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-rw-r--r--src/mesa/math/m_vector.h108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index 4b1b643ea7c..b35f4a471e1 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -80,25 +80,6 @@ extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
-/* Could use a single vector type for normals and vertices, but
- * this way avoids some casts.
- */
-typedef struct {
- GLfloat (*data)[3];
- GLfloat *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector3f;
-
-extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
-extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector3f_free( GLvector3f *v );
-extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
-
-
typedef struct {
GLfloat *data;
GLfloat *start;
@@ -114,98 +95,9 @@ extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
GLuint alignment );
-/* For 4ub rgba values.
- */
-typedef struct {
- GLubyte (*data)[4];
- GLubyte *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4ub;
-
-extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
- GLubyte (*storage)[4] );
-extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4ub_free( GLvector4ub * );
-
-
-/* For 4 * GLchan values.
- */
-typedef struct {
- GLchan (*data)[4];
- GLchan *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4chan;
-
-extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
- GLchan (*storage)[4] );
-extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4chan_free( GLvector4chan * );
-
-
-/* For 4 * GLushort rgba values.
- */
-typedef struct {
- GLushort (*data)[4];
- GLushort *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4us;
-
-extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
- GLushort (*storage)[4] );
-extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4us_free( GLvector4us * );
-
-
-
-
-/* For 1ub values, eg edgeflag.
- */
-typedef struct {
- GLubyte *data;
- GLubyte *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1ub;
-
-extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
-extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector1ub_free( GLvector1ub * );
-
-
-
-
-/* For, eg Index, Array element.
- */
-typedef struct {
- GLuint *data;
- GLuint *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1ui;
-extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector1ui_free( GLvector1ui * );