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-rw-r--r--src/mesa/main/api_arrayelt.c272
-rw-r--r--src/mesa/main/api_exec.c12
-rw-r--r--src/mesa/main/arrayobj.c39
-rw-r--r--src/mesa/main/atifragshader.c4
-rw-r--r--src/mesa/main/attrib.c48
-rw-r--r--src/mesa/main/blend.c37
-rw-r--r--src/mesa/main/bufferobj.c75
-rw-r--r--src/mesa/main/buffers.c2
-rw-r--r--src/mesa/main/clear.c20
-rw-r--r--src/mesa/main/clip.c28
-rw-r--r--src/mesa/main/clip.h5
-rw-r--r--src/mesa/main/colortab.c7
-rw-r--r--src/mesa/main/compiler.h30
-rw-r--r--src/mesa/main/context.c11
-rw-r--r--src/mesa/main/context.h12
-rw-r--r--src/mesa/main/dd.h8
-rw-r--r--src/mesa/main/debug.c26
-rw-r--r--src/mesa/main/debug.h4
-rw-r--r--src/mesa/main/depthstencil.c3
-rw-r--r--src/mesa/main/dlist.c58
-rw-r--r--src/mesa/main/drawpix.c2
-rw-r--r--src/mesa/main/enable.c108
-rw-r--r--src/mesa/main/enums.c7184
-rw-r--r--src/mesa/main/extensions.c34
-rw-r--r--src/mesa/main/fbobject.c92
-rw-r--r--src/mesa/main/fbobject.h25
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp53
-rw-r--r--src/mesa/main/fog.c26
-rw-r--r--src/mesa/main/formats.c144
-rw-r--r--src/mesa/main/formats.h19
-rw-r--r--src/mesa/main/framebuffer.c18
-rw-r--r--src/mesa/main/get.c112
-rw-r--r--src/mesa/main/glapidispatch.h1382
-rw-r--r--src/mesa/main/image.c28
-rw-r--r--src/mesa/main/macros.h3
-rw-r--r--src/mesa/main/matrix.c39
-rw-r--r--src/mesa/main/mfeatures.h1
-rw-r--r--src/mesa/main/mtypes.h109
-rw-r--r--src/mesa/main/pack.c14
-rw-r--r--src/mesa/main/pbo.c4
-rw-r--r--src/mesa/main/pixel.c2
-rw-r--r--src/mesa/main/readpix.c4
-rw-r--r--src/mesa/main/remap_helper.h4083
-rw-r--r--src/mesa/main/renderbuffer.c1070
-rw-r--r--src/mesa/main/renderbuffer.h2
-rw-r--r--src/mesa/main/samplerobj.c1355
-rw-r--r--src/mesa/main/samplerobj.h54
-rw-r--r--src/mesa/main/shaderapi.c1
-rw-r--r--src/mesa/main/shared.c35
-rw-r--r--src/mesa/main/shared.h3
-rw-r--r--src/mesa/main/state.c75
-rw-r--r--src/mesa/main/texcompress_rgtc.c8
-rw-r--r--src/mesa/main/texenv.c21
-rw-r--r--src/mesa/main/texfetch.c116
-rw-r--r--src/mesa/main/texfetch_tmp.h331
-rw-r--r--src/mesa/main/texformat.c115
-rw-r--r--src/mesa/main/texgetimage.c8
-rw-r--r--src/mesa/main/teximage.c363
-rw-r--r--src/mesa/main/teximage.h17
-rw-r--r--src/mesa/main/texobj.c99
-rw-r--r--src/mesa/main/texobj.h6
-rw-r--r--src/mesa/main/texparam.c165
-rw-r--r--src/mesa/main/texrender.c5
-rw-r--r--src/mesa/main/texstate.c19
-rw-r--r--src/mesa/main/texstore.c353
-rw-r--r--src/mesa/main/uniforms.c248
-rw-r--r--src/mesa/main/varray.c2
-rw-r--r--src/mesa/main/varray.h31
-rw-r--r--src/mesa/main/version.c10
69 files changed, 11112 insertions, 7587 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index b429e2627e3..f88da845853 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -175,31 +175,31 @@ static int FogCoordFuncs[NUM_TYPES];
/* GL_BYTE attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
@@ -207,13 +207,13 @@ VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
BYTE_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
@@ -222,7 +222,7 @@ VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
BYTE_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
@@ -230,46 +230,46 @@ VertexAttrib4bvNV(GLuint index, const GLbyte *v)
/* GL_UNSIGNED_BYTE attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
@@ -278,7 +278,7 @@ VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
UBYTE_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
@@ -288,32 +288,32 @@ VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
/* GL_SHORT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
@@ -321,14 +321,14 @@ VertexAttrib3NsvNV(GLuint index, const GLshort *v)
SHORT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
@@ -337,7 +337,7 @@ VertexAttrib4NsvNV(GLuint index, const GLshort *v)
SHORT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -346,33 +346,33 @@ VertexAttrib4svNV(GLuint index, const GLshort *v)
/* GL_UNSIGNED_SHORT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
@@ -380,14 +380,14 @@ VertexAttrib3NusvNV(GLuint index, const GLushort *v)
USHORT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
@@ -396,7 +396,7 @@ VertexAttrib4NusvNV(GLuint index, const GLushort *v)
USHORT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -405,32 +405,32 @@ VertexAttrib4usvNV(GLuint index, const GLushort *v)
/* GL_INT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
@@ -438,14 +438,14 @@ VertexAttrib3NivNV(GLuint index, const GLint *v)
INT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
@@ -454,7 +454,7 @@ VertexAttrib4NivNV(GLuint index, const GLint *v)
INT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -463,33 +463,33 @@ VertexAttrib4ivNV(GLuint index, const GLint *v)
/* GL_UNSIGNED_INT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
@@ -497,14 +497,14 @@ VertexAttrib3NuivNV(GLuint index, const GLuint *v)
UINT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
(GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
@@ -513,7 +513,7 @@ VertexAttrib4NuivNV(GLuint index, const GLuint *v)
UINT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -522,25 +522,25 @@ VertexAttrib4uivNV(GLuint index, const GLuint *v)
/* GL_FLOAT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
@@ -548,25 +548,25 @@ VertexAttrib4fvNV(GLuint index, const GLfloat *v)
/* GL_DOUBLE attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
@@ -680,31 +680,31 @@ static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
/* GL_BYTE attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
@@ -712,13 +712,13 @@ VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
BYTE_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
@@ -727,7 +727,7 @@ VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
BYTE_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
@@ -735,19 +735,19 @@ VertexAttrib4bvARB(GLuint index, const GLbyte *v)
/* GL_UNSIGNED_BYTE attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
@@ -755,14 +755,14 @@ VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
UBYTE_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
(GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
@@ -770,7 +770,7 @@ VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
@@ -779,7 +779,7 @@ VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
(GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(),
@@ -790,7 +790,7 @@ VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
UBYTE_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(),
@@ -801,19 +801,19 @@ VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
/* GL_SHORT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(),
@@ -821,14 +821,14 @@ VertexAttrib2NsvARB(GLuint index, const GLshort *v)
SHORT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(),
(index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(),
@@ -838,7 +838,7 @@ VertexAttrib3NsvARB(GLuint index, const GLshort *v)
SHORT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(),
@@ -846,7 +846,7 @@ VertexAttrib3svARB(GLuint index, const GLshort *v)
(GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(),
@@ -857,7 +857,7 @@ VertexAttrib4NsvARB(GLuint index, const GLshort *v)
SHORT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -866,33 +866,33 @@ VertexAttrib4svARB(GLuint index, const GLshort *v)
/* GL_UNSIGNED_SHORT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
@@ -900,14 +900,14 @@ VertexAttrib3NusvARB(GLuint index, const GLushort *v)
USHORT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
@@ -916,7 +916,7 @@ VertexAttrib4NusvARB(GLuint index, const GLushort *v)
USHORT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
@@ -924,33 +924,33 @@ VertexAttrib4usvARB(GLuint index, const GLushort *v)
/* GL_INT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
@@ -958,14 +958,14 @@ VertexAttrib3NivARB(GLuint index, const GLint *v)
INT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
@@ -974,7 +974,7 @@ VertexAttrib4NivARB(GLuint index, const GLint *v)
INT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -983,33 +983,33 @@ VertexAttrib4ivARB(GLuint index, const GLint *v)
/* GL_UNSIGNED_INT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
-static void
+static void GLAPIENTRY
VertexAttrib1uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttrib2NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1])));
}
-static void
+static void GLAPIENTRY
VertexAttrib2uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttrib3NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
@@ -1017,14 +1017,14 @@ VertexAttrib3NuivARB(GLuint index, const GLuint *v)
UINT_TO_FLOAT(v[2])));
}
-static void
+static void GLAPIENTRY
VertexAttrib3uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
(GLfloat)v[1], (GLfloat)v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttrib4NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
@@ -1033,7 +1033,7 @@ VertexAttrib4NuivARB(GLuint index, const GLuint *v)
UINT_TO_FLOAT(v[3])));
}
-static void
+static void GLAPIENTRY
VertexAttrib4uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
@@ -1042,25 +1042,25 @@ VertexAttrib4uivARB(GLuint index, const GLuint *v)
/* GL_FLOAT attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib2fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib3fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib4fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
@@ -1068,25 +1068,25 @@ VertexAttrib4fvARB(GLuint index, const GLfloat *v)
/* GL_DOUBLE attributes */
-static void
+static void GLAPIENTRY
VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
@@ -1096,50 +1096,50 @@ VertexAttrib4dvARB(GLuint index, const GLdouble *v)
/**
* Integer-valued attributes
*/
-static void
+static void GLAPIENTRY
VertexAttribI1bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttribI2bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttribI3bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttribI4bv(GLuint index, const GLbyte *v)
{
CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttribI1ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttribI2ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttribI3ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
@@ -1147,50 +1147,50 @@ VertexAttribI4ubv(GLuint index, const GLubyte *v)
-static void
+static void GLAPIENTRY
VertexAttribI1sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttribI2sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttribI3sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttribI4sv(GLuint index, const GLshort *v)
{
CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttribI1usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttribI2usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttribI3usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttribI4usv(GLuint index, const GLushort *v)
{
CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
@@ -1198,50 +1198,50 @@ VertexAttribI4usv(GLuint index, const GLushort *v)
-static void
+static void GLAPIENTRY
VertexAttribI1iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttribI2iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttribI3iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttribI4iv(GLuint index, const GLint *v)
{
CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
}
-static void
+static void GLAPIENTRY
VertexAttribI1uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
}
-static void
+static void GLAPIENTRY
VertexAttribI2uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void
+static void GLAPIENTRY
VertexAttribI3uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void
+static void GLAPIENTRY
VertexAttribI4uiv(GLuint index, const GLuint *v)
{
CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 4da48936484..d0298df20cb 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -78,6 +78,9 @@
#include "polygon.h"
#include "queryobj.h"
#include "readpix.h"
+#if FEATURE_ARB_sampler_objects
+#include "samplerobj.h"
+#endif
#include "scissor.h"
#include "stencil.h"
#include "texenv.h"
@@ -691,6 +694,8 @@ _mesa_create_exec_table(void)
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
#endif
+ SET_ClampColorARB(exec, _mesa_ClampColorARB);
+
/* GL_EXT_texture_integer */
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
@@ -724,6 +729,13 @@ _mesa_create_exec_table(void)
/* GL_NV_texture_barrier */
SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
+ /* GL_ARB_texture_buffer_object */
+ SET_TexBufferARB(exec, _mesa_TexBuffer);
+
+#if FEATURE_ARB_sampler_objects
+ _mesa_init_sampler_object_dispatch(exec);
+#endif
+
return exec;
}
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 46010223370..4bfb2424004 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -41,6 +41,7 @@
#include "glheader.h"
#include "hash.h"
+#include "image.h"
#include "imports.h"
#include "context.h"
#include "mfeatures.h"
@@ -50,6 +51,7 @@
#include "arrayobj.h"
#include "macros.h"
#include "mtypes.h"
+#include "varray.h"
#include "main/dispatch.h"
@@ -206,6 +208,7 @@ init_array(struct gl_context *ctx,
array->Ptr = NULL;
array->Enabled = GL_FALSE;
array->Normalized = GL_FALSE;
+ array->_ElementSize = size * _mesa_sizeof_type(type);
#if FEATURE_ARB_vertex_buffer_object
/* Vertex array buffers */
_mesa_reference_buffer_object(ctx, &array->BufferObj,
@@ -280,44 +283,13 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- if (array->BufferObj->Name) {
- /* Compute the max element we can access in the VBO without going
- * out of bounds.
- */
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - array->_ElementSize) / array->StrideB;
- if (0)
- printf("%s Object %u Size %u MaxElement %u\n",
- __FUNCTION__,
- array->BufferObj->Name,
- (GLuint) array->BufferObj->Size,
- array->_MaxElement);
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
-/**
* Helper for update_arrays().
* \return min(current min, array->_MaxElement).
*/
static GLuint
update_min(GLuint min, struct gl_client_array *array)
{
- compute_max_element(array);
+ _mesa_update_array_max_element(array);
if (array->Enabled)
return MIN2(min, array->_MaxElement);
else
@@ -497,7 +469,8 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
* \param vboOnly Will arrays have to reside in VBOs?
*/
static void
-gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
+gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
+ GLboolean vboOnly)
{
GLuint first;
GLint i;
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
index 44097e1a266..c74c999f808 100644
--- a/src/mesa/main/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -494,7 +494,7 @@ _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
}
}
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
new_tex_inst(curProg);
/* add the instructions */
@@ -567,7 +567,7 @@ _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
}
}
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
new_tex_inst(curProg);
/* add the instructions */
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index ae7f633b8d8..57310040235 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -770,6 +770,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
/* Restore texture object state for each target */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
const struct gl_texture_object *obj = NULL;
+ const struct gl_sampler_object *samp;
GLenum target;
obj = &texstate->SavedObj[u][tgt];
@@ -790,31 +791,35 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
!ctx->Extensions.MESA_texture_array) {
continue;
}
+ else if (obj->Target == GL_TEXTURE_BUFFER)
+ continue;
target = obj->Target;
_mesa_BindTexture(target, obj->Name);
- _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
+ samp = &obj->Sampler;
+
+ _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, samp->WrapS);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, samp->WrapT);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, samp->WrapR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, samp->MinFilter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, samp->MagFilter);
+ _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, samp->MinLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, samp->MaxLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, samp->LodBias);
_mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
- _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
- _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
if (target != GL_TEXTURE_RECTANGLE_ARB)
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
_mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- obj->MaxAnisotropy);
+ samp->MaxAnisotropy);
}
if (ctx->Extensions.ARB_shadow_ambient) {
_mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
- obj->CompareFailValue);
+ samp->CompareFailValue);
}
}
@@ -879,10 +884,10 @@ _mesa_PopAttrib(void)
color = (const struct gl_colorbuffer_attrib *) attr->data;
_mesa_ClearIndex((GLfloat) color->ClearIndex);
- _mesa_ClearColor(color->ClearColor[0],
- color->ClearColor[1],
- color->ClearColor[2],
- color->ClearColor[3]);
+ _mesa_ClearColor(color->ClearColorUnclamped[0],
+ color->ClearColorUnclamped[1],
+ color->ClearColorUnclamped[2],
+ color->ClearColorUnclamped[3]);
_mesa_IndexMask(color->IndexMask);
if (!ctx->Extensions.EXT_draw_buffers2) {
_mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
@@ -930,7 +935,7 @@ _mesa_PopAttrib(void)
_mesa_DrawBuffer(color->DrawBuffer[0]);
}
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
- _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
+ _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped);
if (ctx->Color.BlendEnabled != color->BlendEnabled) {
if (ctx->Extensions.EXT_draw_buffers2) {
GLuint i;
@@ -976,16 +981,18 @@ _mesa_PopAttrib(void)
color->Blend[0].EquationA);
}
}
- _mesa_BlendColor(color->BlendColor[0],
- color->BlendColor[1],
- color->BlendColor[2],
- color->BlendColor[3]);
+ _mesa_BlendColor(color->BlendColorUnclamped[0],
+ color->BlendColorUnclamped[1],
+ color->BlendColorUnclamped[2],
+ color->BlendColorUnclamped[3]);
_mesa_LogicOp(color->LogicOp);
_mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
color->ColorLogicOpEnabled);
_mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
color->IndexLogicOpEnabled);
_mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
+ _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor);
+ _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
}
break;
case GL_CURRENT_BIT:
@@ -1108,6 +1115,7 @@ _mesa_PopAttrib(void)
/* materials */
memcpy(&ctx->Light.Material, &light->Material,
sizeof(struct gl_material));
+ _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor);
}
break;
case GL_LINE_BIT:
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index c74a168036a..95c101c34ae 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -513,19 +513,24 @@ _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- tmp[0] = CLAMP( red, 0.0F, 1.0F );
- tmp[1] = CLAMP( green, 0.0F, 1.0F );
- tmp[2] = CLAMP( blue, 0.0F, 1.0F );
- tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+ tmp[0] = red;
+ tmp[1] = green;
+ tmp[2] = blue;
+ tmp[3] = alpha;
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColor, tmp );
+ COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
+
+ ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
+ ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
+ ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
+ ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, tmp);
+ (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
}
@@ -558,17 +563,16 @@ _mesa_AlphaFunc( GLenum func, GLclampf ref )
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
- ref = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRef = ref;
+ ctx->Color.AlphaRefUnclamped = ref;
+ ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ref);
+ ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
return;
default:
@@ -737,7 +741,7 @@ _mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
}
-extern void GLAPIENTRY
+void GLAPIENTRY
_mesa_ClampColorARB(GLenum target, GLenum clamp)
{
GET_CURRENT_CONTEXT(ctx);
@@ -751,12 +755,15 @@ _mesa_ClampColorARB(GLenum target, GLenum clamp)
switch (target) {
case GL_CLAMP_VERTEX_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ClampVertexColor = clamp;
break;
case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
ctx->Color.ClampFragmentColor = clamp;
break;
case GL_CLAMP_READ_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClampReadColor = clamp;
break;
default:
@@ -789,6 +796,7 @@ void _mesa_init_color( struct gl_context * ctx )
memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
@@ -802,6 +810,7 @@ void _mesa_init_color( struct gl_context * ctx )
ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
}
ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
ctx->Color.IndexLogicOpEnabled = GL_FALSE;
ctx->Color.ColorLogicOpEnabled = GL_FALSE;
ctx->Color._LogicOpEnabled = GL_FALSE;
@@ -816,7 +825,9 @@ void _mesa_init_color( struct gl_context * ctx )
}
ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color._ClampFragmentColor = GL_TRUE;
ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+ ctx->Color._ClampReadColor = GL_TRUE;
}
/*@}*/
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 3343bb2f40e..78105883c97 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -93,6 +93,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
}
break;
#endif
+ case GL_TEXTURE_BUFFER:
+ if (ctx->Extensions.ARB_texture_buffer_object) {
+ return &ctx->Texture.BufferObject;
+ }
+ break;
default:
return NULL;
}
@@ -216,7 +221,8 @@ _mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
static void
-_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj )
+_mesa_delete_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj)
{
(void) ctx;
@@ -414,7 +420,8 @@ _mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
static void
-_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+_mesa_buffer_get_subdata( struct gl_context *ctx,
+ GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
{
@@ -1536,7 +1543,7 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
#if FEATURE_APPLE_object_purgeable
static GLenum
-_mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_buffer_object *bufObj;
GLenum retval;
@@ -1569,7 +1576,7 @@ _mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
static GLenum
-_mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+renderbuffer_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_renderbuffer *bufObj;
GLenum retval;
@@ -1598,7 +1605,7 @@ _mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
static GLenum
-_mesa_TextureObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+texture_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_texture_object *bufObj;
GLenum retval;
@@ -1654,13 +1661,13 @@ _mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
switch (objectType) {
case GL_TEXTURE:
- retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ retval = texture_object_purgeable(ctx, name, option);
break;
case GL_RENDERBUFFER_EXT:
- retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ retval = renderbuffer_purgeable(ctx, name, option);
break;
case GL_BUFFER_OBJECT_APPLE:
- retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ retval = buffer_object_purgeable(ctx, name, option);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1679,7 +1686,7 @@ _mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
static GLenum
-_mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+buffer_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_buffer_object *bufObj;
GLenum retval;
@@ -1709,7 +1716,7 @@ _mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option
static GLenum
-_mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+renderbuffer_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_renderbuffer *bufObj;
GLenum retval;
@@ -1739,7 +1746,7 @@ _mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option
static GLenum
-_mesa_TextureObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+texture_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_texture_object *bufObj;
GLenum retval;
@@ -1794,11 +1801,11 @@ _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
switch (objectType) {
case GL_BUFFER_OBJECT_APPLE:
- return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ return buffer_object_unpurgeable(ctx, name, option);
case GL_TEXTURE:
- return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ return texture_object_unpurgeable(ctx, name, option);
case GL_RENDERBUFFER_EXT:
- return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ return renderbuffer_unpurgeable(ctx, name, option);
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glObjectUnpurgeable(name = 0x%x) invalid type: %d",
@@ -1809,12 +1816,10 @@ _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
static void
-_mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_buffer_object_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_buffer_object *bufObj;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetObjectParameteriv(name = 0x%x) invalid object", name);
@@ -1835,13 +1840,11 @@ _mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
static void
-_mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_renderbuffer_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_renderbuffer *bufObj;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
+ if (!rb) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glObjectUnpurgeable(name = 0x%x)", name);
return;
@@ -1849,7 +1852,7 @@ _mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
switch (pname) {
case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
+ *params = rb->Purgeable;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1861,13 +1864,11 @@ _mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
static void
-_mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_texture_object_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_texture_object *bufObj;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
+ if (!texObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glObjectUnpurgeable(name = 0x%x)", name);
return;
@@ -1875,7 +1876,7 @@ _mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
switch (pname) {
case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
+ *params = texObj->Purgeable;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1888,7 +1889,7 @@ _mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
void GLAPIENTRY
_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
- GLint* params)
+ GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1900,13 +1901,13 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
switch (objectType) {
case GL_TEXTURE:
- _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ get_texture_object_parameteriv(ctx, name, pname, params);
break;
case GL_BUFFER_OBJECT_APPLE:
- _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ get_buffer_object_parameteriv(ctx, name, pname, params);
break;
case GL_RENDERBUFFER_EXT:
- _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ get_renderbuffer_parameteriv(ctx, name, pname, params);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 5c37f3d1a86..96ee1ace728 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -407,7 +407,6 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
fb->_ColorDrawBufferIndexes[buf] = bufIndex;
newState = GL_TRUE;
}
- fb->ColorDrawBuffer[buf] = buffers[buf];
count = buf + 1;
}
else {
@@ -416,6 +415,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
newState = GL_TRUE;
}
}
+ fb->ColorDrawBuffer[buf] = buffers[buf];
}
/* set remaining outputs to -1 (GL_NONE) */
while (buf < ctx->Const.MaxDrawBuffers) {
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 43a9ccc116a..fa95e4522f2 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -78,19 +78,27 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- tmp[0] = CLAMP(red, 0.0F, 1.0F);
- tmp[1] = CLAMP(green, 0.0F, 1.0F);
- tmp[2] = CLAMP(blue, 0.0F, 1.0F);
- tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
+ tmp[0] = red;
+ tmp[1] = green;
+ tmp[2] = blue;
+ tmp[3] = alpha;
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColor, tmp);
+ COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
+
+ ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
+ ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
+ ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
+ ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
if (ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
+ /* we pass the clamped color, since all drivers that need this don't
+ * support GL_ARB_color_buffer_float
+ */
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
}
diff --git a/src/mesa/main/clip.c b/src/mesa/main/clip.c
index be8ce4278cd..ba2028cf2e1 100644
--- a/src/mesa/main/clip.c
+++ b/src/mesa/main/clip.c
@@ -32,11 +32,20 @@
#include "math/m_matrix.h"
+/**
+ * Update derived clip plane state.
+ */
+void
+_mesa_update_clip_plane(struct gl_context *ctx, GLuint plane)
+{
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-/**********************************************************************/
-/* Get/Set User clip-planes. */
-/**********************************************************************/
-
+ /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */
+ _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane],
+ ctx->Transform.EyeUserPlane[plane],
+ ctx->ProjectionMatrixStack.Top->inv);
+}
void GLAPIENTRY
@@ -78,17 +87,8 @@ _mesa_ClipPlane( GLenum plane, const GLdouble *eq )
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
- /* Update derived state. This state also depends on the projection
- * matrix, and is recalculated on changes to the projection matrix by
- * code in _mesa_update_state().
- */
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
+ _mesa_update_clip_plane(ctx, p);
}
if (ctx->Driver.ClipPlane)
diff --git a/src/mesa/main/clip.h b/src/mesa/main/clip.h
index 11431dcfce0..a8e6d768758 100644
--- a/src/mesa/main/clip.h
+++ b/src/mesa/main/clip.h
@@ -33,6 +33,11 @@
#include "glheader.h"
+struct gl_context;
+
+extern void
+_mesa_update_clip_plane(struct gl_context *ctx, GLuint plane);
+
extern void GLAPIENTRY
_mesa_ClipPlane( GLenum plane, const GLdouble *equation );
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index d0c865735ac..35b3096f650 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -516,6 +516,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
struct gl_color_table *table = NULL;
GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
+ GLbitfield transferOps = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState) {
@@ -618,8 +619,12 @@ _mesa_GetColorTable( GLenum target, GLenum format,
if (!data)
return;
+ /* TODO: is this correct? */
+ if(ctx->Color._ClampReadColor)
+ transferOps |= IMAGE_CLAMP_BIT;
+
_mesa_pack_rgba_span_float(ctx, table->Size, rgba,
- format, type, data, &ctx->Pack, 0x0);
+ format, type, data, &ctx->Pack, transferOps);
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h
index 5557a3b5cb5..e17fd0ff6fd 100644
--- a/src/mesa/main/compiler.h
+++ b/src/mesa/main/compiler.h
@@ -171,12 +171,14 @@ extern "C" {
* We also need to define a USED attribute, so the optimizer doesn't
* inline a static function that we later use in an alias. - ajax
*/
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-#else
-# define PUBLIC
-# define USED
+#ifndef PUBLIC
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PUBLIC __attribute__((visibility("default")))
+# define USED __attribute__((used))
+# else
+# define PUBLIC
+# define USED
+# endif
#endif
@@ -195,15 +197,17 @@ extern "C" {
* __builtin_expect macros
*/
#if !defined(__GNUC__)
-# define __builtin_expect(x, y) x
+# define __builtin_expect(x, y) (x)
#endif
-#ifdef __GNUC__
-#define likely(x) __builtin_expect(!!(x), 1)
-#define unlikely(x) __builtin_expect(!!(x), 0)
-#else
-#define likely(x) !!(x)
-#define unlikely(x) !!(x)
+#ifndef likely
+# ifdef __GNUC__
+# define likely(x) __builtin_expect(!!(x), 1)
+# define unlikely(x) __builtin_expect(!!(x), 0)
+# else
+# define likely(x) (x)
+# define unlikely(x) (x)
+# endif
#endif
/**
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ca74284ca89..8053edc23b2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -191,7 +191,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* is acceptable but the actual depth type will be GLushort or GLuint as
* needed.
* \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
+ * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
+ * of bits per color component in accum buffer.
* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
* \param redBits number of bits per color component in frame buffer for RGB(A)
* mode. We always use 8 in core Mesa though.
@@ -200,8 +201,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param alphaBits same as above.
* \param numSamples not really used.
*
- * \return pointer to new struct gl_config or NULL if requested parameters can't be
- * met.
+ * \return pointer to new struct gl_config or NULL if requested parameters
+ * can't be met.
*
* \note Need to add params for level and numAuxBuffers (at least)
*/
@@ -567,6 +568,7 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
+ ctx->Const.MaxTextureBufferSize = 65536;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
ctx->Const.MinPointSize = MIN_POINT_SIZE;
@@ -1185,7 +1187,8 @@ _mesa_destroy_context( struct gl_context *ctx )
* structures.
*/
void
-_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask )
+_mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
+ GLuint mask )
{
if (mask & GL_ACCUM_BUFFER_BIT) {
/* OK to memcpy */
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 33a36311c8a..a4c7ba2c54d 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -30,16 +30,16 @@
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 34d67b5bac8..d749b245e13 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1021,6 +1021,14 @@ struct dd_function_table {
* \name GL_NV_texture_barrier interface
*/
void (*TextureBarrier)(struct gl_context *ctx);
+
+ /**
+ * \name GL_ARB_sampler_objects
+ */
+ struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
+ GLuint name);
+ void (*DeleteSamplerObject)(struct gl_context *ctx,
+ struct gl_sampler_object *samp);
};
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 78881668e49..e7f6be99481 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -183,7 +183,7 @@ static void add_debug_flags( const char *debug )
MESA_VERBOSE = 0x0;
for (i = 0; i < Elements(debug_opt); i++) {
- if (strstr(debug, debug_opt[i].name))
+ if (strstr(debug, debug_opt[i].name) || strcmp(debug, "all") == 0)
MESA_VERBOSE |= debug_opt[i].flag;
}
@@ -251,6 +251,9 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
}
fclose(f);
}
+ else {
+ fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
+ }
}
@@ -549,6 +552,27 @@ _mesa_dump_stencil_buffer(const char *filename)
}
+void
+_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
+ GLenum format, GLenum type)
+{
+ GLboolean invert = GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
+ }
+ else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
+ write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
+ }
+ else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
+ write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
+ }
+ else {
+ _mesa_problem(NULL, "Unsupported format/type in _mesa_dump_image()");
+ }
+}
+
+
/**
* Quick and dirty function to "print" a texture to stdout.
*/
diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h
index 4968a9f1979..d7c53b65504 100644
--- a/src/mesa/main/debug.h
+++ b/src/mesa/main/debug.h
@@ -85,6 +85,10 @@ extern void
_mesa_dump_stencil_buffer(const char *filename);
extern void
+_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
+ GLenum format, GLenum type);
+
+extern void
_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
#endif
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index c5466dc9fcc..ab62c97fe5a 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -91,6 +91,7 @@ alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
if (retVal) {
rb->Width = width;
rb->Height = height;
+ rb->RowStride = dsrb->RowStride;
}
return retVal;
}
@@ -371,6 +372,7 @@ _mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
z24rb->RefCount = 0;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
+ z24rb->RowStride = dsrb->RowStride;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
z24rb->Format = MESA_FORMAT_X8_Z24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
@@ -657,6 +659,7 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer
s8rb->RefCount = 0;
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
+ s8rb->RowStride = dsrb->RowStride;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
s8rb->Format = MESA_FORMAT_S8;
s8rb->_BaseFormat = GL_STENCIL_INDEX;
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 0112d9dde36..f66082e7fce 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -49,6 +49,7 @@
#include "eval.h"
#include "framebuffer.h"
#include "glapi/glapi.h"
+#include "glapidispatch.h"
#include "hash.h"
#include "image.h"
#include "light.h"
@@ -388,6 +389,9 @@ typedef enum
OPCODE_UNIFORM_3UIV,
OPCODE_UNIFORM_4UIV,
+ /* GL_ARB_color_buffer_float */
+ OPCODE_CLAMP_COLOR,
+
/* GL_EXT_framebuffer_blit */
OPCODE_BLIT_FRAMEBUFFER,
@@ -434,6 +438,9 @@ typedef enum
/* GL_NV_texture_barrier */
OPCODE_TEXTURE_BARRIER_NV,
+ /* GL_ARB_sampler_object */
+ OPCODE_BIND_SAMPLER,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -6887,6 +6894,22 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
}
static void GLAPIENTRY
+save_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = clamp;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClampColorARB(ctx->Exec, (target, clamp));
+ }
+}
+
+static void GLAPIENTRY
save_UseShaderProgramEXT(GLenum type, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
@@ -7036,7 +7059,7 @@ save_VertexAttribDivisor(GLuint index, GLuint divisor)
/* GL_NV_texture_barrier */
static void
-save_TextureBarrierNV()
+save_TextureBarrierNV(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
@@ -7047,6 +7070,24 @@ save_TextureBarrierNV()
}
+/* GL_ARB_sampler_objects */
+static void
+save_BindSampler(GLuint unit, GLuint sampler)
+{
+ Node *n;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2);
+ if (n) {
+ n[1].ui = unit;
+ n[2].ui = sampler;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindSampler(ctx->Exec, (unit, sampler));
+ }
+}
+
+
/**
* Save an error-generating command into display list.
*
@@ -8071,6 +8112,10 @@ execute_list(struct gl_context *ctx, GLuint list)
(n[1].i, n[2].i, n[3].b, n[4].data));
break;
+ case OPCODE_CLAMP_COLOR:
+ CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
+ break;
+
case OPCODE_TEX_BUMP_PARAMETER_ATI:
{
GLfloat values[4];
@@ -8226,6 +8271,10 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_TextureBarrierNV(ctx->Exec, ());
break;
+ case OPCODE_BIND_SAMPLER:
+ CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -9868,6 +9917,10 @@ _mesa_create_save_table(void)
SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+ /* GL_ARB_color_buffer_float */
+ SET_ClampColorARB(table, save_ClampColorARB);
+ SET_ClampColor(table, save_ClampColorARB);
+
/* GL 3.0 */
#if 0
SET_ClearBufferiv(table, save_ClearBufferiv);
@@ -9903,6 +9956,9 @@ _mesa_create_save_table(void)
/* GL_NV_texture_barrier */
SET_TextureBarrierNV(table, save_TextureBarrierNV);
+ /* GL_ARB_sampler_objects */
+ SET_BindSampler(table, save_BindSampler);
+
/* GL_ARB_draw_buffer_blend */
SET_BlendFunciARB(table, save_BlendFunci);
SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index fb86036a188..ee379f71bf5 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -188,7 +188,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
goto end;
}
- if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
+ if (!ctx->Current.RasterPosValid || width == 0 || height == 0) {
goto end; /* no-op, not an error */
}
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f247092410b..2ec19c8afbd 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -29,6 +29,7 @@
#include "glheader.h"
+#include "clip.h"
#include "context.h"
#include "enable.h"
#include "light.h"
@@ -213,8 +214,8 @@ _mesa_DisableClientState( GLenum cap )
/**
* Return pointer to current texture unit for setting/getting coordinate
* state.
- * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
- * higher than the number of supported coordinate units. And we'll return NULL.
+ * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
+ * texture unit is higher than the number of supported coordinate units.
*/
static struct gl_texture_unit *
get_texcoord_unit(struct gl_context *ctx)
@@ -286,7 +287,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
break;
case GL_BLEND:
{
- GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
+ GLbitfield newEnabled =
+ state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
if (newEnabled != ctx->Color.BlendEnabled) {
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEnabled = newEnabled;
@@ -303,24 +305,15 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
const GLuint p = cap - GL_CLIP_PLANE0;
- if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
+ if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
+ == ((GLuint) state << p))
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
if (state) {
ctx->Transform.ClipPlanesEnabled |= (1 << p);
-
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- /* This derived state also calculated in clip.c and
- * from _mesa_update_state() on changes to EyeUserPlane
- * and ctx->ProjectionMatrix respectively.
- */
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
+ _mesa_update_clip_plane(ctx, p);
}
else {
ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
@@ -612,55 +605,17 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
}
break;
- case GL_TEXTURE_GEN_Q:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
- if (state)
- newenabled |= Q_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
- case GL_TEXTURE_GEN_R:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
- if (state)
- newenabled |= R_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
case GL_TEXTURE_GEN_S:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
- if (state)
- newenabled |= S_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
{
struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
+ GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
+ GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
if (state)
- newenabled |= T_BIT;
+ newenabled |= coordBit;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -1012,7 +967,8 @@ _mesa_Disable( GLenum cap )
* Enable/disable an indexed state var.
*/
void
-_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
+_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
+ GLuint index, GLboolean state)
{
ASSERT(state == 0 || state == 1);
switch (cap) {
@@ -1231,35 +1187,15 @@ _mesa_IsEnabled( GLenum cap )
return is_texture_enabled(ctx, TEXTURE_2D_BIT);
case GL_TEXTURE_3D:
return is_texture_enabled(ctx, TEXTURE_3D_BIT);
- case GL_TEXTURE_GEN_Q:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
- case GL_TEXTURE_GEN_R:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
case GL_TEXTURE_GEN_S:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
{
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (texUnit) {
- return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
+ GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
+ return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
}
}
return GL_FALSE;
@@ -1268,7 +1204,8 @@ _mesa_IsEnabled( GLenum cap )
{
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (texUnit) {
- return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
+ return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
+ ? GL_TRUE : GL_FALSE;
}
}
#endif
@@ -1285,7 +1222,8 @@ _mesa_IsEnabled( GLenum cap )
case GL_INDEX_ARRAY:
return (ctx->Array.ArrayObj->Index.Enabled != 0);
case GL_TEXTURE_COORD_ARRAY:
- return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+ return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
+ .Enabled != 0);
case GL_EDGE_FLAG_ARRAY:
return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
case GL_FOG_COORDINATE_ARRAY_EXT:
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index e9d6b6b156c..98cbbf53b85 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -193,12 +193,15 @@ LONGSTRING static const char enum_string_table[] =
"GL_C4UB_V3F\0"
"GL_CCW\0"
"GL_CLAMP\0"
+ "GL_CLAMP_FRAGMENT_COLOR_ARB\0"
"GL_CLAMP_READ_COLOR\0"
+ "GL_CLAMP_READ_COLOR_ARB\0"
"GL_CLAMP_TO_BORDER\0"
"GL_CLAMP_TO_BORDER_ARB\0"
"GL_CLAMP_TO_BORDER_SGIS\0"
"GL_CLAMP_TO_EDGE\0"
"GL_CLAMP_TO_EDGE_SGIS\0"
+ "GL_CLAMP_VERTEX_COLOR_ARB\0"
"GL_CLEAR\0"
"GL_CLIENT_ACTIVE_TEXTURE\0"
"GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
@@ -584,6 +587,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_FIXED\0"
"GL_FIXED_OES\0"
"GL_FIXED_ONLY\0"
+ "GL_FIXED_ONLY_ARB\0"
"GL_FLAT\0"
"GL_FLOAT\0"
"GL_FLOAT_MAT2\0"
@@ -1140,6 +1144,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAX_SHININESS_NV\0"
"GL_MAX_SPOT_EXPONENT_NV\0"
"GL_MAX_TEXTURE_BUFFER_SIZE\0"
+ "GL_MAX_TEXTURE_BUFFER_SIZE_ARB\0"
"GL_MAX_TEXTURE_COORDS\0"
"GL_MAX_TEXTURE_COORDS_ARB\0"
"GL_MAX_TEXTURE_IMAGE_UNITS\0"
@@ -1708,6 +1713,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_RGBA8_OES\0"
"GL_RGBA8_SNORM\0"
"GL_RGBA_DXT5_S3TC\0"
+ "GL_RGBA_FLOAT_MODE_ARB\0"
"GL_RGBA_INTEGER\0"
"GL_RGBA_INTEGER_EXT\0"
"GL_RGBA_INTEGER_MODE_EXT\0"
@@ -1740,6 +1746,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_SAMPLER_2D_SHADOW\0"
"GL_SAMPLER_3D\0"
"GL_SAMPLER_3D_OES\0"
+ "GL_SAMPLER_BINDING\0"
"GL_SAMPLER_BUFFER\0"
"GL_SAMPLER_BUFFER_EXT\0"
"GL_SAMPLER_CUBE\0"
@@ -2007,6 +2014,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_BINDING_3D\0"
"GL_TEXTURE_BINDING_3D_OES\0"
"GL_TEXTURE_BINDING_BUFFER\0"
+ "GL_TEXTURE_BINDING_BUFFER_ARB\0"
"GL_TEXTURE_BINDING_CUBE_MAP\0"
"GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
"GL_TEXTURE_BINDING_CUBE_MAP_OES\0"
@@ -2019,8 +2027,11 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_BORDER\0"
"GL_TEXTURE_BORDER_COLOR\0"
"GL_TEXTURE_BUFFER\0"
+ "GL_TEXTURE_BUFFER_ARB\0"
"GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0"
+ "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0"
"GL_TEXTURE_BUFFER_FORMAT\0"
+ "GL_TEXTURE_BUFFER_FORMAT_ARB\0"
"GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
"GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
"GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
@@ -2334,7 +2345,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[2295] =
+static const enum_elt all_enums[2306] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -2492,3700 +2503,3715 @@ static const enum_elt all_enums[2295] =
{ 2689, 0x00002A23 }, /* GL_C4UB_V3F */
{ 2701, 0x00000901 }, /* GL_CCW */
{ 2708, 0x00002900 }, /* GL_CLAMP */
- { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
- { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2842, 0x00001500 }, /* GL_CLEAR */
- { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
- { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
- { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
- { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
- { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
- { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
- { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
- { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
- { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 3280, 0x00000A00 }, /* GL_COEFF */
- { 3289, 0x00001800 }, /* GL_COLOR */
- { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
- { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 4276, 0x00001900 }, /* GL_COLOR_INDEX */
- { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 4491, 0x00008458 }, /* GL_COLOR_SUM */
- { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 5321, 0x00008570 }, /* GL_COMBINE */
- { 5332, 0x00008503 }, /* GL_COMBINE4 */
- { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 5403, 0x00008570 }, /* GL_COMBINE_ARB */
- { 5418, 0x00008570 }, /* GL_COMBINE_EXT */
- { 5433, 0x00008571 }, /* GL_COMBINE_RGB */
- { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
- { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 5600, 0x00001300 }, /* GL_COMPILE */
- { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */
- { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */
- { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 6322, 0x00008576 }, /* GL_CONSTANT */
- { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
- { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
- { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */
- { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
- { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
- { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 7050, 0x00008862 }, /* GL_COORD_REPLACE */
- { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 7129, 0x00001503 }, /* GL_COPY */
- { 7137, 0x0000150C }, /* GL_COPY_INVERTED */
- { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 7215, 0x00000B44 }, /* GL_CULL_FACE */
- { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 7353, 0x00000001 }, /* GL_CURRENT_BIT */
- { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 8053, 0x00000900 }, /* GL_CW */
- { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 8121, 0x00002101 }, /* GL_DECAL */
- { 8130, 0x00001E03 }, /* GL_DECR */
- { 8138, 0x00008508 }, /* GL_DECR_WRAP */
- { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 8185, 0x00001801 }, /* GL_DEPTH */
- { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */
- { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 9091, 0x00001201 }, /* GL_DIFFUSE */
- { 9102, 0x00000BD0 }, /* GL_DITHER */
- { 9112, 0x00000A02 }, /* GL_DOMAIN */
- { 9122, 0x00001100 }, /* GL_DONT_CARE */
- { 9135, 0x000086AE }, /* GL_DOT3_RGB */
- { 9147, 0x000086AF }, /* GL_DOT3_RGBA */
- { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 9226, 0x0000140A }, /* GL_DOUBLE */
- { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 10305, 0x00000304 }, /* GL_DST_ALPHA */
- { 10318, 0x00000306 }, /* GL_DST_COLOR */
- { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 10345, 0x00008779 }, /* GL_DUDV_ATI */
- { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10714, 0x00001600 }, /* GL_EMISSION */
- { 10726, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10740, 0x00000202 }, /* GL_EQUAL */
- { 10749, 0x00001509 }, /* GL_EQUIV */
- { 10758, 0x00010000 }, /* GL_EVAL_BIT */
- { 10770, 0x00000800 }, /* GL_EXP */
- { 10777, 0x00000801 }, /* GL_EXP2 */
- { 10785, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10799, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10813, 0x00002502 }, /* GL_EYE_PLANE */
- { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10868, 0x00000000 }, /* GL_FALSE */
- { 10877, 0x00001101 }, /* GL_FASTEST */
- { 10888, 0x00001C01 }, /* GL_FEEDBACK */
- { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 10975, 0x00001B02 }, /* GL_FILL */
- { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 11041, 0x0000140C }, /* GL_FIXED */
- { 11050, 0x0000140C }, /* GL_FIXED_OES */
- { 11063, 0x0000891D }, /* GL_FIXED_ONLY */
- { 11077, 0x00001D00 }, /* GL_FLAT */
- { 11085, 0x00001406 }, /* GL_FLOAT */
- { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 11382, 0x00000B60 }, /* GL_FOG */
- { 11389, 0x00000080 }, /* GL_FOG_BIT */
- { 11400, 0x00000B66 }, /* GL_FOG_COLOR */
- { 11413, 0x00008451 }, /* GL_FOG_COORD */
- { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11853, 0x00000B64 }, /* GL_FOG_END */
- { 11864, 0x00000C54 }, /* GL_FOG_HINT */
- { 11876, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11889, 0x00000B65 }, /* GL_FOG_MODE */
- { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 11945, 0x00000B63 }, /* GL_FOG_START */
- { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 14534, 0x00000404 }, /* GL_FRONT */
- { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 14561, 0x00000B46 }, /* GL_FRONT_FACE */
- { 14575, 0x00000400 }, /* GL_FRONT_LEFT */
- { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 14604, 0x00008006 }, /* GL_FUNC_ADD */
- { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
- { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
- { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
- { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
- { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 15084, 0x00000206 }, /* GL_GEQUAL */
- { 15094, 0x00000204 }, /* GL_GREATER */
- { 15105, 0x00001904 }, /* GL_GREEN */
- { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 15128, 0x00000D53 }, /* GL_GREEN_BITS */
- { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */
- { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
- { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 15195, 0x0000140B }, /* GL_HALF_FLOAT */
- { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 15241, 0x00008DF5 }, /* GL_HIGH_INT */
- { 15253, 0x00008000 }, /* GL_HINT_BIT */
- { 15265, 0x00008024 }, /* GL_HISTOGRAM */
- { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 15683, 0x0000862A }, /* GL_IDENTITY_NV */
- { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 15866, 0x00001E02 }, /* GL_INCR */
- { 15874, 0x00008507 }, /* GL_INCR_WRAP */
- { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 15904, 0x00008222 }, /* GL_INDEX */
- { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 16057, 0x00000D51 }, /* GL_INDEX_BITS */
- { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 16110, 0x00000C30 }, /* GL_INDEX_MODE */
- { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 16193, 0x00001404 }, /* GL_INT */
- { 16200, 0x00008049 }, /* GL_INTENSITY */
- { 16213, 0x0000804C }, /* GL_INTENSITY12 */
- { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 16247, 0x0000804D }, /* GL_INTENSITY16 */
- { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
- { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
- { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
- { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
- { 16363, 0x0000804A }, /* GL_INTENSITY4 */
- { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 16395, 0x0000804B }, /* GL_INTENSITY8 */
- { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
- { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
- { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
- { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 16533, 0x00008575 }, /* GL_INTERPOLATE */
- { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
- { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
- { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
- { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
- { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
- { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
- { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
- { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
- { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
- { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
- { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
- { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
- { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
- { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
- { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
- { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
- { 16974, 0x00008B53 }, /* GL_INT_VEC2 */
- { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 17002, 0x00008B54 }, /* GL_INT_VEC3 */
- { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 17030, 0x00008B55 }, /* GL_INT_VEC4 */
- { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 17058, 0x00000500 }, /* GL_INVALID_ENUM */
- { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 17202, 0x00000501 }, /* GL_INVALID_VALUE */
- { 17219, 0x0000862B }, /* GL_INVERSE_NV */
- { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 17257, 0x0000150A }, /* GL_INVERT */
- { 17267, 0x00001E00 }, /* GL_KEEP */
- { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 17331, 0x00000406 }, /* GL_LEFT */
- { 17339, 0x00000203 }, /* GL_LEQUAL */
- { 17349, 0x00000201 }, /* GL_LESS */
- { 17357, 0x00004000 }, /* GL_LIGHT0 */
- { 17367, 0x00004001 }, /* GL_LIGHT1 */
- { 17377, 0x00004002 }, /* GL_LIGHT2 */
- { 17387, 0x00004003 }, /* GL_LIGHT3 */
- { 17397, 0x00004004 }, /* GL_LIGHT4 */
- { 17407, 0x00004005 }, /* GL_LIGHT5 */
- { 17417, 0x00004006 }, /* GL_LIGHT6 */
- { 17427, 0x00004007 }, /* GL_LIGHT7 */
- { 17437, 0x00000B50 }, /* GL_LIGHTING */
- { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 17602, 0x00001B01 }, /* GL_LINE */
- { 17610, 0x00002601 }, /* GL_LINEAR */
- { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 17752, 0x00000001 }, /* GL_LINES */
- { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */
- { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 17803, 0x00000004 }, /* GL_LINE_BIT */
- { 17815, 0x00000002 }, /* GL_LINE_LOOP */
- { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 17946, 0x00000003 }, /* GL_LINE_STRIP */
- { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
- { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 18012, 0x00000702 }, /* GL_LINE_TOKEN */
- { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 18086, 0x00008B82 }, /* GL_LINK_STATUS */
- { 18101, 0x00000B32 }, /* GL_LIST_BASE */
- { 18114, 0x00020000 }, /* GL_LIST_BIT */
- { 18126, 0x00000B33 }, /* GL_LIST_INDEX */
- { 18140, 0x00000B30 }, /* GL_LIST_MODE */
- { 18153, 0x00000101 }, /* GL_LOAD */
- { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 18217, 0x00008DF3 }, /* GL_LOW_INT */
- { 18228, 0x00001909 }, /* GL_LUMINANCE */
- { 18241, 0x00008041 }, /* GL_LUMINANCE12 */
- { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 18373, 0x00008042 }, /* GL_LUMINANCE16 */
- { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
- { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
- { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
- { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
- { 18539, 0x0000803F }, /* GL_LUMINANCE4 */
- { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 18663, 0x00008040 }, /* GL_LUMINANCE8 */
- { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
- { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
- { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
- { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
- { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
- { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
- { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
- { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
- { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
- { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */
- { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 20371, 0x00000D10 }, /* GL_MAP_COLOR */
- { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 20556, 0x00008630 }, /* GL_MATRIX0_NV */
- { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 20745, 0x00008631 }, /* GL_MATRIX1_NV */
- { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 20934, 0x00008632 }, /* GL_MATRIX2_NV */
- { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 20995, 0x00008633 }, /* GL_MATRIX3_NV */
- { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 21024, 0x00008634 }, /* GL_MATRIX4_NV */
- { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 21053, 0x00008635 }, /* GL_MATRIX5_NV */
- { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 21082, 0x00008636 }, /* GL_MATRIX6_NV */
- { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 21111, 0x00008637 }, /* GL_MATRIX7_NV */
- { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 21565, 0x00008008 }, /* GL_MAX */
- { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
- { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 22380, 0x00008008 }, /* GL_MAX_EXT */
- { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 25534, 0x00008007 }, /* GL_MIN */
- { 25541, 0x0000802E }, /* GL_MINMAX */
- { 25551, 0x0000802E }, /* GL_MINMAX_EXT */
- { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 25603, 0x00008030 }, /* GL_MINMAX_SINK */
- { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 25637, 0x0000821C }, /* GL_MINOR_VERSION */
- { 25654, 0x00008007 }, /* GL_MIN_EXT */
- { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 25916, 0x00001700 }, /* GL_MODELVIEW */
- { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 26641, 0x00002100 }, /* GL_MODULATE */
- { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 26725, 0x00000103 }, /* GL_MULT */
- { 26733, 0x0000809D }, /* GL_MULTISAMPLE */
- { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 26883, 0x00002A25 }, /* GL_N3F_V3F */
- { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 26914, 0x0000150E }, /* GL_NAND */
- { 26922, 0x00002600 }, /* GL_NEAREST */
- { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27047, 0x00000200 }, /* GL_NEVER */
- { 27056, 0x00001102 }, /* GL_NICEST */
- { 27066, 0x00000000 }, /* GL_NONE */
- { 27074, 0x00000000 }, /* GL_NONE_OES */
- { 27086, 0x00001505 }, /* GL_NOOP */
- { 27094, 0x00001508 }, /* GL_NOR */
- { 27101, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27264, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27331, 0x00000205 }, /* GL_NOTEQUAL */
- { 27343, 0x00000000 }, /* GL_NO_ERROR */
- { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 27999, 0x00000001 }, /* GL_ONE */
- { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28612, 0x00001507 }, /* GL_OR */
- { 28618, 0x00000A01 }, /* GL_ORDER */
- { 28627, 0x0000150D }, /* GL_OR_INVERTED */
- { 28642, 0x0000150B }, /* GL_OR_REVERSE */
- { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 29819, 0x00001B00 }, /* GL_POINT */
- { 29828, 0x00000000 }, /* GL_POINTS */
- { 29838, 0x00000002 }, /* GL_POINT_BIT */
- { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30113, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30535, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30665, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30680, 0x00000009 }, /* GL_POLYGON */
- { 30691, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 30964, 0x00001203 }, /* GL_POSITION */
- { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32251, 0x00008578 }, /* GL_PREVIOUS */
- { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33508, 0x00001701 }, /* GL_PROJECTION */
- { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34212, 0x00002003 }, /* GL_Q */
- { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34242, 0x00000007 }, /* GL_QUADS */
- { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34360, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34567, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34690, 0x00002002 }, /* GL_R */
- { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34713, 0x00008F98 }, /* GL_R16_SNORM */
- { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 34738, 0x00008F94 }, /* GL_R8_SNORM */
- { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 34831, 0x00000C02 }, /* GL_READ_BUFFER */
- { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 34950, 0x000088B8 }, /* GL_READ_ONLY */
- { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 34980, 0x000088BA }, /* GL_READ_WRITE */
- { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35012, 0x00001903 }, /* GL_RED */
- { 35019, 0x00008016 }, /* GL_REDUCE */
- { 35029, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35043, 0x00000D15 }, /* GL_RED_BIAS */
- { 35055, 0x00000D52 }, /* GL_RED_BITS */
- { 35067, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35101, 0x00000D14 }, /* GL_RED_SCALE */
- { 35114, 0x00008F90 }, /* GL_RED_SNORM */
- { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35228, 0x00001C00 }, /* GL_RENDER */
- { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36027, 0x00001F01 }, /* GL_RENDERER */
- { 36039, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36054, 0x00002901 }, /* GL_REPEAT */
- { 36064, 0x00001E01 }, /* GL_REPLACE */
- { 36075, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36171, 0x00000102 }, /* GL_RETURN */
- { 36181, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36195, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36208, 0x00001907 }, /* GL_RGB */
- { 36215, 0x00008052 }, /* GL_RGB10 */
- { 36224, 0x00008059 }, /* GL_RGB10_A2 */
- { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36252, 0x00008052 }, /* GL_RGB10_EXT */
- { 36265, 0x00008053 }, /* GL_RGB12 */
- { 36274, 0x00008053 }, /* GL_RGB12_EXT */
- { 36287, 0x00008054 }, /* GL_RGB16 */
- { 36296, 0x0000881B }, /* GL_RGB16F */
- { 36306, 0x00008D89 }, /* GL_RGB16I */
- { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36330, 0x00008D77 }, /* GL_RGB16UI */
- { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36356, 0x00008054 }, /* GL_RGB16_EXT */
- { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36384, 0x0000804E }, /* GL_RGB2_EXT */
- { 36396, 0x00008815 }, /* GL_RGB32F */
- { 36406, 0x00008D83 }, /* GL_RGB32I */
- { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36430, 0x00008D71 }, /* GL_RGB32UI */
- { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36456, 0x0000804F }, /* GL_RGB4 */
- { 36464, 0x0000804F }, /* GL_RGB4_EXT */
- { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36489, 0x00008050 }, /* GL_RGB5 */
- { 36497, 0x00008D62 }, /* GL_RGB565 */
- { 36507, 0x00008D62 }, /* GL_RGB565_OES */
- { 36521, 0x00008057 }, /* GL_RGB5_A1 */
- { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36562, 0x00008050 }, /* GL_RGB5_EXT */
- { 36574, 0x00008051 }, /* GL_RGB8 */
- { 36582, 0x00008D8F }, /* GL_RGB8I */
- { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36604, 0x00008D7D }, /* GL_RGB8UI */
- { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36628, 0x00008051 }, /* GL_RGB8_EXT */
- { 36640, 0x00008051 }, /* GL_RGB8_OES */
- { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36666, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36677, 0x00001908 }, /* GL_RGBA */
- { 36685, 0x0000805A }, /* GL_RGBA12 */
- { 36695, 0x0000805A }, /* GL_RGBA12_EXT */
- { 36709, 0x0000805B }, /* GL_RGBA16 */
- { 36719, 0x0000881A }, /* GL_RGBA16F */
- { 36730, 0x00008D88 }, /* GL_RGBA16I */
- { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 36756, 0x00008D76 }, /* GL_RGBA16UI */
- { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 36784, 0x0000805B }, /* GL_RGBA16_EXT */
- { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 36814, 0x00008055 }, /* GL_RGBA2 */
- { 36823, 0x00008055 }, /* GL_RGBA2_EXT */
- { 36836, 0x00008814 }, /* GL_RGBA32F */
- { 36847, 0x00008D82 }, /* GL_RGBA32I */
- { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 36873, 0x00008D70 }, /* GL_RGBA32UI */
- { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 36901, 0x00008056 }, /* GL_RGBA4 */
- { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 36929, 0x00008056 }, /* GL_RGBA4_EXT */
- { 36942, 0x00008056 }, /* GL_RGBA4_OES */
- { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 36969, 0x00008058 }, /* GL_RGBA8 */
- { 36978, 0x00008D8E }, /* GL_RGBA8I */
- { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37002, 0x00008D7C }, /* GL_RGBA8UI */
- { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37028, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37041, 0x00008058 }, /* GL_RGBA8_OES */
- { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37148, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37222, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37234, 0x00008573 }, /* GL_RGB_SCALE */
- { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37281, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37294, 0x00008F91 }, /* GL_RG_SNORM */
- { 37306, 0x00000407 }, /* GL_RIGHT */
- { 37315, 0x00002000 }, /* GL_S */
- { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 37777, 0x000080A9 }, /* GL_SAMPLES */
- { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38464, 0x00001C02 }, /* GL_SELECT */
- { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 38645, 0x0000150F }, /* GL_SET */
- { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 38852, 0x00001601 }, /* GL_SHININESS */
- { 38865, 0x00001402 }, /* GL_SHORT */
- { 38874, 0x00009119 }, /* GL_SIGNALED */
- { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 38962, 0x00008C46 }, /* GL_SLUMINANCE */
- { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39033, 0x00001D01 }, /* GL_SMOOTH */
- { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39537, 0x00001202 }, /* GL_SPECULAR */
- { 39549, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39627, 0x00008580 }, /* GL_SRC0_RGB */
- { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 39653, 0x00008581 }, /* GL_SRC1_RGB */
- { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 39679, 0x00008582 }, /* GL_SRC2_RGB */
- { 39691, 0x00000302 }, /* GL_SRC_ALPHA */
- { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 39726, 0x00000300 }, /* GL_SRC_COLOR */
- { 39739, 0x00008C40 }, /* GL_SRGB */
- { 39747, 0x00008C41 }, /* GL_SRGB8 */
- { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 39823, 0x000088E6 }, /* GL_STATIC_COPY */
- { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 39891, 0x000088E5 }, /* GL_STATIC_READ */
- { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 39925, 0x00001802 }, /* GL_STENCIL */
- { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 40742, 0x00000B97 }, /* GL_STENCIL_REF */
- { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 40845, 0x00000C33 }, /* GL_STEREO */
- { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 40928, 0x000088E2 }, /* GL_STREAM_COPY */
- { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 40996, 0x000088E1 }, /* GL_STREAM_READ */
- { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41047, 0x000084E7 }, /* GL_SUBTRACT */
- { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41093, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41178, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41193, 0x00002001 }, /* GL_T */
- { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41263, 0x00002A27 }, /* GL_T2F_V3F */
- { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41293, 0x00002A28 }, /* GL_T4F_V4F */
- { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41327, 0x00001702 }, /* GL_TEXTURE */
- { 41338, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41366, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41378, 0x000084CA }, /* GL_TEXTURE10 */
- { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41408, 0x000084CB }, /* GL_TEXTURE11 */
- { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41438, 0x000084CC }, /* GL_TEXTURE12 */
- { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41468, 0x000084CD }, /* GL_TEXTURE13 */
- { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41498, 0x000084CE }, /* GL_TEXTURE14 */
- { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41528, 0x000084CF }, /* GL_TEXTURE15 */
- { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41558, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41588, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41618, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 41648, 0x000084D3 }, /* GL_TEXTURE19 */
- { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 41694, 0x000084C2 }, /* GL_TEXTURE2 */
- { 41706, 0x000084D4 }, /* GL_TEXTURE20 */
- { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 41736, 0x000084D5 }, /* GL_TEXTURE21 */
- { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 41766, 0x000084D6 }, /* GL_TEXTURE22 */
- { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 41796, 0x000084D7 }, /* GL_TEXTURE23 */
- { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 41826, 0x000084D8 }, /* GL_TEXTURE24 */
- { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 41856, 0x000084D9 }, /* GL_TEXTURE25 */
- { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 41886, 0x000084DA }, /* GL_TEXTURE26 */
- { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 41916, 0x000084DB }, /* GL_TEXTURE27 */
- { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 41946, 0x000084DC }, /* GL_TEXTURE28 */
- { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 41976, 0x000084DD }, /* GL_TEXTURE29 */
- { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42022, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42034, 0x000084DE }, /* GL_TEXTURE30 */
- { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42064, 0x000084DF }, /* GL_TEXTURE31 */
- { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42110, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42138, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42166, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42194, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42222, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42250, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42394, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47340, 0x00000004 }, /* GL_TRIANGLES */
- { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47518, 0x00000001 }, /* GL_TRUE */
- { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 47714, 0x00009118 }, /* GL_UNSIGNALED */
- { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49195, 0x00002A20 }, /* GL_V2F */
- { 49202, 0x00002A21 }, /* GL_V3F */
- { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49228, 0x00001F00 }, /* GL_VENDOR */
- { 49238, 0x00001F02 }, /* GL_VERSION */
- { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 50820, 0x00000BA2 }, /* GL_VIEWPORT */
- { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 50866, 0x0000911D }, /* GL_WAIT_FAILED */
- { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51325, 0x00001506 }, /* GL_XOR */
- { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51351, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51365, 0x00000000 }, /* GL_ZERO */
- { 51373, 0x00000D16 }, /* GL_ZOOM_X */
- { 51383, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
+ { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
+ { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */
+ { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */
+ { 2920, 0x00001500 }, /* GL_CLEAR */
+ { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
+ { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
+ { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
+ { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
+ { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
+ { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
+ { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
+ { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
+ { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 3358, 0x00000A00 }, /* GL_COEFF */
+ { 3367, 0x00001800 }, /* GL_COLOR */
+ { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
+ { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 4354, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 4569, 0x00008458 }, /* GL_COLOR_SUM */
+ { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 5399, 0x00008570 }, /* GL_COMBINE */
+ { 5410, 0x00008503 }, /* GL_COMBINE4 */
+ { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 5481, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 5496, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 5511, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
+ { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 5678, 0x00001300 }, /* GL_COMPILE */
+ { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */
+ { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */
+ { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */
+ { 6400, 0x00008576 }, /* GL_CONSTANT */
+ { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
+ { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
+ { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */
+ { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
+ { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
+ { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 7128, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */
+ { 7207, 0x00001503 }, /* GL_COPY */
+ { 7215, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 7293, 0x00000B44 }, /* GL_CULL_FACE */
+ { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 7431, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
+ { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 8131, 0x00000900 }, /* GL_CW */
+ { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 8199, 0x00002101 }, /* GL_DECAL */
+ { 8208, 0x00001E03 }, /* GL_DECR */
+ { 8216, 0x00008508 }, /* GL_DECR_WRAP */
+ { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 8263, 0x00001801 }, /* GL_DEPTH */
+ { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
+ { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
+ { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
+ { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */
+ { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
+ { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
+ { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
+ { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
+ { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
+ { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 9169, 0x00001201 }, /* GL_DIFFUSE */
+ { 9180, 0x00000BD0 }, /* GL_DITHER */
+ { 9190, 0x00000A02 }, /* GL_DOMAIN */
+ { 9200, 0x00001100 }, /* GL_DONT_CARE */
+ { 9213, 0x000086AE }, /* GL_DOT3_RGB */
+ { 9225, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 9304, 0x0000140A }, /* GL_DOUBLE */
+ { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 10383, 0x00000304 }, /* GL_DST_ALPHA */
+ { 10396, 0x00000306 }, /* GL_DST_COLOR */
+ { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 10423, 0x00008779 }, /* GL_DUDV_ATI */
+ { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 10792, 0x00001600 }, /* GL_EMISSION */
+ { 10804, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 10818, 0x00000202 }, /* GL_EQUAL */
+ { 10827, 0x00001509 }, /* GL_EQUIV */
+ { 10836, 0x00010000 }, /* GL_EVAL_BIT */
+ { 10848, 0x00000800 }, /* GL_EXP */
+ { 10855, 0x00000801 }, /* GL_EXP2 */
+ { 10863, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 10877, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 10891, 0x00002502 }, /* GL_EYE_PLANE */
+ { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 10946, 0x00000000 }, /* GL_FALSE */
+ { 10955, 0x00001101 }, /* GL_FASTEST */
+ { 10966, 0x00001C01 }, /* GL_FEEDBACK */
+ { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 11053, 0x00001B02 }, /* GL_FILL */
+ { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
+ { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 11119, 0x0000140C }, /* GL_FIXED */
+ { 11128, 0x0000140C }, /* GL_FIXED_OES */
+ { 11141, 0x0000891D }, /* GL_FIXED_ONLY */
+ { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */
+ { 11173, 0x00001D00 }, /* GL_FLAT */
+ { 11181, 0x00001406 }, /* GL_FLOAT */
+ { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 11478, 0x00000B60 }, /* GL_FOG */
+ { 11485, 0x00000080 }, /* GL_FOG_BIT */
+ { 11496, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 11509, 0x00008451 }, /* GL_FOG_COORD */
+ { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 11949, 0x00000B64 }, /* GL_FOG_END */
+ { 11960, 0x00000C54 }, /* GL_FOG_HINT */
+ { 11972, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 11985, 0x00000B65 }, /* GL_FOG_MODE */
+ { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 12041, 0x00000B63 }, /* GL_FOG_START */
+ { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
+ { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
+ { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
+ { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
+ { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
+ { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
+ { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
+ { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
+ { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
+ { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
+ { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
+ { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
+ { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
+ { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
+ { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
+ { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
+ { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
+ { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
+ { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
+ { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
+ { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
+ { 14630, 0x00000404 }, /* GL_FRONT */
+ { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 14657, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 14671, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 14700, 0x00008006 }, /* GL_FUNC_ADD */
+ { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */
+ { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
+ { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
+ { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
+ { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
+ { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
+ { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
+ { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
+ { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ { 15180, 0x00000206 }, /* GL_GEQUAL */
+ { 15190, 0x00000204 }, /* GL_GREATER */
+ { 15201, 0x00001904 }, /* GL_GREEN */
+ { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 15224, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */
+ { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
+ { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 15291, 0x0000140B }, /* GL_HALF_FLOAT */
+ { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
+ { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */
+ { 15337, 0x00008DF5 }, /* GL_HIGH_INT */
+ { 15349, 0x00008000 }, /* GL_HINT_BIT */
+ { 15361, 0x00008024 }, /* GL_HISTOGRAM */
+ { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 15779, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 15962, 0x00001E02 }, /* GL_INCR */
+ { 15970, 0x00008507 }, /* GL_INCR_WRAP */
+ { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 16000, 0x00008222 }, /* GL_INDEX */
+ { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 16153, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 16206, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 16289, 0x00001404 }, /* GL_INT */
+ { 16296, 0x00008049 }, /* GL_INTENSITY */
+ { 16309, 0x0000804C }, /* GL_INTENSITY12 */
+ { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 16343, 0x0000804D }, /* GL_INTENSITY16 */
+ { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
+ { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
+ { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
+ { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
+ { 16459, 0x0000804A }, /* GL_INTENSITY4 */
+ { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 16491, 0x0000804B }, /* GL_INTENSITY8 */
+ { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
+ { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
+ { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
+ { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
+ { 16629, 0x00008575 }, /* GL_INTERPOLATE */
+ { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
+ { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
+ { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
+ { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
+ { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
+ { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
+ { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
+ { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
+ { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
+ { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
+ { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
+ { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
+ { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
+ { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
+ { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
+ { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
+ { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
+ { 17070, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 17098, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 17126, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 17154, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
+ { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 17298, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 17315, 0x0000862B }, /* GL_INVERSE_NV */
+ { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 17353, 0x0000150A }, /* GL_INVERT */
+ { 17363, 0x00001E00 }, /* GL_KEEP */
+ { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
+ { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 17427, 0x00000406 }, /* GL_LEFT */
+ { 17435, 0x00000203 }, /* GL_LEQUAL */
+ { 17445, 0x00000201 }, /* GL_LESS */
+ { 17453, 0x00004000 }, /* GL_LIGHT0 */
+ { 17463, 0x00004001 }, /* GL_LIGHT1 */
+ { 17473, 0x00004002 }, /* GL_LIGHT2 */
+ { 17483, 0x00004003 }, /* GL_LIGHT3 */
+ { 17493, 0x00004004 }, /* GL_LIGHT4 */
+ { 17503, 0x00004005 }, /* GL_LIGHT5 */
+ { 17513, 0x00004006 }, /* GL_LIGHT6 */
+ { 17523, 0x00004007 }, /* GL_LIGHT7 */
+ { 17533, 0x00000B50 }, /* GL_LIGHTING */
+ { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 17698, 0x00001B01 }, /* GL_LINE */
+ { 17706, 0x00002601 }, /* GL_LINEAR */
+ { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 17848, 0x00000001 }, /* GL_LINES */
+ { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */
+ { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
+ { 17899, 0x00000004 }, /* GL_LINE_BIT */
+ { 17911, 0x00000002 }, /* GL_LINE_LOOP */
+ { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 18042, 0x00000003 }, /* GL_LINE_STRIP */
+ { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
+ { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
+ { 18108, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 18182, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 18197, 0x00000B32 }, /* GL_LIST_BASE */
+ { 18210, 0x00020000 }, /* GL_LIST_BIT */
+ { 18222, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 18236, 0x00000B30 }, /* GL_LIST_MODE */
+ { 18249, 0x00000101 }, /* GL_LOAD */
+ { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */
+ { 18313, 0x00008DF3 }, /* GL_LOW_INT */
+ { 18324, 0x00001909 }, /* GL_LUMINANCE */
+ { 18337, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 18469, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
+ { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
+ { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
+ { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
+ { 18635, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 18759, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
+ { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
+ { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
+ { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
+ { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
+ { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
+ { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */
+ { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 20467, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 20652, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 20841, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 21030, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 21091, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 21120, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 21149, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 21178, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 21207, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
+ { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
+ { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
+ { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
+ { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
+ { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
+ { 21661, 0x00008008 }, /* GL_MAX */
+ { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
+ { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
+ { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
+ { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
+ { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 22476, 0x00008008 }, /* GL_MAX_EXT */
+ { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
+ { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
+ { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
+ { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
+ { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
+ { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
+ { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 24512, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
+ { 24543, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 24565, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 24591, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 24618, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 24649, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 24673, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 24701, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 24735, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 24755, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 24782, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 24803, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 24828, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 24853, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 24888, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 24937, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 24990, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 25033, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 25080, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 25126, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25176, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25202, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25224, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25250, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25273, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25295, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25321, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25353, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25387, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25425, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25458, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25495, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 25525, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 25549, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 25573, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 25610, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 25631, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 25647, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 25661, 0x00008007 }, /* GL_MIN */
+ { 25668, 0x0000802E }, /* GL_MINMAX */
+ { 25678, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 25692, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 25709, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 25730, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 25745, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 25764, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 25781, 0x00008007 }, /* GL_MIN_EXT */
+ { 25792, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 25820, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
+ { 25852, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 25871, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 25894, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 25917, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 25937, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 25957, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 25987, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 26015, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 26043, 0x00001700 }, /* GL_MODELVIEW */
+ { 26056, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 26074, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 26093, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 26112, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26131, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26150, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26169, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26188, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26207, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26226, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26245, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26264, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26282, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26301, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26320, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26339, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26358, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26377, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26396, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26415, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26434, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26453, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26472, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26490, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26509, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26528, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 26546, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 26564, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 26582, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 26600, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 26618, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 26636, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 26654, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 26674, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 26716, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 26743, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 26768, 0x00002100 }, /* GL_MODULATE */
+ { 26780, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 26800, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 26827, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 26852, 0x00000103 }, /* GL_MULT */
+ { 26860, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 26875, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 26895, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 26914, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 26933, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 26957, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 26980, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 27010, 0x00002A25 }, /* GL_N3F_V3F */
+ { 27021, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 27041, 0x0000150E }, /* GL_NAND */
+ { 27049, 0x00002600 }, /* GL_NEAREST */
+ { 27060, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 27091, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 27123, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27148, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27174, 0x00000200 }, /* GL_NEVER */
+ { 27183, 0x00001102 }, /* GL_NICEST */
+ { 27193, 0x00000000 }, /* GL_NONE */
+ { 27201, 0x00000000 }, /* GL_NONE_OES */
+ { 27213, 0x00001505 }, /* GL_NOOP */
+ { 27221, 0x00001508 }, /* GL_NOR */
+ { 27228, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27241, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27288, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27323, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27347, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27370, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27391, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27405, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27423, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27440, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27458, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27470, 0x00000000 }, /* GL_NO_ERROR */
+ { 27482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 27516, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 27554, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 27572, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 27606, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 27635, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 27667, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 27709, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 27739, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 27779, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 27810, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 27839, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 27867, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 27897, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 27914, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 27940, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 27956, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 27991, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 28013, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 28028, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 28047, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 28077, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 28098, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 28126, 0x00000001 }, /* GL_ONE */
+ { 28133, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28161, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28193, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28221, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28253, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28276, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28299, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28322, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28345, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28363, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28385, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28407, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28423, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28443, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28463, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 28481, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 28503, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 28525, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 28541, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 28561, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 28581, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 28599, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 28621, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 28643, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 28659, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 28679, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 28699, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 28720, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 28739, 0x00001507 }, /* GL_OR */
+ { 28745, 0x00000A01 }, /* GL_ORDER */
+ { 28754, 0x0000150D }, /* GL_OR_INVERTED */
+ { 28769, 0x0000150B }, /* GL_OR_REVERSE */
+ { 28783, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 28800, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 28818, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 28839, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 28859, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 28877, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 28896, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 28916, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 28936, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 28954, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 28973, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 28998, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 29022, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 29043, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 29065, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 29087, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 29112, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29136, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29157, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29179, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29201, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29223, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29254, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29274, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29299, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29319, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29344, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29364, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29389, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29409, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29434, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29454, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 29479, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 29499, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 29524, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 29544, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 29569, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 29589, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 29614, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 29634, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 29659, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 29679, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 29704, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 29722, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 29743, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 29772, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 29805, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 29830, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 29884, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 29919, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 29946, 0x00001B00 }, /* GL_POINT */
+ { 29955, 0x00000000 }, /* GL_POINTS */
+ { 29965, 0x00000002 }, /* GL_POINT_BIT */
+ { 29978, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 30008, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 30042, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 30076, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 30111, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30140, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30173, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30206, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30240, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30254, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30293, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30317, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30349, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30380, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30409, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30435, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30453, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30475, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 30497, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 30520, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 30538, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 30560, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 30582, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 30605, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 30625, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 30641, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 30662, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 30678, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 30698, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 30727, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 30746, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 30766, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 30792, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 30807, 0x00000009 }, /* GL_POLYGON */
+ { 30818, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 30833, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 30849, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 30872, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 30897, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 30920, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 30943, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 30967, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 30991, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 31009, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 31032, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 31051, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 31074, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 31091, 0x00001203 }, /* GL_POSITION */
+ { 31103, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31135, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31171, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31204, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31272, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31307, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31339, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31375, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31408, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31440, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31476, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 31509, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 31546, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 31576, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 31641, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 31707, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 31742, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 31774, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 31810, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 31840, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 31905, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 31940, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 32003, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 32038, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 32070, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 32106, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32135, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32168, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32198, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32232, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32271, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32304, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32344, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32378, 0x00008578 }, /* GL_PREVIOUS */
+ { 32390, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32406, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32422, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32439, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32460, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 32481, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 32505, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 32533, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 32554, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 32581, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 32611, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 32635, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 32668, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 32700, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 32723, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 32753, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 32782, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 32805, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 32835, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 32864, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 32892, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 32914, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 32942, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 32970, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 32992, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 33013, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 33053, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 33092, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 33122, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33157, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33190, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33224, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33263, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33302, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33324, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33350, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33374, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 33396, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 33422, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 33445, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 33467, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 33488, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 33509, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 33536, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 33568, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 33600, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 33635, 0x00001701 }, /* GL_PROJECTION */
+ { 33649, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 33670, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 33713, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 33739, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 33759, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 33783, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 33804, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 33823, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 33846, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 33885, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 33923, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 33943, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 33969, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 33999, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 34023, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 34043, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 34069, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 34099, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 34123, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34143, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34176, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34202, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34232, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34290, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34320, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34339, 0x00002003 }, /* GL_Q */
+ { 34344, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34369, 0x00000007 }, /* GL_QUADS */
+ { 34378, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 34422, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 34470, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 34487, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 34501, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 34528, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 34558, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 34582, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 34609, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 34631, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 34657, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 34674, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 34694, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 34710, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 34730, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 34756, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 34786, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 34800, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 34817, 0x00002002 }, /* GL_R */
+ { 34822, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 34840, 0x00008F98 }, /* GL_R16_SNORM */
+ { 34853, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 34865, 0x00008F94 }, /* GL_R8_SNORM */
+ { 34877, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 34899, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 34925, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 34958, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 34973, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 34993, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 35021, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 35053, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 35077, 0x000088B8 }, /* GL_READ_ONLY */
+ { 35090, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 35107, 0x000088BA }, /* GL_READ_WRITE */
+ { 35121, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35139, 0x00001903 }, /* GL_RED */
+ { 35146, 0x00008016 }, /* GL_REDUCE */
+ { 35156, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35170, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35182, 0x00000D52 }, /* GL_RED_BITS */
+ { 35194, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35209, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35228, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35241, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35254, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35272, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35294, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35315, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35337, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35355, 0x00001C00 }, /* GL_RENDER */
+ { 35365, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35381, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 35408, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 35439, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 35463, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 35491, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 35519, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 35545, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 35575, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 35602, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 35633, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 35653, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 35680, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 35711, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 35734, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 35761, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 35788, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 35820, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 35856, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 35892, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 35912, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 35937, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 35966, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 35990, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 36018, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 36047, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 36080, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 36102, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36128, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36154, 0x00001F01 }, /* GL_RENDERER */
+ { 36166, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36181, 0x00002901 }, /* GL_REPEAT */
+ { 36191, 0x00001E01 }, /* GL_REPLACE */
+ { 36202, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36217, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36240, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36258, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36280, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36298, 0x00000102 }, /* GL_RETURN */
+ { 36308, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 36322, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 36335, 0x00001907 }, /* GL_RGB */
+ { 36342, 0x00008052 }, /* GL_RGB10 */
+ { 36351, 0x00008059 }, /* GL_RGB10_A2 */
+ { 36363, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 36379, 0x00008052 }, /* GL_RGB10_EXT */
+ { 36392, 0x00008053 }, /* GL_RGB12 */
+ { 36401, 0x00008053 }, /* GL_RGB12_EXT */
+ { 36414, 0x00008054 }, /* GL_RGB16 */
+ { 36423, 0x0000881B }, /* GL_RGB16F */
+ { 36433, 0x00008D89 }, /* GL_RGB16I */
+ { 36443, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 36457, 0x00008D77 }, /* GL_RGB16UI */
+ { 36468, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 36483, 0x00008054 }, /* GL_RGB16_EXT */
+ { 36496, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 36511, 0x0000804E }, /* GL_RGB2_EXT */
+ { 36523, 0x00008815 }, /* GL_RGB32F */
+ { 36533, 0x00008D83 }, /* GL_RGB32I */
+ { 36543, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 36557, 0x00008D71 }, /* GL_RGB32UI */
+ { 36568, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 36583, 0x0000804F }, /* GL_RGB4 */
+ { 36591, 0x0000804F }, /* GL_RGB4_EXT */
+ { 36603, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 36616, 0x00008050 }, /* GL_RGB5 */
+ { 36624, 0x00008D62 }, /* GL_RGB565 */
+ { 36634, 0x00008D62 }, /* GL_RGB565_OES */
+ { 36648, 0x00008057 }, /* GL_RGB5_A1 */
+ { 36659, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 36674, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 36689, 0x00008050 }, /* GL_RGB5_EXT */
+ { 36701, 0x00008051 }, /* GL_RGB8 */
+ { 36709, 0x00008D8F }, /* GL_RGB8I */
+ { 36718, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 36731, 0x00008D7D }, /* GL_RGB8UI */
+ { 36741, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 36755, 0x00008051 }, /* GL_RGB8_EXT */
+ { 36767, 0x00008051 }, /* GL_RGB8_OES */
+ { 36779, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 36793, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 36804, 0x00001908 }, /* GL_RGBA */
+ { 36812, 0x0000805A }, /* GL_RGBA12 */
+ { 36822, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 36836, 0x0000805B }, /* GL_RGBA16 */
+ { 36846, 0x0000881A }, /* GL_RGBA16F */
+ { 36857, 0x00008D88 }, /* GL_RGBA16I */
+ { 36868, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 36883, 0x00008D76 }, /* GL_RGBA16UI */
+ { 36895, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 36911, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 36925, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 36941, 0x00008055 }, /* GL_RGBA2 */
+ { 36950, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 36963, 0x00008814 }, /* GL_RGBA32F */
+ { 36974, 0x00008D82 }, /* GL_RGBA32I */
+ { 36985, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 37000, 0x00008D70 }, /* GL_RGBA32UI */
+ { 37012, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 37028, 0x00008056 }, /* GL_RGBA4 */
+ { 37037, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 37056, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 37069, 0x00008056 }, /* GL_RGBA4_OES */
+ { 37082, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 37096, 0x00008058 }, /* GL_RGBA8 */
+ { 37105, 0x00008D8E }, /* GL_RGBA8I */
+ { 37115, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37129, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37140, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37155, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37168, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37181, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37196, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37214, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
+ { 37237, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37253, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37273, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37298, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 37311, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 37324, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 37338, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 37353, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 37372, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 37384, 0x00008573 }, /* GL_RGB_SCALE */
+ { 37397, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 37414, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 37431, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 37444, 0x00008F91 }, /* GL_RG_SNORM */
+ { 37456, 0x00000407 }, /* GL_RIGHT */
+ { 37465, 0x00002000 }, /* GL_S */
+ { 37470, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 37484, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 37504, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 37528, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 37555, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 37586, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 37607, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 37621, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 37641, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 37665, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 37692, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 37723, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 37742, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 37768, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 37789, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 37803, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 37821, 0x00008919 }, /* GL_SAMPLER_BINDING */
+ { 37840, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 37858, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 37880, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 37896, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 37919, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 37946, 0x000080A9 }, /* GL_SAMPLES */
+ { 37957, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 37973, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 37988, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 38006, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 38028, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 38056, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 38088, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 38111, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 38138, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 38156, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38179, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38201, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38220, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38243, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38269, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 38299, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 38324, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 38353, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 38368, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 38383, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 38399, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 38424, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 38464, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 38508, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 38541, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 38571, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 38603, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 38633, 0x00001C02 }, /* GL_SELECT */
+ { 38643, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 38671, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 38696, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 38712, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 38732, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 38756, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 38783, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 38814, 0x0000150F }, /* GL_SET */
+ { 38821, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 38846, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 38865, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 38886, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 38910, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 38925, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 38940, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 38968, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 38991, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 39021, 0x00001601 }, /* GL_SHININESS */
+ { 39034, 0x00001402 }, /* GL_SHORT */
+ { 39043, 0x00009119 }, /* GL_SIGNALED */
+ { 39055, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 39076, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 39092, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 39112, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 39131, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 39145, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 39160, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39182, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39202, 0x00001D01 }, /* GL_SMOOTH */
+ { 39212, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39245, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39272, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 39305, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 39332, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 39349, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 39370, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 39391, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 39406, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 39425, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 39444, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 39461, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 39482, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 39503, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 39518, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 39537, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 39556, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 39573, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 39594, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 39615, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 39630, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 39649, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 39668, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 39688, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 39706, 0x00001202 }, /* GL_SPECULAR */
+ { 39718, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 39732, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 39747, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 39765, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 39782, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 39796, 0x00008580 }, /* GL_SRC0_RGB */
+ { 39808, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 39822, 0x00008581 }, /* GL_SRC1_RGB */
+ { 39834, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 39848, 0x00008582 }, /* GL_SRC2_RGB */
+ { 39860, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 39873, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 39895, 0x00000300 }, /* GL_SRC_COLOR */
+ { 39908, 0x00008C40 }, /* GL_SRGB */
+ { 39916, 0x00008C41 }, /* GL_SRGB8 */
+ { 39925, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 39941, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 39955, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 39973, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 39992, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 40007, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 40026, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 40041, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 40060, 0x000088E5 }, /* GL_STATIC_READ */
