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-rw-r--r--src/mesa/pipe/draw/draw_private.h2
-rw-r--r--src/mesa/pipe/draw/draw_vertex_fetch.c4
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c7
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader_llvm.c4
4 files changed, 15 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index b672cc2e8b5..e4c05511243 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -251,7 +251,9 @@ extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw );
extern void draw_vertex_shader_queue_flush( struct draw_context *draw );
+#ifdef MESA_LLVM
extern void draw_vertex_shader_queue_flush_llvm( struct draw_context *draw );
+#endif
struct tgsi_exec_machine;
diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c
index 1b093b73420..de1cd06da6d 100644
--- a/src/mesa/pipe/draw/draw_vertex_fetch.c
+++ b/src/mesa/pipe/draw/draw_vertex_fetch.c
@@ -96,7 +96,7 @@ void draw_vertex_fetch( struct draw_context *draw,
for (j = 0; j < count; j++) {
uint attr;
- printf("fetch vertex %u: \n", j);
+ /*printf("fetch vertex %u: \n", j);*/
/* loop over vertex attributes (vertex shader inputs) */
for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
@@ -111,7 +111,7 @@ void draw_vertex_fetch( struct draw_context *draw,
fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
- printf("> %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);
+ /*printf(" %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);*/
/* Transform to AoS xxxx/yyyy/zzzz/wwww representation:
*/
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index fb20dfa4e1a..24cbf20fc75 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -161,6 +161,10 @@ run_vertex_program(struct draw_context *draw,
vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
#if DBG
printf("output[%d][%d]: %f %f %f %f\n", j, slot,
+ vOut[j]->data[slot][0],
+ vOut[j]->data[slot][1],
+ vOut[j]->data[slot][2],
+ vOut[j]->data[slot][3]);
#endif
}
} /* loop over vertices */
@@ -175,10 +179,13 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw )
{
unsigned i, j;
+// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
+#ifdef MESA_LLVM
if (draw->vertex_shader->state->llvm_prog) {
draw_vertex_shader_queue_flush_llvm(draw);
return;
}
+#endif
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
index bcc44f79802..99f0aca9e5d 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
@@ -35,6 +35,8 @@
#include "draw_context.h"
#include "draw_vertex.h"
+#ifdef MESA_LLVM
+
#include "pipe/llvm/llvmtgsi.h"
#include "pipe/tgsi/exec/tgsi_core.h"
@@ -199,3 +201,5 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
draw->vs.queue_nr = 0;
}
+
+#endif /* MESA_LLVM */