diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 92 |
1 files changed, 19 insertions, 73 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index e4a8773e09c..1d1616b7eaa 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -686,31 +686,14 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg, * ambiguous in this regard. However, either name can later be passed * to glGetUniformLocation (and related APIs), so there shouldn't be any * harm in always appending "[0]" to uniform array names. - * - * Geometry shader stage has different naming convention where the 'normal' - * condition is an array, therefore for variables referenced in geometry - * stage we do not add '[0]'. - * - * Note, that TCS outputs and TES inputs should not have index appended - * either. */ static bool add_index_to_name(struct gl_program_resource *res) { - bool add_index = !((res->Type == GL_PROGRAM_INPUT && - res->StageReferences & (1 << MESA_SHADER_GEOMETRY | - 1 << MESA_SHADER_TESS_CTRL | - 1 << MESA_SHADER_TESS_EVAL)) || - (res->Type == GL_PROGRAM_OUTPUT && - res->StageReferences & 1 << MESA_SHADER_TESS_CTRL)); - /* Transform feedback varyings have array index already appended * in their names. */ - if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING) - add_index = false; - - return add_index; + return res->Type != GL_TRANSFORM_FEEDBACK_VARYING; } /* Get name length of a program resource. This consists of @@ -1401,9 +1384,6 @@ validate_io(struct gl_shader_program *producer, bool valid = true; - void *name_buffer = NULL; - size_t name_buffer_size = 0; - gl_shader_variable const **outputs = (gl_shader_variable const **) calloc(producer->NumProgramResourceList, sizeof(gl_shader_variable *)); @@ -1475,52 +1455,11 @@ validate_io(struct gl_shader_program *producer, } } } else { - char *consumer_name = consumer_var->name; - - if (nonarray_stage_to_array_stage && - consumer_var->interface_type != NULL && - consumer_var->interface_type->is_array() && - !is_gl_identifier(consumer_var->name)) { - const size_t name_len = strlen(consumer_var->name); - - if (name_len >= name_buffer_size) { - free(name_buffer); - - name_buffer_size = name_len + 1; - name_buffer = malloc(name_buffer_size); - if (name_buffer == NULL) { - valid = false; - goto out; - } - } - - consumer_name = (char *) name_buffer; - - char *s = strchr(consumer_var->name, '['); - if (s == NULL) { - valid = false; - goto out; - } - - char *t = strchr(s, ']'); - if (t == NULL) { - valid = false; - goto out; - } - - assert(t[1] == '.' || t[1] == '['); - - const ptrdiff_t base_name_len = s - consumer_var->name; - - memcpy(consumer_name, consumer_var->name, base_name_len); - strcpy(consumer_name + base_name_len, t + 1); - } - for (unsigned j = 0; j < num_outputs; j++) { const gl_shader_variable *const var = outputs[j]; if (!var->explicit_location && - strcmp(consumer_name, var->name) == 0) { + strcmp(consumer_var->name, var->name) == 0) { producer_var = var; match_index = j; break; @@ -1583,21 +1522,29 @@ validate_io(struct gl_shader_program *producer, * find the producer variable that goes with the consumer variable. */ if (nonarray_stage_to_array_stage) { - if (!consumer_var->type->is_array() || - consumer_var->type->fields.array != producer_var->type) { - valid = false; - goto out; - } - if (consumer_var->interface_type != NULL) { + /* the interface is the array; underlying types should match */ + if (producer_var->type != consumer_var->type) { + valid = false; + goto out; + } + if (!consumer_var->interface_type->is_array() || consumer_var->interface_type->fields.array != producer_var->interface_type) { valid = false; goto out; } - } else if (producer_var->interface_type != NULL) { - valid = false; - goto out; + } else { + if (producer_var->interface_type != NULL) { + valid = false; + goto out; + } + + if (!consumer_var->type->is_array() || + consumer_var->type->fields.array != producer_var->type) { + valid = false; + goto out; + } } } else { if (producer_var->type != consumer_var->type) { @@ -1628,7 +1575,6 @@ validate_io(struct gl_shader_program *producer, } out: - free(name_buffer); free(outputs); return valid && num_outputs == 0; } |