+ { 40075, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 40094, 0x00001802 }, /* GL_STENCIL */
+ { 40105, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 40127, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 40153, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40179, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40200, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40225, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40246, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40271, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 40303, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 40339, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 40371, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 40407, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 40427, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 40454, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 40480, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 40496, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 40514, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 40536, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 40559, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 40575, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 40591, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 40608, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 40626, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 40645, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 40668, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 40690, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 40712, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 40730, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 40752, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 40774, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 40792, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 40814, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 40836, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 40857, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 40884, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 40911, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 40926, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 40942, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 40971, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 40993, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 41014, 0x00000C33 }, /* GL_STEREO */
+ { 41024, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 41048, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 41073, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 41097, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 41112, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 41131, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 41146, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 41165, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41180, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41199, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41216, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41228, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41244, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41262, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41276, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 41290, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 41317, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 41347, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 41362, 0x00002001 }, /* GL_T */
+ { 41367, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 41382, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 41401, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 41417, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 41432, 0x00002A27 }, /* GL_T2F_V3F */
+ { 41443, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 41462, 0x00002A28 }, /* GL_T4F_V4F */
+ { 41473, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 41496, 0x00001702 }, /* GL_TEXTURE */
+ { 41507, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 41519, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 41535, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 41547, 0x000084CA }, /* GL_TEXTURE10 */
+ { 41560, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 41577, 0x000084CB }, /* GL_TEXTURE11 */
+ { 41590, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 41607, 0x000084CC }, /* GL_TEXTURE12 */
+ { 41620, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 41637, 0x000084CD }, /* GL_TEXTURE13 */
+ { 41650, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 41667, 0x000084CE }, /* GL_TEXTURE14 */
+ { 41680, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 41697, 0x000084CF }, /* GL_TEXTURE15 */
+ { 41710, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 41727, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 41740, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 41757, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 41770, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 41787, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 41800, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 41817, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 41830, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 41847, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 41863, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 41875, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 41888, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 41905, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 41918, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 41935, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 41948, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 41965, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 41978, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 41995, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 42008, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 42025, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 42038, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 42055, 0x000084DA }, /* GL_TEXTURE26 */
+ { 42068, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 42085, 0x000084DB }, /* GL_TEXTURE27 */
+ { 42098, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 42115, 0x000084DC }, /* GL_TEXTURE28 */
+ { 42128, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 42145, 0x000084DD }, /* GL_TEXTURE29 */
+ { 42158, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42175, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42191, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42203, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42216, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42233, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42246, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42263, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42279, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 42291, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 42307, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 42319, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 42335, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 42347, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 42363, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 42375, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 42391, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 42403, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 42419, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 42431, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 42447, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 42461, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 42481, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 42505, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 42519, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 42539, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 42563, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 42577, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 42595, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 42617, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 42643, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 42665, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 42687, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 42715, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 42747, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 42769, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 42797, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 42829, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 42851, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 42877, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 42903, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
+ { 42933, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 42961, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 42993, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 43025, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 43054, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 43087, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 43119, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 43134, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 43155, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 43180, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 43198, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43222, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43240, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
+ { 43262, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 43299, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
+ { 43340, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 43365, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
+ { 43394, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 43425, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 43455, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 43485, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 43520, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 43551, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 43589, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 43616, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 43648, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 43682, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 43706, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 43734, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 43758, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 43786, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 43819, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 43843, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 43865, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 43887, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 43913, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 43947, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 43980, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 44017, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 44045, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 44077, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 44100, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 44138, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 44180, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 44211, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 44239, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 44269, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 44297, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 44322, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 44342, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 44366, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 44397, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 44432, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 44467, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 44498, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 44533, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 44568, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 44599, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 44634, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 44669, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 44693, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 44724, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 44759, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 44794, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 44825, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 44860, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 44895, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 44926, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 44961, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 44996, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 45025, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 45042, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 45064, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 45090, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 45105, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 45126, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 45146, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 45172, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 45202, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 45222, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 45246, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 45263, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 45280, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 45297, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 45320, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 45337, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 45362, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 45384, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 45410, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 45428, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 45454, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 45480, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 45510, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 45537, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 45562, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 45582, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 45606, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 45633, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 45660, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 45687, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 45713, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 45743, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 45765, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 45783, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 45823, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 45853, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 45881, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 45909, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 45937, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 45958, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 45977, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 45999, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 46018, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 46038, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 46068, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 46099, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 46120, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 46145, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 46169, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 46189, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 46213, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 46233, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 46256, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 46279, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 46303, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 46331, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 46361, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 46386, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 46420, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 46437, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 46455, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 46477, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 46495, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 46513, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 46532, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 46552, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 46571, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 46600, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 46617, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 46639, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 46669, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 46698, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 46734, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 46771, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 46812, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 46845, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 46879, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 46917, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 46953, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 46987, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 47025, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 47060, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 47099, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 47140, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 47185, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 47216, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 47251, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 47292, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 47337, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 47363, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 47393, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 47425, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 47455, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 47489, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 47505, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 47536, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 47571, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 47599, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 47631, 0x00000004 }, /* GL_TRIANGLES */
+ { 47644, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 47667, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 47694, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 47710, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 47731, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 47749, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 47777, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 47809, 0x00000001 }, /* GL_TRUE */
+ { 47817, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 47836, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 47856, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 47879, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 47899, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 47920, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 47942, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 47964, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 47984, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 48005, 0x00009118 }, /* GL_UNSIGNALED */
+ { 48019, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 48036, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 48063, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 48086, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 48102, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 48134, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 48161, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 48192, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 48213, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 48238, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 48262, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 48287, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 48318, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 48353, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 48381, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 48405, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 48433, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 48460, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 48493, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 48530, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 48561, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 48588, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 48621, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 48658, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 48689, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 48721, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 48757, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 48784, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 48815, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 48846, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 48881, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 48910, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 48943, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 48964, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 48989, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 49010, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 49035, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 49056, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 49081, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 49104, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 49122, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 49152, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 49186, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 49212, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 49242, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 49276, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 49302, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 49326, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 49354, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 49382, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 49409, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 49441, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 49472, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 49486, 0x00002A20 }, /* GL_V2F */
+ { 49493, 0x00002A21 }, /* GL_V3F */
+ { 49500, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 49519, 0x00001F00 }, /* GL_VENDOR */
+ { 49529, 0x00001F02 }, /* GL_VERSION */
+ { 49540, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 49556, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 49580, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 49610, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 49641, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 49676, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 49700, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 49721, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 49744, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 49765, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 49792, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 49820, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 49848, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 49876, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 49904, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 49932, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 49960, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 49987, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 50014, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 50041, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 50068, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 50095, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 50122, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 50149, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 50176, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 50203, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 50241, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 50283, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 50318, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 50349, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 50384, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 50415, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 50450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 50484, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 50522, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 50553, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 50588, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 50616, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 50648, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 50678, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 50712, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 50740, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 50772, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 50792, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 50814, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 50843, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 50864, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 50893, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 50926, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 50958, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 50985, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 51016, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 51046, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 51063, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 51084, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 51111, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 51123, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 51139, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 51157, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 51172, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 51192, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 51223, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 51258, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 51293, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 51313, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 51341, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 51369, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 51394, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 51419, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 51446, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 51473, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 51498, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 51523, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 51547, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 51566, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 51580, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 51598, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 51616, 0x00001506 }, /* GL_XOR */
+ { 51623, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 51642, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 51656, 0x00000000 }, /* GL_ZERO */
+ { 51664, 0x00000D16 }, /* GL_ZOOM_X */
+ { 51674, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1552] =
+static const unsigned reduced_enums[1556] =
{
- 535, /* GL_FALSE */
- 827, /* GL_LINES */
- 831, /* GL_LINE_LOOP */
- 838, /* GL_LINE_STRIP */
- 2135, /* GL_TRIANGLES */
- 2140, /* GL_TRIANGLE_STRIP */
- 2138, /* GL_TRIANGLE_FAN */
- 1507, /* GL_QUADS */
- 1511, /* GL_QUAD_STRIP */
- 1378, /* GL_POLYGON */
- 828, /* GL_LINES_ADJACENCY */
- 839, /* GL_LINE_STRIP_ADJACENCY */
- 2136, /* GL_TRIANGLES_ADJACENCY */
- 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1390, /* GL_POLYGON_STIPPLE_BIT */
- 1333, /* GL_PIXEL_MODE_BIT */
- 814, /* GL_LIGHTING_BIT */
- 568, /* GL_FOG_BIT */
+ 538, /* GL_FALSE */
+ 831, /* GL_LINES */
+ 835, /* GL_LINE_LOOP */
+ 842, /* GL_LINE_STRIP */
+ 2146, /* GL_TRIANGLES */
+ 2151, /* GL_TRIANGLE_STRIP */
+ 2149, /* GL_TRIANGLE_FAN */
+ 1512, /* GL_QUADS */
+ 1516, /* GL_QUAD_STRIP */
+ 1383, /* GL_POLYGON */
+ 832, /* GL_LINES_ADJACENCY */
+ 843, /* GL_LINE_STRIP_ADJACENCY */
+ 2147, /* GL_TRIANGLES_ADJACENCY */
+ 2152, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1395, /* GL_POLYGON_STIPPLE_BIT */
+ 1338, /* GL_PIXEL_MODE_BIT */
+ 818, /* GL_LIGHTING_BIT */
+ 572, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 850, /* GL_LOAD */
- 1596, /* GL_RETURN */
- 1200, /* GL_MULT */
+ 854, /* GL_LOAD */
+ 1601, /* GL_RETURN */
+ 1205, /* GL_MULT */
24, /* GL_ADD */
- 1216, /* GL_NEVER */
- 804, /* GL_LESS */
- 525, /* GL_EQUAL */
- 803, /* GL_LEQUAL */
- 691, /* GL_GREATER */
- 1233, /* GL_NOTEQUAL */
- 690, /* GL_GEQUAL */
+ 1221, /* GL_NEVER */
+ 808, /* GL_LESS */
+ 528, /* GL_EQUAL */
+ 807, /* GL_LEQUAL */
+ 695, /* GL_GREATER */
+ 1238, /* GL_NOTEQUAL */
+ 694, /* GL_GEQUAL */
55, /* GL_ALWAYS */
- 1803, /* GL_SRC_COLOR */
- 1266, /* GL_ONE_MINUS_SRC_COLOR */
- 1801, /* GL_SRC_ALPHA */
- 1265, /* GL_ONE_MINUS_SRC_ALPHA */
- 504, /* GL_DST_ALPHA */
- 1263, /* GL_ONE_MINUS_DST_ALPHA */
- 505, /* GL_DST_COLOR */
- 1264, /* GL_ONE_MINUS_DST_COLOR */
- 1802, /* GL_SRC_ALPHA_SATURATE */
- 667, /* GL_FRONT_LEFT */
- 668, /* GL_FRONT_RIGHT */
+ 1810, /* GL_SRC_COLOR */
+ 1271, /* GL_ONE_MINUS_SRC_COLOR */
+ 1808, /* GL_SRC_ALPHA */
+ 1270, /* GL_ONE_MINUS_SRC_ALPHA */
+ 507, /* GL_DST_ALPHA */
+ 1268, /* GL_ONE_MINUS_DST_ALPHA */
+ 508, /* GL_DST_COLOR */
+ 1269, /* GL_ONE_MINUS_DST_COLOR */
+ 1809, /* GL_SRC_ALPHA_SATURATE */
+ 671, /* GL_FRONT_LEFT */
+ 672, /* GL_FRONT_RIGHT */
77, /* GL_BACK_LEFT */
78, /* GL_BACK_RIGHT */
- 664, /* GL_FRONT */
+ 668, /* GL_FRONT */
76, /* GL_BACK */
- 802, /* GL_LEFT */
- 1685, /* GL_RIGHT */
- 665, /* GL_FRONT_AND_BACK */
+ 806, /* GL_LEFT */
+ 1691, /* GL_RIGHT */
+ 669, /* GL_FRONT_AND_BACK */
71, /* GL_AUX0 */
72, /* GL_AUX1 */
73, /* GL_AUX2 */
74, /* GL_AUX3 */
- 790, /* GL_INVALID_ENUM */
- 795, /* GL_INVALID_VALUE */
- 794, /* GL_INVALID_OPERATION */
- 1808, /* GL_STACK_OVERFLOW */
- 1809, /* GL_STACK_UNDERFLOW */
- 1291, /* GL_OUT_OF_MEMORY */
- 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 794, /* GL_INVALID_ENUM */
+ 799, /* GL_INVALID_VALUE */
+ 798, /* GL_INVALID_OPERATION */
+ 1815, /* GL_STACK_OVERFLOW */
+ 1816, /* GL_STACK_UNDERFLOW */
+ 1296, /* GL_OUT_OF_MEMORY */
+ 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1311, /* GL_PASS_THROUGH_TOKEN */
- 1377, /* GL_POINT_TOKEN */
- 841, /* GL_LINE_TOKEN */
- 1391, /* GL_POLYGON_TOKEN */
+ 1316, /* GL_PASS_THROUGH_TOKEN */
+ 1382, /* GL_POINT_TOKEN */
+ 845, /* GL_LINE_TOKEN */
+ 1396, /* GL_POLYGON_TOKEN */
87, /* GL_BITMAP_TOKEN */
- 503, /* GL_DRAW_PIXEL_TOKEN */
- 349, /* GL_COPY_PIXEL_TOKEN */
- 832, /* GL_LINE_RESET_TOKEN */
- 528, /* GL_EXP */
- 529, /* GL_EXP2 */
- 386, /* GL_CW */
+ 506, /* GL_DRAW_PIXEL_TOKEN */
+ 352, /* GL_COPY_PIXEL_TOKEN */
+ 836, /* GL_LINE_RESET_TOKEN */
+ 531, /* GL_EXP */
+ 532, /* GL_EXP2 */
+ 389, /* GL_CW */
154, /* GL_CCW */
- 184, /* GL_COEFF */
- 1288, /* GL_ORDER */
- 440, /* GL_DOMAIN */
- 359, /* GL_CURRENT_COLOR */
- 362, /* GL_CURRENT_INDEX */
- 368, /* GL_CURRENT_NORMAL */
- 382, /* GL_CURRENT_TEXTURE_COORDS */
- 374, /* GL_CURRENT_RASTER_COLOR */
- 376, /* GL_CURRENT_RASTER_INDEX */
- 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 377, /* GL_CURRENT_RASTER_POSITION */
- 378, /* GL_CURRENT_RASTER_POSITION_VALID */
- 375, /* GL_CURRENT_RASTER_DISTANCE */
- 1369, /* GL_POINT_SMOOTH */
- 1353, /* GL_POINT_SIZE */
- 1368, /* GL_POINT_SIZE_RANGE */
- 1359, /* GL_POINT_SIZE_GRANULARITY */
- 833, /* GL_LINE_SMOOTH */
- 842, /* GL_LINE_WIDTH */
- 844, /* GL_LINE_WIDTH_RANGE */
- 843, /* GL_LINE_WIDTH_GRANULARITY */
- 835, /* GL_LINE_STIPPLE */
- 836, /* GL_LINE_STIPPLE_PATTERN */
- 837, /* GL_LINE_STIPPLE_REPEAT */
- 849, /* GL_LIST_MODE */
- 1056, /* GL_MAX_LIST_NESTING */
- 846, /* GL_LIST_BASE */
- 848, /* GL_LIST_INDEX */
- 1380, /* GL_POLYGON_MODE */
- 1387, /* GL_POLYGON_SMOOTH */
- 1389, /* GL_POLYGON_STIPPLE */
- 514, /* GL_EDGE_FLAG */
- 352, /* GL_CULL_FACE */
- 353, /* GL_CULL_FACE_MODE */
- 666, /* GL_FRONT_FACE */
- 813, /* GL_LIGHTING */
- 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 819, /* GL_LIGHT_MODEL_TWO_SIDE */
- 815, /* GL_LIGHT_MODEL_AMBIENT */
- 1750, /* GL_SHADE_MODEL */
- 232, /* GL_COLOR_MATERIAL_FACE */
- 233, /* GL_COLOR_MATERIAL_PARAMETER */
- 231, /* GL_COLOR_MATERIAL */
- 567, /* GL_FOG */
- 589, /* GL_FOG_INDEX */
- 585, /* GL_FOG_DENSITY */
- 593, /* GL_FOG_START */
- 587, /* GL_FOG_END */
- 590, /* GL_FOG_MODE */
- 569, /* GL_FOG_COLOR */
- 425, /* GL_DEPTH_RANGE */
- 434, /* GL_DEPTH_TEST */
- 437, /* GL_DEPTH_WRITEMASK */
- 410, /* GL_DEPTH_CLEAR_VALUE */
- 424, /* GL_DEPTH_FUNC */
+ 187, /* GL_COEFF */
+ 1293, /* GL_ORDER */
+ 443, /* GL_DOMAIN */
+ 362, /* GL_CURRENT_COLOR */
+ 365, /* GL_CURRENT_INDEX */
+ 371, /* GL_CURRENT_NORMAL */
+ 385, /* GL_CURRENT_TEXTURE_COORDS */
+ 377, /* GL_CURRENT_RASTER_COLOR */
+ 379, /* GL_CURRENT_RASTER_INDEX */
+ 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 380, /* GL_CURRENT_RASTER_POSITION */
+ 381, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 378, /* GL_CURRENT_RASTER_DISTANCE */
+ 1374, /* GL_POINT_SMOOTH */
+ 1358, /* GL_POINT_SIZE */
+ 1373, /* GL_POINT_SIZE_RANGE */
+ 1364, /* GL_POINT_SIZE_GRANULARITY */
+ 837, /* GL_LINE_SMOOTH */
+ 846, /* GL_LINE_WIDTH */
+ 848, /* GL_LINE_WIDTH_RANGE */
+ 847, /* GL_LINE_WIDTH_GRANULARITY */
+ 839, /* GL_LINE_STIPPLE */
+ 840, /* GL_LINE_STIPPLE_PATTERN */
+ 841, /* GL_LINE_STIPPLE_REPEAT */
+ 853, /* GL_LIST_MODE */
+ 1060, /* GL_MAX_LIST_NESTING */
+ 850, /* GL_LIST_BASE */
+ 852, /* GL_LIST_INDEX */
+ 1385, /* GL_POLYGON_MODE */
+ 1392, /* GL_POLYGON_SMOOTH */
+ 1394, /* GL_POLYGON_STIPPLE */
+ 517, /* GL_EDGE_FLAG */
+ 355, /* GL_CULL_FACE */
+ 356, /* GL_CULL_FACE_MODE */
+ 670, /* GL_FRONT_FACE */
+ 817, /* GL_LIGHTING */
+ 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 823, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 819, /* GL_LIGHT_MODEL_AMBIENT */
+ 1757, /* GL_SHADE_MODEL */
+ 235, /* GL_COLOR_MATERIAL_FACE */
+ 236, /* GL_COLOR_MATERIAL_PARAMETER */
+ 234, /* GL_COLOR_MATERIAL */
+ 571, /* GL_FOG */
+ 593, /* GL_FOG_INDEX */
+ 589, /* GL_FOG_DENSITY */
+ 597, /* GL_FOG_START */
+ 591, /* GL_FOG_END */
+ 594, /* GL_FOG_MODE */
+ 573, /* GL_FOG_COLOR */
+ 428, /* GL_DEPTH_RANGE */
+ 437, /* GL_DEPTH_TEST */
+ 440, /* GL_DEPTH_WRITEMASK */
+ 413, /* GL_DEPTH_CLEAR_VALUE */
+ 427, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1853, /* GL_STENCIL_TEST */
- 1834, /* GL_STENCIL_CLEAR_VALUE */
- 1836, /* GL_STENCIL_FUNC */
- 1855, /* GL_STENCIL_VALUE_MASK */
- 1835, /* GL_STENCIL_FAIL */
- 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1851, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1852, /* GL_STENCIL_REF */
- 1856, /* GL_STENCIL_WRITEMASK */
- 1006, /* GL_MATRIX_MODE */
- 1222, /* GL_NORMALIZE */
- 2267, /* GL_VIEWPORT */
- 1195, /* GL_MODELVIEW_STACK_DEPTH */
- 1481, /* GL_PROJECTION_STACK_DEPTH */
- 2089, /* GL_TEXTURE_STACK_DEPTH */
- 1192, /* GL_MODELVIEW_MATRIX */
- 1479, /* GL_PROJECTION_MATRIX */
- 2069, /* GL_TEXTURE_MATRIX */
+ 1860, /* GL_STENCIL_TEST */
+ 1841, /* GL_STENCIL_CLEAR_VALUE */
+ 1843, /* GL_STENCIL_FUNC */
+ 1862, /* GL_STENCIL_VALUE_MASK */
+ 1842, /* GL_STENCIL_FAIL */
+ 1857, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1858, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1859, /* GL_STENCIL_REF */
+ 1863, /* GL_STENCIL_WRITEMASK */
+ 1010, /* GL_MATRIX_MODE */
+ 1227, /* GL_NORMALIZE */
+ 2278, /* GL_VIEWPORT */
+ 1200, /* GL_MODELVIEW_STACK_DEPTH */
+ 1486, /* GL_PROJECTION_STACK_DEPTH */
+ 2100, /* GL_TEXTURE_STACK_DEPTH */
+ 1197, /* GL_MODELVIEW_MATRIX */
+ 1484, /* GL_PROJECTION_MATRIX */
+ 2080, /* GL_TEXTURE_MATRIX */
69, /* GL_ATTRIB_STACK_DEPTH */
- 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
51, /* GL_ALPHA_TEST */
52, /* GL_ALPHA_TEST_FUNC */
53, /* GL_ALPHA_TEST_REF */
- 439, /* GL_DITHER */
+ 442, /* GL_DITHER */
91, /* GL_BLEND_DST */
105, /* GL_BLEND_SRC */
88, /* GL_BLEND */
- 852, /* GL_LOGIC_OP_MODE */
- 739, /* GL_INDEX_LOGIC_OP */
- 230, /* GL_COLOR_LOGIC_OP */
+ 856, /* GL_LOGIC_OP_MODE */
+ 743, /* GL_INDEX_LOGIC_OP */
+ 233, /* GL_COLOR_LOGIC_OP */
75, /* GL_AUX_BUFFERS */
- 450, /* GL_DRAW_BUFFER */
- 1534, /* GL_READ_BUFFER */
- 1727, /* GL_SCISSOR_BOX */
- 1728, /* GL_SCISSOR_TEST */
- 738, /* GL_INDEX_CLEAR_VALUE */
- 743, /* GL_INDEX_WRITEMASK */
- 227, /* GL_COLOR_CLEAR_VALUE */
- 269, /* GL_COLOR_WRITEMASK */
- 740, /* GL_INDEX_MODE */
- 1674, /* GL_RGBA_MODE */
- 449, /* GL_DOUBLEBUFFER */
- 1857, /* GL_STEREO */
- 1588, /* GL_RENDER_MODE */
- 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1370, /* GL_POINT_SMOOTH_HINT */
- 834, /* GL_LINE_SMOOTH_HINT */
- 1388, /* GL_POLYGON_SMOOTH_HINT */
- 588, /* GL_FOG_HINT */
- 2049, /* GL_TEXTURE_GEN_S */
- 2051, /* GL_TEXTURE_GEN_T */
- 2048, /* GL_TEXTURE_GEN_R */
- 2047, /* GL_TEXTURE_GEN_Q */
- 1325, /* GL_PIXEL_MAP_I_TO_I */
- 1331, /* GL_PIXEL_MAP_S_TO_S */
- 1327, /* GL_PIXEL_MAP_I_TO_R */
- 1323, /* GL_PIXEL_MAP_I_TO_G */
- 1321, /* GL_PIXEL_MAP_I_TO_B */
- 1319, /* GL_PIXEL_MAP_I_TO_A */
- 1329, /* GL_PIXEL_MAP_R_TO_R */
- 1317, /* GL_PIXEL_MAP_G_TO_G */
- 1315, /* GL_PIXEL_MAP_B_TO_B */
- 1313, /* GL_PIXEL_MAP_A_TO_A */
- 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2152, /* GL_UNPACK_SWAP_BYTES */
- 2147, /* GL_UNPACK_LSB_FIRST */
- 2148, /* GL_UNPACK_ROW_LENGTH */
- 2151, /* GL_UNPACK_SKIP_ROWS */
- 2150, /* GL_UNPACK_SKIP_PIXELS */
- 2145, /* GL_UNPACK_ALIGNMENT */
- 1300, /* GL_PACK_SWAP_BYTES */
- 1295, /* GL_PACK_LSB_FIRST */
- 1296, /* GL_PACK_ROW_LENGTH */
- 1299, /* GL_PACK_SKIP_ROWS */
- 1298, /* GL_PACK_SKIP_PIXELS */
- 1292, /* GL_PACK_ALIGNMENT */
- 947, /* GL_MAP_COLOR */
- 952, /* GL_MAP_STENCIL */
- 742, /* GL_INDEX_SHIFT */
- 741, /* GL_INDEX_OFFSET */
- 1550, /* GL_RED_SCALE */
- 1546, /* GL_RED_BIAS */
- 2293, /* GL_ZOOM_X */
- 2294, /* GL_ZOOM_Y */
- 697, /* GL_GREEN_SCALE */
- 693, /* GL_GREEN_BIAS */
+ 453, /* GL_DRAW_BUFFER */
+ 1539, /* GL_READ_BUFFER */
+ 1734, /* GL_SCISSOR_BOX */
+ 1735, /* GL_SCISSOR_TEST */
+ 742, /* GL_INDEX_CLEAR_VALUE */
+ 747, /* GL_INDEX_WRITEMASK */
+ 230, /* GL_COLOR_CLEAR_VALUE */
+ 272, /* GL_COLOR_WRITEMASK */
+ 744, /* GL_INDEX_MODE */
+ 1680, /* GL_RGBA_MODE */
+ 452, /* GL_DOUBLEBUFFER */
+ 1864, /* GL_STEREO */
+ 1593, /* GL_RENDER_MODE */
+ 1317, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1375, /* GL_POINT_SMOOTH_HINT */
+ 838, /* GL_LINE_SMOOTH_HINT */
+ 1393, /* GL_POLYGON_SMOOTH_HINT */
+ 592, /* GL_FOG_HINT */
+ 2060, /* GL_TEXTURE_GEN_S */
+ 2062, /* GL_TEXTURE_GEN_T */
+ 2059, /* GL_TEXTURE_GEN_R */
+ 2058, /* GL_TEXTURE_GEN_Q */
+ 1330, /* GL_PIXEL_MAP_I_TO_I */
+ 1336, /* GL_PIXEL_MAP_S_TO_S */
+ 1332, /* GL_PIXEL_MAP_I_TO_R */
+ 1328, /* GL_PIXEL_MAP_I_TO_G */
+ 1326, /* GL_PIXEL_MAP_I_TO_B */
+ 1324, /* GL_PIXEL_MAP_I_TO_A */
+ 1334, /* GL_PIXEL_MAP_R_TO_R */
+ 1322, /* GL_PIXEL_MAP_G_TO_G */
+ 1320, /* GL_PIXEL_MAP_B_TO_B */
+ 1318, /* GL_PIXEL_MAP_A_TO_A */
+ 1331, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1337, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1333, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1329, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1327, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1325, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1335, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1323, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1321, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1319, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2163, /* GL_UNPACK_SWAP_BYTES */
+ 2158, /* GL_UNPACK_LSB_FIRST */
+ 2159, /* GL_UNPACK_ROW_LENGTH */
+ 2162, /* GL_UNPACK_SKIP_ROWS */
+ 2161, /* GL_UNPACK_SKIP_PIXELS */
+ 2156, /* GL_UNPACK_ALIGNMENT */
+ 1305, /* GL_PACK_SWAP_BYTES */
+ 1300, /* GL_PACK_LSB_FIRST */
+ 1301, /* GL_PACK_ROW_LENGTH */
+ 1304, /* GL_PACK_SKIP_ROWS */
+ 1303, /* GL_PACK_SKIP_PIXELS */
+ 1297, /* GL_PACK_ALIGNMENT */
+ 951, /* GL_MAP_COLOR */
+ 956, /* GL_MAP_STENCIL */
+ 746, /* GL_INDEX_SHIFT */
+ 745, /* GL_INDEX_OFFSET */
+ 1555, /* GL_RED_SCALE */
+ 1551, /* GL_RED_BIAS */
+ 2304, /* GL_ZOOM_X */
+ 2305, /* GL_ZOOM_Y */
+ 701, /* GL_GREEN_SCALE */
+ 697, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
111, /* GL_BLUE_BIAS */
50, /* GL_ALPHA_SCALE */
47, /* GL_ALPHA_BIAS */
- 426, /* GL_DEPTH_SCALE */
- 402, /* GL_DEPTH_BIAS */
- 1038, /* GL_MAX_EVAL_ORDER */
- 1055, /* GL_MAX_LIGHTS */
- 1018, /* GL_MAX_CLIP_DISTANCES */
- 1110, /* GL_MAX_TEXTURE_SIZE */
- 1062, /* GL_MAX_PIXEL_MAP_TABLE */
- 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 1059, /* GL_MAX_NAME_STACK_DEPTH */
- 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1137, /* GL_MAX_VIEWPORT_DIMS */
- 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1867, /* GL_SUBPIXEL_BITS */
- 737, /* GL_INDEX_BITS */
- 1547, /* GL_RED_BITS */
- 694, /* GL_GREEN_BITS */
+ 429, /* GL_DEPTH_SCALE */
+ 405, /* GL_DEPTH_BIAS */
+ 1042, /* GL_MAX_EVAL_ORDER */
+ 1059, /* GL_MAX_LIGHTS */
+ 1022, /* GL_MAX_CLIP_DISTANCES */
+ 1115, /* GL_MAX_TEXTURE_SIZE */
+ 1066, /* GL_MAX_PIXEL_MAP_TABLE */
+ 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 1063, /* GL_MAX_NAME_STACK_DEPTH */
+ 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1116, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1142, /* GL_MAX_VIEWPORT_DIMS */
+ 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1874, /* GL_SUBPIXEL_BITS */
+ 741, /* GL_INDEX_BITS */
+ 1552, /* GL_RED_BITS */
+ 698, /* GL_GREEN_BITS */
112, /* GL_BLUE_BITS */
48, /* GL_ALPHA_BITS */
- 403, /* GL_DEPTH_BITS */
- 1831, /* GL_STENCIL_BITS */
+ 406, /* GL_DEPTH_BITS */
+ 1838, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 1209, /* GL_NAME_STACK_DEPTH */
+ 1214, /* GL_NAME_STACK_DEPTH */
70, /* GL_AUTO_NORMAL */
- 893, /* GL_MAP1_COLOR_4 */
- 896, /* GL_MAP1_INDEX */
- 897, /* GL_MAP1_NORMAL */
- 898, /* GL_MAP1_TEXTURE_COORD_1 */
- 899, /* GL_MAP1_TEXTURE_COORD_2 */
- 900, /* GL_MAP1_TEXTURE_COORD_3 */
- 901, /* GL_MAP1_TEXTURE_COORD_4 */
- 902, /* GL_MAP1_VERTEX_3 */
- 903, /* GL_MAP1_VERTEX_4 */
- 920, /* GL_MAP2_COLOR_4 */
- 923, /* GL_MAP2_INDEX */
- 924, /* GL_MAP2_NORMAL */
- 925, /* GL_MAP2_TEXTURE_COORD_1 */
- 926, /* GL_MAP2_TEXTURE_COORD_2 */
- 927, /* GL_MAP2_TEXTURE_COORD_3 */
- 928, /* GL_MAP2_TEXTURE_COORD_4 */
- 929, /* GL_MAP2_VERTEX_3 */
- 930, /* GL_MAP2_VERTEX_4 */
- 894, /* GL_MAP1_GRID_DOMAIN */
- 895, /* GL_MAP1_GRID_SEGMENTS */
- 921, /* GL_MAP2_GRID_DOMAIN */
- 922, /* GL_MAP2_GRID_SEGMENTS */
- 1950, /* GL_TEXTURE_1D */
- 1953, /* GL_TEXTURE_2D */
- 538, /* GL_FEEDBACK_BUFFER_POINTER */
- 539, /* GL_FEEDBACK_BUFFER_SIZE */
- 540, /* GL_FEEDBACK_BUFFER_TYPE */
- 1737, /* GL_SELECTION_BUFFER_POINTER */
- 1738, /* GL_SELECTION_BUFFER_SIZE */
- 2095, /* GL_TEXTURE_WIDTH */
- 2055, /* GL_TEXTURE_HEIGHT */
- 1999, /* GL_TEXTURE_COMPONENTS */
- 1980, /* GL_TEXTURE_BORDER_COLOR */
- 1979, /* GL_TEXTURE_BORDER */
- 441, /* GL_DONT_CARE */
- 536, /* GL_FASTEST */
- 1217, /* GL_NICEST */
+ 897, /* GL_MAP1_COLOR_4 */
+ 900, /* GL_MAP1_INDEX */
+ 901, /* GL_MAP1_NORMAL */
+ 902, /* GL_MAP1_TEXTURE_COORD_1 */
+ 903, /* GL_MAP1_TEXTURE_COORD_2 */
+ 904, /* GL_MAP1_TEXTURE_COORD_3 */
+ 905, /* GL_MAP1_TEXTURE_COORD_4 */
+ 906, /* GL_MAP1_VERTEX_3 */
+ 907, /* GL_MAP1_VERTEX_4 */
+ 924, /* GL_MAP2_COLOR_4 */
+ 927, /* GL_MAP2_INDEX */
+ 928, /* GL_MAP2_NORMAL */
+ 929, /* GL_MAP2_TEXTURE_COORD_1 */
+ 930, /* GL_MAP2_TEXTURE_COORD_2 */
+ 931, /* GL_MAP2_TEXTURE_COORD_3 */
+ 932, /* GL_MAP2_TEXTURE_COORD_4 */
+ 933, /* GL_MAP2_VERTEX_3 */
+ 934, /* GL_MAP2_VERTEX_4 */
+ 898, /* GL_MAP1_GRID_DOMAIN */
+ 899, /* GL_MAP1_GRID_SEGMENTS */
+ 925, /* GL_MAP2_GRID_DOMAIN */
+ 926, /* GL_MAP2_GRID_SEGMENTS */
+ 1957, /* GL_TEXTURE_1D */
+ 1960, /* GL_TEXTURE_2D */
+ 541, /* GL_FEEDBACK_BUFFER_POINTER */
+ 542, /* GL_FEEDBACK_BUFFER_SIZE */
+ 543, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1744, /* GL_SELECTION_BUFFER_POINTER */
+ 1745, /* GL_SELECTION_BUFFER_SIZE */
+ 2106, /* GL_TEXTURE_WIDTH */
+ 2066, /* GL_TEXTURE_HEIGHT */
+ 2010, /* GL_TEXTURE_COMPONENTS */
+ 1988, /* GL_TEXTURE_BORDER_COLOR */
+ 1987, /* GL_TEXTURE_BORDER */
+ 444, /* GL_DONT_CARE */
+ 539, /* GL_FASTEST */
+ 1222, /* GL_NICEST */
56, /* GL_AMBIENT */
- 438, /* GL_DIFFUSE */
- 1790, /* GL_SPECULAR */
- 1392, /* GL_POSITION */
- 1793, /* GL_SPOT_DIRECTION */
- 1794, /* GL_SPOT_EXPONENT */
- 1792, /* GL_SPOT_CUTOFF */
- 317, /* GL_CONSTANT_ATTENUATION */
- 822, /* GL_LINEAR_ATTENUATION */
- 1506, /* GL_QUADRATIC_ATTENUATION */
- 284, /* GL_COMPILE */
- 285, /* GL_COMPILE_AND_EXECUTE */
+ 441, /* GL_DIFFUSE */
+ 1797, /* GL_SPECULAR */
+ 1397, /* GL_POSITION */
+ 1800, /* GL_SPOT_DIRECTION */
+ 1801, /* GL_SPOT_EXPONENT */
+ 1799, /* GL_SPOT_CUTOFF */
+ 320, /* GL_CONSTANT_ATTENUATION */
+ 826, /* GL_LINEAR_ATTENUATION */
+ 1511, /* GL_QUADRATIC_ATTENUATION */
+ 287, /* GL_COMPILE */
+ 288, /* GL_COMPILE_AND_EXECUTE */
149, /* GL_BYTE */
- 2154, /* GL_UNSIGNED_BYTE */
- 1755, /* GL_SHORT */
- 2193, /* GL_UNSIGNED_SHORT */
- 745, /* GL_INT */
- 2157, /* GL_UNSIGNED_INT */
- 548, /* GL_FLOAT */
+ 2165, /* GL_UNSIGNED_BYTE */
+ 1762, /* GL_SHORT */
+ 2204, /* GL_UNSIGNED_SHORT */
+ 749, /* GL_INT */
+ 2168, /* GL_UNSIGNED_INT */
+ 552, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 448, /* GL_DOUBLE */
- 698, /* GL_HALF_FLOAT */
- 544, /* GL_FIXED */
- 162, /* GL_CLEAR */
+ 451, /* GL_DOUBLE */
+ 702, /* GL_HALF_FLOAT */
+ 547, /* GL_FIXED */
+ 165, /* GL_CLEAR */
58, /* GL_AND */
60, /* GL_AND_REVERSE */
- 347, /* GL_COPY */
+ 350, /* GL_COPY */
59, /* GL_AND_INVERTED */
- 1220, /* GL_NOOP */
- 2289, /* GL_XOR */
- 1287, /* GL_OR */
- 1221, /* GL_NOR */
- 526, /* GL_EQUIV */
- 798, /* GL_INVERT */
- 1290, /* GL_OR_REVERSE */
- 348, /* GL_COPY_INVERTED */
- 1289, /* GL_OR_INVERTED */
- 1210, /* GL_NAND */
- 1744, /* GL_SET */
- 523, /* GL_EMISSION */
- 1754, /* GL_SHININESS */
+ 1225, /* GL_NOOP */
+ 2300, /* GL_XOR */
+ 1292, /* GL_OR */
+ 1226, /* GL_NOR */
+ 529, /* GL_EQUIV */
+ 802, /* GL_INVERT */
+ 1295, /* GL_OR_REVERSE */
+ 351, /* GL_COPY_INVERTED */
+ 1294, /* GL_OR_INVERTED */
+ 1215, /* GL_NAND */
+ 1751, /* GL_SET */
+ 526, /* GL_EMISSION */
+ 1761, /* GL_SHININESS */
57, /* GL_AMBIENT_AND_DIFFUSE */
- 229, /* GL_COLOR_INDEXES */
- 1159, /* GL_MODELVIEW */
- 1478, /* GL_PROJECTION */
- 1885, /* GL_TEXTURE */
- 185, /* GL_COLOR */
- 395, /* GL_DEPTH */
- 1816, /* GL_STENCIL */
- 228, /* GL_COLOR_INDEX */
- 1837, /* GL_STENCIL_INDEX */
- 411, /* GL_DEPTH_COMPONENT */
- 1543, /* GL_RED */
- 692, /* GL_GREEN */
+ 232, /* GL_COLOR_INDEXES */
+ 1164, /* GL_MODELVIEW */
+ 1483, /* GL_PROJECTION */
+ 1892, /* GL_TEXTURE */
+ 188, /* GL_COLOR */
+ 398, /* GL_DEPTH */
+ 1823, /* GL_STENCIL */
+ 231, /* GL_COLOR_INDEX */
+ 1844, /* GL_STENCIL_INDEX */
+ 414, /* GL_DEPTH_COMPONENT */
+ 1548, /* GL_RED */
+ 696, /* GL_GREEN */
110, /* GL_BLUE */
32, /* GL_ALPHA */
- 1599, /* GL_RGB */
- 1639, /* GL_RGBA */
- 856, /* GL_LUMINANCE */
- 883, /* GL_LUMINANCE_ALPHA */
+ 1604, /* GL_RGB */
+ 1644, /* GL_RGBA */
+ 860, /* GL_LUMINANCE */
+ 887, /* GL_LUMINANCE_ALPHA */
86, /* GL_BITMAP */
- 1342, /* GL_POINT */
- 820, /* GL_LINE */
- 541, /* GL_FILL */
- 1557, /* GL_RENDER */
- 537, /* GL_FEEDBACK */
- 1736, /* GL_SELECT */
- 547, /* GL_FLAT */
- 1765, /* GL_SMOOTH */
- 799, /* GL_KEEP */
- 1590, /* GL_REPLACE */
- 727, /* GL_INCR */
- 391, /* GL_DECR */
- 2210, /* GL_VENDOR */
- 1587, /* GL_RENDERER */
- 2211, /* GL_VERSION */
- 530, /* GL_EXTENSIONS */
- 1686, /* GL_S */
- 1876, /* GL_T */
- 1526, /* GL_R */
- 1505, /* GL_Q */
- 1196, /* GL_MODULATE */
- 390, /* GL_DECAL */
- 2042, /* GL_TEXTURE_ENV_MODE */
- 2041, /* GL_TEXTURE_ENV_COLOR */
- 2040, /* GL_TEXTURE_ENV */
- 531, /* GL_EYE_LINEAR */
- 1248, /* GL_OBJECT_LINEAR */
- 1791, /* GL_SPHERE_MAP */
- 2045, /* GL_TEXTURE_GEN_MODE */
- 1250, /* GL_OBJECT_PLANE */
- 532, /* GL_EYE_PLANE */
- 1211, /* GL_NEAREST */
- 821, /* GL_LINEAR */
- 1215, /* GL_NEAREST_MIPMAP_NEAREST */
- 826, /* GL_LINEAR_MIPMAP_NEAREST */
- 1214, /* GL_NEAREST_MIPMAP_LINEAR */
- 825, /* GL_LINEAR_MIPMAP_LINEAR */
- 2068, /* GL_TEXTURE_MAG_FILTER */
- 2077, /* GL_TEXTURE_MIN_FILTER */
- 2098, /* GL_TEXTURE_WRAP_S */
- 2099, /* GL_TEXTURE_WRAP_T */
+ 1347, /* GL_POINT */
+ 824, /* GL_LINE */
+ 544, /* GL_FILL */
+ 1562, /* GL_RENDER */
+ 540, /* GL_FEEDBACK */
+ 1743, /* GL_SELECT */
+ 551, /* GL_FLAT */
+ 1772, /* GL_SMOOTH */
+ 803, /* GL_KEEP */
+ 1595, /* GL_REPLACE */
+ 731, /* GL_INCR */
+ 394, /* GL_DECR */
+ 2221, /* GL_VENDOR */
+ 1592, /* GL_RENDERER */
+ 2222, /* GL_VERSION */
+ 533, /* GL_EXTENSIONS */
+ 1692, /* GL_S */
+ 1883, /* GL_T */
+ 1531, /* GL_R */
+ 1510, /* GL_Q */
+ 1201, /* GL_MODULATE */
+ 393, /* GL_DECAL */
+ 2053, /* GL_TEXTURE_ENV_MODE */
+ 2052, /* GL_TEXTURE_ENV_COLOR */
+ 2051, /* GL_TEXTURE_ENV */
+ 534, /* GL_EYE_LINEAR */
+ 1253, /* GL_OBJECT_LINEAR */
+ 1798, /* GL_SPHERE_MAP */
+ 2056, /* GL_TEXTURE_GEN_MODE */
+ 1255, /* GL_OBJECT_PLANE */
+ 535, /* GL_EYE_PLANE */
+ 1216, /* GL_NEAREST */
+ 825, /* GL_LINEAR */
+ 1220, /* GL_NEAREST_MIPMAP_NEAREST */
+ 830, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1219, /* GL_NEAREST_MIPMAP_LINEAR */
+ 829, /* GL_LINEAR_MIPMAP_LINEAR */
+ 2079, /* GL_TEXTURE_MAG_FILTER */
+ 2088, /* GL_TEXTURE_MIN_FILTER */
+ 2109, /* GL_TEXTURE_WRAP_S */
+ 2110, /* GL_TEXTURE_WRAP_T */
155, /* GL_CLAMP */
- 1589, /* GL_REPEAT */
- 1386, /* GL_POLYGON_OFFSET_UNITS */
- 1385, /* GL_POLYGON_OFFSET_POINT */
- 1384, /* GL_POLYGON_OFFSET_LINE */
- 1529, /* GL_R3_G3_B2 */
- 2207, /* GL_V2F */
- 2208, /* GL_V3F */
+ 1594, /* GL_REPEAT */
+ 1391, /* GL_POLYGON_OFFSET_UNITS */
+ 1390, /* GL_POLYGON_OFFSET_POINT */
+ 1389, /* GL_POLYGON_OFFSET_LINE */
+ 1534, /* GL_R3_G3_B2 */
+ 2218, /* GL_V2F */
+ 2219, /* GL_V3F */
152, /* GL_C4UB_V2F */
153, /* GL_C4UB_V3F */
150, /* GL_C3F_V3F */
- 1208, /* GL_N3F_V3F */
+ 1213, /* GL_N3F_V3F */
151, /* GL_C4F_N3F_V3F */
- 1881, /* GL_T2F_V3F */
- 1883, /* GL_T4F_V4F */
- 1879, /* GL_T2F_C4UB_V3F */
- 1877, /* GL_T2F_C3F_V3F */
- 1880, /* GL_T2F_N3F_V3F */
- 1878, /* GL_T2F_C4F_N3F_V3F */
- 1882, /* GL_T4F_C4F_N3F_V4F */
- 169, /* GL_CLIP_DISTANCE0 */
- 170, /* GL_CLIP_DISTANCE1 */
- 171, /* GL_CLIP_DISTANCE2 */
- 172, /* GL_CLIP_DISTANCE3 */
- 173, /* GL_CLIP_DISTANCE4 */
- 174, /* GL_CLIP_DISTANCE5 */
- 175, /* GL_CLIP_DISTANCE6 */
- 176, /* GL_CLIP_DISTANCE7 */
- 805, /* GL_LIGHT0 */
- 806, /* GL_LIGHT1 */
- 807, /* GL_LIGHT2 */
- 808, /* GL_LIGHT3 */
- 809, /* GL_LIGHT4 */
- 810, /* GL_LIGHT5 */
- 811, /* GL_LIGHT6 */
- 812, /* GL_LIGHT7 */
- 702, /* GL_HINT_BIT */
- 319, /* GL_CONSTANT_COLOR */
- 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 314, /* GL_CONSTANT_ALPHA */
- 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1888, /* GL_T2F_V3F */
+ 1890, /* GL_T4F_V4F */
+ 1886, /* GL_T2F_C4UB_V3F */
+ 1884, /* GL_T2F_C3F_V3F */
+ 1887, /* GL_T2F_N3F_V3F */
+ 1885, /* GL_T2F_C4F_N3F_V3F */
+ 1889, /* GL_T4F_C4F_N3F_V4F */
+ 172, /* GL_CLIP_DISTANCE0 */
+ 173, /* GL_CLIP_DISTANCE1 */
+ 174, /* GL_CLIP_DISTANCE2 */
+ 175, /* GL_CLIP_DISTANCE3 */
+ 176, /* GL_CLIP_DISTANCE4 */
+ 177, /* GL_CLIP_DISTANCE5 */
+ 178, /* GL_CLIP_DISTANCE6 */
+ 179, /* GL_CLIP_DISTANCE7 */
+ 809, /* GL_LIGHT0 */
+ 810, /* GL_LIGHT1 */
+ 811, /* GL_LIGHT2 */
+ 812, /* GL_LIGHT3 */
+ 813, /* GL_LIGHT4 */
+ 814, /* GL_LIGHT5 */
+ 815, /* GL_LIGHT6 */
+ 816, /* GL_LIGHT7 */
+ 706, /* GL_HINT_BIT */
+ 322, /* GL_CONSTANT_COLOR */
+ 1266, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 317, /* GL_CONSTANT_ALPHA */
+ 1264, /* GL_ONE_MINUS_CONSTANT_ALPHA */
89, /* GL_BLEND_COLOR */
- 669, /* GL_FUNC_ADD */
- 1140, /* GL_MIN */
- 1009, /* GL_MAX */
+ 673, /* GL_FUNC_ADD */
+ 1145, /* GL_MIN */
+ 1013, /* GL_MAX */
96, /* GL_BLEND_EQUATION */
- 675, /* GL_FUNC_SUBTRACT */
- 672, /* GL_FUNC_REVERSE_SUBTRACT */
- 327, /* GL_CONVOLUTION_1D */
- 328, /* GL_CONVOLUTION_2D */
- 1739, /* GL_SEPARABLE_2D */
- 331, /* GL_CONVOLUTION_BORDER_MODE */
- 335, /* GL_CONVOLUTION_FILTER_SCALE */
- 333, /* GL_CONVOLUTION_FILTER_BIAS */
- 1544, /* GL_REDUCE */
- 337, /* GL_CONVOLUTION_FORMAT */
- 341, /* GL_CONVOLUTION_WIDTH */
- 339, /* GL_CONVOLUTION_HEIGHT */
- 1028, /* GL_MAX_CONVOLUTION_WIDTH */
- 1026, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1425, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1423, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 703, /* GL_HISTOGRAM */
- 1485, /* GL_PROXY_HISTOGRAM */
- 719, /* GL_HISTOGRAM_WIDTH */
- 709, /* GL_HISTOGRAM_FORMAT */
- 715, /* GL_HISTOGRAM_RED_SIZE */
- 711, /* GL_HISTOGRAM_GREEN_SIZE */
- 706, /* GL_HISTOGRAM_BLUE_SIZE */
- 704, /* GL_HISTOGRAM_ALPHA_SIZE */
- 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 717, /* GL_HISTOGRAM_SINK */
- 1141, /* GL_MINMAX */
- 1143, /* GL_MINMAX_FORMAT */
- 1145, /* GL_MINMAX_SINK */
- 1884, /* GL_TABLE_TOO_LARGE_EXT */
- 2156, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2168, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2159, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1383, /* GL_POLYGON_OFFSET_FILL */
- 1382, /* GL_POLYGON_OFFSET_FACTOR */
- 1381, /* GL_POLYGON_OFFSET_BIAS */
- 1593, /* GL_RESCALE_NORMAL */
+ 679, /* GL_FUNC_SUBTRACT */
+ 676, /* GL_FUNC_REVERSE_SUBTRACT */
+ 330, /* GL_CONVOLUTION_1D */
+ 331, /* GL_CONVOLUTION_2D */
+ 1746, /* GL_SEPARABLE_2D */
+ 334, /* GL_CONVOLUTION_BORDER_MODE */
+ 338, /* GL_CONVOLUTION_FILTER_SCALE */
+ 336, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1549, /* GL_REDUCE */
+ 340, /* GL_CONVOLUTION_FORMAT */
+ 344, /* GL_CONVOLUTION_WIDTH */
+ 342, /* GL_CONVOLUTION_HEIGHT */
+ 1032, /* GL_MAX_CONVOLUTION_WIDTH */
+ 1030, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1430, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1426, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1421, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1417, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1428, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1424, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1419, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1415, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 707, /* GL_HISTOGRAM */
+ 1490, /* GL_PROXY_HISTOGRAM */
+ 723, /* GL_HISTOGRAM_WIDTH */
+ 713, /* GL_HISTOGRAM_FORMAT */
+ 719, /* GL_HISTOGRAM_RED_SIZE */
+ 715, /* GL_HISTOGRAM_GREEN_SIZE */
+ 710, /* GL_HISTOGRAM_BLUE_SIZE */
+ 708, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 721, /* GL_HISTOGRAM_SINK */
+ 1146, /* GL_MINMAX */
+ 1148, /* GL_MINMAX_FORMAT */
+ 1150, /* GL_MINMAX_SINK */
+ 1891, /* GL_TABLE_TOO_LARGE_EXT */
+ 2167, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2207, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2210, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2179, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2170, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1388, /* GL_POLYGON_OFFSET_FILL */
+ 1387, /* GL_POLYGON_OFFSET_FACTOR */
+ 1386, /* GL_POLYGON_OFFSET_BIAS */
+ 1598, /* GL_RESCALE_NORMAL */
41, /* GL_ALPHA4 */
43, /* GL_ALPHA8 */
33, /* GL_ALPHA12 */
35, /* GL_ALPHA16 */
- 871, /* GL_LUMINANCE4 */
- 877, /* GL_LUMINANCE8 */
- 857, /* GL_LUMINANCE12 */
- 863, /* GL_LUMINANCE16 */
- 872, /* GL_LUMINANCE4_ALPHA4 */
- 875, /* GL_LUMINANCE6_ALPHA2 */
- 880, /* GL_LUMINANCE8_ALPHA8 */
- 860, /* GL_LUMINANCE12_ALPHA4 */
- 858, /* GL_LUMINANCE12_ALPHA12 */
- 866, /* GL_LUMINANCE16_ALPHA16 */
- 746, /* GL_INTENSITY */
- 755, /* GL_INTENSITY4 */
- 757, /* GL_INTENSITY8 */
- 747, /* GL_INTENSITY12 */
- 749, /* GL_INTENSITY16 */
- 1614, /* GL_RGB2_EXT */
- 1620, /* GL_RGB4 */
- 1623, /* GL_RGB5 */
- 1630, /* GL_RGB8 */
- 1600, /* GL_RGB10 */
- 1604, /* GL_RGB12 */
- 1606, /* GL_RGB16 */
- 1650, /* GL_RGBA2 */
- 1657, /* GL_RGBA4 */
- 1626, /* GL_RGB5_A1 */
- 1662, /* GL_RGBA8 */
- 1601, /* GL_RGB10_A2 */
- 1640, /* GL_RGBA12 */
- 1642, /* GL_RGBA16 */
- 2085, /* GL_TEXTURE_RED_SIZE */
- 2053, /* GL_TEXTURE_GREEN_SIZE */
- 1977, /* GL_TEXTURE_BLUE_SIZE */
- 1958, /* GL_TEXTURE_ALPHA_SIZE */
- 2066, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2057, /* GL_TEXTURE_INTENSITY_SIZE */
- 1591, /* GL_REPLACE_EXT */
- 1489, /* GL_PROXY_TEXTURE_1D */
- 1493, /* GL_PROXY_TEXTURE_2D */
- 2093, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2079, /* GL_TEXTURE_PRIORITY */
- 2087, /* GL_TEXTURE_RESIDENT */
- 1961, /* GL_TEXTURE_BINDING_1D */
- 1964, /* GL_TEXTURE_BINDING_2D */
- 1967, /* GL_TEXTURE_BINDING_3D */
- 1297, /* GL_PACK_SKIP_IMAGES */
- 1293, /* GL_PACK_IMAGE_HEIGHT */
- 2149, /* GL_UNPACK_SKIP_IMAGES */
- 2146, /* GL_UNPACK_IMAGE_HEIGHT */
- 1956, /* GL_TEXTURE_3D */
- 1497, /* GL_PROXY_TEXTURE_3D */
- 2037, /* GL_TEXTURE_DEPTH */
- 2096, /* GL_TEXTURE_WRAP_R */
- 1010, /* GL_MAX_3D_TEXTURE_SIZE */
- 2212, /* GL_VERTEX_ARRAY */
- 1223, /* GL_NORMAL_ARRAY */
- 186, /* GL_COLOR_ARRAY */
- 731, /* GL_INDEX_ARRAY */
- 2007, /* GL_TEXTURE_COORD_ARRAY */
- 515, /* GL_EDGE_FLAG_ARRAY */
- 2218, /* GL_VERTEX_ARRAY_SIZE */
- 2220, /* GL_VERTEX_ARRAY_TYPE */
- 2219, /* GL_VERTEX_ARRAY_STRIDE */
- 1228, /* GL_NORMAL_ARRAY_TYPE */
- 1227, /* GL_NORMAL_ARRAY_STRIDE */
- 190, /* GL_COLOR_ARRAY_SIZE */
- 192, /* GL_COLOR_ARRAY_TYPE */
- 191, /* GL_COLOR_ARRAY_STRIDE */
- 736, /* GL_INDEX_ARRAY_TYPE */
- 735, /* GL_INDEX_ARRAY_STRIDE */
- 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2217, /* GL_VERTEX_ARRAY_POINTER */
- 1226, /* GL_NORMAL_ARRAY_POINTER */
- 189, /* GL_COLOR_ARRAY_POINTER */
- 734, /* GL_INDEX_ARRAY_POINTER */
- 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 518, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1201, /* GL_MULTISAMPLE */
- 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1715, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1720, /* GL_SAMPLE_COVERAGE */
- 1717, /* GL_SAMPLE_BUFFERS */
- 1708, /* GL_SAMPLES */
- 1724, /* GL_SAMPLE_COVERAGE_VALUE */
- 1722, /* GL_SAMPLE_COVERAGE_INVERT */
- 234, /* GL_COLOR_MATRIX */
- 236, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 875, /* GL_LUMINANCE4 */
+ 881, /* GL_LUMINANCE8 */
+ 861, /* GL_LUMINANCE12 */
+ 867, /* GL_LUMINANCE16 */
+ 876, /* GL_LUMINANCE4_ALPHA4 */
+ 879, /* GL_LUMINANCE6_ALPHA2 */
+ 884, /* GL_LUMINANCE8_ALPHA8 */
+ 864, /* GL_LUMINANCE12_ALPHA4 */
+ 862, /* GL_LUMINANCE12_ALPHA12 */
+ 870, /* GL_LUMINANCE16_ALPHA16 */
+ 750, /* GL_INTENSITY */
+ 759, /* GL_INTENSITY4 */
+ 761, /* GL_INTENSITY8 */
+ 751, /* GL_INTENSITY12 */
+ 753, /* GL_INTENSITY16 */
+ 1619, /* GL_RGB2_EXT */
+ 1625, /* GL_RGB4 */
+ 1628, /* GL_RGB5 */
+ 1635, /* GL_RGB8 */
+ 1605, /* GL_RGB10 */
+ 1609, /* GL_RGB12 */
+ 1611, /* GL_RGB16 */
+ 1655, /* GL_RGBA2 */
+ 1662, /* GL_RGBA4 */
+ 1631, /* GL_RGB5_A1 */
+ 1667, /* GL_RGBA8 */
+ 1606, /* GL_RGB10_A2 */
+ 1645, /* GL_RGBA12 */
+ 1647, /* GL_RGBA16 */
+ 2096, /* GL_TEXTURE_RED_SIZE */
+ 2064, /* GL_TEXTURE_GREEN_SIZE */
+ 1985, /* GL_TEXTURE_BLUE_SIZE */
+ 1965, /* GL_TEXTURE_ALPHA_SIZE */
+ 2077, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2068, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1596, /* GL_REPLACE_EXT */
+ 1494, /* GL_PROXY_TEXTURE_1D */
+ 1498, /* GL_PROXY_TEXTURE_2D */
+ 2104, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2090, /* GL_TEXTURE_PRIORITY */
+ 2098, /* GL_TEXTURE_RESIDENT */
+ 1968, /* GL_TEXTURE_BINDING_1D */
+ 1971, /* GL_TEXTURE_BINDING_2D */
+ 1974, /* GL_TEXTURE_BINDING_3D */
+ 1302, /* GL_PACK_SKIP_IMAGES */
+ 1298, /* GL_PACK_IMAGE_HEIGHT */
+ 2160, /* GL_UNPACK_SKIP_IMAGES */
+ 2157, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1963, /* GL_TEXTURE_3D */
+ 1502, /* GL_PROXY_TEXTURE_3D */
+ 2048, /* GL_TEXTURE_DEPTH */
+ 2107, /* GL_TEXTURE_WRAP_R */
+ 1014, /* GL_MAX_3D_TEXTURE_SIZE */
+ 2223, /* GL_VERTEX_ARRAY */
+ 1228, /* GL_NORMAL_ARRAY */
+ 189, /* GL_COLOR_ARRAY */
+ 735, /* GL_INDEX_ARRAY */
+ 2018, /* GL_TEXTURE_COORD_ARRAY */
+ 518, /* GL_EDGE_FLAG_ARRAY */
+ 2229, /* GL_VERTEX_ARRAY_SIZE */
+ 2231, /* GL_VERTEX_ARRAY_TYPE */
+ 2230, /* GL_VERTEX_ARRAY_STRIDE */
+ 1233, /* GL_NORMAL_ARRAY_TYPE */
+ 1232, /* GL_NORMAL_ARRAY_STRIDE */
+ 193, /* GL_COLOR_ARRAY_SIZE */
+ 195, /* GL_COLOR_ARRAY_TYPE */
+ 194, /* GL_COLOR_ARRAY_STRIDE */
+ 740, /* GL_INDEX_ARRAY_TYPE */
+ 739, /* GL_INDEX_ARRAY_STRIDE */
+ 2022, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2024, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2023, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 2228, /* GL_VERTEX_ARRAY_POINTER */
+ 1231, /* GL_NORMAL_ARRAY_POINTER */
+ 192, /* GL_COLOR_ARRAY_POINTER */
+ 738, /* GL_INDEX_ARRAY_POINTER */
+ 2021, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 521, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 1206, /* GL_MULTISAMPLE */
+ 1720, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1722, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1727, /* GL_SAMPLE_COVERAGE */
+ 1724, /* GL_SAMPLE_BUFFERS */
+ 1715, /* GL_SAMPLES */
+ 1731, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1729, /* GL_SAMPLE_COVERAGE_INVERT */
+ 237, /* GL_COLOR_MATRIX */
+ 239, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1413, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1409, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1404, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1400, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1411, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1407, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1402, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1398, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 2001, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1503, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 2003, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
94, /* GL_BLEND_DST_RGB */
108, /* GL_BLEND_SRC_RGB */
92, /* GL_BLEND_DST_ALPHA */
106, /* GL_BLEND_SRC_ALPHA */
- 240, /* GL_COLOR_TABLE */
- 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1484, /* GL_PROXY_COLOR_TABLE */
- 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 264, /* GL_COLOR_TABLE_SCALE */
- 244, /* GL_COLOR_TABLE_BIAS */
- 249, /* GL_COLOR_TABLE_FORMAT */
- 266, /* GL_COLOR_TABLE_WIDTH */
- 261, /* GL_COLOR_TABLE_RED_SIZE */
- 252, /* GL_COLOR_TABLE_GREEN_SIZE */
- 246, /* GL_COLOR_TABLE_BLUE_SIZE */
- 241, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 243, /* GL_COLOR_TABLE */
+ 1423, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1406, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1489, /* GL_PROXY_COLOR_TABLE */
+ 1493, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1492, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 267, /* GL_COLOR_TABLE_SCALE */
+ 247, /* GL_COLOR_TABLE_BIAS */
+ 252, /* GL_COLOR_TABLE_FORMAT */
+ 269, /* GL_COLOR_TABLE_WIDTH */
+ 264, /* GL_COLOR_TABLE_RED_SIZE */
+ 255, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 249, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 244, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */
79, /* GL_BGR */
80, /* GL_BGRA */
- 1037, /* GL_MAX_ELEMENTS_VERTICES */
- 1036, /* GL_MAX_ELEMENTS_INDICES */
- 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1364, /* GL_POINT_SIZE_MIN */
