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-rw-r--r--src/mesa/main/buffers.c108
-rw-r--r--src/mesa/main/context.c119
-rw-r--r--src/mesa/main/dd.h8
-rw-r--r--src/mesa/main/mtypes.h26
4 files changed, 205 insertions, 56 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 2bf691dd08e..efb35531680 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,4 +1,4 @@
-/* $Id: buffers.c,v 1.40 2002/10/11 15:17:12 brianp Exp $ */
+/* $Id: buffers.c,v 1.41 2002/10/11 17:41:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -151,13 +151,6 @@ _mesa_DrawBuffer( GLenum mode )
* Do error checking and compute the _DrawDestMask bitfield.
*/
switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
@@ -175,11 +168,7 @@ _mesa_DrawBuffer( GLenum mode )
ctx->Color._DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (!ctx->Visual.doubleBufferMode) {
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
@@ -235,6 +224,42 @@ _mesa_DrawBuffer( GLenum mode )
/* never an error */
ctx->Color._DrawDestMask = 0;
break;
+ case GL_AUX0:
+ if (ctx->Const.NumAuxBuffers >= 1) {
+ ctx->Color._DrawDestMask = AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Const.NumAuxBuffers >= 2) {
+ ctx->Color._DrawDestMask = AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Const.NumAuxBuffers >= 3) {
+ ctx->Color._DrawDestMask = AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Const.NumAuxBuffers >= 4) {
+ ctx->Color._DrawDestMask = AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
+ return;
+ }
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
@@ -261,22 +286,15 @@ _mesa_ReadBuffer( GLenum mode )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
- if (ctx->Pixel.ReadBuffer == mode)
- return; /* no change */
-
+ /*
+ * Do error checking and compute ctx->Pixel._ReadSrcMask.
+ */
switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
- ctx->Pixel._DriverReadBuffer = GL_FRONT_LEFT;
+ ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT;
break;
case GL_BACK:
case GL_BACK_LEFT:
@@ -285,7 +303,7 @@ _mesa_ReadBuffer( GLenum mode )
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_BACK_LEFT;
+ ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
@@ -293,14 +311,50 @@ _mesa_ReadBuffer( GLenum mode )
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_FRONT_RIGHT;
+ ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_BACK_RIGHT;
+ ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT;
+ break;
+ case GL_AUX0:
+ if (ctx->Const.NumAuxBuffers >= 1) {
+ ctx->Pixel._ReadSrcMask = AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Const.NumAuxBuffers >= 2) {
+ ctx->Pixel._ReadSrcMask = AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Const.NumAuxBuffers >= 3) {
+ ctx->Pixel._ReadSrcMask = AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Const.NumAuxBuffers >= 4) {
+ ctx->Pixel._ReadSrcMask = AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
+ return;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index cac01e4d8e6..e9c82c91be7 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.182 2002/10/10 00:22:13 brianp Exp $ */
+/* $Id: context.c,v 1.183 2002/10/11 17:41:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1714,17 +1714,15 @@ _mesa_initialize_context( GLcontext *ctx,
if (visual->doubleBufferMode) {
ctx->Color.DrawBuffer = GL_BACK;
- ctx->Color._DriverDrawBuffer = GL_BACK_LEFT;
ctx->Color._DrawDestMask = BACK_LEFT_BIT;
ctx->Pixel.ReadBuffer = GL_BACK;
- ctx->Pixel._DriverReadBuffer = GL_BACK_LEFT;
+ ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT;
}
else {
ctx->Color.DrawBuffer = GL_FRONT;
- ctx->Color._DriverDrawBuffer = GL_FRONT_LEFT;
ctx->Color._DrawDestMask = FRONT_LEFT_BIT;
ctx->Pixel.ReadBuffer = GL_FRONT;
- ctx->Pixel._DriverReadBuffer = GL_FRONT_LEFT;
+ ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT;
}
if (!alloc_proxy_textures(ctx)) {
@@ -1732,17 +1730,106 @@ _mesa_initialize_context( GLcontext *ctx,
return GL_FALSE;
}
- /* register the most recent extension functions with libGL */
- _glapi_add_entrypoint("glTbufferMask3DFX", 553);
- _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
- _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
- _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
- _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
- _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
- _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
- _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
- /* XXX we should add a bunch of new functions here */
-
+ /*
+ * For XFree86/DRI: tell libGL to add these functions to the dispatcher.
+ * Basically, we should add all extension functions above offset 577.
+ * This enables older libGL libraries to work with newer drivers that
+ * have newer extensions.
