diff options
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_texture.c')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_texture.c | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_texture.c b/src/mesa/pipe/cell/spu/spu_texture.c deleted file mode 100644 index 3962aaa4a9b..00000000000 --- a/src/mesa/pipe/cell/spu/spu_texture.c +++ /dev/null @@ -1,217 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "pipe/p_compiler.h" -#include "spu_main.h" -#include "spu_texture.h" -#include "spu_tile.h" -#include "spu_colorpack.h" - - -/** - * Number of texture tiles to cache. - * Note that this will probably be the largest consumer of SPU local store/ - * memory for this driver! - */ -#define CACHE_SIZE 16 - -static tile_t tex_tiles[CACHE_SIZE] ALIGN16_ATTRIB; - -static vector unsigned int tex_tile_xy[CACHE_SIZE]; - - - -/** - * Mark all tex cache entries as invalid. - */ -void -invalidate_tex_cache(void) -{ - /* XXX memset? */ - uint i; - for (i = 0; i < CACHE_SIZE; i++) { - tex_tile_xy[i] = ((vector unsigned int) { ~0U, ~0U, ~0U, ~0U }); - } -} - - -/** - * Return the cache pos/index which corresponds to tile (tx,ty) - */ -static INLINE uint -cache_pos(vector unsigned int txty) -{ - uint pos = (spu_extract(txty,0) + spu_extract(txty,1) * 4) % CACHE_SIZE; - return pos; -} - - -/** - * Make sure the tile for texel (i,j) is present, return its position/index - * in the cache. - */ -static uint -get_tex_tile(vector unsigned int ij) -{ - /* tile address: tx,ty */ - const vector unsigned int txty = spu_rlmask(ij, -5); /* divide by 32 */ - const uint pos = cache_pos(txty); - - if ((spu_extract(tex_tile_xy[pos], 0) != spu_extract(txty, 0)) || - (spu_extract(tex_tile_xy[pos], 1) != spu_extract(txty, 1))) { - - /* texture cache miss, fetch tile from main memory */ - const uint tiles_per_row = spu.texture.width / TILE_SIZE; - const uint bytes_per_tile = sizeof(tile_t); - const void *src = (const ubyte *) spu.texture.start - + (spu_extract(txty,1) * tiles_per_row + spu_extract(txty,0)) * bytes_per_tile; - - printf("SPU %u: tex cache miss at %d, %d pos=%u old=%d,%d\n", - spu.init.id, - spu_extract(txty,0), - spu_extract(txty,1), - pos, - spu_extract(tex_tile_xy[pos],0), - spu_extract(tex_tile_xy[pos],1)); - - ASSERT_ALIGN16(tex_tiles[pos].ui); - ASSERT_ALIGN16(src); - - mfc_get(tex_tiles[pos].ui, /* dest */ - (unsigned int) src, - bytes_per_tile, /* size */ - TAG_TEXTURE_TILE, - 0, /* tid */ - 0 /* rid */); - - wait_on_mask(1 << TAG_TEXTURE_TILE); - - tex_tile_xy[pos] = txty; - } - else { -#if 0 - printf("SPU %u: tex cache HIT at %d, %d\n", - spu.init.id, tx, ty); -#endif - } - - return pos; -} - - -/** - * Get texture sample at texcoord. - * XXX this is extremely primitive for now. - */ -vector float -sample_texture_nearest(vector float texcoord) -{ - vector float tc = spu_mul(texcoord, spu.tex_size); - vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ - itc = spu_and(itc, spu.tex_size_mask); /* mask (GL_REPEAT) */ - vector unsigned int ij = spu_and(itc, TILE_SIZE-1); /* intra tile addr */ - uint pos = get_tex_tile(itc); - uint texel = tex_tiles[pos].ui[spu_extract(ij, 1)][spu_extract(ij, 0)]; - return spu_unpack_A8R8G8B8(texel); -} - - -vector float -sample_texture_bilinear(vector float texcoord) -{ - static const vector unsigned int offset10 = {1, 0, 0, 0}; - static const vector unsigned int offset01 = {0, 1, 0, 0}; - - vector float tc = spu_mul(texcoord, spu.tex_size); - tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */ - - /* integer texcoords S,T: */ - vector unsigned int itc00 = spu_convtu(tc, 0); /* convert to int */ - vector unsigned int itc01 = spu_add(itc00, offset01); - vector unsigned int itc10 = spu_add(itc00, offset10); - vector unsigned int itc11 = spu_add(itc10, offset01); - - /* mask (GL_REPEAT) */ - itc00 = spu_and(itc00, spu.tex_size_mask); - itc01 = spu_and(itc01, spu.tex_size_mask); - itc10 = spu_and(itc10, spu.tex_size_mask); - itc11 = spu_and(itc11, spu.tex_size_mask); - - /* intra tile addr */ - vector unsigned int ij00 = spu_and(itc00, TILE_SIZE-1); - vector unsigned int ij01 = spu_and(itc01, TILE_SIZE-1); - vector unsigned int ij10 = spu_and(itc10, TILE_SIZE-1); - vector unsigned int ij11 = spu_and(itc11, TILE_SIZE-1); - - /* get tile cache positions */ - uint pos00 = get_tex_tile(itc00); - uint pos01, pos10, pos11; - if ((spu_extract(ij00, 0) < TILE_SIZE-1) && - (spu_extract(ij00, 1) < TILE_SIZE-1)) { - /* all texels are in the same tile */ - pos01 = pos10 = pos11 = pos00; - } - else { - pos01 = get_tex_tile(itc01); - pos10 = get_tex_tile(itc10); - pos11 = get_tex_tile(itc11); - } - - /* get texels from tiles and convert to float[4] */ - vector float texel00 = spu_unpack_A8R8G8B8(tex_tiles[pos00].ui[spu_extract(ij00, 1)][spu_extract(ij00, 0)]); - vector float texel01 = spu_unpack_A8R8G8B8(tex_tiles[pos01].ui[spu_extract(ij01, 1)][spu_extract(ij01, 0)]); - vector float texel10 = spu_unpack_A8R8G8B8(tex_tiles[pos10].ui[spu_extract(ij10, 1)][spu_extract(ij10, 0)]); - vector float texel11 = spu_unpack_A8R8G8B8(tex_tiles[pos11].ui[spu_extract(ij11, 1)][spu_extract(ij11, 0)]); - - /* Compute weighting factors in [0,1] - * Multiply texcoord by 1024, AND with 1023, convert back to float. - */ - vector float tc1024 = spu_mul(tc, spu_splats(1024.0f)); - vector signed int itc1024 = spu_convts(tc1024, 0); - itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1)); - vector float weight = spu_convtf(itc1024, 10); - - /* smeared frac and 1-frac */ - vector float sfrac = spu_splats(spu_extract(weight, 0)); - vector float tfrac = spu_splats(spu_extract(weight, 1)); - vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac); - vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac); - - /* multiply the samples (colors) by the S/T weights */ - texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1); - texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1); - texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac ); - texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac ); - - /* compute sum of weighted samples */ - vector float texel_sum = spu_add(texel00, texel01); - texel_sum = spu_add(texel_sum, texel10); - texel_sum = spu_add(texel_sum, texel11); - - return texel_sum; -} |