diff options
Diffstat (limited to 'src/mesa/main')
39 files changed, 4209 insertions, 3081 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index d124c724c99..f5b7d1e1385 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1094,48 +1094,49 @@ static void _ae_update_state( GLcontext *ctx ) AEarray *aa = actx->arrays; AEattrib *at = actx->attribs; GLuint i; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; actx->nr_vbos = 0; /* conventional vertex arrays */ - if (ctx->Array.ArrayObj->Index.Enabled) { - aa->array = &ctx->Array.ArrayObj->Index; + if (arrayObj->Index.Enabled) { + aa->array = &arrayObj->Index; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { - aa->array = &ctx->Array.ArrayObj->EdgeFlag; + if (arrayObj->EdgeFlag.Enabled) { + aa->array = &arrayObj->EdgeFlag; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->Normal.Enabled) { - aa->array = &ctx->Array.ArrayObj->Normal; + if (arrayObj->Normal.Enabled) { + aa->array = &arrayObj->Normal; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->Color.Enabled) { - aa->array = &ctx->Array.ArrayObj->Color; + if (arrayObj->Color.Enabled) { + aa->array = &arrayObj->Color; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { - aa->array = &ctx->Array.ArrayObj->SecondaryColor; + if (arrayObj->SecondaryColor.Enabled) { + aa->array = &arrayObj->SecondaryColor; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->FogCoord.Enabled) { - aa->array = &ctx->Array.ArrayObj->FogCoord; + if (arrayObj->FogCoord.Enabled) { + aa->array = &arrayObj->FogCoord; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i]; + struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; if (attribArray->Enabled) { /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. @@ -1152,8 +1153,8 @@ static void _ae_update_state( GLcontext *ctx ) } /* generic vertex attribute arrays */ - for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ - struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i]; + for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; if (attribArray->Enabled) { at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV @@ -1179,18 +1180,18 @@ static void _ae_update_state( GLcontext *ctx ) } /* finally, vertex position */ - if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) { + if (arrayObj->VertexAttrib[0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &ctx->Array.ArrayObj->VertexAttrib[0]; + aa->array = &arrayObj->VertexAttrib[0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - else if (ctx->Array.ArrayObj->Vertex.Enabled) { - aa->array = &ctx->Array.ArrayObj->Vertex; + else if (arrayObj->Vertex.Enabled) { + aa->array = &arrayObj->Vertex; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 6f66ff47a08..e49cd041a6a 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -641,6 +641,8 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); + /* ARB 1. GL_ARB_multitexture */ #if _HAVE_FULL_GL SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); @@ -894,5 +896,16 @@ _mesa_init_exec_table(struct _glapi_table *exec) */ SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); #endif -} +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(exec, _mesa_MapBufferRange); + SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); +#endif + + /* GL_ARB_copy_buffer */ + SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); + + /* GL_ARB_vertex_array_object */ + SET_BindVertexArray(exec, _mesa_BindVertexArray); + SET_GenVertexArrays(exec, _mesa_GenVertexArrays); +} diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 2c6f370df94..b2f11ffbfe3 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -30,6 +30,26 @@ #include "state.h" + +/** + * \return number of bytes in array [count] of type. + */ +static GLsizei +index_bytes(GLenum type, GLsizei count) +{ + if (type == GL_UNSIGNED_INT) { + return count * sizeof(GLuint); + } + else if (type == GL_UNSIGNED_BYTE) { + return count * sizeof(GLubyte); + } + else { + ASSERT(type == GL_UNSIGNED_SHORT); + return count * sizeof(GLushort); + } +} + + /** * Find the max index in the given element/index buffer */ @@ -44,10 +64,8 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, if (elementBuf->Name) { /* elements are in a user-defined buffer object. need to map it */ - map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - elementBuf); + map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, + GL_READ_ONLY, elementBuf); /* Actual address is the sum of pointers */ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); } @@ -70,14 +88,16 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, } if (map) { - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf); } return max; } + +/** + * Check if OK to render by examining framebuffer status and vertex arrays. + */ static GLboolean check_valid_to_render(GLcontext *ctx, char *function) { @@ -105,6 +125,12 @@ check_valid_to_render(GLcontext *ctx, char *function) return GL_TRUE; } + +/** + * Error checking for glDrawElements(). Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */ GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, @@ -140,27 +166,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ - GLuint indexBytes; - - if (!ctx->Array.ElementArrayBufferObj->Size) { - _mesa_warning(ctx, - "glDrawElements called with empty array elements buffer"); - return GL_FALSE; - } - - if (type == GL_UNSIGNED_INT) { - indexBytes = count * sizeof(GLuint); - } - else if (type == GL_UNSIGNED_BYTE) { - indexBytes = count * sizeof(GLubyte); - } - else { - ASSERT(type == GL_UNSIGNED_SHORT); - indexBytes = count * sizeof(GLushort); - } - /* make sure count doesn't go outside buffer bounds */ - if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } @@ -175,8 +182,10 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* find max array index */ GLuint max = max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array._MaxElement) { + if (max >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ + _mesa_warning(ctx, "glDrawElements() index=%u is " + "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); return GL_FALSE; } } @@ -184,6 +193,12 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_TRUE; } + +/** + * Error checking for glDrawRangeElements(). Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */ GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, @@ -224,21 +239,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ - GLsizei indexBytes; - - if (type == GL_UNSIGNED_INT) { - indexBytes = count * sizeof(GLuint); - } - else if (type == GL_UNSIGNED_BYTE) { - indexBytes = count * sizeof(GLubyte); - } - else { - ASSERT(type == GL_UNSIGNED_SHORT); - indexBytes = count * sizeof(GLushort); - } - /* make sure count doesn't go outside buffer bounds */ - if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } @@ -252,7 +254,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (ctx->Const.CheckArrayBounds) { GLuint max = max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array._MaxElement) { + if (max >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; } @@ -265,6 +267,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /** * Called from the tnl module to error check the function parameters and * verify that we really can draw something. + * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawArrays(GLcontext *ctx, @@ -290,7 +293,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; if (ctx->Const.CheckArrayBounds) { - if (start + count > (GLint) ctx->Array._MaxElement) + if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement) return GL_FALSE; } diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 0fa5f0de551..fd35d4e38c9 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -1,9 +1,10 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,6 +47,7 @@ #include "bufferobj.h" #endif #include "arrayobj.h" +#include "macros.h" #include "glapi/dispatch.h" @@ -61,10 +63,11 @@ static INLINE struct gl_array_object * lookup_arrayobj(GLcontext *ctx, GLuint id) { - return (id == 0) - ? NULL - : (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects, - id); + if (id == 0) + return NULL; + else + return (struct gl_array_object *) + _mesa_HashLookup(ctx->Array.Objects, id); } @@ -79,6 +82,7 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj) GLuint i; _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); @@ -86,10 +90,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj) _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) + for (i = 0; i < Elements(obj->TexCoord); i++) _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(obj->VertexAttrib); i++) _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); } @@ -198,7 +202,8 @@ init_array(GLcontext *ctx, array->Normalized = GL_FALSE; #if FEATURE_ARB_vertex_buffer_object /* Vertex array buffers */ - array->BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &array->BufferObj, + ctx->Shared->NullBufferObj); #endif } @@ -220,16 +225,17 @@ _mesa_initialize_array_object( GLcontext *ctx, /* Init the individual arrays */ init_array(ctx, &obj->Vertex, 4, GL_FLOAT); + init_array(ctx, &obj->Weight, 1, GL_FLOAT); init_array(ctx, &obj->Normal, 3, GL_FLOAT); init_array(ctx, &obj->Color, 4, GL_FLOAT); init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT); init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); init_array(ctx, &obj->Index, 1, GL_FLOAT); - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + for (i = 0; i < Elements(obj->TexCoord); i++) { init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); } init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); - for (i = 0; i < VERT_ATTRIB_MAX; i++) { + for (i = 0; i < Elements(obj->VertexAttrib); i++) { init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); } @@ -242,12 +248,12 @@ _mesa_initialize_array_object( GLcontext *ctx, /** * Add the given array object to the array object pool. */ -void -_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ) +static void +save_array_object( GLcontext *ctx, struct gl_array_object *obj ) { if (obj->Name > 0) { /* insert into hash table */ - _mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj); + _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj); } } @@ -256,13 +262,90 @@ _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ) * Remove the given array object from the array object pool. * Do not deallocate the array object though. */ -void -_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) +static void +remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) { if (obj->Name > 0) { /* remove from hash table */ - _mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name); + _mesa_HashRemove(ctx->Array.Objects, obj->Name); + } +} + + + +/** + * Compute the index of the last array element that can be safely accessed + * in a vertex array. We can really only do this when the array lives in + * a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ +static void +compute_max_element(struct gl_client_array *array) +{ + if (array->BufferObj->Name) { + /* Compute the max element we can access in the VBO without going + * out of bounds. + */ + array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size + - (GLsizeiptrARB) array->Ptr + array->StrideB + - array->_ElementSize) / array->StrideB; + if (0) + _mesa_printf("%s Object %u Size %u MaxElement %u\n", + __FUNCTION__, + array->BufferObj->Name, + (GLuint) array->BufferObj->Size, + array->_MaxElement); } + else { + /* user-space array, no idea how big it is */ + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + } +} + + +/** + * Helper for update_arrays(). + * \return min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ + compute_max_element(array); + if (array->Enabled) + return MIN2(min, array->_MaxElement); + else + return min; +} + + +/** + * Examine vertex arrays to update the gl_array_object::_MaxElement field. + */ +void +_mesa_update_array_object_max_element(GLcontext *ctx, + struct gl_array_object *arrayObj) +{ + GLuint i, min = ~0; + + min = update_min(min, &arrayObj->Vertex); + min = update_min(min, &arrayObj->Weight); + min = update_min(min, &arrayObj->Normal); + min = update_min(min, &arrayObj->Color); + min = update_min(min, &arrayObj->SecondaryColor); + min = update_min(min, &arrayObj->FogCoord); + min = update_min(min, &arrayObj->Index); + min = update_min(min, &arrayObj->EdgeFlag); +#if FEATURE_point_size_array + min = update_min(min, &arrayObj->PointSize); +#endif + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + min = update_min(min, &arrayObj->TexCoord[i]); + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + min = update_min(min, &arrayObj->VertexAttrib[i]); + + /* _MaxElement is one past the last legal array element */ + arrayObj->_MaxElement = min; } @@ -270,18 +353,15 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) /* API Functions */ /**********************************************************************/ + /** - * Bind a new array. - * - * \todo - * The binding could be done more efficiently by comparing the non-NULL - * pointers in the old and new objects. The only arrays that are "dirty" are - * the ones that are non-NULL in either object. + * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE(). + * \param genRequired specifies behavour when id was not generated with + * glGenVertexArrays(). */ -void GLAPIENTRY -_mesa_BindVertexArrayAPPLE( GLuint id ) +static void +bind_vertex_array(GLcontext *ctx, GLuint id, GLboolean genRequired) { - GET_CURRENT_CONTEXT(ctx); struct gl_array_object * const oldObj = ctx->Array.ArrayObj; struct gl_array_object *newObj = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -304,14 +384,18 @@ _mesa_BindVertexArrayAPPLE( GLuint id ) /* non-default array object */ newObj = lookup_arrayobj(ctx, id); if (!newObj) { - /* If this is a new array object id, allocate an array object now. - */ + if (genRequired) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)"); + return; + } + + /* For APPLE version, generate a new array object now */ newObj = (*ctx->Driver.NewArrayObject)(ctx, id); if (!newObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); return; } - _mesa_save_array_object(ctx, newObj); + save_array_object(ctx, newObj); } } @@ -321,7 +405,37 @@ _mesa_BindVertexArrayAPPLE( GLuint id ) /* Pass BindVertexArray call to device driver */ if (ctx->Driver.BindArrayObject && newObj) - (*ctx->Driver.BindArrayObject)( ctx, newObj ); + ctx->Driver.BindArrayObject(ctx, newObj); +} + + +/** + * ARB version of glBindVertexArray() + * This function behaves differently from glBindVertexArrayAPPLE() in + * that this function requires all ids to have been previously generated + * by glGenVertexArrays[APPLE](). + */ +void GLAPIENTRY +_mesa_BindVertexArray( GLuint id ) +{ + GET_CURRENT_CONTEXT(ctx); + bind_vertex_array(ctx, id, GL_TRUE); +} + + +/** + * Bind a new array. + * + * \todo + * The binding could be done more efficiently by comparing the non-NULL + * pointers in the old and new objects. The only arrays that are "dirty" are + * the ones that are non-NULL in either object. + */ +void GLAPIENTRY +_mesa_BindVertexArrayAPPLE( GLuint id ) +{ + GET_CURRENT_CONTEXT(ctx); + bind_vertex_array(ctx, id, GL_FALSE); } @@ -343,8 +457,6 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) return; } - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - for (i = 0; i < n; i++) { struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]); @@ -360,7 +472,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) } /* The ID is immediately freed for re-use */ - _mesa_remove_array_object(ctx, obj); + remove_array_object(ctx, obj); /* Unreference the array object. * If refcount hits zero, the object will be deleted. @@ -368,21 +480,19 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) _mesa_reference_array_object(ctx, &obj, NULL); } } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } /** * Generate a set of unique array object IDs and store them in \c arrays. - * + * Helper for _mesa_GenVertexArrays[APPLE]() functions below. * \param n Number of IDs to generate. * \param arrays Array of \c n locations to store the IDs. + * \param vboOnly Will arrays have to reside in VBOs? */ -void GLAPIENTRY -_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) +static void +gen_vertex_arrays(GLcontext *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly) { - GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -396,12 +506,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) return; } - /* - * This must be atomic (generation and allocation of array object IDs) - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n); + first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n); /* Allocate new, empty array objects and return identifiers */ for (i = 0; i < n; i++) { @@ -410,15 +515,37 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) obj = (*ctx->Driver.NewArrayObject)( ctx, name ); if (!obj) { - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); return; } - _mesa_save_array_object(ctx, obj); + obj->VBOonly = vboOnly; + save_array_object(ctx, obj); arrays[i] = first + i; } +} + + +/** + * ARB version of glGenVertexArrays() + * All arrays will be required to live in VBOs. + */ +void GLAPIENTRY +_mesa_GenVertexArrays(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + gen_vertex_arrays(ctx, n, arrays, GL_TRUE); +} + - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +/** + * APPLE version of glGenVertexArraysAPPLE() + * Arrays may live in VBOs or ordinary memory. + */ +void GLAPIENTRY +_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + gen_vertex_arrays(ctx, n, arrays, GL_FALSE); } @@ -439,9 +566,7 @@ _mesa_IsVertexArrayAPPLE( GLuint id ) if (id == 0) return GL_FALSE; - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); obj = lookup_arrayobj(ctx, id); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); return (obj != NULL) ? GL_TRUE : GL_FALSE; } diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index 9c4036af5a7..8999edc724f 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -1,9 +1,10 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.6 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -56,22 +57,25 @@ extern void _mesa_initialize_array_object( GLcontext *ctx, struct gl_array_object *obj, GLuint name ); -extern void -_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ); extern void -_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ); - +_mesa_update_array_object_max_element(GLcontext *ctx, + struct gl_array_object *arrayObj); /* * API functions */ + +void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); + void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id ); void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); +void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); + void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id ); diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index a609199504e..476a24434cc 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1330,20 +1330,22 @@ _mesa_PopAttrib(void) * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. */ static void -adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step) +adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) { GLuint i; - array->ArrayObj->Vertex.BufferObj->RefCount += step; - array->ArrayObj->Normal.BufferObj->RefCount += step; - array->ArrayObj->Color.BufferObj->RefCount += step; - array->ArrayObj->SecondaryColor.BufferObj->RefCount += step; - array->ArrayObj->FogCoord.BufferObj->RefCount += step; - array->ArrayObj->Index.BufferObj->RefCount += step; - array->ArrayObj->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) - array->ArrayObj->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < VERT_ATTRIB_MAX; i++) - array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step; + + arrayObj->Vertex.BufferObj->RefCount += step; + arrayObj->Weight.BufferObj->RefCount += step; + arrayObj->Normal.BufferObj->RefCount += step; + arrayObj->Color.BufferObj->RefCount += step; + arrayObj->SecondaryColor.BufferObj->RefCount += step; + arrayObj->FogCoord.BufferObj->RefCount += step; + arrayObj->Index.BufferObj->RefCount += step; + arrayObj->EdgeFlag.BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + arrayObj->TexCoord[i].BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + arrayObj->VertexAttrib[i].BufferObj->RefCount += step; } @@ -1434,7 +1436,7 @@ _mesa_PushClientAttrib(GLbitfield mask) newnode->next = head; head = newnode; /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(&ctx->Array, 1); + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); } ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; @@ -1484,7 +1486,7 @@ _mesa_PopClientAttrib(void) struct gl_array_attrib * data = (struct gl_array_attrib *) node->data; - adjust_buffer_object_ref_counts(&ctx->Array, -1); + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); ctx->Array.ActiveTexture = data->ActiveTexture; if (data->LockCount != 0) diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index c8d160baa9a..d640f5358e5 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,10 +39,15 @@ #include "bufferobj.h" +/* Debug flags */ +/*#define VBO_DEBUG*/ +/*#define BOUNDS_CHECK*/ + + #ifdef FEATURE_OES_mapbuffer -#define DEFAULT_ACCESS GL_WRITE_ONLY; +#define DEFAULT_ACCESS GL_MAP_WRITE_BIT #else -#define DEFAULT_ACCESS GL_READ_WRITE; +#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT) #endif @@ -73,6 +78,16 @@ get_buffer(GLcontext *ctx, GLenum target) case GL_PIXEL_UNPACK_BUFFER_EXT: bufObj = ctx->Unpack.BufferObj; break; + case GL_COPY_READ_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bufObj = ctx->CopyReadBuffer; + } + break; + case GL_COPY_WRITE_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bufObj = ctx->CopyWriteBuffer; + } + break; default: /* error must be recorded by caller */ return NULL; @@ -86,6 +101,24 @@ get_buffer(GLcontext *ctx, GLenum target) /** + * Convert a GLbitfield describing the mapped buffer access flags + * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY. + */ +static GLenum +simplified_access_mode(GLbitfield access) +{ + const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + if ((access & rwFlags) == rwFlags) + return GL_READ_WRITE; + if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT) + return GL_READ_ONLY; + if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT) + return GL_WRITE_ONLY; + return GL_READ_WRITE; /* this should never happen, but no big deal */ +} + + +/** * Tests the subdata range parameters and sets the GL error code for * \c glBufferSubDataARB and \c glGetBufferSubDataARB. * @@ -147,7 +180,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, * * Default callback for the \c dd_function_table::NewBufferObject() hook. */ -struct gl_buffer_object * +static struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ) { struct gl_buffer_object *obj; @@ -165,7 +198,7 @@ _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ) * * Default callback for the \c dd_function_table::DeleteBuffer() hook. */ -void +static void _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) { (void) ctx; @@ -194,7 +227,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, return; if (*ptr) { - /* Unreference the old texture */ + /* Unreference the old buffer */ GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; @@ -227,7 +260,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, ASSERT(!*ptr); if (bufObj) { - /* reference new texture */ + /* reference new buffer */ /*_glthread_LOCK_MUTEX(tex->Mutex);*/ if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ @@ -261,7 +294,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; - obj->Access = DEFAULT_ACCESS; + obj->AccessFlags = DEFAULT_ACCESS; } @@ -283,7 +316,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, * * \sa glBufferDataARB, dd_function_table::BufferData. */ -void +static void _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object * bufObj ) @@ -322,7 +355,7 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, * * \sa glBufferSubDataARB, dd_function_table::BufferSubData. */ -void +static void _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object * bufObj ) @@ -355,7 +388,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, * * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. */ -void +static void _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object * bufObj ) @@ -382,14 +415,13 @@ _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, * * \sa glMapBufferARB, dd_function_table::MapBuffer */ -void * +static void * _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; (void) access; - ASSERT(!bufObj->OnCard); /* Just return a direct pointer to the data */ if (bufObj->Pointer) { /* already mapped! */ @@ -401,19 +433,55 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, /** + * Default fallback for \c dd_function_table::MapBufferRange(). + * Called via glMapBufferRange(). + */ +static void * +_mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *bufObj ) +{ + (void) ctx; + (void) target; + (void) access; + (void) length; + assert(!bufObj->Pointer); + /* Just return a direct pointer to the data */ + return bufObj->Data + offset; +} + + +/** + * Default fallback for \c dd_function_table::FlushMappedBufferRange(). + * Called via glFlushMappedBufferRange(). + */ +static void +_mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj ) +{ + (void) ctx; + (void) target; + (void) offset; + (void) length; + (void) obj; + /* no-op */ +} + + +/** * Default callback for \c dd_function_table::MapBuffer(). * * The input parameters will have been already tested for errors. * * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer */ -GLboolean +static GLboolean _mesa_buffer_unmap( GLcontext *ctx, GLenum target, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; - ASSERT(!bufObj->OnCard); /* XXX we might assert here that bufObj->Pointer is non-null */ bufObj->Pointer = NULL; return GL_TRUE; @@ -421,21 +489,51 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target, /** + * Default fallback for \c dd_function_table::CopyBufferSubData(). + * Called via glCopyBuffserSubData(). + */ +static void +_mesa_copy_buffer_subdata(GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size) +{ + GLubyte *srcPtr, *dstPtr; + + /* buffer should not already be mapped */ + assert(!src->Pointer); + assert(!dst->Pointer); + + srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER, + GL_READ_ONLY, src); + dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER, + GL_WRITE_ONLY, dst); + + if (srcPtr && dstPtr) + _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); + + ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src); + ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst); +} + + + +/** * Initialize the state associated with buffer objects */ void _mesa_init_buffer_objects( GLcontext *ctx ) { - /* Allocate the default buffer object and set refcount so high that - * it never gets deleted. - * XXX with recent/improved refcounting this may not longer be needed. - */ - ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); - if (ctx->Array.NullBufferObj) - ctx->Array.NullBufferObj->RefCount = 1000; - - ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj; - ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, + ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, + ctx->Shared->NullBufferObj); + + _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, + ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, + ctx->Shared->NullBufferObj); } @@ -462,8 +560,22 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) case GL_PIXEL_UNPACK_BUFFER_EXT: bindTarget = &ctx->Unpack.BufferObj; break; + case GL_COPY_READ_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bindTarget = &ctx->CopyReadBuffer; + } + break; + case GL_COPY_WRITE_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bindTarget = &ctx->CopyWriteBuffer; + } + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); + ; /* no-op / we'll hit the follow error test next */ + } + + if (!bindTarget) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)"); return; } @@ -479,7 +591,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) /* The spec says there's not a buffer object named 0, but we use * one internally because it simplifies things. */ - newBufObj = ctx->Array.NullBufferObj; + newBufObj = ctx->Shared->NullBufferObj; } else { /* non-default buffer object */ @@ -500,7 +612,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer && newBufObj) + if (ctx->Driver.BindBuffer) ctx->Driver.BindBuffer( ctx, target, newBufObj ); } @@ -746,11 +858,37 @@ unbind(GLcontext *ctx, struct gl_buffer_object *obj) { if (*ptr == obj) { - _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj); + _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); } } +/** + * Plug default/fallback buffer object functions into the device + * driver hooks. + */ +void +_mesa_init_buffer_object_functions(struct dd_function_table *driver) +{ + /* GL_ARB_vertex/pixel_buffer_object */ + driver->NewBufferObject = _mesa_new_buffer_object; + driver->DeleteBuffer = _mesa_delete_buffer_object; + driver->BindBuffer = NULL; + driver->BufferData = _mesa_buffer_data; + driver->BufferSubData = _mesa_buffer_subdata; + driver->GetBufferSubData = _mesa_buffer_get_subdata; + driver->MapBuffer = _mesa_buffer_map; + driver->UnmapBuffer = _mesa_buffer_unmap; + + /* GL_ARB_map_buffer_range */ + driver->MapBufferRange = _mesa_buffer_map_range; + driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range; + + /* GL_ARB_copy_buffer */ + driver->CopyBufferSubData = _mesa_copy_buffer_subdata; +} + + /**********************************************************************/ /* API Functions */ @@ -789,6 +927,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); if (bufObj) { + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint j; ASSERT(bufObj->Name == ids[i]); @@ -796,23 +935,24 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) if (bufObj->Pointer) { /* if mapped, unmap it now */ ctx->Driver.UnmapBuffer(ctx, 0, bufObj); - bufObj->Access = DEFAULT_ACCESS; + bufObj->AccessFlags = DEFAULT_ACCESS; bufObj->Pointer = NULL; } /* unbind any vertex pointers bound to this buffer */ - unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) { - unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); + unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); + unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); + unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); + unbind(ctx, &arrayObj->Color.BufferObj, bufObj); + unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); + unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); + unbind(ctx, &arrayObj->Index.BufferObj, bufObj); + unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); + for (j = 0; j < Elements(arrayObj->TexCoord); j++) { + unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj); } - for (j = 0; j < VERT_ATTRIB_MAX; j++) { - unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj); + for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { + unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { @@ -947,19 +1087,31 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, return; } if (bufObj->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" ); + _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" ); return; } if (bufObj->Pointer) { /* Unmap the existing buffer. We'll replace it now. Not an error. */ ctx->Driver.UnmapBuffer(ctx, target, bufObj); - bufObj->Access = DEFAULT_ACCESS; + bufObj->AccessFlags = DEFAULT_ACCESS; bufObj->Pointer = NULL; } + FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); + ASSERT(ctx->Driver.BufferData); + bufObj->Written = GL_TRUE; + +#ifdef VBO_DEBUG + _mesa_printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", + bufObj->Name, size, data, usage); +#endif + +#ifdef BOUNDS_CHECK + size += 100; +#endif /* Give the buffer object to the driver! <data> may be null! */ ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj ); } @@ -980,6 +1132,8 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, return; } + bufObj->Written = GL_TRUE; + ASSERT(ctx->Driver.BufferSubData); ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj ); } @@ -1010,13 +1164,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; + GLbitfield accessFlags; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); switch (access) { case GL_READ_ONLY_ARB: + accessFlags = GL_MAP_READ_BIT; + break; case GL_WRITE_ONLY_ARB: + accessFlags = GL_MAP_WRITE_BIT; + break; case GL_READ_WRITE_ARB: - /* OK */ + accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); @@ -1029,7 +1188,7 @@ _mesa_MapBufferARB(GLenum target, GLenum access) return NULL; } if (bufObj->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" ); + _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" ); return NULL; } if (bufObj->Pointer) { @@ -1043,7 +1202,34 @@ _mesa_MapBufferARB(GLenum target, GLenum access) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)"); } - bufObj->Access = access; + bufObj->AccessFlags = accessFlags; + bufObj->Offset = 0; + bufObj->Length = bufObj->Size; + + if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) + bufObj->Written = GL_TRUE; + +#ifdef VBO_DEBUG + _mesa_printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", + bufObj->Name, bufObj->Size, access); + if (access == GL_WRITE_ONLY_ARB) { + GLuint i; + GLubyte *b = (GLubyte *) bufObj->Pointer; + for (i = 0; i < bufObj->Size; i++) + b[i] = i & 0xff; + } +#endif + +#ifdef BOUNDS_CHECK + { + GLubyte *buf = (GLubyte *) bufObj->Pointer; + GLuint i; + /* buffer is 100 bytes larger than requested, fill with magic value */ + for (i = 0; i < 100; i++) { + buf[bufObj->Size - i - 1] = 123; + } + } +#endif return bufObj->Pointer; } @@ -1071,9 +1257,47 @@ _mesa_UnmapBufferARB(GLenum target) return GL_FALSE; } +#ifdef BOUNDS_CHECK + if (bufObj->Access != GL_READ_ONLY_ARB) { + GLubyte *buf = (GLubyte *) bufObj->Pointer; + GLuint i; + /* check that last 100 bytes are still = magic value */ + for (i = 0; i < 100; i++) { + GLuint pos = bufObj->Size - i - 1; + if (buf[pos] != 123) { + _mesa_warning(ctx, "Out of bounds buffer object write detected" + " at position %d (value = %u)\n", + pos, buf[pos]); + } + } + } +#endif + +#ifdef VBO_DEBUG + if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) { + GLuint i, unchanged = 0; + GLubyte *b = (GLubyte *) bufObj->Pointer; + GLint pos = -1; + /* check which bytes changed */ + for (i = 0; i < bufObj->Size - 1; i++) { + if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) { + unchanged++; + if (pos == -1) + pos = i; + } + } + if (unchanged) { + _mesa_printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", + bufObj->Name, unchanged, bufObj->Size, pos); + } + } +#endif + status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); - bufObj->Access = DEFAULT_ACCESS; + bufObj->AccessFlags = DEFAULT_ACCESS; bufObj->Pointer = NULL; + bufObj->Offset = 0; + bufObj->Length = 0; return status; } @@ -1104,7 +1328,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) *params = bufObj->Usage; break; case GL_BUFFER_ACCESS_ARB: - *params = bufObj->Access; + *params = simplified_access_mode(bufObj->AccessFlags); break; case GL_BUFFER_MAPPED_ARB: *params = (bufObj->Pointer != NULL); @@ -1140,3 +1364,234 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) *params = bufObj->Pointer; } + + +void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *src, *dst; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + src = get_buffer(ctx, readTarget); + if (!src || src->Name == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); + return; + } + + dst = get_buffer(ctx, writeTarget); + if (!dst || dst->Name == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); + return; + } + + if (src->Pointer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyBuffserSubData(readBuffer is mapped)"); + return; + } + + if (dst->Pointer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyBuffserSubData(writeBuffer is mapped)"); + return; + } + + if (readOffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(readOffset = %d)", readOffset); + return; + } + + if (writeOffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(writeOffset = %d)", writeOffset); + return; + } + + if (readOffset + size > src->Size) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(readOffset + size = %d)", + readOffset, size); + return; + } + + if (writeOffset + size > dst->Size) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(writeOffset + size = %d)", + writeOffset, size); + return; + } + + if (src == dst) { + if (readOffset + size <= writeOffset) { + /* OK */ + } + else if (writeOffset + size <= readOffset) { + /* OK */ + } + else { + /* overlapping src/dst is illegal */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(overlapping src/dst)"); + return; + } + } + + ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); +} + + +/** + * See GL_ARB_map_buffer_range spec + */ +void * GLAPIENTRY +_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, + GLbitfield access) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *bufObj; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); + + if (!ctx->Extensions.ARB_map_buffer_range) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(extension not supported)"); + return NULL; + } + + if (offset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMapBufferRange(offset = %ld)", offset); + return NULL; + } + + if (length < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMapBufferRange(length = %ld)", length); + return NULL; + } + + if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(access indicates neither read or write)"); + return NULL; + } + + if (access & GL_MAP_READ_BIT) { + if ((access & GL_MAP_INVALIDATE_RANGE_BIT) || + (access & GL_MAP_INVALIDATE_BUFFER_BIT) || + (access & GL_MAP_UNSYNCHRONIZED_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(invalid access flags)"); + return NULL; + } + } + + if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) && + ((access & GL_MAP_WRITE_BIT) == 0)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(invalid access flags)"); + return NULL; + } + + bufObj = get_buffer(ctx, target); + if (!bufObj || bufObj->Name == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glMapBufferRange(target = 0x%x)", target); + return NULL; + } + + if (offset + length > bufObj->Size) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMapBufferRange(offset + length > size)"); + return NULL; + } + + if (bufObj->Pointer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(buffer already mapped)"); + return NULL; + } + + ASSERT(ctx->Driver.MapBufferRange); + bufObj->Pointer = ctx->Driver.MapBufferRange(ctx, target, offset, length, + access, bufObj); + + bufObj->Offset = offset; + bufObj->Length = length; + bufObj->AccessFlags = access; + + return bufObj->Pointer; +} + + +/** + * See GL_ARB_map_buffer_range spec + */ +void GLAPIENTRY +_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *bufObj; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_map_buffer_range) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(extension not supported)"); + return; + } + + if (offset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMapBufferRange(offset = %ld)", offset); + return; + } + + if (length < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMapBufferRange(length = %ld)", length); + return; + } + + bufObj = get_buffer(ctx, target); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glMapBufferRange(target = 0x%x)", target); + return; + } + + if (bufObj->Name == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(current buffer is 0)"); + return; + } + + if (!bufObj->Pointer) { + /* buffer is not mapped */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(buffer is not mapped)"); + return; + } + + if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)"); + return; + } + + if (offset + length > bufObj->Length) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMapBufferRange(offset %ld + length %ld > mapped length %ld)", + offset, length, bufObj->Length); + return; + } + + ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT); + + if (ctx->Driver.FlushMappedBufferRange) + ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj); +} diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 3c08f0083cf..ef59ff83c84 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -41,11 +42,6 @@ _mesa_init_buffer_objects( GLcontext *ctx ); extern void _mesa_update_default_objects_buffer_objects(GLcontext *ctx); -extern struct gl_buffer_object * -_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ); - -extern void -_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ); extern struct gl_buffer_object * _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer); @@ -59,29 +55,6 @@ _mesa_reference_buffer_object(GLcontext *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj); -extern void -_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid * data, GLenum usage, - struct gl_buffer_object * bufObj ); - -extern void -_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid * data, - struct gl_buffer_object * bufObj ); - -extern void -_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, GLvoid * data, - struct gl_buffer_object * bufObj ); - -extern void * -_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, - struct gl_buffer_object * bufObj ); - -extern GLboolean -_mesa_buffer_unmap( GLcontext *ctx, GLenum target, - struct gl_buffer_object * bufObj ); - extern GLboolean _mesa_validate_pbo_access(GLuint dimensions, const struct gl_pixelstore_attrib *pack, @@ -116,6 +89,9 @@ _mesa_unmap_readpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *pack); +extern void +_mesa_init_buffer_object_functions(struct dd_function_table *driver); + /* * API functions @@ -154,4 +130,16 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +extern void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size); + +extern void * GLAPIENTRY +_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, + GLbitfield access); + +extern void GLAPIENTRY +_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); + #endif diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index c5f13345f04..d8b5f3b1f4a 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -443,7 +443,7 @@ _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) fb->ColorReadBuffer = buffer; fb->_ColorReadBufferIndex = bufferIndex; - ctx->NewState |= _NEW_PIXEL; + ctx->NewState |= _NEW_BUFFERS; } diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index f7acd2f08e0..f77a29a43ec 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -168,7 +168,6 @@ /** For GL_ARB_vertex_program */ /*@{*/ #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 -#define MAX_VERTEX_PROGRAM_ATTRIBS 16 /*@}*/ /** For GL_ARB_fragment_program */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 0a4c9acdfe9..415e339cb80 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -455,7 +455,7 @@ _mesa_init_current(GLcontext *ctx) GLuint i; /* Init all to (0,0,0,1) */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) { + for (i = 0; i < Elements(ctx->Current.Attrib); i++) { ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); } @@ -592,6 +592,9 @@ _mesa_init_constants(GLcontext *ctx) /* GL_ATI_envmap_bumpmap */ ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; + /* GL_EXT_provoking_vertex */ + ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; + /* sanity checks */ ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); @@ -602,6 +605,10 @@ _mesa_init_constants(GLcontext *ctx) ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); + + /* check that we don't exceed various 32-bit bitfields */ + ASSERT(VERT_RESULT_MAX <= 32); + ASSERT(FRAG_ATTRIB_MAX <= 32); } @@ -1004,6 +1011,7 @@ _mesa_free_context_data( GLcontext *ctx ) #if FEATURE_ARB_occlusion_query _mesa_free_query_data(ctx); #endif + _mesa_free_varray_data(ctx); _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); @@ -1017,10 +1025,6 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); #endif -#if FEATURE_ARB_vertex_buffer_object - _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); -#endif - /* free dispatch tables */ _mesa_free(ctx->Exec); _mesa_free(ctx->Save); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 32b1d4e9faf..1d92e510a4d 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -798,6 +798,12 @@ struct dd_function_table { void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj ); + void (*CopyBufferSubData)( GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: */ void * (*MapBufferRange)( GLcontext *ctx, GLenum target, diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index b54e47919dd..1c8c44fcb96 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -24,12 +24,15 @@ */ #include "mtypes.h" +#include "attrib.h" #include "colormac.h" #include "context.h" #include "hash.h" #include "imports.h" #include "debug.h" #include "get.h" +#include "pixelstore.h" +#include "readpix.h" #include "texobj.h" #include "texformat.h" @@ -341,3 +344,104 @@ _mesa_dump_textures(GLboolean dumpImages) DumpImages = dumpImages; _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); } + + +void +_mesa_dump_color_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLubyte *buf; + + buf = (GLubyte *) _mesa_malloc(w * h * 4); + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); + + _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", + ctx->ReadBuffer->_ColorReadBuffer, + ctx->ReadBuffer->ColorReadBuffer, + ctx->DrawBuffer->_ColorDrawBuffers[0], + ctx->DrawBuffer->ColorDrawBuffer[0]); + _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); + write_ppm(filename, buf, w, h, 4, 0, 1, 2); + + _mesa_PopClientAttrib(); + + _mesa_free(buf); +} + + +void +_mesa_dump_depth_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLuint *buf; + GLubyte *buf2; + GLuint i; + + buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */ + buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); + + /* spread 24 bits of Z across R, G, B */ + for (i = 0; i < w * h; i++) { + buf2[i*3+0] = (buf[i] >> 24) & 0xff; + buf2[i*3+1] = (buf[i] >> 16) & 0xff; + buf2[i*3+2] = (buf[i] >> 8) & 0xff; + } + + _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + + _mesa_PopClientAttrib(); + + _mesa_free(buf); + _mesa_free(buf2); +} + + +void +_mesa_dump_stencil_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLubyte *buf; + GLubyte *buf2; + GLuint i; + + buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */ + buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); + + for (i = 0; i < w * h; i++) { + buf2[i*3+0] = buf[i]; + buf2[i*3+1] = (buf[i] & 127) * 2; + buf2[i*3+2] = (buf[i] - 128) * 2; + } + + _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + + _mesa_PopClientAttrib(); + + _mesa_free(buf); + _mesa_free(buf2); +} diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h index 1862ec75b7b..bb384c43242 100644 --- a/src/mesa/main/debug.h +++ b/src/mesa/main/debug.h @@ -60,4 +60,13 @@ extern void _mesa_init_debug( GLcontext *ctx ); extern void _mesa_dump_textures(GLboolean dumpImages); +extern void +_mesa_dump_color_buffer(const char *filename); + +extern void +_mesa_dump_depth_buffer(const char *filename); + +extern void +_mesa_dump_stencil_buffer(const char *filename); + #endif diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 782f847904e..1eed27fe45d 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -352,6 +352,9 @@ typedef enum OPCODE_EVAL_P1, OPCODE_EVAL_P2, + /* GL_EXT_provoking_vertex */ + OPCODE_PROVOKING_VERTEX, + /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ OPCODE_CONTINUE, @@ -4883,7 +4886,7 @@ save_Attr1fNV(GLenum attr, GLfloat x) n[2].f = x; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 1; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4905,7 +4908,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) n[3].f = y; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 2; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -4928,7 +4931,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) n[4].f = z; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 3; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -4952,7 +4955,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) n[5].f = w; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 4; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -5705,6 +5708,25 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, #endif +/** GL_EXT_provoking_vertex */ +static void GLAPIENTRY +save_ProvokingVertexEXT(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_PROVOKING_VERTEX, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ + _mesa_ProvokingVertexEXT(mode); + } +} + + + /** * Save an error-generating command into display list. * @@ -6269,6 +6291,9 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_SHADE_MODEL: CALL_ShadeModel(ctx->Exec, (n[1].e)); break; + case OPCODE_PROVOKING_VERTEX: + CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); + break; case OPCODE_STENCIL_FUNC: CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); break; @@ -6806,10 +6831,10 @@ _mesa_NewList(GLuint name, GLenum mode) /* Reset acumulated list state: */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++) ctx->ListState.ActiveAttribSize[i] = 0; - for (i = 0; i < MAT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++) ctx->ListState.ActiveMaterialSize[i] = 0; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; @@ -8238,6 +8263,18 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); #endif + + /* ARB 50. GL_ARB_map_buffer_range */ +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ + SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ +#endif + + /* ARB 59. GL_ARB_copy_buffer */ + SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); } @@ -8474,6 +8511,11 @@ print_list(GLcontext *ctx, GLuint list) _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); break; + case OPCODE_PROVOKING_VERTEX: + _mesa_printf("ProvokingVertex %s\n", + _mesa_lookup_enum_by_nr(n[1].ui)); + break; + /* * meta opcodes/commands */ diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f432be183cb..48268fcd277 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -119,6 +119,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(NV_vertex_program, cap); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled; flag = _NEW_ARRAY_ATTRIB(n); } @@ -222,14 +223,16 @@ get_texcoord_unit(GLcontext *ctx) /** * Helper function to enable or disable a texture target. + * \param bit one of the TEXTURE_x_BIT values + * \return GL_TRUE if state is changing or GL_FALSE if no change */ static GLboolean -enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit) +enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit) { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - const GLuint newenabled = (!state) - ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit); + const GLbitfield newenabled = state + ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled) return GL_FALSE; @@ -1314,6 +1317,7 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(NV_vertex_program); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); } case GL_MAP1_VERTEX_ATTRIB0_4_NV: diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index cf893fdac51..7c62328fa95 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -334,6 +334,8 @@ LONGSTRING static const char enum_string_table[] = "GL_COPY\0" "GL_COPY_INVERTED\0" "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" "GL_CULL_FACE\0" "GL_CULL_FACE_MODE\0" "GL_CULL_VERTEX_EXT\0" @@ -512,6 +514,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FEEDBACK_BUFFER_SIZE\0" "GL_FEEDBACK_BUFFER_TYPE\0" "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" "GL_FLAT\0" "GL_FLOAT\0" "GL_FLOAT_MAT2\0" @@ -694,6 +697,7 @@ LONGSTRING static const char enum_string_table[] = "GL_INVERSE_TRANSPOSE_NV\0" "GL_INVERT\0" "GL_KEEP\0" + "GL_LAST_VERTEX_CONVENTION_EXT\0" "GL_LEFT\0" "GL_LEQUAL\0" "GL_LESS\0" @@ -819,7 +823,13 @@ LONGSTRING static const char enum_string_table[] = "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" "GL_MATRIX0_ARB\0" "GL_MATRIX0_NV\0" "GL_MATRIX10_ARB\0" @@ -1271,6 +1281,7 @@ LONGSTRING static const char enum_string_table[] = "GL_PROJECTION\0" "GL_PROJECTION_MATRIX\0" "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX_EXT\0" "GL_PROXY_COLOR_TABLE\0" "GL_PROXY_HISTOGRAM\0" "GL_PROXY_HISTOGRAM_EXT\0" @@ -1291,6 +1302,7 @@ LONGSTRING static const char enum_string_table[] = "GL_Q\0" "GL_QUADRATIC_ATTENUATION\0" "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" "GL_QUAD_MESH_SUN\0" "GL_QUAD_STRIP\0" "GL_QUERY_COUNTER_BITS\0" @@ -1787,6 +1799,7 @@ LONGSTRING static const char enum_string_table[] = "GL_VENDOR\0" "GL_VERSION\0" "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" "GL_VERTEX_ARRAY_BINDING_APPLE\0" "GL_VERTEX_ARRAY_BUFFER_BINDING\0" "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" @@ -1858,7 +1871,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1820] = +static const enum_elt all_enums[1833] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2158,2131 +2171,2144 @@ static const enum_elt all_enums[1820] = { 6027, 0x00001503 }, /* GL_COPY */ { 6035, 0x0000150C }, /* GL_COPY_INVERTED */ { 6052, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 6072, 0x00000B44 }, /* GL_CULL_FACE */ - { 6085, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 6103, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 6122, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 6154, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 6189, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 6210, 0x00000001 }, /* GL_CURRENT_BIT */ - { 6225, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 6242, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 6263, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 6289, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 6306, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 6328, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 6356, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 6377, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 6411, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 6444, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 6462, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 6492, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 6511, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 6528, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 6549, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 6573, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6600, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6624, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6651, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6684, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 6718, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6751, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6778, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6804, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6829, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6858, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6880, 0x00000900 }, /* GL_CW */ - { 6886, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6907, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6928, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6948, 0x00002101 }, /* GL_DECAL */ - { 6957, 0x00001E03 }, /* GL_DECR */ - { 6965, 0x00008508 }, /* GL_DECR_WRAP */ - { 6978, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 6995, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 7012, 0x00001801 }, /* GL_DEPTH */ - { 7021, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7041, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7061, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7085, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7099, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7113, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7133, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7158, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7178, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7196, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7217, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7236, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7257, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7282, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7308, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7329, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7354, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7380, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7401, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7426, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7452, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7466, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7481, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7496, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7513, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7541, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7561, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7589, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7617, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7631, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7653, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7679, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7698, 0x00001201 }, /* GL_DIFFUSE */ - { 7709, 0x00000BD0 }, /* GL_DITHER */ - { 7719, 0x00000A02 }, /* GL_DOMAIN */ - { 7729, 0x00001100 }, /* GL_DONT_CARE */ - { 7742, 0x000086AE }, /* GL_DOT3_RGB */ - { 7754, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7767, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7784, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7801, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7817, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7833, 0x0000140A }, /* GL_DOUBLE */ - { 7843, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7859, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7874, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7890, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7910, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7930, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7946, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 7963, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 7984, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8005, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8022, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8043, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8064, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8081, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8102, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8123, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8140, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8161, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8182, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8199, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8220, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8241, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8258, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8279, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8300, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8320, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8340, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8356, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8376, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8396, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8412, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8432, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8452, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8468, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8488, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8508, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8524, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8544, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8564, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8580, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8600, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8620, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8636, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8656, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8676, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8692, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8712, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8732, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8748, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8768, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8788, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 8808, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8840, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8864, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8884, 0x00000304 }, /* GL_DST_ALPHA */ - { 8897, 0x00000306 }, /* GL_DST_COLOR */ - { 8910, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 8924, 0x00008779 }, /* GL_DUDV_ATI */ - { 8936, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8952, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 8972, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 8988, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9008, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9024, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9044, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9057, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9076, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9110, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9148, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9175, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9201, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9225, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9257, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9293, 0x00001600 }, /* GL_EMISSION */ - { 9305, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9319, 0x00000202 }, /* GL_EQUAL */ - { 9328, 0x00001509 }, /* GL_EQUIV */ - { 9337, 0x00010000 }, /* GL_EVAL_BIT */ - { 9349, 0x00000800 }, /* GL_EXP */ - { 9356, 0x00000801 }, /* GL_EXP2 */ - { 9364, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9378, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9392, 0x00002502 }, /* GL_EYE_PLANE */ - { 9405, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9430, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9447, 0x00000000 }, /* GL_FALSE */ - { 9456, 0x00001101 }, /* GL_FASTEST */ - { 9467, 0x00001C01 }, /* GL_FEEDBACK */ - { 9479, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9506, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9530, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9554, 0x00001B02 }, /* GL_FILL */ - { 9562, 0x00001D00 }, /* GL_FLAT */ - { 9570, 0x00001406 }, /* GL_FLOAT */ - { 9579, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9593, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9611, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9627, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9643, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9657, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9675, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9691, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 9707, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 9721, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 9739, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 9755, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 9771, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 9785, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 9803, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9817, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 9835, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 9849, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9867, 0x00000B60 }, /* GL_FOG */ - { 9874, 0x00000080 }, /* GL_FOG_BIT */ - { 9885, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9898, 0x00008451 }, /* GL_FOG_COORD */ - { 9911, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 9929, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 9953, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 9992, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10035, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10067, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10098, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10127, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10152, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10171, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10205, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10232, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10258, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10282, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10299, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10314, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10338, 0x00000B64 }, /* GL_FOG_END */ - { 10349, 0x00000C54 }, /* GL_FOG_HINT */ - { 10361, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10374, 0x00000B65 }, /* GL_FOG_MODE */ - { 10386, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10405, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10430, 0x00000B63 }, /* GL_FOG_START */ - { 10443, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10461, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10485, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10504, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10527, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10562, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10577, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10614, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10650, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10691, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 10732, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 10769, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 10806, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 10844, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 10886, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 10924, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 10966, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11001, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11089, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11137, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11189, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11229, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11273, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11313, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11357, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11384, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11408, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11436, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11459, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11478, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11515, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11556, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11597, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11639, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 11690, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 11728, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 11773, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 11822, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 11860, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 11902, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 11934, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 11959, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 11986, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12017, 0x00000404 }, /* GL_FRONT */ - { 12026, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12044, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12058, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12072, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12087, 0x00008006 }, /* GL_FUNC_ADD */ - { 12099, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12115, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12140, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12169, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12186, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12207, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12226, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12250, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12303, 0x00000206 }, /* GL_GEQUAL */ - { 12313, 0x00000204 }, /* GL_GREATER */ - { 12324, 0x00001904 }, /* GL_GREEN */ - { 12333, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12347, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12361, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12376, 0x00008000 }, /* GL_HINT_BIT */ - { 12388, 0x00008024 }, /* GL_HISTOGRAM */ - { 12401, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12425, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12453, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12476, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12503, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12520, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12540, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 12564, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 12588, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 12616, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 12644, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 12676, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 12698, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 12724, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 12742, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 12764, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 12783, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 12806, 0x0000862A }, /* GL_IDENTITY_NV */ - { 12821, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 12841, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 12881, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 12919, 0x00001E02 }, /* GL_INCR */ - { 12927, 0x00008507 }, /* GL_INCR_WRAP */ - { 12940, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 12957, 0x00008222 }, /* GL_INDEX */ - { 12966, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 12981, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13011, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13045, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13068, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13090, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13110, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13124, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13145, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13163, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13177, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13193, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13208, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13227, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13246, 0x00001404 }, /* GL_INT */ - { 13253, 0x00008049 }, /* GL_INTENSITY */ - { 13266, 0x0000804C }, /* GL_INTENSITY12 */ - { 13281, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13300, 0x0000804D }, /* GL_INTENSITY16 */ - { 13315, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13334, 0x0000804A }, /* GL_INTENSITY4 */ - { 13348, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13366, 0x0000804B }, /* GL_INTENSITY8 */ - { 13380, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13398, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13415, 0x00008575 }, /* GL_INTERPOLATE */ - { 13430, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13449, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13468, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13480, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13496, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13508, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13524, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13536, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13552, 0x00000500 }, /* GL_INVALID_ENUM */ - { 13568, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 13601, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 13638, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 13659, 0x00000501 }, /* GL_INVALID_VALUE */ - { 13676, 0x0000862B }, /* GL_INVERSE_NV */ - { 13690, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 13714, 0x0000150A }, /* GL_INVERT */ - { 13724, 0x00001E00 }, /* GL_KEEP */ - { 13732, 0x00000406 }, /* GL_LEFT */ - { 13740, 0x00000203 }, /* GL_LEQUAL */ - { 13750, 0x00000201 }, /* GL_LESS */ - { 13758, 0x00004000 }, /* GL_LIGHT0 */ - { 13768, 0x00004001 }, /* GL_LIGHT1 */ - { 13778, 0x00004002 }, /* GL_LIGHT2 */ - { 13788, 0x00004003 }, /* GL_LIGHT3 */ - { 13798, 0x00004004 }, /* GL_LIGHT4 */ - { 13808, 0x00004005 }, /* GL_LIGHT5 */ - { 13818, 0x00004006 }, /* GL_LIGHT6 */ - { 13828, 0x00004007 }, /* GL_LIGHT7 */ - { 13838, 0x00000B50 }, /* GL_LIGHTING */ - { 13850, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 13866, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 13889, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 13918, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 13951, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 13979, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14003, 0x00001B01 }, /* GL_LINE */ - { 14011, 0x00002601 }, /* GL_LINEAR */ - { 14021, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14043, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14073, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14104, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14128, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14153, 0x00000001 }, /* GL_LINES */ - { 14162, 0x00000004 }, /* GL_LINE_BIT */ - { 14174, 0x00000002 }, /* GL_LINE_LOOP */ - { 14187, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14207, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14222, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14242, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14258, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14282, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14305, 0x00000003 }, /* GL_LINE_STRIP */ - { 14319, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14333, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14347, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14373, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14393, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14408, 0x00000B32 }, /* GL_LIST_BASE */ - { 14421, 0x00020000 }, /* GL_LIST_BIT */ - { 14433, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14447, 0x00000B30 }, /* GL_LIST_MODE */ - { 14460, 0x00000101 }, /* GL_LOAD */ - { 14468, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14480, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14497, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 14511, 0x00001909 }, /* GL_LUMINANCE */ - { 14524, 0x00008041 }, /* GL_LUMINANCE12 */ - { 14539, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 14562, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 14589, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 14611, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 14637, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 14656, 0x00008042 }, /* GL_LUMINANCE16 */ - { 14671, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 14694, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 14721, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 14740, 0x0000803F }, /* GL_LUMINANCE4 */ - { 14754, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 14775, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 14800, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 14818, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 14839, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 14864, 0x00008040 }, /* GL_LUMINANCE8 */ - { 14878, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 14899, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 14924, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 14942, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 14961, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 14977, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 14997, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15019, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15033, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15048, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15072, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15096, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15120, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15144, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15161, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15178, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15206, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15235, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15264, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15293, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15322, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15351, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15380, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15408, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15436, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15464, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15492, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 15520, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 15548, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 15576, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 15604, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 15632, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 15648, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 15668, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 15690, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 15704, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 15719, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 15743, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 15767, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 15791, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 15815, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 15832, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 15849, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 15877, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 15906, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 15935, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 15964, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 15993, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16022, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16051, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16079, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16107, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16135, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16163, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16191, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16219, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16247, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16275, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16303, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16316, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16331, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16346, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16360, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 16376, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 16392, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 16408, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 16424, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 16440, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 16456, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 16472, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 16488, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 16504, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 16520, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 16535, 0x00008631 }, /* GL_MATRIX1_NV */ - { 16549, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 16565, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 16581, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 16597, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 16613, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 16629, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 16645, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 16661, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 16677, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 16693, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 16709, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 16724, 0x00008632 }, /* GL_MATRIX2_NV */ - { 16738, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 16754, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 16770, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 16785, 0x00008633 }, /* GL_MATRIX3_NV */ - { 16799, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 16814, 0x00008634 }, /* GL_MATRIX4_NV */ - { 16828, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 16843, 0x00008635 }, /* GL_MATRIX5_NV */ - { 16857, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 16872, 0x00008636 }, /* GL_MATRIX6_NV */ - { 16886, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 16901, 0x00008637 }, /* GL_MATRIX7_NV */ - { 16915, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 16930, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 16945, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 16971, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17005, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17036, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17069, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17100, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17115, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17137, 0x00008008 }, /* GL_MAX */ - { 17144, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17167, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17199, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17225, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17258, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17284, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17318, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17337, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 17366, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 17398, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 17434, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 17470, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 17510, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 17536, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 17566, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 17591, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 17620, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 17649, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 17682, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 17702, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 17726, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 17750, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 17774, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 17799, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 17817, 0x00008008 }, /* GL_MAX_EXT */ - { 17828, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 17863, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 17902, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 17916, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 17936, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 17974, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18003, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18027, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18055, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18078, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18115, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18151, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18178, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18207, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18241, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18277, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18304, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18336, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 18372, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 18401, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 18430, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 18458, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 18496, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 18540, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 18583, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 18617, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 18656, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 18693, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 18731, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 18774, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 18817, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 18847, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 18878, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 18914, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 18950, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 18980, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19014, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19047, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19076, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19091, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19111, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19135, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19157, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19183, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19210, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19241, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19265, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 19299, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 19319, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 19346, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 19367, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 19392, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 19417, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 19452, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 19474, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19500, 0x00008869 }, /* GL_MAX_VERTEX_GENERIC_ATTRIBS */ - { 19522, 0x00008869 }, /* GL_MAX_VERTEX_GENERIC_ATTRIBS_ARB */ - { 19548, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 19582, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 19620, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 19653, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 19690, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 19714, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 19735, 0x00008007 }, /* GL_MIN */ - { 19742, 0x0000802E }, /* GL_MINMAX */ - { 19752, 0x0000802E }, /* GL_MINMAX_EXT */ - { 19766, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 19783, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 19804, 0x00008030 }, /* GL_MINMAX_SINK */ - { 19819, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 19838, 0x00008007 }, /* GL_MIN_EXT */ - { 19849, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 19868, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 19891, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 19914, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 19934, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 19954, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 19984, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20012, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20040, 0x00001700 }, /* GL_MODELVIEW */ - { 20053, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20071, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20090, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20109, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20128, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20147, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20166, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20185, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20204, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20223, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20242, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20261, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 