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-rw-r--r--src/mesa/main/atifragshader.c4
-rw-r--r--src/mesa/main/atifragshader.h22
-rw-r--r--src/mesa/main/dlist.c8
-rw-r--r--src/mesa/main/enable.c4
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/mfeatures.h2
-rw-r--r--src/mesa/main/shared.c8
7 files changed, 0 insertions, 50 deletions
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
index 63608a33fb6..32ddfb8bbe1 100644
--- a/src/mesa/main/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -32,8 +32,6 @@
#include "main/dispatch.h"
#include "main/atifragshader.h"
-#if FEATURE_ATI_fragment_shader
-
#define MESA_DEBUG_ATI_FS 0
static struct ati_fragment_shader DummyShader;
@@ -786,5 +784,3 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
}
}
-
-#endif /* FEATURE_ATI_fragment_shader */
diff --git a/src/mesa/main/atifragshader.h b/src/mesa/main/atifragshader.h
index 86214d47389..f5af5f15f4b 100644
--- a/src/mesa/main/atifragshader.h
+++ b/src/mesa/main/atifragshader.h
@@ -63,8 +63,6 @@ struct atifs_setupinst
};
-#if FEATURE_ATI_fragment_shader
-
extern void
_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp);
@@ -128,25 +126,5 @@ _mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
extern void GLAPIENTRY
_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
-#else /* FEATURE_ATI_fragment_shader */
-
-static inline void
-_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
-{
-}
-
-static inline struct ati_fragment_shader *
-_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
-{
- return NULL;
-}
-
-static inline void
-_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
- struct ati_fragment_shader *s)
-{
-}
-
-#endif /* FEATURE_ATI_fragment_shader */
#endif /* ATIFRAGSHADER_H */
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 7ed966556e3..b663e364c3a 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -35,9 +35,7 @@
#include "api_exec.h"
#include "api_loopback.h"
#include "api_validate.h"
-#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
-#endif
#include "config.h"
#include "mfeatures.h"
#include "bufferobj.h"
@@ -5437,7 +5435,6 @@ save_TexBumpParameterivATI(GLenum pname, const GLint *param)
save_TexBumpParameterfvATI(pname, p);
}
-#if FEATURE_ATI_fragment_shader
static void GLAPIENTRY
save_BindFragmentShaderATI(GLuint id)
{
@@ -5471,7 +5468,6 @@ save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
}
}
-#endif
static void GLAPIENTRY
save_Attr1fNV(GLenum attr, GLfloat x)
@@ -8592,7 +8588,6 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
}
break;
-#if FEATURE_ATI_fragment_shader
case OPCODE_BIND_FRAGMENT_SHADER_ATI:
CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
break;
@@ -8606,7 +8601,6 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
}
break;
-#endif
case OPCODE_ATTR_1F_NV:
CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
break;
@@ -10273,10 +10267,8 @@ _mesa_create_save_table(void)
SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
/* 245. GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
-#endif
/* 282. GL_NV_fragment_program */
SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index acf3f1a5db2..3643cfb524c 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -980,7 +980,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
ctx->Transform.DepthClamp = state;
break;
-#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL)
goto invalid_enum_error;
@@ -990,7 +989,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->ATIFragmentShader.Enabled = state;
break;
-#endif
/* GL_MESA_texture_array */
case GL_TEXTURE_1D_ARRAY_EXT:
@@ -1667,13 +1665,11 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(ARB_depth_clamp);
return ctx->Transform.DepthClamp;
-#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL)
goto invalid_enum_error;
CHECK_EXTENSION(ATI_fragment_shader);
return ctx->ATIFragmentShader.Enabled;
-#endif /* FEATURE_ATI_fragment_shader */
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_is_desktop_gl(ctx))
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index c7ab086b0aa..6fe7ad1aebb 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -428,9 +428,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_sync = GL_TRUE;
ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
-#if FEATURE_ATI_fragment_shader
ctx->Extensions.ATI_fragment_shader = GL_TRUE;
-#endif
ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index a315d9b419e..36724bdb81a 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -84,6 +84,4 @@
#define FEATURE_remap_table 0
#endif
-#define FEATURE_ATI_fragment_shader FEATURE_GL
-
#endif /* FEATURES_H */
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 6b23a131e97..fab2995a49c 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -31,9 +31,7 @@
#include "mfeatures.h"
#include "mtypes.h"
#include "hash.h"
-#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
-#endif
#include "bufferobj.h"
#include "shared.h"
#include "program/program.h"
@@ -75,10 +73,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
gl_fragment_program(ctx->Driver.NewProgram(ctx,
GL_FRAGMENT_PROGRAM_ARB, 0));
-#if FEATURE_ATI_fragment_shader
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
-#endif
shared->ShaderObjects = _mesa_NewHashTable();
@@ -164,7 +160,6 @@ delete_program_cb(GLuint id, void *data, void *userData)
}
-#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
@@ -176,7 +171,6 @@ delete_fragshader_cb(GLuint id, void *data, void *userData)
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
-#endif
/**
@@ -316,11 +310,9 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
-#if FEATURE_ATI_fragment_shader
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
_mesa_DeleteHashTable(shared->ATIShaders);
_mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
-#endif
_mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
_mesa_DeleteHashTable(shared->BufferObjects);