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-rw-r--r--src/mesa/math/m_matrix.c12
-rw-r--r--src/mesa/math/m_matrix.h12
2 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 856d0f56f2f..534040394ba 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,10 +1,10 @@
-/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */
+/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -646,10 +646,10 @@ _math_matrix_rotate( GLmatrix *mat,
void
-_math_matrix_frustrum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval )
+_math_matrix_frustum( GLmatrix *mat,
+ GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat nearval, GLfloat farval )
{
GLfloat x, y, a, b, c, d;
GLfloat m[16];
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 0d3c61dfe5e..66600330b83 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -1,10 +1,10 @@
-/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */
+/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -139,10 +139,10 @@ _math_matrix_ortho( GLmatrix *mat,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_frustrum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval );
+_math_matrix_frustum( GLmatrix *mat,
+ GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat nearval, GLfloat farval );
extern void
_math_matrix_set_identity( GLmatrix *dest );