+ */
+ /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
+ _glapi_add_entrypoint("glWindowPos2dARB", 513);
+ _glapi_add_entrypoint("glWindowPos2dvARB", 514);
+ _glapi_add_entrypoint("glWindowPos2fARB", 515);
+ _glapi_add_entrypoint("glWindowPos2fvARB", 516);
+ _glapi_add_entrypoint("glWindowPos2iARB", 517);
+ _glapi_add_entrypoint("glWindowPos2ivARB", 518);
+ _glapi_add_entrypoint("glWindowPos2sARB", 519);
+ _glapi_add_entrypoint("glWindowPos2svARB", 520);
+ _glapi_add_entrypoint("glWindowPos3dARB", 521);
+ _glapi_add_entrypoint("glWindowPos3dvARB", 522);
+ _glapi_add_entrypoint("glWindowPos3fARB", 523);
+ _glapi_add_entrypoint("glWindowPos3fvARB", 524);
+ _glapi_add_entrypoint("glWindowPos3iARB", 525);
+ _glapi_add_entrypoint("glWindowPos3ivARB", 526);
+ _glapi_add_entrypoint("glWindowPos3sARB", 527);
+ _glapi_add_entrypoint("glWindowPos3svARB", 528);
+ /* new extension functions */
+ _glapi_add_entrypoint("glAreProgramsResidentNV", 578);
+ _glapi_add_entrypoint("glBindProgramNV", 579);
+ _glapi_add_entrypoint("glDeleteProgramsNV", 580);
+ _glapi_add_entrypoint("glExecuteProgramNV", 581);
+ _glapi_add_entrypoint("glGenProgramsNV", 582);
+ _glapi_add_entrypoint("glGetProgramParameterdvNV", 583);
+ _glapi_add_entrypoint("glGetProgramParameterfvNV", 584);
+ _glapi_add_entrypoint("glGetProgramivNV", 585);
+ _glapi_add_entrypoint("glGetProgramStringNV", 586);
+ _glapi_add_entrypoint("glGetTrackMatrixivNV", 587);
+ _glapi_add_entrypoint("glGetVertexAttribdvNV", 588);
+ _glapi_add_entrypoint("glGetVertexAttribfvNV", 589);
+ _glapi_add_entrypoint("glGetVertexAttribivNV", 590);
+ _glapi_add_entrypoint("glGetVertexAttribPointervNV", 591);
+ _glapi_add_entrypoint("glIsProgramNV", 592);
+ _glapi_add_entrypoint("glLoadProgramNV", 593);
+ _glapi_add_entrypoint("glProgramParameter4dNV", 594);
+ _glapi_add_entrypoint("glProgramParameter4dvNV", 595);
+ _glapi_add_entrypoint("glProgramParameter4fNV", 596);
+ _glapi_add_entrypoint("glProgramParameter4fvNV", 597);
+ _glapi_add_entrypoint("glProgramParameters4dvNV", 598);
+ _glapi_add_entrypoint("glProgramParameters4fvNV", 599);
+ _glapi_add_entrypoint("glRequestResidentProgramsNV", 600);
+ _glapi_add_entrypoint("glTrackMatrixNV", 601);
+ _glapi_add_entrypoint("glVertexAttribPointerNV", 602);
+ _glapi_add_entrypoint("glVertexAttrib1dNV", 603);
+ _glapi_add_entrypoint("glVertexAttrib1dvNV", 604);
+ _glapi_add_entrypoint("glVertexAttrib1fNV", 605);
+ _glapi_add_entrypoint("glVertexAttrib1fvNV", 606);
+ _glapi_add_entrypoint("glVertexAttrib1sNV", 607);
+ _glapi_add_entrypoint("glVertexAttrib1svNV", 608);
+ _glapi_add_entrypoint("glVertexAttrib2dNV", 609);
+ _glapi_add_entrypoint("glVertexAttrib2dvNV", 610);
+ _glapi_add_entrypoint("glVertexAttrib2fNV", 611);
+ _glapi_add_entrypoint("glVertexAttrib2fvNV", 612);
+ _glapi_add_entrypoint("glVertexAttrib2sNV", 613);
+ _glapi_add_entrypoint("glVertexAttrib2svNV", 614);
+ _glapi_add_entrypoint("glVertexAttrib3dNV", 615);
+ _glapi_add_entrypoint("glVertexAttrib3dvNV", 616);
+ _glapi_add_entrypoint("glVertexAttrib3fNV", 617);
+ _glapi_add_entrypoint("glVertexAttrib3fvNV", 618);
+ _glapi_add_entrypoint("glVertexAttrib3sNV", 619);
+ _glapi_add_entrypoint("glVertexAttrib3svNV", 620);
+ _glapi_add_entrypoint("glVertexAttrib4dNV", 621);
+ _glapi_add_entrypoint("glVertexAttrib4dvNV", 622);
+ _glapi_add_entrypoint("glVertexAttrib4fNV", 623);
+ _glapi_add_entrypoint("glVertexAttrib4fvNV", 624);
+ _glapi_add_entrypoint("glVertexAttrib4sNV", 625);
+ _glapi_add_entrypoint("glVertexAttrib4svNV", 626);
+ _glapi_add_entrypoint("glVertexAttrib4ubNV", 627);
+ _glapi_add_entrypoint("glVertexAttrib4ubvNV", 628);
+ _glapi_add_entrypoint("glVertexAttribs1dvNV", 629);
+ _glapi_add_entrypoint("glVertexAttribs1fvNV", 630);
+ _glapi_add_entrypoint("glVertexAttribs1svNV", 631);
+ _glapi_add_entrypoint("glVertexAttribs2dvNV", 632);
