diff options
Diffstat (limited to 'src/mesa/math/m_vector.c')
-rw-r--r-- | src/mesa/math/m_vector.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c index 02a558ac380..2cb227594d0 100644 --- a/src/mesa/math/m_vector.c +++ b/src/mesa/math/m_vector.c @@ -1,4 +1,4 @@ -/* $Id: m_vector.c,v 1.4 2001/02/20 18:28:52 keithw Exp $ */ +/* $Id: m_vector.c,v 1.5 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,7 @@ * Given a vector [count][4] of floats, set all the [][elt] values * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). */ -void gl_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) +void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) { static const GLubyte elem_bits[4] = { VEC_DIRTY_0, @@ -78,7 +78,7 @@ static const GLubyte size_bits[5] = { */ -void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) +void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) { v->stride = 4 * sizeof(GLfloat); v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ @@ -88,7 +88,7 @@ void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) v->flags = size_bits[4] | flags ; } -void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] ) +void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] ) { v->stride = 3 * sizeof(GLfloat); v->data = storage; @@ -97,7 +97,7 @@ void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] ) v->flags = flags ; } -void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage ) +void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage ) { v->stride = 1*sizeof(GLfloat); v->data = storage; @@ -106,7 +106,7 @@ void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage ) v->flags = flags ; } -void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) +void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) { v->stride = 4 * sizeof(GLubyte); v->data = storage; @@ -115,7 +115,7 @@ void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) v->flags = flags ; } -void gl_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ) +void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ) { v->stride = 4 * sizeof(GLchan); v->data = storage; @@ -124,7 +124,7 @@ void gl_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ) v->flags = flags ; } -void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) +void _mesa_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) { v->stride = 4 * sizeof(GLushort); v->data = storage; @@ -133,7 +133,7 @@ void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) v->flags = flags ; } -void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) +void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) { v->stride = 1 * sizeof(GLubyte); v->data = storage; @@ -142,7 +142,7 @@ void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) v->flags = flags ; } -void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ) +void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ) { v->stride = 1 * sizeof(GLuint); v->data = storage; @@ -162,7 +162,7 @@ void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ) */ -void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, +void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLfloat); @@ -174,7 +174,7 @@ void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, v->flags = size_bits[4] | flags | VEC_MALLOC ; } -void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, +void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 3 * sizeof(GLfloat); @@ -185,7 +185,7 @@ void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, +void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = sizeof(GLfloat); @@ -196,7 +196,7 @@ void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, +void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLubyte); @@ -207,7 +207,7 @@ void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, +void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLchan); @@ -218,7 +218,7 @@ void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, +void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLushort); @@ -229,7 +229,7 @@ void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, +void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 1 * sizeof(GLubyte); @@ -240,7 +240,7 @@ void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, +void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 1 * sizeof(GLuint); @@ -260,7 +260,7 @@ void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, */ -void gl_vector4f_free( GLvector4f *v ) +void _mesa_vector4f_free( GLvector4f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -271,7 +271,7 @@ void gl_vector4f_free( GLvector4f *v ) } } -void gl_vector3f_free( GLvector3f *v ) +void _mesa_vector3f_free( GLvector3f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -282,7 +282,7 @@ void gl_vector3f_free( GLvector3f *v ) } } -void gl_vector1f_free( GLvector1f *v ) +void _mesa_vector1f_free( GLvector1f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -293,7 +293,7 @@ void gl_vector1f_free( GLvector1f *v ) } } -void gl_vector4ub_free( GLvector4ub *v ) +void _mesa_vector4ub_free( GLvector4ub *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -304,7 +304,7 @@ void gl_vector4ub_free( GLvector4ub *v ) } } -void gl_vector4chan_free( GLvector4chan *v ) +void _mesa_vector4chan_free( GLvector4chan *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -315,7 +315,7 @@ void gl_vector4chan_free( GLvector4chan *v ) } } -void gl_vector4us_free( GLvector4us *v ) +void _mesa_vector4us_free( GLvector4us *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -326,7 +326,7 @@ void gl_vector4us_free( GLvector4us *v ) } } -void gl_vector1ub_free( GLvector1ub *v ) +void _mesa_vector1ub_free( GLvector1ub *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -337,7 +337,7 @@ void gl_vector1ub_free( GLvector1ub *v ) } } -void gl_vector1ui_free( GLvector1ui *v ) +void _mesa_vector1ui_free( GLvector1ui *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -352,7 +352,7 @@ void gl_vector1ui_free( GLvector1ui *v ) /* * For debugging */ -void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) +void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) { GLfloat c[4] = { 0, 0, 0, 1 }; const char *templates[5] = { @@ -405,7 +405,7 @@ void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) /* * For debugging */ -void gl_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling ) +void _mesa_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling ) { GLfloat *d = (GLfloat *)v->data; GLuint i = 0, count; |