- 1360, /* GL_POINT_SIZE_MAX */
- 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1345, /* GL_POINT_DISTANCE_ATTENUATION */
- 157, /* GL_CLAMP_TO_BORDER */
- 160, /* GL_CLAMP_TO_EDGE */
- 2078, /* GL_TEXTURE_MIN_LOD */
- 2076, /* GL_TEXTURE_MAX_LOD */
- 1960, /* GL_TEXTURE_BASE_LEVEL */
- 2075, /* GL_TEXTURE_MAX_LEVEL */
- 722, /* GL_IGNORE_BORDER_HP */
- 318, /* GL_CONSTANT_BORDER_HP */
- 1592, /* GL_REPLICATE_BORDER_HP */
- 329, /* GL_CONVOLUTION_BORDER_COLOR */
- 1256, /* GL_OCCLUSION_TEST_HP */
- 1257, /* GL_OCCLUSION_TEST_RESULT_HP */
- 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 678, /* GL_GENERATE_MIPMAP */
- 679, /* GL_GENERATE_MIPMAP_HINT */
- 591, /* GL_FOG_OFFSET_SGIX */
- 592, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1998, /* GL_TEXTURE_COMPARE_SGIX */
- 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 412, /* GL_DEPTH_COMPONENT16 */
- 416, /* GL_DEPTH_COMPONENT24 */
- 420, /* GL_DEPTH_COMPONENT32 */
- 354, /* GL_CULL_VERTEX_EXT */
- 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2285, /* GL_WRAP_BORDER_SUN */
- 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1758, /* GL_SINGLE_COLOR */
- 1742, /* GL_SEPARATE_SPECULAR_COLOR */
- 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 633, /* GL_FRAMEBUFFER_DEFAULT */
- 660, /* GL_FRAMEBUFFER_UNDEFINED */
- 428, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 892, /* GL_MAJOR_VERSION */
- 1147, /* GL_MINOR_VERSION */
- 1237, /* GL_NUM_EXTENSIONS */
- 324, /* GL_CONTEXT_FLAGS */
- 730, /* GL_INDEX */
- 406, /* GL_DEPTH_BUFFER */
- 1832, /* GL_STENCIL_BUFFER */
- 295, /* GL_COMPRESSED_RED */
- 296, /* GL_COMPRESSED_RG */
- 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2200, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1151, /* GL_MIRRORED_REPEAT */
- 1679, /* GL_RGB_S3TC */
- 1622, /* GL_RGB4_S3TC */
- 1675, /* GL_RGBA_S3TC */
- 1661, /* GL_RGBA4_S3TC */
- 1670, /* GL_RGBA_DXT5_S3TC */
- 1658, /* GL_RGBA4_DXT5_S3TC */
- 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 578, /* GL_FOG_COORDINATE_SOURCE */
- 570, /* GL_FOG_COORD */
- 594, /* GL_FRAGMENT_DEPTH */
- 360, /* GL_CURRENT_FOG_COORD */
- 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 572, /* GL_FOG_COORDINATE_ARRAY */
- 238, /* GL_COLOR_SUM */
- 381, /* GL_CURRENT_SECONDARY_COLOR */
- 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1729, /* GL_SECONDARY_COLOR_ARRAY */
- 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 1041, /* GL_MAX_ELEMENTS_VERTICES */
+ 1040, /* GL_MAX_ELEMENTS_INDICES */
+ 2067, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1369, /* GL_POINT_SIZE_MIN */
+ 1365, /* GL_POINT_SIZE_MAX */
+ 1354, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1350, /* GL_POINT_DISTANCE_ATTENUATION */
+ 159, /* GL_CLAMP_TO_BORDER */
+ 162, /* GL_CLAMP_TO_EDGE */
+ 2089, /* GL_TEXTURE_MIN_LOD */
+ 2087, /* GL_TEXTURE_MAX_LOD */
+ 1967, /* GL_TEXTURE_BASE_LEVEL */
+ 2086, /* GL_TEXTURE_MAX_LEVEL */
+ 726, /* GL_IGNORE_BORDER_HP */
+ 321, /* GL_CONSTANT_BORDER_HP */
+ 1597, /* GL_REPLICATE_BORDER_HP */
+ 332, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1261, /* GL_OCCLUSION_TEST_HP */
+ 1262, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1995, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1997, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1999, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 2000, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1998, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1996, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1433, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1435, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1432, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1434, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2075, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2076, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2074, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 682, /* GL_GENERATE_MIPMAP */
+ 683, /* GL_GENERATE_MIPMAP_HINT */
+ 595, /* GL_FOG_OFFSET_SGIX */
+ 596, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 2009, /* GL_TEXTURE_COMPARE_SGIX */
+ 2008, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2071, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2063, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 415, /* GL_DEPTH_COMPONENT16 */
+ 419, /* GL_DEPTH_COMPONENT24 */
+ 423, /* GL_DEPTH_COMPONENT32 */
+ 357, /* GL_CULL_VERTEX_EXT */
+ 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 2296, /* GL_WRAP_BORDER_SUN */
+ 2002, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1765, /* GL_SINGLE_COLOR */
+ 1749, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1760, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 637, /* GL_FRAMEBUFFER_DEFAULT */
+ 664, /* GL_FRAMEBUFFER_UNDEFINED */
+ 431, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 896, /* GL_MAJOR_VERSION */
+ 1152, /* GL_MINOR_VERSION */
+ 1242, /* GL_NUM_EXTENSIONS */
+ 327, /* GL_CONTEXT_FLAGS */
+ 734, /* GL_INDEX */
+ 409, /* GL_DEPTH_BUFFER */
+ 1839, /* GL_STENCIL_BUFFER */
+ 298, /* GL_COMPRESSED_RED */
+ 299, /* GL_COMPRESSED_RG */
+ 2166, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2211, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2212, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2208, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2205, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2180, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2176, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2084, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2085, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2083, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1156, /* GL_MIRRORED_REPEAT */
+ 1685, /* GL_RGB_S3TC */
+ 1627, /* GL_RGB4_S3TC */
+ 1681, /* GL_RGBA_S3TC */
+ 1666, /* GL_RGBA4_S3TC */
+ 1675, /* GL_RGBA_DXT5_S3TC */
+ 1663, /* GL_RGBA4_DXT5_S3TC */
+ 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1218, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1217, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 582, /* GL_FOG_COORDINATE_SOURCE */
+ 574, /* GL_FOG_COORD */
+ 598, /* GL_FRAGMENT_DEPTH */
+ 363, /* GL_CURRENT_FOG_COORD */
+ 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 576, /* GL_FOG_COORDINATE_ARRAY */
+ 241, /* GL_COLOR_SUM */
+ 384, /* GL_CURRENT_SECONDARY_COLOR */
+ 1740, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1742, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1741, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1739, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1736, /* GL_SECONDARY_COLOR_ARRAY */
+ 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
29, /* GL_ALIASED_POINT_SIZE_RANGE */
28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1886, /* GL_TEXTURE0 */
- 1888, /* GL_TEXTURE1 */
- 1910, /* GL_TEXTURE2 */
- 1932, /* GL_TEXTURE3 */
- 1938, /* GL_TEXTURE4 */
- 1940, /* GL_TEXTURE5 */
- 1942, /* GL_TEXTURE6 */
- 1944, /* GL_TEXTURE7 */
- 1946, /* GL_TEXTURE8 */
- 1948, /* GL_TEXTURE9 */
- 1889, /* GL_TEXTURE10 */
- 1891, /* GL_TEXTURE11 */
- 1893, /* GL_TEXTURE12 */
- 1895, /* GL_TEXTURE13 */
- 1897, /* GL_TEXTURE14 */
- 1899, /* GL_TEXTURE15 */
- 1901, /* GL_TEXTURE16 */
- 1903, /* GL_TEXTURE17 */
- 1905, /* GL_TEXTURE18 */
- 1907, /* GL_TEXTURE19 */
- 1911, /* GL_TEXTURE20 */
- 1913, /* GL_TEXTURE21 */
- 1915, /* GL_TEXTURE22 */
- 1917, /* GL_TEXTURE23 */
- 1919, /* GL_TEXTURE24 */
- 1921, /* GL_TEXTURE25 */
- 1923, /* GL_TEXTURE26 */
- 1925, /* GL_TEXTURE27 */
- 1927, /* GL_TEXTURE28 */
- 1929, /* GL_TEXTURE29 */
- 1933, /* GL_TEXTURE30 */
- 1935, /* GL_TEXTURE31 */
+ 1893, /* GL_TEXTURE0 */
+ 1895, /* GL_TEXTURE1 */
+ 1917, /* GL_TEXTURE2 */
+ 1939, /* GL_TEXTURE3 */
+ 1945, /* GL_TEXTURE4 */
+ 1947, /* GL_TEXTURE5 */
+ 1949, /* GL_TEXTURE6 */
+ 1951, /* GL_TEXTURE7 */
+ 1953, /* GL_TEXTURE8 */
+ 1955, /* GL_TEXTURE9 */
+ 1896, /* GL_TEXTURE10 */
+ 1898, /* GL_TEXTURE11 */
+ 1900, /* GL_TEXTURE12 */
+ 1902, /* GL_TEXTURE13 */
+ 1904, /* GL_TEXTURE14 */
+ 1906, /* GL_TEXTURE15 */
+ 1908, /* GL_TEXTURE16 */
+ 1910, /* GL_TEXTURE17 */
+ 1912, /* GL_TEXTURE18 */
+ 1914, /* GL_TEXTURE19 */
+ 1918, /* GL_TEXTURE20 */
+ 1920, /* GL_TEXTURE21 */
+ 1922, /* GL_TEXTURE22 */
+ 1924, /* GL_TEXTURE23 */
+ 1926, /* GL_TEXTURE24 */
+ 1928, /* GL_TEXTURE25 */
+ 1930, /* GL_TEXTURE26 */
+ 1932, /* GL_TEXTURE27 */
+ 1934, /* GL_TEXTURE28 */
+ 1936, /* GL_TEXTURE29 */
+ 1940, /* GL_TEXTURE30 */
+ 1942, /* GL_TEXTURE31 */
19, /* GL_ACTIVE_TEXTURE */
- 163, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1112, /* GL_MAX_TEXTURE_UNITS */
- 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2125, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1868, /* GL_SUBTRACT */
- 1094, /* GL_MAX_RENDERBUFFER_SIZE */
- 287, /* GL_COMPRESSED_ALPHA */
- 291, /* GL_COMPRESSED_LUMINANCE */
- 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 289, /* GL_COMPRESSED_INTENSITY */
- 297, /* GL_COMPRESSED_RGB */
- 298, /* GL_COMPRESSED_RGBA */
- 2005, /* GL_TEXTURE_COMPRESSION_HINT */
- 2082, /* GL_TEXTURE_RECTANGLE */
- 1973, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1501, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- 427, /* GL_DEPTH_STENCIL */
- 2161, /* GL_UNSIGNED_INT_24_8 */
- 1107, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2043, /* GL_TEXTURE_FILTER_CONTROL */
- 2061, /* GL_TEXTURE_LOD_BIAS */
- 271, /* GL_COMBINE4 */
- 1100, /* GL_MAX_SHININESS_NV */
- 1101, /* GL_MAX_SPOT_EXPONENT_NV */
- 728, /* GL_INCR_WRAP */
- 392, /* GL_DECR_WRAP */
- 1171, /* GL_MODELVIEW1_ARB */
- 1229, /* GL_NORMAL_MAP */
- 1552, /* GL_REFLECTION_MAP */
- 2015, /* GL_TEXTURE_CUBE_MAP */
- 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1442, /* GL_PRIMITIVE_RESTART_NV */
- 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- 586, /* GL_FOG_DISTANCE_MODE_NV */
- 534, /* GL_EYE_RADIAL_NV */
- 533, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 270, /* GL_COMBINE */
- 277, /* GL_COMBINE_RGB */
- 272, /* GL_COMBINE_ALPHA */
- 1680, /* GL_RGB_SCALE */
+ 166, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 1117, /* GL_MAX_TEXTURE_UNITS */
+ 2139, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2142, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2144, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2136, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1875, /* GL_SUBTRACT */
+ 1098, /* GL_MAX_RENDERBUFFER_SIZE */
+ 290, /* GL_COMPRESSED_ALPHA */
+ 294, /* GL_COMPRESSED_LUMINANCE */
+ 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 292, /* GL_COMPRESSED_INTENSITY */
+ 300, /* GL_COMPRESSED_RGB */
+ 301, /* GL_COMPRESSED_RGBA */
+ 2016, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2093, /* GL_TEXTURE_RECTANGLE */
+ 1981, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1506, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 430, /* GL_DEPTH_STENCIL */
+ 2172, /* GL_UNSIGNED_INT_24_8 */
+ 1112, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2082, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1114, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2054, /* GL_TEXTURE_FILTER_CONTROL */
+ 2072, /* GL_TEXTURE_LOD_BIAS */
+ 274, /* GL_COMBINE4 */
+ 1104, /* GL_MAX_SHININESS_NV */
+ 1105, /* GL_MAX_SPOT_EXPONENT_NV */
+ 732, /* GL_INCR_WRAP */
+ 395, /* GL_DECR_WRAP */
+ 1176, /* GL_MODELVIEW1_ARB */
+ 1234, /* GL_NORMAL_MAP */
+ 1557, /* GL_REFLECTION_MAP */
+ 2026, /* GL_TEXTURE_CUBE_MAP */
+ 1978, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2038, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2028, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2041, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2031, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1504, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 1212, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1447, /* GL_PRIMITIVE_RESTART_NV */
+ 1446, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 590, /* GL_FOG_DISTANCE_MODE_NV */
+ 537, /* GL_EYE_RADIAL_NV */
+ 536, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 273, /* GL_COMBINE */
+ 280, /* GL_COMBINE_RGB */
+ 275, /* GL_COMBINE_ALPHA */
+ 1686, /* GL_RGB_SCALE */
25, /* GL_ADD_SIGNED */
- 764, /* GL_INTERPOLATE */
- 313, /* GL_CONSTANT */
- 1434, /* GL_PRIMARY_COLOR */
- 1431, /* GL_PREVIOUS */
- 1773, /* GL_SOURCE0_RGB */
- 1779, /* GL_SOURCE1_RGB */
- 1785, /* GL_SOURCE2_RGB */
- 1789, /* GL_SOURCE3_RGB_NV */
- 1770, /* GL_SOURCE0_ALPHA */
- 1776, /* GL_SOURCE1_ALPHA */
- 1782, /* GL_SOURCE2_ALPHA */
- 1788, /* GL_SOURCE3_ALPHA_NV */
- 1270, /* GL_OPERAND0_RGB */
- 1276, /* GL_OPERAND1_RGB */
- 1282, /* GL_OPERAND2_RGB */
- 1286, /* GL_OPERAND3_RGB_NV */
- 1267, /* GL_OPERAND0_ALPHA */
- 1273, /* GL_OPERAND1_ALPHA */
- 1279, /* GL_OPERAND2_ALPHA */
- 1285, /* GL_OPERAND3_ALPHA_NV */
+ 768, /* GL_INTERPOLATE */
+ 316, /* GL_CONSTANT */
+ 1439, /* GL_PRIMARY_COLOR */
+ 1436, /* GL_PREVIOUS */
+ 1780, /* GL_SOURCE0_RGB */
+ 1786, /* GL_SOURCE1_RGB */
+ 1792, /* GL_SOURCE2_RGB */
+ 1796, /* GL_SOURCE3_RGB_NV */
+ 1777, /* GL_SOURCE0_ALPHA */
+ 1783, /* GL_SOURCE1_ALPHA */
+ 1789, /* GL_SOURCE2_ALPHA */
+ 1795, /* GL_SOURCE3_ALPHA_NV */
+ 1275, /* GL_OPERAND0_RGB */
+ 1281, /* GL_OPERAND1_RGB */
+ 1287, /* GL_OPERAND2_RGB */
+ 1291, /* GL_OPERAND3_RGB_NV */
+ 1272, /* GL_OPERAND0_ALPHA */
+ 1278, /* GL_OPERAND1_ALPHA */
+ 1284, /* GL_OPERAND2_ALPHA */
+ 1290, /* GL_OPERAND3_ALPHA_NV */
137, /* GL_BUFFER_OBJECT_APPLE */
- 2213, /* GL_VERTEX_ARRAY_BINDING */
- 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2290, /* GL_YCBCR_422_APPLE */
- 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1859, /* GL_STORAGE_PRIVATE_APPLE */
- 1858, /* GL_STORAGE_CACHED_APPLE */
- 1860, /* GL_STORAGE_SHARED_APPLE */
- 1760, /* GL_SLICE_ACCUM_SUN */
- 1510, /* GL_QUAD_MESH_SUN */
- 2139, /* GL_TRIANGLE_MESH_SUN */
- 2255, /* GL_VERTEX_PROGRAM_ARB */
- 2266, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 383, /* GL_CURRENT_VERTEX_ATTRIB */
- 1455, /* GL_PROGRAM_LENGTH_ARB */
- 1471, /* GL_PROGRAM_STRING_ARB */
- 1194, /* GL_MODELVIEW_PROJECTION_NV */
- 721, /* GL_IDENTITY_NV */
- 796, /* GL_INVERSE_NV */
- 2130, /* GL_TRANSPOSE_NV */
- 797, /* GL_INVERSE_TRANSPOSE_NV */
- 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 956, /* GL_MATRIX0_NV */
- 968, /* GL_MATRIX1_NV */
- 980, /* GL_MATRIX2_NV */
- 984, /* GL_MATRIX3_NV */
- 986, /* GL_MATRIX4_NV */
- 988, /* GL_MATRIX5_NV */
- 990, /* GL_MATRIX6_NV */
- 992, /* GL_MATRIX7_NV */
- 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 363, /* GL_CURRENT_MATRIX_ARB */
- 1468, /* GL_PROGRAM_POINT_SIZE */
- 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1467, /* GL_PROGRAM_PARAMETER_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1473, /* GL_PROGRAM_TARGET_NV */
- 1470, /* GL_PROGRAM_RESIDENT_NV */
- 2102, /* GL_TRACK_MATRIX_NV */
- 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 408, /* GL_DEPTH_CLAMP */
- 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1448, /* GL_PROGRAM_BINDING_ARB */
- 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2000, /* GL_TEXTURE_COMPRESSED */
- 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 311, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1134, /* GL_MAX_VERTEX_UNITS_ARB */
+ 2224, /* GL_VERTEX_ARRAY_BINDING */
+ 2091, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2092, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2301, /* GL_YCBCR_422_APPLE */
+ 2213, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2215, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2103, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1866, /* GL_STORAGE_PRIVATE_APPLE */
+ 1865, /* GL_STORAGE_CACHED_APPLE */
+ 1867, /* GL_STORAGE_SHARED_APPLE */
+ 1767, /* GL_SLICE_ACCUM_SUN */
+ 1515, /* GL_QUAD_MESH_SUN */
+ 2150, /* GL_TRIANGLE_MESH_SUN */
+ 2266, /* GL_VERTEX_PROGRAM_ARB */
+ 2277, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2251, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2259, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2261, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2263, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 386, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1460, /* GL_PROGRAM_LENGTH_ARB */
+ 1476, /* GL_PROGRAM_STRING_ARB */
+ 1199, /* GL_MODELVIEW_PROJECTION_NV */
+ 725, /* GL_IDENTITY_NV */
+ 800, /* GL_INVERSE_NV */
+ 2141, /* GL_TRANSPOSE_NV */
+ 801, /* GL_INVERSE_TRANSPOSE_NV */
+ 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 960, /* GL_MATRIX0_NV */
+ 972, /* GL_MATRIX1_NV */
+ 984, /* GL_MATRIX2_NV */
+ 988, /* GL_MATRIX3_NV */
+ 990, /* GL_MATRIX4_NV */
+ 992, /* GL_MATRIX5_NV */
+ 994, /* GL_MATRIX6_NV */
+ 996, /* GL_MATRIX7_NV */
+ 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 366, /* GL_CURRENT_MATRIX_ARB */
+ 1473, /* GL_PROGRAM_POINT_SIZE */
+ 2272, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1472, /* GL_PROGRAM_PARAMETER_NV */
+ 2257, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1478, /* GL_PROGRAM_TARGET_NV */
+ 1475, /* GL_PROGRAM_RESIDENT_NV */
+ 2113, /* GL_TRACK_MATRIX_NV */
+ 2114, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2267, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1454, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 411, /* GL_DEPTH_CLAMP */
+ 2232, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2239, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2240, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2241, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2242, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2243, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2244, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2245, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2246, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2247, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2233, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2234, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2235, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2236, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2237, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2238, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1453, /* GL_PROGRAM_BINDING_ARB */
+ 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 2014, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2011, /* GL_TEXTURE_COMPRESSED */
+ 1240, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 314, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 1139, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2284, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2254, /* GL_VERTEX_BLEND_ARB */
- 385, /* GL_CURRENT_WEIGHT_ARB */
- 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2271, /* GL_WEIGHT_ARRAY_ARB */
- 442, /* GL_DOT3_RGB */
- 443, /* GL_DOT3_RGBA */
- 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1202, /* GL_MULTISAMPLE_3DFX */
- 1718, /* GL_SAMPLE_BUFFERS_3DFX */
- 1709, /* GL_SAMPLES_3DFX */
- 1182, /* GL_MODELVIEW2_ARB */
- 1185, /* GL_MODELVIEW3_ARB */
- 1186, /* GL_MODELVIEW4_ARB */
- 1187, /* GL_MODELVIEW5_ARB */
- 1188, /* GL_MODELVIEW6_ARB */
- 1189, /* GL_MODELVIEW7_ARB */
- 1190, /* GL_MODELVIEW8_ARB */
- 1191, /* GL_MODELVIEW9_ARB */
- 1161, /* GL_MODELVIEW10_ARB */
- 1162, /* GL_MODELVIEW11_ARB */
- 1163, /* GL_MODELVIEW12_ARB */
- 1164, /* GL_MODELVIEW13_ARB */
- 1165, /* GL_MODELVIEW14_ARB */
- 1166, /* GL_MODELVIEW15_ARB */
- 1167, /* GL_MODELVIEW16_ARB */
- 1168, /* GL_MODELVIEW17_ARB */
- 1169, /* GL_MODELVIEW18_ARB */
- 1170, /* GL_MODELVIEW19_ARB */
- 1172, /* GL_MODELVIEW20_ARB */
- 1173, /* GL_MODELVIEW21_ARB */
- 1174, /* GL_MODELVIEW22_ARB */
- 1175, /* GL_MODELVIEW23_ARB */
- 1176, /* GL_MODELVIEW24_ARB */
- 1177, /* GL_MODELVIEW25_ARB */
- 1178, /* GL_MODELVIEW26_ARB */
- 1179, /* GL_MODELVIEW27_ARB */
- 1180, /* GL_MODELVIEW28_ARB */
- 1181, /* GL_MODELVIEW29_ARB */
- 1183, /* GL_MODELVIEW30_ARB */
- 1184, /* GL_MODELVIEW31_ARB */
- 447, /* GL_DOT3_RGB_EXT */
- 445, /* GL_DOT3_RGBA_EXT */
- 1155, /* GL_MIRROR_CLAMP_EXT */
- 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1197, /* GL_MODULATE_ADD_ATI */
- 1198, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1199, /* GL_MODULATE_SUBTRACT_ATI */
- 2291, /* GL_YCBCR_MESA */
- 1294, /* GL_PACK_INVERT_MESA */
- 388, /* GL_DEBUG_OBJECT_MESA */
- 389, /* GL_DEBUG_PRINT_MESA */
- 387, /* GL_DEBUG_ASSERT_MESA */
+ 2295, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2265, /* GL_VERTEX_BLEND_ARB */
+ 388, /* GL_CURRENT_WEIGHT_ARB */
+ 2293, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2291, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2289, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2287, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2282, /* GL_WEIGHT_ARRAY_ARB */
+ 445, /* GL_DOT3_RGB */
+ 446, /* GL_DOT3_RGBA */
+ 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 1207, /* GL_MULTISAMPLE_3DFX */
+ 1725, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1716, /* GL_SAMPLES_3DFX */
+ 1187, /* GL_MODELVIEW2_ARB */
+ 1190, /* GL_MODELVIEW3_ARB */
+ 1191, /* GL_MODELVIEW4_ARB */
+ 1192, /* GL_MODELVIEW5_ARB */
+ 1193, /* GL_MODELVIEW6_ARB */
+ 1194, /* GL_MODELVIEW7_ARB */
+ 1195, /* GL_MODELVIEW8_ARB */
+ 1196, /* GL_MODELVIEW9_ARB */
+ 1166, /* GL_MODELVIEW10_ARB */
+ 1167, /* GL_MODELVIEW11_ARB */
+ 1168, /* GL_MODELVIEW12_ARB */
+ 1169, /* GL_MODELVIEW13_ARB */
+ 1170, /* GL_MODELVIEW14_ARB */
+ 1171, /* GL_MODELVIEW15_ARB */
+ 1172, /* GL_MODELVIEW16_ARB */
+ 1173, /* GL_MODELVIEW17_ARB */
+ 1174, /* GL_MODELVIEW18_ARB */
+ 1175, /* GL_MODELVIEW19_ARB */
+ 1177, /* GL_MODELVIEW20_ARB */
+ 1178, /* GL_MODELVIEW21_ARB */
+ 1179, /* GL_MODELVIEW22_ARB */
+ 1180, /* GL_MODELVIEW23_ARB */
+ 1181, /* GL_MODELVIEW24_ARB */
+ 1182, /* GL_MODELVIEW25_ARB */
+ 1183, /* GL_MODELVIEW26_ARB */
+ 1184, /* GL_MODELVIEW27_ARB */
+ 1185, /* GL_MODELVIEW28_ARB */
+ 1186, /* GL_MODELVIEW29_ARB */
+ 1188, /* GL_MODELVIEW30_ARB */
+ 1189, /* GL_MODELVIEW31_ARB */
+ 450, /* GL_DOT3_RGB_EXT */
+ 448, /* GL_DOT3_RGBA_EXT */
+ 1160, /* GL_MIRROR_CLAMP_EXT */
+ 1163, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1202, /* GL_MODULATE_ADD_ATI */
+ 1203, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1204, /* GL_MODULATE_SUBTRACT_ATI */
+ 2302, /* GL_YCBCR_MESA */
+ 1299, /* GL_PACK_INVERT_MESA */
+ 391, /* GL_DEBUG_OBJECT_MESA */
+ 392, /* GL_DEBUG_PRINT_MESA */
+ 390, /* GL_DEBUG_ASSERT_MESA */
139, /* GL_BUFFER_SIZE */
141, /* GL_BUFFER_USAGE */
145, /* GL_BUMP_ROT_MATRIX_ATI */
146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
148, /* GL_BUMP_TEX_UNITS_ATI */
- 507, /* GL_DUDV_ATI */
- 506, /* GL_DU8DV8_ATI */
+ 510, /* GL_DUDV_ATI */
+ 509, /* GL_DU8DV8_ATI */
143, /* GL_BUMP_ENVMAP_ATI */
147, /* GL_BUMP_TARGET_ATI */
- 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1822, /* GL_STENCIL_BACK_FUNC */
- 1820, /* GL_STENCIL_BACK_FAIL */
- 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 595, /* GL_FRAGMENT_PROGRAM_ARB */
- 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1652, /* GL_RGBA32F */
- 1615, /* GL_RGB32F */
- 1643, /* GL_RGBA16F */
- 1607, /* GL_RGB16F */
- 1033, /* GL_MAX_DRAW_BUFFERS */
- 451, /* GL_DRAW_BUFFER0 */
- 454, /* GL_DRAW_BUFFER1 */
- 475, /* GL_DRAW_BUFFER2 */
- 478, /* GL_DRAW_BUFFER3 */
- 481, /* GL_DRAW_BUFFER4 */
- 484, /* GL_DRAW_BUFFER5 */
- 487, /* GL_DRAW_BUFFER6 */
- 490, /* GL_DRAW_BUFFER7 */
- 493, /* GL_DRAW_BUFFER8 */
- 496, /* GL_DRAW_BUFFER9 */
- 455, /* GL_DRAW_BUFFER10 */
- 458, /* GL_DRAW_BUFFER11 */
- 461, /* GL_DRAW_BUFFER12 */
- 464, /* GL_DRAW_BUFFER13 */
- 467, /* GL_DRAW_BUFFER14 */
- 470, /* GL_DRAW_BUFFER15 */
+ 1243, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ 1451, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ 1829, /* GL_STENCIL_BACK_FUNC */
+ 1827, /* GL_STENCIL_BACK_FAIL */
+ 1831, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1833, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 599, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1449, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1481, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1480, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1463, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1469, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1468, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1657, /* GL_RGBA32F */
+ 1620, /* GL_RGB32F */
+ 1648, /* GL_RGBA16F */
+ 1612, /* GL_RGB16F */
+ 1676, /* GL_RGBA_FLOAT_MODE_ARB */
+ 1037, /* GL_MAX_DRAW_BUFFERS */
+ 454, /* GL_DRAW_BUFFER0 */
+ 457, /* GL_DRAW_BUFFER1 */
+ 478, /* GL_DRAW_BUFFER2 */
+ 481, /* GL_DRAW_BUFFER3 */
+ 484, /* GL_DRAW_BUFFER4 */
+ 487, /* GL_DRAW_BUFFER5 */
+ 490, /* GL_DRAW_BUFFER6 */
+ 493, /* GL_DRAW_BUFFER7 */
+ 496, /* GL_DRAW_BUFFER8 */
+ 499, /* GL_DRAW_BUFFER9 */
+ 458, /* GL_DRAW_BUFFER10 */
+ 461, /* GL_DRAW_BUFFER11 */
+ 464, /* GL_DRAW_BUFFER12 */
+ 467, /* GL_DRAW_BUFFER13 */
+ 470, /* GL_DRAW_BUFFER14 */
+ 473, /* GL_DRAW_BUFFER15 */
97, /* GL_BLEND_EQUATION_ALPHA */
- 1007, /* GL_MATRIX_PALETTE_ARB */
- 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 1060, /* GL_MAX_PALETTE_MATRICES_ARB */
- 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 995, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 364, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2038, /* GL_TEXTURE_DEPTH_SIZE */
- 435, /* GL_DEPTH_TEXTURE_MODE */
- 1995, /* GL_TEXTURE_COMPARE_MODE */
- 1993, /* GL_TEXTURE_COMPARE_FUNC */
- 281, /* GL_COMPARE_REF_TO_TEXTURE */
- 1371, /* GL_POINT_SPRITE */
- 343, /* GL_COORD_REPLACE */
- 1376, /* GL_POINT_SPRITE_R_MODE_NV */
- 1516, /* GL_QUERY_COUNTER_BITS */
- 372, /* GL_CURRENT_QUERY */
- 1520, /* GL_QUERY_RESULT */
- 1522, /* GL_QUERY_RESULT_AVAILABLE */
- 1126, /* GL_MAX_VERTEX_ATTRIBS */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1103, /* GL_MAX_TEXTURE_COORDS */
- 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1451, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1452, /* GL_PROGRAM_FORMAT_ARB */
- 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 405, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 404, /* GL_DEPTH_BOUNDS_EXT */
+ 1011, /* GL_MATRIX_PALETTE_ARB */
+ 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 1064, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 999, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 367, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 2049, /* GL_TEXTURE_DEPTH_SIZE */
+ 438, /* GL_DEPTH_TEXTURE_MODE */
+ 2006, /* GL_TEXTURE_COMPARE_MODE */
+ 2004, /* GL_TEXTURE_COMPARE_FUNC */
+ 284, /* GL_COMPARE_REF_TO_TEXTURE */
+ 1376, /* GL_POINT_SPRITE */
+ 346, /* GL_COORD_REPLACE */
+ 1381, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1521, /* GL_QUERY_COUNTER_BITS */
+ 375, /* GL_CURRENT_QUERY */
+ 1525, /* GL_QUERY_RESULT */
+ 1527, /* GL_QUERY_RESULT_AVAILABLE */
+ 1131, /* GL_MAX_VERTEX_ATTRIBS */
+ 2255, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 1108, /* GL_MAX_TEXTURE_COORDS */
+ 1110, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1456, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1458, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1457, /* GL_PROGRAM_FORMAT_ARB */
+ 2105, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 408, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 407, /* GL_DEPTH_BOUNDS_EXT */
61, /* GL_ARRAY_BUFFER */
- 520, /* GL_ELEMENT_ARRAY_BUFFER */
+ 523, /* GL_ELEMENT_ARRAY_BUFFER */
62, /* GL_ARRAY_BUFFER_BINDING */
- 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1474, /* GL_PROGRAM_TEMPORARIES_ARB */
- 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1466, /* GL_PROGRAM_PARAMETERS_ARB */
- 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1445, /* GL_PROGRAM_ATTRIBS_ARB */
- 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1539, /* GL_READ_ONLY */
- 2286, /* GL_WRITE_ONLY */
- 1541, /* GL_READ_WRITE */
+ 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 2226, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1229, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 2019, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1737, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 2283, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2248, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1459, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1465, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1479, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1467, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1471, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1466, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1450, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1464, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1448, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1462, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1482, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2138, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1544, /* GL_READ_ONLY */
+ 2297, /* GL_WRITE_ONLY */
+ 1546, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
134, /* GL_BUFFER_MAP_POINTER */
- 2101, /* GL_TIME_ELAPSED_EXT */
- 955, /* GL_MATRIX0_ARB */
- 967, /* GL_MATRIX1_ARB */
- 979, /* GL_MATRIX2_ARB */
- 983, /* GL_MATRIX3_ARB */
- 985, /* GL_MATRIX4_ARB */
- 987, /* GL_MATRIX5_ARB */
- 989, /* GL_MATRIX6_ARB */
- 991, /* GL_MATRIX7_ARB */
- 993, /* GL_MATRIX8_ARB */
- 994, /* GL_MATRIX9_ARB */
- 957, /* GL_MATRIX10_ARB */
- 958, /* GL_MATRIX11_ARB */
- 959, /* GL_MATRIX12_ARB */
- 960, /* GL_MATRIX13_ARB */
- 961, /* GL_MATRIX14_ARB */
- 962, /* GL_MATRIX15_ARB */
- 963, /* GL_MATRIX16_ARB */
- 964, /* GL_MATRIX17_ARB */
- 965, /* GL_MATRIX18_ARB */
- 966, /* GL_MATRIX19_ARB */
- 969, /* GL_MATRIX20_ARB */
- 970, /* GL_MATRIX21_ARB */
- 971, /* GL_MATRIX22_ARB */
- 972, /* GL_MATRIX23_ARB */
- 973, /* GL_MATRIX24_ARB */
- 974, /* GL_MATRIX25_ARB */
- 975, /* GL_MATRIX26_ARB */
- 976, /* GL_MATRIX27_ARB */
- 977, /* GL_MATRIX28_ARB */
- 978, /* GL_MATRIX29_ARB */
- 981, /* GL_MATRIX30_ARB */
- 982, /* GL_MATRIX31_ARB */
- 1863, /* GL_STREAM_DRAW */
- 1865, /* GL_STREAM_READ */
- 1861, /* GL_STREAM_COPY */
- 1812, /* GL_STATIC_DRAW */
- 1814, /* GL_STATIC_READ */
- 1810, /* GL_STATIC_COPY */
- 510, /* GL_DYNAMIC_DRAW */
- 512, /* GL_DYNAMIC_READ */
- 508, /* GL_DYNAMIC_COPY */
- 1334, /* GL_PIXEL_PACK_BUFFER */
- 1338, /* GL_PIXEL_UNPACK_BUFFER */
- 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 396, /* GL_DEPTH24_STENCIL8 */
- 2090, /* GL_TEXTURE_STENCIL_SIZE */
- 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 2112, /* GL_TIME_ELAPSED_EXT */
+ 959, /* GL_MATRIX0_ARB */
+ 971, /* GL_MATRIX1_ARB */
+ 983, /* GL_MATRIX2_ARB */
+ 987, /* GL_MATRIX3_ARB */
+ 989, /* GL_MATRIX4_ARB */
+ 991, /* GL_MATRIX5_ARB */
+ 993, /* GL_MATRIX6_ARB */
+ 995, /* GL_MATRIX7_ARB */
+ 997, /* GL_MATRIX8_ARB */
+ 998, /* GL_MATRIX9_ARB */
+ 961, /* GL_MATRIX10_ARB */
+ 962, /* GL_MATRIX11_ARB */
+ 963, /* GL_MATRIX12_ARB */
+ 964, /* GL_MATRIX13_ARB */
+ 965, /* GL_MATRIX14_ARB */
+ 966, /* GL_MATRIX15_ARB */
+ 967, /* GL_MATRIX16_ARB */
+ 968, /* GL_MATRIX17_ARB */
+ 969, /* GL_MATRIX18_ARB */
+ 970, /* GL_MATRIX19_ARB */
+ 973, /* GL_MATRIX20_ARB */
+ 974, /* GL_MATRIX21_ARB */
+ 975, /* GL_MATRIX22_ARB */
+ 976, /* GL_MATRIX23_ARB */
+ 977, /* GL_MATRIX24_ARB */
+ 978, /* GL_MATRIX25_ARB */
+ 979, /* GL_MATRIX26_ARB */
+ 980, /* GL_MATRIX27_ARB */
+ 981, /* GL_MATRIX28_ARB */
+ 982, /* GL_MATRIX29_ARB */
+ 985, /* GL_MATRIX30_ARB */
+ 986, /* GL_MATRIX31_ARB */
+ 1870, /* GL_STREAM_DRAW */
+ 1872, /* GL_STREAM_READ */
+ 1868, /* GL_STREAM_COPY */
+ 1819, /* GL_STATIC_DRAW */
+ 1821, /* GL_STATIC_READ */
+ 1817, /* GL_STATIC_COPY */
+ 513, /* GL_DYNAMIC_DRAW */
+ 515, /* GL_DYNAMIC_READ */
+ 511, /* GL_DYNAMIC_COPY */
+ 1339, /* GL_PIXEL_PACK_BUFFER */
+ 1343, /* GL_PIXEL_UNPACK_BUFFER */
+ 1340, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1344, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 399, /* GL_DEPTH24_STENCIL8 */
+ 2101, /* GL_TEXTURE_STENCIL_SIZE */
+ 2047, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 2253, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2250, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ 1154, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ 1861, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1711, /* GL_SAMPLES_PASSED */
- 688, /* GL_GEOMETRY_VERTICES_OUT */
- 682, /* GL_GEOMETRY_INPUT_TYPE */
- 684, /* GL_GEOMETRY_OUTPUT_TYPE */
- 156, /* GL_CLAMP_READ_COLOR */
- 546, /* GL_FIXED_ONLY */
- 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1161, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1718, /* GL_SAMPLES_PASSED */
+ 692, /* GL_GEOMETRY_VERTICES_OUT */
+ 686, /* GL_GEOMETRY_INPUT_TYPE */
+ 688, /* GL_GEOMETRY_OUTPUT_TYPE */
+ 1709, /* GL_SAMPLER_BINDING */
+ 164, /* GL_CLAMP_VERTEX_COLOR_ARB */
+ 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
+ 157, /* GL_CLAMP_READ_COLOR */
+ 549, /* GL_FIXED_ONLY */
+ 1363, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1362, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1361, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1198, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1485, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2081, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1556, /* GL_RELEASED_APPLE */
- 2269, /* GL_VOLATILE_APPLE */
- 1595, /* GL_RETAINED_APPLE */
- 2144, /* GL_UNDEFINED_APPLE */
- 1504, /* GL_PURGEABLE_APPLE */
- 596, /* GL_FRAGMENT_SHADER */
- 2264, /* GL_VERTEX_SHADER */
- 1465, /* GL_PROGRAM_OBJECT_ARB */
- 1747, /* GL_SHADER_OBJECT_ARB */
- 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1122, /* GL_MAX_VARYING_COMPONENTS */
- 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1254, /* GL_OBJECT_TYPE_ARB */
- 1749, /* GL_SHADER_TYPE */
- 561, /* GL_FLOAT_VEC2 */
- 563, /* GL_FLOAT_VEC3 */
- 565, /* GL_FLOAT_VEC4 */
- 784, /* GL_INT_VEC2 */
- 786, /* GL_INT_VEC3 */
- 788, /* GL_INT_VEC4 */
+ 1561, /* GL_RELEASED_APPLE */
+ 2280, /* GL_VOLATILE_APPLE */
+ 1600, /* GL_RETAINED_APPLE */
+ 2155, /* GL_UNDEFINED_APPLE */
+ 1509, /* GL_PURGEABLE_APPLE */
+ 600, /* GL_FRAGMENT_SHADER */
+ 2275, /* GL_VERTEX_SHADER */
+ 1470, /* GL_PROGRAM_OBJECT_ARB */
+ 1754, /* GL_SHADER_OBJECT_ARB */
+ 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 1136, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1127, /* GL_MAX_VARYING_COMPONENTS */
+ 1134, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1259, /* GL_OBJECT_TYPE_ARB */
+ 1756, /* GL_SHADER_TYPE */
+ 565, /* GL_FLOAT_VEC2 */
+ 567, /* GL_FLOAT_VEC3 */
+ 569, /* GL_FLOAT_VEC4 */
+ 788, /* GL_INT_VEC2 */
+ 790, /* GL_INT_VEC3 */
+ 792, /* GL_INT_VEC4 */
116, /* GL_BOOL */
118, /* GL_BOOL_VEC2 */
120, /* GL_BOOL_VEC3 */
122, /* GL_BOOL_VEC4 */
- 549, /* GL_FLOAT_MAT2 */
- 553, /* GL_FLOAT_MAT3 */
- 557, /* GL_FLOAT_MAT4 */
- 1687, /* GL_SAMPLER_1D */
- 1693, /* GL_SAMPLER_2D */
- 1701, /* GL_SAMPLER_3D */
- 1705, /* GL_SAMPLER_CUBE */
- 1692, /* GL_SAMPLER_1D_SHADOW */
- 1700, /* GL_SAMPLER_2D_SHADOW */
- 1698, /* GL_SAMPLER_2D_RECT */
- 1699, /* GL_SAMPLER_2D_RECT_SHADOW */
- 551, /* GL_FLOAT_MAT2x3 */
- 552, /* GL_FLOAT_MAT2x4 */
- 555, /* GL_FLOAT_MAT3x2 */
- 556, /* GL_FLOAT_MAT3x4 */
- 559, /* GL_FLOAT_MAT4x2 */
- 560, /* GL_FLOAT_MAT4x3 */
- 394, /* GL_DELETE_STATUS */
- 286, /* GL_COMPILE_STATUS */
- 845, /* GL_LINK_STATUS */
- 2209, /* GL_VALIDATE_STATUS */
- 744, /* GL_INFO_LOG_LENGTH */
+ 553, /* GL_FLOAT_MAT2 */
+ 557, /* GL_FLOAT_MAT3 */
+ 561, /* GL_FLOAT_MAT4 */
+ 1693, /* GL_SAMPLER_1D */
+ 1699, /* GL_SAMPLER_2D */
+ 1707, /* GL_SAMPLER_3D */
+ 1712, /* GL_SAMPLER_CUBE */
+ 1698, /* GL_SAMPLER_1D_SHADOW */
+ 1706, /* GL_SAMPLER_2D_SHADOW */
+ 1704, /* GL_SAMPLER_2D_RECT */
+ 1705, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 555, /* GL_FLOAT_MAT2x3 */
+ 556, /* GL_FLOAT_MAT2x4 */
+ 559, /* GL_FLOAT_MAT3x2 */
+ 560, /* GL_FLOAT_MAT3x4 */
+ 563, /* GL_FLOAT_MAT4x2 */
+ 564, /* GL_FLOAT_MAT4x3 */
+ 397, /* GL_DELETE_STATUS */
+ 289, /* GL_COMPILE_STATUS */
+ 849, /* GL_LINK_STATUS */
+ 2220, /* GL_VALIDATE_STATUS */
+ 748, /* GL_INFO_LOG_LENGTH */
64, /* GL_ATTACHED_SHADERS */
21, /* GL_ACTIVE_UNIFORMS */
22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1748, /* GL_SHADER_SOURCE_LENGTH */
+ 1755, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1751, /* GL_SHADING_LANGUAGE_VERSION */
- 371, /* GL_CURRENT_PROGRAM */
- 1303, /* GL_PALETTE4_RGB8_OES */
- 1305, /* GL_PALETTE4_RGBA8_OES */
- 1301, /* GL_PALETTE4_R5_G6_B5_OES */
- 1304, /* GL_PALETTE4_RGBA4_OES */
- 1302, /* GL_PALETTE4_RGB5_A1_OES */
- 1308, /* GL_PALETTE8_RGB8_OES */
- 1310, /* GL_PALETTE8_RGBA8_OES */
- 1306, /* GL_PALETTE8_R5_G6_B5_OES */
- 1309, /* GL_PALETTE8_RGBA4_OES */
- 1307, /* GL_PALETTE8_RGB5_A1_OES */
- 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1355, /* GL_POINT_SIZE_ARRAY_OES */
- 2014, /* GL_TEXTURE_CROP_RECT_OES */
- 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2192, /* GL_UNSIGNED_NORMALIZED */
- 1951, /* GL_TEXTURE_1D_ARRAY */
- 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1954, /* GL_TEXTURE_2D_ARRAY */
- 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */
- 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1981, /* GL_TEXTURE_BUFFER */
- 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1969, /* GL_TEXTURE_BINDING_BUFFER */
- 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1983, /* GL_TEXTURE_BUFFER_FORMAT */
- 1527, /* GL_R11F_G11F_B10F */
- 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1638, /* GL_RGB9_E5 */
- 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2088, /* GL_TEXTURE_SHARED_SIZE */
- 1804, /* GL_SRGB */
- 1805, /* GL_SRGB8 */
- 1807, /* GL_SRGB_ALPHA */
- 1806, /* GL_SRGB8_ALPHA8 */
- 1764, /* GL_SLUMINANCE_ALPHA */
- 1763, /* GL_SLUMINANCE8_ALPHA8 */
- 1761, /* GL_SLUMINANCE */
- 1762, /* GL_SLUMINANCE8 */
- 309, /* GL_COMPRESSED_SRGB */
- 310, /* GL_COMPRESSED_SRGB_ALPHA */
- 307, /* GL_COMPRESSED_SLUMINANCE */
- 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1437, /* GL_PRIMITIVES_GENERATED */
- 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1531, /* GL_RASTERIZER_DISCARD */
- 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- 762, /* GL_INTERLEAVED_ATTRIBS */
- 1740, /* GL_SEPARATE_ATTRIBS */
- 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 853, /* GL_LOWER_LEFT */
- 2206, /* GL_UPPER_LEFT */
- 1828, /* GL_STENCIL_BACK_REF */
- 1829, /* GL_STENCIL_BACK_VALUE_MASK */
- 1830, /* GL_STENCIL_BACK_WRITEMASK */
- 500, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1561, /* GL_RENDERBUFFER_BINDING */
- 1535, /* GL_READ_FRAMEBUFFER */
- 499, /* GL_DRAW_FRAMEBUFFER */
- 1536, /* GL_READ_FRAMEBUFFER_BINDING */
- 1580, /* GL_RENDERBUFFER_SAMPLES */
- 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 630, /* GL_FRAMEBUFFER_COMPLETE */
- 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 661, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 1020, /* GL_MAX_COLOR_ATTACHMENTS */
- 193, /* GL_COLOR_ATTACHMENT0 */
- 196, /* GL_COLOR_ATTACHMENT1 */
- 210, /* GL_COLOR_ATTACHMENT2 */
- 212, /* GL_COLOR_ATTACHMENT3 */
- 214, /* GL_COLOR_ATTACHMENT4 */
- 216, /* GL_COLOR_ATTACHMENT5 */
- 218, /* GL_COLOR_ATTACHMENT6 */
- 220, /* GL_COLOR_ATTACHMENT7 */
- 222, /* GL_COLOR_ATTACHMENT8 */
- 224, /* GL_COLOR_ATTACHMENT9 */
- 197, /* GL_COLOR_ATTACHMENT10 */
- 199, /* GL_COLOR_ATTACHMENT11 */
- 201, /* GL_COLOR_ATTACHMENT12 */
- 203, /* GL_COLOR_ATTACHMENT13 */
- 205, /* GL_COLOR_ATTACHMENT14 */
- 207, /* GL_COLOR_ATTACHMENT15 */
- 399, /* GL_DEPTH_ATTACHMENT */
- 1817, /* GL_STENCIL_ATTACHMENT */
- 600, /* GL_FRAMEBUFFER */
- 1558, /* GL_RENDERBUFFER */
- 1584, /* GL_RENDERBUFFER_WIDTH */
- 1571, /* GL_RENDERBUFFER_HEIGHT */
- 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1849, /* GL_STENCIL_INDEX_EXT */
- 1838, /* GL_STENCIL_INDEX1 */
- 1843, /* GL_STENCIL_INDEX4 */
- 1846, /* GL_STENCIL_INDEX8 */
- 1839, /* GL_STENCIL_INDEX16 */
- 1578, /* GL_RENDERBUFFER_RED_SIZE */
- 1569, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1564, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1097, /* GL_MAX_SAMPLES */
- 2050, /* GL_TEXTURE_GEN_STR_OES */
- 699, /* GL_HALF_FLOAT_OES */
- 1625, /* GL_RGB565_OES */
- 1655, /* GL_RGBA32UI */
- 1618, /* GL_RGB32UI */
+ 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1758, /* GL_SHADING_LANGUAGE_VERSION */
+ 374, /* GL_CURRENT_PROGRAM */
+ 1308, /* GL_PALETTE4_RGB8_OES */
+ 1310, /* GL_PALETTE4_RGBA8_OES */
+ 1306, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1309, /* GL_PALETTE4_RGBA4_OES */
+ 1307, /* GL_PALETTE4_RGB5_A1_OES */
+ 1313, /* GL_PALETTE8_RGB8_OES */
+ 1315, /* GL_PALETTE8_RGBA8_OES */
+ 1311, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1314, /* GL_PALETTE8_RGBA4_OES */
+ 1312, /* GL_PALETTE8_RGB5_A1_OES */
+ 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ 1360, /* GL_POINT_SIZE_ARRAY_OES */
+ 2025, /* GL_TEXTURE_CROP_RECT_OES */
+ 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ 1359, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2203, /* GL_UNSIGNED_NORMALIZED */
+ 1958, /* GL_TEXTURE_1D_ARRAY */
+ 1495, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1961, /* GL_TEXTURE_2D_ARRAY */
+ 1499, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 1969, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 1972, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ 1989, /* GL_TEXTURE_BUFFER */
+ 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 1976, /* GL_TEXTURE_BINDING_BUFFER */
+ 1991, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 1993, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1532, /* GL_R11F_G11F_B10F */
+ 2169, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1643, /* GL_RGB9_E5 */
+ 2178, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2099, /* GL_TEXTURE_SHARED_SIZE */
+ 1811, /* GL_SRGB */
+ 1812, /* GL_SRGB8 */
+ 1814, /* GL_SRGB_ALPHA */
+ 1813, /* GL_SRGB8_ALPHA8 */
+ 1771, /* GL_SLUMINANCE_ALPHA */
+ 1770, /* GL_SLUMINANCE8_ALPHA8 */
+ 1768, /* GL_SLUMINANCE */
+ 1769, /* GL_SLUMINANCE8 */
+ 312, /* GL_COMPRESSED_SRGB */
+ 313, /* GL_COMPRESSED_SRGB_ALPHA */
+ 310, /* GL_COMPRESSED_SLUMINANCE */
+ 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 2134, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2123, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1125, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2132, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2128, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1442, /* GL_PRIMITIVES_GENERATED */
+ 2130, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1536, /* GL_RASTERIZER_DISCARD */
+ 1121, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1123, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 766, /* GL_INTERLEAVED_ATTRIBS */
+ 1747, /* GL_SEPARATE_ATTRIBS */
+ 2118, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2120, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1378, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 857, /* GL_LOWER_LEFT */
+ 2217, /* GL_UPPER_LEFT */
+ 1835, /* GL_STENCIL_BACK_REF */
+ 1836, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1837, /* GL_STENCIL_BACK_WRITEMASK */
+ 503, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ 1566, /* GL_RENDERBUFFER_BINDING */
+ 1540, /* GL_READ_FRAMEBUFFER */
+ 502, /* GL_DRAW_FRAMEBUFFER */
+ 1541, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1585, /* GL_RENDERBUFFER_SAMPLES */
+ 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 634, /* GL_FRAMEBUFFER_COMPLETE */
+ 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ 665, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 1024, /* GL_MAX_COLOR_ATTACHMENTS */
+ 196, /* GL_COLOR_ATTACHMENT0 */
+ 199, /* GL_COLOR_ATTACHMENT1 */
+ 213, /* GL_COLOR_ATTACHMENT2 */
+ 215, /* GL_COLOR_ATTACHMENT3 */
+ 217, /* GL_COLOR_ATTACHMENT4 */
+ 219, /* GL_COLOR_ATTACHMENT5 */
+ 221, /* GL_COLOR_ATTACHMENT6 */
+ 223, /* GL_COLOR_ATTACHMENT7 */
+ 225, /* GL_COLOR_ATTACHMENT8 */
+ 227, /* GL_COLOR_ATTACHMENT9 */
+ 200, /* GL_COLOR_ATTACHMENT10 */
+ 202, /* GL_COLOR_ATTACHMENT11 */
+ 204, /* GL_COLOR_ATTACHMENT12 */
+ 206, /* GL_COLOR_ATTACHMENT13 */
+ 208, /* GL_COLOR_ATTACHMENT14 */
+ 210, /* GL_COLOR_ATTACHMENT15 */
+ 402, /* GL_DEPTH_ATTACHMENT */
+ 1824, /* GL_STENCIL_ATTACHMENT */
+ 604, /* GL_FRAMEBUFFER */
+ 1563, /* GL_RENDERBUFFER */
+ 1589, /* GL_RENDERBUFFER_WIDTH */
+ 1576, /* GL_RENDERBUFFER_HEIGHT */
+ 1579, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1856, /* GL_STENCIL_INDEX_EXT */
+ 1845, /* GL_STENCIL_INDEX1 */
+ 1850, /* GL_STENCIL_INDEX4 */
+ 1853, /* GL_STENCIL_INDEX8 */
+ 1846, /* GL_STENCIL_INDEX16 */
+ 1583, /* GL_RENDERBUFFER_RED_SIZE */
+ 1574, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1569, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1564, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1571, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1587, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 1101, /* GL_MAX_SAMPLES */
+ 2061, /* GL_TEXTURE_GEN_STR_OES */
+ 703, /* GL_HALF_FLOAT_OES */
+ 1630, /* GL_RGB565_OES */
+ 1660, /* GL_RGBA32UI */
+ 1623, /* GL_RGB32UI */
40, /* GL_ALPHA32UI_EXT */
- 754, /* GL_INTENSITY32UI_EXT */
- 870, /* GL_LUMINANCE32UI_EXT */
- 887, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1646, /* GL_RGBA16UI */
- 1610, /* GL_RGB16UI */
+ 758, /* GL_INTENSITY32UI_EXT */
+ 874, /* GL_LUMINANCE32UI_EXT */
+ 891, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ 1651, /* GL_RGBA16UI */
+ 1615, /* GL_RGB16UI */
37, /* GL_ALPHA16UI_EXT */
- 751, /* GL_INTENSITY16UI_EXT */
- 865, /* GL_LUMINANCE16UI_EXT */
- 885, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1665, /* GL_RGBA8UI */
- 1633, /* GL_RGB8UI */
+ 755, /* GL_INTENSITY16UI_EXT */
+ 869, /* GL_LUMINANCE16UI_EXT */
+ 889, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ 1670, /* GL_RGBA8UI */
+ 1638, /* GL_RGB8UI */
45, /* GL_ALPHA8UI_EXT */
- 759, /* GL_INTENSITY8UI_EXT */
- 879, /* GL_LUMINANCE8UI_EXT */
- 889, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1653, /* GL_RGBA32I */
- 1616, /* GL_RGB32I */
+ 763, /* GL_INTENSITY8UI_EXT */
+ 883, /* GL_LUMINANCE8UI_EXT */
+ 893, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ 1658, /* GL_RGBA32I */
+ 1621, /* GL_RGB32I */
39, /* GL_ALPHA32I_EXT */
- 753, /* GL_INTENSITY32I_EXT */
- 869, /* GL_LUMINANCE32I_EXT */
- 886, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1644, /* GL_RGBA16I */
- 1608, /* GL_RGB16I */
+ 757, /* GL_INTENSITY32I_EXT */
+ 873, /* GL_LUMINANCE32I_EXT */
+ 890, /* GL_LUMINANCE_ALPHA32I_EXT */
+ 1649, /* GL_RGBA16I */
+ 1613, /* GL_RGB16I */
36, /* GL_ALPHA16I_EXT */
- 750, /* GL_INTENSITY16I_EXT */
- 864, /* GL_LUMINANCE16I_EXT */
- 884, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1663, /* GL_RGBA8I */
- 1631, /* GL_RGB8I */
+ 754, /* GL_INTENSITY16I_EXT */
+ 868, /* GL_LUMINANCE16I_EXT */
+ 888, /* GL_LUMINANCE_ALPHA16I_EXT */
+ 1668, /* GL_RGBA8I */
+ 1636, /* GL_RGB8I */
44, /* GL_ALPHA8I_EXT */
- 758, /* GL_INTENSITY8I_EXT */
- 878, /* GL_LUMINANCE8I_EXT */
- 888, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1548, /* GL_RED_INTEGER */
- 695, /* GL_GREEN_INTEGER */
+ 762, /* GL_INTENSITY8I_EXT */
+ 882, /* GL_LUMINANCE8I_EXT */
+ 892, /* GL_LUMINANCE_ALPHA8I_EXT */
+ 1553, /* GL_RED_INTEGER */
+ 699, /* GL_GREEN_INTEGER */
113, /* GL_BLUE_INTEGER */
49, /* GL_ALPHA_INTEGER_EXT */
- 1677, /* GL_RGB_INTEGER */
- 1671, /* GL_RGBA_INTEGER */
+ 1683, /* GL_RGB_INTEGER */
+ 1677, /* GL_RGBA_INTEGER */
84, /* GL_BGR_INTEGER */
82, /* GL_BGRA_INTEGER */
- 891, /* GL_LUMINANCE_INTEGER_EXT */
- 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1673, /* GL_RGBA_INTEGER_MODE_EXT */
- 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1688, /* GL_SAMPLER_1D_ARRAY */
- 1694, /* GL_SAMPLER_2D_ARRAY */
- 1703, /* GL_SAMPLER_BUFFER */
- 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1706, /* GL_SAMPLER_CUBE_SHADOW */
- 2186, /* GL_UNSIGNED_INT_VEC2 */
- 2188, /* GL_UNSIGNED_INT_VEC3 */
- 2190, /* GL_UNSIGNED_INT_VEC4 */
- 768, /* GL_INT_SAMPLER_1D */
- 772, /* GL_INT_SAMPLER_2D */
- 778, /* GL_INT_SAMPLER_3D */
- 782, /* GL_INT_SAMPLER_CUBE */
- 776, /* GL_INT_SAMPLER_2D_RECT */
- 769, /* GL_INT_SAMPLER_1D_ARRAY */
- 773, /* GL_INT_SAMPLER_2D_ARRAY */
- 780, /* GL_INT_SAMPLER_BUFFER */
- 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- 686, /* GL_GEOMETRY_SHADER */
- 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- 854, /* GL_LOW_FLOAT */
- 1138, /* GL_MEDIUM_FLOAT */
- 700, /* GL_HIGH_FLOAT */
- 855, /* GL_LOW_INT */
- 1139, /* GL_MEDIUM_INT */
- 701, /* GL_HIGH_INT */
- 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 767, /* GL_INT_10_10_10_2_OES */
- 1745, /* GL_SHADER_BINARY_FORMATS */
- 1239, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1746, /* GL_SHADER_COMPILER */
- 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1125, /* GL_MAX_VARYING_VECTORS */
- 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1524, /* GL_QUERY_WAIT */
- 1518, /* GL_QUERY_NO_WAIT */
- 1514, /* GL_QUERY_BY_REGION_WAIT */
- 1512, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2105, /* GL_TRANSFORM_FEEDBACK */
- 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 542, /* GL_FIRST_VERTEX_CONVENTION */
- 800, /* GL_LAST_VERTEX_CONVENTION */
- 1482, /* GL_PROVOKING_VERTEX */
- 350, /* GL_COPY_READ_BUFFER */
- 351, /* GL_COPY_WRITE_BUFFER */
- 1551, /* GL_RED_SNORM */
- 1684, /* GL_RG_SNORM */
- 1683, /* GL_RGB_SNORM */
- 1676, /* GL_RGBA_SNORM */
- 1530, /* GL_R8_SNORM */
- 1598, /* GL_RG8_SNORM */
- 1637, /* GL_RGB8_SNORM */
- 1669, /* GL_RGBA8_SNORM */
- 1528, /* GL_R16_SNORM */
- 1597, /* GL_RG16_SNORM */
- 1613, /* GL_RGB16_SNORM */
- 1649, /* GL_RGBA16_SNORM */
- 1757, /* GL_SIGNED_NORMALIZED */
- 1439, /* GL_PRIMITIVE_RESTART */
- 1440, /* GL_PRIMITIVE_RESTART_INDEX */
- 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1253, /* GL_OBJECT_TYPE */
- 1870, /* GL_SYNC_CONDITION */
- 1875, /* GL_SYNC_STATUS */
- 1872, /* GL_SYNC_FLAGS */
- 1871, /* GL_SYNC_FENCE */
- 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2153, /* GL_UNSIGNALED */
- 1756, /* GL_SIGNALED */
+ 895, /* GL_LUMINANCE_INTEGER_EXT */
+ 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ 1679, /* GL_RGBA_INTEGER_MODE_EXT */
+ 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ 1694, /* GL_SAMPLER_1D_ARRAY */
+ 1700, /* GL_SAMPLER_2D_ARRAY */
+ 1710, /* GL_SAMPLER_BUFFER */
+ 1696, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1702, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1713, /* GL_SAMPLER_CUBE_SHADOW */
+ 2197, /* GL_UNSIGNED_INT_VEC2 */
+ 2199, /* GL_UNSIGNED_INT_VEC3 */
+ 2201, /* GL_UNSIGNED_INT_VEC4 */
+ 772, /* GL_INT_SAMPLER_1D */
+ 776, /* GL_INT_SAMPLER_2D */
+ 782, /* GL_INT_SAMPLER_3D */
+ 786, /* GL_INT_SAMPLER_CUBE */
+ 780, /* GL_INT_SAMPLER_2D_RECT */
+ 773, /* GL_INT_SAMPLER_1D_ARRAY */
+ 777, /* GL_INT_SAMPLER_2D_ARRAY */
+ 784, /* GL_INT_SAMPLER_BUFFER */
+ 2181, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2185, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2191, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2195, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2189, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2182, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2186, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2193, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 690, /* GL_GEOMETRY_SHADER */
+ 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ 1141, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ 858, /* GL_LOW_FLOAT */
+ 1143, /* GL_MEDIUM_FLOAT */
+ 704, /* GL_HIGH_FLOAT */
+ 859, /* GL_LOW_INT */
+ 1144, /* GL_MEDIUM_INT */
+ 705, /* GL_HIGH_INT */
+ 2171, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 771, /* GL_INT_10_10_10_2_OES */
+ 1752, /* GL_SHADER_BINARY_FORMATS */
+ 1244, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1753, /* GL_SHADER_COMPILER */
+ 1138, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1130, /* GL_MAX_VARYING_VECTORS */
+ 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ 1529, /* GL_QUERY_WAIT */
+ 1523, /* GL_QUERY_NO_WAIT */
+ 1519, /* GL_QUERY_BY_REGION_WAIT */
+ 1517, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2116, /* GL_TRANSFORM_FEEDBACK */
+ 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2117, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1513, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 545, /* GL_FIRST_VERTEX_CONVENTION */
+ 804, /* GL_LAST_VERTEX_CONVENTION */
+ 1487, /* GL_PROVOKING_VERTEX */
+ 353, /* GL_COPY_READ_BUFFER */
+ 354, /* GL_COPY_WRITE_BUFFER */
+ 1556, /* GL_RED_SNORM */
+ 1690, /* GL_RG_SNORM */
+ 1689, /* GL_RGB_SNORM */
+ 1682, /* GL_RGBA_SNORM */
+ 1535, /* GL_R8_SNORM */
+ 1603, /* GL_RG8_SNORM */
+ 1642, /* GL_RGB8_SNORM */
+ 1674, /* GL_RGBA8_SNORM */
+ 1533, /* GL_R16_SNORM */
+ 1602, /* GL_RG16_SNORM */
+ 1618, /* GL_RGB16_SNORM */
+ 1654, /* GL_RGBA16_SNORM */
+ 1764, /* GL_SIGNED_NORMALIZED */
+ 1444, /* GL_PRIMITIVE_RESTART */
+ 1445, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1258, /* GL_OBJECT_TYPE */
+ 1877, /* GL_SYNC_CONDITION */
+ 1882, /* GL_SYNC_STATUS */
+ 1879, /* GL_SYNC_FLAGS */
+ 1878, /* GL_SYNC_FENCE */
+ 1881, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2164, /* GL_UNSIGNALED */
+ 1763, /* GL_SIGNALED */
54, /* GL_ALREADY_SIGNALED */
- 2100, /* GL_TIMEOUT_EXPIRED */
- 312, /* GL_CONDITION_SATISFIED */
- 2270, /* GL_WAIT_FAILED */
+ 2111, /* GL_TIMEOUT_EXPIRED */
+ 315, /* GL_CONDITION_SATISFIED */
+ 2281, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */
- 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- 326, /* GL_CONTEXT_PROFILE_MASK */
- 527, /* GL_EVAL_BIT */
- 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 847, /* GL_LIST_BIT */
- 1976, /* GL_TEXTURE_BIT */
- 1726, /* GL_SCISSOR_BIT */
+ 1133, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ 329, /* GL_CONTEXT_PROFILE_MASK */
+ 530, /* GL_EVAL_BIT */
+ 1538, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 851, /* GL_LIST_BIT */
+ 1984, /* GL_TEXTURE_BIT */
+ 1733, /* GL_SCISSOR_BIT */
30, /* GL_ALL_ATTRIB_BITS */
- 1204, /* GL_MULTISAMPLE_BIT */
+ 1209, /* GL_MULTISAMPLE_BIT */
31, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 4b6e91c4f31..8a0ab961523 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -79,6 +79,7 @@ static const struct extension extension_table[] = {
/* ARB Extensions */
{ "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
+ { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
@@ -123,6 +124,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
{ "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
{ "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
+ { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
{ "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 2001 },
{ "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
{ "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
@@ -202,6 +204,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_texture", o(EXT_texture), GL, 1996 },
{ "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
{ "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
+ { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
{ "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
{ "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
{ "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
@@ -260,11 +263,13 @@ static const struct extension extension_table[] = {
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
+ { "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
{ "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
+ { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
{ "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
{ "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
{ "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
@@ -273,9 +278,8 @@ static const struct extension extension_table[] = {
{ "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
{ "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
{ "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
- { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL, 2009 },
+ { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
- { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 },
{ "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
{ "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
{ "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
@@ -753,7 +757,7 @@ _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
static char *
get_extension_override( struct gl_context *ctx )
{
- const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
char *env;
char *ext;
char *extra_exts;
@@ -794,7 +798,7 @@ get_extension_override( struct gl_context *ctx )
}
/* Remove trailing space. */
- len = strlen(extra_exts);
+ len = strlen(extra_exts);
if (extra_exts[len - 1] == ' ')
extra_exts[len - 1] = '\0';
@@ -875,12 +879,24 @@ _mesa_make_extension_string(struct gl_context *ctx)
GLboolean *base = (GLboolean *) &ctx->Extensions;
const struct extension *i;
unsigned j;
-
+ unsigned maxYear = ~0;
+
+ /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
+ {
+ const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
+ if (env) {
+ maxYear = atoi(env);
+ _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
+ maxYear);
+ }
+ }
/* Compute length of the extension string. */
count = 0;
for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
+ if (base[i->offset] &&
+ i->year <= maxYear &&
+ (i->api_set & (1 << ctx->API))) {
length += strlen(i->name) + 1; /* +1 for space */
++count;
}
@@ -894,7 +910,7 @@ _mesa_make_extension_string(struct gl_context *ctx)
return NULL;
}
- extension_indices = malloc(count * sizeof extension_indices);
+ extension_indices = malloc(count * sizeof(extension_index));
if (extension_indices == NULL) {
free(exts);
free(extra_extensions);
@@ -908,7 +924,9 @@ _mesa_make_extension_string(struct gl_context *ctx)
*/
j = 0;
for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
+ if (base[i->offset] &&
+ i->year <= maxYear &&
+ (i->api_set & (1 << ctx->API))) {
extension_indices[j++] = i - extension_table;
}
}
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ffdd0842562..1edb310ea13 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -335,7 +335,7 @@ _mesa_set_texture_attachment(struct gl_context *ctx,
att->Zoffset = zoffset;
att->Complete = GL_FALSE;
- if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+ if (_mesa_get_attachment_teximage(att)) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
@@ -716,8 +716,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
/* get width, height, format of the renderbuffer/texture
*/
if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImg
- = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ const struct gl_texture_image *texImg =
+ _mesa_get_attachment_teximage(att);
minWidth = MIN2(minWidth, texImg->Width);
maxWidth = MAX2(maxWidth, texImg->Width);
minHeight = MIN2(minHeight, texImg->Height);
@@ -746,7 +746,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
continue;
}
- if (numSamples < 0) {
+ if (att->Renderbuffer && numSamples < 0) {
/* first buffer */
numSamples = att->Renderbuffer->NumSamples;
}
@@ -1081,7 +1081,6 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- case GL_RGBA16_SNORM:
case GL_SRGB8_ALPHA8_EXT:
return GL_RGBA;
case GL_STENCIL_INDEX:
@@ -1109,7 +1108,74 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
case GL_RG8:
case GL_RG16:
return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
- /* XXX add floating point and integer formats eventually */
+ /* signed normalized texture formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+ case GL_R16F:
+ case GL_R32F:
+ return ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.ARB_texture_float ? GL_RED : 0;
+ case GL_RG16F:
+ case GL_RG32F:
+ return ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.ARB_texture_float ? GL_RG : 0;
+ case GL_RGB16F:
+ case GL_RGB32F:
+ return ctx->Extensions.ARB_texture_float ? GL_RGB : 0;
+ case GL_RGBA16F:
+ case GL_RGBA32F:
+ return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0;
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ return ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ return ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ return ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+ /* XXX add integer formats eventually */
default:
return 0;
}
@@ -1460,9 +1526,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- struct gl_texture_object *texObj = att->Texture;
- if (texObj
- && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+ if (att->Texture && _mesa_get_attachment_teximage(att)) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
}
@@ -2321,7 +2385,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
&& filter != GL_NEAREST) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
+ "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
return;
}
@@ -2342,7 +2406,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(stencil buffer size mismatch");
+ "glBlitFramebufferEXT(stencil buffer size mismatch)");
return;
}
}
@@ -2355,7 +2419,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth buffer size mismatch");
+ "glBlitFramebufferEXT(depth buffer size mismatch)");
return;
}
}
@@ -2374,7 +2438,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if (srcX1 - srcX0 != dstX1 - dstX0 ||
srcY1 - srcY0 != dstY1 - dstY0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample region sizes");
+ "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
return;
}
@@ -2383,7 +2447,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
colorDrawRb &&
colorReadRb->Format != colorDrawRb->Format) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
+ "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
return;
}
}
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index ba74a95b74c..7eb20050209 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -26,6 +26,7 @@
#ifndef FBOBJECT_H
#define FBOBJECT_H
+#include "compiler.h"
#include "glheader.h"
struct gl_context;
@@ -48,6 +49,24 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment);
+/** Return the texture image for a renderbuffer attachment */
+static INLINE struct gl_texture_image *
+_mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att)
+{
+ assert(att->Type == GL_TEXTURE);
+ return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+}
+
+
+/** Return the (const) texture image for a renderbuffer attachment */
+static INLINE const struct gl_texture_image *
+_mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att)
+{
+ assert(att->Type == GL_TEXTURE);
+ return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+}
+
+
extern void
_mesa_remove_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att);
@@ -65,14 +84,16 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
struct gl_renderbuffer *rb);
extern void
-_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
extern void
-_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb);
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb);
extern GLboolean
_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 9be531735ed..0b53c28f7ae 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -439,9 +439,10 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
- key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
- ((format == GL_DEPTH_COMPONENT) ||
- (format == GL_DEPTH_STENCIL_EXT)));
+ key->unit[i].shadow =
+ ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
+ ((format == GL_DEPTH_COMPONENT) ||
+ (format == GL_DEPTH_STENCIL_EXT)));
key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
key->unit[i].NumArgsA = comb->_NumArgsA;
@@ -726,7 +727,7 @@ static struct ureg register_input( struct texenv_fragment_program *p, GLuint inp
}
else {
GLuint idx = frag_to_vert_attrib( input );
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx );
}
}
@@ -1529,15 +1530,26 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
*/
emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
- if (key->fog_enabled) {
- /* Pull fog mode from struct gl_context, the value in the state key is
- * a reduced value and not what is expected in FogOption
- */
- p.program->FogOption = ctx->Fog.Mode;
- p.program->Base.InputsRead |= FRAG_BIT_FOGC;
+ /* Allocate final instruction array. This has to be done before calling
+ * _mesa_append_fog_code because that function frees the Base.Instructions.
