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-rw-r--r--src/mesa/pipe/cell/spu/main.c52
1 files changed, 33 insertions, 19 deletions
diff --git a/src/mesa/pipe/cell/spu/main.c b/src/mesa/pipe/cell/spu/main.c
index 8e7f8be1ebe..7b63e85ae2e 100644
--- a/src/mesa/pipe/cell/spu/main.c
+++ b/src/mesa/pipe/cell/spu/main.c
@@ -45,7 +45,7 @@ helpful headers:
/opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h
*/
-static boolean Debug = TRUE;
+static boolean Debug = FALSE;
volatile struct cell_init_info init;
@@ -59,9 +59,10 @@ int DefaultTag;
void
-wait_on_mask(unsigned tag)
+wait_on_mask(unsigned tagMask)
{
- mfc_write_tag_mask( tag );
+ mfc_write_tag_mask( tagMask );
+ /* wait for completion of _any_ DMAs specified by tagMask */
mfc_read_tag_status_any();
}
@@ -125,7 +126,6 @@ clear_surface(const struct cell_command_clear_surface *clear)
{
uint num_tiles = fb.width_tiles * fb.height_tiles;
uint i, j;
- int tag = init.id;
if (clear->surface == 0) {
for (i = 0; i < TILE_SIZE; i++)
@@ -147,13 +147,15 @@ clear_surface(const struct cell_command_clear_surface *clear)
uint tx = i % fb.width_tiles;
uint ty = i / fb.width_tiles;
if (clear->surface == 0)
- put_tile(&fb, tx, ty, (uint *) ctile, tag, 0);
+ put_tile(&fb, tx, ty, (uint *) ctile, TAG_SURFACE_CLEAR, 0);
else
- put_tile(&fb, tx, ty, (uint *) ztile, tag, 1);
+ put_tile(&fb, tx, ty, (uint *) ztile, TAG_SURFACE_CLEAR, 1);
/* XXX we don't want this here, but it fixes bad tile results */
- wait_on_mask(1 << tag);
}
+#if 0
+ wait_on_mask(1 << TAG_SURFACE_CLEAR);
+#endif
}
@@ -198,7 +200,6 @@ static void
render(const struct cell_command_render *render)
{
struct cell_prim_buffer prim_buffer ALIGN16_ATTRIB;
- int tag = init.id /**DefaultTag**/;
uint i, j, vertex_bytes;
/*
@@ -217,16 +218,18 @@ render(const struct cell_command_render *render)
mfc_get(&prim_buffer, /* dest */
(unsigned int) render->vertex_data, /* src */
vertex_bytes, /* size */
- tag,
+ TAG_VERTEX_BUFFER,
0, /* tid */
0 /* rid */);
- wait_on_mask( 1 << tag ); /* XXX temporary */
+ wait_on_mask(1 << TAG_VERTEX_BUFFER);
/* find tiles which intersect the prim bounding box */
uint txmin, tymin, box_width_tiles, box_num_tiles;
tile_bounding_box(render, &txmin, &tymin,
&box_num_tiles, &box_width_tiles);
+ /* make sure any pending clears have completed */
+ wait_on_mask(1 << TAG_SURFACE_CLEAR);
/* loop over tiles */
for (i = init.id; i < box_num_tiles; i += init.num_spus) {
@@ -236,12 +239,12 @@ render(const struct cell_command_render *render)
assert(tx < fb.width_tiles);
assert(ty < fb.height_tiles);
- get_tile(&fb, tx, ty, (uint *) ctile, tag, 0);
- wait_on_mask(1 << tag); /* XXX temporary */
-
+ /* Start fetching color/z tiles. We'll wait for completion when
+ * we need read/write to them later in triangle rasterization.
+ */
+ get_tile(&fb, tx, ty, (uint *) ctile, TAG_READ_TILE_COLOR, 0);
if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
- get_tile(&fb, tx, ty, (uint *) ztile, tag+1, 1);
- wait_on_mask(1 << (tag+1)); /* XXX temporary */
+ get_tile(&fb, tx, ty, (uint *) ztile, TAG_READ_TILE_Z, 1);
}
assert(render->prim_type == PIPE_PRIM_TRIANGLES);
@@ -274,12 +277,23 @@ render(const struct cell_command_render *render)
tri_draw(&prim, tx, ty);
}
- put_tile(&fb, tx, ty, (uint *) ctile, tag, 0);
- wait_on_mask(1 << tag); /* XXX temp */
+ /* in case nothing was drawn, wait now for completion */
+ /* XXX temporary */
+ wait_on_mask(1 << TAG_READ_TILE_COLOR);
+ if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
+ wait_on_mask(1 << TAG_READ_TILE_Z); /* XXX temporary */
+ }
+
+ /* XXX IF we wrote anything into the tile... */
+
+ put_tile(&fb, tx, ty, (uint *) ctile, TAG_WRITE_TILE_COLOR, 0);
+ if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
+ put_tile(&fb, tx, ty, (uint *) ztile, TAG_WRITE_TILE_Z, 1);
+ }
+ wait_on_mask(1 << TAG_WRITE_TILE_COLOR); /* XXX temp */
if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
- put_tile(&fb, tx, ty, (uint *) ztile, tag+1, 1);
- wait_on_mask(1 << (tag+1)); /* XXX temporary */
+ wait_on_mask(1 << TAG_WRITE_TILE_Z); /* XXX temporary */
}
}
}