20279, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 20298, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 20317, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 20336, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 20355, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 20374, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 20393, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 20412, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 20431, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 20450, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 20469, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 20487, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 20506, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 20525, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 20543, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 20561, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 20579, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 20597, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 20615, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 20633, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 20651, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 20671, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 20698, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 20723, 0x00002100 }, /* GL_MODULATE */ - { 20735, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 20755, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 20782, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 20807, 0x00000103 }, /* GL_MULT */ - { 20815, 0x0000809D }, /* GL_MULTISAMPLE */ - { 20830, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 20850, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 20869, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 20888, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 20912, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 20935, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 20965, 0x00002A25 }, /* GL_N3F_V3F */ - { 20976, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 20996, 0x0000150E }, /* GL_NAND */ - { 21004, 0x00002600 }, /* GL_NEAREST */ - { 21015, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21046, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21078, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21103, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21129, 0x00000200 }, /* GL_NEVER */ - { 21138, 0x00001102 }, /* GL_NICEST */ - { 21148, 0x00000000 }, /* GL_NONE */ - { 21156, 0x00001505 }, /* GL_NOOP */ - { 21164, 0x00001508 }, /* GL_NOR */ - { 21171, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21184, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21200, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21231, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21266, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 21290, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 21313, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 21334, 0x00008511 }, /* GL_NORMAL_MAP */ - { 21348, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 21366, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 21383, 0x00000205 }, /* GL_NOTEQUAL */ - { 21395, 0x00000000 }, /* GL_NO_ERROR */ - { 21407, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 21441, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 21479, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 21511, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 21553, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 21583, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 21623, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 21654, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 21683, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 21711, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 21741, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 21758, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 21784, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 21800, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 21835, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 21857, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 21876, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 21906, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 21927, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 21955, 0x00000001 }, /* GL_ONE */ - { 21962, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 21990, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22022, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22050, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22082, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22105, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22128, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22151, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22174, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22192, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22214, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22236, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22252, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 22272, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 22292, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 22310, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 22332, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 22354, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 22370, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 22390, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 22410, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 22428, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 22450, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 22472, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 22488, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 22508, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 22528, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 22549, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 22568, 0x00001507 }, /* GL_OR */ - { 22574, 0x00000A01 }, /* GL_ORDER */ - { 22583, 0x0000150D }, /* GL_OR_INVERTED */ - { 22598, 0x0000150B }, /* GL_OR_REVERSE */ - { 22612, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 22629, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 22647, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 22668, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 22688, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 22706, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 22725, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 22745, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 22765, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 22783, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 22802, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 22827, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 22851, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 22872, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 22894, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 22916, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 22941, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 22965, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 22986, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23008, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23030, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23052, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23083, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23103, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23128, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23148, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23173, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23193, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23218, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23238, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 23263, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 23283, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 23308, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 23328, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 23353, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 23373, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 23398, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 23418, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 23443, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 23463, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 23488, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 23508, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 23533, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 23551, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 23572, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 23601, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 23634, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 23659, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 23682, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 23713, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 23748, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 23775, 0x00001B00 }, /* GL_POINT */ - { 23784, 0x00000000 }, /* GL_POINTS */ - { 23794, 0x00000002 }, /* GL_POINT_BIT */ - { 23807, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 23837, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 23871, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 23905, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 23940, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 23969, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24002, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24035, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24069, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24083, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24109, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24127, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24149, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24171, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24194, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24212, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24234, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 24256, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 24279, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 24299, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 24315, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 24336, 0x00008861 }, /* GL_POINT_SPRITE */ - { 24352, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 24372, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 24401, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 24420, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 24446, 0x00000701 }, /* GL_POINT_TOKEN */ - { 24461, 0x00000009 }, /* GL_POLYGON */ - { 24472, 0x00000008 }, /* GL_POLYGON_BIT */ - { 24487, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 24503, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 24526, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 24551, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 24574, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 24597, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 24621, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 24645, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 24663, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 24686, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 24705, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 24728, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 24745, 0x00001203 }, /* GL_POSITION */ - { 24757, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 24789, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 24825, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 24858, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 24895, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 24926, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 24961, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 24993, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25029, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25062, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25094, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25130, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25163, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25200, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25230, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 25264, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 25295, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 25330, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 25361, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 25396, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 25428, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 25464, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 25494, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 25528, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 25559, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 25594, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 25626, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 25657, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 25692, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 25724, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 25760, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 25789, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 25822, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 25852, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 25886, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 25925, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 25958, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 25998, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26032, 0x00008578 }, /* GL_PREVIOUS */ - { 26044, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26060, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26076, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26093, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26114, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26135, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26168, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26200, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26223, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26246, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 26276, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 26305, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 26333, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 26355, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 26383, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 26411, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 26433, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 26454, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 26494, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 26533, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 26563, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 26598, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 26631, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 26665, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 26704, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 26743, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 26765, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 26791, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 26815, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 26838, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 26860, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 26881, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 26902, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 26929, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 26961, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 26993, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27028, 0x00001701 }, /* GL_PROJECTION */ - { 27042, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27063, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27089, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27110, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27129, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27152, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27191, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 27229, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 27249, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 27279, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 27303, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 27323, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 27353, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 27377, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 27397, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 27430, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 27456, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 27486, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 27517, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 27547, 0x00002003 }, /* GL_Q */ - { 27552, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 27577, 0x00000007 }, /* GL_QUADS */ - { 27586, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 27603, 0x00000008 }, /* GL_QUAD_STRIP */ - { 27617, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 27639, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 27665, 0x00008866 }, /* GL_QUERY_RESULT */ - { 27681, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 27701, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 27727, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 27757, 0x00002002 }, /* GL_R */ - { 27762, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 27774, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 27807, 0x00000C02 }, /* GL_READ_BUFFER */ - { 27822, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 27842, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 27874, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 27898, 0x000088B8 }, /* GL_READ_ONLY */ - { 27911, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 27928, 0x000088BA }, /* GL_READ_WRITE */ - { 27942, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 27960, 0x00001903 }, /* GL_RED */ - { 27967, 0x00008016 }, /* GL_REDUCE */ - { 27977, 0x00008016 }, /* GL_REDUCE_EXT */ - { 27991, 0x00000D15 }, /* GL_RED_BIAS */ - { 28003, 0x00000D52 }, /* GL_RED_BITS */ - { 28015, 0x00000D14 }, /* GL_RED_SCALE */ - { 28028, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28046, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28068, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28089, 0x00001C00 }, /* GL_RENDER */ - { 28099, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 28115, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 28142, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 28170, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 28196, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 28223, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 28243, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 28270, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 28293, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 28320, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 28352, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 28388, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 28413, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 28437, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 28466, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 28488, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 28514, 0x00001F01 }, /* GL_RENDERER */ - { 28526, 0x00000C40 }, /* GL_RENDER_MODE */ - { 28541, 0x00002901 }, /* GL_REPEAT */ - { 28551, 0x00001E01 }, /* GL_REPLACE */ - { 28562, 0x00008062 }, /* GL_REPLACE_EXT */ - { 28577, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 28600, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 28618, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 28640, 0x00000102 }, /* GL_RETURN */ - { 28650, 0x00001907 }, /* GL_RGB */ - { 28657, 0x00008052 }, /* GL_RGB10 */ - { 28666, 0x00008059 }, /* GL_RGB10_A2 */ - { 28678, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 28694, 0x00008052 }, /* GL_RGB10_EXT */ - { 28707, 0x00008053 }, /* GL_RGB12 */ - { 28716, 0x00008053 }, /* GL_RGB12_EXT */ - { 28729, 0x00008054 }, /* GL_RGB16 */ - { 28738, 0x00008054 }, /* GL_RGB16_EXT */ - { 28751, 0x0000804E }, /* GL_RGB2_EXT */ - { 28763, 0x0000804F }, /* GL_RGB4 */ - { 28771, 0x0000804F }, /* GL_RGB4_EXT */ - { 28783, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 28796, 0x00008050 }, /* GL_RGB5 */ - { 28804, 0x00008057 }, /* GL_RGB5_A1 */ - { 28815, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 28830, 0x00008050 }, /* GL_RGB5_EXT */ - { 28842, 0x00008051 }, /* GL_RGB8 */ - { 28850, 0x00008051 }, /* GL_RGB8_EXT */ - { 28862, 0x00001908 }, /* GL_RGBA */ - { 28870, 0x0000805A }, /* GL_RGBA12 */ - { 28880, 0x0000805A }, /* GL_RGBA12_EXT */ - { 28894, 0x0000805B }, /* GL_RGBA16 */ - { 28904, 0x0000805B }, /* GL_RGBA16_EXT */ - { 28918, 0x00008055 }, /* GL_RGBA2 */ - { 28927, 0x00008055 }, /* GL_RGBA2_EXT */ - { 28940, 0x00008056 }, /* GL_RGBA4 */ - { 28949, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 28968, 0x00008056 }, /* GL_RGBA4_EXT */ - { 28981, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 28995, 0x00008058 }, /* GL_RGBA8 */ - { 29004, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29017, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29032, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 29050, 0x00000C31 }, /* GL_RGBA_MODE */ - { 29063, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 29076, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 29090, 0x000083A0 }, /* GL_RGB_S3TC */ - { 29102, 0x00008573 }, /* GL_RGB_SCALE */ - { 29115, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 29132, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 29149, 0x00000407 }, /* GL_RIGHT */ - { 29158, 0x00002000 }, /* GL_S */ - { 29163, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 29177, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 29198, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 29212, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 29233, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 29247, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 29263, 0x000080A9 }, /* GL_SAMPLES */ - { 29274, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 29290, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 29305, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 29323, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 29345, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 29373, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 29405, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 29428, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 29455, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 29473, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 29518, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 29537, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 29560, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 29586, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 29616, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 29641, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 29670, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 29685, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 29700, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 29716, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 29741, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 29781, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 29825, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 29858, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 29888, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 29920, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 29950, 0x00001C02 }, /* GL_SELECT */ - { 29960, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 29988, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30013, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30029, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 30056, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 30087, 0x0000150F }, /* GL_SET */ - { 30094, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 30115, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 30139, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 30154, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 30169, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 30197, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 30220, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 30250, 0x00001601 }, /* GL_SHININESS */ - { 30263, 0x00001402 }, /* GL_SHORT */ - { 30272, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 30293, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 30309, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 30329, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 30348, 0x00008C46 }, /* GL_SLUMINANCE */ - { 30362, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 30377, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 30399, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 30419, 0x00001D01 }, /* GL_SMOOTH */ - { 30429, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 30462, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 30489, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 30522, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 30549, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 30566, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 30587, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 30608, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 30623, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 30642, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 30661, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 30678, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 30699, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 30720, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 30735, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 30754, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 30773, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 30790, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 30811, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 30832, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 30847, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 30866, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 30885, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 30905, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 30923, 0x00001202 }, /* GL_SPECULAR */ - { 30935, 0x00002402 }, /* GL_SPHERE_MAP */ - { 30949, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 30964, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 30982, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 30999, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31013, 0x00008580 }, /* GL_SRC0_RGB */ - { 31025, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 31039, 0x00008581 }, /* GL_SRC1_RGB */ - { 31051, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 31065, 0x00008582 }, /* GL_SRC2_RGB */ - { 31077, 0x00000302 }, /* GL_SRC_ALPHA */ - { 31090, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 31112, 0x00000300 }, /* GL_SRC_COLOR */ - { 31125, 0x00008C40 }, /* GL_SRGB */ - { 31133, 0x00008C41 }, /* GL_SRGB8 */ - { 31142, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 31158, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 31172, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 31190, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 31209, 0x000088E6 }, /* GL_STATIC_COPY */ - { 31224, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 31243, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 31258, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 31277, 0x000088E5 }, /* GL_STATIC_READ */ - { 31292, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 31311, 0x00001802 }, /* GL_STENCIL */ - { 31322, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 31344, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 31370, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 31391, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 31416, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 31437, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 31462, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 31494, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 31530, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 31562, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 31598, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 31618, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 31645, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 31671, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 31687, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 31709, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 31732, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 31748, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 31764, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 31781, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 31804, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 31826, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 31848, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 31870, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 31891, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 31918, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 31945, 0x00000B97 }, /* GL_STENCIL_REF */ - { 31960, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 31976, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 32005, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 32027, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 32048, 0x00000C33 }, /* GL_STEREO */ - { 32058, 0x000088E2 }, /* GL_STREAM_COPY */ - { 32073, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 32092, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 32107, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 32126, 0x000088E1 }, /* GL_STREAM_READ */ - { 32141, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 32160, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 32177, 0x000084E7 }, /* GL_SUBTRACT */ - { 32189, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 32205, 0x00002001 }, /* GL_T */ - { 32210, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 32225, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 32244, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 32260, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 32275, 0x00002A27 }, /* GL_T2F_V3F */ - { 32286, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 32305, 0x00002A28 }, /* GL_T4F_V4F */ - { 32316, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 32339, 0x00001702 }, /* GL_TEXTURE */ - { 32350, 0x000084C0 }, /* GL_TEXTURE0 */ - { 32362, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 32378, 0x000084C1 }, /* GL_TEXTURE1 */ - { 32390, 0x000084CA }, /* GL_TEXTURE10 */ - { 32403, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 32420, 0x000084CB }, /* GL_TEXTURE11 */ - { 32433, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 32450, 0x000084CC }, /* GL_TEXTURE12 */ - { 32463, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 32480, 0x000084CD }, /* GL_TEXTURE13 */ - { 32493, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 32510, 0x000084CE }, /* GL_TEXTURE14 */ - { 32523, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 32540, 0x000084CF }, /* GL_TEXTURE15 */ - { 32553, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 32570, 0x000084D0 }, /* GL_TEXTURE16 */ - { 32583, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 32600, 0x000084D1 }, /* GL_TEXTURE17 */ - { 32613, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 32630, 0x000084D2 }, /* GL_TEXTURE18 */ - { 32643, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 32660, 0x000084D3 }, /* GL_TEXTURE19 */ - { 32673, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 32690, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 32706, 0x000084C2 }, /* GL_TEXTURE2 */ - { 32718, 0x000084D4 }, /* GL_TEXTURE20 */ - { 32731, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 32748, 0x000084D5 }, /* GL_TEXTURE21 */ - { 32761, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 32778, 0x000084D6 }, /* GL_TEXTURE22 */ - { 32791, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 32808, 0x000084D7 }, /* GL_TEXTURE23 */ - { 32821, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 32838, 0x000084D8 }, /* GL_TEXTURE24 */ - { 32851, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 32868, 0x000084D9 }, /* GL_TEXTURE25 */ - { 32881, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 32898, 0x000084DA }, /* GL_TEXTURE26 */ - { 32911, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 32928, 0x000084DB }, /* GL_TEXTURE27 */ - { 32941, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 32958, 0x000084DC }, /* GL_TEXTURE28 */ - { 32971, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 32988, 0x000084DD }, /* GL_TEXTURE29 */ - { 33001, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 33018, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 33034, 0x000084C3 }, /* GL_TEXTURE3 */ - { 33046, 0x000084DE }, /* GL_TEXTURE30 */ - { 33059, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 33076, 0x000084DF }, /* GL_TEXTURE31 */ - { 33089, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 33106, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 33122, 0x000084C4 }, /* GL_TEXTURE4 */ - { 33134, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 33150, 0x000084C5 }, /* GL_TEXTURE5 */ - { 33162, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 33178, 0x000084C6 }, /* GL_TEXTURE6 */ - { 33190, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 33206, 0x000084C7 }, /* GL_TEXTURE7 */ - { 33218, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 33234, 0x000084C8 }, /* GL_TEXTURE8 */ - { 33246, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 33262, 0x000084C9 }, /* GL_TEXTURE9 */ - { 33274, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 33290, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 33304, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 33328, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 33342, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 33366, 0x0000806F }, /* GL_TEXTURE_3D */ - { 33380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 33402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 33428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 33450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 33472, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 33504, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 33526, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 33558, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 33580, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 33608, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 33640, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 33673, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 33705, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 33720, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 33741, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 33766, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 33784, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 33808, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 33839, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 33869, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 33899, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 33934, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 33965, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 34003, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 34030, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 34062, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 34096, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 34120, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 34148, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 34172, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 34200, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 34233, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 34257, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 34279, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 34301, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 34327, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 34361, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 34394, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 34431, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 34459, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 34491, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 34514, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 34552, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 34594, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 34625, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 34653, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 34683, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 34711, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 34731, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 34755, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 34786, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 34821, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 34852, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 34887, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 34918, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 34953, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 34984, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 35019, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 35050, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 35085, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 35116, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35151, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35168, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 35190, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 35216, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 35231, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 35252, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 35272, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 35298, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 35318, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 35335, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 35352, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 35369, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 35386, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 35411, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 35433, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 35459, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 35477, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 35503, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 35529, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 35559, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 35586, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 35611, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 35631, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 35655, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 35682, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 35709, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 35736, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 35762, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 35792, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 35814, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 35832, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 35862, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 35890, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 35918, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 35946, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 35967, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 35986, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36008, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36027, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36047, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36072, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36096, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 36116, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 36140, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 36160, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 36183, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 36207, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 36232, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 36266, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 36283, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 36301, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 36319, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 36337, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 36357, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 36376, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 36405, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 36422, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 36448, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 36478, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 36510, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 36540, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 36574, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 36590, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 36621, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 36656, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 36684, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 36716, 0x00000004 }, /* GL_TRIANGLES */ - { 36729, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 36745, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 36766, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 36784, 0x00000001 }, /* GL_TRUE */ - { 36792, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 36812, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 36835, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 36855, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 36876, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 36898, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 36920, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 36940, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 36961, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 36978, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37005, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 37028, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 37044, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 37071, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 37092, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 37116, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 37147, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 37171, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 37199, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 37222, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 37240, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 37270, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 37296, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 37326, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 