+ _glapi_add_entrypoint("glVertexAttribs2fvNV", 633);
+ _glapi_add_entrypoint("glVertexAttribs2svNV", 634);
+ _glapi_add_entrypoint("glVertexAttribs3dvNV", 635);
+ _glapi_add_entrypoint("glVertexAttribs3fvNV", 636);
+ _glapi_add_entrypoint("glVertexAttribs3svNV", 637);
+ _glapi_add_entrypoint("glVertexAttribs4dvNV", 638);
+ _glapi_add_entrypoint("glVertexAttribs4fvNV", 639);
+ _glapi_add_entrypoint("glVertexAttribs4svNV", 640);
+ _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641);
+ _glapi_add_entrypoint("glPointParameteriNV", 642);
+ _glapi_add_entrypoint("glPointParameterivNV", 643);
+ _glapi_add_entrypoint("glMultiDrawArraysEXT", 644);
+ _glapi_add_entrypoint("glMultiDrawElementsEXT", 645);
+ _glapi_add_entrypoint("glActiveStencilFaceEXT", 646);
+ _glapi_add_entrypoint("glDeleteFencesNV", 647);
+ _glapi_add_entrypoint("glGenFencesNV", 648);
+ _glapi_add_entrypoint("glIsFenceNV", 649);
+ _glapi_add_entrypoint("glTestFenceNV", 650);
+ _glapi_add_entrypoint("glGetFenceivNV", 651);
+ _glapi_add_entrypoint("glFinishFenceNV", 652);
+ _glapi_add_entrypoint("glSetFenceNV", 653);
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index fc02a15620b..d6f0da1c69e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.73 2002/10/04 19:10:07 brianp Exp $ */
+/* $Id: dd.h,v 1.74 2002/10/11 17:41:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -38,9 +38,13 @@ struct gl_pixelstore_attrib;
#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
#define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
#define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
+#define DD_AUX0 AUX0_BIT /* future use */
+#define DD_AUX1 AUX1_BIT /* future use */
+#define DD_AUX2 AUX2_BIT /* future use */
+#define DD_AUX3 AUX3_BIT /* future use */
#define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
-#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
#define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
+#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
/*
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7d43de19fb5..10f8e2bf57d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.95 2002/10/09 23:56:32 brianp Exp $ */
+/* $Id: mtypes.h,v 1.96 2002/10/11 17:41:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -301,13 +301,16 @@ struct gl_accum_attrib {
/*
- * Used in DrawDestMask below
+ * Used in _DrawDestMask and _ReadSrcMask below to identify color buffers.
*/
-#define FRONT_LEFT_BIT 1
-#define FRONT_RIGHT_BIT 2
-#define BACK_LEFT_BIT 4
-#define BACK_RIGHT_BIT 8
-
+#define FRONT_LEFT_BIT 0x1
+#define FRONT_RIGHT_BIT 0x2
+#define BACK_LEFT_BIT 0x4
+#define BACK_RIGHT_BIT 0x8
+#define AUX0_BIT 0x10
+#define AUX1_BIT 0x20
+#define AUX2_BIT 0x40
+#define AUX3_BIT 0x80
struct gl_colorbuffer_attrib {
GLuint ClearIndex; /* Index to use for glClear */
@@ -316,9 +319,8 @@ struct gl_colorbuffer_attrib {
GLuint IndexMask; /* Color index write mask */
GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
- GLenum DrawBuffer; /* Which buffer to draw into */
- GLenum _DriverDrawBuffer; /* Single src/dst buffer for drivers */
- GLubyte _DrawDestMask; /* bitwise-OR of bitflags above */
+ GLenum DrawBuffer; /* Which buffer to draw into */
+ GLubyte _DrawDestMask; /* bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */
/* alpha testing */
GLboolean AlphaEnabled; /* Alpha test enabled flag */
@@ -598,7 +600,9 @@ struct gl_multisample_attrib {
struct gl_pixel_attrib {
GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
- GLenum _DriverReadBuffer; /* Driver's current source buffer */
+ GLubyte _ReadSrcMask; /* Not really a mask, but like _DrawDestMask */
+ /* May be: FRONT_LEFT_BIT, BACK_LEFT_BIT, */
+ /* FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */
GLfloat RedBias, RedScale;
GLfloat GreenBias, GreenScale;
GLfloat BlueBias, BlueScale;