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-rw-r--r--src/mesa/math/m_dotprod_tmp.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/math/m_dotprod_tmp.h b/src/mesa/math/m_dotprod_tmp.h
index 88a9b37fa55..232c5389ca6 100644
--- a/src/mesa/math/m_dotprod_tmp.h
+++ b/src/mesa/math/m_dotprod_tmp.h
@@ -1,21 +1,21 @@
-/* $Id: m_dotprod_tmp.h,v 1.3 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_dotprod_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -31,10 +31,10 @@
/* Note - respects the stride of the output vector.
*/
-static void TAG(dotprod_vec2)( GLfloat *out,
+static void TAG(dotprod_vec2)( GLfloat *out,
GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
@@ -42,9 +42,9 @@ static void TAG(dotprod_vec2)( GLfloat *out,
GLuint count = coord_vec->count;
GLuint i;
-
+
const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
-
+
(void) mask;
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
@@ -53,13 +53,13 @@ static void TAG(dotprod_vec2)( GLfloat *out,
coord[1] * plane1 +
plane3);
}
- }
+ }
}
-static void TAG(dotprod_vec3)( GLfloat *out,
+static void TAG(dotprod_vec3)( GLfloat *out,
GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
@@ -80,13 +80,13 @@ static void TAG(dotprod_vec3)( GLfloat *out,
coord[2] * plane2 +
plane3);
}
- }
+ }
}
-static void TAG(dotprod_vec4)( GLfloat *out,
+static void TAG(dotprod_vec4)( GLfloat *out,
GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
@@ -106,7 +106,7 @@ static void TAG(dotprod_vec4)( GLfloat *out,
coord[2] * plane2 +
coord[3] * plane3);
}
- }
+ }
}