37352, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 37376, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 37404, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 37432, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 37459, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 37491, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 37522, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 37536, 0x00002A20 }, /* GL_V2F */ - { 37543, 0x00002A21 }, /* GL_V3F */ - { 37550, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 37569, 0x00001F00 }, /* GL_VENDOR */ - { 37579, 0x00001F02 }, /* GL_VERSION */ - { 37590, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 37606, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 37636, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 37667, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 37702, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 37726, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 37747, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 37770, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 37791, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 37818, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 37846, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 37874, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 37902, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 37930, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 37958, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 37986, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 38013, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 38040, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 38067, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 38094, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 38121, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 38148, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 38175, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 38202, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 38229, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 38267, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 38309, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 38340, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 38375, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 38409, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 38447, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 38478, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 38513, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 38541, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 38573, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 38603, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 38637, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 38665, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 38697, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 38717, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 38739, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 38768, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 38789, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 38818, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 38851, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 38883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 38910, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 38941, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 38971, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 38988, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 39009, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 39036, 0x00000BA2 }, /* GL_VIEWPORT */ - { 39048, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 39064, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 39084, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 39115, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 39150, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 39178, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 39203, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 39230, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 39255, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 39279, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 39298, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 39312, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 39330, 0x00001506 }, /* GL_XOR */ - { 39337, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 39356, 0x00008757 }, /* GL_YCBCR_MESA */ - { 39370, 0x00000000 }, /* GL_ZERO */ - { 39378, 0x00000D16 }, /* GL_ZOOM_X */ - { 39388, 0x00000D17 }, /* GL_ZOOM_Y */ + { 6072, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 6092, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 6113, 0x00000B44 }, /* GL_CULL_FACE */ + { 6126, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 6144, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 6163, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 6195, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 6230, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 6251, 0x00000001 }, /* GL_CURRENT_BIT */ + { 6266, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 6283, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 6304, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 6330, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 6347, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 6369, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 6397, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 6418, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 6452, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 6485, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 6503, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 6533, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 6552, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 6569, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 6590, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 6614, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6641, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6665, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6692, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6725, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 6759, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6792, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6819, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6845, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6870, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6899, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6921, 0x00000900 }, /* GL_CW */ + { 6927, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 6948, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 6969, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 6989, 0x00002101 }, /* GL_DECAL */ + { 6998, 0x00001E03 }, /* GL_DECR */ + { 7006, 0x00008508 }, /* GL_DECR_WRAP */ + { 7019, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 7036, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 7053, 0x00001801 }, /* GL_DEPTH */ + { 7062, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 7082, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7102, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7126, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7140, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7154, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7174, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7199, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7219, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7237, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7258, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7277, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7298, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7323, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7349, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7370, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7395, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7421, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7442, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7467, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7493, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7507, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7522, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7537, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7554, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7582, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7602, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7630, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7658, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7672, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7694, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7720, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7739, 0x00001201 }, /* GL_DIFFUSE */ + { 7750, 0x00000BD0 }, /* GL_DITHER */ + { 7760, 0x00000A02 }, /* GL_DOMAIN */ + { 7770, 0x00001100 }, /* GL_DONT_CARE */ + { 7783, 0x000086AE }, /* GL_DOT3_RGB */ + { 7795, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7808, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7825, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7842, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7858, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7874, 0x0000140A }, /* GL_DOUBLE */ + { 7884, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7900, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7915, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7931, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 7951, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 7971, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 7987, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8004, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8025, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8046, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8063, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8084, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8105, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8122, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8143, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8164, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8181, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8202, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8223, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8240, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8261, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8282, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8299, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8320, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8341, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8361, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8381, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8397, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8417, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8437, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8453, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8473, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8493, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8509, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8529, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8549, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8565, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8585, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8605, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8621, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8641, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8661, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8677, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8697, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8717, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8733, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8753, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8773, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8789, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8809, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8829, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 8849, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8881, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8905, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8925, 0x00000304 }, /* GL_DST_ALPHA */ + { 8938, 0x00000306 }, /* GL_DST_COLOR */ + { 8951, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 8965, 0x00008779 }, /* GL_DUDV_ATI */ + { 8977, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 8993, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9013, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9029, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9049, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9065, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9085, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9098, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9117, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9151, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9189, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9216, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9242, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9266, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9298, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9334, 0x00001600 }, /* GL_EMISSION */ + { 9346, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9360, 0x00000202 }, /* GL_EQUAL */ + { 9369, 0x00001509 }, /* GL_EQUIV */ + { 9378, 0x00010000 }, /* GL_EVAL_BIT */ + { 9390, 0x00000800 }, /* GL_EXP */ + { 9397, 0x00000801 }, /* GL_EXP2 */ + { 9405, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9419, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9433, 0x00002502 }, /* GL_EYE_PLANE */ + { 9446, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9471, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9488, 0x00000000 }, /* GL_FALSE */ + { 9497, 0x00001101 }, /* GL_FASTEST */ + { 9508, 0x00001C01 }, /* GL_FEEDBACK */ + { 9520, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9547, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9571, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9595, 0x00001B02 }, /* GL_FILL */ + { 9603, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9634, 0x00001D00 }, /* GL_FLAT */ + { 9642, 0x00001406 }, /* GL_FLOAT */ + { 9651, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9665, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9683, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9699, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9715, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9729, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9747, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 9763, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 9779, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 9793, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 9811, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 9827, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 9843, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 9857, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 9875, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 9889, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 9907, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 9921, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 9939, 0x00000B60 }, /* GL_FOG */ + { 9946, 0x00000080 }, /* GL_FOG_BIT */ + { 9957, 0x00000B66 }, /* GL_FOG_COLOR */ + { 9970, 0x00008451 }, /* GL_FOG_COORD */ + { 9983, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10001, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10025, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10064, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10107, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10139, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10170, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10199, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10224, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10243, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10277, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10304, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10330, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10354, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10371, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10386, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10410, 0x00000B64 }, /* GL_FOG_END */ + { 10421, 0x00000C54 }, /* GL_FOG_HINT */ + { 10433, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10446, 0x00000B65 }, /* GL_FOG_MODE */ + { 10458, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10477, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10502, 0x00000B63 }, /* GL_FOG_START */ + { 10515, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10533, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10557, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10576, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10599, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10634, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10649, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10686, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10722, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 10763, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 10804, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 10841, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 10878, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 10916, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 10958, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 10996, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11038, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11073, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11112, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11161, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11209, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11261, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11301, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11345, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11385, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11429, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11456, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11480, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11508, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11531, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11550, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11587, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11628, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11669, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 11711, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 11762, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 11800, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 11845, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 11894, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 11932, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 11974, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12006, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12031, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12058, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12089, 0x00000404 }, /* GL_FRONT */ + { 12098, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12116, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12130, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12144, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12159, 0x00008006 }, /* GL_FUNC_ADD */ + { 12171, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12187, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12212, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12241, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12258, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12298, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12322, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12351, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12375, 0x00000206 }, /* GL_GEQUAL */ + { 12385, 0x00000204 }, /* GL_GREATER */ + { 12396, 0x00001904 }, /* GL_GREEN */ + { 12405, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12419, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12433, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12448, 0x00008000 }, /* GL_HINT_BIT */ + { 12460, 0x00008024 }, /* GL_HISTOGRAM */ + { 12473, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12497, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12525, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12548, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12575, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12592, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 12612, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 12636, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 12660, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 12688, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 12716, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 12748, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 12770, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 12796, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 12814, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 12836, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 12855, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 12878, 0x0000862A }, /* GL_IDENTITY_NV */ + { 12893, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 12913, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 12953, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 12991, 0x00001E02 }, /* GL_INCR */ + { 12999, 0x00008507 }, /* GL_INCR_WRAP */ + { 13012, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13029, 0x00008222 }, /* GL_INDEX */ + { 13038, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13053, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13083, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13117, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13140, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13162, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13182, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13196, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13217, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13235, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13249, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13265, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13280, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13299, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13318, 0x00001404 }, /* GL_INT */ + { 13325, 0x00008049 }, /* GL_INTENSITY */ + { 13338, 0x0000804C }, /* GL_INTENSITY12 */ + { 13353, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13372, 0x0000804D }, /* GL_INTENSITY16 */ + { 13387, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13406, 0x0000804A }, /* GL_INTENSITY4 */ + { 13420, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13438, 0x0000804B }, /* GL_INTENSITY8 */ + { 13452, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13470, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13487, 0x00008575 }, /* GL_INTERPOLATE */ + { 13502, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13521, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13540, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13552, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13568, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13580, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13596, 0x00008B55 }, /* GL_INT_VEC4 */ + { 13608, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 13624, 0x00000500 }, /* GL_INVALID_ENUM */ + { 13640, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 13673, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 13710, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 13731, 0x00000501 }, /* GL_INVALID_VALUE */ + { 13748, 0x0000862B }, /* GL_INVERSE_NV */ + { 13762, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 13786, 0x0000150A }, /* GL_INVERT */ + { 13796, 0x00001E00 }, /* GL_KEEP */ + { 13804, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 13834, 0x00000406 }, /* GL_LEFT */ + { 13842, 0x00000203 }, /* GL_LEQUAL */ + { 13852, 0x00000201 }, /* GL_LESS */ + { 13860, 0x00004000 }, /* GL_LIGHT0 */ + { 13870, 0x00004001 }, /* GL_LIGHT1 */ + { 13880, 0x00004002 }, /* GL_LIGHT2 */ + { 13890, 0x00004003 }, /* GL_LIGHT3 */ + { 13900, 0x00004004 }, /* GL_LIGHT4 */ + { 13910, 0x00004005 }, /* GL_LIGHT5 */ + { 13920, 0x00004006 }, /* GL_LIGHT6 */ + { 13930, 0x00004007 }, /* GL_LIGHT7 */ + { 13940, 0x00000B50 }, /* GL_LIGHTING */ + { 13952, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 13968, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 13991, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14020, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14053, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14081, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14105, 0x00001B01 }, /* GL_LINE */ + { 14113, 0x00002601 }, /* GL_LINEAR */ + { 14123, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14145, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14175, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14206, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14230, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14255, 0x00000001 }, /* GL_LINES */ + { 14264, 0x00000004 }, /* GL_LINE_BIT */ + { 14276, 0x00000002 }, /* GL_LINE_LOOP */ + { 14289, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14309, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14324, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14344, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14360, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14384, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14407, 0x00000003 }, /* GL_LINE_STRIP */ + { 14421, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14435, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14449, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14475, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14495, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14510, 0x00000B32 }, /* GL_LIST_BASE */ + { 14523, 0x00020000 }, /* GL_LIST_BIT */ + { 14535, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14549, 0x00000B30 }, /* GL_LIST_MODE */ + { 14562, 0x00000101 }, /* GL_LOAD */ + { 14570, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 14582, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 14599, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 14613, 0x00001909 }, /* GL_LUMINANCE */ + { 14626, 0x00008041 }, /* GL_LUMINANCE12 */ + { 14641, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 14664, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 14691, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 14713, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 14739, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 14758, 0x00008042 }, /* GL_LUMINANCE16 */ + { 14773, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 14796, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 14823, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 14842, 0x0000803F }, /* GL_LUMINANCE4 */ + { 14856, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 14877, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 14902, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 14920, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 14941, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 14966, 0x00008040 }, /* GL_LUMINANCE8 */ + { 14980, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15001, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15026, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15044, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15063, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15079, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15099, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15121, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15135, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15150, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15174, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15198, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15222, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15246, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15263, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15280, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15308, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15337, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15366, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15395, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15424, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15453, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15482, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15510, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15538, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15566, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 15594, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 15622, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 15650, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 15678, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 15706, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 15734, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 15750, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 15770, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 15792, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 15806, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 15821, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 15845, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 15869, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 15893, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 15917, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 15934, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 15951, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 15979, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16008, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16037, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16066, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16095, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16124, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16153, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16181, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16209, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16237, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16265, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16293, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16321, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16349, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16377, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16405, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16418, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16444, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16473, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16501, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16517, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16532, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 16558, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 16575, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 16590, 0x00008630 }, /* GL_MATRIX0_NV */ + { 16604, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 16620, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 16636, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 16652, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 16668, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 16684, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 16700, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 16716, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 16732, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 16748, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 16764, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 16779, 0x00008631 }, /* GL_MATRIX1_NV */ + { 16793, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 16809, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 16825, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 16841, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 16857, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 16873, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 16889, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 16905, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 16921, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 16937, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 16953, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 16968, 0x00008632 }, /* GL_MATRIX2_NV */ + { 16982, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 16998, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17014, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17029, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17043, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17058, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17072, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17087, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17101, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17116, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17130, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17145, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17159, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17174, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17189, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17215, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17249, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17280, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17313, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17344, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17359, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17381, 0x00008008 }, /* GL_MAX */ + { 17388, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17411, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17443, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17469, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17502, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17528, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17562, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 17581, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 17610, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 17642, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 17678, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 17714, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 17754, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 17780, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 17810, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 17835, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 17864, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 17893, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 17926, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 17946, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 17970, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 17994, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18018, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18043, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18061, 0x00008008 }, /* GL_MAX_EXT */ + { 18072, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18107, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18146, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18160, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18180, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18218, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18247, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18271, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18299, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18322, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18359, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18395, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18422, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18451, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18485, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18521, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 18548, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 18580, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 18616, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 18645, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 18674, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 18702, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 18740, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 18784, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 18827, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 18861, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 18900, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 18937, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 18975, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19018, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19061, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19091, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19122, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19158, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19194, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19224, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19258, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19291, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19320, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19335, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19355, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19379, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19401, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19427, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19454, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 19485, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 19509, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 19543, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 19563, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 19590, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 19611, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 19636, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 19661, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 19696, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 19718, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 19744, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 19766, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 19792, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 19826, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 19864, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 19897, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 19934, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 19958, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 19979, 0x00008007 }, /* GL_MIN */ + { 19986, 0x0000802E }, /* GL_MINMAX */ + { 19996, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20010, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20027, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20048, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20063, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20082, 0x00008007 }, /* GL_MIN_EXT */ + { 20093, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20112, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20135, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20158, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20178, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20198, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20228, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20256, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20284, 0x00001700 }, /* GL_MODELVIEW */ + { 20297, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20315, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20334, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20353, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20372, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20391, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20410, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20429, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20448, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20467, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 20486, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 20505, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 20523, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 20542, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 20561, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 20580, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 20599, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 20618, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 20637, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 20656, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 20675, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 20694, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 20713, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 20731, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 20750, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 20769, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 20787, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 20805, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 20823, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 20841, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 20859, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 20877, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 20895, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 20915, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 20942, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 20967, 0x00002100 }, /* GL_MODULATE */ + { 20979, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 20999, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21026, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21051, 0x00000103 }, /* GL_MULT */ + { 21059, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21074, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21094, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21113, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21132, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21156, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21179, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21209, 0x00002A25 }, /* GL_N3F_V3F */ + { 21220, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21240, 0x0000150E }, /* GL_NAND */ + { 21248, 0x00002600 }, /* GL_NEAREST */ + { 21259, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21290, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21322, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21347, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21373, 0x00000200 }, /* GL_NEVER */ + { 21382, 0x00001102 }, /* GL_NICEST */ + { 21392, 0x00000000 }, /* GL_NONE */ + { 21400, 0x00001505 }, /* GL_NOOP */ + { 21408, 0x00001508 }, /* GL_NOR */ + { 21415, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21428, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21444, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21475, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 