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-rw-r--r--src/mesa/pipe/draw/draw_vertex.c167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex.c b/src/mesa/pipe/draw/draw_vertex.c
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+++ b/src/mesa/pipe/draw/draw_vertex.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Functions for specifying the post-transformation vertex layout.
+ *
+ * Author:
+ * Brian Paul
+ * Keith Whitwell
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_util.h"
+
+#include "pipe/draw/draw_private.h"
+#include "pipe/draw/draw_context.h"
+#include "pipe/draw/draw_vertex.h"
+
+
+static INLINE void
+emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format,
+ uint interp)
+{
+ const uint n = vinfo->num_attribs;
+ vinfo->attr_mask |= (1 << vfAttr);
+ vinfo->slot_to_attrib[n] = vfAttr;
+ if (n >= 2) {
+ /* the first two slots are the vertex header & clippos */
+ assert(vfAttr < Elements(vinfo->attrib_to_slot));
+ vinfo->attrib_to_slot[vfAttr] = n - 2;
+ }
+ vinfo->interp_mode[n] = interp;
+ vinfo->format[n] = format;
+ vinfo->num_attribs++;
+
+}
+
+
+/**
+ * Compute the size of a vertex, in dwords/floats, to update the
+ * vinfo->size field.
+ */
+void
+draw_compute_vertex_size(struct vertex_info *vinfo)
+{
+ uint i;
+
+ vinfo->size = 0;
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ switch (vinfo->format[i]) {
+ case FORMAT_OMIT:
+ break;
+ case FORMAT_4UB:
+ /* fall-through */
+ case FORMAT_1F:
+ vinfo->size += 1;
+ break;
+ case FORMAT_2F:
+ vinfo->size += 2;
+ break;
+ case FORMAT_3F:
+ vinfo->size += 3;
+ break;
+ case FORMAT_4F:
+ vinfo->size += 4;
+ break;
+ default:
+ assert(0);
+ }
+ }
+}
+
+
+/**
+ * Tell the drawing module about the layout of post-transformation vertices
+ */
+void
+draw_set_vertex_attributes( struct draw_context *draw,
+ const uint *slot_to_vf_attr,
+ const uint *interp_mode,
+ unsigned nr_attrs )
+{
+ struct vertex_info *vinfo = &draw->vertex_info;
+ unsigned i;
+
+ assert(slot_to_vf_attr[0] == TGSI_ATTRIB_POS);
+
+ memset(vinfo, 0, sizeof(*vinfo));
+
+ /*
+ * First three attribs are always the same: header, clip pos, winpos
+ */
+ emit_vertex_attr(vinfo, TGSI_ATTRIB_VERTEX_HEADER, FORMAT_1F, INTERP_NONE);
+ emit_vertex_attr(vinfo, TGSI_ATTRIB_CLIP_POS, FORMAT_4F, INTERP_LINEAR);
+ emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_4F_VIEWPORT, INTERP_LINEAR);
+
+ /*
+ * Remaining attribs (color, texcoords, etc)
+ */
+ for (i = 1; i < nr_attrs; i++) {
+ emit_vertex_attr(vinfo, slot_to_vf_attr[i], FORMAT_4F, interp_mode[i]);
+ }
+
+ draw_compute_vertex_size(vinfo);
+}
+
+
+/**
+ * This function is used to tell the draw module about attributes
+ * (like colors) that need to be selected based on front/back face
+ * orientation.
+ *
+ * The logic is:
+ * if (polygon is back-facing) {
+ * vertex->attrib[front0] = vertex->attrib[back0];
+ * vertex->attrib[front1] = vertex->attrib[back1];
+ * }
+ *
+ * \param front0 first attrib to replace if the polygon is back-facing
+ * \param back0 first attrib to copy if the polygon is back-facing
+ * \param front1 second attrib to replace if the polygon is back-facing
+ * \param back1 second attrib to copy if the polygon is back-facing
+ *
+ * Pass -1 to disable two-sided attributes.
+ */
+void
+draw_set_twoside_attributes(struct draw_context *draw,
+ uint front0, uint back0,
+ uint front1, uint back1)
+{
+ /* XXX we could alternately pass an array of front/back attribs if there's
+ * ever need for more than two. One could imagine a shader extension
+ * that allows arbitrary attributes to be selected based on polygon
+ * orientation...
+ */
+ draw->attrib_front0 = front0;
+ draw->attrib_back0 = back0;
+ draw->attrib_front1 = front1;
+ draw->attrib_back1 = back1;
+}