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-rw-r--r--src/mesa/math/m_matrix.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 38fa51ec1b7..e512e456fbd 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1110,12 +1110,13 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
* Transforms Normalized Device Coords to window/Z values.
*/
void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
+_math_matrix_viewport(GLmatrix *m, GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height,
GLdouble zNear, GLdouble zFar, GLdouble depthMax)
{
- m->m[MAT_SX] = (GLfloat) width / 2.0F;
+ m->m[MAT_SX] = width / 2.0F;
m->m[MAT_TX] = m->m[MAT_SX] + x;
- m->m[MAT_SY] = (GLfloat) height / 2.0F;
+ m->m[MAT_SY] = height / 2.0F;
m->m[MAT_TY] = m->m[MAT_SY] + y;
m->m[MAT_SZ] = (GLfloat) (depthMax * ((zFar - zNear) / 2.0));
m->m[MAT_TZ] = (GLfloat) (depthMax * ((zFar - zNear) / 2.0 + zNear));