21510, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 21534, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 21557, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 21578, 0x00008511 }, /* GL_NORMAL_MAP */ + { 21592, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 21610, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 21627, 0x00000205 }, /* GL_NOTEQUAL */ + { 21639, 0x00000000 }, /* GL_NO_ERROR */ + { 21651, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 21685, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 21723, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 21755, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 21797, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 21827, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 21867, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 21898, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 21927, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 21955, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 21985, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22002, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22028, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22044, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22079, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22101, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22120, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22150, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22171, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22199, 0x00000001 }, /* GL_ONE */ + { 22206, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22234, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22266, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22294, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22326, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22349, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22372, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22395, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22418, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22436, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22458, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 22480, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 22496, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 22516, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 22536, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 22554, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 22576, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 22598, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 22614, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 22634, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 22654, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 22672, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 22694, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 22716, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 22732, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 22752, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 22772, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 22793, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 22812, 0x00001507 }, /* GL_OR */ + { 22818, 0x00000A01 }, /* GL_ORDER */ + { 22827, 0x0000150D }, /* GL_OR_INVERTED */ + { 22842, 0x0000150B }, /* GL_OR_REVERSE */ + { 22856, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 22873, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 22891, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 22912, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 22932, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 22950, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 22969, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 22989, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23009, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23027, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23046, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23071, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23095, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23116, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23138, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23160, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23185, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23209, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23230, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23252, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23274, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23296, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23327, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23347, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23372, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23392, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23417, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23437, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 23462, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 23482, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 23507, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 23527, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 23552, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 23572, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 23597, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 23617, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 23642, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 23662, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 23687, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 23707, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 23732, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 23752, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 23777, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 23795, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 23816, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 23845, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 23878, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 23903, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 23926, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 23957, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 23992, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24019, 0x00001B00 }, /* GL_POINT */ + { 24028, 0x00000000 }, /* GL_POINTS */ + { 24038, 0x00000002 }, /* GL_POINT_BIT */ + { 24051, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24081, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24115, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24149, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24184, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24213, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24246, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24279, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24313, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24327, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24353, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24371, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24393, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24415, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24438, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24456, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 24478, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 24500, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 24523, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 24543, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 24559, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 24580, 0x00008861 }, /* GL_POINT_SPRITE */ + { 24596, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 24616, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 24645, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 24664, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 24690, 0x00000701 }, /* GL_POINT_TOKEN */ + { 24705, 0x00000009 }, /* GL_POLYGON */ + { 24716, 0x00000008 }, /* GL_POLYGON_BIT */ + { 24731, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 24747, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 24770, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 24795, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 24818, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 24841, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 24865, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 24889, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 24907, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 24930, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 24949, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 24972, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 24989, 0x00001203 }, /* GL_POSITION */ + { 25001, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25033, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25069, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25102, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25139, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25170, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25205, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25237, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25273, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25306, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25338, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25374, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25407, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25444, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 25474, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 25508, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 25539, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 25574, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 25605, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 25640, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 25672, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 25708, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 25738, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 25772, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 25803, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 25838, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 25870, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 25901, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 25936, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 25968, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26004, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26033, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26066, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26096, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26130, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26169, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26202, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26242, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26276, 0x00008578 }, /* GL_PREVIOUS */ + { 26288, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26304, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26320, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26337, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26358, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26379, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26412, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26444, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 26467, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 26490, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 26520, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 26549, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 26577, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 26599, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 26627, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 26655, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 26677, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 26698, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 26738, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 26777, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 26807, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 26842, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 26875, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 26909, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 26948, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 26987, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27009, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27035, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27059, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27082, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27104, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27125, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27146, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27173, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27205, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27237, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27272, 0x00001701 }, /* GL_PROJECTION */ + { 27286, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27307, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27333, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 27357, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27378, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27397, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27420, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 27459, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 27497, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 27517, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 27547, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 27571, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 27591, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 27621, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 27645, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 27665, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 27698, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 27724, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 27754, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 27785, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 27815, 0x00002003 }, /* GL_Q */ + { 27820, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 27845, 0x00000007 }, /* GL_QUADS */ + { 27854, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 27902, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 27919, 0x00000008 }, /* GL_QUAD_STRIP */ + { 27933, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 27955, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 27981, 0x00008866 }, /* GL_QUERY_RESULT */ + { 27997, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28017, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28043, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28073, 0x00002002 }, /* GL_R */ + { 28078, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 28090, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 28123, 0x00000C02 }, /* GL_READ_BUFFER */ + { 28138, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 28158, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 28190, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 28214, 0x000088B8 }, /* GL_READ_ONLY */ + { 28227, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 28244, 0x000088BA }, /* GL_READ_WRITE */ + { 28258, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 28276, 0x00001903 }, /* GL_RED */ + { 28283, 0x00008016 }, /* GL_REDUCE */ + { 28293, 0x00008016 }, /* GL_REDUCE_EXT */ + { 28307, 0x00000D15 }, /* GL_RED_BIAS */ + { 28319, 0x00000D52 }, /* GL_RED_BITS */ + { 28331, 0x00000D14 }, /* GL_RED_SCALE */ + { 28344, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 28362, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 28384, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 28405, 0x00001C00 }, /* GL_RENDER */ + { 28415, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 28431, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 28458, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 28486, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 28512, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 28539, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 28559, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 28586, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 28609, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 28636, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 28668, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 28704, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 28729, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 28753, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 28782, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 28804, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 28830, 0x00001F01 }, /* GL_RENDERER */ + { 28842, 0x00000C40 }, /* GL_RENDER_MODE */ + { 28857, 0x00002901 }, /* GL_REPEAT */ + { 28867, 0x00001E01 }, /* GL_REPLACE */ + { 28878, 0x00008062 }, /* GL_REPLACE_EXT */ + { 28893, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 28916, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 28934, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 28956, 0x00000102 }, /* GL_RETURN */ + { 28966, 0x00001907 }, /* GL_RGB */ + { 28973, 0x00008052 }, /* GL_RGB10 */ + { 28982, 0x00008059 }, /* GL_RGB10_A2 */ + { 28994, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 29010, 0x00008052 }, /* GL_RGB10_EXT */ + { 29023, 0x00008053 }, /* GL_RGB12 */ + { 29032, 0x00008053 }, /* GL_RGB12_EXT */ + { 29045, 0x00008054 }, /* GL_RGB16 */ + { 29054, 0x00008054 }, /* GL_RGB16_EXT */ + { 29067, 0x0000804E }, /* GL_RGB2_EXT */ + { 29079, 0x0000804F }, /* GL_RGB4 */ + { 29087, 0x0000804F }, /* GL_RGB4_EXT */ + { 29099, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 29112, 0x00008050 }, /* GL_RGB5 */ + { 29120, 0x00008057 }, /* GL_RGB5_A1 */ + { 29131, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 29146, 0x00008050 }, /* GL_RGB5_EXT */ + { 29158, 0x00008051 }, /* GL_RGB8 */ + { 29166, 0x00008051 }, /* GL_RGB8_EXT */ + { 29178, 0x00001908 }, /* GL_RGBA */ + { 29186, 0x0000805A }, /* GL_RGBA12 */ + { 29196, 0x0000805A }, /* GL_RGBA12_EXT */ + { 29210, 0x0000805B }, /* GL_RGBA16 */ + { 29220, 0x0000805B }, /* GL_RGBA16_EXT */ + { 29234, 0x00008055 }, /* GL_RGBA2 */ + { 29243, 0x00008055 }, /* GL_RGBA2_EXT */ + { 29256, 0x00008056 }, /* GL_RGBA4 */ + { 29265, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 29284, 0x00008056 }, /* GL_RGBA4_EXT */ + { 29297, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 29311, 0x00008058 }, /* GL_RGBA8 */ + { 29320, 0x00008058 }, /* GL_RGBA8_EXT */ + { 29333, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 29348, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 29366, 0x00000C31 }, /* GL_RGBA_MODE */ + { 29379, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 29392, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 29406, 0x000083A0 }, /* GL_RGB_S3TC */ + { 29418, 0x00008573 }, /* GL_RGB_SCALE */ + { 29431, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 29448, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 29465, 0x00000407 }, /* GL_RIGHT */ + { 29474, 0x00002000 }, /* GL_S */ + { 29479, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 29493, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 29514, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 29528, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 29549, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 29563, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 29579, 0x000080A9 }, /* GL_SAMPLES */ + { 29590, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 29606, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 29621, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 29639, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 29661, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 29689, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 29721, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 29744, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 29771, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 29789, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 29812, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 29834, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 29853, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 29876, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 29902, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 29932, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 29957, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 29986, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 30001, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 30016, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 30032, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 30057, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 30097, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 30141, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 30174, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 30204, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 30236, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 30266, 0x00001C02 }, /* GL_SELECT */ + { 30276, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 30304, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 30329, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 30345, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 30372, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 30403, 0x0000150F }, /* GL_SET */ + { 30410, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 30431, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 30455, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 30470, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 30485, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 30513, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 30536, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 30566, 0x00001601 }, /* GL_SHININESS */ + { 30579, 0x00001402 }, /* GL_SHORT */ + { 30588, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 30609, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 30625, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 30645, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 30664, 0x00008C46 }, /* GL_SLUMINANCE */ + { 30678, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 30693, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 30715, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 30735, 0x00001D01 }, /* GL_SMOOTH */ + { 30745, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 30778, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 30805, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 30838, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 30865, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 30882, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 30903, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 30924, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 30939, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 30958, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 30977, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 30994, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 31015, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 31036, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 31051, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 31070, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 31089, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 31106, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 31127, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 31148, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 31163, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 31182, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 31201, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 31221, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 31239, 0x00001202 }, /* GL_SPECULAR */ + { 31251, 0x00002402 }, /* GL_SPHERE_MAP */ + { 31265, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 31280, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 31298, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 31315, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 31329, 0x00008580 }, /* GL_SRC0_RGB */ + { 31341, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 31355, 0x00008581 }, /* GL_SRC1_RGB */ + { 31367, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 31381, 0x00008582 }, /* GL_SRC2_RGB */ + { 31393, 0x00000302 }, /* GL_SRC_ALPHA */ + { 31406, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 31428, 0x00000300 }, /* GL_SRC_COLOR */ + { 31441, 0x00008C40 }, /* GL_SRGB */ + { 31449, 0x00008C41 }, /* GL_SRGB8 */ + { 31458, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 31474, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 31488, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 31506, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 31525, 0x000088E6 }, /* GL_STATIC_COPY */ + { 31540, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 31559, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 31574, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 31593, 0x000088E5 }, /* GL_STATIC_READ */ + { 31608, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 31627, 0x00001802 }, /* GL_STENCIL */ + { 31638, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 31660, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 31686, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 31707, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 31732, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 31753, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 31778, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 31810, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 31846, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 31878, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 31914, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 31934, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 31961, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 31987, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 32003, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 32025, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 32048, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 32064, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 32080, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 32097, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 32120, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 32142, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 32164, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 32186, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 32207, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 32234, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 32261, 0x00000B97 }, /* GL_STENCIL_REF */ + { 32276, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 32292, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 32321, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 32343, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 32364, 0x00000C33 }, /* GL_STEREO */ + { 32374, 0x000088E2 }, /* GL_STREAM_COPY */ + { 32389, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 32408, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 32423, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 32442, 0x000088E1 }, /* GL_STREAM_READ */ + { 32457, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 32476, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 32493, 0x000084E7 }, /* GL_SUBTRACT */ + { 32505, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 32521, 0x00002001 }, /* GL_T */ + { 32526, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 32541, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 32560, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 32576, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 32591, 0x00002A27 }, /* GL_T2F_V3F */ + { 32602, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 32621, 0x00002A28 }, /* GL_T4F_V4F */ + { 32632, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 32655, 0x00001702 }, /* GL_TEXTURE */ + { 32666, 0x000084C0 }, /* GL_TEXTURE0 */ + { 32678, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 32694, 0x000084C1 }, /* GL_TEXTURE1 */ + { 32706, 0x000084CA }, /* GL_TEXTURE10 */ + { 32719, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 32736, 0x000084CB }, /* GL_TEXTURE11 */ + { 32749, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 32766, 0x000084CC }, /* GL_TEXTURE12 */ + { 32779, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 32796, 0x000084CD }, /* GL_TEXTURE13 */ + { 32809, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 32826, 0x000084CE }, /* GL_TEXTURE14 */ + { 32839, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 32856, 0x000084CF }, /* GL_TEXTURE15 */ + { 32869, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 32886, 0x000084D0 }, /* GL_TEXTURE16 */ + { 32899, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 32916, 0x000084D1 }, /* GL_TEXTURE17 */ + { 32929, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 32946, 0x000084D2 }, /* GL_TEXTURE18 */ + { 32959, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 32976, 0x000084D3 }, /* GL_TEXTURE19 */ + { 32989, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 33006, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 33022, 0x000084C2 }, /* GL_TEXTURE2 */ + { 33034, 0x000084D4 }, /* GL_TEXTURE20 */ + { 33047, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 33064, 0x000084D5 }, /* GL_TEXTURE21 */ + { 33077, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 33094, 0x000084D6 }, /* GL_TEXTURE22 */ + { 33107, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 33124, 0x000084D7 }, /* GL_TEXTURE23 */ + { 33137, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 33154, 0x000084D8 }, /* GL_TEXTURE24 */ + { 33167, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 33184, 0x000084D9 }, /* GL_TEXTURE25 */ + { 33197, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 33214, 0x000084DA }, /* GL_TEXTURE26 */ + { 33227, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 33244, 0x000084DB }, /* GL_TEXTURE27 */ + { 33257, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 33274, 0x000084DC }, /* GL_TEXTURE28 */ + { 33287, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 33304, 0x000084DD }, /* GL_TEXTURE29 */ + { 33317, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 33334, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 33350, 0x000084C3 }, /* GL_TEXTURE3 */ + { 33362, 0x000084DE }, /* GL_TEXTURE30 */ + { 33375, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 33392, 0x000084DF }, /* GL_TEXTURE31 */ + { 33405, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 33422, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 33438, 0x000084C4 }, /* GL_TEXTURE4 */ + { 33450, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 33466, 0x000084C5 }, /* GL_TEXTURE5 */ + { 33478, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 33494, 0x000084C6 }, /* GL_TEXTURE6 */ + { 33506, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 33522, 0x000084C7 }, /* GL_TEXTURE7 */ + { 33534, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 33550, 0x000084C8 }, /* GL_TEXTURE8 */ + { 33562, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 33578, 0x000084C9 }, /* GL_TEXTURE9 */ + { 33590, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 33606, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 33620, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 33644, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 33658, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 33682, 0x0000806F }, /* GL_TEXTURE_3D */ + { 33696, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 33718, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 33744, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 33766, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 33788, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 33820, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 33842, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 33874, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 33896, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 33924, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 33956, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 33989, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 34021, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 34036, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 34057, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 34082, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 34100, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 34124, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 34155, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 34185, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 34215, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 34250, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 34281, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 34319, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 34346, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 34378, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 34412, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 34436, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 34464, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 34488, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 34516, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 34549, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 34573, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 34595, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 34617, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 34643, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 34677, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 34710, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 34747, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 34775, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 34807, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 34830, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 34868, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 34910, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 34941, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 34969, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 34999, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 35027, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 35047, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 35071, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 35102, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 35137, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 35168, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 35203, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 35234, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 35269, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 35300, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 35335, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 35366, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 35401, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 35432, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 35467, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 35484, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 35506, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 35532, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 35547, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 35568, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 35588, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 35614, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 35634, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 35651, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 35668, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 35685, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 35702, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 35727, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 35749, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 35775, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 35793, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 35819, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 35845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 35875, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 35902, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 35927, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 35947, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 35971, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 35998, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 36025, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 36052, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 36078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 36108, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 36130, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 36148, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 36178, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 36206, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 36234, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 36262, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 36283, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 36302, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 36324, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 36343, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 36363, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 36388, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 36412, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 36432, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 36456, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 36476, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 36499, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 36523, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 36548, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 36582, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 36599, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 36617, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 36635, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 36653, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 36673, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 36692, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 36721, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 36738, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 36764, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 36794, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 36826, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 36856, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 36890, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 36906, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 36937, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 36972, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 37000, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 37032, 0x00000004 }, /* GL_TRIANGLES */ + { 37045, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 37061, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 37082, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 37100, 0x00000001 }, /* GL_TRUE */ + { 37108, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 37128, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 37151, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 37171, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 37192, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 37214, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 37236, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 37256, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 37277, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 37294, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 37321, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 37344, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 37360, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 37387, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 37408, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 37432, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 37463, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 37487, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 37515, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 37538, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 37556, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 37586, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 37612, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 37642, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 37668, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 37692, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 37720, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 37748, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 37775, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 37807, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 37838, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 37852, 0x00002A20 }, /* GL_V2F */ + { 37859, 0x00002A21 }, /* GL_V3F */ + { 37866, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 37885, 0x00001F00 }, /* GL_VENDOR */ + { 37895, 0x00001F02 }, /* GL_VERSION */ + { 37906, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 37922, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 37946, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 37976, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 38007, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 38042, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 38066, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 38087, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 38110, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 38131, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 38158, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 38186, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 38214, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 38242, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 38270, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 38298, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 38326, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 38353, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 38380, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 38407, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 38434, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 38461, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 38488, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 38515, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 38542, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 38569, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 38607, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 38649, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 38680, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 38715, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 38749, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 38787, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 38818, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 38853, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 38881, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 38913, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 38943, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 38977, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 39005, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 