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Diffstat (limited to 'src/mesa/math/m_xform.h')
-rw-r--r-- | src/mesa/math/m_xform.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h new file mode 100644 index 00000000000..1c6ac461e82 --- /dev/null +++ b/src/mesa/math/m_xform.h @@ -0,0 +1,224 @@ +/* $Id: m_xform.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifndef _M_XFORM_H +#define _M_XFORM_H + + +#include "glheader.h" +#include "config.h" +#include "math/m_vector.h" +#include "math/m_matrix.h" + +#ifdef USE_X86_ASM +#define _XFORMAPI _ASMAPI +#define _XFORMAPIP _ASMAPIP +#else +#define _XFORMAPI +#define _XFORMAPIP * +#endif + +/* + * Transform a point (column vector) by a matrix: Q = M * P + */ +#define TRANSFORM_POINT( Q, M, P ) \ + Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \ + Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \ + Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \ + Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; + + +#define TRANSFORM_POINT3( Q, M, P ) \ + Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \ + Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \ + Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \ + Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; + + +/* + * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT + */ +#define TRANSFORM_NORMAL( TO, N, MAT ) \ +do { \ + TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \ + TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \ + TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \ +} while (0) + + +extern void gl_transform_vector( GLfloat u[4], + const GLfloat v[4], + const GLfloat m[16] ); + + +extern void gl_init_transformation( void ); + + +/* KW: Clip functions now do projective divide as well. The projected + * coordinates are very useful to us because they let us cull + * backfaces and eliminate vertices from lighting, fogging, etc + * calculations. Despite the fact that this divide could be done one + * day in hardware, we would still have a reason to want to do it here + * as long as those other calculations remain in software. + * + * Clipping is a convenient place to do the divide on x86 as it should be + * possible to overlap with integer outcode calculations. + * + * There are two cases where we wouldn't want to do the divide in cliptest: + * - When we aren't clipping. We still might want to cull backfaces + * so the divide should be done elsewhere. This currently never + * happens. + * + * - When culling isn't likely to help us, such as when the GL culling + * is disabled and we not lighting or are only lighting + * one-sided. In this situation, backface determination provides + * us with no useful information. A tricky case to detect is when + * all input data is already culled, although hopefully the + * application wouldn't turn on culling in such cases. + * + * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which + * are the result of the projection. This is only used in the + * 4-vector case - in other cases, we just use the clip coordinates + * as the projected coordinates - they are identical. + * + * This is doubly convenient because it means the Win[] array is now + * of the same stride as all the others, so I can now turn map_vertices + * into a straight-forward matrix transformation, with asm acceleration + * automatically available. + */ + +/* Vertex buffer clipping flags + */ +#define CLIP_RIGHT_SHIFT 0 +#define CLIP_LEFT_SHIFT 1 +#define CLIP_TOP_SHIFT 2 +#define CLIP_BOTTOM_SHIFT 3 +#define CLIP_NEAR_SHIFT 4 +#define CLIP_FAR_SHIFT 5 + +#define CLIP_RIGHT_BIT 0x01 +#define CLIP_LEFT_BIT 0x02 +#define CLIP_TOP_BIT 0x04 +#define CLIP_BOTTOM_BIT 0x08 +#define CLIP_NEAR_BIT 0x10 +#define CLIP_FAR_BIT 0x20 +#define CLIP_USER_BIT 0x40 +#define CLIP_CULLED_BIT 0x80 /* Vertex has been culled */ +#define CLIP_ALL_BITS 0x3f + + +typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip, + GLvector4f *vProj, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ); + +typedef void (*dotprod_func)( GLvector4f *out_vec, + GLuint elt, + const GLvector4f *coord_vec, + const GLfloat plane[4], + const GLubyte mask[]); + +typedef void (*vec_copy_func)( GLvector4f *to, + const GLvector4f *from, + const GLubyte mask[]); + + + +/* + * Functions for transformation of normals in the VB. + */ +typedef void (_NORMAPIP normal_func)( const GLmatrix *mat, + GLfloat scale, + const GLvector3f *in, + const GLfloat lengths[], + const GLubyte mask[], + GLvector3f *dest ); + + +/* Flags for selecting a normal transformation function. + */ +#define NORM_RESCALE 0x1 /* apply the scale factor */ +#define NORM_NORMALIZE 0x2 /* normalize */ +#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */ +#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */ + + + + +/* KW: New versions of the transform function allow a mask array + * specifying that individual vector transform should be skipped + * when the mask byte is zero. This is always present as a + * parameter, to allow a unified interface. + */ +typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, + const GLfloat m[16], + const GLvector4f *from_vec, + const GLubyte *clipmask, + const GLubyte flag ); + + +extern GLvector4f *gl_project_points( GLvector4f *to, + const GLvector4f *from ); + +extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask, + const GLfloat m[16], + CONST GLfloat src[][3] ); + +extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask, + const GLfloat m[16], + CONST GLfloat src[][3] ); + + +extern dotprod_func gl_dotprod_tab[2][5]; +extern vec_copy_func gl_copy_tab[2][0x10]; +extern clip_func gl_clip_tab[5]; +extern normal_func gl_normal_tab[0xf][0x4]; + +/* Use of 3 layers of linked 1-dimensional arrays to reduce + * cost of lookup. + */ +extern transform_func **(gl_transform_tab[2]); + + +extern void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16], + const GLfloat P[4], GLuint sz ); + + +#define TransformRaw( to, mat, from ) \ + ( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \ + (to) ) + +#define Transform( to, mat, from, mask, cull ) \ + ( (*gl_transform_tab[cull!=0][(from)->size][(mat)->type])( to, (mat)->m, from, mask, cull ), \ + (to) ) + + +#endif |