+ * At this point, Base.Instructions points to stack data, so it's a really
+ * bad idea to free it.
+ */
+ p.program->Base.Instructions
+ = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+ if (!p.program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
}
- else {
- p.program->FogOption = GL_NONE;
+ _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+ p.program->Base.NumInstructions);
+
+ /* Append fog code. This must be done before checking the program against
+ * the limits becuase it will potentially add some instructions.
+ */
+ if (key->fog_enabled) {
+ _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE);
}
if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
@@ -1551,23 +1563,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
- /* Allocate final instruction array */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
- }
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
-
- if (key->num_draw_buffers && p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program);
- p.program->FogOption = GL_NONE;
- }
-
-
/* Notify driver the fragment program has (actually) changed.
*/
if (ctx->Driver.ProgramStringNotify) {
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c
index fd64bd1fd89..88aa31a7fcb 100644
--- a/src/mesa/main/fog.c
+++ b/src/mesa/main/fog.c
@@ -79,12 +79,17 @@ _mesa_Fogiv(GLenum pname, const GLint *params )
}
-#define UPDATE_FOG_SCALE(ctx) do {\
- if (ctx->Fog.End == ctx->Fog.Start)\
- ctx->Fog._Scale = 1.0f;\
- else\
- ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\
- } while(0)
+/**
+ * Update the gl_fog_attrib::_Scale field.
+ */
+static void
+update_fog_scale(struct gl_context *ctx)
+{
+ if (ctx->Fog.End == ctx->Fog.Start)
+ ctx->Fog._Scale = 1.0f;
+ else
+ ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);
+}
void GLAPIENTRY
@@ -126,14 +131,14 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.Start = *params;
- UPDATE_FOG_SCALE(ctx);
+ update_fog_scale(ctx);
break;
case GL_FOG_END:
if (ctx->Fog.End == *params)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.End = *params;
- UPDATE_FOG_SCALE(ctx);
+ update_fog_scale(ctx);
break;
case GL_FOG_INDEX:
if (ctx->Fog.Index == *params)
@@ -145,6 +150,10 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
if (TEST_EQ_4V(ctx->Fog.Color, params))
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.ColorUnclamped[0] = params[0];
+ ctx->Fog.ColorUnclamped[1] = params[1];
+ ctx->Fog.ColorUnclamped[2] = params[2];
+ ctx->Fog.ColorUnclamped[3] = params[3];
ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
@@ -184,6 +193,7 @@ void _mesa_init_fog( struct gl_context * ctx )
ctx->Fog.Enabled = GL_FALSE;
ctx->Fog.Mode = GL_EXP;
ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
ctx->Fog.Index = 0.0;
ctx->Fog.Density = 1.0;
ctx->Fog.Start = 0.0;
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index db10c9b4c2e..4c31ccb763c 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -677,7 +677,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
{
MESA_FORMAT_LUMINANCE_FLOAT32,
"MESA_FORMAT_LUMINANCE_FLOAT32",
- GL_ALPHA,
+ GL_LUMINANCE,
GL_FLOAT,
0, 0, 0, 0,
32, 0, 0, 0, 0,
@@ -686,7 +686,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
{
MESA_FORMAT_LUMINANCE_FLOAT16,
"MESA_FORMAT_LUMINANCE_FLOAT16",
- GL_ALPHA,
+ GL_LUMINANCE,
GL_FLOAT,
0, 0, 0, 0,
16, 0, 0, 0, 0,
@@ -728,6 +728,42 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
0, 16, 0, 0, 0,
1, 1, 2
},
+ {
+ MESA_FORMAT_R_FLOAT32,
+ "MESA_FORMAT_R_FLOAT32",
+ GL_RED,
+ GL_FLOAT,
+ 32, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R_FLOAT16,
+ "MESA_FORMAT_R_FLOAT16",
+ GL_RED,
+ GL_FLOAT,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG_FLOAT32,
+ "MESA_FORMAT_RG_FLOAT32",
+ GL_RG,
+ GL_FLOAT,
+ 32, 32, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RG_FLOAT16,
+ "MESA_FORMAT_RG_FLOAT16",
+ GL_RG,
+ GL_FLOAT,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
/* unnormalized signed int formats */
{
@@ -809,8 +845,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_SIGNED_RG88,
- "MESA_FORMAT_SIGNED_RG88",
+ MESA_FORMAT_SIGNED_RG88_REV,
+ "MESA_FORMAT_SIGNED_RG88_REV",
GL_RG,
GL_SIGNED_NORMALIZED,
8, 8, 0, 0,
@@ -847,8 +883,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
/* Signed 16 bits / channel */
{
- MESA_FORMAT_SIGNED_R_16,
- "MESA_FORMAT_SIGNED_R_16",
+ MESA_FORMAT_SIGNED_R16,
+ "MESA_FORMAT_SIGNED_R16",
GL_RED,
GL_SIGNED_NORMALIZED,
16, 0, 0, 0,
@@ -856,8 +892,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
1, 1, 2
},
{
- MESA_FORMAT_SIGNED_RG_16,
- "MESA_FORMAT_SIGNED_RG_16",
+ MESA_FORMAT_SIGNED_GR1616,
+ "MESA_FORMAT_SIGNED_GR1616",
GL_RG,
GL_SIGNED_NORMALIZED,
16, 16, 0, 0,
@@ -963,6 +999,80 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
4, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
+
+ /* Signed formats from EXT_texture_snorm that are not in GL3.1 */
+ {
+ MESA_FORMAT_SIGNED_A8,
+ "MESA_FORMAT_SIGNED_A8",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_L8,
+ "MESA_FORMAT_SIGNED_L8",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_AL88,
+ "MESA_FORMAT_SIGNED_AL88",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_I8,
+ "MESA_FORMAT_SIGNED_I8",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 8, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_A16,
+ "MESA_FORMAT_SIGNED_A16",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_L16,
+ "MESA_FORMAT_SIGNED_L16",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_AL1616,
+ "MESA_FORMAT_SIGNED_AL1616",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_I16,
+ "MESA_FORMAT_SIGNED_I16",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ }
};
@@ -1530,10 +1640,14 @@ _mesa_format_to_type_and_comps(gl_format format,
return;
case MESA_FORMAT_SIGNED_R8:
+ case MESA_FORMAT_SIGNED_A8:
+ case MESA_FORMAT_SIGNED_L8:
+ case MESA_FORMAT_SIGNED_I8:
*datatype = GL_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_SIGNED_RG88:
+ case MESA_FORMAT_SIGNED_RG88_REV:
+ case MESA_FORMAT_SIGNED_AL88:
*datatype = GL_BYTE;
*comps = 2;
return;
@@ -1549,11 +1663,15 @@ _mesa_format_to_type_and_comps(gl_format format,
*comps = 4;
return;
- case MESA_FORMAT_SIGNED_R_16:
+ case MESA_FORMAT_SIGNED_R16:
+ case MESA_FORMAT_SIGNED_A16:
+ case MESA_FORMAT_SIGNED_L16:
+ case MESA_FORMAT_SIGNED_I16:
*datatype = GL_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_SIGNED_RG_16:
+ case MESA_FORMAT_SIGNED_GR1616:
+ case MESA_FORMAT_SIGNED_AL1616:
*datatype = GL_SHORT;
*comps = 2;
return;
@@ -1632,22 +1750,26 @@ _mesa_format_to_type_and_comps(gl_format format,
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ case MESA_FORMAT_RG_FLOAT32:
*datatype = GL_FLOAT;
*comps = 2;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ case MESA_FORMAT_RG_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 2;
return;
case MESA_FORMAT_ALPHA_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
case MESA_FORMAT_INTENSITY_FLOAT32:
+ case MESA_FORMAT_R_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
case MESA_FORMAT_ALPHA_FLOAT16:
case MESA_FORMAT_LUMINANCE_FLOAT16:
case MESA_FORMAT_INTENSITY_FLOAT16:
+ case MESA_FORMAT_R_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 1;
return;
diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
index 04a18930b4e..15ac62cfef9 100644
--- a/src/mesa/main/formats.h
+++ b/src/mesa/main/formats.h
@@ -142,6 +142,10 @@ typedef enum
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
MESA_FORMAT_INTENSITY_FLOAT32,
MESA_FORMAT_INTENSITY_FLOAT16,
+ MESA_FORMAT_R_FLOAT32,
+ MESA_FORMAT_R_FLOAT16,
+ MESA_FORMAT_RG_FLOAT32,
+ MESA_FORMAT_RG_FLOAT16,
/*@}*/
/**
@@ -168,12 +172,12 @@ typedef enum
/*@{*/
MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
- MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
- MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
+ MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
MESA_FORMAT_SIGNED_RGBA_16, /* ... */
MESA_FORMAT_RGBA_16, /* ... */
@@ -193,6 +197,15 @@ typedef enum
MESA_FORMAT_SIGNED_LA_LATC2,
/*@}*/
+ MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
+ MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
+ MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_SIGNED_I8, /* IIII IIII */
+ MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
+
MESA_FORMAT_COUNT
} gl_format;
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 430e013d017..66c9bd91096 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -551,7 +551,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
- fb->Visual.floatMode = GL_FALSE;
fb->Visual.samples = rb->NumSamples;
if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
@@ -560,6 +559,19 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
}
}
+ fb->Visual.floatMode = GL_FALSE;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer) {
+ const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
+ const gl_format fmt = rb->Format;
+
+ if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
+ fb->Visual.floatMode = GL_TRUE;
+ break;
+ }
+ }
+ }
+
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
@@ -1061,12 +1073,12 @@ _mesa_print_framebuffer(const struct gl_framebuffer *fb)
for (i = 0; i < BUFFER_COUNT; i++) {
const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImage;
+ const struct gl_texture_image *texImage =
+ _mesa_get_attachment_teximage_const(att);
fprintf(stderr,
" %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
att->Zoffset, att->Complete);
- texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
fprintf(stderr, " Size: %u x %u x %u Format %s\n",
texImage->Width, texImage->Height, texImage->Depth,
_mesa_get_format_name(texImage->TexFormat));
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 7d1a5cf6002..e18803280c1 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -131,6 +131,7 @@ enum value_extra {
EXTRA_VERSION_32,
EXTRA_VERSION_ES2,
EXTRA_NEW_BUFFERS,
+ EXTRA_NEW_FRAG_CLAMP,
EXTRA_VALID_DRAW_BUFFER,
EXTRA_VALID_TEXTURE_UNIT,
EXTRA_FLUSH_CURRENT,
@@ -223,6 +224,11 @@ static const int extra_new_buffers[] = {
EXTRA_END
};
+static const int extra_new_frag_clamp[] = {
+ EXTRA_NEW_FRAG_CLAMP,
+ EXTRA_END
+};
+
static const int extra_valid_draw_buffer[] = {
EXTRA_VALID_DRAW_BUFFER,
EXTRA_END
@@ -272,6 +278,11 @@ static const int extra_EXT_gpu_shader4[] = {
EXTRA_END
};
+static const int extra_ARB_sampler_objects[] = {
+ EXT(ARB_sampler_objects),
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_ES2_compatibility);
EXTRA_EXT(ARB_multitexture);
@@ -317,6 +328,7 @@ EXTRA_EXT(ARB_vertex_buffer_object);
EXTRA_EXT(ARB_geometry_shader4);
EXTRA_EXT(ARB_copy_buffer);
EXTRA_EXT(EXT_framebuffer_sRGB);
+EXTRA_EXT(ARB_texture_buffer_object);
static const int
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
@@ -374,7 +386,7 @@ static const struct value_desc values[] = {
{ GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
{ GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
{ GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
- { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
{ GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
{ GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
{ GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
@@ -511,7 +523,7 @@ static const struct value_desc values[] = {
{ GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
{ GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
{ GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
- { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
+ { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
{ GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
{ GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
@@ -530,7 +542,7 @@ static const struct value_desc values[] = {
extra_flush_current_valid_texture_unit },
{ GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
{ GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
- { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
{ GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
{ GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
{ GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
@@ -572,7 +584,7 @@ static const struct value_desc values[] = {
{ GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
{ GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
{ GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
- { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
+ { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
{ GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
{ GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
{ GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
@@ -582,11 +594,11 @@ static const struct value_desc values[] = {
{ GL_TEXTURE_COORD_ARRAY,
LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_SIZE,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
+ LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_TYPE,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
+ LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
{ GL_TEXTURE_COORD_ARRAY_STRIDE,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
+ LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
/* GL_ARB_ES2_compatibility */
{ GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
@@ -674,7 +686,7 @@ static const struct value_desc values[] = {
/* GL_ARB_draw_buffers */
{ GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
- { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
/* GL_ARB_fragment_program */
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
CONTEXT_INT(Const.MaxTextureImageUnits),
@@ -1219,6 +1231,9 @@ static const struct value_desc values[] = {
CONTEXT_INT(Const.MaxVertexVaryingComponents),
extra_ARB_geometry_shader4 },
+ /* GL_ARB_color_buffer_float */
+ { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
+
/* GL_EXT_gpu_shader4 / GL 3.0 */
{ GL_MIN_PROGRAM_TEXEL_OFFSET,
CONTEXT_INT(Const.MinProgramTexelOffset),
@@ -1227,6 +1242,22 @@ static const struct value_desc values[] = {
CONTEXT_INT(Const.MaxProgramTexelOffset),
extra_EXT_gpu_shader4 },
+ /* GL_ARB_texture_buffer_object */
+ { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
+ extra_ARB_texture_buffer_object },
+ { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_texture_buffer_object },
+ { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
+ { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_texture_buffer_object },
+ { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_texture_buffer_object },
+
+ /* GL_ARB_sampler_objects / GL 3.3 */
+ { GL_SAMPLER_BINDING,
+ LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
+
/* GL 3.0 */
{ GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
{ GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
@@ -1367,7 +1398,7 @@ void _mesa_init_get_hash(struct gl_context *ctx)
static void
find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
{
- struct gl_buffer_object *buffer_obj;
+ struct gl_buffer_object **buffer_obj;
struct gl_client_array *array;
GLuint unit, *p;
@@ -1569,9 +1600,9 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- buffer_obj = (struct gl_buffer_object *)
+ buffer_obj = (struct gl_buffer_object **)
((char *) ctx->Array.ArrayObj + d->offset);
- v->value_int = buffer_obj->Name;
+ v->value_int = (*buffer_obj)->Name;
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
v->value_int = ctx->Array.ArrayBufferObj->Name;
@@ -1633,6 +1664,30 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
break;
+ case GL_FOG_COLOR:
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV(v->value_float_4, ctx->Fog.Color);
+ else
+ COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
+ else
+ COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
+ break;
+ case GL_BLEND_COLOR_EXT:
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
+ else
+ COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
+ break;
+ case GL_ALPHA_TEST_REF:
+ if(ctx->Color._ClampFragmentColor)
+ v->value_float = ctx->Color.AlphaRef;
+ else
+ v->value_float = ctx->Color.AlphaRefUnclamped;
+ break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
break;
@@ -1640,6 +1695,37 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
break;
+
+ /* GL_ARB_texture_buffer_object */
+ case GL_TEXTURE_BUFFER_ARB:
+ v->value_int = ctx->Texture.BufferObject->Name;
+ break;
+ case GL_TEXTURE_BINDING_BUFFER_ARB:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_int =
+ ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
+ break;
+ case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
+ {
+ struct gl_buffer_object *buf =
+ ctx->Texture.Unit[ctx->Texture.CurrentUnit]
+ .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
+ v->value_int = buf ? buf->Name : 0;
+ }
+ break;
+ case GL_TEXTURE_BUFFER_FORMAT_ARB:
+ v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
+ .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
+ break;
+
+ /* GL_ARB_sampler_objects */
+ case GL_SAMPLER_BINDING:
+ {
+ struct gl_sampler_object *samp =
+ ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
+ v->value_int = samp ? samp->Name : 0;
+ }
+ break;
}
}
@@ -1687,6 +1773,10 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
enabled++;
}
break;
+ case EXTRA_NEW_FRAG_CLAMP:
+ if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state(ctx);
+ break;
case EXTRA_VERSION_ES2:
if (ctx->API == API_OPENGLES2) {
total++;
diff --git a/src/mesa/main/glapidispatch.h b/src/mesa/main/glapidispatch.h
index cbfe6400e42..c1cc6cb1254 100644
--- a/src/mesa/main/glapidispatch.h
+++ b/src/mesa/main/glapidispatch.h
@@ -59,7 +59,7 @@
} while(0)
/* total number of offsets below */
-#define _gloffset_COUNT 892
+#define _gloffset_COUNT 908
#define _gloffset_NewList 0
#define _gloffset_EndList 1
@@ -636,330 +636,346 @@
#define _gloffset_GetActiveAttribARB 569
#define _gloffset_GetAttribLocationARB 570
#define _gloffset_DrawBuffersARB 571
-#define _gloffset_DrawArraysInstancedARB 572
-#define _gloffset_DrawElementsInstancedARB 573
-#define _gloffset_RenderbufferStorageMultisample 574
-#define _gloffset_FramebufferTextureARB 575
-#define _gloffset_FramebufferTextureFaceARB 576
-#define _gloffset_ProgramParameteriARB 577
-#define _gloffset_VertexAttribDivisorARB 578
-#define _gloffset_FlushMappedBufferRange 579
-#define _gloffset_MapBufferRange 580
-#define _gloffset_BindVertexArray 581
-#define _gloffset_GenVertexArrays 582
-#define _gloffset_CopyBufferSubData 583
-#define _gloffset_ClientWaitSync 584
-#define _gloffset_DeleteSync 585
-#define _gloffset_FenceSync 586
-#define _gloffset_GetInteger64v 587
-#define _gloffset_GetSynciv 588
-#define _gloffset_IsSync 589
-#define _gloffset_WaitSync 590
-#define _gloffset_DrawElementsBaseVertex 591
-#define _gloffset_DrawRangeElementsBaseVertex 592
-#define _gloffset_MultiDrawElementsBaseVertex 593
-#define _gloffset_BlendEquationSeparateiARB 594
-#define _gloffset_BlendEquationiARB 595
-#define _gloffset_BlendFuncSeparateiARB 596
-#define _gloffset_BlendFunciARB 597
-#define _gloffset_BindTransformFeedback 598
-#define _gloffset_DeleteTransformFeedbacks 599
-#define _gloffset_DrawTransformFeedback 600
-#define _gloffset_GenTransformFeedbacks 601
-#define _gloffset_IsTransformFeedback 602
-#define _gloffset_PauseTransformFeedback 603
-#define _gloffset_ResumeTransformFeedback 604
-#define _gloffset_ClearDepthf 605
-#define _gloffset_DepthRangef 606
-#define _gloffset_GetShaderPrecisionFormat 607
-#define _gloffset_ReleaseShaderCompiler 608
-#define _gloffset_ShaderBinary 609
-#define _gloffset_PolygonOffsetEXT 610
-#define _gloffset_GetPixelTexGenParameterfvSGIS 611
-#define _gloffset_GetPixelTexGenParameterivSGIS 612
-#define _gloffset_PixelTexGenParameterfSGIS 613
-#define _gloffset_PixelTexGenParameterfvSGIS 614
-#define _gloffset_PixelTexGenParameteriSGIS 615
-#define _gloffset_PixelTexGenParameterivSGIS 616
-#define _gloffset_SampleMaskSGIS 617
-#define _gloffset_SamplePatternSGIS 618
-#define _gloffset_ColorPointerEXT 619
-#define _gloffset_EdgeFlagPointerEXT 620
-#define _gloffset_IndexPointerEXT 621
-#define _gloffset_NormalPointerEXT 622
-#define _gloffset_TexCoordPointerEXT 623
-#define _gloffset_VertexPointerEXT 624
-#define _gloffset_PointParameterfEXT 625
-#define _gloffset_PointParameterfvEXT 626
-#define _gloffset_LockArraysEXT 627
-#define _gloffset_UnlockArraysEXT 628
-#define _gloffset_SecondaryColor3bEXT 629
-#define _gloffset_SecondaryColor3bvEXT 630
-#define _gloffset_SecondaryColor3dEXT 631
-#define _gloffset_SecondaryColor3dvEXT 632
-#define _gloffset_SecondaryColor3fEXT 633
-#define _gloffset_SecondaryColor3fvEXT 634
-#define _gloffset_SecondaryColor3iEXT 635
-#define _gloffset_SecondaryColor3ivEXT 636
-#define _gloffset_SecondaryColor3sEXT 637
-#define _gloffset_SecondaryColor3svEXT 638
-#define _gloffset_SecondaryColor3ubEXT 639
-#define _gloffset_SecondaryColor3ubvEXT 640
-#define _gloffset_SecondaryColor3uiEXT 641
-#define _gloffset_SecondaryColor3uivEXT 642
-#define _gloffset_SecondaryColor3usEXT 643
-#define _gloffset_SecondaryColor3usvEXT 644
-#define _gloffset_SecondaryColorPointerEXT 645
-#define _gloffset_MultiDrawArraysEXT 646
-#define _gloffset_MultiDrawElementsEXT 647
-#define _gloffset_FogCoordPointerEXT 648
-#define _gloffset_FogCoorddEXT 649
-#define _gloffset_FogCoorddvEXT 650
-#define _gloffset_FogCoordfEXT 651
-#define _gloffset_FogCoordfvEXT 652
-#define _gloffset_PixelTexGenSGIX 653
-#define _gloffset_BlendFuncSeparateEXT 654
-#define _gloffset_FlushVertexArrayRangeNV 655
-#define _gloffset_VertexArrayRangeNV 656
-#define _gloffset_CombinerInputNV 657
-#define _gloffset_CombinerOutputNV 658
-#define _gloffset_CombinerParameterfNV 659
-#define _gloffset_CombinerParameterfvNV 660
-#define _gloffset_CombinerParameteriNV 661
-#define _gloffset_CombinerParameterivNV 662
-#define _gloffset_FinalCombinerInputNV 663
-#define _gloffset_GetCombinerInputParameterfvNV 664
-#define _gloffset_GetCombinerInputParameterivNV 665
-#define _gloffset_GetCombinerOutputParameterfvNV 666
-#define _gloffset_GetCombinerOutputParameterivNV 667
-#define _gloffset_GetFinalCombinerInputParameterfvNV 668
-#define _gloffset_GetFinalCombinerInputParameterivNV 669
-#define _gloffset_ResizeBuffersMESA 670
-#define _gloffset_WindowPos2dMESA 671
-#define _gloffset_WindowPos2dvMESA 672
-#define _gloffset_WindowPos2fMESA 673
-#define _gloffset_WindowPos2fvMESA 674
-#define _gloffset_WindowPos2iMESA 675
-#define _gloffset_WindowPos2ivMESA 676
-#define _gloffset_WindowPos2sMESA 677
-#define _gloffset_WindowPos2svMESA 678
-#define _gloffset_WindowPos3dMESA 679
-#define _gloffset_WindowPos3dvMESA 680
-#define _gloffset_WindowPos3fMESA 681
-#define _gloffset_WindowPos3fvMESA 682
-#define _gloffset_WindowPos3iMESA 683
-#define _gloffset_WindowPos3ivMESA 684
-#define _gloffset_WindowPos3sMESA 685
-#define _gloffset_WindowPos3svMESA 686
-#define _gloffset_WindowPos4dMESA 687
-#define _gloffset_WindowPos4dvMESA 688
-#define _gloffset_WindowPos4fMESA 689
-#define _gloffset_WindowPos4fvMESA 690
-#define _gloffset_WindowPos4iMESA 691
-#define _gloffset_WindowPos4ivMESA 692
-#define _gloffset_WindowPos4sMESA 693
-#define _gloffset_WindowPos4svMESA 694
-#define _gloffset_MultiModeDrawArraysIBM 695
-#define _gloffset_MultiModeDrawElementsIBM 696
-#define _gloffset_DeleteFencesNV 697
-#define _gloffset_FinishFenceNV 698
-#define _gloffset_GenFencesNV 699
-#define _gloffset_GetFenceivNV 700
-#define _gloffset_IsFenceNV 701
-#define _gloffset_SetFenceNV 702
-#define _gloffset_TestFenceNV 703
-#define _gloffset_AreProgramsResidentNV 704
-#define _gloffset_BindProgramNV 705
-#define _gloffset_DeleteProgramsNV 706
-#define _gloffset_ExecuteProgramNV 707
-#define _gloffset_GenProgramsNV 708
-#define _gloffset_GetProgramParameterdvNV 709
-#define _gloffset_GetProgramParameterfvNV 710
-#define _gloffset_GetProgramStringNV 711
-#define _gloffset_GetProgramivNV 712
-#define _gloffset_GetTrackMatrixivNV 713
-#define _gloffset_GetVertexAttribPointervNV 714
-#define _gloffset_GetVertexAttribdvNV 715
-#define _gloffset_GetVertexAttribfvNV 716
-#define _gloffset_GetVertexAttribivNV 717
-#define _gloffset_IsProgramNV 718
-#define _gloffset_LoadProgramNV 719
-#define _gloffset_ProgramParameters4dvNV 720
-#define _gloffset_ProgramParameters4fvNV 721
-#define _gloffset_RequestResidentProgramsNV 722
-#define _gloffset_TrackMatrixNV 723
-#define _gloffset_VertexAttrib1dNV 724
-#define _gloffset_VertexAttrib1dvNV 725
-#define _gloffset_VertexAttrib1fNV 726
-#define _gloffset_VertexAttrib1fvNV 727
-#define _gloffset_VertexAttrib1sNV 728
-#define _gloffset_VertexAttrib1svNV 729
-#define _gloffset_VertexAttrib2dNV 730
-#define _gloffset_VertexAttrib2dvNV 731
-#define _gloffset_VertexAttrib2fNV 732
-#define _gloffset_VertexAttrib2fvNV 733
-#define _gloffset_VertexAttrib2sNV 734
-#define _gloffset_VertexAttrib2svNV 735
-#define _gloffset_VertexAttrib3dNV 736
-#define _gloffset_VertexAttrib3dvNV 737
-#define _gloffset_VertexAttrib3fNV 738
-#define _gloffset_VertexAttrib3fvNV 739
-#define _gloffset_VertexAttrib3sNV 740
-#define _gloffset_VertexAttrib3svNV 741
-#define _gloffset_VertexAttrib4dNV 742
-#define _gloffset_VertexAttrib4dvNV 743
-#define _gloffset_VertexAttrib4fNV 744
-#define _gloffset_VertexAttrib4fvNV 745
-#define _gloffset_VertexAttrib4sNV 746
-#define _gloffset_VertexAttrib4svNV 747
-#define _gloffset_VertexAttrib4ubNV 748
-#define _gloffset_VertexAttrib4ubvNV 749
-#define _gloffset_VertexAttribPointerNV 750
-#define _gloffset_VertexAttribs1dvNV 751
-#define _gloffset_VertexAttribs1fvNV 752
-#define _gloffset_VertexAttribs1svNV 753
-#define _gloffset_VertexAttribs2dvNV 754
-#define _gloffset_VertexAttribs2fvNV 755
-#define _gloffset_VertexAttribs2svNV 756
-#define _gloffset_VertexAttribs3dvNV 757
-#define _gloffset_VertexAttribs3fvNV 758
-#define _gloffset_VertexAttribs3svNV 759
-#define _gloffset_VertexAttribs4dvNV 760
-#define _gloffset_VertexAttribs4fvNV 761
-#define _gloffset_VertexAttribs4svNV 762
-#define _gloffset_VertexAttribs4ubvNV 763
-#define _gloffset_GetTexBumpParameterfvATI 764
-#define _gloffset_GetTexBumpParameterivATI 765
-#define _gloffset_TexBumpParameterfvATI 766
-#define _gloffset_TexBumpParameterivATI 767
-#define _gloffset_AlphaFragmentOp1ATI 768
-#define _gloffset_AlphaFragmentOp2ATI 769
-#define _gloffset_AlphaFragmentOp3ATI 770
-#define _gloffset_BeginFragmentShaderATI 771
-#define _gloffset_BindFragmentShaderATI 772
-#define _gloffset_ColorFragmentOp1ATI 773
-#define _gloffset_ColorFragmentOp2ATI 774
-#define _gloffset_ColorFragmentOp3ATI 775
-#define _gloffset_DeleteFragmentShaderATI 776
-#define _gloffset_EndFragmentShaderATI 777
-#define _gloffset_GenFragmentShadersATI 778
-#define _gloffset_PassTexCoordATI 779
-#define _gloffset_SampleMapATI 780
-#define _gloffset_SetFragmentShaderConstantATI 781
-#define _gloffset_PointParameteriNV 782
-#define _gloffset_PointParameterivNV 783
-#define _gloffset_ActiveStencilFaceEXT 784
-#define _gloffset_BindVertexArrayAPPLE 785
-#define _gloffset_DeleteVertexArraysAPPLE 786
-#define _gloffset_GenVertexArraysAPPLE 787
-#define _gloffset_IsVertexArrayAPPLE 788
-#define _gloffset_GetProgramNamedParameterdvNV 789
-#define _gloffset_GetProgramNamedParameterfvNV 790
-#define _gloffset_ProgramNamedParameter4dNV 791
-#define _gloffset_ProgramNamedParameter4dvNV 792
-#define _gloffset_ProgramNamedParameter4fNV 793
-#define _gloffset_ProgramNamedParameter4fvNV 794
-#define _gloffset_PrimitiveRestartIndexNV 795
-#define _gloffset_PrimitiveRestartNV 796
-#define _gloffset_DepthBoundsEXT 797
-#define _gloffset_BlendEquationSeparateEXT 798
-#define _gloffset_BindFramebufferEXT 799
-#define _gloffset_BindRenderbufferEXT 800
-#define _gloffset_CheckFramebufferStatusEXT 801
-#define _gloffset_DeleteFramebuffersEXT 802
-#define _gloffset_DeleteRenderbuffersEXT 803
-#define _gloffset_FramebufferRenderbufferEXT 804
-#define _gloffset_FramebufferTexture1DEXT 805
-#define _gloffset_FramebufferTexture2DEXT 806
-#define _gloffset_FramebufferTexture3DEXT 807
-#define _gloffset_GenFramebuffersEXT 808
-#define _gloffset_GenRenderbuffersEXT 809
-#define _gloffset_GenerateMipmapEXT 810
-#define _gloffset_GetFramebufferAttachmentParameterivEXT 811
-#define _gloffset_GetRenderbufferParameterivEXT 812
-#define _gloffset_IsFramebufferEXT 813
-#define _gloffset_IsRenderbufferEXT 814
-#define _gloffset_RenderbufferStorageEXT 815
-#define _gloffset_BlitFramebufferEXT 816
-#define _gloffset_BufferParameteriAPPLE 817
-#define _gloffset_FlushMappedBufferRangeAPPLE 818
-#define _gloffset_BindFragDataLocationEXT 819
-#define _gloffset_GetFragDataLocationEXT 820
-#define _gloffset_GetUniformuivEXT 821
-#define _gloffset_GetVertexAttribIivEXT 822
-#define _gloffset_GetVertexAttribIuivEXT 823
-#define _gloffset_Uniform1uiEXT 824
-#define _gloffset_Uniform1uivEXT 825
-#define _gloffset_Uniform2uiEXT 826
-#define _gloffset_Uniform2uivEXT 827
-#define _gloffset_Uniform3uiEXT 828
-#define _gloffset_Uniform3uivEXT 829
-#define _gloffset_Uniform4uiEXT 830
-#define _gloffset_Uniform4uivEXT 831
-#define _gloffset_VertexAttribI1iEXT 832
-#define _gloffset_VertexAttribI1ivEXT 833
-#define _gloffset_VertexAttribI1uiEXT 834
-#define _gloffset_VertexAttribI1uivEXT 835
-#define _gloffset_VertexAttribI2iEXT 836
-#define _gloffset_VertexAttribI2ivEXT 837
-#define _gloffset_VertexAttribI2uiEXT 838
-#define _gloffset_VertexAttribI2uivEXT 839
-#define _gloffset_VertexAttribI3iEXT 840
-#define _gloffset_VertexAttribI3ivEXT 841
-#define _gloffset_VertexAttribI3uiEXT 842
-#define _gloffset_VertexAttribI3uivEXT 843
-#define _gloffset_VertexAttribI4bvEXT 844
-#define _gloffset_VertexAttribI4iEXT 845
-#define _gloffset_VertexAttribI4ivEXT 846
-#define _gloffset_VertexAttribI4svEXT 847
-#define _gloffset_VertexAttribI4ubvEXT 848
-#define _gloffset_VertexAttribI4uiEXT 849
-#define _gloffset_VertexAttribI4uivEXT 850
-#define _gloffset_VertexAttribI4usvEXT 851
-#define _gloffset_VertexAttribIPointerEXT 852
-#define _gloffset_FramebufferTextureLayerEXT 853
-#define _gloffset_ColorMaskIndexedEXT 854
-#define _gloffset_DisableIndexedEXT 855
-#define _gloffset_EnableIndexedEXT 856
-#define _gloffset_GetBooleanIndexedvEXT 857
-#define _gloffset_GetIntegerIndexedvEXT 858
-#define _gloffset_IsEnabledIndexedEXT 859
-#define _gloffset_ClearColorIiEXT 860
-#define _gloffset_ClearColorIuiEXT 861
-#define _gloffset_GetTexParameterIivEXT 862
-#define _gloffset_GetTexParameterIuivEXT 863
-#define _gloffset_TexParameterIivEXT 864
-#define _gloffset_TexParameterIuivEXT 865
-#define _gloffset_BeginConditionalRenderNV 866
-#define _gloffset_EndConditionalRenderNV 867
-#define _gloffset_BeginTransformFeedbackEXT 868
-#define _gloffset_BindBufferBaseEXT 869
-#define _gloffset_BindBufferOffsetEXT 870
-#define _gloffset_BindBufferRangeEXT 871
-#define _gloffset_EndTransformFeedbackEXT 872
-#define _gloffset_GetTransformFeedbackVaryingEXT 873
-#define _gloffset_TransformFeedbackVaryingsEXT 874
-#define _gloffset_ProvokingVertexEXT 875
-#define _gloffset_GetTexParameterPointervAPPLE 876
-#define _gloffset_TextureRangeAPPLE 877
-#define _gloffset_GetObjectParameterivAPPLE 878
-#define _gloffset_ObjectPurgeableAPPLE 879
-#define _gloffset_ObjectUnpurgeableAPPLE 880
-#define _gloffset_ActiveProgramEXT 881
-#define _gloffset_CreateShaderProgramEXT 882
-#define _gloffset_UseShaderProgramEXT 883
-#define _gloffset_TextureBarrierNV 884
-#define _gloffset_StencilFuncSeparateATI 885
-#define _gloffset_ProgramEnvParameters4fvEXT 886
-#define _gloffset_ProgramLocalParameters4fvEXT 887
-#define _gloffset_GetQueryObjecti64vEXT 888
-#define _gloffset_GetQueryObjectui64vEXT 889
-#define _gloffset_EGLImageTargetRenderbufferStorageOES 890
-#define _gloffset_EGLImageTargetTexture2DOES 891
+#define _gloffset_ClampColorARB 572
+#define _gloffset_DrawArraysInstancedARB 573
+#define _gloffset_DrawElementsInstancedARB 574
+#define _gloffset_RenderbufferStorageMultisample 575
+#define _gloffset_FramebufferTextureARB 576
+#define _gloffset_FramebufferTextureFaceARB 577
+#define _gloffset_ProgramParameteriARB 578
+#define _gloffset_VertexAttribDivisorARB 579
+#define _gloffset_FlushMappedBufferRange 580
+#define _gloffset_MapBufferRange 581
+#define _gloffset_TexBufferARB 582
+#define _gloffset_BindVertexArray 583
+#define _gloffset_GenVertexArrays 584
+#define _gloffset_CopyBufferSubData 585
+#define _gloffset_ClientWaitSync 586
+#define _gloffset_DeleteSync 587
+#define _gloffset_FenceSync 588
+#define _gloffset_GetInteger64v 589
+#define _gloffset_GetSynciv 590
+#define _gloffset_IsSync 591
+#define _gloffset_WaitSync 592
+#define _gloffset_DrawElementsBaseVertex 593
+#define _gloffset_DrawRangeElementsBaseVertex 594
+#define _gloffset_MultiDrawElementsBaseVertex 595
+#define _gloffset_BlendEquationSeparateiARB 596
+#define _gloffset_BlendEquationiARB 597
+#define _gloffset_BlendFuncSeparateiARB 598
+#define _gloffset_BlendFunciARB 599
+#define _gloffset_BindSampler 600
+#define _gloffset_DeleteSamplers 601
+#define _gloffset_GenSamplers 602
+#define _gloffset_GetSamplerParameterIiv 603
+#define _gloffset_GetSamplerParameterIuiv 604
+#define _gloffset_GetSamplerParameterfv 605
+#define _gloffset_GetSamplerParameteriv 606
+#define _gloffset_IsSampler 607
+#define _gloffset_SamplerParameterIiv 608
+#define _gloffset_SamplerParameterIuiv 609
+#define _gloffset_SamplerParameterf 610
+#define _gloffset_SamplerParameterfv 611
+#define _gloffset_SamplerParameteri 612
+#define _gloffset_SamplerParameteriv 613
+#define _gloffset_BindTransformFeedback 614
+#define _gloffset_DeleteTransformFeedbacks 615
+#define _gloffset_DrawTransformFeedback 616
+#define _gloffset_GenTransformFeedbacks 617
+#define _gloffset_IsTransformFeedback 618
+#define _gloffset_PauseTransformFeedback 619
+#define _gloffset_ResumeTransformFeedback 620
+#define _gloffset_ClearDepthf 621
+#define _gloffset_DepthRangef 622
+#define _gloffset_GetShaderPrecisionFormat 623
+#define _gloffset_ReleaseShaderCompiler 624
+#define _gloffset_ShaderBinary 625
+#define _gloffset_PolygonOffsetEXT 626
+#define _gloffset_GetPixelTexGenParameterfvSGIS 627
+#define _gloffset_GetPixelTexGenParameterivSGIS 628
+#define _gloffset_PixelTexGenParameterfSGIS 629
+#define _gloffset_PixelTexGenParameterfvSGIS 630
+#define _gloffset_PixelTexGenParameteriSGIS 631
+#define _gloffset_PixelTexGenParameterivSGIS 632
+#define _gloffset_SampleMaskSGIS 633
+#define _gloffset_SamplePatternSGIS 634
+#define _gloffset_ColorPointerEXT 635
+#define _gloffset_EdgeFlagPointerEXT 636
+#define _gloffset_IndexPointerEXT 637
+#define _gloffset_NormalPointerEXT 638
+#define _gloffset_TexCoordPointerEXT 639
+#define _gloffset_VertexPointerEXT 640
+#define _gloffset_PointParameterfEXT 641
+#define _gloffset_PointParameterfvEXT 642
+#define _gloffset_LockArraysEXT 643
+#define _gloffset_UnlockArraysEXT 644
+#define _gloffset_SecondaryColor3bEXT 645
+#define _gloffset_SecondaryColor3bvEXT 646
+#define _gloffset_SecondaryColor3dEXT 647
+#define _gloffset_SecondaryColor3dvEXT 648
+#define _gloffset_SecondaryColor3fEXT 649
+#define _gloffset_SecondaryColor3fvEXT 650
+#define _gloffset_SecondaryColor3iEXT 651
+#define _gloffset_SecondaryColor3ivEXT 652
+#define _gloffset_SecondaryColor3sEXT 653
+#define _gloffset_SecondaryColor3svEXT 654
+#define _gloffset_SecondaryColor3ubEXT 655
+#define _gloffset_SecondaryColor3ubvEXT 656
+#define _gloffset_SecondaryColor3uiEXT 657
+#define _gloffset_SecondaryColor3uivEXT 658
+#define _gloffset_SecondaryColor3usEXT 659
+#define _gloffset_SecondaryColor3usvEXT 660
+#define _gloffset_SecondaryColorPointerEXT 661
+#define _gloffset_MultiDrawArraysEXT 662
+#define _gloffset_MultiDrawElementsEXT 663
+#define _gloffset_FogCoordPointerEXT 664
+#define _gloffset_FogCoorddEXT 665
+#define _gloffset_FogCoorddvEXT 666
+#define _gloffset_FogCoordfEXT 667
+#define _gloffset_FogCoordfvEXT 668
+#define _gloffset_PixelTexGenSGIX 669
+#define _gloffset_BlendFuncSeparateEXT 670
+#define _gloffset_FlushVertexArrayRangeNV 671
+#define _gloffset_VertexArrayRangeNV 672
+#define _gloffset_CombinerInputNV 673
+#define _gloffset_CombinerOutputNV 674
+#define _gloffset_CombinerParameterfNV 675
+#define _gloffset_CombinerParameterfvNV 676
+#define _gloffset_CombinerParameteriNV 677
+#define _gloffset_CombinerParameterivNV 678
+#define _gloffset_FinalCombinerInputNV 679
+#define _gloffset_GetCombinerInputParameterfvNV 680
+#define _gloffset_GetCombinerInputParameterivNV 681
+#define _gloffset_GetCombinerOutputParameterfvNV 682
+#define _gloffset_GetCombinerOutputParameterivNV 683
+#define _gloffset_GetFinalCombinerInputParameterfvNV 684
+#define _gloffset_GetFinalCombinerInputParameterivNV 685
+#define _gloffset_ResizeBuffersMESA 686
+#define _gloffset_WindowPos2dMESA 687
+#define _gloffset_WindowPos2dvMESA 688
+#define _gloffset_WindowPos2fMESA 689
+#define _gloffset_WindowPos2fvMESA 690
+#define _gloffset_WindowPos2iMESA 691
+#define _gloffset_WindowPos2ivMESA 692
+#define _gloffset_WindowPos2sMESA 693
+#define _gloffset_WindowPos2svMESA 694
+#define _gloffset_WindowPos3dMESA 695
+#define _gloffset_WindowPos3dvMESA 696
+#define _gloffset_WindowPos3fMESA 697
+#define _gloffset_WindowPos3fvMESA 698
+#define _gloffset_WindowPos3iMESA 699
+#define _gloffset_WindowPos3ivMESA 700
+#define _gloffset_WindowPos3sMESA 701
+#define _gloffset_WindowPos3svMESA 702
+#define _gloffset_WindowPos4dMESA 703
+#define _gloffset_WindowPos4dvMESA 704
+#define _gloffset_WindowPos4fMESA 705
+#define _gloffset_WindowPos4fvMESA 706
+#define _gloffset_WindowPos4iMESA 707
+#define _gloffset_WindowPos4ivMESA 708
+#define _gloffset_WindowPos4sMESA 709
+#define _gloffset_WindowPos4svMESA 710
+#define _gloffset_MultiModeDrawArraysIBM 711
+#define _gloffset_MultiModeDrawElementsIBM 712
+#define _gloffset_DeleteFencesNV 713
+#define _gloffset_FinishFenceNV 714
+#define _gloffset_GenFencesNV 715
+#define _gloffset_GetFenceivNV 716
+#define _gloffset_IsFenceNV 717
+#define _gloffset_SetFenceNV 718
+#define _gloffset_TestFenceNV 719
+#define _gloffset_AreProgramsResidentNV 720
+#define _gloffset_BindProgramNV 721
+#define _gloffset_DeleteProgramsNV 722
+#define _gloffset_ExecuteProgramNV 723
+#define _gloffset_GenProgramsNV 724
+#define _gloffset_GetProgramParameterdvNV 725
+#define _gloffset_GetProgramParameterfvNV 726
+#define _gloffset_GetProgramStringNV 727
+#define _gloffset_GetProgramivNV 728
+#define _gloffset_GetTrackMatrixivNV 729
+#define _gloffset_GetVertexAttribPointervNV 730
+#define _gloffset_GetVertexAttribdvNV 731
+#define _gloffset_GetVertexAttribfvNV 732
+#define _gloffset_GetVertexAttribivNV 733
+#define _gloffset_IsProgramNV 734
+#define _gloffset_LoadProgramNV 735
+#define _gloffset_ProgramParameters4dvNV 736
+#define _gloffset_ProgramParameters4fvNV 737
+#define _gloffset_RequestResidentProgramsNV 738
+#define _gloffset_TrackMatrixNV 739
+#define _gloffset_VertexAttrib1dNV 740
+#define _gloffset_VertexAttrib1dvNV 741
+#define _gloffset_VertexAttrib1fNV 742
+#define _gloffset_VertexAttrib1fvNV 743
+#define _gloffset_VertexAttrib1sNV 744
+#define _gloffset_VertexAttrib1svNV 745
+#define _gloffset_VertexAttrib2dNV 746
+#define _gloffset_VertexAttrib2dvNV 747
+#define _gloffset_VertexAttrib2fNV 748
+#define _gloffset_VertexAttrib2fvNV 749
+#define _gloffset_VertexAttrib2sNV 750
+#define _gloffset_VertexAttrib2svNV 751
+#define _gloffset_VertexAttrib3dNV 752
+#define _gloffset_VertexAttrib3dvNV 753
+#define _gloffset_VertexAttrib3fNV 754
+#define _gloffset_VertexAttrib3fvNV 755
+#define _gloffset_VertexAttrib3sNV 756
+#define _gloffset_VertexAttrib3svNV 757
+#define _gloffset_VertexAttrib4dNV 758
+#define _gloffset_VertexAttrib4dvNV 759
+#define _gloffset_VertexAttrib4fNV 760
+#define _gloffset_VertexAttrib4fvNV 761
+#define _gloffset_VertexAttrib4sNV 762
+#define _gloffset_VertexAttrib4svNV 763
+#define _gloffset_VertexAttrib4ubNV 764
+#define _gloffset_VertexAttrib4ubvNV 765
+#define _gloffset_VertexAttribPointerNV 766
+#define _gloffset_VertexAttribs1dvNV 767
+#define _gloffset_VertexAttribs1fvNV 768
+#define _gloffset_VertexAttribs1svNV 769
+#define _gloffset_VertexAttribs2dvNV 770
+#define _gloffset_VertexAttribs2fvNV 771
+#define _gloffset_VertexAttribs2svNV 772
+#define _gloffset_VertexAttribs3dvNV 773
+#define _gloffset_VertexAttribs3fvNV 774
+#define _gloffset_VertexAttribs3svNV 775
+#define _gloffset_VertexAttribs4dvNV 776
+#define _gloffset_VertexAttribs4fvNV 777
+#define _gloffset_VertexAttribs4svNV 778
+#define _gloffset_VertexAttribs4ubvNV 779
+#define _gloffset_GetTexBumpParameterfvATI 780
+#define _gloffset_GetTexBumpParameterivATI 781
+#define _gloffset_TexBumpParameterfvATI 782
+#define _gloffset_TexBumpParameterivATI 783
+#define _gloffset_AlphaFragmentOp1ATI 784
+#define _gloffset_AlphaFragmentOp2ATI 785
+#define _gloffset_AlphaFragmentOp3ATI 786
+#define _gloffset_BeginFragmentShaderATI 787
+#define _gloffset_BindFragmentShaderATI 788
+#define _gloffset_ColorFragmentOp1ATI 789
+#define _gloffset_ColorFragmentOp2ATI 790
+#define _gloffset_ColorFragmentOp3ATI 791
+#define _gloffset_DeleteFragmentShaderATI 792
+#define _gloffset_EndFragmentShaderATI 793
+#define _gloffset_GenFragmentShadersATI 794
+#define _gloffset_PassTexCoordATI 795
+#define _gloffset_SampleMapATI 796
+#define _gloffset_SetFragmentShaderConstantATI 797
+#define _gloffset_PointParameteriNV 798
+#define _gloffset_PointParameterivNV 799
+#define _gloffset_ActiveStencilFaceEXT 800
+#define _gloffset_BindVertexArrayAPPLE 801
+#define _gloffset_DeleteVertexArraysAPPLE 802
+#define _gloffset_GenVertexArraysAPPLE 803
+#define _gloffset_IsVertexArrayAPPLE 804
+#define _gloffset_GetProgramNamedParameterdvNV 805
+#define _gloffset_GetProgramNamedParameterfvNV 806
+#define _gloffset_ProgramNamedParameter4dNV 807
+#define _gloffset_ProgramNamedParameter4dvNV 808
+#define _gloffset_ProgramNamedParameter4fNV 809
+#define _gloffset_ProgramNamedParameter4fvNV 810
+#define _gloffset_PrimitiveRestartIndexNV 811
+#define _gloffset_PrimitiveRestartNV 812
+#define _gloffset_DepthBoundsEXT 813
+#define _gloffset_BlendEquationSeparateEXT 814
+#define _gloffset_BindFramebufferEXT 815
+#define _gloffset_BindRenderbufferEXT 816
+#define _gloffset_CheckFramebufferStatusEXT 817
+#define _gloffset_DeleteFramebuffersEXT 818
+#define _gloffset_DeleteRenderbuffersEXT 819
+#define _gloffset_FramebufferRenderbufferEXT 820
+#define _gloffset_FramebufferTexture1DEXT 821
+#define _gloffset_FramebufferTexture2DEXT 822
+#define _gloffset_FramebufferTexture3DEXT 823
+#define _gloffset_GenFramebuffersEXT 824
+#define _gloffset_GenRenderbuffersEXT 825
+#define _gloffset_GenerateMipmapEXT 826
+#define _gloffset_GetFramebufferAttachmentParameterivEXT 827
+#define _gloffset_GetRenderbufferParameterivEXT 828
+#define _gloffset_IsFramebufferEXT 829
+#define _gloffset_IsRenderbufferEXT 830
+#define _gloffset_RenderbufferStorageEXT 831
+#define _gloffset_BlitFramebufferEXT 832