39037, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 39057, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 39079, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 39108, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 39129, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 39158, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 39191, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 39223, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 39250, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 39281, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 39311, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 39328, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 39349, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 39376, 0x00000BA2 }, /* GL_VIEWPORT */ + { 39388, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 39404, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 39424, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 39455, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 39490, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 39518, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 39543, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 39570, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 39595, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 39619, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 39638, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 39652, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 39670, 0x00001506 }, /* GL_XOR */ + { 39677, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 39696, 0x00008757 }, /* GL_YCBCR_MESA */ + { 39710, 0x00000000 }, /* GL_ZERO */ + { 39718, 0x00000D16 }, /* GL_ZOOM_X */ + { 39728, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1319] = +static const unsigned reduced_enums[1325] = { - 469, /* GL_FALSE */ - 683, /* GL_LINES */ - 685, /* GL_LINE_LOOP */ - 692, /* GL_LINE_STRIP */ - 1709, /* GL_TRIANGLES */ - 1712, /* GL_TRIANGLE_STRIP */ - 1710, /* GL_TRIANGLE_FAN */ - 1254, /* GL_QUADS */ - 1256, /* GL_QUAD_STRIP */ - 1142, /* GL_POLYGON */ - 1154, /* GL_POLYGON_STIPPLE_BIT */ - 1103, /* GL_PIXEL_MODE_BIT */ - 670, /* GL_LIGHTING_BIT */ - 497, /* GL_FOG_BIT */ + 471, /* GL_FALSE */ + 687, /* GL_LINES */ + 689, /* GL_LINE_LOOP */ + 696, /* GL_LINE_STRIP */ + 1721, /* GL_TRIANGLES */ + 1724, /* GL_TRIANGLE_STRIP */ + 1722, /* GL_TRIANGLE_FAN */ + 1265, /* GL_QUADS */ + 1268, /* GL_QUAD_STRIP */ + 1152, /* GL_POLYGON */ + 1164, /* GL_POLYGON_STIPPLE_BIT */ + 1113, /* GL_PIXEL_MODE_BIT */ + 674, /* GL_LIGHTING_BIT */ + 500, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 702, /* GL_LOAD */ - 1308, /* GL_RETURN */ - 976, /* GL_MULT */ + 706, /* GL_LOAD */ + 1320, /* GL_RETURN */ + 986, /* GL_MULT */ 23, /* GL_ADD */ - 992, /* GL_NEVER */ - 660, /* GL_LESS */ - 459, /* GL_EQUAL */ - 659, /* GL_LEQUAL */ - 583, /* GL_GREATER */ - 1007, /* GL_NOTEQUAL */ - 582, /* GL_GEQUAL */ + 1002, /* GL_NEVER */ + 664, /* GL_LESS */ + 461, /* GL_EQUAL */ + 663, /* GL_LEQUAL */ + 586, /* GL_GREATER */ + 1017, /* GL_NOTEQUAL */ + 585, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1448, /* GL_SRC_COLOR */ - 1036, /* GL_ONE_MINUS_SRC_COLOR */ - 1446, /* GL_SRC_ALPHA */ - 1035, /* GL_ONE_MINUS_SRC_ALPHA */ - 438, /* GL_DST_ALPHA */ - 1033, /* GL_ONE_MINUS_DST_ALPHA */ - 439, /* GL_DST_COLOR */ - 1034, /* GL_ONE_MINUS_DST_COLOR */ - 1447, /* GL_SRC_ALPHA_SATURATE */ - 570, /* GL_FRONT_LEFT */ - 571, /* GL_FRONT_RIGHT */ + 1460, /* GL_SRC_COLOR */ + 1046, /* GL_ONE_MINUS_SRC_COLOR */ + 1458, /* GL_SRC_ALPHA */ + 1045, /* GL_ONE_MINUS_SRC_ALPHA */ + 440, /* GL_DST_ALPHA */ + 1043, /* GL_ONE_MINUS_DST_ALPHA */ + 441, /* GL_DST_COLOR */ + 1044, /* GL_ONE_MINUS_DST_COLOR */ + 1459, /* GL_SRC_ALPHA_SATURATE */ + 573, /* GL_FRONT_LEFT */ + 574, /* GL_FRONT_RIGHT */ 68, /* GL_BACK_LEFT */ 69, /* GL_BACK_RIGHT */ - 567, /* GL_FRONT */ + 570, /* GL_FRONT */ 67, /* GL_BACK */ - 658, /* GL_LEFT */ - 1350, /* GL_RIGHT */ - 568, /* GL_FRONT_AND_BACK */ + 662, /* GL_LEFT */ + 1362, /* GL_RIGHT */ + 571, /* GL_FRONT_AND_BACK */ 62, /* GL_AUX0 */ 63, /* GL_AUX1 */ 64, /* GL_AUX2 */ 65, /* GL_AUX3 */ - 649, /* GL_INVALID_ENUM */ - 653, /* GL_INVALID_VALUE */ - 652, /* GL_INVALID_OPERATION */ - 1453, /* GL_STACK_OVERFLOW */ - 1454, /* GL_STACK_UNDERFLOW */ - 1061, /* GL_OUT_OF_MEMORY */ - 650, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 652, /* GL_INVALID_ENUM */ + 656, /* GL_INVALID_VALUE */ + 655, /* GL_INVALID_OPERATION */ + 1465, /* GL_STACK_OVERFLOW */ + 1466, /* GL_STACK_UNDERFLOW */ + 1071, /* GL_OUT_OF_MEMORY */ + 653, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1081, /* GL_PASS_THROUGH_TOKEN */ - 1141, /* GL_POINT_TOKEN */ - 693, /* GL_LINE_TOKEN */ - 1155, /* GL_POLYGON_TOKEN */ + 1091, /* GL_PASS_THROUGH_TOKEN */ + 1151, /* GL_POINT_TOKEN */ + 697, /* GL_LINE_TOKEN */ + 1165, /* GL_POLYGON_TOKEN */ 73, /* GL_BITMAP_TOKEN */ - 437, /* GL_DRAW_PIXEL_TOKEN */ + 439, /* GL_DRAW_PIXEL_TOKEN */ 297, /* GL_COPY_PIXEL_TOKEN */ - 686, /* GL_LINE_RESET_TOKEN */ - 462, /* GL_EXP */ - 463, /* GL_EXP2 */ - 331, /* GL_CW */ + 690, /* GL_LINE_RESET_TOKEN */ + 464, /* GL_EXP */ + 465, /* GL_EXP2 */ + 333, /* GL_CW */ 122, /* GL_CCW */ 143, /* GL_COEFF */ - 1058, /* GL_ORDER */ - 375, /* GL_DOMAIN */ - 305, /* GL_CURRENT_COLOR */ - 308, /* GL_CURRENT_INDEX */ - 314, /* GL_CURRENT_NORMAL */ - 327, /* GL_CURRENT_TEXTURE_COORDS */ - 319, /* GL_CURRENT_RASTER_COLOR */ - 321, /* GL_CURRENT_RASTER_INDEX */ - 325, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 322, /* GL_CURRENT_RASTER_POSITION */ - 323, /* GL_CURRENT_RASTER_POSITION_VALID */ - 320, /* GL_CURRENT_RASTER_DISTANCE */ - 1134, /* GL_POINT_SMOOTH */ - 1123, /* GL_POINT_SIZE */ - 1133, /* GL_POINT_SIZE_RANGE */ - 1124, /* GL_POINT_SIZE_GRANULARITY */ - 687, /* GL_LINE_SMOOTH */ - 694, /* GL_LINE_WIDTH */ - 696, /* GL_LINE_WIDTH_RANGE */ - 695, /* GL_LINE_WIDTH_GRANULARITY */ - 689, /* GL_LINE_STIPPLE */ - 690, /* GL_LINE_STIPPLE_PATTERN */ - 691, /* GL_LINE_STIPPLE_REPEAT */ - 701, /* GL_LIST_MODE */ - 860, /* GL_MAX_LIST_NESTING */ - 698, /* GL_LIST_BASE */ - 700, /* GL_LIST_INDEX */ - 1144, /* GL_POLYGON_MODE */ - 1151, /* GL_POLYGON_SMOOTH */ - 1153, /* GL_POLYGON_STIPPLE */ - 448, /* GL_EDGE_FLAG */ - 298, /* GL_CULL_FACE */ - 299, /* GL_CULL_FACE_MODE */ - 569, /* GL_FRONT_FACE */ - 669, /* GL_LIGHTING */ - 674, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 675, /* GL_LIGHT_MODEL_TWO_SIDE */ - 671, /* GL_LIGHT_MODEL_AMBIENT */ - 1396, /* GL_SHADE_MODEL */ + 1068, /* GL_ORDER */ + 377, /* GL_DOMAIN */ + 307, /* GL_CURRENT_COLOR */ + 310, /* GL_CURRENT_INDEX */ + 316, /* GL_CURRENT_NORMAL */ + 329, /* GL_CURRENT_TEXTURE_COORDS */ + 321, /* GL_CURRENT_RASTER_COLOR */ + 323, /* GL_CURRENT_RASTER_INDEX */ + 327, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 324, /* GL_CURRENT_RASTER_POSITION */ + 325, /* GL_CURRENT_RASTER_POSITION_VALID */ + 322, /* GL_CURRENT_RASTER_DISTANCE */ + 1144, /* GL_POINT_SMOOTH */ + 1133, /* GL_POINT_SIZE */ + 1143, /* GL_POINT_SIZE_RANGE */ + 1134, /* GL_POINT_SIZE_GRANULARITY */ + 691, /* GL_LINE_SMOOTH */ + 698, /* GL_LINE_WIDTH */ + 700, /* GL_LINE_WIDTH_RANGE */ + 699, /* GL_LINE_WIDTH_GRANULARITY */ + 693, /* GL_LINE_STIPPLE */ + 694, /* GL_LINE_STIPPLE_PATTERN */ + 695, /* GL_LINE_STIPPLE_REPEAT */ + 705, /* GL_LIST_MODE */ + 870, /* GL_MAX_LIST_NESTING */ + 702, /* GL_LIST_BASE */ + 704, /* GL_LIST_INDEX */ + 1154, /* GL_POLYGON_MODE */ + 1161, /* GL_POLYGON_SMOOTH */ + 1163, /* GL_POLYGON_STIPPLE */ + 450, /* GL_EDGE_FLAG */ + 300, /* GL_CULL_FACE */ + 301, /* GL_CULL_FACE_MODE */ + 572, /* GL_FRONT_FACE */ + 673, /* GL_LIGHTING */ + 678, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 679, /* GL_LIGHT_MODEL_TWO_SIDE */ + 675, /* GL_LIGHT_MODEL_AMBIENT */ + 1408, /* GL_SHADE_MODEL */ 190, /* GL_COLOR_MATERIAL_FACE */ 191, /* GL_COLOR_MATERIAL_PARAMETER */ 189, /* GL_COLOR_MATERIAL */ - 496, /* GL_FOG */ - 518, /* GL_FOG_INDEX */ - 514, /* GL_FOG_DENSITY */ - 522, /* GL_FOG_START */ - 516, /* GL_FOG_END */ - 519, /* GL_FOG_MODE */ - 498, /* GL_FOG_COLOR */ - 362, /* GL_DEPTH_RANGE */ - 369, /* GL_DEPTH_TEST */ - 372, /* GL_DEPTH_WRITEMASK */ - 350, /* GL_DEPTH_CLEAR_VALUE */ - 361, /* GL_DEPTH_FUNC */ + 499, /* GL_FOG */ + 521, /* GL_FOG_INDEX */ + 517, /* GL_FOG_DENSITY */ + 525, /* GL_FOG_START */ + 519, /* GL_FOG_END */ + 522, /* GL_FOG_MODE */ + 501, /* GL_FOG_COLOR */ + 364, /* GL_DEPTH_RANGE */ + 371, /* GL_DEPTH_TEST */ + 374, /* GL_DEPTH_WRITEMASK */ + 352, /* GL_DEPTH_CLEAR_VALUE */ + 363, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1489, /* GL_STENCIL_TEST */ - 1477, /* GL_STENCIL_CLEAR_VALUE */ - 1479, /* GL_STENCIL_FUNC */ - 1491, /* GL_STENCIL_VALUE_MASK */ - 1478, /* GL_STENCIL_FAIL */ - 1486, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1487, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1488, /* GL_STENCIL_REF */ - 1492, /* GL_STENCIL_WRITEMASK */ - 829, /* GL_MATRIX_MODE */ - 997, /* GL_NORMALIZE */ - 1801, /* GL_VIEWPORT */ - 971, /* GL_MODELVIEW_STACK_DEPTH */ - 1234, /* GL_PROJECTION_STACK_DEPTH */ - 1687, /* GL_TEXTURE_STACK_DEPTH */ - 969, /* GL_MODELVIEW_MATRIX */ - 1233, /* GL_PROJECTION_MATRIX */ - 1672, /* GL_TEXTURE_MATRIX */ + 1501, /* GL_STENCIL_TEST */ + 1489, /* GL_STENCIL_CLEAR_VALUE */ + 1491, /* GL_STENCIL_FUNC */ + 1503, /* GL_STENCIL_VALUE_MASK */ + 1490, /* GL_STENCIL_FAIL */ + 1498, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1499, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1500, /* GL_STENCIL_REF */ + 1504, /* GL_STENCIL_WRITEMASK */ + 839, /* GL_MATRIX_MODE */ + 1007, /* GL_NORMALIZE */ + 1814, /* GL_VIEWPORT */ + 981, /* GL_MODELVIEW_STACK_DEPTH */ + 1244, /* GL_PROJECTION_STACK_DEPTH */ + 1699, /* GL_TEXTURE_STACK_DEPTH */ + 979, /* GL_MODELVIEW_MATRIX */ + 1243, /* GL_PROJECTION_MATRIX */ + 1684, /* GL_TEXTURE_MATRIX */ 60, /* GL_ATTRIB_STACK_DEPTH */ 133, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 374, /* GL_DITHER */ + 376, /* GL_DITHER */ 77, /* GL_BLEND_DST */ 86, /* GL_BLEND_SRC */ 74, /* GL_BLEND */ - 704, /* GL_LOGIC_OP_MODE */ - 623, /* GL_INDEX_LOGIC_OP */ + 708, /* GL_LOGIC_OP_MODE */ + 626, /* GL_INDEX_LOGIC_OP */ 188, /* GL_COLOR_LOGIC_OP */ 66, /* GL_AUX_BUFFERS */ - 385, /* GL_DRAW_BUFFER */ - 1266, /* GL_READ_BUFFER */ - 1377, /* GL_SCISSOR_BOX */ - 1378, /* GL_SCISSOR_TEST */ - 622, /* GL_INDEX_CLEAR_VALUE */ - 627, /* GL_INDEX_WRITEMASK */ + 387, /* GL_DRAW_BUFFER */ + 1278, /* GL_READ_BUFFER */ + 1389, /* GL_SCISSOR_BOX */ + 1390, /* GL_SCISSOR_TEST */ + 625, /* GL_INDEX_CLEAR_VALUE */ + 630, /* GL_INDEX_WRITEMASK */ 185, /* GL_COLOR_CLEAR_VALUE */ 227, /* GL_COLOR_WRITEMASK */ - 624, /* GL_INDEX_MODE */ - 1343, /* GL_RGBA_MODE */ - 384, /* GL_DOUBLEBUFFER */ - 1493, /* GL_STEREO */ - 1301, /* GL_RENDER_MODE */ - 1082, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1135, /* GL_POINT_SMOOTH_HINT */ - 688, /* GL_LINE_SMOOTH_HINT */ - 1152, /* GL_POLYGON_SMOOTH_HINT */ - 517, /* GL_FOG_HINT */ - 1653, /* GL_TEXTURE_GEN_S */ - 1654, /* GL_TEXTURE_GEN_T */ - 1652, /* GL_TEXTURE_GEN_R */ - 1651, /* GL_TEXTURE_GEN_Q */ - 1095, /* GL_PIXEL_MAP_I_TO_I */ - 1101, /* GL_PIXEL_MAP_S_TO_S */ - 1097, /* GL_PIXEL_MAP_I_TO_R */ - 1093, /* GL_PIXEL_MAP_I_TO_G */ - 1091, /* GL_PIXEL_MAP_I_TO_B */ - 1089, /* GL_PIXEL_MAP_I_TO_A */ - 1099, /* GL_PIXEL_MAP_R_TO_R */ - 1087, /* GL_PIXEL_MAP_G_TO_G */ - 1085, /* GL_PIXEL_MAP_B_TO_B */ - 1083, /* GL_PIXEL_MAP_A_TO_A */ - 1096, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1102, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1098, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1094, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1092, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1090, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1100, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1088, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1086, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1084, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1721, /* GL_UNPACK_SWAP_BYTES */ - 1716, /* GL_UNPACK_LSB_FIRST */ - 1717, /* GL_UNPACK_ROW_LENGTH */ - 1720, /* GL_UNPACK_SKIP_ROWS */ - 1719, /* GL_UNPACK_SKIP_PIXELS */ - 1714, /* GL_UNPACK_ALIGNMENT */ - 1070, /* GL_PACK_SWAP_BYTES */ - 1065, /* GL_PACK_LSB_FIRST */ - 1066, /* GL_PACK_ROW_LENGTH */ - 1069, /* GL_PACK_SKIP_ROWS */ - 1068, /* GL_PACK_SKIP_PIXELS */ - 1062, /* GL_PACK_ALIGNMENT */ - 782, /* GL_MAP_COLOR */ - 783, /* GL_MAP_STENCIL */ - 626, /* GL_INDEX_SHIFT */ - 625, /* GL_INDEX_OFFSET */ - 1279, /* GL_RED_SCALE */ - 1277, /* GL_RED_BIAS */ - 1818, /* GL_ZOOM_X */ - 1819, /* GL_ZOOM_Y */ - 587, /* GL_GREEN_SCALE */ - 585, /* GL_GREEN_BIAS */ + 627, /* GL_INDEX_MODE */ + 1355, /* GL_RGBA_MODE */ + 386, /* GL_DOUBLEBUFFER */ + 1505, /* GL_STEREO */ + 1313, /* GL_RENDER_MODE */ + 1092, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1145, /* GL_POINT_SMOOTH_HINT */ + 692, /* GL_LINE_SMOOTH_HINT */ + 1162, /* GL_POLYGON_SMOOTH_HINT */ + 520, /* GL_FOG_HINT */ + 1665, /* GL_TEXTURE_GEN_S */ + 1666, /* GL_TEXTURE_GEN_T */ + 1664, /* GL_TEXTURE_GEN_R */ + 1663, /* GL_TEXTURE_GEN_Q */ + 1105, /* GL_PIXEL_MAP_I_TO_I */ + 1111, /* GL_PIXEL_MAP_S_TO_S */ + 1107, /* GL_PIXEL_MAP_I_TO_R */ + 1103, /* GL_PIXEL_MAP_I_TO_G */ + 1101, /* GL_PIXEL_MAP_I_TO_B */ + 1099, /* GL_PIXEL_MAP_I_TO_A */ + 1109, /* GL_PIXEL_MAP_R_TO_R */ + 1097, /* GL_PIXEL_MAP_G_TO_G */ + 1095, /* GL_PIXEL_MAP_B_TO_B */ + 1093, /* GL_PIXEL_MAP_A_TO_A */ + 1106, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1112, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1108, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1104, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1102, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1100, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1110, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1098, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1096, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1094, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1733, /* GL_UNPACK_SWAP_BYTES */ + 1728, /* GL_UNPACK_LSB_FIRST */ + 1729, /* GL_UNPACK_ROW_LENGTH */ + 1732, /* GL_UNPACK_SKIP_ROWS */ + 1731, /* GL_UNPACK_SKIP_PIXELS */ + 1726, /* GL_UNPACK_ALIGNMENT */ + 1080, /* GL_PACK_SWAP_BYTES */ + 1075, /* GL_PACK_LSB_FIRST */ + 1076, /* GL_PACK_ROW_LENGTH */ + 1079, /* GL_PACK_SKIP_ROWS */ + 1078, /* GL_PACK_SKIP_PIXELS */ + 1072, /* GL_PACK_ALIGNMENT */ + 786, /* GL_MAP_COLOR */ + 791, /* GL_MAP_STENCIL */ + 629, /* GL_INDEX_SHIFT */ + 628, /* GL_INDEX_OFFSET */ + 1291, /* GL_RED_SCALE */ + 1289, /* GL_RED_BIAS */ + 1831, /* GL_ZOOM_X */ + 1832, /* GL_ZOOM_Y */ + 590, /* GL_GREEN_SCALE */ + 588, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ 90, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 363, /* GL_DEPTH_SCALE */ - 344, /* GL_DEPTH_BIAS */ - 855, /* GL_MAX_EVAL_ORDER */ - 859, /* GL_MAX_LIGHTS */ - 838, /* GL_MAX_CLIP_PLANES */ - 904, /* GL_MAX_TEXTURE_SIZE */ - 865, /* GL_MAX_PIXEL_MAP_TABLE */ - 834, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 862, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 863, /* GL_MAX_NAME_STACK_DEPTH */ - 891, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 905, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 919, /* GL_MAX_VIEWPORT_DIMS */ - 835, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1500, /* GL_SUBPIXEL_BITS */ - 621, /* GL_INDEX_BITS */ - 1278, /* GL_RED_BITS */ - 586, /* GL_GREEN_BITS */ + 365, /* GL_DEPTH_SCALE */ + 346, /* GL_DEPTH_BIAS */ + 865, /* GL_MAX_EVAL_ORDER */ + 869, /* GL_MAX_LIGHTS */ + 848, /* GL_MAX_CLIP_PLANES */ + 914, /* GL_MAX_TEXTURE_SIZE */ + 875, /* GL_MAX_PIXEL_MAP_TABLE */ + 844, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 872, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 873, /* GL_MAX_NAME_STACK_DEPTH */ + 901, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 915, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 929, /* GL_MAX_VIEWPORT_DIMS */ + 845, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1512, /* GL_SUBPIXEL_BITS */ + 624, /* GL_INDEX_BITS */ + 1290, /* GL_RED_BITS */ + 589, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 345, /* GL_DEPTH_BITS */ - 1475, /* GL_STENCIL_BITS */ + 347, /* GL_DEPTH_BITS */ + 1487, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 985, /* GL_NAME_STACK_DEPTH */ + 995, /* GL_NAME_STACK_DEPTH */ 61, /* GL_AUTO_NORMAL */ - 728, /* GL_MAP1_COLOR_4 */ - 731, /* GL_MAP1_INDEX */ - 732, /* GL_MAP1_NORMAL */ - 733, /* GL_MAP1_TEXTURE_COORD_1 */ - 734, /* GL_MAP1_TEXTURE_COORD_2 */ - 735, /* GL_MAP1_TEXTURE_COORD_3 */ - 736, /* GL_MAP1_TEXTURE_COORD_4 */ - 737, /* GL_MAP1_VERTEX_3 */ - 738, /* GL_MAP1_VERTEX_4 */ - 755, /* GL_MAP2_COLOR_4 */ - 758, /* GL_MAP2_INDEX */ - 759, /* GL_MAP2_NORMAL */ - 760, /* GL_MAP2_TEXTURE_COORD_1 */ - 761, /* GL_MAP2_TEXTURE_COORD_2 */ - 762, /* GL_MAP2_TEXTURE_COORD_3 */ - 763, /* GL_MAP2_TEXTURE_COORD_4 */ - 764, /* GL_MAP2_VERTEX_3 */ - 765, /* GL_MAP2_VERTEX_4 */ - 729, /* GL_MAP1_GRID_DOMAIN */ - 730, /* GL_MAP1_GRID_SEGMENTS */ - 756, /* GL_MAP2_GRID_DOMAIN */ - 757, /* GL_MAP2_GRID_SEGMENTS */ - 1577, /* GL_TEXTURE_1D */ - 1579, /* GL_TEXTURE_2D */ - 472, /* GL_FEEDBACK_BUFFER_POINTER */ - 473, /* GL_FEEDBACK_BUFFER_SIZE */ - 474, /* GL_FEEDBACK_BUFFER_TYPE */ - 1387, /* GL_SELECTION_BUFFER_POINTER */ - 1388, /* GL_SELECTION_BUFFER_SIZE */ - 1691, /* GL_TEXTURE_WIDTH */ - 1658, /* GL_TEXTURE_HEIGHT */ - 1614, /* GL_TEXTURE_COMPONENTS */ - 1598, /* GL_TEXTURE_BORDER_COLOR */ - 1597, /* GL_TEXTURE_BORDER */ - 376, /* GL_DONT_CARE */ - 470, /* GL_FASTEST */ - 993, /* GL_NICEST */ + 732, /* GL_MAP1_COLOR_4 */ + 735, /* GL_MAP1_INDEX */ + 736, /* GL_MAP1_NORMAL */ + 737, /* GL_MAP1_TEXTURE_COORD_1 */ + 738, /* GL_MAP1_TEXTURE_COORD_2 */ + 739, /* GL_MAP1_TEXTURE_COORD_3 */ + 740, /* GL_MAP1_TEXTURE_COORD_4 */ + 741, /* GL_MAP1_VERTEX_3 */ + 742, /* GL_MAP1_VERTEX_4 */ + 759, /* GL_MAP2_COLOR_4 */ + 762, /* GL_MAP2_INDEX */ + 763, /* GL_MAP2_NORMAL */ + 764, /* GL_MAP2_TEXTURE_COORD_1 */ + 765, /* GL_MAP2_TEXTURE_COORD_2 */ + 766, /* GL_MAP2_TEXTURE_COORD_3 */ + 767, /* GL_MAP2_TEXTURE_COORD_4 */ + 768, /* GL_MAP2_VERTEX_3 */ + 769, /* GL_MAP2_VERTEX_4 */ + 733, /* GL_MAP1_GRID_DOMAIN */ + 734, /* GL_MAP1_GRID_SEGMENTS */ + 760, /* GL_MAP2_GRID_DOMAIN */ + 761, /* GL_MAP2_GRID_SEGMENTS */ + 1589, /* GL_TEXTURE_1D */ + 1591, /* GL_TEXTURE_2D */ + 474, /* GL_FEEDBACK_BUFFER_POINTER */ + 475, /* GL_FEEDBACK_BUFFER_SIZE */ + 476, /* GL_FEEDBACK_BUFFER_TYPE */ + 1399, /* GL_SELECTION_BUFFER_POINTER */ + 1400, /* GL_SELECTION_BUFFER_SIZE */ + 1703, /* GL_TEXTURE_WIDTH */ + 1670, /* GL_TEXTURE_HEIGHT */ + 1626, /* GL_TEXTURE_COMPONENTS */ + 1610, /* GL_TEXTURE_BORDER_COLOR */ + 1609, /* GL_TEXTURE_BORDER */ + 378, /* GL_DONT_CARE */ + 472, /* GL_FASTEST */ + 1003, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 373, /* GL_DIFFUSE */ - 1435, /* GL_SPECULAR */ - 1156, /* GL_POSITION */ - 1438, /* GL_SPOT_DIRECTION */ - 1439, /* GL_SPOT_EXPONENT */ - 1437, /* GL_SPOT_CUTOFF */ + 375, /* GL_DIFFUSE */ + 1447, /* GL_SPECULAR */ + 1166, /* GL_POSITION */ + 1450, /* GL_SPOT_DIRECTION */ + 1451, /* GL_SPOT_EXPONENT */ + 1449, /* GL_SPOT_CUTOFF */ 271, /* GL_CONSTANT_ATTENUATION */ - 678, /* GL_LINEAR_ATTENUATION */ - 1253, /* GL_QUADRATIC_ATTENUATION */ + 682, /* GL_LINEAR_ATTENUATION */ + 1264, /* GL_QUADRATIC_ATTENUATION */ 241, /* GL_COMPILE */ 242, /* GL_COMPILE_AND_EXECUTE */ 117, /* GL_BYTE */ - 1722, /* GL_UNSIGNED_BYTE */ - 1401, /* GL_SHORT */ - 1733, /* GL_UNSIGNED_SHORT */ - 629, /* GL_INT */ - 1725, /* GL_UNSIGNED_INT */ - 477, /* GL_FLOAT */ + 1734, /* GL_UNSIGNED_BYTE */ + 1413, /* GL_SHORT */ + 1745, /* GL_UNSIGNED_SHORT */ + 632, /* GL_INT */ + 1737, /* GL_UNSIGNED_INT */ + 480, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 383, /* GL_DOUBLE */ + 385, /* GL_DOUBLE */ 129, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ 295, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 995, /* GL_NOOP */ - 1814, /* GL_XOR */ - 1057, /* GL_OR */ - 996, /* GL_NOR */ - 460, /* GL_EQUIV */ - 656, /* GL_INVERT */ - 1060, /* GL_OR_REVERSE */ + 1005, /* GL_NOOP */ + 1827, /* GL_XOR */ + 1067, /* GL_OR */ + 1006, /* GL_NOR */ + 462, /* GL_EQUIV */ + 659, /* GL_INVERT */ + 1070, /* GL_OR_REVERSE */ 296, /* GL_COPY_INVERTED */ - 1059, /* GL_OR_INVERTED */ - 986, /* GL_NAND */ - 1392, /* GL_SET */ - 457, /* GL_EMISSION */ - 1400, /* GL_SHININESS */ + 1069, /* GL_OR_INVERTED */ + 996, /* GL_NAND */ + 1404, /* GL_SET */ + 459, /* GL_EMISSION */ + 1412, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ 187, /* GL_COLOR_INDEXES */ - 936, /* GL_MODELVIEW */ - 1232, /* GL_PROJECTION */ - 1512, /* GL_TEXTURE */ + 946, /* GL_MODELVIEW */ + 1242, /* GL_PROJECTION */ + 1524, /* GL_TEXTURE */ 144, /* GL_COLOR */ - 340, /* GL_DEPTH */ - 1461, /* GL_STENCIL */ + 342, /* GL_DEPTH */ + 1473, /* GL_STENCIL */ 186, /* GL_COLOR_INDEX */ - 1480, /* GL_STENCIL_INDEX */ - 351, /* GL_DEPTH_COMPONENT */ - 1274, /* GL_RED */ - 584, /* GL_GREEN */ + 1492, /* GL_STENCIL_INDEX */ + 353, /* GL_DEPTH_COMPONENT */ + 1286, /* GL_RED */ + 587, /* GL_GREEN */ 89, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1309, /* GL_RGB */ - 1328, /* GL_RGBA */ - 706, /* GL_LUMINANCE */ - 727, /* GL_LUMINANCE_ALPHA */ + 1321, /* GL_RGB */ + 1340, /* GL_RGBA */ + 710, /* GL_LUMINANCE */ + 731, /* GL_LUMINANCE_ALPHA */ 72, /* GL_BITMAP */ - 1112, /* GL_POINT */ - 676, /* GL_LINE */ - 475, /* GL_FILL */ - 1283, /* GL_RENDER */ - 471, /* GL_FEEDBACK */ - 1386, /* GL_SELECT */ - 476, /* GL_FLAT */ - 1410, /* GL_SMOOTH */ - 657, /* GL_KEEP */ - 1303, /* GL_REPLACE */ - 611, /* GL_INCR */ - 336, /* GL_DECR */ - 1748, /* GL_VENDOR */ - 1300, /* GL_RENDERER */ - 1749, /* GL_VERSION */ - 464, /* GL_EXTENSIONS */ - 1351, /* GL_S */ - 1503, /* GL_T */ - 1263, /* GL_R */ - 1252, /* GL_Q */ - 972, /* GL_MODULATE */ - 335, /* GL_DECAL */ - 1648, /* GL_TEXTURE_ENV_MODE */ - 1647, /* GL_TEXTURE_ENV_COLOR */ - 1646, /* GL_TEXTURE_ENV */ - 465, /* GL_EYE_LINEAR */ - 1019, /* GL_OBJECT_LINEAR */ - 1436, /* GL_SPHERE_MAP */ - 1650, /* GL_TEXTURE_GEN_MODE */ - 1021, /* GL_OBJECT_PLANE */ - 466, /* GL_EYE_PLANE */ - 987, /* GL_NEAREST */ - 677, /* GL_LINEAR */ - 991, /* GL_NEAREST_MIPMAP_NEAREST */ - 682, /* GL_LINEAR_MIPMAP_NEAREST */ - 990, /* GL_NEAREST_MIPMAP_LINEAR */ - 681, /* GL_LINEAR_MIPMAP_LINEAR */ - 1671, /* GL_TEXTURE_MAG_FILTER */ - 1679, /* GL_TEXTURE_MIN_FILTER */ - 1693, /* GL_TEXTURE_WRAP_S */ - 1694, /* GL_TEXTURE_WRAP_T */ + 1122, /* GL_POINT */ + 680, /* GL_LINE */ + 477, /* GL_FILL */ + 1295, /* GL_RENDER */ + 473, /* GL_FEEDBACK */ + 1398, /* GL_SELECT */ + 479, /* GL_FLAT */ + 1422, /* GL_SMOOTH */ + 660, /* GL_KEEP */ + 1315, /* GL_REPLACE */ + 614, /* GL_INCR */ + 338, /* GL_DECR */ + 1760, /* GL_VENDOR */ + 1312, /* GL_RENDERER */ + 1761, /* GL_VERSION */ + 466, /* GL_EXTENSIONS */ + 1363, /* GL_S */ + 1515, /* GL_T */ + 1275, /* GL_R */ + 1263, /* GL_Q */ + 982, /* GL_MODULATE */ + 337, /* GL_DECAL */ + 1660, /* GL_TEXTURE_ENV_MODE */ + 1659, /* GL_TEXTURE_ENV_COLOR */ + 1658, /* GL_TEXTURE_ENV */ + 467, /* GL_EYE_LINEAR */ + 1029, /* GL_OBJECT_LINEAR */ + 1448, /* GL_SPHERE_MAP */ + 1662, /* GL_TEXTURE_GEN_MODE */ + 1031, /* GL_OBJECT_PLANE */ + 468, /* GL_EYE_PLANE */ + 997, /* GL_NEAREST */ + 681, /* GL_LINEAR */ + 1001, /* GL_NEAREST_MIPMAP_NEAREST */ + 686, /* GL_LINEAR_MIPMAP_NEAREST */ + 1000, /* GL_NEAREST_MIPMAP_LINEAR */ + 685, /* GL_LINEAR_MIPMAP_LINEAR */ + 1683, /* GL_TEXTURE_MAG_FILTER */ + 1691, /* GL_TEXTURE_MIN_FILTER */ + 1705, /* GL_TEXTURE_WRAP_S */ + 1706, /* GL_TEXTURE_WRAP_T */ 123, /* GL_CLAMP */ - 1302, /* GL_REPEAT */ - 1150, /* GL_POLYGON_OFFSET_UNITS */ - 1149, /* GL_POLYGON_OFFSET_POINT */ - 1148, /* GL_POLYGON_OFFSET_LINE */ - 1264, /* GL_R3_G3_B2 */ - 1745, /* GL_V2F */ - 1746, /* GL_V3F */ + 1314, /* GL_REPEAT */ + 1160, /* GL_POLYGON_OFFSET_UNITS */ + 1159, /* GL_POLYGON_OFFSET_POINT */ + 1158, /* GL_POLYGON_OFFSET_LINE */ + 1276, /* GL_R3_G3_B2 */ + 1757, /* GL_V2F */ + 1758, /* GL_V3F */ 120, /* GL_C4UB_V2F */ 121, /* GL_C4UB_V3F */ 118, /* GL_C3F_V3F */ - 984, /* GL_N3F_V3F */ + 994, /* GL_N3F_V3F */ 119, /* GL_C4F_N3F_V3F */ - 1508, /* GL_T2F_V3F */ - 1510, /* GL_T4F_V4F */ - 1506, /* GL_T2F_C4UB_V3F */ - 1504, /* GL_T2F_C3F_V3F */ - 1507, /* GL_T2F_N3F_V3F */ - 1505, /* GL_T2F_C4F_N3F_V3F */ - 1509, /* GL_T4F_C4F_N3F_V4F */ + 1520, /* GL_T2F_V3F */ + 1522, /* GL_T4F_V4F */ + 1518, /* GL_T2F_C4UB_V3F */ + 1516, /* GL_T2F_C3F_V3F */ + 1519, /* GL_T2F_N3F_V3F */ + 1517, /* GL_T2F_C4F_N3F_V3F */ + 1521, /* GL_T4F_C4F_N3F_V4F */ 136, /* GL_CLIP_PLANE0 */ 137, /* GL_CLIP_PLANE1 */ 138, /* GL_CLIP_PLANE2 */ 139, /* GL_CLIP_PLANE3 */ 140, /* GL_CLIP_PLANE4 */ 141, /* GL_CLIP_PLANE5 */ - 661, /* GL_LIGHT0 */ - 662, /* GL_LIGHT1 */ - 663, /* GL_LIGHT2 */ - 664, /* GL_LIGHT3 */ - 665, /* GL_LIGHT4 */ - 666, /* GL_LIGHT5 */ - 667, /* GL_LIGHT6 */ - 668, /* GL_LIGHT7 */ - 588, /* GL_HINT_BIT */ + 665, /* GL_LIGHT0 */ + 666, /* GL_LIGHT1 */ + 667, /* GL_LIGHT2 */ + 668, /* GL_LIGHT3 */ + 669, /* GL_LIGHT4 */ + 670, /* GL_LIGHT5 */ + 671, /* GL_LIGHT6 */ + 672, /* GL_LIGHT7 */ + 591, /* GL_HINT_BIT */ 273, /* GL_CONSTANT_COLOR */ - 1031, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1041, /* GL_ONE_MINUS_CONSTANT_COLOR */ 268, /* GL_CONSTANT_ALPHA */ - 1029, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1039, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 75, /* GL_BLEND_COLOR */ - 572, /* GL_FUNC_ADD */ - 920, /* GL_MIN */ - 831, /* GL_MAX */ + 575, /* GL_FUNC_ADD */ + 930, /* GL_MIN */ + 841, /* GL_MAX */ 80, /* GL_BLEND_EQUATION */ - 576, /* GL_FUNC_SUBTRACT */ - 574, /* GL_FUNC_REVERSE_SUBTRACT */ + 579, /* GL_FUNC_SUBTRACT */ + 577, /* GL_FUNC_REVERSE_SUBTRACT */ 276, /* GL_CONVOLUTION_1D */ 277, /* GL_CONVOLUTION_2D */ - 1389, /* GL_SEPARABLE_2D */ + 1401, /* GL_SEPARABLE_2D */ 280, /* GL_CONVOLUTION_BORDER_MODE */ 284, /* GL_CONVOLUTION_FILTER_SCALE */ 282, /* GL_CONVOLUTION_FILTER_BIAS */ - 1275, /* GL_REDUCE */ + 1287, /* GL_REDUCE */ 286, /* GL_CONVOLUTION_FORMAT */ 290, /* GL_CONVOLUTION_WIDTH */ 288, /* GL_CONVOLUTION_HEIGHT */ - 846, /* GL_MAX_CONVOLUTION_WIDTH */ - 844, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1189, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1185, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1180, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1176, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1187, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1183, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1178, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1174, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 589, /* GL_HISTOGRAM */ - 1236, /* GL_PROXY_HISTOGRAM */ - 605, /* GL_HISTOGRAM_WIDTH */ - 595, /* GL_HISTOGRAM_FORMAT */ - 601, /* GL_HISTOGRAM_RED_SIZE */ - 597, /* GL_HISTOGRAM_GREEN_SIZE */ - 592, /* GL_HISTOGRAM_BLUE_SIZE */ - 590, /* GL_HISTOGRAM_ALPHA_SIZE */ - 599, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 603, /* GL_HISTOGRAM_SINK */ - 921, /* GL_MINMAX */ - 923, /* GL_MINMAX_FORMAT */ - 925, /* GL_MINMAX_SINK */ - 1511, /* GL_TABLE_TOO_LARGE_EXT */ - 1724, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1735, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1737, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1730, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1726, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1147, /* GL_POLYGON_OFFSET_FILL */ - 1146, /* GL_POLYGON_OFFSET_FACTOR */ - 1145, /* GL_POLYGON_OFFSET_BIAS */ - 1306, /* GL_RESCALE_NORMAL */ + 856, /* GL_MAX_CONVOLUTION_WIDTH */ + 854, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1199, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1195, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1190, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1186, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1197, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1193, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1188, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1184, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 592, /* GL_HISTOGRAM */ + 1247, /* GL_PROXY_HISTOGRAM */ + 608, /* GL_HISTOGRAM_WIDTH */ + 598, /* GL_HISTOGRAM_FORMAT */ + 604, /* GL_HISTOGRAM_RED_SIZE */ + 600, /* GL_HISTOGRAM_GREEN_SIZE */ + 595, /* GL_HISTOGRAM_BLUE_SIZE */ + 593, /* GL_HISTOGRAM_ALPHA_SIZE */ + 602, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 606, /* GL_HISTOGRAM_SINK */ + 931, /* GL_MINMAX */ + 933, /* GL_MINMAX_FORMAT */ + 935, /* GL_MINMAX_SINK */ + 1523, /* GL_TABLE_TOO_LARGE_EXT */ + 1736, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1747, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1749, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1742, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1738, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1157, /* GL_POLYGON_OFFSET_FILL */ + 1156, /* GL_POLYGON_OFFSET_FACTOR */ + 1155, /* GL_POLYGON_OFFSET_BIAS */ + 1318, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 717, /* GL_LUMINANCE4 */ - 723, /* GL_LUMINANCE8 */ - 707, /* GL_LUMINANCE12 */ - 713, /* GL_LUMINANCE16 */ - 718, /* GL_LUMINANCE4_ALPHA4 */ - 721, /* GL_LUMINANCE6_ALPHA2 */ - 724, /* GL_LUMINANCE8_ALPHA8 */ - 710, /* GL_LUMINANCE12_ALPHA4 */ - 708, /* GL_LUMINANCE12_ALPHA12 */ - 714, /* GL_LUMINANCE16_ALPHA16 */ - 630, /* GL_INTENSITY */ - 635, /* GL_INTENSITY4 */ - 637, /* GL_INTENSITY8 */ - 631, /* GL_INTENSITY12 */ - 633, /* GL_INTENSITY16 */ - 1318, /* GL_RGB2_EXT */ - 1319, /* GL_RGB4 */ - 1322, /* GL_RGB5 */ - 1326, /* GL_RGB8 */ - 1310, /* GL_RGB10 */ - 1314, /* GL_RGB12 */ - 1316, /* GL_RGB16 */ - 1333, /* GL_RGBA2 */ - 1335, /* GL_RGBA4 */ - 1323, /* GL_RGB5_A1 */ - 1339, /* GL_RGBA8 */ - 1311, /* GL_RGB10_A2 */ - 1329, /* GL_RGBA12 */ - 1331, /* GL_RGBA16 */ - 1684, /* GL_TEXTURE_RED_SIZE */ - 1656, /* GL_TEXTURE_GREEN_SIZE */ - 1595, /* GL_TEXTURE_BLUE_SIZE */ - 1582, /* GL_TEXTURE_ALPHA_SIZE */ - 1669, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1660, /* GL_TEXTURE_INTENSITY_SIZE */ - 1304, /* GL_REPLACE_EXT */ - 1240, /* GL_PROXY_TEXTURE_1D */ - 1243, /* GL_PROXY_TEXTURE_2D */ - 1689, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1681, /* GL_TEXTURE_PRIORITY */ - 1686, /* GL_TEXTURE_RESIDENT */ - 1585, /* GL_TEXTURE_BINDING_1D */ - 1587, /* GL_TEXTURE_BINDING_2D */ - 1589, /* GL_TEXTURE_BINDING_3D */ - 1067, /* GL_PACK_SKIP_IMAGES */ - 1063, /* GL_PACK_IMAGE_HEIGHT */ - 1718, /* GL_UNPACK_SKIP_IMAGES */ - 1715, /* GL_UNPACK_IMAGE_HEIGHT */ - 1581, /* GL_TEXTURE_3D */ - 1246, /* GL_PROXY_TEXTURE_3D */ - 1643, /* GL_TEXTURE_DEPTH */ - 1692, /* GL_TEXTURE_WRAP_R */ - 832, /* GL_MAX_3D_TEXTURE_SIZE */ - 1750, /* GL_VERTEX_ARRAY */ - 998, /* GL_NORMAL_ARRAY */ + 721, /* GL_LUMINANCE4 */ + 727, /* GL_LUMINANCE8 */ + 711, /* GL_LUMINANCE12 */ + 717, /* GL_LUMINANCE16 */ + 722, /* GL_LUMINANCE4_ALPHA4 */ + 725, /* GL_LUMINANCE6_ALPHA2 */ + 728, /* GL_LUMINANCE8_ALPHA8 */ + 714, /* GL_LUMINANCE12_ALPHA4 */ + 712, /* GL_LUMINANCE12_ALPHA12 */ + 718, /* GL_LUMINANCE16_ALPHA16 */ + 633, /* GL_INTENSITY */ + 638, /* GL_INTENSITY4 */ + 640, /* GL_INTENSITY8 */ + 634, /* GL_INTENSITY12 */ + 636, /* GL_INTENSITY16 */ + 1330, /* GL_RGB2_EXT */ + 1331, /* GL_RGB4 */ + 1334, /* GL_RGB5 */ + 1338, /* GL_RGB8 */ + 1322, /* GL_RGB10 */ + 1326, /* GL_RGB12 */ + 1328, /* GL_RGB16 */ + 1345, /* GL_RGBA2 */ + 1347, /* GL_RGBA4 */ + 1335, /* GL_RGB5_A1 */ + 1351, /* GL_RGBA8 */ + 1323, /* GL_RGB10_A2 */ + 1341, /* GL_RGBA12 */ + 1343, /* GL_RGBA16 */ + 1696, /* GL_TEXTURE_RED_SIZE */ + 1668, /* GL_TEXTURE_GREEN_SIZE */ + 1607, /* GL_TEXTURE_BLUE_SIZE */ + 1594, /* GL_TEXTURE_ALPHA_SIZE */ + 1681, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1672, /* GL_TEXTURE_INTENSITY_SIZE */ + 1316, /* GL_REPLACE_EXT */ + 1251, /* GL_PROXY_TEXTURE_1D */ + 1254, /* GL_PROXY_TEXTURE_2D */ + 1701, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1693, /* GL_TEXTURE_PRIORITY */ + 1698, /* GL_TEXTURE_RESIDENT */ + 1597, /* GL_TEXTURE_BINDING_1D */ + 1599, /* GL_TEXTURE_BINDING_2D */ + 1601, /* GL_TEXTURE_BINDING_3D */ + 1077, /* GL_PACK_SKIP_IMAGES */ + 1073, /* GL_PACK_IMAGE_HEIGHT */ + 1730, /* GL_UNPACK_SKIP_IMAGES */ + 1727, /* GL_UNPACK_IMAGE_HEIGHT */ + 1593, /* GL_TEXTURE_3D */ + 1257, /* GL_PROXY_TEXTURE_3D */ + 1655, /* GL_TEXTURE_DEPTH */ + 1704, /* GL_TEXTURE_WRAP_R */ + 842, /* GL_MAX_3D_TEXTURE_SIZE */ + 1762, /* GL_VERTEX_ARRAY */ + 1008, /* GL_NORMAL_ARRAY */ 145, /* GL_COLOR_ARRAY */ - 615, /* GL_INDEX_ARRAY */ - 1622, /* GL_TEXTURE_COORD_ARRAY */ - 449, /* GL_EDGE_FLAG_ARRAY */ - 1755, /* GL_VERTEX_ARRAY_SIZE */ - 1757, /* GL_VERTEX_ARRAY_TYPE */ - 1756, /* GL_VERTEX_ARRAY_STRIDE */ - 1003, /* GL_NORMAL_ARRAY_TYPE */ - 1002, /* GL_NORMAL_ARRAY_STRIDE */ + 618, /* GL_INDEX_ARRAY */ + 1634, /* GL_TEXTURE_COORD_ARRAY */ + 451, /* GL_EDGE_FLAG_ARRAY */ + 1768, /* GL_VERTEX_ARRAY_SIZE */ + 1770, /* GL_VERTEX_ARRAY_TYPE */ + 1769, /* GL_VERTEX_ARRAY_STRIDE */ + 1013, /* GL_NORMAL_ARRAY_TYPE */ + 1012, /* GL_NORMAL_ARRAY_STRIDE */ 149, /* GL_COLOR_ARRAY_SIZE */ 151, /* GL_COLOR_ARRAY_TYPE */ 150, /* GL_COLOR_ARRAY_STRIDE */ - 620, /* GL_INDEX_ARRAY_TYPE */ - 619, /* GL_INDEX_ARRAY_STRIDE */ - 1626, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1628, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1627, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 453, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1754, /* GL_VERTEX_ARRAY_POINTER */ - 1001, /* GL_NORMAL_ARRAY_POINTER */ + 623, /* GL_INDEX_ARRAY_TYPE */ + 622, /* GL_INDEX_ARRAY_STRIDE */ + 1638, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1640, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1639, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 455, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1767, /* GL_VERTEX_ARRAY_POINTER */ + 1011, /* GL_NORMAL_ARRAY_POINTER */ 148, /* GL_COLOR_ARRAY_POINTER */ - 618, /* GL_INDEX_ARRAY_POINTER */ - 1625, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 452, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 977, /* GL_MULTISAMPLE */ - 1363, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1365, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1370, /* GL_SAMPLE_COVERAGE */ - 1367, /* GL_SAMPLE_BUFFERS */ - 1358, /* GL_SAMPLES */ - 1374, /* GL_SAMPLE_COVERAGE_VALUE */ - 1372, /* GL_SAMPLE_COVERAGE_INVERT */ + 621, /* GL_INDEX_ARRAY_POINTER */ + 1637, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 454, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 987, /* GL_MULTISAMPLE */ + 1375, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1377, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1382, /* GL_SAMPLE_COVERAGE */ + 1379, /* GL_SAMPLE_BUFFERS */ + 1370, /* GL_SAMPLES */ + 1386, /* GL_SAMPLE_COVERAGE_VALUE */ + 1384, /* GL_SAMPLE_COVERAGE_INVERT */ 192, /* GL_COLOR_MATRIX */ 194, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 840, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1172, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1168, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1163, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1159, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1170, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1166, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1161, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1157, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1605, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1247, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1607, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 850, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1182, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1178, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1173, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1169, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1180, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1176, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1171, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1167, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1617, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1258, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1619, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 79, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 78, /* GL_BLEND_DST_ALPHA */ 87, /* GL_BLEND_SRC_ALPHA */ 198, /* GL_COLOR_TABLE */ - 1182, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1165, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1235, /* GL_PROXY_COLOR_TABLE */ - 1239, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1238, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1192, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1175, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1246, /* GL_PROXY_COLOR_TABLE */ + 1250, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1249, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 222, /* GL_COLOR_TABLE_SCALE */ 202, /* GL_COLOR_TABLE_BIAS */ 207, /* GL_COLOR_TABLE_FORMAT */ @@ -4295,667 +4321,667 @@ static const unsigned reduced_enums[1319] = 213, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 70, /* GL_BGR */ 71, /* GL_BGRA */ - 854, /* GL_MAX_ELEMENTS_VERTICES */ - 853, /* GL_MAX_ELEMENTS_INDICES */ - 1659, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 864, /* GL_MAX_ELEMENTS_VERTICES */ + 863, /* GL_MAX_ELEMENTS_INDICES */ + 1671, /* GL_TEXTURE_INDEX_SIZE_EXT */ 142, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1129, /* GL_POINT_SIZE_MIN */ - 1125, /* GL_POINT_SIZE_MAX */ - 1119, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1115, /* GL_POINT_DISTANCE_ATTENUATION */ + 1139, /* GL_POINT_SIZE_MIN */ + 1135, /* GL_POINT_SIZE_MAX */ + 1129, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1125, /* GL_POINT_DISTANCE_ATTENUATION */ 124, /* GL_CLAMP_TO_BORDER */ 127, /* GL_CLAMP_TO_EDGE */ - 1680, /* GL_TEXTURE_MIN_LOD */ - 1678, /* GL_TEXTURE_MAX_LOD */ - 1584, /* GL_TEXTURE_BASE_LEVEL */ - 1677, /* GL_TEXTURE_MAX_LEVEL */ - 608, /* GL_IGNORE_BORDER_HP */ + 1692, /* GL_TEXTURE_MIN_LOD */ + 1690, /* GL_TEXTURE_MAX_LOD */ + 1596, /* GL_TEXTURE_BASE_LEVEL */ + 1689, /* GL_TEXTURE_MAX_LEVEL */ + 611, /* GL_IGNORE_BORDER_HP */ 272, /* GL_CONSTANT_BORDER_HP */ - 1305, /* GL_REPLICATE_BORDER_HP */ + 1317, /* GL_REPLICATE_BORDER_HP */ 278, /* GL_CONVOLUTION_BORDER_COLOR */ - 1026, /* GL_OCCLUSION_TEST_HP */ - 1027, /* GL_OCCLUSION_TEST_RESULT_HP */ - 679, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1599, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1601, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1603, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1604, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1602, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1600, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 836, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 837, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1192, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1194, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1191, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1193, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1667, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1668, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1666, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 578, /* GL_GENERATE_MIPMAP */ - 579, /* GL_GENERATE_MIPMAP_HINT */ - 520, /* GL_FOG_OFFSET_SGIX */ - 521, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1613, /* GL_TEXTURE_COMPARE_SGIX */ - 1612, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1663, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1655, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 352, /* GL_DEPTH_COMPONENT16 */ - 355, /* GL_DEPTH_COMPONENT24 */ - 358, /* GL_DEPTH_COMPONENT32 */ - 300, /* GL_CULL_VERTEX_EXT */ - 302, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 301, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1811, /* GL_WRAP_BORDER_SUN */ - 1606, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 672, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1403, /* GL_SINGLE_COLOR */ - 1390, /* GL_SEPARATE_SPECULAR_COLOR */ - 1399, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 531, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 532, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 539, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 534, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 530, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 529, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 533, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 540, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 551, /* GL_FRAMEBUFFER_DEFAULT */ - 564, /* GL_FRAMEBUFFER_UNDEFINED */ - 365, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 614, /* GL_INDEX */ - 1723, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1738, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1739, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1736, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1734, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1731, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1729, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1675, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1676, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1674, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 928, /* GL_MIRRORED_REPEAT */ - 1346, /* GL_RGB_S3TC */ - 1321, /* GL_RGB4_S3TC */ - 1344, /* GL_RGBA_S3TC */ - 1338, /* GL_RGBA4_S3TC */ - 1342, /* GL_RGBA_DXT5_S3TC */ - 1336, /* GL_RGBA4_DXT5_S3TC */ + 1036, /* GL_OCCLUSION_TEST_HP */ + 1037, /* GL_OCCLUSION_TEST_RESULT_HP */ + 683, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1611, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1613, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1615, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1616, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1614, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1612, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 846, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 847, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1202, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1204, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1201, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1203, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1679, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1680, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1678, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 581, /* GL_GENERATE_MIPMAP */ + 582, /* GL_GENERATE_MIPMAP_HINT */ + 523, /* GL_FOG_OFFSET_SGIX */ + 524, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1625, /* GL_TEXTURE_COMPARE_SGIX */ + 1624, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1675, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1667, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 354, /* GL_DEPTH_COMPONENT16 */ + 357, /* GL_DEPTH_COMPONENT24 */ + 360, /* GL_DEPTH_COMPONENT32 */ + 302, /* GL_CULL_VERTEX_EXT */ + 304, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 303, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1824, /* GL_WRAP_BORDER_SUN */ + 1618, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 676, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1415, /* GL_SINGLE_COLOR */ + 1402, /* GL_SEPARATE_SPECULAR_COLOR */ + 1411, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 534, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 535, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 537, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 533, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 532, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 536, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 543, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 554, /* GL_FRAMEBUFFER_DEFAULT */ + 567, /* GL_FRAMEBUFFER_UNDEFINED */ + 367, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 617, /* GL_INDEX */ + 1735, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1750, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1751, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1748, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1746, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1743, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1741, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1687, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1688, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1686, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 