diff options
Diffstat (limited to 'src/mesa/pipe/draw/draw_vb.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_vb.c | 61 |
1 files changed, 59 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_vb.c b/src/mesa/pipe/draw/draw_vb.c index ac126c5baa5..f9c10e5f970 100644 --- a/src/mesa/pipe/draw/draw_vb.c +++ b/src/mesa/pipe/draw/draw_vb.c @@ -57,7 +57,7 @@ static void draw_allocate_vertices( struct draw_context *draw, GLuint nr_vertices ) { draw->nr_vertices = nr_vertices; - draw->verts = MALLOC( nr_vertices * draw->vertex_size ); + draw->verts = (GLubyte *) malloc( nr_vertices * draw->vertex_size ); draw->pipeline.first->begin( draw->pipeline.first ); } @@ -453,7 +453,7 @@ static void draw_release_vertices( struct draw_context *draw ) { draw->pipeline.first->end( draw->pipeline.first ); - FREE(draw->verts); + free(draw->verts); draw->verts = NULL; } @@ -647,6 +647,63 @@ void draw_vb(struct draw_context *draw, /** + * XXX Temporary mechanism to draw simple vertex arrays. + * All attribs are GLfloat[4]. Arrays are interleaved, in GL-speak. + */ +void +draw_vertices(struct draw_context *draw, + GLuint mode, + GLuint numVerts, const GLfloat *vertices, + GLuint numAttrs, const GLuint attribs[]) +{ + /*GLuint first, incr;*/ + GLuint i, j; + + assert(mode <= GL_POLYGON); + + draw->vertex_size + = sizeof(struct vertex_header) + numAttrs * 4 * sizeof(GLfloat); + + /*draw_prim_info(mode, &first, &incr);*/ + draw_allocate_vertices( draw, numVerts ); + if (draw->prim != mode) + draw_set_prim( draw, mode ); + + /* setup attr info */ + draw->nr_attrs = numAttrs + 2; + draw->attrs[0].attrib = VF_ATTRIB_VERTEX_HEADER; + draw->attrs[0].format = EMIT_1F; + draw->attrs[1].attrib = VF_ATTRIB_CLIP_POS; + draw->attrs[1].format = EMIT_4F; + for (j = 0; j < numAttrs; j++) { + draw->vf_attr_to_slot[attribs[j]] = 2+j; + draw->attrs[2+j].attrib = attribs[j]; + draw->attrs[2+j].format = EMIT_4F; + } + + /* build vertices */ + for (i = 0; i < numVerts; i++) { + struct vertex_header *v + = (struct vertex_header *) (draw->verts + i * draw->vertex_size); + v->clipmask = 0x0; + v->edgeflag = 0; + for (j = 0; j < numAttrs; j++) { + COPY_4FV(v->data[j], vertices + (i * numAttrs + j) * 4); + } + } + + /* draw */ + draw_prim(draw, 0, numVerts); + + /* clean up */ + draw_release_vertices( draw ); + draw->verts = NULL; + draw->in_vb = 0; +} + + + +/** * Accumulate another attribute's info. * Note the "- 2" factor here. We need this because the vertex->data[] * array does not include the first two attributes we emit (VERTEX_HEADER |