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-rw-r--r--src/mesa/main/clear.c20
-rw-r--r--src/mesa/main/clear.h4
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
3 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 8d707bc34a1..4e029cf258f 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -34,6 +34,8 @@
#include "clear.h"
#include "context.h"
#include "enums.h"
+#include "fbobject.h"
+#include "get.h"
#include "macros.h"
#include "mtypes.h"
#include "state.h"
@@ -400,6 +402,24 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLint *value)
+{
+ GLint oldfb;
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferiv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear unsigned integer color buffer (not depth, not stencil).
*/
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index 96ce47b929e..d0b61335356 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -52,6 +52,10 @@ extern void GLAPIENTRY
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLint *value);
+
+extern void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
extern void GLAPIENTRY
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index e375260ff1f..149c8b456b2 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -986,6 +986,7 @@ const struct function gl_core_functions_possible[] = {
{ "glNamedFramebufferTextureLayer", 45, -1 },
{ "glInvalidateNamedFramebufferSubData", 45, -1 },
{ "glInvalidateNamedFramebufferData", 45, -1 },
+ { "glClearNamedFramebufferiv", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },