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-rw-r--r--src/mesa/main/dd.h17
-rw-r--r--src/mesa/main/polygon.c5
2 files changed, 13 insertions, 9 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 2dd3751faae..469f2363cb7 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.59 2001/03/19 02:25:35 keithw Exp $ */
+/* $Id: dd.h,v 1.60 2001/03/22 00:36:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -439,7 +439,7 @@ struct dd_function_table {
/***
*** Imaging functionality:
***/
- void (*CopyColorTable)( GLcontext *ctx,
+ void (*CopyColorTable)( GLcontext *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width );
@@ -447,13 +447,13 @@ struct dd_function_table {
GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width );
- void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
+ void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
+ GLenum internalFormat,
GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y,
+
+ void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
+ GLenum internalFormat,
+ GLint x, GLint y,
GLsizei width, GLsizei height );
@@ -498,6 +498,7 @@ struct dd_function_table {
const GLfloat *params);
void (*PointSize)(GLcontext *ctx, GLfloat size);
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
void (*RenderMode)(GLcontext *ctx, GLenum mode );
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index 3126ff6087c..910b8a35933 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -1,4 +1,4 @@
-/* $Id: polygon.c,v 1.20 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: polygon.c,v 1.21 2001/03/22 00:36:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -196,6 +196,9 @@ _mesa_PolygonOffset( GLfloat factor, GLfloat units )
ctx->Polygon.OffsetFactor = factor;
ctx->Polygon.OffsetUnits = units;
ctx->Polygon.OffsetMRD = units * ctx->MRD;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
}