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-rw-r--r--src/mesa/pipe/draw/draw_arrays.c3
-rw-r--r--src/mesa/pipe/draw/draw_context.c6
-rw-r--r--src/mesa/pipe/draw/draw_private.h7
3 files changed, 7 insertions, 9 deletions
diff --git a/src/mesa/pipe/draw/draw_arrays.c b/src/mesa/pipe/draw/draw_arrays.c
index fe9ec444252..8cb34e8f8ed 100644
--- a/src/mesa/pipe/draw/draw_arrays.c
+++ b/src/mesa/pipe/draw/draw_arrays.c
@@ -354,9 +354,6 @@ do { \
} while (0)
-/**
- * XXX very similar to same func in draw_vb.c (which will go away)
- */
void
draw_set_vertex_attributes( struct draw_context *draw,
const unsigned *slot_to_vf_attr,
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index cc00576c53b..0a3df37b7fa 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -60,8 +60,10 @@ struct draw_context *draw_create( void )
draw->nr_planes = 6;
#ifdef MESA
+#if 0
draw->vf = vf_create( GL_TRUE );
#endif
+#endif
/* Statically allocate maximum sized vertices for the cache - could be cleverer...
*/
@@ -79,7 +81,7 @@ struct draw_context *draw_create( void )
void draw_destroy( struct draw_context *draw )
{
-#ifdef MESA
+#if 0/*def MESA*/
if (draw->header.storage) {
ALIGN_FREE( draw->header.storage );
}
@@ -194,8 +196,10 @@ void draw_set_viewport_state( struct draw_context *draw,
draw->viewport = *viewport; /* struct copy */
#ifdef MESA
+#if 0
vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate );
#endif
+#endif
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index 5c3efb80e99..a9825e646b1 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -222,14 +222,11 @@ struct draw_context
} pq;
- /* Misc for draw_vb.c (XXX temporary)
- */
-#ifdef MESA
- GLvector4f header;
-#endif
+#if 0
ubyte *verts;
boolean in_vb;
struct vertex_fetch *vf;
+#endif
};