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-rw-r--r--src/mesa/math/m_vector.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index fc51b2006c9..0615d3056ff 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -1,4 +1,4 @@
-/* $Id: m_vector.h,v 1.4 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -58,7 +58,7 @@
* because they contain non-(0,0,0,1) values.
*
* The start field is used to reserve data for copied vertices at the
- * end of gl_transform_vb, and avoids the need for a multiplication in
+ * end of _mesa_transform_vb, and avoids the need for a multiplication in
* the transformation routines.
*/
typedef struct {
@@ -72,13 +72,13 @@ typedef struct {
} GLvector4f;
-extern void gl_vector4f_init( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
GLfloat (*storage)[4] );
-extern void gl_vector4f_alloc( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
GLuint count, GLuint alignment );
-extern void gl_vector4f_free( GLvector4f *v );
-extern void gl_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
-extern void gl_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
+extern void _mesa_vector4f_free( GLvector4f *v );
+extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
+extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
/* Could use a single vector type for normals and vertices, but
@@ -93,11 +93,11 @@ typedef struct {
void *storage;
} GLvector3f;
-extern void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
-extern void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
+extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
+extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector3f_free( GLvector3f *v );
-extern void gl_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
+extern void _mesa_vector3f_free( GLvector3f *v );
+extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
typedef struct {
@@ -109,9 +109,9 @@ typedef struct {
void *storage;
} GLvector1f;
-extern void gl_vector1f_free( GLvector1f *v );
-extern void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
-extern void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
+extern void _mesa_vector1f_free( GLvector1f *v );
+extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
+extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -126,11 +126,11 @@ typedef struct {
void *storage;
} GLvector4ub;
-extern void gl_vector4ub_init( GLvector4ub *v, GLuint flags,
+extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
GLubyte (*storage)[4] );
-extern void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
+extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector4ub_free( GLvector4ub * );
+extern void _mesa_vector4ub_free( GLvector4ub * );
/* For 4 * GLchan values.
@@ -144,11 +144,11 @@ typedef struct {
void *storage;
} GLvector4chan;
-extern void gl_vector4chan_init( GLvector4chan *v, GLuint flags,
+extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
GLchan (*storage)[4] );
-extern void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
+extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector4chan_free( GLvector4chan * );
+extern void _mesa_vector4chan_free( GLvector4chan * );
@@ -164,11 +164,11 @@ typedef struct {
void *storage;
} GLvector4us;
-extern void gl_vector4us_init( GLvector4us *v, GLuint flags,
+extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
GLushort (*storage)[4] );
-extern void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
+extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector4us_free( GLvector4us * );
+extern void _mesa_vector4us_free( GLvector4us * );
@@ -184,10 +184,10 @@ typedef struct {
void *storage;
} GLvector1ub;
-extern void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
-extern void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
+extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
+extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector1ub_free( GLvector1ub * );
+extern void _mesa_vector1ub_free( GLvector1ub * );
@@ -203,10 +203,10 @@ typedef struct {
void *storage;
} GLvector1ui;
-extern void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
+extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
+extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector1ui_free( GLvector1ui * );
+extern void _mesa_vector1ui_free( GLvector1ui * );