938, /* GL_MIRRORED_REPEAT */ + 1358, /* GL_RGB_S3TC */ + 1333, /* GL_RGB4_S3TC */ + 1356, /* GL_RGBA_S3TC */ + 1350, /* GL_RGBA4_S3TC */ + 1354, /* GL_RGBA_DXT5_S3TC */ + 1348, /* GL_RGBA4_DXT5_S3TC */ 261, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 256, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 257, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ 258, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 989, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 988, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 680, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 507, /* GL_FOG_COORDINATE_SOURCE */ - 499, /* GL_FOG_COORD */ - 523, /* GL_FRAGMENT_DEPTH */ - 306, /* GL_CURRENT_FOG_COORD */ - 506, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 505, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 504, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 501, /* GL_FOG_COORDINATE_ARRAY */ + 999, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 998, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 684, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 510, /* GL_FOG_COORDINATE_SOURCE */ + 502, /* GL_FOG_COORD */ + 526, /* GL_FRAGMENT_DEPTH */ + 308, /* GL_CURRENT_FOG_COORD */ + 509, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 508, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 507, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 504, /* GL_FOG_COORDINATE_ARRAY */ 196, /* GL_COLOR_SUM */ - 326, /* GL_CURRENT_SECONDARY_COLOR */ - 1383, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1385, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1384, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1382, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1379, /* GL_SECONDARY_COLOR_ARRAY */ - 324, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 328, /* GL_CURRENT_SECONDARY_COLOR */ + 1395, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1397, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1396, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1394, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1391, /* GL_SECONDARY_COLOR_ARRAY */ + 326, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1513, /* GL_TEXTURE0 */ - 1515, /* GL_TEXTURE1 */ - 1537, /* GL_TEXTURE2 */ - 1559, /* GL_TEXTURE3 */ - 1565, /* GL_TEXTURE4 */ - 1567, /* GL_TEXTURE5 */ - 1569, /* GL_TEXTURE6 */ - 1571, /* GL_TEXTURE7 */ - 1573, /* GL_TEXTURE8 */ - 1575, /* GL_TEXTURE9 */ - 1516, /* GL_TEXTURE10 */ - 1518, /* GL_TEXTURE11 */ - 1520, /* GL_TEXTURE12 */ - 1522, /* GL_TEXTURE13 */ - 1524, /* GL_TEXTURE14 */ - 1526, /* GL_TEXTURE15 */ - 1528, /* GL_TEXTURE16 */ - 1530, /* GL_TEXTURE17 */ - 1532, /* GL_TEXTURE18 */ - 1534, /* GL_TEXTURE19 */ - 1538, /* GL_TEXTURE20 */ - 1540, /* GL_TEXTURE21 */ - 1542, /* GL_TEXTURE22 */ - 1544, /* GL_TEXTURE23 */ - 1546, /* GL_TEXTURE24 */ - 1548, /* GL_TEXTURE25 */ - 1550, /* GL_TEXTURE26 */ - 1552, /* GL_TEXTURE27 */ - 1554, /* GL_TEXTURE28 */ - 1556, /* GL_TEXTURE29 */ - 1560, /* GL_TEXTURE30 */ - 1562, /* GL_TEXTURE31 */ + 1525, /* GL_TEXTURE0 */ + 1527, /* GL_TEXTURE1 */ + 1549, /* GL_TEXTURE2 */ + 1571, /* GL_TEXTURE3 */ + 1577, /* GL_TEXTURE4 */ + 1579, /* GL_TEXTURE5 */ + 1581, /* GL_TEXTURE6 */ + 1583, /* GL_TEXTURE7 */ + 1585, /* GL_TEXTURE8 */ + 1587, /* GL_TEXTURE9 */ + 1528, /* GL_TEXTURE10 */ + 1530, /* GL_TEXTURE11 */ + 1532, /* GL_TEXTURE12 */ + 1534, /* GL_TEXTURE13 */ + 1536, /* GL_TEXTURE14 */ + 1538, /* GL_TEXTURE15 */ + 1540, /* GL_TEXTURE16 */ + 1542, /* GL_TEXTURE17 */ + 1544, /* GL_TEXTURE18 */ + 1546, /* GL_TEXTURE19 */ + 1550, /* GL_TEXTURE20 */ + 1552, /* GL_TEXTURE21 */ + 1554, /* GL_TEXTURE22 */ + 1556, /* GL_TEXTURE23 */ + 1558, /* GL_TEXTURE24 */ + 1560, /* GL_TEXTURE25 */ + 1562, /* GL_TEXTURE26 */ + 1564, /* GL_TEXTURE27 */ + 1566, /* GL_TEXTURE28 */ + 1568, /* GL_TEXTURE29 */ + 1572, /* GL_TEXTURE30 */ + 1574, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 130, /* GL_CLIENT_ACTIVE_TEXTURE */ - 906, /* GL_MAX_TEXTURE_UNITS */ - 1702, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1705, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1707, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1699, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1501, /* GL_SUBTRACT */ - 894, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 916, /* GL_MAX_TEXTURE_UNITS */ + 1714, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1717, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1719, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1711, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1513, /* GL_SUBTRACT */ + 904, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 244, /* GL_COMPRESSED_ALPHA */ 248, /* GL_COMPRESSED_LUMINANCE */ 249, /* GL_COMPRESSED_LUMINANCE_ALPHA */ 246, /* GL_COMPRESSED_INTENSITY */ 252, /* GL_COMPRESSED_RGB */ 253, /* GL_COMPRESSED_RGBA */ - 1620, /* GL_TEXTURE_COMPRESSION_HINT */ - 1682, /* GL_TEXTURE_RECTANGLE_ARB */ - 1592, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1250, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 892, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 364, /* GL_DEPTH_STENCIL */ - 1727, /* GL_UNSIGNED_INT_24_8 */ - 902, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1673, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 903, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1649, /* GL_TEXTURE_FILTER_CONTROL */ - 1664, /* GL_TEXTURE_LOD_BIAS */ + 1632, /* GL_TEXTURE_COMPRESSION_HINT */ + 1694, /* GL_TEXTURE_RECTANGLE_ARB */ + 1604, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1261, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 902, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 366, /* GL_DEPTH_STENCIL */ + 1739, /* GL_UNSIGNED_INT_24_8 */ + 912, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1685, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 913, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1661, /* GL_TEXTURE_FILTER_CONTROL */ + 1676, /* GL_TEXTURE_LOD_BIAS */ 229, /* GL_COMBINE4 */ - 896, /* GL_MAX_SHININESS_NV */ - 897, /* GL_MAX_SPOT_EXPONENT_NV */ - 612, /* GL_INCR_WRAP */ - 337, /* GL_DECR_WRAP */ - 948, /* GL_MODELVIEW1_ARB */ - 1004, /* GL_NORMAL_MAP */ - 1280, /* GL_REFLECTION_MAP */ - 1629, /* GL_TEXTURE_CUBE_MAP */ - 1590, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1637, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1631, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1248, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 848, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 983, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 515, /* GL_FOG_DISTANCE_MODE_NV */ - 468, /* GL_EYE_RADIAL_NV */ - 467, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 906, /* GL_MAX_SHININESS_NV */ + 907, /* GL_MAX_SPOT_EXPONENT_NV */ + 615, /* GL_INCR_WRAP */ + 339, /* GL_DECR_WRAP */ + 958, /* GL_MODELVIEW1_ARB */ + 1014, /* GL_NORMAL_MAP */ + 1292, /* GL_REFLECTION_MAP */ + 1641, /* GL_TEXTURE_CUBE_MAP */ + 1602, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1649, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1643, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1651, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1645, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1653, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1647, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1259, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 858, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 993, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 518, /* GL_FOG_DISTANCE_MODE_NV */ + 470, /* GL_EYE_RADIAL_NV */ + 469, /* GL_EYE_PLANE_ABSOLUTE_NV */ 228, /* GL_COMBINE */ 235, /* GL_COMBINE_RGB */ 230, /* GL_COMBINE_ALPHA */ - 1347, /* GL_RGB_SCALE */ + 1359, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 640, /* GL_INTERPOLATE */ + 643, /* GL_INTERPOLATE */ 267, /* GL_CONSTANT */ - 1198, /* GL_PRIMARY_COLOR */ - 1195, /* GL_PREVIOUS */ - 1418, /* GL_SOURCE0_RGB */ - 1424, /* GL_SOURCE1_RGB */ - 1430, /* GL_SOURCE2_RGB */ - 1434, /* GL_SOURCE3_RGB_NV */ - 1415, /* GL_SOURCE0_ALPHA */ - 1421, /* GL_SOURCE1_ALPHA */ - 1427, /* GL_SOURCE2_ALPHA */ - 1433, /* GL_SOURCE3_ALPHA_NV */ - 1040, /* GL_OPERAND0_RGB */ - 1046, /* GL_OPERAND1_RGB */ - 1052, /* GL_OPERAND2_RGB */ - 1056, /* GL_OPERAND3_RGB_NV */ - 1037, /* GL_OPERAND0_ALPHA */ - 1043, /* GL_OPERAND1_ALPHA */ - 1049, /* GL_OPERAND2_ALPHA */ - 1055, /* GL_OPERAND3_ALPHA_NV */ - 1751, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1815, /* GL_YCBCR_422_APPLE */ - 1740, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1742, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1405, /* GL_SLICE_ACCUM_SUN */ - 1255, /* GL_QUAD_MESH_SUN */ - 1711, /* GL_TRIANGLE_MESH_SUN */ - 1789, /* GL_VERTEX_PROGRAM_ARB */ - 1800, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1776, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1782, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1784, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1786, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 328, /* GL_CURRENT_VERTEX_ATTRIB */ - 1211, /* GL_PROGRAM_LENGTH_ARB */ - 1225, /* GL_PROGRAM_STRING_ARB */ - 970, /* GL_MODELVIEW_PROJECTION_NV */ - 607, /* GL_IDENTITY_NV */ - 654, /* GL_INVERSE_NV */ - 1704, /* GL_TRANSPOSE_NV */ - 655, /* GL_INVERSE_TRANSPOSE_NV */ - 878, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 877, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 785, /* GL_MATRIX0_NV */ - 797, /* GL_MATRIX1_NV */ - 809, /* GL_MATRIX2_NV */ - 813, /* GL_MATRIX3_NV */ - 815, /* GL_MATRIX4_NV */ - 817, /* GL_MATRIX5_NV */ - 819, /* GL_MATRIX6_NV */ - 821, /* GL_MATRIX7_NV */ - 312, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 309, /* GL_CURRENT_MATRIX_ARB */ - 1792, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1795, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1223, /* GL_PROGRAM_PARAMETER_NV */ - 1780, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1227, /* GL_PROGRAM_TARGET_NV */ - 1224, /* GL_PROGRAM_RESIDENT_NV */ - 1696, /* GL_TRACK_MATRIX_NV */ - 1697, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1790, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1205, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 349, /* GL_DEPTH_CLAMP_NV */ - 1758, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1765, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1766, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1767, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1768, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1769, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1770, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1771, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1772, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1773, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1759, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1760, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1761, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1762, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1763, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1764, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 739, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 746, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 747, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 748, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 749, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 750, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 751, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 752, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 753, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 754, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 740, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 741, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 742, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 743, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 744, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 745, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 766, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 773, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 774, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 775, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 776, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 777, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 778, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1204, /* GL_PROGRAM_BINDING_ARB */ - 780, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 781, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 767, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 768, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 769, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 770, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 771, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 772, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1618, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1615, /* GL_TEXTURE_COMPRESSED */ - 1009, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 1208, /* GL_PRIMARY_COLOR */ + 1205, /* GL_PREVIOUS */ + 1430, /* GL_SOURCE0_RGB */ + 1436, /* GL_SOURCE1_RGB */ + 1442, /* GL_SOURCE2_RGB */ + 1446, /* GL_SOURCE3_RGB_NV */ + 1427, /* GL_SOURCE0_ALPHA */ + 1433, /* GL_SOURCE1_ALPHA */ + 1439, /* GL_SOURCE2_ALPHA */ + 1445, /* GL_SOURCE3_ALPHA_NV */ + 1050, /* GL_OPERAND0_RGB */ + 1056, /* GL_OPERAND1_RGB */ + 1062, /* GL_OPERAND2_RGB */ + 1066, /* GL_OPERAND3_RGB_NV */ + 1047, /* GL_OPERAND0_ALPHA */ + 1053, /* GL_OPERAND1_ALPHA */ + 1059, /* GL_OPERAND2_ALPHA */ + 1065, /* GL_OPERAND3_ALPHA_NV */ + 1763, /* GL_VERTEX_ARRAY_BINDING */ + 1828, /* GL_YCBCR_422_APPLE */ + 1752, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1754, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1417, /* GL_SLICE_ACCUM_SUN */ + 1267, /* GL_QUAD_MESH_SUN */ + 1723, /* GL_TRIANGLE_MESH_SUN */ + 1802, /* GL_VERTEX_PROGRAM_ARB */ + 1813, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1789, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1795, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1797, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1799, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 330, /* GL_CURRENT_VERTEX_ATTRIB */ + 1221, /* GL_PROGRAM_LENGTH_ARB */ + 1235, /* GL_PROGRAM_STRING_ARB */ + 980, /* GL_MODELVIEW_PROJECTION_NV */ + 610, /* GL_IDENTITY_NV */ + 657, /* GL_INVERSE_NV */ + 1716, /* GL_TRANSPOSE_NV */ + 658, /* GL_INVERSE_TRANSPOSE_NV */ + 888, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 887, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 795, /* GL_MATRIX0_NV */ + 807, /* GL_MATRIX1_NV */ + 819, /* GL_MATRIX2_NV */ + 823, /* GL_MATRIX3_NV */ + 825, /* GL_MATRIX4_NV */ + 827, /* GL_MATRIX5_NV */ + 829, /* GL_MATRIX6_NV */ + 831, /* GL_MATRIX7_NV */ + 314, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 311, /* GL_CURRENT_MATRIX_ARB */ + 1805, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1808, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1233, /* GL_PROGRAM_PARAMETER_NV */ + 1793, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1237, /* GL_PROGRAM_TARGET_NV */ + 1234, /* GL_PROGRAM_RESIDENT_NV */ + 1708, /* GL_TRACK_MATRIX_NV */ + 1709, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1803, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1215, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 351, /* GL_DEPTH_CLAMP_NV */ + 1771, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1778, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1779, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1780, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1781, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1782, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1783, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1784, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1785, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1786, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1772, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1773, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1774, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1775, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1776, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1777, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 743, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 750, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 751, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 752, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 753, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 754, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 755, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 756, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 757, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 758, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 744, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 745, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 746, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 747, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 748, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 749, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 770, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 777, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 778, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 779, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 780, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 781, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 782, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1214, /* GL_PROGRAM_BINDING_ARB */ + 784, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 785, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 771, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 772, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 773, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 774, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 775, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 776, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1630, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1627, /* GL_TEXTURE_COMPRESSED */ + 1019, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 266, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 918, /* GL_MAX_VERTEX_UNITS_ARB */ + 928, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1810, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1788, /* GL_VERTEX_BLEND_ARB */ - 330, /* GL_CURRENT_WEIGHT_ARB */ - 1809, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1808, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1807, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1806, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1803, /* GL_WEIGHT_ARRAY_ARB */ - 377, /* GL_DOT3_RGB */ - 378, /* GL_DOT3_RGBA */ + 1823, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1801, /* GL_VERTEX_BLEND_ARB */ + 332, /* GL_CURRENT_WEIGHT_ARB */ + 1822, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1821, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1820, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1819, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1816, /* GL_WEIGHT_ARRAY_ARB */ + 379, /* GL_DOT3_RGB */ + 380, /* GL_DOT3_RGBA */ 260, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 255, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 978, /* GL_MULTISAMPLE_3DFX */ - 1368, /* GL_SAMPLE_BUFFERS_3DFX */ - 1359, /* GL_SAMPLES_3DFX */ - 959, /* GL_MODELVIEW2_ARB */ - 962, /* GL_MODELVIEW3_ARB */ - 963, /* GL_MODELVIEW4_ARB */ - 964, /* GL_MODELVIEW5_ARB */ - 965, /* GL_MODELVIEW6_ARB */ - 966, /* GL_MODELVIEW7_ARB */ - 967, /* GL_MODELVIEW8_ARB */ - 968, /* GL_MODELVIEW9_ARB */ - 938, /* GL_MODELVIEW10_ARB */ - 939, /* GL_MODELVIEW11_ARB */ - 940, /* GL_MODELVIEW12_ARB */ - 941, /* GL_MODELVIEW13_ARB */ - 942, /* GL_MODELVIEW14_ARB */ - 943, /* GL_MODELVIEW15_ARB */ - 944, /* GL_MODELVIEW16_ARB */ - 945, /* GL_MODELVIEW17_ARB */ - 946, /* GL_MODELVIEW18_ARB */ - 947, /* GL_MODELVIEW19_ARB */ - 949, /* GL_MODELVIEW20_ARB */ - 950, /* GL_MODELVIEW21_ARB */ - 951, /* GL_MODELVIEW22_ARB */ - 952, /* GL_MODELVIEW23_ARB */ - 953, /* GL_MODELVIEW24_ARB */ - 954, /* GL_MODELVIEW25_ARB */ - 955, /* GL_MODELVIEW26_ARB */ - 956, /* GL_MODELVIEW27_ARB */ - 957, /* GL_MODELVIEW28_ARB */ - 958, /* GL_MODELVIEW29_ARB */ - 960, /* GL_MODELVIEW30_ARB */ - 961, /* GL_MODELVIEW31_ARB */ - 382, /* GL_DOT3_RGB_EXT */ - 380, /* GL_DOT3_RGBA_EXT */ - 932, /* GL_MIRROR_CLAMP_EXT */ - 935, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 973, /* GL_MODULATE_ADD_ATI */ - 974, /* GL_MODULATE_SIGNED_ADD_ATI */ - 975, /* GL_MODULATE_SUBTRACT_ATI */ - 1816, /* GL_YCBCR_MESA */ - 1064, /* GL_PACK_INVERT_MESA */ - 333, /* GL_DEBUG_OBJECT_MESA */ - 334, /* GL_DEBUG_PRINT_MESA */ - 332, /* GL_DEBUG_ASSERT_MESA */ + 988, /* GL_MULTISAMPLE_3DFX */ + 1380, /* GL_SAMPLE_BUFFERS_3DFX */ + 1371, /* GL_SAMPLES_3DFX */ + 969, /* GL_MODELVIEW2_ARB */ + 972, /* GL_MODELVIEW3_ARB */ + 973, /* GL_MODELVIEW4_ARB */ + 974, /* GL_MODELVIEW5_ARB */ + 975, /* GL_MODELVIEW6_ARB */ + 976, /* GL_MODELVIEW7_ARB */ + 977, /* GL_MODELVIEW8_ARB */ + 978, /* GL_MODELVIEW9_ARB */ + 948, /* GL_MODELVIEW10_ARB */ + 949, /* GL_MODELVIEW11_ARB */ + 950, /* GL_MODELVIEW12_ARB */ + 951, /* GL_MODELVIEW13_ARB */ + 952, /* GL_MODELVIEW14_ARB */ + 953, /* GL_MODELVIEW15_ARB */ + 954, /* GL_MODELVIEW16_ARB */ + 955, /* GL_MODELVIEW17_ARB */ + 956, /* GL_MODELVIEW18_ARB */ + 957, /* GL_MODELVIEW19_ARB */ + 959, /* GL_MODELVIEW20_ARB */ + 960, /* GL_MODELVIEW21_ARB */ + 961, /* GL_MODELVIEW22_ARB */ + 962, /* GL_MODELVIEW23_ARB */ + 963, /* GL_MODELVIEW24_ARB */ + 964, /* GL_MODELVIEW25_ARB */ + 965, /* GL_MODELVIEW26_ARB */ + 966, /* GL_MODELVIEW27_ARB */ + 967, /* GL_MODELVIEW28_ARB */ + 968, /* GL_MODELVIEW29_ARB */ + 970, /* GL_MODELVIEW30_ARB */ + 971, /* GL_MODELVIEW31_ARB */ + 384, /* GL_DOT3_RGB_EXT */ + 382, /* GL_DOT3_RGBA_EXT */ + 942, /* GL_MIRROR_CLAMP_EXT */ + 945, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 983, /* GL_MODULATE_ADD_ATI */ + 984, /* GL_MODULATE_SIGNED_ADD_ATI */ + 985, /* GL_MODULATE_SUBTRACT_ATI */ + 1829, /* GL_YCBCR_MESA */ + 1074, /* GL_PACK_INVERT_MESA */ + 335, /* GL_DEBUG_OBJECT_MESA */ + 336, /* GL_DEBUG_PRINT_MESA */ + 334, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ 113, /* GL_BUMP_ROT_MATRIX_ATI */ 114, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ 112, /* GL_BUMP_NUM_TEX_UNITS_ATI */ 116, /* GL_BUMP_TEX_UNITS_ATI */ - 441, /* GL_DUDV_ATI */ - 440, /* GL_DU8DV8_ATI */ + 443, /* GL_DUDV_ATI */ + 442, /* GL_DU8DV8_ATI */ 111, /* GL_BUMP_ENVMAP_ATI */ 115, /* GL_BUMP_TARGET_ATI */ - 1466, /* GL_STENCIL_BACK_FUNC */ - 1464, /* GL_STENCIL_BACK_FAIL */ - 1468, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1470, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 524, /* GL_FRAGMENT_PROGRAM_ARB */ - 1202, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1230, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1229, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1214, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1220, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1219, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 867, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 890, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 889, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 880, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 886, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 885, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 850, /* GL_MAX_DRAW_BUFFERS */ - 386, /* GL_DRAW_BUFFER0 */ - 389, /* GL_DRAW_BUFFER1 */ - 410, /* GL_DRAW_BUFFER2 */ - 413, /* GL_DRAW_BUFFER3 */ - 416, /* GL_DRAW_BUFFER4 */ - 419, /* GL_DRAW_BUFFER5 */ - 422, /* GL_DRAW_BUFFER6 */ - 425, /* GL_DRAW_BUFFER7 */ - 428, /* GL_DRAW_BUFFER8 */ - 431, /* GL_DRAW_BUFFER9 */ - 390, /* GL_DRAW_BUFFER10 */ - 393, /* GL_DRAW_BUFFER11 */ - 396, /* GL_DRAW_BUFFER12 */ - 399, /* GL_DRAW_BUFFER13 */ - 402, /* GL_DRAW_BUFFER14 */ - 405, /* GL_DRAW_BUFFER15 */ + 1478, /* GL_STENCIL_BACK_FUNC */ + 1476, /* GL_STENCIL_BACK_FAIL */ + 1480, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1482, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 527, /* GL_FRAGMENT_PROGRAM_ARB */ + 1212, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1240, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1239, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1224, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1230, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1229, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 877, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 900, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 899, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 890, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 896, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 895, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 860, /* GL_MAX_DRAW_BUFFERS */ + 388, /* GL_DRAW_BUFFER0 */ + 391, /* GL_DRAW_BUFFER1 */ + 412, /* GL_DRAW_BUFFER2 */ + 415, /* GL_DRAW_BUFFER3 */ + 418, /* GL_DRAW_BUFFER4 */ + 421, /* GL_DRAW_BUFFER5 */ + 424, /* GL_DRAW_BUFFER6 */ + 427, /* GL_DRAW_BUFFER7 */ + 430, /* GL_DRAW_BUFFER8 */ + 433, /* GL_DRAW_BUFFER9 */ + 392, /* GL_DRAW_BUFFER10 */ + 395, /* GL_DRAW_BUFFER11 */ + 398, /* GL_DRAW_BUFFER12 */ + 401, /* GL_DRAW_BUFFER13 */ + 404, /* GL_DRAW_BUFFER14 */ + 407, /* GL_DRAW_BUFFER15 */ 81, /* GL_BLEND_EQUATION_ALPHA */ - 830, /* GL_MATRIX_PALETTE_ARB */ - 861, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 864, /* GL_MAX_PALETTE_MATRICES_ARB */ - 315, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 824, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 310, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 826, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 828, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 827, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 825, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1644, /* GL_TEXTURE_DEPTH_SIZE */ - 370, /* GL_DEPTH_TEXTURE_MODE */ - 1610, /* GL_TEXTURE_COMPARE_MODE */ - 1608, /* GL_TEXTURE_COMPARE_FUNC */ + 840, /* GL_MATRIX_PALETTE_ARB */ + 871, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 874, /* GL_MAX_PALETTE_MATRICES_ARB */ + 317, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 834, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 312, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 836, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 838, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 837, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 835, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1656, /* GL_TEXTURE_DEPTH_SIZE */ + 372, /* GL_DEPTH_TEXTURE_MODE */ + 1622, /* GL_TEXTURE_COMPARE_MODE */ + 1620, /* GL_TEXTURE_COMPARE_FUNC */ 239, /* GL_COMPARE_R_TO_TEXTURE */ - 1136, /* GL_POINT_SPRITE */ + 1146, /* GL_POINT_SPRITE */ 292, /* GL_COORD_REPLACE */ - 1140, /* GL_POINT_SPRITE_R_MODE_NV */ - 1257, /* GL_QUERY_COUNTER_BITS */ - 317, /* GL_CURRENT_QUERY */ - 1259, /* GL_QUERY_RESULT */ - 1261, /* GL_QUERY_RESULT_AVAILABLE */ - 912, /* GL_MAX_VERTEX_GENERIC_ATTRIBS */ - 1778, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 368, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 367, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 898, /* GL_MAX_TEXTURE_COORDS */ - 900, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1207, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1209, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1208, /* GL_PROGRAM_FORMAT_ARB */ - 1690, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 347, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 346, /* GL_DEPTH_BOUNDS_EXT */ + 1150, /* GL_POINT_SPRITE_R_MODE_NV */ + 1269, /* GL_QUERY_COUNTER_BITS */ + 319, /* GL_CURRENT_QUERY */ + 1271, /* GL_QUERY_RESULT */ + 1273, /* GL_QUERY_RESULT_AVAILABLE */ + 922, /* GL_MAX_VERTEX_ATTRIBS */ + 1791, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 370, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 369, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 908, /* GL_MAX_TEXTURE_COORDS */ + 910, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1217, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1219, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1218, /* GL_PROGRAM_FORMAT_ARB */ + 1702, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 349, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 348, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 454, /* GL_ELEMENT_ARRAY_BUFFER */ + 456, /* GL_ELEMENT_ARRAY_BUFFER */ 53, /* GL_ARRAY_BUFFER_BINDING */ - 455, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1752, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 999, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 457, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1765, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1009, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 146, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 616, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1623, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 450, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1380, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 502, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1804, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1774, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1210, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 873, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1216, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 882, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1228, /* GL_PROGRAM_TEMPORARIES_ARB */ - 888, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1218, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 884, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1222, /* GL_PROGRAM_PARAMETERS_ARB */ - 887, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1217, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 883, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1203, /* GL_PROGRAM_ATTRIBS_ARB */ - 868, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1215, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 881, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1201, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 866, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1213, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 879, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 874, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 870, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1231, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1701, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1270, /* GL_READ_ONLY */ - 1812, /* GL_WRITE_ONLY */ - 1272, /* GL_READ_WRITE */ + 619, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1635, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 452, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1392, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 505, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1817, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1787, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1220, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 883, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1226, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 892, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1238, /* GL_PROGRAM_TEMPORARIES_ARB */ + 898, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1228, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 894, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1232, /* GL_PROGRAM_PARAMETERS_ARB */ + 897, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1227, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 893, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1213, /* GL_PROGRAM_ATTRIBS_ARB */ + 878, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1225, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 891, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1211, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 876, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1223, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 889, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 884, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 880, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1241, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1713, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1282, /* GL_READ_ONLY */ + 1825, /* GL_WRITE_ONLY */ + 1284, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1695, /* GL_TIME_ELAPSED_EXT */ - 784, /* GL_MATRIX0_ARB */ - 796, /* GL_MATRIX1_ARB */ - 808, /* GL_MATRIX2_ARB */ - 812, /* GL_MATRIX3_ARB */ - 814, /* GL_MATRIX4_ARB */ - 816, /* GL_MATRIX5_ARB */ - 818, /* GL_MATRIX6_ARB */ - 820, /* GL_MATRIX7_ARB */ - 822, /* GL_MATRIX8_ARB */ - 823, /* GL_MATRIX9_ARB */ - 786, /* GL_MATRIX10_ARB */ - 787, /* GL_MATRIX11_ARB */ - 788, /* GL_MATRIX12_ARB */ - 789, /* GL_MATRIX13_ARB */ - 790, /* GL_MATRIX14_ARB */ - 791, /* GL_MATRIX15_ARB */ - 792, /* GL_MATRIX16_ARB */ - 793, /* GL_MATRIX17_ARB */ - 794, /* GL_MATRIX18_ARB */ - 795, /* GL_MATRIX19_ARB */ - 798, /* GL_MATRIX20_ARB */ - 799, /* GL_MATRIX21_ARB */ - 800, /* GL_MATRIX22_ARB */ - 801, /* GL_MATRIX23_ARB */ - 802, /* GL_MATRIX24_ARB */ - 803, /* GL_MATRIX25_ARB */ - 804, /* GL_MATRIX26_ARB */ - 805, /* GL_MATRIX27_ARB */ - 806, /* GL_MATRIX28_ARB */ - 807, /* GL_MATRIX29_ARB */ - 810, /* GL_MATRIX30_ARB */ - 811, /* GL_MATRIX31_ARB */ - 1496, /* GL_STREAM_DRAW */ - 1498, /* GL_STREAM_READ */ - 1494, /* GL_STREAM_COPY */ - 1457, /* GL_STATIC_DRAW */ - 1459, /* GL_STATIC_READ */ - 1455, /* GL_STATIC_COPY */ - 444, /* GL_DYNAMIC_DRAW */ - 446, /* GL_DYNAMIC_READ */ - 442, /* GL_DYNAMIC_COPY */ - 1104, /* GL_PIXEL_PACK_BUFFER */ - 1108, /* GL_PIXEL_UNPACK_BUFFER */ - 1105, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1109, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 341, /* GL_DEPTH24_STENCIL8 */ - 1688, /* GL_TEXTURE_STENCIL_SIZE */ - 871, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 869, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 872, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 876, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 875, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 833, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1490, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1707, /* GL_TIME_ELAPSED_EXT */ + 794, /* GL_MATRIX0_ARB */ + 806, /* GL_MATRIX1_ARB */ + 818, /* GL_MATRIX2_ARB */ + 822, /* GL_MATRIX3_ARB */ + 824, /* GL_MATRIX4_ARB */ + 826, /* GL_MATRIX5_ARB */ + 828, /* GL_MATRIX6_ARB */ + 830, /* GL_MATRIX7_ARB */ + 832, /* GL_MATRIX8_ARB */ + 833, /* GL_MATRIX9_ARB */ + 796, /* GL_MATRIX10_ARB */ + 797, /* GL_MATRIX11_ARB */ + 798, /* GL_MATRIX12_ARB */ + 799, /* GL_MATRIX13_ARB */ + 800, /* GL_MATRIX14_ARB */ + 801, /* GL_MATRIX15_ARB */ + 802, /* GL_MATRIX16_ARB */ + 803, /* GL_MATRIX17_ARB */ + 804, /* GL_MATRIX18_ARB */ + 805, /* GL_MATRIX19_ARB */ + 808, /* GL_MATRIX20_ARB */ + 809, /* GL_MATRIX21_ARB */ + 810, /* GL_MATRIX22_ARB */ + 811, /* GL_MATRIX23_ARB */ + 812, /* GL_MATRIX24_ARB */ + 813, /* GL_MATRIX25_ARB */ + 814, /* GL_MATRIX26_ARB */ + 815, /* GL_MATRIX27_ARB */ + 816, /* GL_MATRIX28_ARB */ + 817, /* GL_MATRIX29_ARB */ + 820, /* GL_MATRIX30_ARB */ + 821, /* GL_MATRIX31_ARB */ + 1508, /* GL_STREAM_DRAW */ + 1510, /* GL_STREAM_READ */ + 1506, /* GL_STREAM_COPY */ + 1469, /* GL_STATIC_DRAW */ + 1471, /* GL_STATIC_READ */ + 1467, /* GL_STATIC_COPY */ + 446, /* GL_DYNAMIC_DRAW */ + 448, /* GL_DYNAMIC_READ */ + 444, /* GL_DYNAMIC_COPY */ + 1114, /* GL_PIXEL_PACK_BUFFER */ + 1118, /* GL_PIXEL_UNPACK_BUFFER */ + 1115, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1119, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 343, /* GL_DEPTH24_STENCIL8 */ + 1700, /* GL_TEXTURE_STENCIL_SIZE */ + 881, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 879, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 882, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 886, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 885, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 843, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1502, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 933, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1361, /* GL_SAMPLES_PASSED */ - 525, /* GL_FRAGMENT_SHADER */ - 1798, /* GL_VERTEX_SHADER */ - 1221, /* GL_PROGRAM_OBJECT_ARB */ - 1393, /* GL_SHADER_OBJECT_ARB */ - 857, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 916, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 910, /* GL_MAX_VARYING_FLOATS */ - 914, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 842, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1024, /* GL_OBJECT_TYPE_ARB */ - 1395, /* GL_SHADER_TYPE */ - 490, /* GL_FLOAT_VEC2 */ - 492, /* GL_FLOAT_VEC3 */ - 494, /* GL_FLOAT_VEC4 */ - 643, /* GL_INT_VEC2 */ - 645, /* GL_INT_VEC3 */ - 647, /* GL_INT_VEC4 */ + 943, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1373, /* GL_SAMPLES_PASSED */ + 528, /* GL_FRAGMENT_SHADER */ + 1811, /* GL_VERTEX_SHADER */ + 1231, /* GL_PROGRAM_OBJECT_ARB */ + 1405, /* GL_SHADER_OBJECT_ARB */ + 867, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 926, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 920, /* GL_MAX_VARYING_FLOATS */ + 924, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 852, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1034, /* GL_OBJECT_TYPE_ARB */ + 1407, /* GL_SHADER_TYPE */ + 493, /* GL_FLOAT_VEC2 */ + 495, /* GL_FLOAT_VEC3 */ + 497, /* GL_FLOAT_VEC4 */ + 646, /* GL_INT_VEC2 */ + 648, /* GL_INT_VEC3 */ + 650, /* GL_INT_VEC4 */ 93, /* GL_BOOL */ 95, /* GL_BOOL_VEC2 */ 97, /* GL_BOOL_VEC3 */ 99, /* GL_BOOL_VEC4 */ - 478, /* GL_FLOAT_MAT2 */ - 482, /* GL_FLOAT_MAT3 */ - 486, /* GL_FLOAT_MAT4 */ - 1352, /* GL_SAMPLER_1D */ - 1354, /* GL_SAMPLER_2D */ - 1356, /* GL_SAMPLER_3D */ - 1357, /* GL_SAMPLER_CUBE */ - 1353, /* GL_SAMPLER_1D_SHADOW */ - 1355, /* GL_SAMPLER_2D_SHADOW */ - 480, /* GL_FLOAT_MAT2x3 */ - 481, /* GL_FLOAT_MAT2x4 */ - 484, /* GL_FLOAT_MAT3x2 */ - 485, /* GL_FLOAT_MAT3x4 */ - 488, /* GL_FLOAT_MAT4x2 */ - 489, /* GL_FLOAT_MAT4x3 */ - 339, /* GL_DELETE_STATUS */ + 481, /* GL_FLOAT_MAT2 */ + 485, /* GL_FLOAT_MAT3 */ + 489, /* GL_FLOAT_MAT4 */ + 1364, /* GL_SAMPLER_1D */ + 1366, /* GL_SAMPLER_2D */ + 1368, /* GL_SAMPLER_3D */ + 1369, /* GL_SAMPLER_CUBE */ + 1365, /* GL_SAMPLER_1D_SHADOW */ + 1367, /* GL_SAMPLER_2D_SHADOW */ + 483, /* GL_FLOAT_MAT2x3 */ + 484, /* GL_FLOAT_MAT2x4 */ + 487, /* GL_FLOAT_MAT3x2 */ + 488, /* GL_FLOAT_MAT3x4 */ + 491, /* GL_FLOAT_MAT4x2 */ + 492, /* GL_FLOAT_MAT4x3 */ + 341, /* GL_DELETE_STATUS */ 243, /* GL_COMPILE_STATUS */ - 697, /* GL_LINK_STATUS */ - 1747, /* GL_VALIDATE_STATUS */ - 628, /* GL_INFO_LOG_LENGTH */ + 701, /* GL_LINK_STATUS */ + 1759, /* GL_VALIDATE_STATUS */ + 631, /* GL_INFO_LOG_LENGTH */ 55, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1394, /* GL_SHADER_SOURCE_LENGTH */ + 1406, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 527, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1397, /* GL_SHADING_LANGUAGE_VERSION */ - 316, /* GL_CURRENT_PROGRAM */ - 1073, /* GL_PALETTE4_RGB8_OES */ - 1075, /* GL_PALETTE4_RGBA8_OES */ - 1071, /* GL_PALETTE4_R5_G6_B5_OES */ - 1074, /* GL_PALETTE4_RGBA4_OES */ - 1072, /* GL_PALETTE4_RGB5_A1_OES */ - 1078, /* GL_PALETTE8_RGB8_OES */ - 1080, /* GL_PALETTE8_RGBA8_OES */ - 1076, /* GL_PALETTE8_R5_G6_B5_OES */ - 1079, /* GL_PALETTE8_RGBA4_OES */ - 1077, /* GL_PALETTE8_RGB5_A1_OES */ - 610, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 609, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1732, /* GL_UNSIGNED_NORMALIZED */ - 1578, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1241, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1580, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1244, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1586, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1588, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1449, /* GL_SRGB */ - 1450, /* GL_SRGB8 */ - 1452, /* GL_SRGB_ALPHA */ - 1451, /* GL_SRGB8_ALPHA8 */ - 1409, /* GL_SLUMINANCE_ALPHA */ - 1408, /* GL_SLUMINANCE8_ALPHA8 */ - 1406, /* GL_SLUMINANCE */ - 1407, /* GL_SLUMINANCE8 */ + 530, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1409, /* GL_SHADING_LANGUAGE_VERSION */ + 318, /* GL_CURRENT_PROGRAM */ + 1083, /* GL_PALETTE4_RGB8_OES */ + 1085, /* GL_PALETTE4_RGBA8_OES */ + 1081, /* GL_PALETTE4_R5_G6_B5_OES */ + 1084, /* GL_PALETTE4_RGBA4_OES */ + 1082, /* GL_PALETTE4_RGB5_A1_OES */ + 1088, /* GL_PALETTE8_RGB8_OES */ + 1090, /* GL_PALETTE8_RGBA8_OES */ + 1086, /* GL_PALETTE8_R5_G6_B5_OES */ + 1089, /* GL_PALETTE8_RGBA4_OES */ + 1087, /* GL_PALETTE8_RGB5_A1_OES */ + 613, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 612, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1744, /* GL_UNSIGNED_NORMALIZED */ + 1590, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1252, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1592, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1255, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1598, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1600, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1461, /* GL_SRGB */ + 1462, /* GL_SRGB8 */ + 1464, /* GL_SRGB_ALPHA */ + 1463, /* GL_SRGB8_ALPHA8 */ + 1421, /* GL_SLUMINANCE_ALPHA */ + 1420, /* GL_SLUMINANCE8_ALPHA8 */ + 1418, /* GL_SLUMINANCE */ + 1419, /* GL_SLUMINANCE8 */ 264, /* GL_COMPRESSED_SRGB */ 265, /* GL_COMPRESSED_SRGB_ALPHA */ 262, /* GL_COMPRESSED_SLUMINANCE */ 263, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1138, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 705, /* GL_LOWER_LEFT */ - 1744, /* GL_UPPER_LEFT */ - 1472, /* GL_STENCIL_BACK_REF */ - 1473, /* GL_STENCIL_BACK_VALUE_MASK */ - 1474, /* GL_STENCIL_BACK_WRITEMASK */ - 435, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1286, /* GL_RENDERBUFFER_BINDING_EXT */ - 1267, /* GL_READ_FRAMEBUFFER */ - 434, /* GL_DRAW_FRAMEBUFFER */ - 1268, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 1296, /* GL_RENDERBUFFER_SAMPLES */ - 537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 535, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 549, /* GL_FRAMEBUFFER_COMPLETE */ - 553, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 559, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 557, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 555, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 558, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 556, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 562, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 565, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 563, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 839, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 1148, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 709, /* GL_LOWER_LEFT */ + 1756, /* GL_UPPER_LEFT */ + 1484, /* GL_STENCIL_BACK_REF */ + 1485, /* GL_STENCIL_BACK_VALUE_MASK */ + 1486, /* GL_STENCIL_BACK_WRITEMASK */ + 437, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1298, /* GL_RENDERBUFFER_BINDING_EXT */ + 1279, /* GL_READ_FRAMEBUFFER */ + 436, /* GL_DRAW_FRAMEBUFFER */ + 1280, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 1308, /* GL_RENDERBUFFER_SAMPLES */ + 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 538, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 545, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 552, /* GL_FRAMEBUFFER_COMPLETE */ + 556, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 562, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 560, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 558, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 561, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 559, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 565, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 568, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 566, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 849, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ 152, /* GL_COLOR_ATTACHMENT0 */ 154, /* GL_COLOR_ATTACHMENT1 */ 168, /* GL_COLOR_ATTACHMENT2 */ @@ -4972,36 +4998,42 @@ static const unsigned reduced_enums[1319] = 161, /* GL_COLOR_ATTACHMENT13 */ 163, /* GL_COLOR_ATTACHMENT14 */ 165, /* GL_COLOR_ATTACHMENT15 */ - 342, /* GL_DEPTH_ATTACHMENT */ - 1462, /* GL_STENCIL_ATTACHMENT */ - 528, /* GL_FRAMEBUFFER */ - 1284, /* GL_RENDERBUFFER */ - 1298, /* GL_RENDERBUFFER_WIDTH */ - 1291, /* GL_RENDERBUFFER_HEIGHT */ - 1293, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1485, /* GL_STENCIL_INDEX_EXT */ - 1482, /* GL_STENCIL_INDEX1_EXT */ - 1483, /* GL_STENCIL_INDEX4_EXT */ - 1484, /* GL_STENCIL_INDEX8_EXT */ - 1481, /* GL_STENCIL_INDEX16_EXT */ - 1295, /* GL_RENDERBUFFER_RED_SIZE */ - 1290, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1287, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1285, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1288, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1297, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 561, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 895, /* GL_MAX_SAMPLES */ - 1345, /* GL_RGBA_SNORM */ - 1341, /* GL_RGBA8_SNORM */ - 1402, /* GL_SIGNED_NORMALIZED */ - 461, /* GL_EVAL_BIT */ - 1265, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 699, /* GL_LIST_BIT */ - 1594, /* GL_TEXTURE_BIT */ - 1376, /* GL_SCISSOR_BIT */ + 344, /* GL_DEPTH_ATTACHMENT */ + 1474, /* GL_STENCIL_ATTACHMENT */ + 531, /* GL_FRAMEBUFFER */ + 1296, /* GL_RENDERBUFFER */ + 1310, /* GL_RENDERBUFFER_WIDTH */ + 1303, /* GL_RENDERBUFFER_HEIGHT */ + 1305, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1497, /* GL_STENCIL_INDEX_EXT */ + 1494, /* GL_STENCIL_INDEX1_EXT */ + 1495, /* GL_STENCIL_INDEX4_EXT */ + 1496, /* GL_STENCIL_INDEX8_EXT */ + 1493, /* GL_STENCIL_INDEX16_EXT */ + 1307, /* GL_RENDERBUFFER_RED_SIZE */ + 1302, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1299, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1297, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1300, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1309, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 564, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 905, /* GL_MAX_SAMPLES */ + 1266, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + 478, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + 661, /* GL_LAST_VERTEX_CONVENTION_EXT */ + 1245, /* GL_PROVOKING_VERTEX_EXT */ + 298, /* GL_COPY_READ_BUFFER */ + 299, /* GL_COPY_WRITE_BUFFER */ + 1357, /* GL_RGBA_SNORM */ + 1353, /* GL_RGBA8_SNORM */ + 1414, /* GL_SIGNED_NORMALIZED */ + 463, /* GL_EVAL_BIT */ + 1277, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 703, /* GL_LIST_BIT */ + 1606, /* GL_TEXTURE_BIT */ + 1388, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 980, /* GL_MULTISAMPLE_BIT */ + 990, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 5c4bea9cf62..c60b58a4926 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.3 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -44,6 +45,7 @@ static const struct { const char *name; int flag_offset; } default_extensions[] = { + { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, @@ -52,6 +54,7 @@ static const struct { { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, + { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) }, { ON, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, @@ -75,6 +78,7 @@ static const struct { { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, + { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) }, { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, @@ -106,6 +110,7 @@ static const struct { { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, + { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) }, { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, @@ -183,6 +188,7 @@ static const struct { void _mesa_enable_sw_extensions(GLcontext *ctx) { + ctx->Extensions.ARB_copy_buffer = GL_TRUE; ctx->Extensions.ARB_depth_texture = GL_TRUE; /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ #if FEATURE_ARB_fragment_program @@ -197,6 +203,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_imaging = GL_TRUE; + ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; #if FEATURE_ARB_occlusion_query ctx->Extensions.ARB_occlusion_query = GL_TRUE; @@ -221,6 +228,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; + ctx->Extensions.ARB_vertex_array_object = GL_TRUE; #if FEATURE_ARB_vertex_program ctx->Extensions.ARB_vertex_program = GL_TRUE; #endif @@ -261,6 +269,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; #endif ctx->Extensions.EXT_point_parameters = GL_TRUE; + ctx->Extensions.EXT_provoking_vertex = GL_TRUE; ctx->Extensions.EXT_shadow_funcs = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; @@ -440,8 +449,9 @@ _mesa_enable_2_1_extensions(GLcontext *ctx) /** * Either enable or disable the named extension. + * \return GL_TRUE for success, GL_FALSE if invalid extension name */ -static void +static GLboolean set_extension( GLcontext *ctx, const char *name, GLboolean state ) { GLboolean *base = (GLboolean *) &ctx->Extensions; @@ -450,7 +460,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) if (ctx->Extensions.String) { /* The string was already queried - can't change it now! */ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); - return; + return GL_FALSE; } for (i = 0 ; i < Elements(default_extensions) ; i++) { @@ -459,10 +469,10 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) GLboolean *enabled = base + default_extensions[i].flag_offset; *enabled = state; } - return; + return GL_TRUE; } } - _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); + return GL_FALSE; } @@ -473,7 +483,8 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) void _mesa_enable_extension( GLcontext *ctx, const char *name ) { - set_extension(ctx, name, GL_TRUE); + if (!set_extension(ctx, name, GL_TRUE)) + _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); } @@ -484,7 +495,8 @@ _mesa_enable_extension( GLcontext *ctx, const char *name ) void _mesa_disable_extension( GLcontext *ctx, const char *name ) { - set_extension(ctx, name, GL_FALSE); + if (!set_extension(ctx, name, GL_FALSE)) + _mesa_problem(ctx, "Trying to disable unknown extension: %s", name); } @@ -509,6 +521,80 @@ _mesa_extension_is_enabled( GLcontext *ctx, const char *name ) /** + * Append string 'b' onto string 'a'. Free 'a' and return new string. + */ +static char * +append(const char *a, const char *b) +{ + const GLuint aLen = a ? _mesa_strlen(a) : 0; + const GLuint bLen = b ? _mesa_strlen(b) : 0; + char *s = _mesa_calloc(aLen + bLen + 1); + if (s) { + if (a) + _mesa_memcpy(s, a, aLen); + if (b) + _mesa_memcpy(s + aLen, b, bLen); + s[aLen + bLen] = '\0'; + } + if (a) + _mesa_free((void *) a); + return s; +} + + +/** + * Check the MESA_EXTENSION_OVERRIDE env var. + * For extension names that are recognized, turn them on. For extension + * names that are recognized and prefixed with '-', turn them off. + * Return a string of the unknown/leftover names. + */ +static const char * +get_extension_override( GLcontext *ctx ) +{ + const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE"); + char *extraExt = NULL; + char ext[1000]; + GLuint extLen = 0; + GLuint i; + GLboolean disableExt = GL_FALSE; + + if (!envExt) + return NULL; + + for (i = 0; ; i++) { + if (envExt[i] == '\0' || envExt[i] == ' ') { + /* terminate/process 'ext' if extLen > 0 */ + if (extLen > 0) { + assert(extLen < sizeof(ext)); + /* enable extension named by 'ext' */ + ext[extLen] = 0; + if (!set_extension(ctx, ext, !disableExt)) { + /* unknown extension name, append it to extraExt */ + if (extraExt) { + extraExt = append(extraExt, " "); + } + extraExt = append(extraExt, ext); + } + extLen = 0; + disableExt = GL_FALSE; + } + if (envExt[i] == '\0') + break; + } + else if (envExt[i] == '-') { + disableExt = GL_TRUE; + } + else { + /* accumulate this non-space character */ + ext[extLen++] = envExt[i]; + } + } + + return extraExt; +} + + +/** * Run through the default_extensions array above and set the * ctx->Extensions.ARB/EXT_* flags accordingly. * To be called during context initialization. @@ -536,8 +622,9 @@ GLubyte * _mesa_make_extension_string( GLcontext *ctx ) { const GLboolean *base = (const GLboolean *) &ctx->Extensions; + const char *extraExt = get_extension_override(ctx); GLuint extStrLen = 0; - GLubyte *s; + char *s; GLuint i; /* first, compute length of the extension string */ @@ -547,7 +634,14 @@ _mesa_make_extension_string( GLcontext *ctx ) extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; } } - s = (GLubyte *) _mesa_malloc(extStrLen); + + if (extraExt) + extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */ + + /* allocate the extension string */ + s = (char *) _mesa_malloc(extStrLen); + if (!s) + return NULL; /* second, build the extension string */ extStrLen = 0; @@ -557,13 +651,18 @@ _mesa_make_extension_string( GLcontext *ctx ) GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); extStrLen += len; - s[extStrLen] = (GLubyte) ' '; + s[extStrLen] = ' '; extStrLen++; } } ASSERT(extStrLen > 0); - s[extStrLen - 1] = 0; + s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */ - return s; + if (extraExt) { + s = append(s, " "); + s = append(s, extraExt); + } + + return (GLubyte *) s; } diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 1ed6fc33832..516159bbf2f 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1835,6 +1835,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); break; + case GL_PROVOKING_VERTEX_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv"); + params[0] = ctx->Light.ProvokingVertex; + break; + case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv"); + params[0] = ctx->Const.QuadsFollowProvokingVertexConvention; + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -3649,6 +3657,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); params[0] = (GLfloat)(ctx->ReadBuffer->Name); break; + case GL_PROVOKING_VERTEX_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex); + break; + case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -5463,6 +5479,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); params[0] = ctx->ReadBuffer->Name; break; + case GL_PROVOKING_VERTEX_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex); + break; + case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 43ee5fff109..5666ad0e42e 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -976,6 +976,13 @@ StateVars = [ ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", ["EXT_framebuffer_blit"] ), + # GL_EXT_provoking_vertex + ( "GL_PROVOKING_VERTEX_EXT", GLboolean, + ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ), + ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean, + ["ctx->Const.QuadsFollowProvokingVertexConvention"], "", + ["EXT_provoking_vertex"] ), + # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 01fbe40a03b..090e5eb3300 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -182,6 +182,8 @@ _mesa_sizeof_type( GLenum type ) return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: + return sizeof(GLdouble); case GL_HALF_FLOAT_ARB: return sizeof(GLhalfARB); default: diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index ac604fd12cc..0f0d831feef 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.5 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -64,6 +65,37 @@ _mesa_ShadeModel( GLenum mode ) /** + * Set the provoking vertex (the vertex which specifies the prim's + * color when flat shading) to either the first or last vertex of the + * triangle or line. + */ +void GLAPIENTRY +_mesa_ProvokingVertexEXT(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode); + + switch (mode) { + case GL_FIRST_VERTEX_CONVENTION_EXT: + case GL_LAST_VERTEX_CONVENTION_EXT: + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glProvokingVertexEXT(0x%x)", mode); + return; + } + + if (ctx->Light.ProvokingVertex == mode) + return; + + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.ProvokingVertex = mode; +} + + +/** * Helper function called by _mesa_Lightfv and _mesa_PopAttrib to set * per-light state. * For GL_POSITION and GL_SPOT_DIRECTION the params position/direction @@ -1348,6 +1380,7 @@ _mesa_init_lighting( GLcontext *ctx ) init_lightmodel( &ctx->Light.Model ); init_material( &ctx->Light.Material ); ctx->Light.ShadeModel = GL_SMOOTH; + ctx->Light.ProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT; ctx->Light.Enabled = GL_FALSE; ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE; diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index b97e17b5be4..9c1a5eefadd 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -1,13 +1,9 @@ -/** - * \file light.h - * Lighting. - */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.5 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -37,6 +33,10 @@ extern void GLAPIENTRY _mesa_ShadeModel( GLenum mode ); +extern void GLAPIENTRY +_mesa_ProvokingVertexEXT(GLenum mode); + + #if _HAVE_FULL_GL extern void GLAPIENTRY _mesa_ColorMaterial( GLenum face, GLenum mode ); diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 59def651a39..4ca7957ffad 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -83,28 +83,28 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; /** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ -#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F)) +#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0)) /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ -#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0F)) +#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ -#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F)) +#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)) /** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ /* causes overflow: -#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 ) +#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 ) */ /* a close approximation: */ -#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0F * (X)) ) +#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */ -#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0F)) +#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0)) /** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */ -#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0F * (X)) ) +#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) ) #define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b))) diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index 62c3ead3e1b..ef973314e35 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -61,6 +61,7 @@ #define FEATURE_ARB_occlusion_query _HAVE_FULL_GL #define FEATURE_ARB_fragment_program _HAVE_FULL_GL #define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL +#define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL #define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_program _HAVE_FULL_GL diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index b3067004842..3dca09d9f28 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1481,9 +1481,12 @@ next_mipmap_level_size(GLenum target, GLint border, /** - * For GL_SGIX_generate_mipmap: - * Generate a complete set of mipmaps from texObj's base-level image. + * Automatic mipmap generation. + * This is the fallback/default function for ctx->Driver.GenerateMipmap(). + * Generate a complete set of mipmaps from texObj's BaseLevel image. * Stop at texObj's MaxLevel or when we get to the 1x1 texture. + * For cube maps, target will be one of + * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. */ void _mesa_generate_mipmap(GLcontext *ctx, GLenum target, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 84a082b253e..e52278a7b25 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -770,6 +770,7 @@ struct gl_light_attrib GLboolean Enabled; /**< Lighting enabled flag */ GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ + GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ @@ -1028,7 +1029,7 @@ struct gl_stencil_attrib /** * An index for each type of texture object. These correspond to the GL - * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. + * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. * Note: the order is from highest priority to lowest priority. */ typedef enum @@ -1498,14 +1499,17 @@ struct gl_buffer_object { GLint RefCount; GLuint Name; - GLenum Usage; - GLenum Access; - GLvoid *Pointer; /**< Only valid while buffer is mapped */ - GLintptr Offset; /**< mapped offset */ - GLsizeiptr Length; /**< mapped length */ - GLsizeiptrARB Size; /**< Size of storage in bytes */ - GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ - GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */ + GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ + GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ + /** Fields describing a mapped buffer */ + /*@{*/ + GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ + /*@}*/ + GLboolean Written; /**< Ever written to? (for debugging) */ }; @@ -1541,10 +1545,10 @@ struct gl_client_array const GLubyte *Ptr; /**< Points to array data */ GLboolean Enabled; /**< Enabled flag is a boolean */ GLboolean Normalized; /**< GL_ARB_vertex_program */ + GLuint _ElementSize; /**< size of each element in bytes */ - /**< GL_ARB_vertex_buffer_object */ - struct gl_buffer_object *BufferObj; - GLuint _MaxElement; + struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ + GLuint _MaxElement; /**< max element index into array buffer + 1 */ }; @@ -1559,10 +1563,12 @@ struct gl_array_object GLint RefCount; _glthread_Mutex Mutex; + GLboolean VBOonly; /**< require all arrays to live in VBOs? */ /** Conventional vertex arrays */ /*@{*/ struct gl_client_array Vertex; + struct gl_client_array Weight; struct gl_client_array Normal; struct gl_client_array Color; struct gl_client_array SecondaryColor; @@ -1573,11 +1579,22 @@ struct gl_array_object struct gl_client_array PointSize; /*@}*/ - /** Generic arrays for vertex programs/shaders */ - struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; + /** + * Generic arrays for vertex programs/shaders. + * For NV vertex programs, these attributes alias and take priority + * over the conventional attribs above. For ARB vertex programs and + * GLSL vertex shaders, these attributes are separate. + */ + struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ GLbitfield _Enabled; + + /** + * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs + * we can determine the max legal (in bounds) glDrawElements array index. + */ + GLuint _MaxElement; }; @@ -1586,9 +1603,15 @@ struct gl_array_object */ struct gl_array_attrib { + /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ struct gl_array_object *ArrayObj; + + /** The default vertex array object */ struct gl_array_object *DefaultArrayObj; + /** Array objects (GL_ARB/APPLE_vertex_array_object) */ + struct _mesa_HashTable *Objects; + GLint ActiveTexture; /**< Client Active Texture */ GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ @@ -1596,11 +1619,9 @@ struct gl_array_attrib GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ #if FEATURE_ARB_vertex_buffer_object - struct gl_buffer_object *NullBufferObj; struct gl_buffer_object *ArrayBufferObj; struct gl_buffer_object *ElementArrayBufferObj; #endif - GLuint _MaxElement; /* Min of all enabled array's maxes */ }; @@ -2068,6 +2089,8 @@ struct gl_shared_state GLuint TextureStateStamp; /**< state notification for shared tex */ /*@}*/ + /** Default buffer object for vertex arrays that aren't in VBOs */ + struct gl_buffer_object *NullBufferObj; /** * \name Vertex/fragment programs @@ -2101,9 +2124,6 @@ struct gl_shared_state struct _mesa_HashTable *FrameBuffers; #endif - /** Objects associated with the GL_APPLE_vertex_array_object extension. */ - struct _mesa_HashTable *ArrayObjects; - void *DriverData; /**< Device driver shared state */ }; @@ -2407,6 +2427,9 @@ struct gl_constants GLuint MaxVarying; /**< Number of float[4] varying parameters */ GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */ + + /**< GL_EXT_provoking_vertex */ + GLboolean QuadsFollowProvokingVertexConvention; }; @@ -2417,6 +2440,7 @@ struct gl_constants struct gl_extensions { GLboolean dummy; /* don't remove this! */ + GLboolean ARB_copy_buffer; GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; GLboolean ARB_fragment_program; @@ -2425,6 +2449,7 @@ struct gl_extensions GLboolean ARB_framebuffer_object; GLboolean ARB_half_float_pixel; GLboolean ARB_imaging; + GLboolean ARB_map_buffer_range; GLboolean ARB_multisample; GLboolean ARB_multitexture; GLboolean ARB_occlusion_query; @@ -2444,6 +2469,7 @@ struct gl_extensions GLboolean ARB_texture_mirrored_repeat; GLboolean ARB_texture_non_power_of_two; GLboolean ARB_transpose_matrix; + GLboolean ARB_vertex_array_object; GLboolean ARB_vertex_buffer_object; GLboolean ARB_vertex_program; GLboolean ARB_vertex_shader; @@ -2475,6 +2501,7 @@ struct gl_extensions GLboolean EXT_pixel_buffer_object; GLboolean EXT_point_parameters; GLboolean EXT_polygon_offset; + GLboolean EXT_provoking_vertex; GLboolean EXT_rescale_normal; GLboolean EXT_shadow_funcs; GLboolean EXT_secondary_color; @@ -2623,6 +2650,7 @@ struct gl_matrix_stack #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */ #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */ #define _NEW_PROGRAM_CONSTANTS 0x20000000 +#define _NEW_BUFFER_OBJECT 0x40000000 #define _NEW_ALL ~0 /*@}*/ @@ -2941,6 +2969,9 @@ struct __GLcontextRec struct gl_shader_state Shader; /**< GLSL shader object state */ struct gl_query_state Query; /**< occlusion, timer queries */ + + struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ + struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ /*@}*/ #if FEATURE_EXT_framebuffer_object diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 57ae9c721a8..d9f3e476e81 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -170,7 +170,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); @@ -229,7 +229,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); @@ -303,7 +303,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); @@ -371,7 +371,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); @@ -432,7 +432,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); @@ -494,7 +494,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c index ff1a6344cc9..6a641f83f27 100644 --- a/src/mesa/main/pixelstore.c +++ b/src/mesa/main/pixelstore.c @@ -245,7 +245,8 @@ _mesa_init_pixelstore( GLcontext *ctx ) ctx->Pack.ClientStorage = GL_FALSE; ctx->Pack.Invert = GL_FALSE; #if FEATURE_EXT_pixel_buffer_object - ctx->Pack.BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, + ctx->Shared->NullBufferObj); #endif ctx->Unpack.Alignment = 4; ctx->Unpack.RowLength = 0; @@ -258,7 +259,8 @@ _mesa_init_pixelstore( GLcontext *ctx ) ctx->Unpack.ClientStorage = GL_FALSE; ctx->Unpack.Invert = GL_FALSE; #if FEATURE_EXT_pixel_buffer_object - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, + ctx->Shared->NullBufferObj); #endif /* @@ -278,6 +280,7 @@ _mesa_init_pixelstore( GLcontext *ctx ) ctx->DefaultPacking.ClientStorage = GL_FALSE; ctx->DefaultPacking.Invert = GL_FALSE; #if FEATURE_EXT_pixel_buffer_object - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, + ctx->Shared->NullBufferObj); #endif } diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index c25b31af023..a73c6e05081 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -38,7 +38,7 @@ * \param id - the new object's ID * \return pointer to new query_object object or NULL if out of memory. */ -struct gl_query_object * +static struct gl_query_object * _mesa_new_query_object(GLcontext *ctx, GLuint id) { struct gl_query_object *q = MALLOC_STRUCT(gl_query_object); @@ -57,7 +57,7 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id) * Begin a query. Software driver fallback. * Called via ctx->Driver.BeginQuery(). */ -void +static void _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q) { /* no-op */ @@ -68,7 +68,7 @@ _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q) * End a query. Software driver fallback. * Called via ctx->Driver.EndQuery(). */ -void +static void _mesa_end_query(GLcontext *ctx, struct gl_query_object *q) { q->Ready = GL_TRUE; @@ -79,7 +79,7 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q) * Wait for query to complete. Software driver fallback. * Called via ctx->Driver.WaitQuery(). */ -void +static void _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) { /* For software drivers, _mesa_end_query() should have completed the query. @@ -94,7 +94,7 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) * Check if a query results are ready. Software driver fallback. * Called via ctx->Driver.CheckQuery(). */ -void +static void _mesa_check_query(GLcontext *ctx, struct gl_query_object *q) { /* No-op for sw rendering. @@ -107,7 +107,7 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q) * Delete a query object. Called via ctx->Driver.DeleteQuery(). * Not removed from hash table here. */ -void +static void _mesa_delete_query(GLcontext *ctx, struct gl_query_object *q) { _mesa_free(q); @@ -123,6 +123,18 @@ lookup_query_object(GLcontext *ctx, GLuint id) +void +_mesa_init_query_object_functions(struct dd_function_table *driver) +{ + driver->NewQueryObject = _mesa_new_query_object; + driver->DeleteQuery = _mesa_delete_query; + driver->BeginQuery = _mesa_begin_query; + driver->EndQuery = _mesa_end_query; + driver->WaitQuery = _mesa_wait_query; + driver->CheckQuery = _mesa_check_query; +} + + void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids) { diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index bc02b65b54c..ee775ef959e 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -27,9 +27,6 @@ #define OCCLUDE_H -extern struct gl_query_object * -_mesa_new_query_object(GLcontext *ctx, GLuint id); - extern void _mesa_init_query(GLcontext *ctx); @@ -37,19 +34,7 @@ extern void _mesa_free_query_data(GLcontext *ctx); extern void -_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q); - -extern void -_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q); - -extern void -_mesa_end_query(GLcontext *ctx, struct gl_query_object *q); - -extern void -_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q); - -extern void -_mesa_check_query(GLcontext *ctx, struct gl_query_object *q); +_mesa_init_query_object_functions(struct dd_function_table *driver); extern void GLAPIENTRY diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index ae8dd2a8364..ad6e6ce7cd3 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -33,6 +33,7 @@ #include "mtypes.h" #include "hash.h" #include "arrayobj.h" +#include "bufferobj.h" #include "shared.h" #include "shader/program.h" #include "shader/shader_api.h" @@ -92,7 +93,12 @@ _mesa_alloc_shared_state(GLcontext *ctx) shared->BufferObjects = _mesa_NewHashTable(); #endif - shared->ArrayObjects = _mesa_NewHashTable(); + /* Allocate the default buffer object and set refcount so high that + * it never gets deleted. + * XXX with recent/improved refcounting this may not longer be needed. + */ + shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); + shared->NullBufferObj->RefCount = 1000 * 1000 * 1000; /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { @@ -199,18 +205,6 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) /** - * Callback for deleting an array object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_arrayobj_cb(GLuint id, void *data, void *userData) -{ - struct gl_array_object *arrayObj = (struct gl_array_object *) data; - GLcontext *ctx = (GLcontext *) userData; - _mesa_delete_array_object(ctx, arrayObj); -} - - -/** * Callback for freeing shader program data. Call it before delete_shader_cb * to avoid memory access error. */ @@ -312,9 +306,6 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(shared->Programs); - _mesa_HashDeleteAll(shared->ArrayObjects, delete_arrayobj_cb, ctx); - _mesa_DeleteHashTable(shared->ArrayObjects); - #if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); #endif @@ -341,6 +332,10 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) _mesa_DeleteHashTable(shared->RenderBuffers); #endif +#if FEATURE_ARB_vertex_buffer_object + ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj); +#endif + /* * Free texture objects (after FBOs since some textures might have * been bound to FBOs). diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 94e37e3dab5..7b41b8f4da4 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -64,114 +64,149 @@ update_separate_specular(GLcontext *ctx) /** - * Update state dependent on vertex arrays. + * Compute the index of the last array element that can be safely accessed + * in a vertex array. We can really only do this when the array lives in + * a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ +static void +compute_max_element(struct gl_client_array *array) +{ + assert(array->Enabled); + if (array->BufferObj->Name) { + /* Compute the max element we can access in the VBO without going + * out of bounds. + */ + array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size + - (GLsizeiptrARB) array->Ptr + array->StrideB + - array->_ElementSize) / array->StrideB; + } + else { + /* user-space array, no idea how big it is */ + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + } +} + + +/** + * Helper for update_arrays(). + * \return min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ + compute_max_element(array); + return MIN2(min, array->_MaxElement); +} + + +/** + * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). + * Need to do this upon new array state or new buffer object state. */ static void update_arrays( GLcontext *ctx ) { - GLuint i, min; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint i, min = ~0; /* find min of _MaxElement values for all enabled arrays */ /* 0 */ if (ctx->VertexProgram._Current - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement; + && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); } - else if (ctx->Array.ArrayObj->Vertex.Enabled) { - min = ctx->Array.ArrayObj->Vertex._MaxElement; - } - else { - /* can't draw anything without vertex positions! */ - min = 0; + else if (arrayObj->Vertex.Enabled) { + min = update_min(min, &arrayObj->Vertex); } /* 1 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); } /* no conventional vertex weight array */ /* 2 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); } - else if (ctx->Array.ArrayObj->Normal.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement); + else if (arrayObj->Normal.Enabled) { + min = update_min(min, &arrayObj->Normal); } /* 3 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); } - else if (ctx->Array.ArrayObj->Color.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement); + else if (arrayObj->Color.Enabled) { + min = update_min(min, &arrayObj->Color); } /* 4 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); } - else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement); + else if (arrayObj->SecondaryColor.Enabled) { + min = update_min(min, &arrayObj->SecondaryColor); } /* 5 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); } - else if (ctx->Array.ArrayObj->FogCoord.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement); + else if (arrayObj->FogCoord.Enabled) { + min = update_min(min, &arrayObj->FogCoord); } /* 6 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); } - else if (ctx->Array.ArrayObj->Index.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement); + else if (arrayObj->Index.Enabled) { + min = update_min(min, &arrayObj->Index); } - /* 7 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); } /* 8..15 */ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); + && arrayObj->VertexAttrib[i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[i]); } else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement); + && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { + min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); } } /* 16..31 */ if (ctx->VertexProgram._Current) { - for (i = 0; i < Elements(ctx->Array.ArrayObj->VertexAttrib); i++) { - if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { + if (arrayObj->VertexAttrib[i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[i]); } } } - if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement); + if (arrayObj->EdgeFlag.Enabled) { + min = update_min(min, &arrayObj->EdgeFlag); } /* _MaxElement is one past the last legal array element */ - ctx->Array._MaxElement = min; + arrayObj->_MaxElement = min; } @@ -547,7 +582,7 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _DD_NEW_SEPARATE_SPECULAR) update_separate_specular( ctx ); - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) update_arrays( ctx ); if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 89ee69770e4..2082f945f18 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -281,7 +281,8 @@ valid_texture_object(const struct gl_texture_object *tex) _mesa_problem(NULL, "invalid reference to a deleted texture object"); return GL_FALSE; default: - _mesa_problem(NULL, "invalid texture object Target value"); + _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", + tex->Target, tex->Name); return GL_FALSE; } } diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index e60ab6aa123..d27c59381c5 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -469,8 +469,10 @@ set_tex_parameterf(GLcontext *ctx, return GL_TRUE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); + static GLuint count = 0; + if (count++ < 10) + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); } return GL_FALSE; @@ -880,7 +882,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, "glGetTexLevelParameter[if]v(pname)"); break; case GL_TEXTURE_STENCIL_SIZE_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) { + if (ctx->Extensions.EXT_packed_depth_stencil || + ctx->Extensions.ARB_framebuffer_object) { *params = img->TexFormat->StencilBits; } else { diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 89da4335a2e..6e0c0c688a1 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -561,13 +561,19 @@ update_texture_state( GLcontext *ctx ) } if (!texUnit->_ReallyEnabled) { - /* If we get here it means the shader (or fixed-function state) - * is expecting a texture object, but there isn't one (or it's - * incomplete). Use the fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } } /* if we get here, we know this texture unit is enabled */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 8f6621ee45f..3d5b8faecff 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,6 +30,7 @@ #include "context.h" #include "enable.h" #include "enums.h" +#include "hash.h" #include "mtypes.h" #include "varray.h" #include "arrayobj.h" @@ -36,26 +38,39 @@ /** - * Update the fields of a vertex array object. - * We need to do a few special things for arrays that live in - * vertex buffer objects. + * Set the fields of a vertex array. + * Also do an error check for GL_ARB_vertex_array_object: check that + * all arrays reside in VBOs when using a vertex array object. * * \param array the array to update * \param dirtyBit which bit to set in ctx->Array.NewState for this array * \param elementSize size of each array element, in bytes * \param size components per element (1, 2, 3 or 4) * \param type datatype of each component (GL_FLOAT, GL_INT, etc) + * \param format either GL_RGBA or GL_BGRA * \param stride stride between elements, in elements * \param normalized are integer types converted to floats in [-1, 1]? * \param ptr the address (or offset inside VBO) of the array data + * \return GL_TRUE if no error, GL_FALSE if error */ -static void +static GLboolean update_array(GLcontext *ctx, struct gl_client_array *array, GLbitfield dirtyBit, GLsizei elementSize, GLint size, GLenum type, GLenum format, GLsizei stride, GLboolean normalized, const GLvoid *ptr) { ASSERT(format == GL_RGBA || format == GL_BGRA); + + if (ctx->Array.ArrayObj->VBOonly && + ctx->Array.ArrayBufferObj->Name == 0) { + /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs. + * Generate GL_INVALID_OPERATION if that's not true. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertex/Normal/EtcPointer(non-VBO array)"); + return GL_FALSE; + } + array->Size = size; array->Type = type; array->Format = format; @@ -63,24 +78,15 @@ update_array(GLcontext *ctx, struct gl_client_array *array, array->StrideB = stride ? stride : elementSize; array->Normalized = normalized; array->Ptr = (const GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object + array->_ElementSize = elementSize; + _mesa_reference_buffer_object(ctx, &array->BufferObj, ctx->Array.ArrayBufferObj); - /* Compute the index of the last array element that's inside the buffer. - * Later in glDrawArrays we'll check if start + count > _MaxElement to - * be sure we won't go out of bounds. - */ - if (ctx->Array.ArrayBufferObj->Name) - array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size - - (GLsizeiptrARB) array->Ptr + array->StrideB - - elementSize) / array->StrideB; - else -#endif - array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ - ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= dirtyBit; + + return GL_TRUE; } @@ -133,8 +139,9 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX, - elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX, + elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr)) + return; if (ctx->Driver.VertexPointer) ctx->Driver.VertexPointer( ctx, size, type, stride, ptr ); @@ -183,8 +190,9 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) return; } - update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL, - elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL, + elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr)) + return; if (ctx->Driver.NormalPointer) ctx->Driver.NormalPointer( ctx, type, stride, ptr ); @@ -261,8 +269,9 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0, - elementSize, size, type, format, stride, GL_TRUE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0, + elementSize, size, type, format, stride, GL_TRUE, ptr)) + return; if (ctx->Driver.ColorPointer) ctx->Driver.ColorPointer( ctx, size, type, stride, ptr ); @@ -293,8 +302,9 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD, - elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD, + elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr)) + return; if (ctx->Driver.FogCoordPointer) ctx->Driver.FogCoordPointer( ctx, type, stride, ptr ); @@ -334,8 +344,9 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX, - elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX, + elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr)) + return; if (ctx->Driver.IndexPointer) ctx->Driver.IndexPointer( ctx, type, stride, ptr ); @@ -408,8 +419,10 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, return; } - update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1, - elementSize, size, type, format, stride, GL_TRUE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, + _NEW_ARRAY_COLOR1, elementSize, size, type, + format, stride, GL_TRUE, ptr)) + return; if (ctx->Driver.SecondaryColorPointer) ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr ); @@ -467,9 +480,10 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, return; } - update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], - _NEW_ARRAY_TEXCOORD(unit), - elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], + _NEW_ARRAY_TEXCOORD(unit), + elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr)) + return; if (ctx->Driver.TexCoordPointer) ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr ); @@ -487,9 +501,10 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG, - sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA, - stride, GL_FALSE, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG, + sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA, + stride, GL_FALSE, ptr)) + return; if (ctx->Driver.EdgeFlagPointer) ctx->Driver.EdgeFlagPointer( ctx, stride, ptr ); @@ -528,6 +543,12 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) #if FEATURE_NV_vertex_program +/** + * Set a vertex attribute array. + * Note that these arrays DO alias the conventional GL vertex arrays + * (position, normal, color, fog, texcoord, etc). + * The generic attribute slots at #16 and above are not touched. + */ void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) @@ -593,9 +614,10 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, format, stride, normalized, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], + _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, format, stride, normalized, ptr)) + return; if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); @@ -604,6 +626,11 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, #if FEATURE_ARB_vertex_program +/** + * Set a generic vertex attribute array. + * Note that these arrays DO NOT alias the conventional GL vertex arrays + * (position, normal, color, fog, texcoord, etc). + */ void GLAPIENTRY _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, @@ -687,9 +714,10 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], - _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, format, stride, normalized, ptr); + if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], + _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, format, stride, normalized, ptr)) + return; if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr); @@ -1065,6 +1093,52 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, /** + * Print vertex array's fields. + */ +static void +print_array(const char *name, GLint index, const struct gl_client_array *array) +{ + if (index >= 0) + _mesa_printf(" %s[%d]: ", name, index); + else + _mesa_printf(" %s: ", name); + _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n", + array->Ptr, array->Type, array->Size, + array->_ElementSize, array->StrideB, + array->BufferObj->Name, array->BufferObj->Size, + array->_MaxElement); +} + + +/** + * Print current vertex object/array info. For debug. + */ +void +_mesa_print_arrays(GLcontext *ctx) +{ + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint i; + + _mesa_update_array_object_max_element(ctx, arrayObj); + + _mesa_printf("Array Object %u\n", arrayObj->Name); + if (arrayObj->Vertex.Enabled) + print_array("Vertex", -1, &arrayObj->Vertex); + if (arrayObj->Normal.Enabled) + print_array("Normal", -1, &arrayObj->Normal); + if (arrayObj->Color.Enabled) + print_array("Color", -1, &arrayObj->Color); + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + if (arrayObj->TexCoord[i].Enabled) + print_array("TexCoord", i, &arrayObj->TexCoord[i]); + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + if (arrayObj->VertexAttrib[i].Enabled) + print_array("Attrib", i, &arrayObj->VertexAttrib[i]); + _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement); +} + + +/** * Initialize vertex array state for given context. */ void @@ -1074,4 +1148,29 @@ _mesa_init_varray(GLcontext *ctx) _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, ctx->Array.DefaultArrayObj); ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ + + ctx->Array.Objects = _mesa_NewHashTable(); +} + + +/** + * Callback for deleting an array object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_arrayobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_array_object *arrayObj = (struct gl_array_object *) data; + GLcontext *ctx = (GLcontext *) userData; + _mesa_delete_array_object(ctx, arrayObj); +} + + +/** + * Free vertex array state for given context. + */ +void +_mesa_free_varray_data(GLcontext *ctx) +{ + _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx); + _mesa_DeleteHashTable(ctx->Array.Objects); } diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 97d5c8219d0..d4d505ae049 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -1,18 +1,9 @@ -/** - * \file varray.h - * Vertex arrays. - * - * \if subset - * (No-op) - * - * \endif - */ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 7.6 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -169,14 +160,20 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void +_mesa_print_arrays(GLcontext *ctx); extern void _mesa_init_varray( GLcontext * ctx ); +extern void +_mesa_free_varray_data(GLcontext *ctx); + #else /** No-op */ #define _mesa_init_varray( c ) ((void)0) +#define _mesa_free_varray_data( c ) ((void)0) #endif diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 52ee324d172..d4d3dd1a94e 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,9 +30,9 @@ /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 5 +#define MESA_MINOR 6 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.5-rc4" +#define MESA_VERSION_STRING "7.6-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) |