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-rw-r--r--src/mesa/math/m_matrix.c4
-rw-r--r--src/mesa/math/m_matrix.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index ecf564c0089..6a42c6c0ed2 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1111,8 +1111,8 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
* Transforms Normalized Device Coords to window/Z values.
*/
void
-_math_matrix_viewport(GLmatrix *m, const double scale[3],
- const double translate[3], double depthMax)
+_math_matrix_viewport(GLmatrix *m, const float scale[3],
+ const float translate[3], double depthMax)
{
m->m[MAT_SX] = scale[0];
m->m[MAT_TX] = translate[0];
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 778d716dce7..c34d9e3022f 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -122,8 +122,8 @@ _math_matrix_frustum( GLmatrix *mat,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_viewport( GLmatrix *m, const double scale[3],
- const double translate[3], double depthMax );
+_math_matrix_viewport( GLmatrix *m, const float scale[3],
+ const float translate[3], double depthMax );
extern void
_math_matrix_set_identity( GLmatrix *dest );