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-rw-r--r--src/mesa/math/m_matrix.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 0a722fe3ea1..0e04e7c8ab9 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,4 +1,4 @@
-/* $Id: m_matrix.c,v 1.3 2000/11/20 15:16:33 brianp Exp $ */
+/* $Id: m_matrix.c,v 1.4 2000/11/24 10:25:11 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -739,7 +739,7 @@ _math_matrix_ortho( GLmatrix *mat,
/* Determine type and flags from scratch. This is expensive enough to
* only want to do it once.
*/
-static void analyze_from_scratch( GLmatrix *mat )
+static void analyse_from_scratch( GLmatrix *mat )
{
const GLfloat *m = mat->m;
GLuint mask = 0;
@@ -851,7 +851,7 @@ static void analyze_from_scratch( GLmatrix *mat )
/* Analyse a matrix given that its flags are accurate - this is the
* more common operation, hopefully.
*/
-static void analyze_from_flags( GLmatrix *mat )
+static void analyse_from_flags( GLmatrix *mat )
{
const GLfloat *m = mat->m;
@@ -891,13 +891,13 @@ static void analyze_from_flags( GLmatrix *mat )
void
-_math_matrix_analyze( GLmatrix *mat )
+_math_matrix_analyse( GLmatrix *mat )
{
if (mat->flags & MAT_DIRTY_TYPE) {
if (mat->flags & MAT_DIRTY_FLAGS)
- analyze_from_scratch( mat );
+ analyse_from_scratch( mat );
else
- analyze_from_flags( mat );
+ analyse_from_flags( mat );
}
if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) {