diff options
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 50 |
1 files changed, 46 insertions, 4 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index a2e1cdc472d..f7ddbd19093 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -36,6 +36,8 @@ #include "draw_context.h" #include "draw_vertex.h" +#include "x86/rtasm/x86sse.h" + #include "pipe/tgsi/exec/tgsi_core.h" static INLINE unsigned @@ -70,6 +72,7 @@ typedef void (XSTDCALL *codegen_function) ( float (*constant)[4], struct tgsi_exec_vector *temporary ); + /** * Transform vertices with the current vertex program/shader * Up to four vertices can be shaded at a time. @@ -92,7 +95,7 @@ run_vertex_program(struct draw_context *draw, const float *trans = draw->viewport.translate; assert(count <= 4); - assert(draw->vertex_shader.output_semantic_name[0] + assert(draw->vertex_shader->state->output_semantic_name[0] == TGSI_SEMANTIC_POSITION); #ifdef DEBUG @@ -101,7 +104,7 @@ run_vertex_program(struct draw_context *draw, /* init machine state */ tgsi_exec_machine_init(&machine, - draw->vertex_shader.tokens, + draw->vertex_shader->state->tokens, PIPE_MAX_SAMPLERS, NULL /*samplers*/ ); @@ -114,8 +117,8 @@ run_vertex_program(struct draw_context *draw, draw_vertex_fetch( draw, &machine, elts, count ); /* run shader */ - if( draw->vertex_shader.executable != NULL ) { - codegen_function func = (codegen_function) draw->vertex_shader.executable; + if( draw->vertex_shader->state->executable != NULL ) { + codegen_function func = (codegen_function) draw->vertex_shader->state->executable; func( machine.Inputs, machine.Outputs, @@ -206,3 +209,42 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) draw->vs.queue_nr = 0; } + +void * +draw_create_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader) +{ + struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader)); + + vs->state = shader; +#if defined(__i386__) || defined(__386__) + x86_init_func(&vs->sse2_program); + + tgsi_emit_sse2(shader->tokens, &vs->sse2_program); + + ((struct pipe_shader_state*)(vs->state))->executable = + x86_get_func(&vs->sse2_program); +#endif + + return vs; +} + +void draw_bind_vertex_shader(struct draw_context *draw, + void *vcso) +{ + draw_flush(draw); + draw->vertex_shader = (struct draw_vertex_shader*)(vcso); +} + +void draw_delete_vertex_shader(struct draw_context *draw, + void *vcso) +{ + struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso); +#if defined(__i386__) || defined(__386__) + x86_release_func(&vs->sse2_program); +#endif + free(vcso); +} + + + |