+#define _gloffset_BufferParameteriAPPLE 833
+#define _gloffset_FlushMappedBufferRangeAPPLE 834
+#define _gloffset_BindFragDataLocationEXT 835
+#define _gloffset_GetFragDataLocationEXT 836
+#define _gloffset_GetUniformuivEXT 837
+#define _gloffset_GetVertexAttribIivEXT 838
+#define _gloffset_GetVertexAttribIuivEXT 839
+#define _gloffset_Uniform1uiEXT 840
+#define _gloffset_Uniform1uivEXT 841
+#define _gloffset_Uniform2uiEXT 842
+#define _gloffset_Uniform2uivEXT 843
+#define _gloffset_Uniform3uiEXT 844
+#define _gloffset_Uniform3uivEXT 845
+#define _gloffset_Uniform4uiEXT 846
+#define _gloffset_Uniform4uivEXT 847
+#define _gloffset_VertexAttribI1iEXT 848
+#define _gloffset_VertexAttribI1ivEXT 849
+#define _gloffset_VertexAttribI1uiEXT 850
+#define _gloffset_VertexAttribI1uivEXT 851
+#define _gloffset_VertexAttribI2iEXT 852
+#define _gloffset_VertexAttribI2ivEXT 853
+#define _gloffset_VertexAttribI2uiEXT 854
+#define _gloffset_VertexAttribI2uivEXT 855
+#define _gloffset_VertexAttribI3iEXT 856
+#define _gloffset_VertexAttribI3ivEXT 857
+#define _gloffset_VertexAttribI3uiEXT 858
+#define _gloffset_VertexAttribI3uivEXT 859
+#define _gloffset_VertexAttribI4bvEXT 860
+#define _gloffset_VertexAttribI4iEXT 861
+#define _gloffset_VertexAttribI4ivEXT 862
+#define _gloffset_VertexAttribI4svEXT 863
+#define _gloffset_VertexAttribI4ubvEXT 864
+#define _gloffset_VertexAttribI4uiEXT 865
+#define _gloffset_VertexAttribI4uivEXT 866
+#define _gloffset_VertexAttribI4usvEXT 867
+#define _gloffset_VertexAttribIPointerEXT 868
+#define _gloffset_FramebufferTextureLayerEXT 869
+#define _gloffset_ColorMaskIndexedEXT 870
+#define _gloffset_DisableIndexedEXT 871
+#define _gloffset_EnableIndexedEXT 872
+#define _gloffset_GetBooleanIndexedvEXT 873
+#define _gloffset_GetIntegerIndexedvEXT 874
+#define _gloffset_IsEnabledIndexedEXT 875
+#define _gloffset_ClearColorIiEXT 876
+#define _gloffset_ClearColorIuiEXT 877
+#define _gloffset_GetTexParameterIivEXT 878
+#define _gloffset_GetTexParameterIuivEXT 879
+#define _gloffset_TexParameterIivEXT 880
+#define _gloffset_TexParameterIuivEXT 881
+#define _gloffset_BeginConditionalRenderNV 882
+#define _gloffset_EndConditionalRenderNV 883
+#define _gloffset_BeginTransformFeedbackEXT 884
+#define _gloffset_BindBufferBaseEXT 885
+#define _gloffset_BindBufferOffsetEXT 886
+#define _gloffset_BindBufferRangeEXT 887
+#define _gloffset_EndTransformFeedbackEXT 888
+#define _gloffset_GetTransformFeedbackVaryingEXT 889
+#define _gloffset_TransformFeedbackVaryingsEXT 890
+#define _gloffset_ProvokingVertexEXT 891
+#define _gloffset_GetTexParameterPointervAPPLE 892
+#define _gloffset_TextureRangeAPPLE 893
+#define _gloffset_GetObjectParameterivAPPLE 894
+#define _gloffset_ObjectPurgeableAPPLE 895
+#define _gloffset_ObjectUnpurgeableAPPLE 896
+#define _gloffset_ActiveProgramEXT 897
+#define _gloffset_CreateShaderProgramEXT 898
+#define _gloffset_UseShaderProgramEXT 899
+#define _gloffset_TextureBarrierNV 900
+#define _gloffset_StencilFuncSeparateATI 901
+#define _gloffset_ProgramEnvParameters4fvEXT 902
+#define _gloffset_ProgramLocalParameters4fvEXT 903
+#define _gloffset_GetQueryObjecti64vEXT 904
+#define _gloffset_GetQueryObjectui64vEXT 905
+#define _gloffset_EGLImageTargetRenderbufferStorageOES 906
+#define _gloffset_EGLImageTargetTexture2DOES 907
#else /* !_GLAPI_USE_REMAP_TABLE */
-#define driDispatchRemapTable_size 484
+#define driDispatchRemapTable_size 500
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define AttachShader_remap_index 0
@@ -1126,326 +1142,342 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define GetActiveAttribARB_remap_index 161
#define GetAttribLocationARB_remap_index 162
#define DrawBuffersARB_remap_index 163
-#define DrawArraysInstancedARB_remap_index 164
-#define DrawElementsInstancedARB_remap_index 165
-#define RenderbufferStorageMultisample_remap_index 166
-#define FramebufferTextureARB_remap_index 167
-#define FramebufferTextureFaceARB_remap_index 168
-#define ProgramParameteriARB_remap_index 169
-#define VertexAttribDivisorARB_remap_index 170
-#define FlushMappedBufferRange_remap_index 171
-#define MapBufferRange_remap_index 172
-#define BindVertexArray_remap_index 173
-#define GenVertexArrays_remap_index 174
-#define CopyBufferSubData_remap_index 175
-#define ClientWaitSync_remap_index 176
-#define DeleteSync_remap_index 177
-#define FenceSync_remap_index 178
-#define GetInteger64v_remap_index 179
-#define GetSynciv_remap_index 180
-#define IsSync_remap_index 181
-#define WaitSync_remap_index 182
-#define DrawElementsBaseVertex_remap_index 183
-#define DrawRangeElementsBaseVertex_remap_index 184
-#define MultiDrawElementsBaseVertex_remap_index 185
-#define BlendEquationSeparateiARB_remap_index 186
-#define BlendEquationiARB_remap_index 187
-#define BlendFuncSeparateiARB_remap_index 188
-#define BlendFunciARB_remap_index 189
-#define BindTransformFeedback_remap_index 190
-#define DeleteTransformFeedbacks_remap_index 191
-#define DrawTransformFeedback_remap_index 192
-#define GenTransformFeedbacks_remap_index 193
-#define IsTransformFeedback_remap_index 194
-#define PauseTransformFeedback_remap_index 195
-#define ResumeTransformFeedback_remap_index 196
-#define ClearDepthf_remap_index 197
-#define DepthRangef_remap_index 198
-#define GetShaderPrecisionFormat_remap_index 199
-#define ReleaseShaderCompiler_remap_index 200
-#define ShaderBinary_remap_index 201
-#define PolygonOffsetEXT_remap_index 202
-#define GetPixelTexGenParameterfvSGIS_remap_index 203
-#define GetPixelTexGenParameterivSGIS_remap_index 204
-#define PixelTexGenParameterfSGIS_remap_index 205
-#define PixelTexGenParameterfvSGIS_remap_index 206
-#define PixelTexGenParameteriSGIS_remap_index 207
-#define PixelTexGenParameterivSGIS_remap_index 208
-#define SampleMaskSGIS_remap_index 209
-#define SamplePatternSGIS_remap_index 210
-#define ColorPointerEXT_remap_index 211
-#define EdgeFlagPointerEXT_remap_index 212
-#define IndexPointerEXT_remap_index 213
-#define NormalPointerEXT_remap_index 214
-#define TexCoordPointerEXT_remap_index 215
-#define VertexPointerEXT_remap_index 216
-#define PointParameterfEXT_remap_index 217
-#define PointParameterfvEXT_remap_index 218
-#define LockArraysEXT_remap_index 219
-#define UnlockArraysEXT_remap_index 220
-#define SecondaryColor3bEXT_remap_index 221
-#define SecondaryColor3bvEXT_remap_index 222
-#define SecondaryColor3dEXT_remap_index 223
-#define SecondaryColor3dvEXT_remap_index 224
-#define SecondaryColor3fEXT_remap_index 225
-#define SecondaryColor3fvEXT_remap_index 226
-#define SecondaryColor3iEXT_remap_index 227
-#define SecondaryColor3ivEXT_remap_index 228
-#define SecondaryColor3sEXT_remap_index 229
-#define SecondaryColor3svEXT_remap_index 230
-#define SecondaryColor3ubEXT_remap_index 231
-#define SecondaryColor3ubvEXT_remap_index 232
-#define SecondaryColor3uiEXT_remap_index 233
-#define SecondaryColor3uivEXT_remap_index 234
-#define SecondaryColor3usEXT_remap_index 235
-#define SecondaryColor3usvEXT_remap_index 236
-#define SecondaryColorPointerEXT_remap_index 237
-#define MultiDrawArraysEXT_remap_index 238
-#define MultiDrawElementsEXT_remap_index 239
-#define FogCoordPointerEXT_remap_index 240
-#define FogCoorddEXT_remap_index 241
-#define FogCoorddvEXT_remap_index 242
-#define FogCoordfEXT_remap_index 243
-#define FogCoordfvEXT_remap_index 244
-#define PixelTexGenSGIX_remap_index 245
-#define BlendFuncSeparateEXT_remap_index 246
-#define FlushVertexArrayRangeNV_remap_index 247
-#define VertexArrayRangeNV_remap_index 248
-#define CombinerInputNV_remap_index 249
-#define CombinerOutputNV_remap_index 250
-#define CombinerParameterfNV_remap_index 251
-#define CombinerParameterfvNV_remap_index 252
-#define CombinerParameteriNV_remap_index 253
-#define CombinerParameterivNV_remap_index 254
-#define FinalCombinerInputNV_remap_index 255
-#define GetCombinerInputParameterfvNV_remap_index 256
-#define GetCombinerInputParameterivNV_remap_index 257
-#define GetCombinerOutputParameterfvNV_remap_index 258
-#define GetCombinerOutputParameterivNV_remap_index 259
-#define GetFinalCombinerInputParameterfvNV_remap_index 260
-#define GetFinalCombinerInputParameterivNV_remap_index 261
-#define ResizeBuffersMESA_remap_index 262
-#define WindowPos2dMESA_remap_index 263
-#define WindowPos2dvMESA_remap_index 264
-#define WindowPos2fMESA_remap_index 265
-#define WindowPos2fvMESA_remap_index 266
-#define WindowPos2iMESA_remap_index 267
-#define WindowPos2ivMESA_remap_index 268
-#define WindowPos2sMESA_remap_index 269
-#define WindowPos2svMESA_remap_index 270
-#define WindowPos3dMESA_remap_index 271
-#define WindowPos3dvMESA_remap_index 272
-#define WindowPos3fMESA_remap_index 273
-#define WindowPos3fvMESA_remap_index 274
-#define WindowPos3iMESA_remap_index 275
-#define WindowPos3ivMESA_remap_index 276
-#define WindowPos3sMESA_remap_index 277
-#define WindowPos3svMESA_remap_index 278
-#define WindowPos4dMESA_remap_index 279
-#define WindowPos4dvMESA_remap_index 280
-#define WindowPos4fMESA_remap_index 281
-#define WindowPos4fvMESA_remap_index 282
-#define WindowPos4iMESA_remap_index 283
-#define WindowPos4ivMESA_remap_index 284
-#define WindowPos4sMESA_remap_index 285
-#define WindowPos4svMESA_remap_index 286
-#define MultiModeDrawArraysIBM_remap_index 287
-#define MultiModeDrawElementsIBM_remap_index 288
-#define DeleteFencesNV_remap_index 289
-#define FinishFenceNV_remap_index 290
-#define GenFencesNV_remap_index 291
-#define GetFenceivNV_remap_index 292
-#define IsFenceNV_remap_index 293
-#define SetFenceNV_remap_index 294
-#define TestFenceNV_remap_index 295
-#define AreProgramsResidentNV_remap_index 296
-#define BindProgramNV_remap_index 297
-#define DeleteProgramsNV_remap_index 298
-#define ExecuteProgramNV_remap_index 299
-#define GenProgramsNV_remap_index 300
-#define GetProgramParameterdvNV_remap_index 301
-#define GetProgramParameterfvNV_remap_index 302
-#define GetProgramStringNV_remap_index 303
-#define GetProgramivNV_remap_index 304
-#define GetTrackMatrixivNV_remap_index 305
-#define GetVertexAttribPointervNV_remap_index 306
-#define GetVertexAttribdvNV_remap_index 307
-#define GetVertexAttribfvNV_remap_index 308
-#define GetVertexAttribivNV_remap_index 309
-#define IsProgramNV_remap_index 310
-#define LoadProgramNV_remap_index 311
-#define ProgramParameters4dvNV_remap_index 312
-#define ProgramParameters4fvNV_remap_index 313
-#define RequestResidentProgramsNV_remap_index 314
-#define TrackMatrixNV_remap_index 315
-#define VertexAttrib1dNV_remap_index 316
-#define VertexAttrib1dvNV_remap_index 317
-#define VertexAttrib1fNV_remap_index 318
-#define VertexAttrib1fvNV_remap_index 319
-#define VertexAttrib1sNV_remap_index 320
-#define VertexAttrib1svNV_remap_index 321
-#define VertexAttrib2dNV_remap_index 322
-#define VertexAttrib2dvNV_remap_index 323
-#define VertexAttrib2fNV_remap_index 324
-#define VertexAttrib2fvNV_remap_index 325
-#define VertexAttrib2sNV_remap_index 326
-#define VertexAttrib2svNV_remap_index 327
-#define VertexAttrib3dNV_remap_index 328
-#define VertexAttrib3dvNV_remap_index 329
-#define VertexAttrib3fNV_remap_index 330
-#define VertexAttrib3fvNV_remap_index 331
-#define VertexAttrib3sNV_remap_index 332
-#define VertexAttrib3svNV_remap_index 333
-#define VertexAttrib4dNV_remap_index 334
-#define VertexAttrib4dvNV_remap_index 335
-#define VertexAttrib4fNV_remap_index 336
-#define VertexAttrib4fvNV_remap_index 337
-#define VertexAttrib4sNV_remap_index 338
-#define VertexAttrib4svNV_remap_index 339
-#define VertexAttrib4ubNV_remap_index 340
-#define VertexAttrib4ubvNV_remap_index 341
-#define VertexAttribPointerNV_remap_index 342
-#define VertexAttribs1dvNV_remap_index 343
-#define VertexAttribs1fvNV_remap_index 344
-#define VertexAttribs1svNV_remap_index 345
-#define VertexAttribs2dvNV_remap_index 346
-#define VertexAttribs2fvNV_remap_index 347
-#define VertexAttribs2svNV_remap_index 348
-#define VertexAttribs3dvNV_remap_index 349
-#define VertexAttribs3fvNV_remap_index 350
-#define VertexAttribs3svNV_remap_index 351
-#define VertexAttribs4dvNV_remap_index 352
-#define VertexAttribs4fvNV_remap_index 353
-#define VertexAttribs4svNV_remap_index 354
-#define VertexAttribs4ubvNV_remap_index 355
-#define GetTexBumpParameterfvATI_remap_index 356
-#define GetTexBumpParameterivATI_remap_index 357
-#define TexBumpParameterfvATI_remap_index 358
-#define TexBumpParameterivATI_remap_index 359
-#define AlphaFragmentOp1ATI_remap_index 360
-#define AlphaFragmentOp2ATI_remap_index 361
-#define AlphaFragmentOp3ATI_remap_index 362
-#define BeginFragmentShaderATI_remap_index 363
-#define BindFragmentShaderATI_remap_index 364
-#define ColorFragmentOp1ATI_remap_index 365
-#define ColorFragmentOp2ATI_remap_index 366
-#define ColorFragmentOp3ATI_remap_index 367
-#define DeleteFragmentShaderATI_remap_index 368
-#define EndFragmentShaderATI_remap_index 369
-#define GenFragmentShadersATI_remap_index 370
-#define PassTexCoordATI_remap_index 371
-#define SampleMapATI_remap_index 372
-#define SetFragmentShaderConstantATI_remap_index 373
-#define PointParameteriNV_remap_index 374
-#define PointParameterivNV_remap_index 375
-#define ActiveStencilFaceEXT_remap_index 376
-#define BindVertexArrayAPPLE_remap_index 377
-#define DeleteVertexArraysAPPLE_remap_index 378
-#define GenVertexArraysAPPLE_remap_index 379
-#define IsVertexArrayAPPLE_remap_index 380
-#define GetProgramNamedParameterdvNV_remap_index 381
-#define GetProgramNamedParameterfvNV_remap_index 382
-#define ProgramNamedParameter4dNV_remap_index 383
-#define ProgramNamedParameter4dvNV_remap_index 384
-#define ProgramNamedParameter4fNV_remap_index 385
-#define ProgramNamedParameter4fvNV_remap_index 386
-#define PrimitiveRestartIndexNV_remap_index 387
-#define PrimitiveRestartNV_remap_index 388
-#define DepthBoundsEXT_remap_index 389
-#define BlendEquationSeparateEXT_remap_index 390
-#define BindFramebufferEXT_remap_index 391
-#define BindRenderbufferEXT_remap_index 392
-#define CheckFramebufferStatusEXT_remap_index 393
-#define DeleteFramebuffersEXT_remap_index 394
-#define DeleteRenderbuffersEXT_remap_index 395
-#define FramebufferRenderbufferEXT_remap_index 396
-#define FramebufferTexture1DEXT_remap_index 397
-#define FramebufferTexture2DEXT_remap_index 398
-#define FramebufferTexture3DEXT_remap_index 399
-#define GenFramebuffersEXT_remap_index 400
-#define GenRenderbuffersEXT_remap_index 401
-#define GenerateMipmapEXT_remap_index 402
-#define GetFramebufferAttachmentParameterivEXT_remap_index 403
-#define GetRenderbufferParameterivEXT_remap_index 404
-#define IsFramebufferEXT_remap_index 405
-#define IsRenderbufferEXT_remap_index 406
-#define RenderbufferStorageEXT_remap_index 407
-#define BlitFramebufferEXT_remap_index 408
-#define BufferParameteriAPPLE_remap_index 409
-#define FlushMappedBufferRangeAPPLE_remap_index 410
-#define BindFragDataLocationEXT_remap_index 411
-#define GetFragDataLocationEXT_remap_index 412
-#define GetUniformuivEXT_remap_index 413
-#define GetVertexAttribIivEXT_remap_index 414
-#define GetVertexAttribIuivEXT_remap_index 415
-#define Uniform1uiEXT_remap_index 416
-#define Uniform1uivEXT_remap_index 417
-#define Uniform2uiEXT_remap_index 418
-#define Uniform2uivEXT_remap_index 419
-#define Uniform3uiEXT_remap_index 420
-#define Uniform3uivEXT_remap_index 421
-#define Uniform4uiEXT_remap_index 422
-#define Uniform4uivEXT_remap_index 423
-#define VertexAttribI1iEXT_remap_index 424
-#define VertexAttribI1ivEXT_remap_index 425
-#define VertexAttribI1uiEXT_remap_index 426
-#define VertexAttribI1uivEXT_remap_index 427
-#define VertexAttribI2iEXT_remap_index 428
-#define VertexAttribI2ivEXT_remap_index 429
-#define VertexAttribI2uiEXT_remap_index 430
-#define VertexAttribI2uivEXT_remap_index 431
-#define VertexAttribI3iEXT_remap_index 432
-#define VertexAttribI3ivEXT_remap_index 433
-#define VertexAttribI3uiEXT_remap_index 434
-#define VertexAttribI3uivEXT_remap_index 435
-#define VertexAttribI4bvEXT_remap_index 436
-#define VertexAttribI4iEXT_remap_index 437
-#define VertexAttribI4ivEXT_remap_index 438
-#define VertexAttribI4svEXT_remap_index 439
-#define VertexAttribI4ubvEXT_remap_index 440
-#define VertexAttribI4uiEXT_remap_index 441
-#define VertexAttribI4uivEXT_remap_index 442
-#define VertexAttribI4usvEXT_remap_index 443
-#define VertexAttribIPointerEXT_remap_index 444
-#define FramebufferTextureLayerEXT_remap_index 445
-#define ColorMaskIndexedEXT_remap_index 446
-#define DisableIndexedEXT_remap_index 447
-#define EnableIndexedEXT_remap_index 448
-#define GetBooleanIndexedvEXT_remap_index 449
-#define GetIntegerIndexedvEXT_remap_index 450
-#define IsEnabledIndexedEXT_remap_index 451
-#define ClearColorIiEXT_remap_index 452
-#define ClearColorIuiEXT_remap_index 453
-#define GetTexParameterIivEXT_remap_index 454
-#define GetTexParameterIuivEXT_remap_index 455
-#define TexParameterIivEXT_remap_index 456
-#define TexParameterIuivEXT_remap_index 457
-#define BeginConditionalRenderNV_remap_index 458
-#define EndConditionalRenderNV_remap_index 459
-#define BeginTransformFeedbackEXT_remap_index 460
-#define BindBufferBaseEXT_remap_index 461
-#define BindBufferOffsetEXT_remap_index 462
-#define BindBufferRangeEXT_remap_index 463
-#define EndTransformFeedbackEXT_remap_index 464
-#define GetTransformFeedbackVaryingEXT_remap_index 465
-#define TransformFeedbackVaryingsEXT_remap_index 466
-#define ProvokingVertexEXT_remap_index 467
-#define GetTexParameterPointervAPPLE_remap_index 468
-#define TextureRangeAPPLE_remap_index 469
-#define GetObjectParameterivAPPLE_remap_index 470
-#define ObjectPurgeableAPPLE_remap_index 471
-#define ObjectUnpurgeableAPPLE_remap_index 472
-#define ActiveProgramEXT_remap_index 473
-#define CreateShaderProgramEXT_remap_index 474
-#define UseShaderProgramEXT_remap_index 475
-#define TextureBarrierNV_remap_index 476
-#define StencilFuncSeparateATI_remap_index 477
-#define ProgramEnvParameters4fvEXT_remap_index 478
-#define ProgramLocalParameters4fvEXT_remap_index 479
-#define GetQueryObjecti64vEXT_remap_index 480
-#define GetQueryObjectui64vEXT_remap_index 481
-#define EGLImageTargetRenderbufferStorageOES_remap_index 482
-#define EGLImageTargetTexture2DOES_remap_index 483
+#define ClampColorARB_remap_index 164
+#define DrawArraysInstancedARB_remap_index 165
+#define DrawElementsInstancedARB_remap_index 166
+#define RenderbufferStorageMultisample_remap_index 167
+#define FramebufferTextureARB_remap_index 168
+#define FramebufferTextureFaceARB_remap_index 169
+#define ProgramParameteriARB_remap_index 170
+#define VertexAttribDivisorARB_remap_index 171
+#define FlushMappedBufferRange_remap_index 172
+#define MapBufferRange_remap_index 173
+#define TexBufferARB_remap_index 174
+#define BindVertexArray_remap_index 175
+#define GenVertexArrays_remap_index 176
+#define CopyBufferSubData_remap_index 177
+#define ClientWaitSync_remap_index 178
+#define DeleteSync_remap_index 179
+#define FenceSync_remap_index 180
+#define GetInteger64v_remap_index 181
+#define GetSynciv_remap_index 182
+#define IsSync_remap_index 183
+#define WaitSync_remap_index 184
+#define DrawElementsBaseVertex_remap_index 185
+#define DrawRangeElementsBaseVertex_remap_index 186
+#define MultiDrawElementsBaseVertex_remap_index 187
+#define BlendEquationSeparateiARB_remap_index 188
+#define BlendEquationiARB_remap_index 189
+#define BlendFuncSeparateiARB_remap_index 190
+#define BlendFunciARB_remap_index 191
+#define BindSampler_remap_index 192
+#define DeleteSamplers_remap_index 193
+#define GenSamplers_remap_index 194
+#define GetSamplerParameterIiv_remap_index 195
+#define GetSamplerParameterIuiv_remap_index 196
+#define GetSamplerParameterfv_remap_index 197
+#define GetSamplerParameteriv_remap_index 198
+#define IsSampler_remap_index 199
+#define SamplerParameterIiv_remap_index 200
+#define SamplerParameterIuiv_remap_index 201
+#define SamplerParameterf_remap_index 202
+#define SamplerParameterfv_remap_index 203
+#define SamplerParameteri_remap_index 204
+#define SamplerParameteriv_remap_index 205
+#define BindTransformFeedback_remap_index 206
+#define DeleteTransformFeedbacks_remap_index 207
+#define DrawTransformFeedback_remap_index 208
+#define GenTransformFeedbacks_remap_index 209
+#define IsTransformFeedback_remap_index 210
+#define PauseTransformFeedback_remap_index 211
+#define ResumeTransformFeedback_remap_index 212
+#define ClearDepthf_remap_index 213
+#define DepthRangef_remap_index 214
+#define GetShaderPrecisionFormat_remap_index 215
+#define ReleaseShaderCompiler_remap_index 216
+#define ShaderBinary_remap_index 217
+#define PolygonOffsetEXT_remap_index 218
+#define GetPixelTexGenParameterfvSGIS_remap_index 219
+#define GetPixelTexGenParameterivSGIS_remap_index 220
+#define PixelTexGenParameterfSGIS_remap_index 221
+#define PixelTexGenParameterfvSGIS_remap_index 222
+#define PixelTexGenParameteriSGIS_remap_index 223
+#define PixelTexGenParameterivSGIS_remap_index 224
+#define SampleMaskSGIS_remap_index 225
+#define SamplePatternSGIS_remap_index 226
+#define ColorPointerEXT_remap_index 227
+#define EdgeFlagPointerEXT_remap_index 228
+#define IndexPointerEXT_remap_index 229
+#define NormalPointerEXT_remap_index 230
+#define TexCoordPointerEXT_remap_index 231
+#define VertexPointerEXT_remap_index 232
+#define PointParameterfEXT_remap_index 233
+#define PointParameterfvEXT_remap_index 234
+#define LockArraysEXT_remap_index 235
+#define UnlockArraysEXT_remap_index 236
+#define SecondaryColor3bEXT_remap_index 237
+#define SecondaryColor3bvEXT_remap_index 238
+#define SecondaryColor3dEXT_remap_index 239
+#define SecondaryColor3dvEXT_remap_index 240
+#define SecondaryColor3fEXT_remap_index 241
+#define SecondaryColor3fvEXT_remap_index 242
+#define SecondaryColor3iEXT_remap_index 243
+#define SecondaryColor3ivEXT_remap_index 244
+#define SecondaryColor3sEXT_remap_index 245
+#define SecondaryColor3svEXT_remap_index 246
+#define SecondaryColor3ubEXT_remap_index 247
+#define SecondaryColor3ubvEXT_remap_index 248
+#define SecondaryColor3uiEXT_remap_index 249
+#define SecondaryColor3uivEXT_remap_index 250
+#define SecondaryColor3usEXT_remap_index 251
+#define SecondaryColor3usvEXT_remap_index 252
+#define SecondaryColorPointerEXT_remap_index 253
+#define MultiDrawArraysEXT_remap_index 254
+#define MultiDrawElementsEXT_remap_index 255
+#define FogCoordPointerEXT_remap_index 256
+#define FogCoorddEXT_remap_index 257
+#define FogCoorddvEXT_remap_index 258
+#define FogCoordfEXT_remap_index 259
+#define FogCoordfvEXT_remap_index 260
+#define PixelTexGenSGIX_remap_index 261
+#define BlendFuncSeparateEXT_remap_index 262
+#define FlushVertexArrayRangeNV_remap_index 263
+#define VertexArrayRangeNV_remap_index 264
+#define CombinerInputNV_remap_index 265
+#define CombinerOutputNV_remap_index 266
+#define CombinerParameterfNV_remap_index 267
+#define CombinerParameterfvNV_remap_index 268
+#define CombinerParameteriNV_remap_index 269
+#define CombinerParameterivNV_remap_index 270
+#define FinalCombinerInputNV_remap_index 271
+#define GetCombinerInputParameterfvNV_remap_index 272
+#define GetCombinerInputParameterivNV_remap_index 273
+#define GetCombinerOutputParameterfvNV_remap_index 274
+#define GetCombinerOutputParameterivNV_remap_index 275
+#define GetFinalCombinerInputParameterfvNV_remap_index 276
+#define GetFinalCombinerInputParameterivNV_remap_index 277
+#define ResizeBuffersMESA_remap_index 278
+#define WindowPos2dMESA_remap_index 279
+#define WindowPos2dvMESA_remap_index 280
+#define WindowPos2fMESA_remap_index 281
+#define WindowPos2fvMESA_remap_index 282
+#define WindowPos2iMESA_remap_index 283
+#define WindowPos2ivMESA_remap_index 284
+#define WindowPos2sMESA_remap_index 285
+#define WindowPos2svMESA_remap_index 286
+#define WindowPos3dMESA_remap_index 287
+#define WindowPos3dvMESA_remap_index 288
+#define WindowPos3fMESA_remap_index 289
+#define WindowPos3fvMESA_remap_index 290
+#define WindowPos3iMESA_remap_index 291
+#define WindowPos3ivMESA_remap_index 292
+#define WindowPos3sMESA_remap_index 293
+#define WindowPos3svMESA_remap_index 294
+#define WindowPos4dMESA_remap_index 295
+#define WindowPos4dvMESA_remap_index 296
+#define WindowPos4fMESA_remap_index 297
+#define WindowPos4fvMESA_remap_index 298
+#define WindowPos4iMESA_remap_index 299
+#define WindowPos4ivMESA_remap_index 300
+#define WindowPos4sMESA_remap_index 301
+#define WindowPos4svMESA_remap_index 302
+#define MultiModeDrawArraysIBM_remap_index 303
+#define MultiModeDrawElementsIBM_remap_index 304
+#define DeleteFencesNV_remap_index 305
+#define FinishFenceNV_remap_index 306
+#define GenFencesNV_remap_index 307
+#define GetFenceivNV_remap_index 308
+#define IsFenceNV_remap_index 309
+#define SetFenceNV_remap_index 310
+#define TestFenceNV_remap_index 311
+#define AreProgramsResidentNV_remap_index 312
+#define BindProgramNV_remap_index 313
+#define DeleteProgramsNV_remap_index 314
+#define ExecuteProgramNV_remap_index 315
+#define GenProgramsNV_remap_index 316
+#define GetProgramParameterdvNV_remap_index 317
+#define GetProgramParameterfvNV_remap_index 318
+#define GetProgramStringNV_remap_index 319
+#define GetProgramivNV_remap_index 320
+#define GetTrackMatrixivNV_remap_index 321
+#define GetVertexAttribPointervNV_remap_index 322
+#define GetVertexAttribdvNV_remap_index 323
+#define GetVertexAttribfvNV_remap_index 324
+#define GetVertexAttribivNV_remap_index 325
+#define IsProgramNV_remap_index 326
+#define LoadProgramNV_remap_index 327
+#define ProgramParameters4dvNV_remap_index 328
+#define ProgramParameters4fvNV_remap_index 329
+#define RequestResidentProgramsNV_remap_index 330
+#define TrackMatrixNV_remap_index 331
+#define VertexAttrib1dNV_remap_index 332
+#define VertexAttrib1dvNV_remap_index 333
+#define VertexAttrib1fNV_remap_index 334
+#define VertexAttrib1fvNV_remap_index 335
+#define VertexAttrib1sNV_remap_index 336
+#define VertexAttrib1svNV_remap_index 337
+#define VertexAttrib2dNV_remap_index 338
+#define VertexAttrib2dvNV_remap_index 339
+#define VertexAttrib2fNV_remap_index 340
+#define VertexAttrib2fvNV_remap_index 341
+#define VertexAttrib2sNV_remap_index 342
+#define VertexAttrib2svNV_remap_index 343
+#define VertexAttrib3dNV_remap_index 344
+#define VertexAttrib3dvNV_remap_index 345
+#define VertexAttrib3fNV_remap_index 346
+#define VertexAttrib3fvNV_remap_index 347
+#define VertexAttrib3sNV_remap_index 348
+#define VertexAttrib3svNV_remap_index 349
+#define VertexAttrib4dNV_remap_index 350
+#define VertexAttrib4dvNV_remap_index 351
+#define VertexAttrib4fNV_remap_index 352
+#define VertexAttrib4fvNV_remap_index 353
+#define VertexAttrib4sNV_remap_index 354
+#define VertexAttrib4svNV_remap_index 355
+#define VertexAttrib4ubNV_remap_index 356
+#define VertexAttrib4ubvNV_remap_index 357
+#define VertexAttribPointerNV_remap_index 358
+#define VertexAttribs1dvNV_remap_index 359
+#define VertexAttribs1fvNV_remap_index 360
+#define VertexAttribs1svNV_remap_index 361
+#define VertexAttribs2dvNV_remap_index 362
+#define VertexAttribs2fvNV_remap_index 363
+#define VertexAttribs2svNV_remap_index 364
+#define VertexAttribs3dvNV_remap_index 365
+#define VertexAttribs3fvNV_remap_index 366
+#define VertexAttribs3svNV_remap_index 367
+#define VertexAttribs4dvNV_remap_index 368
+#define VertexAttribs4fvNV_remap_index 369
+#define VertexAttribs4svNV_remap_index 370
+#define VertexAttribs4ubvNV_remap_index 371
+#define GetTexBumpParameterfvATI_remap_index 372
+#define GetTexBumpParameterivATI_remap_index 373
+#define TexBumpParameterfvATI_remap_index 374
+#define TexBumpParameterivATI_remap_index 375
+#define AlphaFragmentOp1ATI_remap_index 376
+#define AlphaFragmentOp2ATI_remap_index 377
+#define AlphaFragmentOp3ATI_remap_index 378
+#define BeginFragmentShaderATI_remap_index 379
+#define BindFragmentShaderATI_remap_index 380
+#define ColorFragmentOp1ATI_remap_index 381
+#define ColorFragmentOp2ATI_remap_index 382
+#define ColorFragmentOp3ATI_remap_index 383
+#define DeleteFragmentShaderATI_remap_index 384
+#define EndFragmentShaderATI_remap_index 385
+#define GenFragmentShadersATI_remap_index 386
+#define PassTexCoordATI_remap_index 387
+#define SampleMapATI_remap_index 388
+#define SetFragmentShaderConstantATI_remap_index 389
+#define PointParameteriNV_remap_index 390
+#define PointParameterivNV_remap_index 391
+#define ActiveStencilFaceEXT_remap_index 392
+#define BindVertexArrayAPPLE_remap_index 393
+#define DeleteVertexArraysAPPLE_remap_index 394
+#define GenVertexArraysAPPLE_remap_index 395
+#define IsVertexArrayAPPLE_remap_index 396
+#define GetProgramNamedParameterdvNV_remap_index 397
+#define GetProgramNamedParameterfvNV_remap_index 398
+#define ProgramNamedParameter4dNV_remap_index 399
+#define ProgramNamedParameter4dvNV_remap_index 400
+#define ProgramNamedParameter4fNV_remap_index 401
+#define ProgramNamedParameter4fvNV_remap_index 402
+#define PrimitiveRestartIndexNV_remap_index 403
+#define PrimitiveRestartNV_remap_index 404
+#define DepthBoundsEXT_remap_index 405
+#define BlendEquationSeparateEXT_remap_index 406
+#define BindFramebufferEXT_remap_index 407
+#define BindRenderbufferEXT_remap_index 408
+#define CheckFramebufferStatusEXT_remap_index 409
+#define DeleteFramebuffersEXT_remap_index 410
+#define DeleteRenderbuffersEXT_remap_index 411
+#define FramebufferRenderbufferEXT_remap_index 412
+#define FramebufferTexture1DEXT_remap_index 413
+#define FramebufferTexture2DEXT_remap_index 414
+#define FramebufferTexture3DEXT_remap_index 415
+#define GenFramebuffersEXT_remap_index 416
+#define GenRenderbuffersEXT_remap_index 417
+#define GenerateMipmapEXT_remap_index 418
+#define GetFramebufferAttachmentParameterivEXT_remap_index 419
+#define GetRenderbufferParameterivEXT_remap_index 420
+#define IsFramebufferEXT_remap_index 421
+#define IsRenderbufferEXT_remap_index 422
+#define RenderbufferStorageEXT_remap_index 423
+#define BlitFramebufferEXT_remap_index 424
+#define BufferParameteriAPPLE_remap_index 425
+#define FlushMappedBufferRangeAPPLE_remap_index 426
+#define BindFragDataLocationEXT_remap_index 427
+#define GetFragDataLocationEXT_remap_index 428
+#define GetUniformuivEXT_remap_index 429
+#define GetVertexAttribIivEXT_remap_index 430
+#define GetVertexAttribIuivEXT_remap_index 431
+#define Uniform1uiEXT_remap_index 432
+#define Uniform1uivEXT_remap_index 433
+#define Uniform2uiEXT_remap_index 434
+#define Uniform2uivEXT_remap_index 435
+#define Uniform3uiEXT_remap_index 436
+#define Uniform3uivEXT_remap_index 437
+#define Uniform4uiEXT_remap_index 438
+#define Uniform4uivEXT_remap_index 439
+#define VertexAttribI1iEXT_remap_index 440
+#define VertexAttribI1ivEXT_remap_index 441
+#define VertexAttribI1uiEXT_remap_index 442
+#define VertexAttribI1uivEXT_remap_index 443
+#define VertexAttribI2iEXT_remap_index 444
+#define VertexAttribI2ivEXT_remap_index 445
+#define VertexAttribI2uiEXT_remap_index 446
+#define VertexAttribI2uivEXT_remap_index 447
+#define VertexAttribI3iEXT_remap_index 448
+#define VertexAttribI3ivEXT_remap_index 449
+#define VertexAttribI3uiEXT_remap_index 450
+#define VertexAttribI3uivEXT_remap_index 451
+#define VertexAttribI4bvEXT_remap_index 452
+#define VertexAttribI4iEXT_remap_index 453
+#define VertexAttribI4ivEXT_remap_index 454
+#define VertexAttribI4svEXT_remap_index 455
+#define VertexAttribI4ubvEXT_remap_index 456
+#define VertexAttribI4uiEXT_remap_index 457
+#define VertexAttribI4uivEXT_remap_index 458
+#define VertexAttribI4usvEXT_remap_index 459
+#define VertexAttribIPointerEXT_remap_index 460
+#define FramebufferTextureLayerEXT_remap_index 461
+#define ColorMaskIndexedEXT_remap_index 462
+#define DisableIndexedEXT_remap_index 463
+#define EnableIndexedEXT_remap_index 464
+#define GetBooleanIndexedvEXT_remap_index 465
+#define GetIntegerIndexedvEXT_remap_index 466
+#define IsEnabledIndexedEXT_remap_index 467
+#define ClearColorIiEXT_remap_index 468
+#define ClearColorIuiEXT_remap_index 469
+#define GetTexParameterIivEXT_remap_index 470
+#define GetTexParameterIuivEXT_remap_index 471
+#define TexParameterIivEXT_remap_index 472
+#define TexParameterIuivEXT_remap_index 473
+#define BeginConditionalRenderNV_remap_index 474
+#define EndConditionalRenderNV_remap_index 475
+#define BeginTransformFeedbackEXT_remap_index 476
+#define BindBufferBaseEXT_remap_index 477
+#define BindBufferOffsetEXT_remap_index 478
+#define BindBufferRangeEXT_remap_index 479
+#define EndTransformFeedbackEXT_remap_index 480
+#define GetTransformFeedbackVaryingEXT_remap_index 481
+#define TransformFeedbackVaryingsEXT_remap_index 482
+#define ProvokingVertexEXT_remap_index 483
+#define GetTexParameterPointervAPPLE_remap_index 484
+#define TextureRangeAPPLE_remap_index 485
+#define GetObjectParameterivAPPLE_remap_index 486
+#define ObjectPurgeableAPPLE_remap_index 487
+#define ObjectUnpurgeableAPPLE_remap_index 488
+#define ActiveProgramEXT_remap_index 489
+#define CreateShaderProgramEXT_remap_index 490
+#define UseShaderProgramEXT_remap_index 491
+#define TextureBarrierNV_remap_index 492
+#define StencilFuncSeparateATI_remap_index 493
+#define ProgramEnvParameters4fvEXT_remap_index 494
+#define ProgramLocalParameters4fvEXT_remap_index 495
+#define GetQueryObjecti64vEXT_remap_index 496
+#define GetQueryObjectui64vEXT_remap_index 497
+#define EGLImageTargetRenderbufferStorageOES_remap_index 498
+#define EGLImageTargetTexture2DOES_remap_index 499
#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
@@ -1611,6 +1643,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
+#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index]
#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
@@ -1620,6 +1653,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index]
#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
+#define _gloffset_TexBufferARB driDispatchRemapTable[TexBufferARB_remap_index]
#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
@@ -1637,6 +1671,20 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index]
#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index]
#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index]
+#define _gloffset_BindSampler driDispatchRemapTable[BindSampler_remap_index]
+#define _gloffset_DeleteSamplers driDispatchRemapTable[DeleteSamplers_remap_index]
+#define _gloffset_GenSamplers driDispatchRemapTable[GenSamplers_remap_index]
+#define _gloffset_GetSamplerParameterIiv driDispatchRemapTable[GetSamplerParameterIiv_remap_index]
+#define _gloffset_GetSamplerParameterIuiv driDispatchRemapTable[GetSamplerParameterIuiv_remap_index]
+#define _gloffset_GetSamplerParameterfv driDispatchRemapTable[GetSamplerParameterfv_remap_index]
+#define _gloffset_GetSamplerParameteriv driDispatchRemapTable[GetSamplerParameteriv_remap_index]
+#define _gloffset_IsSampler driDispatchRemapTable[IsSampler_remap_index]
+#define _gloffset_SamplerParameterIiv driDispatchRemapTable[SamplerParameterIiv_remap_index]
+#define _gloffset_SamplerParameterIuiv driDispatchRemapTable[SamplerParameterIuiv_remap_index]
+#define _gloffset_SamplerParameterf driDispatchRemapTable[SamplerParameterf_remap_index]
+#define _gloffset_SamplerParameterfv driDispatchRemapTable[SamplerParameterfv_remap_index]
+#define _gloffset_SamplerParameteri driDispatchRemapTable[SamplerParameteri_remap_index]
+#define _gloffset_SamplerParameteriv driDispatchRemapTable[SamplerParameteriv_remap_index]
#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
@@ -3227,7 +3275,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters)
#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor)
#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn)
-#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat, const GLint)), _gloffset_ClearBufferfi, parameters)
+#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters)
#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi)
#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn)
#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters)
@@ -3650,6 +3698,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters)
#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB)
#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn)
+#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters)
+#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB)
+#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn)
#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters)
#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)
#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn)
@@ -3677,6 +3728,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters)
#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange)
#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn)
+#define CALL_TexBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBufferARB, parameters)
+#define GET_TexBufferARB(disp) GET_by_offset(disp, _gloffset_TexBufferARB)
+#define SET_TexBufferARB(disp, fn) SET_by_offset(disp, _gloffset_TexBufferARB, fn)
#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters)
#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray)
#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn)
@@ -3728,6 +3782,48 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters)
#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB)
#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn)
+#define CALL_BindSampler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_BindSampler, parameters)
+#define GET_BindSampler(disp) GET_by_offset(disp, _gloffset_BindSampler)
+#define SET_BindSampler(disp, fn) SET_by_offset(disp, _gloffset_BindSampler, fn)
+#define CALL_DeleteSamplers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteSamplers, parameters)
+#define GET_DeleteSamplers(disp) GET_by_offset(disp, _gloffset_DeleteSamplers)
+#define SET_DeleteSamplers(disp, fn) SET_by_offset(disp, _gloffset_DeleteSamplers, fn)
+#define CALL_GenSamplers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenSamplers, parameters)
+#define GET_GenSamplers(disp) GET_by_offset(disp, _gloffset_GenSamplers)
+#define SET_GenSamplers(disp, fn) SET_by_offset(disp, _gloffset_GenSamplers, fn)
+#define CALL_GetSamplerParameterIiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetSamplerParameterIiv, parameters)
+#define GET_GetSamplerParameterIiv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterIiv)
+#define SET_GetSamplerParameterIiv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterIiv, fn)
+#define CALL_GetSamplerParameterIuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetSamplerParameterIuiv, parameters)
+#define GET_GetSamplerParameterIuiv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterIuiv)
+#define SET_GetSamplerParameterIuiv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterIuiv, fn)
+#define CALL_GetSamplerParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetSamplerParameterfv, parameters)
+#define GET_GetSamplerParameterfv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterfv)
+#define SET_GetSamplerParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterfv, fn)
+#define CALL_GetSamplerParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetSamplerParameteriv, parameters)
+#define GET_GetSamplerParameteriv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameteriv)
+#define SET_GetSamplerParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameteriv, fn)
+#define CALL_IsSampler(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsSampler, parameters)
+#define GET_IsSampler(disp) GET_by_offset(disp, _gloffset_IsSampler)
+#define SET_IsSampler(disp, fn) SET_by_offset(disp, _gloffset_IsSampler, fn)
+#define CALL_SamplerParameterIiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLint *)), _gloffset_SamplerParameterIiv, parameters)
+#define GET_SamplerParameterIiv(disp) GET_by_offset(disp, _gloffset_SamplerParameterIiv)
+#define SET_SamplerParameterIiv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterIiv, fn)
+#define CALL_SamplerParameterIuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLuint *)), _gloffset_SamplerParameterIuiv, parameters)
+#define GET_SamplerParameterIuiv(disp) GET_by_offset(disp, _gloffset_SamplerParameterIuiv)
+#define SET_SamplerParameterIuiv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterIuiv, fn)
+#define CALL_SamplerParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat)), _gloffset_SamplerParameterf, parameters)
+#define GET_SamplerParameterf(disp) GET_by_offset(disp, _gloffset_SamplerParameterf)
+#define SET_SamplerParameterf(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterf, fn)
+#define CALL_SamplerParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLfloat *)), _gloffset_SamplerParameterfv, parameters)
+#define GET_SamplerParameterfv(disp) GET_by_offset(disp, _gloffset_SamplerParameterfv)
+#define SET_SamplerParameterfv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterfv, fn)
+#define CALL_SamplerParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_SamplerParameteri, parameters)
+#define GET_SamplerParameteri(disp) GET_by_offset(disp, _gloffset_SamplerParameteri)
+#define SET_SamplerParameteri(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameteri, fn)
+#define CALL_SamplerParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLint *)), _gloffset_SamplerParameteriv, parameters)
+#define GET_SamplerParameteriv(disp) GET_by_offset(disp, _gloffset_SamplerParameteriv)
+#define SET_SamplerParameteriv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameteriv, fn)
#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters)
#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback)
#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn)
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index bbde3800e8c..28841c25102 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -748,9 +748,6 @@ _mesa_is_color_format(GLenum format)
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- /* signed, normalized texture formats */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
/* generic integer formats */
case GL_RED_INTEGER_EXT:
case GL_GREEN_INTEGER_EXT:
@@ -799,6 +796,31 @@ _mesa_is_color_format(GLenum format)
case GL_INTENSITY8I_EXT:
case GL_LUMINANCE8I_EXT:
case GL_LUMINANCE_ALPHA8I_EXT:
+ /* signed, normalized texture formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
return GL_TRUE;
case GL_YCBCR_MESA: /* not considered to be RGB */
/* fall-through */
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index b2ec0ba9b73..86a58cc6b43 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -58,8 +58,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */
-#define FLOAT_TO_BYTE_TEX(X) ( (GLint) (127.0F * (X)) )
-
+#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 )
/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 76c7e1c9d1b..56973661cea 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -140,8 +140,8 @@ _mesa_Ortho( GLdouble left, GLdouble right,
* \sa glMatrixMode().
