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-rw-r--r--src/mesa/main/blend.c3
-rw-r--r--src/mesa/main/dd.h2
2 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 1638417d126..dee5e29d5b8 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -734,9 +734,6 @@ _mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
-
- if (ctx->Driver.ColorMaskIndexed)
- ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
}
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index ece2b35a0ca..1ab27c9c332 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -525,8 +525,6 @@ struct dd_function_table {
/** Enable and disable writing of frame buffer color components */
void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
- GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */