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-rw-r--r--src/mesa/main/dd.h112
1 files changed, 55 insertions, 57 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index ad7d05794ea..14d27fbb572 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.19 2000/03/20 23:40:57 brianp Exp $ */
+/* $Id: dd.h,v 1.20 2000/03/20 23:45:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -506,60 +506,6 @@ struct dd_function_table {
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
- void (*RenderStart)( GLcontext *ctx );
- void (*RenderFinish)( GLcontext *ctx );
- /* KW: These replace Begin and End, and have more relaxed semantics.
- * They are called prior-to and after one or more vb flush, and are
- * thus decoupled from the gl_begin/gl_end pairs, which are possibly
- * more frequent. If a begin/end pair covers >1 vertex buffer, these
- * are called at most once for the pair. (a bit broken at present)
- */
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
- /* This function, if not NULL, is called whenever new window coordinates
- * are put in the vertex buffer. The vertices in question are those n
- * such that start <= n < end.
- * The device driver can convert the window coords to its own specialized
- * format. The 3Dfx driver uses this.
- *
- * Note: Deprecated in favour of RegisterPipelineStages, below.
- */
-
-
- render_func *RenderVBClippedTab;
- render_func *RenderVBCulledTab;
- render_func *RenderVBRawTab;
- /* These function tables allow the device driver to rasterize an
- * entire begin/end group of primitives at once. See the
- * gl_render_vb() function in vbrender.c for more details.
- */
-
-
- void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
- /* If registered, this will be called when rendering transitions between
- * points, lines and triangles. It is not called on transitions between
- * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
- * triangles and quads or triangles and polygons.
- */
-
- GLuint TriangleCaps;
- /* Holds a list of the reasons why we might normally want to call
- * render_triangle, but which are in fact implemented by the
- * driver. The FX driver sets this to DD_TRI_CULL, and will soon
- * implement DD_TRI_OFFSET.
- */
-
-
- GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
- /* Driver may request additional render passes by returning GL_TRUE
- * when this function is called. This function will be called
- * after the first pass, and passes will be made until the function
- * returns GL_FALSE. If no function is registered, only one pass
- * is made.
- *
- * This function will be first invoked with passno == 1.
- */
-
/***
*** Texture mapping functions:
***/
@@ -766,12 +712,64 @@ struct dd_function_table {
void (*PrioritizeTexture)( GLcontext *ctx,
struct gl_texture_object *t,
GLclampf priority );
- /*
- * Notify driver of priority change for a texture.
+ /* Notify driver of priority change for a texture.
*/
+ /***
+ *** Transformation/Rendering functions
+ ***/
+
+ void (*RenderStart)( GLcontext *ctx );
+ void (*RenderFinish)( GLcontext *ctx );
+ /* KW: These replace Begin and End, and have more relaxed semantics.
+ * They are called prior-to and after one or more vb flush, and are
+ * thus decoupled from the gl_begin/gl_end pairs, which are possibly
+ * more frequent. If a begin/end pair covers >1 vertex buffer, these
+ * are called at most once for the pair. (a bit broken at present)
+ */
+ void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
+ /* This function, if not NULL, is called whenever new window coordinates
+ * are put in the vertex buffer. The vertices in question are those n
+ * such that start <= n < end.
+ * The device driver can convert the window coords to its own specialized
+ * format. The 3Dfx driver uses this.
+ *
+ * Note: Deprecated in favour of RegisterPipelineStages, below.
+ */
+
+ render_func *RenderVBClippedTab;
+ render_func *RenderVBCulledTab;
+ render_func *RenderVBRawTab;
+ /* These function tables allow the device driver to rasterize an
+ * entire begin/end group of primitives at once. See the
+ * gl_render_vb() function in vbrender.c for more details.
+ */
+
+ void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
+ /* If registered, this will be called when rendering transitions between
+ * points, lines and triangles. It is not called on transitions between
+ * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
+ * triangles and quads or triangles and polygons.
+ */
+
+ GLuint TriangleCaps;
+ /* Holds a list of the reasons why we might normally want to call
+ * render_triangle, but which are in fact implemented by the
+ * driver. The FX driver sets this to DD_TRI_CULL, and will soon
+ * implement DD_TRI_OFFSET.
+ */
+
+ GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
+ /* Driver may request additional render passes by returning GL_TRUE
+ * when this function is called. This function will be called
+ * after the first pass, and passes will be made until the function
+ * returns GL_FALSE. If no function is registered, only one pass
+ * is made.
+ *
+ * This function will be first invoked with passno == 1.
+ */
/***
*** NEW in Mesa 3.x