*
* Flushes the vertices, validates the parameter and updates
- * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
- * specified matrix stack.
+ * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
+ * with the specified matrix stack.
*/
void GLAPIENTRY
_mesa_MatrixMode( GLenum mode )
@@ -170,7 +170,8 @@ _mesa_MatrixMode( GLenum mode )
*/
#if 0
if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMatrixMode(invalid tex unit %d)",
ctx->Texture.CurrentUnit);
return;
}
@@ -232,8 +233,8 @@ _mesa_MatrixMode( GLenum mode )
* \sa glPushMatrix().
*
* Verifies the current matrix stack is not full, and duplicates the top-most
- * matrix in the stack. Marks __struct gl_contextRec::NewState with the stack dirty
- * flag.
+ * matrix in the stack.
+ * Marks __struct gl_contextRec::NewState with the stack dirty flag.
*/
void GLAPIENTRY
_mesa_PushMatrix( void )
@@ -272,8 +273,8 @@ _mesa_PushMatrix( void )
* \sa glPopMatrix().
*
* Flushes the vertices, verifies the current matrix stack is not empty, and
- * moves the stack head down. Marks __struct gl_contextRec::NewState with the dirty
- * stack flag.
+ * moves the stack head down.
+ * Marks __struct gl_contextRec::NewState with the dirty stack flag.
*/
void GLAPIENTRY
_mesa_PopMatrix( void )
@@ -309,9 +310,9 @@ _mesa_PopMatrix( void )
*
* \sa glLoadIdentity().
*
- * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
- * matrix in the current stack. Marks __struct gl_contextRec::NewState with the stack
- * dirty flag.
+ * Flushes the vertices and calls _math_matrix_set_identity() with the
+ * top-most matrix in the current stack.
+ * Marks __struct gl_contextRec::NewState with the stack dirty flag.
*/
void GLAPIENTRY
_mesa_LoadIdentity( void )
@@ -334,9 +335,9 @@ _mesa_LoadIdentity( void )
*
* \sa glLoadMatrixf().
*
- * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
- * in the current stack and the given matrix. Marks __struct gl_contextRec::NewState
- * with the dirty stack flag.
+ * Flushes the vertices and calls _math_matrix_loadf() with the top-most
+ * matrix in the current stack and the given matrix.
+ * Marks __struct gl_contextRec::NewState with the dirty stack flag.
*/
void GLAPIENTRY
_mesa_LoadMatrixf( const GLfloat *m )
@@ -560,8 +561,8 @@ _mesa_MultTransposeMatrixdARB( const GLdouble *m )
* Calls _math_matrix_analyse() with the top-matrix of the projection matrix
* stack, and recomputes user clip positions if necessary.
*
- * \note This routine references __struct gl_contextRec::Tranform attribute values to
- * compute userclip positions in clip space, but is only called on
+ * \note This routine references __struct gl_contextRec::Tranform attribute
+ * values to compute userclip positions in clip space, but is only called on
* _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
* date across changes to the __struct gl_contextRec::Transform attributes.
*/
@@ -594,8 +595,8 @@ update_projection( struct gl_context *ctx )
* \param ctx GL context.
*
* Multiplies the top matrices of the projection and model view stacks into
- * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
- * analyzes the resulting matrix via _math_matrix_analyse().
+ * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
+ * and analyzes the resulting matrix via _math_matrix_analyse().
*/
static void
calculate_model_project_matrix( struct gl_context *ctx )
@@ -624,7 +625,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
if (new_state & _NEW_MODELVIEW) {
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- /* Bring cull position uptodate.
+ /* Bring cull position up to date.
*/
TRANSFORM_POINT3( ctx->Transform.CullObjPos,
ctx->ModelviewMatrixStack.Top->inv,
@@ -635,7 +636,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
if (new_state & _NEW_PROJECTION)
update_projection( ctx );
- /* Keep ModelviewProject uptodate always to allow tnl
+ /* Keep ModelviewProject up to date always to allow tnl
* implementations that go model->clip even when eye is required.
*/
calculate_model_project_matrix(ctx);
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index 1b39f5fdd36..33db5081419 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -122,6 +122,7 @@
#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
#define FEATURE_ARB_map_buffer_range FEATURE_GL
#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
+#define FEATURE_ARB_sampler_objects FEATURE_GL
#define FEATURE_ARB_sync FEATURE_GL
#define FEATURE_ARB_vertex_buffer_object 1
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 831774fa4b1..160ae9d2622 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -691,7 +691,8 @@ struct gl_accum_attrib
struct gl_colorbuffer_attrib
{
GLuint ClearIndex; /**< Index to use for glClear */
- GLclampf ClearColor[4]; /**< Color to use for glClear */
+ GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/
+ GLclampf ClearColor[4]; /**< Color to use for glClear */
GLuint IndexMask; /**< Color index write mask */
GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
@@ -704,6 +705,7 @@ struct gl_colorbuffer_attrib
/*@{*/
GLboolean AlphaEnabled; /**< Alpha test enabled flag */
GLenum AlphaFunc; /**< Alpha test function */
+ GLfloat AlphaRefUnclamped;
GLclampf AlphaRef; /**< Alpha reference value */
/*@}*/
@@ -712,7 +714,14 @@ struct gl_colorbuffer_attrib
*/
/*@{*/
GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
+
+ /* NOTE: this does _not_ depend on fragment clamping or any other clamping control,
+ * only on the fixed-pointness of the render target.
+ * The query does however depend on fragment color clamping.
+ */
+ GLfloat BlendColorUnclamped[4]; /**< Blending color */
GLfloat BlendColor[4]; /**< Blending color */
+
struct
{
GLenum SrcRGB; /**< RGB blend source term */
@@ -741,7 +750,9 @@ struct gl_colorbuffer_attrib
GLboolean DitherFlag; /**< Dither enable flag */
GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */
GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
};
@@ -840,6 +851,7 @@ struct gl_eval_attrib
struct gl_fog_attrib
{
GLboolean Enabled; /**< Fog enabled flag */
+ GLfloat ColorUnclamped[4]; /**< Fog color */
GLfloat Color[4]; /**< Fog color */
GLfloat Density; /**< Density >= 0.0 */
GLfloat Start; /**< Start distance in eye coords */
@@ -921,6 +933,7 @@ struct gl_light_attrib
GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean ColorMaterialEnabled;
GLenum ClampVertexColor;
+ GLboolean _ClampVertexColor;
struct gl_light EnabledList; /**< List sentinel */
@@ -1126,6 +1139,7 @@ struct gl_stencil_attrib
*/
typedef enum
{
+ TEXTURE_BUFFER_INDEX,
TEXTURE_2D_ARRAY_INDEX,
TEXTURE_1D_ARRAY_INDEX,
TEXTURE_CUBE_INDEX,
@@ -1142,6 +1156,7 @@ typedef enum
* Used for Texture.Unit[]._ReallyEnabled flags.
*/
/*@{*/
+#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
@@ -1290,37 +1305,58 @@ typedef enum
/**
- * Texture object state. Contains the array of mipmap images, border color,
- * wrap modes, filter modes, shadow/texcompare state, and the per-texture
- * color palette.
+ * Sampler object state. These objects are new with GL_ARB_sampler_objects
+ * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
*/
-struct gl_texture_object
+struct gl_sampler_object
{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< reference count */
- GLuint Name; /**< the user-visible texture object ID */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
- GLfloat Priority; /**< in [0,1] */
- union {
- GLfloat f[4];
- GLuint ui[4];
- GLint i[4];
- } BorderColor; /**< Interpreted according to texture format */
+ GLuint Name;
+ GLint RefCount;
+
GLenum WrapS; /**< S-axis texture image wrap mode */
GLenum WrapT; /**< T-axis texture image wrap mode */
GLenum WrapR; /**< R-axis texture image wrap mode */
GLenum MinFilter; /**< minification filter */
GLenum MagFilter; /**< magnification filter */
+ union {
+ GLfloat f[4];
+ GLuint ui[4];
+ GLint i[4];
+ } BorderColor; /**< Interpreted according to texture format */
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
GLfloat LodBias; /**< OpenGL 1.4 */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
+ GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
+
+ /* deprecated sampler state */
GLenum DepthMode; /**< GL_ARB_depth_texture */
+
+ /** Is the texture object complete with respect to this sampler? */
+ GLboolean _CompleteTexture;
+};
+
+
+/**
+ * Texture object state. Contains the array of mipmap images, border color,
+ * wrap modes, filter modes, shadow/texcompare state, and the per-texture
+ * color palette.
+ */
+struct gl_texture_object
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLint RefCount; /**< reference count */
+ GLuint Name; /**< the user-visible texture object ID */
+ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+
+ struct gl_sampler_object Sampler;
+
+ GLfloat Priority; /**< in [0,1] */
+ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
GLint CropRect[4]; /**< GL_OES_draw_texture */
@@ -1330,11 +1366,14 @@ struct gl_texture_object
GLboolean _Complete; /**< Is texture object complete? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
- GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
+ /** GL_ARB_texture_buffer_object */
+ struct gl_buffer_object *BufferObject;
+ GLenum BufferObjectFormat;
+
/** GL_EXT_paletted_texture */
struct gl_color_table Palette;
@@ -1396,7 +1435,8 @@ struct gl_texture_unit
GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
- GLfloat EnvColor[4];
+ GLclampf EnvColor[4];
+ GLfloat EnvColorUnclamped[4];
struct gl_texgen GenS;
struct gl_texgen GenT;
@@ -1409,6 +1449,9 @@ struct gl_texture_unit
GLenum BumpTarget;
GLfloat RotMatrix[4]; /* 2x2 matrix */
+ /** Current sampler object (GL_ARB_sampler_objects) */
+ struct gl_sampler_object *Sampler;
+
/**
* \name GL_EXT_texture_env_combine
*/
@@ -1444,6 +1487,9 @@ struct gl_texture_attrib
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
+ /** GL_ARB_texture_buffer_object */
+ struct gl_buffer_object *BufferObject;
+
/** GL_ARB_seamless_cubemap */
GLboolean CubeMapSeamless;
@@ -1877,7 +1923,6 @@ struct gl_geometry_program
struct gl_fragment_program
{
struct gl_program Base; /**< base class */
- GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
GLboolean OriginUpperLeft;
GLboolean PixelCenterInteger;
@@ -2340,6 +2385,9 @@ struct gl_shared_state
/* GL_ARB_sync */
struct simple_node SyncObjects;
+ /** GL_ARB_sampler_objects */
+ struct _mesa_HashTable *SamplerObjects;
+
void *DriverData; /**< Device driver shared state */
};
@@ -2357,27 +2405,26 @@ struct gl_shared_state
*/
struct gl_renderbuffer
{
-#define RB_MAGIC 0xaabbccdd
- int Magic; /** XXX TEMPORARY DEBUG INFO */
_glthread_Mutex Mutex; /**< for thread safety */
GLuint ClassID; /**< Useful for drivers */
GLuint Name;
GLint RefCount;
GLuint Width, Height;
+ GLint RowStride; /**< Padded width in units of pixels */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+ GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
+
+ GLubyte NumSamples;
+
GLenum InternalFormat; /**< The user-specified format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
gl_format Format; /**< The actual renderbuffer memory format */
- GLubyte NumSamples;
-
GLenum DataType; /**< Type of values passed to the Get/Put functions */
GLvoid *Data; /**< This may not be used by some kinds of RBs */
- GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
-
/* Used to wrap one renderbuffer around another: */
struct gl_renderbuffer *Wrapped;
@@ -2616,6 +2663,7 @@ struct gl_constants
GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
+ GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */
GLuint MaxArrayLockSize;
@@ -2704,6 +2752,7 @@ struct gl_extensions
GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
GLboolean ARB_ES2_compatibility;
GLboolean ARB_blend_func_extended;
+ GLboolean ARB_color_buffer_float;
GLboolean ARB_copy_buffer;
GLboolean ARB_depth_buffer_float;
GLboolean ARB_depth_clamp;
@@ -2813,6 +2862,7 @@ struct gl_extensions
GLboolean EXT_texture_lod_bias;
GLboolean EXT_texture_mirror_clamp;
GLboolean EXT_texture_shared_exponent;
+ GLboolean EXT_texture_snorm;
GLboolean EXT_texture_sRGB;
GLboolean EXT_texture_sRGB_decode;
GLboolean EXT_texture_swizzle;
@@ -2840,7 +2890,6 @@ struct gl_extensions
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;
- GLboolean MESA_texture_signed_rgba;
GLboolean NV_blend_square;
GLboolean NV_conditional_render;
GLboolean NV_fragment_program;
@@ -2933,6 +2982,7 @@ struct gl_matrix_stack
#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
#define _NEW_PROGRAM_CONSTANTS (1 << 27)
#define _NEW_BUFFER_OBJECT (1 << 28)
+#define _NEW_FRAG_CLAMP (1 << 29)
#define _NEW_ALL ~0
/*@}*/
@@ -3022,11 +3072,6 @@ struct gl_matrix_stack
_NEW_POINT | \
_NEW_PROGRAM | \
_NEW_MODELVIEW)
-
-#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
- _NEW_TEXTURE)
-
-#define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
/*@}*/
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
index 512835cb803..4bb0a90045e 100644
--- a/src/mesa/main/pack.c
+++ b/src/mesa/main/pack.c
@@ -504,17 +504,6 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
luminance = NULL;
}
- /* XXX
- * This test should probably go away. Have the caller set/clear the
- * IMAGE_CLAMP_BIT as needed.
- */
- if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
- if (!intDstFormat) {
- /* need to clamp to [0, 1] */
- transferOps |= IMAGE_CLAMP_BIT;
- }
- }
-
if (transferOps) {
_mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
}
@@ -3984,7 +3973,8 @@ _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
GLbitfield transferOps )
{
ASSERT(dstFormat == GL_DUDV_ATI);
- ASSERT(srcFormat == GL_DUDV_ATI);
+ ASSERT(srcFormat == GL_DUDV_ATI ||
+ srcFormat == GL_DU8DV8_ATI);
ASSERT(srcType == GL_UNSIGNED_BYTE ||
srcType == GL_BYTE ||
diff --git a/src/mesa/main/pbo.c b/src/mesa/main/pbo.c
index dc00d423ba9..56b26a954bd 100644
--- a/src/mesa/main/pbo.c
+++ b/src/mesa/main/pbo.c
@@ -81,8 +81,8 @@ _mesa_validate_pbo_access(GLuint dimensions,
format, type, 0, 0, 0);
/* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
+ end = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, depth-1, height-1, width);
sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 195fa234be2..da99c9b6f35 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -617,7 +617,7 @@ update_image_transfer_state(struct gl_context *ctx)
*/
void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
{
- if (new_state & _MESA_NEW_TRANSFER_STATE)
+ if (new_state & _NEW_PIXEL)
update_image_transfer_state(ctx);
}
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 6e09a52c88a..a172a0000f5 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -44,8 +44,8 @@
* \return GL_TRUE if error detected, GL_FALSE if no errors
*/
GLboolean
-_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type,
- GLboolean drawing)
+_mesa_error_check_format_type(struct gl_context *ctx, GLenum format,
+ GLenum type, GLboolean drawing)
{
const char *readDraw = drawing ? "Draw" : "Read";
const GLboolean reading = !drawing;
diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h
index 61530df3e1a..72a2f1e0b81 100644
--- a/src/mesa/main/remap_helper.h
+++ b/src/mesa/main/remap_helper.h
@@ -70,4710 +70,4774 @@ static const char _mesa_function_pool[] =
"\0"
"glLoadIdentity\0"
"\0"
- /* _mesa_function_pool[216]: GetCombinerOutputParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[255]: SampleCoverageARB (will be remapped) */
+ /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */
"fi\0"
"glSampleCoverage\0"
"glSampleCoverageARB\0"
"\0"
- /* _mesa_function_pool[296]: ConvolutionFilter1D (offset 348) */
+ /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */
"iiiiip\0"
"glConvolutionFilter1D\0"
"glConvolutionFilter1DEXT\0"
"\0"
- /* _mesa_function_pool[351]: BeginQueryARB (will be remapped) */
+ /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */
"ii\0"
"glBeginQuery\0"
"glBeginQueryARB\0"
"\0"
- /* _mesa_function_pool[384]: RasterPos3dv (offset 71) */
+ /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */
"p\0"
"glRasterPos3dv\0"
"\0"
- /* _mesa_function_pool[402]: PointParameteriNV (will be remapped) */
+ /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */
"ii\0"
"glPointParameteri\0"
"glPointParameteriNV\0"
"\0"
- /* _mesa_function_pool[444]: GetProgramiv (will be remapped) */
+ /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */
"iip\0"
"glGetProgramiv\0"
"\0"
- /* _mesa_function_pool[464]: MultiTexCoord3sARB (offset 398) */
+ /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */
"iiii\0"
"glMultiTexCoord3s\0"
"glMultiTexCoord3sARB\0"
"\0"
- /* _mesa_function_pool[509]: SecondaryColor3iEXT (will be remapped) */
+ /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */
"iii\0"
"glSecondaryColor3i\0"
"glSecondaryColor3iEXT\0"
"\0"
- /* _mesa_function_pool[555]: WindowPos3fMESA (will be remapped) */
+ /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */
"fff\0"
"glWindowPos3f\0"
"glWindowPos3fARB\0"
"glWindowPos3fMESA\0"
"\0"
- /* _mesa_function_pool[609]: TexCoord1iv (offset 99) */
+ /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */
"p\0"
"glTexCoord1iv\0"
"\0"
- /* _mesa_function_pool[626]: TexCoord4sv (offset 125) */
+ /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */
"p\0"
"glTexCoord4sv\0"
"\0"
- /* _mesa_function_pool[643]: RasterPos4s (offset 84) */
+ /* _mesa_function_pool[604]: RasterPos4s (offset 84) */
"iiii\0"
"glRasterPos4s\0"
"\0"
- /* _mesa_function_pool[663]: PixelTexGenParameterfvSGIS (will be remapped) */
+ /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */
"ip\0"
"glPixelTexGenParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[696]: ActiveTextureARB (offset 374) */
+ /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */
"i\0"
"glActiveTexture\0"
"glActiveTextureARB\0"
"\0"
- /* _mesa_function_pool[734]: BlitFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */
"iiiiiiiiii\0"
"glBlitFramebuffer\0"
"glBlitFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[785]: TexCoord1f (offset 96) */
+ /* _mesa_function_pool[746]: TexCoord1f (offset 96) */
"f\0"
"glTexCoord1f\0"
"\0"
- /* _mesa_function_pool[801]: TexCoord1d (offset 94) */
+ /* _mesa_function_pool[762]: TexCoord1d (offset 94) */
"d\0"
"glTexCoord1d\0"
"\0"
- /* _mesa_function_pool[817]: VertexAttrib4ubvNV (will be remapped) */
+ /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */
"ip\0"
"glVertexAttrib4ubvNV\0"
"\0"
- /* _mesa_function_pool[842]: TexCoord1i (offset 98) */
+ /* _mesa_function_pool[803]: TexCoord1i (offset 98) */
"i\0"
"glTexCoord1i\0"
"\0"
- /* _mesa_function_pool[858]: GetProgramNamedParameterdvNV (will be remapped) */
+ /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */
"iipp\0"
"glGetProgramNamedParameterdvNV\0"
"\0"
- /* _mesa_function_pool[895]: Histogram (offset 367) */
+ /* _mesa_function_pool[856]: Histogram (offset 367) */
"iiii\0"
"glHistogram\0"
"glHistogramEXT\0"
"\0"
- /* _mesa_function_pool[928]: TexCoord1s (offset 100) */
+ /* _mesa_function_pool[889]: TexCoord1s (offset 100) */
"i\0"
"glTexCoord1s\0"
"\0"
- /* _mesa_function_pool[944]: GetMapfv (offset 267) */
+ /* _mesa_function_pool[905]: GetMapfv (offset 267) */
"iip\0"
"glGetMapfv\0"
"\0"
- /* _mesa_function_pool[960]: EvalCoord1f (offset 230) */
+ /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */
"f\0"
"glEvalCoord1f\0"
"\0"
- /* _mesa_function_pool[977]: FramebufferTexture (will be remapped) */
+ /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */
"iiii\0"
"glFramebufferTexture\0"
"\0"
- /* _mesa_function_pool[1004]: VertexAttribI1ivEXT (will be remapped) */
+ /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI1ivEXT\0"
"glVertexAttribI1iv\0"
"\0"
- /* _mesa_function_pool[1049]: TexImage4DSGIS (dynamic) */
+ /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */
"iiiiiiiiiip\0"
"glTexImage4DSGIS\0"
"\0"
- /* _mesa_function_pool[1079]: PolygonStipple (offset 175) */
+ /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */
"p\0"
"glPolygonStipple\0"
"\0"
- /* _mesa_function_pool[1099]: WindowPos2dvMESA (will be remapped) */
+ /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */
"p\0"
"glWindowPos2dv\0"
"glWindowPos2dvARB\0"
"glWindowPos2dvMESA\0"
"\0"
- /* _mesa_function_pool[1154]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[1198]: BlendEquationSeparateEXT (will be remapped) */
+ /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */
"ii\0"
"glBlendEquationSeparate\0"
"glBlendEquationSeparateEXT\0"
"glBlendEquationSeparateATI\0"
"\0"
- /* _mesa_function_pool[1280]: ListParameterfSGIX (dynamic) */
+ /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */
"iif\0"
"glListParameterfSGIX\0"
"\0"
- /* _mesa_function_pool[1306]: SecondaryColor3bEXT (will be remapped) */
+ /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */
"iii\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bEXT\0"
"\0"
- /* _mesa_function_pool[1352]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
+ /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
"pppp\0"
"glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
"\0"
- /* _mesa_function_pool[1398]: GetPixelMapfv (offset 271) */
+ /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */
"ip\0"
"glGetPixelMapfv\0"
"\0"
- /* _mesa_function_pool[1418]: Color3uiv (offset 22) */
+ /* _mesa_function_pool[1379]: Color3uiv (offset 22) */
"p\0"
"glColor3uiv\0"
"\0"
- /* _mesa_function_pool[1433]: IsEnabled (offset 286) */
+ /* _mesa_function_pool[1394]: IsEnabled (offset 286) */
"i\0"
"glIsEnabled\0"
"\0"
- /* _mesa_function_pool[1448]: VertexAttrib4svNV (will be remapped) */
+ /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */
"ip\0"
"glVertexAttrib4svNV\0"
"\0"
- /* _mesa_function_pool[1472]: EvalCoord2fv (offset 235) */
+ /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */
"p\0"
"glEvalCoord2fv\0"
"\0"
- /* _mesa_function_pool[1490]: GetBufferSubDataARB (will be remapped) */
+ /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */
"iiip\0"
"glGetBufferSubData\0"
"glGetBufferSubDataARB\0"
"\0"
- /* _mesa_function_pool[1537]: BufferSubDataARB (will be remapped) */
+ /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */
"iiip\0"
"glBufferSubData\0"
"glBufferSubDataARB\0"
"\0"
- /* _mesa_function_pool[1578]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[1616]: AttachShader (will be remapped) */
+ /* _mesa_function_pool[1577]: AttachShader (will be remapped) */
"ii\0"
"glAttachShader\0"
"\0"
- /* _mesa_function_pool[1635]: VertexAttrib2fARB (will be remapped) */
+ /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */
"iff\0"
"glVertexAttrib2f\0"
"glVertexAttrib2fARB\0"
"\0"
- /* _mesa_function_pool[1677]: GetDebugLogLengthMESA (dynamic) */
+ /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */
"iii\0"
"glGetDebugLogLengthMESA\0"
"\0"
- /* _mesa_function_pool[1706]: GetMapiv (offset 268) */
+ /* _mesa_function_pool[1667]: GetMapiv (offset 268) */
"iip\0"
"glGetMapiv\0"
"\0"
- /* _mesa_function_pool[1722]: VertexAttrib3fARB (will be remapped) */
+ /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */
"ifff\0"
"glVertexAttrib3f\0"
"glVertexAttrib3fARB\0"
"\0"
- /* _mesa_function_pool[1765]: Indexubv (offset 316) */
+ /* _mesa_function_pool[1726]: Indexubv (offset 316) */
"p\0"
"glIndexubv\0"
"\0"
- /* _mesa_function_pool[1779]: GetQueryivARB (will be remapped) */
+ /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */
"iip\0"
"glGetQueryiv\0"
"glGetQueryivARB\0"
"\0"
- /* _mesa_function_pool[1813]: TexImage3D (offset 371) */
+ /* _mesa_function_pool[1774]: TexImage3D (offset 371) */
"iiiiiiiiip\0"
"glTexImage3D\0"
"glTexImage3DEXT\0"
"\0"
- /* _mesa_function_pool[1854]: BindFragDataLocationEXT (will be remapped) */
+ /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */
"iip\0"
"glBindFragDataLocationEXT\0"
"glBindFragDataLocation\0"
"\0"
- /* _mesa_function_pool[1908]: ReplacementCodeuiVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */
"pp\0"
"glReplacementCodeuiVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[1944]: EdgeFlagPointer (offset 312) */
+ /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */
"ip\0"
"glEdgeFlagPointer\0"
"\0"
- /* _mesa_function_pool[1966]: Color3ubv (offset 20) */
+ /* _mesa_function_pool[1927]: Color3ubv (offset 20) */
"p\0"
"glColor3ubv\0"
"\0"
- /* _mesa_function_pool[1981]: GetQueryObjectivARB (will be remapped) */
+ /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */
"iip\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectivARB\0"
"\0"
- /* _mesa_function_pool[2027]: Vertex3dv (offset 135) */
+ /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */
"p\0"
"glVertex3dv\0"
"\0"
- /* _mesa_function_pool[2042]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[2089]: CompressedTexSubImage2DARB (will be remapped) */
+ /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */
"iiiiiiiip\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage2DARB\0"
"\0"
- /* _mesa_function_pool[2155]: CombinerOutputNV (will be remapped) */
+ /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */
"iiiiiiiiii\0"
"glCombinerOutputNV\0"
"\0"
- /* _mesa_function_pool[2186]: VertexAttribs3fvNV (will be remapped) */
+ /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */
"iip\0"
"glVertexAttribs3fvNV\0"
"\0"
- /* _mesa_function_pool[2212]: Uniform2fARB (will be remapped) */
+ /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */
"iff\0"
"glUniform2f\0"
"glUniform2fARB\0"
"\0"
- /* _mesa_function_pool[2244]: LightModeliv (offset 166) */
+ /* _mesa_function_pool[2205]: LightModeliv (offset 166) */
"ip\0"
"glLightModeliv\0"
"\0"
- /* _mesa_function_pool[2263]: VertexAttrib1svARB (will be remapped) */
+ /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */
"ip\0"
"glVertexAttrib1sv\0"
"glVertexAttrib1svARB\0"
"\0"
- /* _mesa_function_pool[2306]: VertexAttribs1dvNV (will be remapped) */
+ /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */
"iip\0"
"glVertexAttribs1dvNV\0"
"\0"
- /* _mesa_function_pool[2332]: Uniform2ivARB (will be remapped) */
+ /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */
"iip\0"
"glUniform2iv\0"
"glUniform2ivARB\0"
"\0"
- /* _mesa_function_pool[2366]: GetImageTransformParameterfvHP (dynamic) */
+ /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */
"iip\0"
"glGetImageTransformParameterfvHP\0"
"\0"
- /* _mesa_function_pool[2404]: Normal3bv (offset 53) */
+ /* _mesa_function_pool[2365]: Normal3bv (offset 53) */
"p\0"
"glNormal3bv\0"
"\0"
- /* _mesa_function_pool[2419]: TexGeniv (offset 193) */
+ /* _mesa_function_pool[2380]: TexGeniv (offset 193) */
"iip\0"
"glTexGeniv\0"
"\0"
- /* _mesa_function_pool[2435]: WeightubvARB (dynamic) */
+ /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */
"ip\0"
"glWeightubvARB\0"
"\0"
- /* _mesa_function_pool[2454]: VertexAttrib1fvNV (will be remapped) */
+ /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */
"ip\0"
"glVertexAttrib1fvNV\0"
"\0"
- /* _mesa_function_pool[2478]: Vertex3iv (offset 139) */
+ /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */
"p\0"
"glVertex3iv\0"
"\0"
- /* _mesa_function_pool[2493]: CopyConvolutionFilter1D (offset 354) */
+ /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */
"iiiii\0"
"glCopyConvolutionFilter1D\0"
"glCopyConvolutionFilter1DEXT\0"
"\0"
- /* _mesa_function_pool[2555]: VertexAttribI1uiEXT (will be remapped) */
+ /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */
"ii\0"
"glVertexAttribI1uiEXT\0"
"glVertexAttribI1ui\0"
"\0"
- /* _mesa_function_pool[2600]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
"iffffff\0"
"glReplacementCodeuiNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[2648]: DeleteSync (will be remapped) */
+ /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */
"i\0"
"glDeleteSync\0"
"\0"
- /* _mesa_function_pool[2664]: FragmentMaterialfvSGIX (dynamic) */
+ /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */
"iip\0"
"glFragmentMaterialfvSGIX\0"
"\0"
- /* _mesa_function_pool[2694]: BlendColor (offset 336) */
+ /* _mesa_function_pool[2655]: BlendColor (offset 336) */
"ffff\0"
"glBlendColor\0"
"glBlendColorEXT\0"
"\0"
- /* _mesa_function_pool[2729]: UniformMatrix4fvARB (will be remapped) */
+ /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */
"iiip\0"
"glUniformMatrix4fv\0"
"glUniformMatrix4fvARB\0"
"\0"
- /* _mesa_function_pool[2776]: DeleteVertexArraysAPPLE (will be remapped) */
+ /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */
"ip\0"
"glDeleteVertexArrays\0"
"glDeleteVertexArraysAPPLE\0"
"\0"
- /* _mesa_function_pool[2827]: TexBuffer (will be remapped) */
+ /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */
"iii\0"
"glTexBuffer\0"
"\0"
- /* _mesa_function_pool[2844]: ReadInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */
"i\0"
"glReadInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[2869]: CallLists (offset 3) */
+ /* _mesa_function_pool[2830]: CallLists (offset 3) */
"iip\0"
"glCallLists\0"
"\0"
- /* _mesa_function_pool[2886]: UniformMatrix2x4fv (will be remapped) */
+ /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */
"iiip\0"
"glUniformMatrix2x4fv\0"
"\0"
- /* _mesa_function_pool[2913]: Color4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */
"pp\0"
"glColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[2940]: Normal3iv (offset 59) */
+ /* _mesa_function_pool[2901]: Normal3iv (offset 59) */
"p\0"
"glNormal3iv\0"
"\0"
- /* _mesa_function_pool[2955]: PassThrough (offset 199) */
+ /* _mesa_function_pool[2916]: PassThrough (offset 199) */
"f\0"
"glPassThrough\0"
"\0"
- /* _mesa_function_pool[2972]: GetVertexAttribIivEXT (will be remapped) */
+ /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */
"iip\0"
"glGetVertexAttribIivEXT\0"
"glGetVertexAttribIiv\0"
"\0"
- /* _mesa_function_pool[3022]: TexParameterIivEXT (will be remapped) */
+ /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */
"iip\0"
"glTexParameterIivEXT\0"
"glTexParameterIiv\0"
"\0"
- /* _mesa_function_pool[3066]: FramebufferTextureLayerEXT (will be remapped) */
+ /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */
"iiiii\0"
"glFramebufferTextureLayer\0"
"glFramebufferTextureLayerEXT\0"
"\0"
- /* _mesa_function_pool[3128]: GetListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */
"iip\0"
"glGetListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[3158]: Viewport (offset 305) */
+ /* _mesa_function_pool[3119]: Viewport (offset 305) */
"iiii\0"
"glViewport\0"
"\0"
- /* _mesa_function_pool[3175]: VertexAttrib4NusvARB (will be remapped) */
+ /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4NusvARB\0"
"\0"
- /* _mesa_function_pool[3222]: WindowPos4svMESA (will be remapped) */
+ /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */
"p\0"
"glWindowPos4svMESA\0"
"\0"
- /* _mesa_function_pool[3244]: CreateProgramObjectARB (will be remapped) */
+ /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */
"\0"
"glCreateProgramObjectARB\0"
"\0"
- /* _mesa_function_pool[3271]: DeleteTransformFeedbacks (will be remapped) */
+ /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */
"ip\0"
"glDeleteTransformFeedbacks\0"
"\0"
- /* _mesa_function_pool[3302]: UniformMatrix4x3fv (will be remapped) */
+ /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x3fv\0"
"\0"
- /* _mesa_function_pool[3329]: PrioritizeTextures (offset 331) */
+ /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */
"ipp\0"
"glPrioritizeTextures\0"
"glPrioritizeTexturesEXT\0"
"\0"
- /* _mesa_function_pool[3379]: VertexAttribI3uiEXT (will be remapped) */
+ /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */
"iiii\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3ui\0"
"\0"
- /* _mesa_function_pool[3426]: AsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */
"i\0"
"glAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[3447]: GlobalAlphaFactorubSUN (dynamic) */
+ /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorubSUN\0"
"\0"
- /* _mesa_function_pool[3475]: ClearColorIuiEXT (will be remapped) */
+ /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */
"iiii\0"
"glClearColorIuiEXT\0"
"\0"
- /* _mesa_function_pool[3500]: ClearDebugLogMESA (dynamic) */
+ /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */
"iii\0"
"glClearDebugLogMESA\0"
"\0"
- /* _mesa_function_pool[3525]: Uniform4uiEXT (will be remapped) */
+ /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */
"iiiii\0"
"glUniform4uiEXT\0"
"glUniform4ui\0"
"\0"
- /* _mesa_function_pool[3561]: ResetHistogram (offset 369) */
+ /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */
"i\0"
"glResetHistogram\0"
"glResetHistogramEXT\0"
"\0"
- /* _mesa_function_pool[3601]: GetProgramNamedParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */
"iipp\0"
"glGetProgramNamedParameterfvNV\0"
"\0"
- /* _mesa_function_pool[3638]: PointParameterfEXT (will be remapped) */
+ /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */
"if\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfEXT\0"
"glPointParameterfSGIS\0"
"\0"
- /* _mesa_function_pool[3724]: LoadIdentityDeformationMapSGIX (dynamic) */
+ /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */
"i\0"
"glLoadIdentityDeformationMapSGIX\0"
"\0"
- /* _mesa_function_pool[3760]: GenFencesNV (will be remapped) */
+ /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */
"ip\0"
"glGenFencesNV\0"
"\0"
- /* _mesa_function_pool[3778]: ImageTransformParameterfHP (dynamic) */
+ /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */
"iif\0"
"glImageTransformParameterfHP\0"
"\0"
- /* _mesa_function_pool[3812]: MatrixIndexusvARB (dynamic) */
+ /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */
"ip\0"
"glMatrixIndexusvARB\0"
"\0"
- /* _mesa_function_pool[3836]: DrawElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */
"iiipi\0"
"glDrawElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[3868]: DisableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */
"i\0"
"glDisableVertexAttribArray\0"
"glDisableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[3928]: TexCoord2sv (offset 109) */
+ /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */
"p\0"
"glTexCoord2sv\0"
"\0"
- /* _mesa_function_pool[3945]: Vertex4dv (offset 143) */
+ /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */
"p\0"
"glVertex4dv\0"
"\0"
- /* _mesa_function_pool[3960]: StencilMaskSeparate (will be remapped) */
+ /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */
"ii\0"
"glStencilMaskSeparate\0"
"\0"
- /* _mesa_function_pool[3986]: ProgramLocalParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramLocalParameter4dARB\0"
"\0"
- /* _mesa_function_pool[4023]: CompressedTexImage3DARB (will be remapped) */
+ /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */
"iiiiiiiip\0"
"glCompressedTexImage3D\0"
"glCompressedTexImage3DARB\0"
"\0"
- /* _mesa_function_pool[4083]: Color3sv (offset 18) */
+ /* _mesa_function_pool[4044]: Color3sv (offset 18) */
"p\0"
"glColor3sv\0"
"\0"
- /* _mesa_function_pool[4097]: GetConvolutionParameteriv (offset 358) */
+ /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */
"iip\0"
"glGetConvolutionParameteriv\0"
"glGetConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[4161]: VertexAttrib1fARB (will be remapped) */
+ /* _mesa_function_pool[4122]: DeleteSamplers (will be remapped) */
+ "ip\0"
+ "glDeleteSamplers\0"
+ "\0"
+ /* _mesa_function_pool[4143]: VertexAttrib1fARB (will be remapped) */
"if\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fARB\0"
"\0"
- /* _mesa_function_pool[4202]: Vertex2dv (offset 127) */
+ /* _mesa_function_pool[4184]: Vertex2dv (offset 127) */
"p\0"
"glVertex2dv\0"
"\0"
- /* _mesa_function_pool[4217]: TestFenceNV (will be remapped) */
+ /* _mesa_function_pool[4199]: TestFenceNV (will be remapped) */
"i\0"
"glTestFenceNV\0"
"\0"
- /* _mesa_function_pool[4234]: MultiTexCoord1fvARB (offset 379) */
+ /* _mesa_function_pool[4216]: GetVertexAttribIuivEXT (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glGetVertexAttribIuiv\0"
+ "\0"
+ /* _mesa_function_pool[4268]: MultiTexCoord1fvARB (offset 379) */
"ip\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1fvARB\0"
"\0"
- /* _mesa_function_pool[4279]: TexCoord3iv (offset 115) */
+ /* _mesa_function_pool[4313]: TexCoord3iv (offset 115) */
"p\0"
"glTexCoord3iv\0"
"\0"
- /* _mesa_function_pool[4296]: Uniform2uivEXT (will be remapped) */
+ /* _mesa_function_pool[4330]: Uniform2uivEXT (will be remapped) */
"iip\0"
"glUniform2uivEXT\0"
"glUniform2uiv\0"
"\0"
- /* _mesa_function_pool[4332]: ColorFragmentOp2ATI (will be remapped) */
+ /* _mesa_function_pool[4366]: ColorFragmentOp2ATI (will be remapped) */
"iiiiiiiiii\0"
"glColorFragmentOp2ATI\0"
"\0"
- /* _mesa_function_pool[4366]: SecondaryColorPointerListIBM (dynamic) */
+ /* _mesa_function_pool[4400]: SecondaryColorPointerListIBM (dynamic) */
"iiipi\0"
"glSecondaryColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[4404]: GetPixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[4438]: GetPixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glGetPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[4440]: Color3fv (offset 14) */
+ /* _mesa_function_pool[4474]: Color3fv (offset 14) */
"p\0"
"glColor3fv\0"
"\0"
- /* _mesa_function_pool[4454]: VertexAttrib4fNV (will be remapped) */
+ /* _mesa_function_pool[4488]: VertexAttrib4fNV (will be remapped) */
"iffff\0"
"glVertexAttrib4fNV\0"
"\0"
- /* _mesa_function_pool[4480]: ReplacementCodeubSUN (dynamic) */
+ /* _mesa_function_pool[4514]: ReplacementCodeubSUN (dynamic) */
"i\0"
"glReplacementCodeubSUN\0"
"\0"
- /* _mesa_function_pool[4506]: FinishAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[4540]: FinishAsyncSGIX (dynamic) */
"p\0"
"glFinishAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[4527]: GetDebugLogMESA (dynamic) */
+ /* _mesa_function_pool[4561]: GetDebugLogMESA (dynamic) */
"iiiipp\0"
"glGetDebugLogMESA\0"
"\0"
- /* _mesa_function_pool[4553]: FogCoorddEXT (will be remapped) */
+ /* _mesa_function_pool[4587]: FogCoorddEXT (will be remapped) */
"d\0"
"glFogCoordd\0"
"glFogCoorddEXT\0"
"\0"
- /* _mesa_function_pool[4583]: BeginConditionalRenderNV (will be remapped) */
+ /* _mesa_function_pool[4617]: BeginConditionalRenderNV (will be remapped) */
"ii\0"
"glBeginConditionalRenderNV\0"
"glBeginConditionalRender\0"
"\0"
- /* _mesa_function_pool[4639]: Color4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4673]: Color4ubVertex3fSUN (dynamic) */
"iiiifff\0"
"glColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4670]: FogCoordfEXT (will be remapped) */
+ /* _mesa_function_pool[4704]: FogCoordfEXT (will be remapped) */
"f\0"
"glFogCoordf\0"
"glFogCoordfEXT\0"
"\0"
- /* _mesa_function_pool[4700]: PointSize (offset 173) */
+ /* _mesa_function_pool[4734]: PointSize (offset 173) */
"f\0"
"glPointSize\0"
"\0"
- /* _mesa_function_pool[4715]: VertexAttribI2uivEXT (will be remapped) */
+ /* _mesa_function_pool[4749]: VertexAttribI2uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI2uiv\0"
"\0"
- /* _mesa_function_pool[4762]: TexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4796]: TexCoord2fVertex3fSUN (dynamic) */
"fffff\0"
"glTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4793]: PopName (offset 200) */
+ /* _mesa_function_pool[4827]: PopName (offset 200) */
"\0"
"glPopName\0"
"\0"
- /* _mesa_function_pool[4805]: GlobalAlphaFactoriSUN (dynamic) */
+ /* _mesa_function_pool[4839]: GetSamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[4868]: GlobalAlphaFactoriSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoriSUN\0"
"\0"
- /* _mesa_function_pool[4832]: VertexAttrib2dNV (will be remapped) */
+ /* _mesa_function_pool[4895]: VertexAttrib2dNV (will be remapped) */
"idd\0"
"glVertexAttrib2dNV\0"
"\0"
- /* _mesa_function_pool[4856]: GetProgramInfoLog (will be remapped) */
+ /* _mesa_function_pool[4919]: GetProgramInfoLog (will be remapped) */
"iipp\0"
"glGetProgramInfoLog\0"
"\0"
- /* _mesa_function_pool[4882]: VertexAttrib4NbvARB (will be remapped) */
+ /* _mesa_function_pool[4945]: VertexAttrib4NbvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4NbvARB\0"
"\0"
- /* _mesa_function_pool[4927]: GetActiveAttribARB (will be remapped) */
+ /* _mesa_function_pool[4990]: GetActiveAttribARB (will be remapped) */
"iiipppp\0"
"glGetActiveAttrib\0"
"glGetActiveAttribARB\0"
"\0"
- /* _mesa_function_pool[4975]: Vertex4sv (offset 149) */
+ /* _mesa_function_pool[5038]: Vertex4sv (offset 149) */
"p\0"
"glVertex4sv\0"
"\0"
- /* _mesa_function_pool[4990]: VertexAttrib4ubNV (will be remapped) */
+ /* _mesa_function_pool[5053]: VertexAttrib4ubNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4ubNV\0"
"\0"
- /* _mesa_function_pool[5017]: ClampColor (will be remapped) */
+ /* _mesa_function_pool[5080]: ClampColor (will be remapped) */
"ii\0"
"glClampColor\0"
"\0"
- /* _mesa_function_pool[5034]: TextureRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[5097]: TextureRangeAPPLE (will be remapped) */
"iip\0"
"glTextureRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[5059]: GetTexEnvfv (offset 276) */
+ /* _mesa_function_pool[5122]: GetTexEnvfv (offset 276) */
"iip\0"
"glGetTexEnvfv\0"
"\0"
- /* _mesa_function_pool[5078]: BindTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[5141]: BindTransformFeedback (will be remapped) */
"ii\0"
"glBindTransformFeedback\0"
"\0"
- /* _mesa_function_pool[5106]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[5169]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"ffffffffffff\0"
"glTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[5159]: Indexub (offset 315) */
+ /* _mesa_function_pool[5222]: Indexub (offset 315) */
"i\0"
"glIndexub\0"
"\0"
- /* _mesa_function_pool[5172]: ColorMaskIndexedEXT (will be remapped) */
- "iiiii\0"
- "glColorMaskIndexedEXT\0"
- "glColorMaski\0"
- "\0"
- /* _mesa_function_pool[5214]: TexEnvi (offset 186) */
+ /* _mesa_function_pool[5235]: TexEnvi (offset 186) */
"iii\0"
"glTexEnvi\0"
"\0"
- /* _mesa_function_pool[5229]: GetClipPlane (offset 259) */
+ /* _mesa_function_pool[5250]: GetClipPlane (offset 259) */
"ip\0"
"glGetClipPlane\0"
"\0"
- /* _mesa_function_pool[5248]: CombinerParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[5269]: CombinerParameterfvNV (will be remapped) */
"ip\0"
"glCombinerParameterfvNV\0"
"\0"
- /* _mesa_function_pool[5276]: VertexAttribs3dvNV (will be remapped) */
+ /* _mesa_function_pool[5297]: VertexAttribs3dvNV (will be remapped) */
"iip\0"
"glVertexAttribs3dvNV\0"
"\0"
- /* _mesa_function_pool[5302]: VertexAttribI2uiEXT (will be remapped) */
+ /* _mesa_function_pool[5323]: VertexAttribI2uiEXT (will be remapped) */
"iii\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2ui\0"
"\0"
- /* _mesa_function_pool[5348]: VertexAttribs4fvNV (will be remapped) */
+ /* _mesa_function_pool[5369]: VertexAttribs4fvNV (will be remapped) */
"iip\0"
"glVertexAttribs4fvNV\0"
"\0"
- /* _mesa_function_pool[5374]: VertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[5395]: VertexArrayRangeNV (will be remapped) */
"ip\0"
"glVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[5399]: FragmentLightiSGIX (dynamic) */
+ /* _mesa_function_pool[5420]: FragmentLightiSGIX (dynamic) */
"iii\0"
"glFragmentLightiSGIX\0"
"\0"
- /* _mesa_function_pool[5425]: PolygonOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[5446]: PolygonOffsetEXT (will be remapped) */
"ff\0"
"glPolygonOffsetEXT\0"
"\0"
- /* _mesa_function_pool[5448]: VertexAttribI4uivEXT (will be remapped) */
+ /* _mesa_function_pool[5469]: VertexAttribI4uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI4uivEXT\0"
"glVertexAttribI4uiv\0"
"\0"
- /* _mesa_function_pool[5495]: PollAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[5516]: PollAsyncSGIX (dynamic) */
"p\0"
"glPollAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[5514]: DeleteFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[5535]: DeleteFragmentShaderATI (will be remapped) */
"i\0"
"glDeleteFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[5543]: Scaled (offset 301) */
+ /* _mesa_function_pool[5564]: Scaled (offset 301) */
"ddd\0"
"glScaled\0"
"\0"
- /* _mesa_function_pool[5557]: ResumeTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[5578]: ResumeTransformFeedback (will be remapped) */
"\0"
"glResumeTransformFeedback\0"
"\0"
- /* _mesa_function_pool[5585]: Scalef (offset 302) */
