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-rw-r--r--src/mesa/pipe/draw/draw_vbuf.h106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/mesa/pipe/draw/draw_vbuf.h b/src/mesa/pipe/draw/draw_vbuf.h
deleted file mode 100644
index cfd2b9820c1..00000000000
--- a/src/mesa/pipe/draw/draw_vbuf.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \file
- * Vertex buffer drawing stage.
- *
- * \author Keith Whitwell <[email protected]>
- * \author Jos� Fonseca <[email protected]>
- */
-
-#ifndef DRAW_VBUF_H_
-#define DRAW_VBUF_H_
-
-
-#include "pipe/p_util.h"
-
-
-struct draw_context;
-struct vertex_info;
-
-
-/**
- * Interface for hardware vertex buffer rendering.
- */
-struct vbuf_render {
-
- /**
- * Driver limits. May be tuned lower to improve cache hits on
- * index list.
- */
- unsigned max_indices;
- unsigned max_vertex_buffer_bytes;
-
- /**
- * Get the hardware vertex format.
- *
- * XXX: have this in draw_context instead?
- */
- const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
-
- /**
- * Request a destination for vertices.
- * Hardware renderers will use ttm memory, others will just malloc
- * something.
- */
- void *(*allocate_vertices)( struct vbuf_render *,
- ushort vertex_size,
- ushort nr_vertices );
-
- /**
- * Notify the renderer of the current primitive when it changes.
- * Prim is restricted to TRIANGLES, LINES and POINTS.
- */
- void (*set_primitive)( struct vbuf_render *, unsigned prim );
-
- /**
- * DrawElements, note indices are ushort:
- */
- void (*draw)( struct vbuf_render *,
- const ushort *indices,
- uint nr_indices );
-
- /**
- * Called when vbuf is done with this set of vertices:
- */
- void (*release_vertices)( struct vbuf_render *,
- void *vertices,
- unsigned vertex_size,
- unsigned vertices_used );
-
- void (*destroy)( struct vbuf_render * );
-};
-
-
-
-struct draw_stage *
-draw_vbuf_stage( struct draw_context *draw,
- struct vbuf_render *render );
-
-
-#endif /*DRAW_VBUF_H_*/