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-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader_llvm.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
index 99f0aca9e5d..c0720d2872e 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
@@ -125,7 +125,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
- struct ga_llvm_prog *prog = (struct ga_llvm_prog *)draw->vertex_shader->state->llvm_prog;
+ struct gallivm_prog *prog = (struct gallivm_prog *)draw->vertex_shader->state->llvm_prog;
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
@@ -137,7 +137,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
}
/* batch execute the shaders on all the vertices */
- ga_llvm_prog_exec(prog, inputs, outputs, consts,
+ gallivm_prog_exec(prog, inputs, outputs, consts,
draw->vs.queue_nr,
draw->vertex_shader->state->num_inputs,
draw->vertex_info.num_attribs);