diff options
Diffstat (limited to 'src/mesa/math/m_vector.h')
-rw-r--r-- | src/mesa/math/m_vector.h | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h index fc51b2006c9..0615d3056ff 100644 --- a/src/mesa/math/m_vector.h +++ b/src/mesa/math/m_vector.h @@ -1,4 +1,4 @@ -/* $Id: m_vector.h,v 1.4 2001/02/20 18:28:52 keithw Exp $ */ +/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -58,7 +58,7 @@ * because they contain non-(0,0,0,1) values. * * The start field is used to reserve data for copied vertices at the - * end of gl_transform_vb, and avoids the need for a multiplication in + * end of _mesa_transform_vb, and avoids the need for a multiplication in * the transformation routines. */ typedef struct { @@ -72,13 +72,13 @@ typedef struct { } GLvector4f; -extern void gl_vector4f_init( GLvector4f *v, GLuint flags, +extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ); -extern void gl_vector4f_alloc( GLvector4f *v, GLuint flags, +extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4f_free( GLvector4f *v ); -extern void gl_vector4f_print( GLvector4f *v, GLubyte *, GLboolean ); -extern void gl_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); +extern void _mesa_vector4f_free( GLvector4f *v ); +extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean ); +extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); /* Could use a single vector type for normals and vertices, but @@ -93,11 +93,11 @@ typedef struct { void *storage; } GLvector3f; -extern void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] ); -extern void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, +extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] ); +extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector3f_free( GLvector3f *v ); -extern void gl_vector3f_print( GLvector3f *v, GLubyte *, GLboolean ); +extern void _mesa_vector3f_free( GLvector3f *v ); +extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean ); typedef struct { @@ -109,9 +109,9 @@ typedef struct { void *storage; } GLvector1f; -extern void gl_vector1f_free( GLvector1f *v ); -extern void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * ); -extern void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, +extern void _mesa_vector1f_free( GLvector1f *v ); +extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * ); +extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, GLuint alignment ); @@ -126,11 +126,11 @@ typedef struct { void *storage; } GLvector4ub; -extern void gl_vector4ub_init( GLvector4ub *v, GLuint flags, +extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ); -extern void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, +extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4ub_free( GLvector4ub * ); +extern void _mesa_vector4ub_free( GLvector4ub * ); /* For 4 * GLchan values. @@ -144,11 +144,11 @@ typedef struct { void *storage; } GLvector4chan; -extern void gl_vector4chan_init( GLvector4chan *v, GLuint flags, +extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ); -extern void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, +extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4chan_free( GLvector4chan * ); +extern void _mesa_vector4chan_free( GLvector4chan * ); @@ -164,11 +164,11 @@ typedef struct { void *storage; } GLvector4us; -extern void gl_vector4us_init( GLvector4us *v, GLuint flags, +extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ); -extern void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, +extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4us_free( GLvector4us * ); +extern void _mesa_vector4us_free( GLvector4us * ); @@ -184,10 +184,10 @@ typedef struct { void *storage; } GLvector1ub; -extern void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage); -extern void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, +extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage); +extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector1ub_free( GLvector1ub * ); +extern void _mesa_vector1ub_free( GLvector1ub * ); @@ -203,10 +203,10 @@ typedef struct { void *storage; } GLvector1ui; -extern void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ); -extern void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, +extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ); +extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector1ui_free( GLvector1ui * ); +extern void _mesa_vector1ui_free( GLvector1ui * ); |