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-rw-r--r--src/mesa/main/shader_query.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 993dc863220..e85e81d897c 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -112,14 +112,7 @@ is_active_attrib(const gl_shader_variable *var)
return var->location != -1;
case ir_var_system_value:
- /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
- * "For GetActiveAttrib, all active vertex shader input variables
- * are enumerated, including the special built-in inputs gl_VertexID
- * and gl_InstanceID."
- */
- return var->location == SYSTEM_VALUE_VERTEX_ID ||
- var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
- var->location == SYSTEM_VALUE_INSTANCE_ID;
+ return true;
default:
return false;