diff options
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r-- | src/mesa/math/m_matrix.c | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index ecf564c0089..6522200b345 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -380,7 +380,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) if (fabsf(r3[0])>fabsf(r2[0])) SWAP_ROWS(r3, r2); if (fabsf(r2[0])>fabsf(r1[0])) SWAP_ROWS(r2, r1); if (fabsf(r1[0])>fabsf(r0[0])) SWAP_ROWS(r1, r0); - if (0.0 == r0[0]) return GL_FALSE; + if (0.0F == r0[0]) return GL_FALSE; /* eliminate first variable */ m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0]; @@ -388,31 +388,31 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; s = r0[4]; - if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } + if (s != 0.0F) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } s = r0[5]; - if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } + if (s != 0.0F) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } s = r0[6]; - if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } + if (s != 0.0F) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } s = r0[7]; - if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } + if (s != 0.0F) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ if (fabsf(r3[1])>fabsf(r2[1])) SWAP_ROWS(r3, r2); if (fabsf(r2[1])>fabsf(r1[1])) SWAP_ROWS(r2, r1); - if (0.0 == r1[1]) return GL_FALSE; + if (0.0F == r1[1]) return GL_FALSE; /* eliminate second variable */ m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1]; r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; - s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } - s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } - s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } - s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } + s = r1[4]; if (0.0F != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } + s = r1[5]; if (0.0F != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } + s = r1[6]; if (0.0F != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } + s = r1[7]; if (0.0F != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ if (fabsf(r3[2])>fabsf(r2[2])) SWAP_ROWS(r3, r2); - if (0.0 == r2[2]) return GL_FALSE; + if (0.0F == r2[2]) return GL_FALSE; /* eliminate third variable */ m3 = r3[2]/r2[2]; @@ -421,7 +421,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) r3[7] -= m3 * r2[7]; /* last check */ - if (0.0 == r3[3]) return GL_FALSE; + if (0.0F == r3[3]) return GL_FALSE; s = 1.0F/r3[3]; /* now back substitute row 3 */ r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s; @@ -490,26 +490,26 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat ) */ pos = neg = 0.0; t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2); - if (t >= 0.0) pos += t; else neg += t; + if (t >= 0.0F) pos += t; else neg += t; t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2); - if (t >= 0.0) pos += t; else neg += t; + if (t >= 0.0F) pos += t; else neg += t; t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2); - if (t >= 0.0) pos += t; else neg += t; + if (t >= 0.0F) pos += t; else neg += t; t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2); - if (t >= 0.0) pos += t; else neg += t; + if (t >= 0.0F) pos += t; else neg += t; t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2); - if (t >= 0.0) pos += t; else neg += t; + if (t >= 0.0F) pos += t; else neg += t; t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2); - if (t >= 0.0) pos += t; else neg += t; + if (t >= 0.0F) pos += t; else neg += t; det = pos + neg; - if (fabsf(det) < 1e-25) + if (fabsf(det) < 1e-25F) return GL_FALSE; det = 1.0F / det; @@ -564,7 +564,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat ) MAT(in,0,1) * MAT(in,0,1) + MAT(in,0,2) * MAT(in,0,2)); - if (scale == 0.0) + if (scale == 0.0F) return GL_FALSE; scale = 1.0F / scale; @@ -799,8 +799,8 @@ _math_matrix_rotate( GLmatrix *mat, GLfloat m[16]; GLboolean optimized; - s = (GLfloat) sin( angle * M_PI / 180.0 ); - c = (GLfloat) cos( angle * M_PI / 180.0 ); + s = sinf( angle * M_PI / 180.0 ); + c = cosf( angle * M_PI / 180.0 ); memcpy(m, Identity, sizeof(GLfloat)*16); optimized = GL_FALSE; @@ -859,7 +859,7 @@ _math_matrix_rotate( GLmatrix *mat, if (!optimized) { const GLfloat mag = sqrtf(x * x + y * y + z * z); - if (mag <= 1.0e-4) { + if (mag <= 1.0e-4F) { /* no rotation, leave mat as-is */ return; } @@ -1070,7 +1070,7 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) m[2] *= x; m[6] *= y; m[10] *= z; m[3] *= x; m[7] *= y; m[11] *= z; - if (fabsf(x - y) < 1e-8 && fabsf(x - z) < 1e-8) + if (fabsf(x - y) < 1e-8F && fabsf(x - z) < 1e-8F) mat->flags |= MAT_FLAG_UNIFORM_SCALE; else mat->flags |= MAT_FLAG_GENERAL_SCALE; @@ -1111,8 +1111,8 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) * Transforms Normalized Device Coords to window/Z values. */ void -_math_matrix_viewport(GLmatrix *m, const double scale[3], - const double translate[3], double depthMax) +_math_matrix_viewport(GLmatrix *m, const float scale[3], + const float translate[3], double depthMax) { m->m[MAT_SX] = scale[0]; m->m[MAT_TX] = translate[0]; @@ -1206,7 +1206,7 @@ static void analyse_from_scratch( GLmatrix *mat ) GLuint i; for (i = 0 ; i < 16 ; i++) { - if (m[i] == 0.0) mask |= (1<<i); + if (m[i] == 0.0F) mask |= (1<<i); } if (m[0] == 1.0F) mask |= (1<<16); @@ -1240,12 +1240,12 @@ static void analyse_from_scratch( GLmatrix *mat ) mat->type = MATRIX_2D; /* Check for scale */ - if (SQ(mm-1) > SQ(1e-6) || - SQ(m4m4-1) > SQ(1e-6)) + if (SQ(mm-1) > SQ(1e-6F) || + SQ(m4m4-1) > SQ(1e-6F)) mat->flags |= MAT_FLAG_GENERAL_SCALE; /* Check for rotation */ - if (SQ(mm4) > SQ(1e-6)) + if (SQ(mm4) > SQ(1e-6F)) mat->flags |= MAT_FLAG_GENERAL_3D; else mat->flags |= MAT_FLAG_ROTATION; @@ -1255,9 +1255,9 @@ static void analyse_from_scratch( GLmatrix *mat ) mat->type = MATRIX_3D_NO_ROT; /* Check for scale */ - if (SQ(m[0]-m[5]) < SQ(1e-6) && - SQ(m[0]-m[10]) < SQ(1e-6)) { - if (SQ(m[0]-1.0) > SQ(1e-6)) { + if (SQ(m[0]-m[5]) < SQ(1e-6F) && + SQ(m[0]-m[10]) < SQ(1e-6F)) { + if (SQ(m[0]-1.0F) > SQ(1e-6F)) { mat->flags |= MAT_FLAG_UNIFORM_SCALE; } } @@ -1275,8 +1275,8 @@ static void analyse_from_scratch( GLmatrix *mat ) mat->type = MATRIX_3D; /* Check for scale */ - if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) { - if (SQ(c1-1.0) > SQ(1e-6)) + if (SQ(c1-c2) < SQ(1e-6F) && SQ(c1-c3) < SQ(1e-6F)) { + if (SQ(c1-1.0F) > SQ(1e-6F)) mat->flags |= MAT_FLAG_UNIFORM_SCALE; /* else no scale at all */ } @@ -1285,10 +1285,10 @@ static void analyse_from_scratch( GLmatrix *mat ) } /* Check for rotation */ - if (SQ(d1) < SQ(1e-6)) { + if (SQ(d1) < SQ(1e-6F)) { CROSS3( cp, m, m+4 ); SUB_3V( cp, cp, (m+8) ); - if (LEN_SQUARED_3FV(cp) < SQ(1e-6)) + if (LEN_SQUARED_3FV(cp) < SQ(1e-6F)) mat->flags |= MAT_FLAG_ROTATION; else mat->flags |= MAT_FLAG_GENERAL_3D; |