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-rw-r--r--src/mesa/main/enable.c6
-rw-r--r--src/mesa/main/mtypes.h3
-rw-r--r--src/mesa/main/stencil.c33
3 files changed, 29 insertions, 13 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 066beb6422b..522b71ecfc7 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -679,7 +679,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_STENCIL_TEST:
if (ctx->Stencil.Enabled == state)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Enabled = state;
break;
case GL_TEXTURE_1D:
@@ -905,7 +906,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(EXT_stencil_two_side, cap);
if (ctx->Stencil.TestTwoSide == state)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.TestTwoSide = state;
if (state) {
ctx->Stencil._BackFace = 2;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8872c38a02b..4e7011bb701 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4481,6 +4481,9 @@ struct gl_driver_flags
/** gl_context::Scissor::ScissorArray */
uint64_t NewScissorRect;
+
+ /** gl_context::Stencil */
+ uint64_t NewStencil;
};
struct gl_uniform_buffer_binding
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 612ad38dcc1..d89312ce12d 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -157,7 +157,8 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui
ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[0] = frontfunc;
ctx->Stencil.Function[1] = backfunc;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
@@ -194,7 +195,8 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask)
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
@@ -215,7 +217,8 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask)
ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
@@ -279,7 +282,8 @@ _mesa_StencilMask( GLuint mask )
*/
if (ctx->Stencil.WriteMask[face] == mask)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.WriteMask[face] = mask;
/* Only propagate the change to the driver if EXT_stencil_two_side
@@ -294,7 +298,8 @@ _mesa_StencilMask( GLuint mask )
if (ctx->Stencil.WriteMask[0] == mask &&
ctx->Stencil.WriteMask[1] == mask)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
ctx->Driver.StencilMaskSeparate(ctx,
@@ -331,7 +336,8 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
@@ -352,7 +358,8 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.FailFunc[0] == fail &&
ctx->Stencil.FailFunc[1] == fail)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
@@ -435,7 +442,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail,
if (ctx->Stencil.ZFailFunc[0] != zfail ||
ctx->Stencil.ZPassFunc[0] != zpass ||
ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[0] = zfail;
ctx->Stencil.ZPassFunc[0] = zpass;
ctx->Stencil.FailFunc[0] = sfail;
@@ -448,7 +456,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail,
if (ctx->Stencil.ZFailFunc[1] != zfail ||
ctx->Stencil.ZPassFunc[1] != zpass ||
ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[1] = sfail;
@@ -507,7 +516,8 @@ static void
stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
if (face != GL_BACK) {
/* set front */
@@ -564,7 +574,8 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
static void
stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
{
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
if (face != GL_BACK) {
ctx->Stencil.WriteMask[0] = mask;