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-rw-r--r--src/mesa/main/light.c18
-rw-r--r--src/mesa/main/lines.c8
2 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 1eed79bc2a7..bee9f0d807b 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.33 2001/01/04 16:22:18 brianp Exp $ */
+/* $Id: light.c,v 1.34 2001/01/13 05:48:25 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -1050,14 +1050,12 @@ static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess )
struct gl_shine_tab *list = ctx->_ShineTabList;
struct gl_shine_tab *s;
-/* fprintf(stderr, "validate_shine_table %d, shininess %f\n", i, shininess); */
-
foreach(s, list)
if ( s->shininess == shininess )
break;
if (s == list) {
- GLint i;
+ GLint j;
GLfloat *m;
foreach(s, list)
@@ -1067,19 +1065,19 @@ static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess )
m = s->tab;
m[0] = 0.0;
if (shininess == 0.0) {
- for (i = 1 ; i <= SHINE_TABLE_SIZE ; i++)
- m[i] = 1.0;
+ for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
+ m[j] = 1.0;
}
else {
- for (i = 1 ; i < SHINE_TABLE_SIZE ; i++) {
- GLdouble t, x = i / (GLfloat) (SHINE_TABLE_SIZE - 1);
+ for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
+ GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
if (x < 0.005) /* underflow check */
x = 0.005;
t = pow(x, shininess);
if (t > 1e-20)
- m[i] = t;
+ m[j] = t;
else
- m[i] = 0.0;
+ m[j] = 0.0;
}
m[SHINE_TABLE_SIZE] = 1.0;
}
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index 730e3f572f9..8a9256c1789 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.25 2001/01/08 04:09:41 keithw Exp $ */
+/* $Id: lines.c,v 1.26 2001/01/13 05:48:25 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -79,12 +79,14 @@ _mesa_LineStipple( GLint factor, GLushort pattern )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Line.StippleFactor == CLAMP( factor, 1, 256 ) &&
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
ctx->Line.StipplePattern == pattern)
return;
FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );
+ ctx->Line.StippleFactor = factor;
ctx->Line.StipplePattern = pattern;
if (ctx->Driver.LineStipple)