diff options
Diffstat (limited to 'src/mesa/math/m_vector.c')
-rw-r--r-- | src/mesa/math/m_vector.c | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c index e582ccce37e..7fa2b726e4e 100644 --- a/src/mesa/math/m_vector.c +++ b/src/mesa/math/m_vector.c @@ -1,10 +1,10 @@ -/* $Id: m_vector.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */ +/* $Id: m_vector.c,v 1.3 2001/01/24 00:04:59 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -115,6 +115,15 @@ void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) v->flags = flags ; } +void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) +{ + v->stride = 4 * sizeof(GLushort); + v->data = storage; + v->start = (GLushort *) storage; + v->count = 0; + v->flags = flags ; +} + void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) { v->stride = 1 * sizeof(GLubyte); @@ -189,6 +198,17 @@ void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } +void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, + GLuint alignment ) +{ + v->stride = 4 * sizeof(GLushort); + v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLushort), alignment ); + v->start = (GLushort *) v->storage; + v->data = (GLushort (*)[4]) v->storage; + v->count = 0; + v->flags = flags | VEC_MALLOC ; +} + void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, GLuint alignment ) { @@ -264,6 +284,17 @@ void gl_vector4ub_free( GLvector4ub *v ) } } +void gl_vector4us_free( GLvector4us *v ) +{ + if (v->flags & VEC_MALLOC) { + ALIGN_FREE( v->storage ); + v->data = NULL; + v->start = NULL; + v->storage = NULL; + v->flags &= ~VEC_MALLOC; + } +} + void gl_vector1ub_free( GLvector1ub *v ) { if (v->flags & VEC_MALLOC) { |