+ /* _mesa_function_pool[5606]: Scalef (offset 302) */
"fff\0"
"glScalef\0"
"\0"
- /* _mesa_function_pool[5599]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[5620]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[5637]: MultTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[5658]: ProgramEnvParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[5693]: MultTransposeMatrixdARB (will be remapped) */
"p\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[5689]: ObjectUnpurgeableAPPLE (will be remapped) */
+ /* _mesa_function_pool[5745]: ColorMaskIndexedEXT (will be remapped) */
+ "iiiii\0"
+ "glColorMaskIndexedEXT\0"
+ "glColorMaski\0"
+ "\0"
+ /* _mesa_function_pool[5787]: ObjectUnpurgeableAPPLE (will be remapped) */
"iii\0"
"glObjectUnpurgeableAPPLE\0"
"\0"
- /* _mesa_function_pool[5719]: AlphaFunc (offset 240) */
+ /* _mesa_function_pool[5817]: AlphaFunc (offset 240) */
"if\0"
"glAlphaFunc\0"
"\0"
- /* _mesa_function_pool[5735]: WindowPos2svMESA (will be remapped) */
+ /* _mesa_function_pool[5833]: WindowPos2svMESA (will be remapped) */
"p\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos2svMESA\0"
"\0"
- /* _mesa_function_pool[5790]: EdgeFlag (offset 41) */
+ /* _mesa_function_pool[5888]: EdgeFlag (offset 41) */
"i\0"
"glEdgeFlag\0"
"\0"
- /* _mesa_function_pool[5804]: TexCoord2iv (offset 107) */
+ /* _mesa_function_pool[5902]: TexCoord2iv (offset 107) */
"p\0"
"glTexCoord2iv\0"
"\0"
- /* _mesa_function_pool[5821]: CompressedTexImage1DARB (will be remapped) */
+ /* _mesa_function_pool[5919]: CompressedTexImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage1DARB\0"
"\0"
- /* _mesa_function_pool[5879]: Rotated (offset 299) */
+ /* _mesa_function_pool[5977]: Rotated (offset 299) */
"dddd\0"
"glRotated\0"
"\0"
- /* _mesa_function_pool[5895]: GetTexParameterIuivEXT (will be remapped) */
+ /* _mesa_function_pool[5993]: GetTexParameterIuivEXT (will be remapped) */
"iip\0"
"glGetTexParameterIuivEXT\0"
"glGetTexParameterIuiv\0"
"\0"
- /* _mesa_function_pool[5947]: VertexAttrib2sNV (will be remapped) */
+ /* _mesa_function_pool[6045]: VertexAttrib2sNV (will be remapped) */
"iii\0"
"glVertexAttrib2sNV\0"
"\0"
- /* _mesa_function_pool[5971]: ReadPixels (offset 256) */
+ /* _mesa_function_pool[6069]: ReadPixels (offset 256) */
"iiiiiip\0"
"glReadPixels\0"
"\0"
- /* _mesa_function_pool[5993]: EdgeFlagv (offset 42) */
+ /* _mesa_function_pool[6091]: EdgeFlagv (offset 42) */
"p\0"
"glEdgeFlagv\0"
"\0"
- /* _mesa_function_pool[6008]: NormalPointerListIBM (dynamic) */
+ /* _mesa_function_pool[6106]: NormalPointerListIBM (dynamic) */
"iipi\0"
"glNormalPointerListIBM\0"
"\0"
- /* _mesa_function_pool[6037]: IndexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6135]: IndexPointerEXT (will be remapped) */
"iiip\0"
"glIndexPointerEXT\0"
"\0"
- /* _mesa_function_pool[6061]: Color4iv (offset 32) */
+ /* _mesa_function_pool[6159]: Color4iv (offset 32) */
"p\0"
"glColor4iv\0"
"\0"
- /* _mesa_function_pool[6075]: TexParameterf (offset 178) */
+ /* _mesa_function_pool[6173]: TexParameterf (offset 178) */
"iif\0"
"glTexParameterf\0"
"\0"
- /* _mesa_function_pool[6096]: TexParameteri (offset 180) */
+ /* _mesa_function_pool[6194]: TexParameteri (offset 180) */
"iii\0"
"glTexParameteri\0"
"\0"
- /* _mesa_function_pool[6117]: NormalPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6215]: NormalPointerEXT (will be remapped) */
"iiip\0"
"glNormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[6142]: MultiTexCoord3dARB (offset 392) */
+ /* _mesa_function_pool[6240]: MultiTexCoord3dARB (offset 392) */
"iddd\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dARB\0"
"\0"
- /* _mesa_function_pool[6187]: MultiTexCoord2iARB (offset 388) */
+ /* _mesa_function_pool[6285]: MultiTexCoord2iARB (offset 388) */
"iii\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iARB\0"
"\0"
- /* _mesa_function_pool[6231]: DrawPixels (offset 257) */
+ /* _mesa_function_pool[6329]: DrawPixels (offset 257) */
"iiiip\0"
"glDrawPixels\0"
"\0"
- /* _mesa_function_pool[6251]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[6349]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
"iffffffff\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[6311]: MultiTexCoord2svARB (offset 391) */
+ /* _mesa_function_pool[6409]: MultiTexCoord2svARB (offset 391) */
"ip\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord2svARB\0"
"\0"
- /* _mesa_function_pool[6356]: ReplacementCodeubvSUN (dynamic) */
+ /* _mesa_function_pool[6454]: ReplacementCodeubvSUN (dynamic) */
"p\0"
"glReplacementCodeubvSUN\0"
"\0"
- /* _mesa_function_pool[6383]: Uniform3iARB (will be remapped) */
+ /* _mesa_function_pool[6481]: Uniform3iARB (will be remapped) */
"iiii\0"
"glUniform3i\0"
"glUniform3iARB\0"
"\0"
- /* _mesa_function_pool[6416]: DrawTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[6514]: DrawTransformFeedback (will be remapped) */
"ii\0"
"glDrawTransformFeedback\0"
"\0"
- /* _mesa_function_pool[6444]: DrawElementsInstancedARB (will be remapped) */
+ /* _mesa_function_pool[6542]: DrawElementsInstancedARB (will be remapped) */
"iiipi\0"
"glDrawElementsInstancedARB\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"\0"
- /* _mesa_function_pool[6529]: GetShaderInfoLog (will be remapped) */
+ /* _mesa_function_pool[6627]: GetShaderInfoLog (will be remapped) */
"iipp\0"
"glGetShaderInfoLog\0"
"\0"
- /* _mesa_function_pool[6554]: WeightivARB (dynamic) */
+ /* _mesa_function_pool[6652]: WeightivARB (dynamic) */
"ip\0"
"glWeightivARB\0"
"\0"
- /* _mesa_function_pool[6572]: PollInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[6670]: PollInstrumentsSGIX (dynamic) */
"p\0"
"glPollInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[6597]: GlobalAlphaFactordSUN (dynamic) */
+ /* _mesa_function_pool[6695]: GlobalAlphaFactordSUN (dynamic) */
"d\0"
"glGlobalAlphaFactordSUN\0"
"\0"
- /* _mesa_function_pool[6624]: GetFinalCombinerInputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[6722]: GetFinalCombinerInputParameterfvNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[6666]: GenerateMipmapEXT (will be remapped) */
+ /* _mesa_function_pool[6764]: GenerateMipmapEXT (will be remapped) */
"i\0"
"glGenerateMipmap\0"
"glGenerateMipmapEXT\0"
"\0"
- /* _mesa_function_pool[6706]: GenLists (offset 5) */
+ /* _mesa_function_pool[6804]: GenLists (offset 5) */
"i\0"
"glGenLists\0"
"\0"
- /* _mesa_function_pool[6720]: DepthRangef (will be remapped) */
+ /* _mesa_function_pool[6818]: DepthRangef (will be remapped) */
"ff\0"
"glDepthRangef\0"
"\0"
- /* _mesa_function_pool[6738]: GetMapAttribParameterivNV (dynamic) */
+ /* _mesa_function_pool[6836]: GetMapAttribParameterivNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterivNV\0"
"\0"
- /* _mesa_function_pool[6772]: CreateShaderObjectARB (will be remapped) */
+ /* _mesa_function_pool[6870]: CreateShaderObjectARB (will be remapped) */
"i\0"
"glCreateShaderObjectARB\0"
"\0"
- /* _mesa_function_pool[6799]: GetSharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[6897]: GetSharpenTexFuncSGIS (dynamic) */
"ip\0"
"glGetSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[6827]: BufferDataARB (will be remapped) */
+ /* _mesa_function_pool[6925]: BufferDataARB (will be remapped) */
"iipi\0"
"glBufferData\0"
"glBufferDataARB\0"
"\0"
- /* _mesa_function_pool[6862]: FlushVertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[6960]: FlushVertexArrayRangeNV (will be remapped) */
"\0"
"glFlushVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[6890]: MapGrid2d (offset 226) */
+ /* _mesa_function_pool[6988]: MapGrid2d (offset 226) */
"iddidd\0"
"glMapGrid2d\0"
"\0"
- /* _mesa_function_pool[6910]: MapGrid2f (offset 227) */
+ /* _mesa_function_pool[7008]: MapGrid2f (offset 227) */
"iffiff\0"
"glMapGrid2f\0"
"\0"
- /* _mesa_function_pool[6930]: SampleMapATI (will be remapped) */
+ /* _mesa_function_pool[7028]: SampleMapATI (will be remapped) */
"iii\0"
"glSampleMapATI\0"
"\0"
- /* _mesa_function_pool[6950]: VertexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[7048]: VertexPointerEXT (will be remapped) */
"iiiip\0"
"glVertexPointerEXT\0"
"\0"
- /* _mesa_function_pool[6976]: GetTexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[7074]: GetTexFilterFuncSGIS (dynamic) */
"iip\0"
"glGetTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[7004]: Scissor (offset 176) */
+ /* _mesa_function_pool[7102]: Scissor (offset 176) */
"iiii\0"
"glScissor\0"
"\0"
- /* _mesa_function_pool[7020]: Fogf (offset 153) */
+ /* _mesa_function_pool[7118]: Fogf (offset 153) */
"if\0"
"glFogf\0"
"\0"
- /* _mesa_function_pool[7031]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[7129]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[7076]: TexSubImage1D (offset 332) */
+ /* _mesa_function_pool[7174]: TexSubImage1D (offset 332) */
"iiiiiip\0"
"glTexSubImage1D\0"
"glTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[7120]: VertexAttrib1sARB (will be remapped) */
+ /* _mesa_function_pool[7218]: VertexAttrib1sARB (will be remapped) */
"ii\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sARB\0"
"\0"
- /* _mesa_function_pool[7161]: FenceSync (will be remapped) */
+ /* _mesa_function_pool[7259]: FenceSync (will be remapped) */
"ii\0"
"glFenceSync\0"
"\0"
- /* _mesa_function_pool[7177]: Color4usv (offset 40) */
+ /* _mesa_function_pool[7275]: Color4usv (offset 40) */
"p\0"
"glColor4usv\0"
"\0"
- /* _mesa_function_pool[7192]: Fogi (offset 155) */
+ /* _mesa_function_pool[7290]: Fogi (offset 155) */
"ii\0"
"glFogi\0"
"\0"
- /* _mesa_function_pool[7203]: DepthRange (offset 288) */
+ /* _mesa_function_pool[7301]: DepthRange (offset 288) */
"dd\0"
"glDepthRange\0"
"\0"
- /* _mesa_function_pool[7220]: RasterPos3iv (offset 75) */
+ /* _mesa_function_pool[7318]: RasterPos3iv (offset 75) */
"p\0"
"glRasterPos3iv\0"
"\0"
- /* _mesa_function_pool[7238]: FinalCombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[7336]: FinalCombinerInputNV (will be remapped) */
"iiii\0"
"glFinalCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[7267]: TexCoord2i (offset 106) */
+ /* _mesa_function_pool[7365]: TexCoord2i (offset 106) */
"ii\0"
"glTexCoord2i\0"
"\0"
- /* _mesa_function_pool[7284]: PixelMapfv (offset 251) */
+ /* _mesa_function_pool[7382]: PixelMapfv (offset 251) */
"iip\0"
"glPixelMapfv\0"
"\0"
- /* _mesa_function_pool[7302]: Color4ui (offset 37) */
+ /* _mesa_function_pool[7400]: Color4ui (offset 37) */
"iiii\0"
"glColor4ui\0"
"\0"
- /* _mesa_function_pool[7319]: RasterPos3s (offset 76) */
+ /* _mesa_function_pool[7417]: RasterPos3s (offset 76) */
"iii\0"
"glRasterPos3s\0"
"\0"
- /* _mesa_function_pool[7338]: Color3usv (offset 24) */
+ /* _mesa_function_pool[7436]: Color3usv (offset 24) */
"p\0"
"glColor3usv\0"
"\0"
- /* _mesa_function_pool[7353]: FlushRasterSGIX (dynamic) */
+ /* _mesa_function_pool[7451]: FlushRasterSGIX (dynamic) */
"\0"
"glFlushRasterSGIX\0"
"\0"
- /* _mesa_function_pool[7373]: TexCoord2f (offset 104) */
+ /* _mesa_function_pool[7471]: TexCoord2f (offset 104) */
"ff\0"
"glTexCoord2f\0"
"\0"
- /* _mesa_function_pool[7390]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[7488]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
"ifffff\0"
"glReplacementCodeuiTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[7439]: TexCoord2d (offset 102) */
+ /* _mesa_function_pool[7537]: TexCoord2d (offset 102) */
"dd\0"
"glTexCoord2d\0"
"\0"
- /* _mesa_function_pool[7456]: RasterPos3d (offset 70) */
+ /* _mesa_function_pool[7554]: RasterPos3d (offset 70) */
"ddd\0"
"glRasterPos3d\0"
"\0"
- /* _mesa_function_pool[7475]: RasterPos3f (offset 72) */
+ /* _mesa_function_pool[7573]: RasterPos3f (offset 72) */
"fff\0"
"glRasterPos3f\0"
"\0"
- /* _mesa_function_pool[7494]: Uniform1fARB (will be remapped) */
+ /* _mesa_function_pool[7592]: Uniform1fARB (will be remapped) */
"if\0"
"glUniform1f\0"
"glUniform1fARB\0"
"\0"
- /* _mesa_function_pool[7525]: AreTexturesResident (offset 322) */
+ /* _mesa_function_pool[7623]: AreTexturesResident (offset 322) */
"ipp\0"
"glAreTexturesResident\0"
"glAreTexturesResidentEXT\0"
"\0"
- /* _mesa_function_pool[7577]: TexCoord2s (offset 108) */
+ /* _mesa_function_pool[7675]: TexCoord2s (offset 108) */
"ii\0"
"glTexCoord2s\0"
"\0"
- /* _mesa_function_pool[7594]: StencilOpSeparate (will be remapped) */
+ /* _mesa_function_pool[7692]: StencilOpSeparate (will be remapped) */
"iiii\0"
"glStencilOpSeparate\0"
"glStencilOpSeparateATI\0"
"\0"
- /* _mesa_function_pool[7643]: ColorTableParameteriv (offset 341) */
+ /* _mesa_function_pool[7741]: ColorTableParameteriv (offset 341) */
"iip\0"
"glColorTableParameteriv\0"
"glColorTableParameterivSGI\0"
"\0"
- /* _mesa_function_pool[7699]: FogCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[7797]: FogCoordPointerListIBM (dynamic) */
"iipi\0"
"glFogCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[7730]: WindowPos3dMESA (will be remapped) */
+ /* _mesa_function_pool[7828]: WindowPos3dMESA (will be remapped) */
"ddd\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dMESA\0"
"\0"
- /* _mesa_function_pool[7784]: Color4us (offset 39) */
+ /* _mesa_function_pool[7882]: Color4us (offset 39) */
"iiii\0"
"glColor4us\0"
"\0"
- /* _mesa_function_pool[7801]: PointParameterfvEXT (will be remapped) */
+ /* _mesa_function_pool[7899]: PointParameterfvEXT (will be remapped) */
"ip\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvEXT\0"
"glPointParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[7891]: Color3bv (offset 10) */
+ /* _mesa_function_pool[7989]: Color3bv (offset 10) */
"p\0"
"glColor3bv\0"
"\0"
- /* _mesa_function_pool[7905]: WindowPos2fvMESA (will be remapped) */
+ /* _mesa_function_pool[8003]: WindowPos2fvMESA (will be remapped) */
"p\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2fvMESA\0"
"\0"
- /* _mesa_function_pool[7960]: SecondaryColor3bvEXT (will be remapped) */
+ /* _mesa_function_pool[8058]: SecondaryColor3bvEXT (will be remapped) */
"p\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3bvEXT\0"
"\0"
- /* _mesa_function_pool[8006]: VertexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[8104]: VertexPointerListIBM (dynamic) */
"iiipi\0"
"glVertexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[8036]: GetProgramLocalParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[8134]: GetProgramLocalParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterfvARB\0"
"\0"
- /* _mesa_function_pool[8073]: FragmentMaterialfSGIX (dynamic) */
+ /* _mesa_function_pool[8171]: FragmentMaterialfSGIX (dynamic) */
"iif\0"
"glFragmentMaterialfSGIX\0"
"\0"
- /* _mesa_function_pool[8102]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fNormal3fVertex3fSUN\0"
+ /* _mesa_function_pool[8200]: BindSampler (will be remapped) */
+ "ii\0"
+ "glBindSampler\0"
"\0"
- /* _mesa_function_pool[8144]: RenderbufferStorageEXT (will be remapped) */
+ /* _mesa_function_pool[8218]: RenderbufferStorageEXT (will be remapped) */
"iiii\0"
"glRenderbufferStorage\0"
"glRenderbufferStorageEXT\0"
"\0"
- /* _mesa_function_pool[8197]: IsFenceNV (will be remapped) */
+ /* _mesa_function_pool[8271]: IsFenceNV (will be remapped) */
"i\0"
"glIsFenceNV\0"
"\0"
- /* _mesa_function_pool[8212]: AttachObjectARB (will be remapped) */
+ /* _mesa_function_pool[8286]: AttachObjectARB (will be remapped) */
"ii\0"
"glAttachObjectARB\0"
"\0"
- /* _mesa_function_pool[8234]: GetFragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[8308]: GetFragmentLightivSGIX (dynamic) */
"iip\0"
"glGetFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[8264]: UniformMatrix2fvARB (will be remapped) */
+ /* _mesa_function_pool[8338]: UniformMatrix2fvARB (will be remapped) */
"iiip\0"
"glUniformMatrix2fv\0"
"glUniformMatrix2fvARB\0"
"\0"
- /* _mesa_function_pool[8311]: MultiTexCoord2fARB (offset 386) */
+ /* _mesa_function_pool[8385]: MultiTexCoord2fARB (offset 386) */
"iff\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fARB\0"
"\0"
- /* _mesa_function_pool[8355]: ColorTable (offset 339) */
+ /* _mesa_function_pool[8429]: ColorTable (offset 339) */
"iiiiip\0"
"glColorTable\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"\0"
- /* _mesa_function_pool[8408]: IndexPointer (offset 314) */
+ /* _mesa_function_pool[8482]: IndexPointer (offset 314) */
"iip\0"
"glIndexPointer\0"
"\0"
- /* _mesa_function_pool[8428]: Accum (offset 213) */
+ /* _mesa_function_pool[8502]: Accum (offset 213) */
"if\0"
"glAccum\0"
"\0"
- /* _mesa_function_pool[8440]: GetTexImage (offset 281) */
+ /* _mesa_function_pool[8514]: GetTexImage (offset 281) */
"iiiip\0"
"glGetTexImage\0"
"\0"
- /* _mesa_function_pool[8461]: MapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[8535]: MapControlPointsNV (dynamic) */
"iiiiiiiip\0"
"glMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[8493]: ConvolutionFilter2D (offset 349) */
+ /* _mesa_function_pool[8567]: ConvolutionFilter2D (offset 349) */
"iiiiiip\0"
"glConvolutionFilter2D\0"
"glConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[8549]: Finish (offset 216) */
+ /* _mesa_function_pool[8623]: Finish (offset 216) */
"\0"
"glFinish\0"
"\0"
- /* _mesa_function_pool[8560]: MapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[8634]: MapParameterfvNV (dynamic) */
"iip\0"
"glMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[8584]: ClearStencil (offset 207) */
+ /* _mesa_function_pool[8658]: ClearStencil (offset 207) */
"i\0"
"glClearStencil\0"
"\0"
- /* _mesa_function_pool[8602]: VertexAttrib3dvARB (will be remapped) */
+ /* _mesa_function_pool[8676]: VertexAttrib3dvARB (will be remapped) */
"ip\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3dvARB\0"
"\0"
- /* _mesa_function_pool[8645]: Uniform4uivEXT (will be remapped) */
+ /* _mesa_function_pool[8719]: Uniform4uivEXT (will be remapped) */
"iip\0"
"glUniform4uivEXT\0"
"glUniform4uiv\0"
"\0"
- /* _mesa_function_pool[8681]: HintPGI (dynamic) */
+ /* _mesa_function_pool[8755]: HintPGI (dynamic) */
"ii\0"
"glHintPGI\0"
"\0"
- /* _mesa_function_pool[8695]: ConvolutionParameteriv (offset 353) */
+ /* _mesa_function_pool[8769]: ConvolutionParameteriv (offset 353) */
"iip\0"
"glConvolutionParameteriv\0"
"glConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[8753]: Color4s (offset 33) */
+ /* _mesa_function_pool[8827]: Color4s (offset 33) */
"iiii\0"
"glColor4s\0"
"\0"
- /* _mesa_function_pool[8769]: InterleavedArrays (offset 317) */
+ /* _mesa_function_pool[8843]: InterleavedArrays (offset 317) */
"iip\0"
"glInterleavedArrays\0"
"\0"
- /* _mesa_function_pool[8794]: RasterPos2fv (offset 65) */
+ /* _mesa_function_pool[8868]: RasterPos2fv (offset 65) */
"p\0"
"glRasterPos2fv\0"
"\0"
- /* _mesa_function_pool[8812]: TexCoord1fv (offset 97) */
+ /* _mesa_function_pool[8886]: TexCoord1fv (offset 97) */
"p\0"
"glTexCoord1fv\0"
"\0"
- /* _mesa_function_pool[8829]: Vertex2d (offset 126) */
+ /* _mesa_function_pool[8903]: Vertex2d (offset 126) */
"dd\0"
"glVertex2d\0"
"\0"
- /* _mesa_function_pool[8844]: CullParameterdvEXT (dynamic) */
+ /* _mesa_function_pool[8918]: CullParameterdvEXT (dynamic) */
"ip\0"
"glCullParameterdvEXT\0"
"\0"
- /* _mesa_function_pool[8869]: ProgramNamedParameter4fNV (will be remapped) */
+ /* _mesa_function_pool[8943]: ProgramNamedParameter4fNV (will be remapped) */
"iipffff\0"
"glProgramNamedParameter4fNV\0"
"\0"
- /* _mesa_function_pool[8906]: Color3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[8980]: Color3fVertex3fSUN (dynamic) */
"ffffff\0"
"glColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[8935]: ProgramEnvParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[9009]: ProgramEnvParameter4fvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4fvARB\0"
"glProgramParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[8992]: Color4i (offset 31) */
+ /* _mesa_function_pool[9066]: Color4i (offset 31) */
"iiii\0"
"glColor4i\0"
"\0"
- /* _mesa_function_pool[9008]: Color4f (offset 29) */
+ /* _mesa_function_pool[9082]: Color4f (offset 29) */
"ffff\0"
"glColor4f\0"
"\0"
- /* _mesa_function_pool[9024]: RasterPos4fv (offset 81) */
+ /* _mesa_function_pool[9098]: RasterPos4fv (offset 81) */
"p\0"
"glRasterPos4fv\0"
"\0"
- /* _mesa_function_pool[9042]: Color4d (offset 27) */
+ /* _mesa_function_pool[9116]: Color4d (offset 27) */
"dddd\0"
"glColor4d\0"
"\0"
- /* _mesa_function_pool[9058]: ClearIndex (offset 205) */
+ /* _mesa_function_pool[9132]: ClearIndex (offset 205) */
"f\0"
"glClearIndex\0"
"\0"
- /* _mesa_function_pool[9074]: Color4b (offset 25) */
+ /* _mesa_function_pool[9148]: Color4b (offset 25) */
"iiii\0"
"glColor4b\0"
"\0"
- /* _mesa_function_pool[9090]: LoadMatrixd (offset 292) */
+ /* _mesa_function_pool[9164]: LoadMatrixd (offset 292) */
"p\0"
"glLoadMatrixd\0"
"\0"
- /* _mesa_function_pool[9107]: FragmentLightModeliSGIX (dynamic) */
+ /* _mesa_function_pool[9181]: FragmentLightModeliSGIX (dynamic) */
"ii\0"
"glFragmentLightModeliSGIX\0"
"\0"
- /* _mesa_function_pool[9137]: RasterPos2dv (offset 63) */
+ /* _mesa_function_pool[9211]: RasterPos2dv (offset 63) */
"p\0"
"glRasterPos2dv\0"
"\0"
- /* _mesa_function_pool[9155]: ConvolutionParameterfv (offset 351) */
+ /* _mesa_function_pool[9229]: ConvolutionParameterfv (offset 351) */
"iip\0"
"glConvolutionParameterfv\0"
"glConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[9213]: TbufferMask3DFX (dynamic) */
+ /* _mesa_function_pool[9287]: TbufferMask3DFX (dynamic) */
"i\0"
"glTbufferMask3DFX\0"
"\0"
- /* _mesa_function_pool[9234]: GetTexGendv (offset 278) */
+ /* _mesa_function_pool[9308]: GetTexGendv (offset 278) */
"iip\0"
"glGetTexGendv\0"
"\0"
- /* _mesa_function_pool[9253]: GetVertexAttribfvNV (will be remapped) */
+ /* _mesa_function_pool[9327]: GetVertexAttribfvNV (will be remapped) */
"iip\0"
"glGetVertexAttribfvNV\0"
"\0"
- /* _mesa_function_pool[9280]: BeginTransformFeedbackEXT (will be remapped) */
+ /* _mesa_function_pool[9354]: BeginTransformFeedbackEXT (will be remapped) */
"i\0"
"glBeginTransformFeedbackEXT\0"
"glBeginTransformFeedback\0"
"\0"
- /* _mesa_function_pool[9336]: LoadProgramNV (will be remapped) */
+ /* _mesa_function_pool[9410]: LoadProgramNV (will be remapped) */
"iiip\0"
"glLoadProgramNV\0"
"\0"
- /* _mesa_function_pool[9358]: WaitSync (will be remapped) */
+ /* _mesa_function_pool[9432]: WaitSync (will be remapped) */
"iii\0"
"glWaitSync\0"
"\0"
- /* _mesa_function_pool[9374]: EndList (offset 1) */
+ /* _mesa_function_pool[9448]: EndList (offset 1) */
"\0"
"glEndList\0"
"\0"
- /* _mesa_function_pool[9386]: VertexAttrib4fvNV (will be remapped) */
+ /* _mesa_function_pool[9460]: VertexAttrib4fvNV (will be remapped) */
"ip\0"
"glVertexAttrib4fvNV\0"
"\0"
- /* _mesa_function_pool[9410]: GetAttachedObjectsARB (will be remapped) */
+ /* _mesa_function_pool[9484]: GetAttachedObjectsARB (will be remapped) */
"iipp\0"
"glGetAttachedObjectsARB\0"
"\0"
- /* _mesa_function_pool[9440]: Uniform3fvARB (will be remapped) */
+ /* _mesa_function_pool[9514]: Uniform3fvARB (will be remapped) */
"iip\0"
"glUniform3fv\0"
"glUniform3fvARB\0"
"\0"
- /* _mesa_function_pool[9474]: EvalCoord1fv (offset 231) */
+ /* _mesa_function_pool[9548]: EvalCoord1fv (offset 231) */
"p\0"
"glEvalCoord1fv\0"
"\0"
- /* _mesa_function_pool[9492]: DrawRangeElements (offset 338) */
+ /* _mesa_function_pool[9566]: DrawRangeElements (offset 338) */
"iiiiip\0"
"glDrawRangeElements\0"
"glDrawRangeElementsEXT\0"
"\0"
- /* _mesa_function_pool[9543]: EvalMesh2 (offset 238) */
+ /* _mesa_function_pool[9617]: EvalMesh2 (offset 238) */
"iiiii\0"
"glEvalMesh2\0"
"\0"
- /* _mesa_function_pool[9562]: Vertex4fv (offset 145) */
+ /* _mesa_function_pool[9636]: Vertex4fv (offset 145) */
"p\0"
"glVertex4fv\0"
"\0"
- /* _mesa_function_pool[9577]: GenTransformFeedbacks (will be remapped) */
+ /* _mesa_function_pool[9651]: GenTransformFeedbacks (will be remapped) */
"ip\0"
"glGenTransformFeedbacks\0"
"\0"
- /* _mesa_function_pool[9605]: SpriteParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[9679]: SpriteParameterfvSGIX (dynamic) */
"ip\0"
"glSpriteParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[9633]: CheckFramebufferStatusEXT (will be remapped) */
+ /* _mesa_function_pool[9707]: CheckFramebufferStatusEXT (will be remapped) */
"i\0"
"glCheckFramebufferStatus\0"
"glCheckFramebufferStatusEXT\0"
"\0"
- /* _mesa_function_pool[9689]: GlobalAlphaFactoruiSUN (dynamic) */
+ /* _mesa_function_pool[9763]: GlobalAlphaFactoruiSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoruiSUN\0"
"\0"
- /* _mesa_function_pool[9717]: GetHandleARB (will be remapped) */
+ /* _mesa_function_pool[9791]: GetHandleARB (will be remapped) */
"i\0"
"glGetHandleARB\0"
"\0"
- /* _mesa_function_pool[9735]: GetVertexAttribivARB (will be remapped) */
+ /* _mesa_function_pool[9809]: GetVertexAttribivARB (will be remapped) */
"iip\0"
"glGetVertexAttribiv\0"
"glGetVertexAttribivARB\0"
"\0"
- /* _mesa_function_pool[9783]: BlendFunciARB (will be remapped) */
+ /* _mesa_function_pool[9857]: BlendFunciARB (will be remapped) */
"iii\0"
"glBlendFunciARB\0"
"\0"
- /* _mesa_function_pool[9804]: GetCombinerInputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[9878]: GetCombinerInputParameterfvNV (will be remapped) */
"iiiip\0"
"glGetCombinerInputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[9843]: GetTexParameterIivEXT (will be remapped) */
+ /* _mesa_function_pool[9917]: GetTexParameterIivEXT (will be remapped) */
"iip\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIiv\0"
"\0"
- /* _mesa_function_pool[9893]: CreateProgram (will be remapped) */
+ /* _mesa_function_pool[9967]: CreateProgram (will be remapped) */
"\0"
"glCreateProgram\0"
"\0"
- /* _mesa_function_pool[9911]: LoadTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[9985]: LoadTransposeMatrixdARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[9963]: ReleaseShaderCompiler (will be remapped) */
+ /* _mesa_function_pool[10037]: ReleaseShaderCompiler (will be remapped) */
"\0"
"glReleaseShaderCompiler\0"
"\0"
- /* _mesa_function_pool[9989]: GetMinmax (offset 364) */
+ /* _mesa_function_pool[10063]: GetMinmax (offset 364) */
"iiiip\0"
"glGetMinmax\0"
"glGetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[10023]: StencilFuncSeparate (will be remapped) */
+ /* _mesa_function_pool[10097]: StencilFuncSeparate (will be remapped) */
"iiii\0"
"glStencilFuncSeparate\0"
"\0"
- /* _mesa_function_pool[10051]: SecondaryColor3sEXT (will be remapped) */
+ /* _mesa_function_pool[10125]: SecondaryColor3sEXT (will be remapped) */
"iii\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sEXT\0"
"\0"
- /* _mesa_function_pool[10097]: Color3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10171]: Color3fVertex3fvSUN (dynamic) */
"pp\0"
"glColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10123]: GetInteger64i_v (will be remapped) */
+ /* _mesa_function_pool[10197]: GetInteger64i_v (will be remapped) */
"iip\0"
"glGetInteger64i_v\0"
"\0"
- /* _mesa_function_pool[10146]: Normal3fv (offset 57) */
+ /* _mesa_function_pool[10220]: Normal3fv (offset 57) */
"p\0"
"glNormal3fv\0"
"\0"
- /* _mesa_function_pool[10161]: GlobalAlphaFactorbSUN (dynamic) */
+ /* _mesa_function_pool[10235]: GlobalAlphaFactorbSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorbSUN\0"
"\0"
- /* _mesa_function_pool[10188]: Color3us (offset 23) */
+ /* _mesa_function_pool[10262]: Color3us (offset 23) */
"iii\0"
"glColor3us\0"
"\0"
- /* _mesa_function_pool[10204]: ImageTransformParameterfvHP (dynamic) */
+ /* _mesa_function_pool[10278]: ImageTransformParameterfvHP (dynamic) */
"iip\0"
"glImageTransformParameterfvHP\0"
"\0"
- /* _mesa_function_pool[10239]: VertexAttrib4ivARB (will be remapped) */
+ /* _mesa_function_pool[10313]: VertexAttrib4ivARB (will be remapped) */
"ip\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4ivARB\0"
"\0"
- /* _mesa_function_pool[10282]: End (offset 43) */
+ /* _mesa_function_pool[10356]: End (offset 43) */
"\0"
"glEnd\0"
"\0"
- /* _mesa_function_pool[10290]: VertexAttrib3fNV (will be remapped) */
+ /* _mesa_function_pool[10364]: VertexAttrib3fNV (will be remapped) */
"ifff\0"
"glVertexAttrib3fNV\0"
"\0"
- /* _mesa_function_pool[10315]: VertexAttribs2dvNV (will be remapped) */
+ /* _mesa_function_pool[10389]: VertexAttribs2dvNV (will be remapped) */
"iip\0"
"glVertexAttribs2dvNV\0"
"\0"
- /* _mesa_function_pool[10341]: GetQueryObjectui64vEXT (will be remapped) */
+ /* _mesa_function_pool[10415]: GetQueryObjectui64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjectui64vEXT\0"
"\0"
- /* _mesa_function_pool[10371]: MultiTexCoord3fvARB (offset 395) */
+ /* _mesa_function_pool[10445]: MultiTexCoord3fvARB (offset 395) */
"ip\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3fvARB\0"
"\0"
- /* _mesa_function_pool[10416]: SecondaryColor3dEXT (will be remapped) */
+ /* _mesa_function_pool[10490]: SecondaryColor3dEXT (will be remapped) */
"ddd\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dEXT\0"
"\0"
- /* _mesa_function_pool[10462]: Color3ub (offset 19) */
+ /* _mesa_function_pool[10536]: Color3ub (offset 19) */
"iii\0"
"glColor3ub\0"
"\0"
- /* _mesa_function_pool[10478]: GetProgramParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[10552]: GetProgramParameterfvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterfvNV\0"
"\0"
- /* _mesa_function_pool[10510]: TangentPointerEXT (dynamic) */
+ /* _mesa_function_pool[10584]: TangentPointerEXT (dynamic) */
"iip\0"
"glTangentPointerEXT\0"
"\0"
- /* _mesa_function_pool[10535]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10609]: Color4fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10570]: GetInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[10644]: GetInstrumentsSGIX (dynamic) */
"\0"
"glGetInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[10593]: GetUniformuivEXT (will be remapped) */
+ /* _mesa_function_pool[10667]: GetUniformuivEXT (will be remapped) */
"iip\0"
"glGetUniformuivEXT\0"
"glGetUniformuiv\0"
"\0"
- /* _mesa_function_pool[10633]: Color3ui (offset 21) */
+ /* _mesa_function_pool[10707]: Color3ui (offset 21) */
"iii\0"
"glColor3ui\0"
"\0"
- /* _mesa_function_pool[10649]: EvalMapsNV (dynamic) */
+ /* _mesa_function_pool[10723]: EvalMapsNV (dynamic) */
"ii\0"
"glEvalMapsNV\0"
"\0"
- /* _mesa_function_pool[10666]: TexSubImage2D (offset 333) */
+ /* _mesa_function_pool[10740]: TexSubImage2D (offset 333) */
"iiiiiiiip\0"
"glTexSubImage2D\0"
"glTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[10712]: FragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[10786]: FragmentLightivSGIX (dynamic) */
"iip\0"
"glFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[10739]: GetTexParameterPointervAPPLE (will be remapped) */
+ /* _mesa_function_pool[10813]: GetTexParameterPointervAPPLE (will be remapped) */
"iip\0"
"glGetTexParameterPointervAPPLE\0"
"\0"
- /* _mesa_function_pool[10775]: TexGenfv (offset 191) */
+ /* _mesa_function_pool[10849]: TexGenfv (offset 191) */
"iip\0"
"glTexGenfv\0"
"\0"
- /* _mesa_function_pool[10791]: GetTransformFeedbackVaryingEXT (will be remapped) */
+ /* _mesa_function_pool[10865]: GetTransformFeedbackVaryingEXT (will be remapped) */
"iiipppp\0"
"glGetTransformFeedbackVaryingEXT\0"
"glGetTransformFeedbackVarying\0"
"\0"
- /* _mesa_function_pool[10863]: VertexAttrib4bvARB (will be remapped) */
+ /* _mesa_function_pool[10937]: VertexAttrib4bvARB (will be remapped) */
"ip\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4bvARB\0"
"\0"
- /* _mesa_function_pool[10906]: ShaderBinary (will be remapped) */
+ /* _mesa_function_pool[10980]: ShaderBinary (will be remapped) */
"ipipi\0"
"glShaderBinary\0"
"\0"
- /* _mesa_function_pool[10928]: GetIntegerIndexedvEXT (will be remapped) */
+ /* _mesa_function_pool[11002]: GetIntegerIndexedvEXT (will be remapped) */
"iip\0"
"glGetIntegerIndexedvEXT\0"
"glGetIntegeri_v\0"
"\0"
- /* _mesa_function_pool[10973]: MultiTexCoord4sARB (offset 406) */
+ /* _mesa_function_pool[11047]: MultiTexCoord4sARB (offset 406) */
"iiiii\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sARB\0"
"\0"
- /* _mesa_function_pool[11019]: GetFragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[11093]: GetFragmentMaterialivSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[11052]: WindowPos4dMESA (will be remapped) */
+ /* _mesa_function_pool[11126]: WindowPos4dMESA (will be remapped) */
"dddd\0"
"glWindowPos4dMESA\0"
"\0"
- /* _mesa_function_pool[11076]: WeightPointerARB (dynamic) */
+ /* _mesa_function_pool[11150]: WeightPointerARB (dynamic) */
"iiip\0"
"glWeightPointerARB\0"
"\0"
- /* _mesa_function_pool[11101]: WindowPos2dMESA (will be remapped) */
+ /* _mesa_function_pool[11175]: WindowPos2dMESA (will be remapped) */
"dd\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dMESA\0"
"\0"
- /* _mesa_function_pool[11154]: FramebufferTexture3DEXT (will be remapped) */
+ /* _mesa_function_pool[11228]: FramebufferTexture3DEXT (will be remapped) */
"iiiiii\0"
"glFramebufferTexture3D\0"
"glFramebufferTexture3DEXT\0"
"\0"
- /* _mesa_function_pool[11211]: BlendEquation (offset 337) */
+ /* _mesa_function_pool[11285]: BlendEquation (offset 337) */
"i\0"
"glBlendEquation\0"
"glBlendEquationEXT\0"
"\0"
- /* _mesa_function_pool[11249]: VertexAttrib3dNV (will be remapped) */
+ /* _mesa_function_pool[11323]: VertexAttrib3dNV (will be remapped) */
"iddd\0"
"glVertexAttrib3dNV\0"
"\0"
- /* _mesa_function_pool[11274]: VertexAttrib3dARB (will be remapped) */
+ /* _mesa_function_pool[11348]: VertexAttrib3dARB (will be remapped) */
"iddd\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dARB\0"
"\0"
- /* _mesa_function_pool[11317]: VertexAttribI4usvEXT (will be remapped) */
+ /* _mesa_function_pool[11391]: VertexAttribI4usvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribI4usv\0"
"\0"
- /* _mesa_function_pool[11364]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[11438]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"ppppp\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[11428]: VertexAttrib4fARB (will be remapped) */
+ /* _mesa_function_pool[11502]: VertexAttrib4fARB (will be remapped) */
"iffff\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fARB\0"
"\0"
- /* _mesa_function_pool[11472]: GetError (offset 261) */
+ /* _mesa_function_pool[11546]: GetError (offset 261) */
"\0"
"glGetError\0"
"\0"
- /* _mesa_function_pool[11485]: IndexFuncEXT (dynamic) */
+ /* _mesa_function_pool[11559]: IndexFuncEXT (dynamic) */
"if\0"
"glIndexFuncEXT\0"
"\0"
- /* _mesa_function_pool[11504]: TexCoord3dv (offset 111) */
+ /* _mesa_function_pool[11578]: TexCoord3dv (offset 111) */
"p\0"
"glTexCoord3dv\0"
"\0"
- /* _mesa_function_pool[11521]: Indexdv (offset 45) */
+ /* _mesa_function_pool[11595]: Indexdv (offset 45) */
"p\0"
"glIndexdv\0"
"\0"
- /* _mesa_function_pool[11534]: FramebufferTexture2DEXT (will be remapped) */
+ /* _mesa_function_pool[11608]: FramebufferTexture2DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture2DEXT\0"
"\0"
- /* _mesa_function_pool[11590]: Normal3s (offset 60) */
+ /* _mesa_function_pool[11664]: Normal3s (offset 60) */
"iii\0"
"glNormal3s\0"
"\0"
- /* _mesa_function_pool[11606]: GetObjectParameterivAPPLE (will be remapped) */
+ /* _mesa_function_pool[11680]: GetObjectParameterivAPPLE (will be remapped) */
"iiip\0"
"glGetObjectParameterivAPPLE\0"
"\0"
- /* _mesa_function_pool[11640]: PushName (offset 201) */
+ /* _mesa_function_pool[11714]: PushName (offset 201) */
"i\0"
"glPushName\0"
"\0"
- /* _mesa_function_pool[11654]: MultiTexCoord2dvARB (offset 385) */
+ /* _mesa_function_pool[11728]: MultiTexCoord2dvARB (offset 385) */
"ip\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2dvARB\0"
"\0"
- /* _mesa_function_pool[11699]: CullParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[11773]: CullParameterfvEXT (dynamic) */
"ip\0"
"glCullParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[11724]: Normal3i (offset 58) */
+ /* _mesa_function_pool[11798]: Normal3i (offset 58) */
"iii\0"
"glNormal3i\0"
"\0"
- /* _mesa_function_pool[11740]: ProgramNamedParameter4fvNV (will be remapped) */
+ /* _mesa_function_pool[11814]: ProgramNamedParameter4fvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[11775]: SecondaryColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[11849]: SecondaryColorPointerEXT (will be remapped) */
"iiip\0"
"glSecondaryColorPointer\0"
"glSecondaryColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[11832]: VertexAttrib4fvARB (will be remapped) */
+ /* _mesa_function_pool[11906]: VertexAttrib4fvARB (will be remapped) */
"ip\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4fvARB\0"
"\0"
- /* _mesa_function_pool[11875]: ColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glColorPointerListIBM\0"
+ /* _mesa_function_pool[11949]: PixelTexGenSGIX (will be remapped) */
+ "i\0"
+ "glPixelTexGenSGIX\0"
"\0"
- /* _mesa_function_pool[11904]: GetActiveUniformARB (will be remapped) */
+ /* _mesa_function_pool[11970]: GetActiveUniformARB (will be remapped) */
"iiipppp\0"
"glGetActiveUniform\0"
"glGetActiveUniformARB\0"
"\0"
- /* _mesa_function_pool[11954]: ImageTransformParameteriHP (dynamic) */
+ /* _mesa_function_pool[12020]: ImageTransformParameteriHP (dynamic) */
"iii\0"
"glImageTransformParameteriHP\0"
"\0"
- /* _mesa_function_pool[11988]: Normal3b (offset 52) */
+ /* _mesa_function_pool[12054]: Normal3b (offset 52) */
"iii\0"
"glNormal3b\0"
"\0"
- /* _mesa_function_pool[12004]: Normal3d (offset 54) */
+ /* _mesa_function_pool[12070]: Normal3d (offset 54) */
"ddd\0"
"glNormal3d\0"
"\0"
- /* _mesa_function_pool[12020]: Uniform1uiEXT (will be remapped) */
+ /* _mesa_function_pool[12086]: Uniform1uiEXT (will be remapped) */
"ii\0"
"glUniform1uiEXT\0"
"glUniform1ui\0"
"\0"
- /* _mesa_function_pool[12053]: Normal3f (offset 56) */
+ /* _mesa_function_pool[12119]: Normal3f (offset 56) */
"fff\0"
"glNormal3f\0"
"\0"
- /* _mesa_function_pool[12069]: MultiTexCoord1svARB (offset 383) */
+ /* _mesa_function_pool[12135]: MultiTexCoord1svARB (offset 383) */
"ip\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord1svARB\0"
"\0"
- /* _mesa_function_pool[12114]: Indexi (offset 48) */
+ /* _mesa_function_pool[12180]: Indexi (offset 48) */
"i\0"
"glIndexi\0"
"\0"
- /* _mesa_function_pool[12126]: EGLImageTargetTexture2DOES (will be remapped) */
+ /* _mesa_function_pool[12192]: EGLImageTargetTexture2DOES (will be remapped) */
"ip\0"
"glEGLImageTargetTexture2DOES\0"
"\0"
- /* _mesa_function_pool[12159]: EndQueryARB (will be remapped) */
+ /* _mesa_function_pool[12225]: EndQueryARB (will be remapped) */
"i\0"
"glEndQuery\0"
"glEndQueryARB\0"
"\0"
- /* _mesa_function_pool[12187]: DeleteFencesNV (will be remapped) */
+ /* _mesa_function_pool[12253]: DeleteFencesNV (will be remapped) */
"ip\0"
"glDeleteFencesNV\0"
"\0"
- /* _mesa_function_pool[12208]: DeformationMap3dSGIX (dynamic) */
- "iddiiddiiddiip\0"
- "glDeformationMap3dSGIX\0"
+ /* _mesa_function_pool[12274]: ColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[12247]: BindBufferRangeEXT (will be remapped) */
+ /* _mesa_function_pool[12303]: BindBufferRangeEXT (will be remapped) */
"iiiii\0"
"glBindBufferRangeEXT\0"
"glBindBufferRange\0"
"\0"
- /* _mesa_function_pool[12293]: DepthMask (offset 211) */
+ /* _mesa_function_pool[12349]: DepthMask (offset 211) */
"i\0"
"glDepthMask\0"
"\0"
- /* _mesa_function_pool[12308]: IsShader (will be remapped) */
+ /* _mesa_function_pool[12364]: IsShader (will be remapped) */
"i\0"
"glIsShader\0"
"\0"
- /* _mesa_function_pool[12322]: Indexf (offset 46) */
+ /* _mesa_function_pool[12378]: Indexf (offset 46) */
"f\0"
"glIndexf\0"
"\0"
- /* _mesa_function_pool[12334]: GetImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[12390]: GetImageTransformParameterivHP (dynamic) */
"iip\0"
"glGetImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[12372]: Indexd (offset 44) */
+ /* _mesa_function_pool[12428]: Indexd (offset 44) */
"d\0"
"glIndexd\0"
"\0"
- /* _mesa_function_pool[12384]: GetMaterialiv (offset 270) */
+ /* _mesa_function_pool[12440]: GetMaterialiv (offset 270) */
"iip\0"
"glGetMaterialiv\0"
"\0"
- /* _mesa_function_pool[12405]: StencilOp (offset 244) */
+ /* _mesa_function_pool[12461]: StencilOp (offset 244) */
"iii\0"
"glStencilOp\0"
"\0"
- /* _mesa_function_pool[12422]: WindowPos4ivMESA (will be remapped) */
+ /* _mesa_function_pool[12478]: WindowPos4ivMESA (will be remapped) */
"p\0"
"glWindowPos4ivMESA\0"
"\0"
- /* _mesa_function_pool[12444]: FramebufferTextureLayer (dynamic) */
+ /* _mesa_function_pool[12500]: FramebufferTextureLayer (dynamic) */
"iiiii\0"
"glFramebufferTextureLayerARB\0"
"\0"
- /* _mesa_function_pool[12480]: MultiTexCoord3svARB (offset 399) */
+ /* _mesa_function_pool[12536]: MultiTexCoord3svARB (offset 399) */
"ip\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord3svARB\0"
"\0"
- /* _mesa_function_pool[12525]: TexEnvfv (offset 185) */
+ /* _mesa_function_pool[12581]: TexEnvfv (offset 185) */
"iip\0"
"glTexEnvfv\0"
"\0"
- /* _mesa_function_pool[12541]: MultiTexCoord4iARB (offset 404) */
+ /* _mesa_function_pool[12597]: MultiTexCoord4iARB (offset 404) */
"iiiii\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iARB\0"
"\0"
- /* _mesa_function_pool[12587]: Indexs (offset 50) */
+ /* _mesa_function_pool[12643]: Indexs (offset 50) */
"i\0"
"glIndexs\0"
"\0"
- /* _mesa_function_pool[12599]: Binormal3ivEXT (dynamic) */
+ /* _mesa_function_pool[12655]: Binormal3ivEXT (dynamic) */
"p\0"
"glBinormal3ivEXT\0"
"\0"
- /* _mesa_function_pool[12619]: ResizeBuffersMESA (will be remapped) */
+ /* _mesa_function_pool[12675]: ResizeBuffersMESA (will be remapped) */
"\0"
"glResizeBuffersMESA\0"
"\0"
- /* _mesa_function_pool[12641]: BlendFuncSeparateiARB (will be remapped) */
+ /* _mesa_function_pool[12697]: BlendFuncSeparateiARB (will be remapped) */
"iiiii\0"
"glBlendFuncSeparateiARB\0"
"\0"
- /* _mesa_function_pool[12672]: GetUniformivARB (will be remapped) */
+ /* _mesa_function_pool[12728]: GetUniformivARB (will be remapped) */
"iip\0"
"glGetUniformiv\0"
"glGetUniformivARB\0"
"\0"
- /* _mesa_function_pool[12710]: PixelTexGenParameteriSGIS (will be remapped) */
+ /* _mesa_function_pool[12766]: PixelTexGenParameteriSGIS (will be remapped) */
"ii\0"
"glPixelTexGenParameteriSGIS\0"
"\0"
- /* _mesa_function_pool[12742]: VertexPointervINTEL (dynamic) */
+ /* _mesa_function_pool[12798]: VertexPointervINTEL (dynamic) */
"iip\0"
"glVertexPointervINTEL\0"
"\0"
- /* _mesa_function_pool[12769]: Vertex2i (offset 130) */
+ /* _mesa_function_pool[12825]: Vertex2i (offset 130) */
"ii\0"
"glVertex2i\0"
"\0"
- /* _mesa_function_pool[12784]: LoadMatrixf (offset 291) */
+ /* _mesa_function_pool[12840]: LoadMatrixf (offset 291) */
"p\0"
"glLoadMatrixf\0"
"\0"
- /* _mesa_function_pool[12801]: VertexAttribI1uivEXT (will be remapped) */
+ /* _mesa_function_pool[12857]: VertexAttribI1uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI1uiv\0"
"\0"
- /* _mesa_function_pool[12848]: Vertex2f (offset 128) */
+ /* _mesa_function_pool[12904]: Vertex2f (offset 128) */
"ff\0"
"glVertex2f\0"
"\0"
- /* _mesa_function_pool[12863]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[12919]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[12916]: Color4bv (offset 26) */
+ /* _mesa_function_pool[12972]: Color4bv (offset 26) */
"p\0"
"glColor4bv\0"
"\0"
- /* _mesa_function_pool[12930]: VertexPointer (offset 321) */
+ /* _mesa_function_pool[12986]: VertexPointer (offset 321) */
"iiip\0"
"glVertexPointer\0"
"\0"
- /* _mesa_function_pool[12952]: SecondaryColor3uiEXT (will be remapped) */
+ /* _mesa_function_pool[13008]: SecondaryColor3uiEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiEXT\0"
"\0"
- /* _mesa_function_pool[13000]: StartInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[13056]: StartInstrumentsSGIX (dynamic) */
"\0"
"glStartInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[13025]: SecondaryColor3usvEXT (will be remapped) */
+ /* _mesa_function_pool[13081]: SecondaryColor3usvEXT (will be remapped) */
"p\0"
"glSecondaryColor3usv\0"
"glSecondaryColor3usvEXT\0"
"\0"
- /* _mesa_function_pool[13073]: VertexAttrib2fvNV (will be remapped) */
+ /* _mesa_function_pool[13129]: VertexAttrib2fvNV (will be remapped) */
"ip\0"
"glVertexAttrib2fvNV\0"
"\0"
- /* _mesa_function_pool[13097]: ProgramLocalParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[13153]: ProgramLocalParameter4dvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4dvARB\0"
"\0"
- /* _mesa_function_pool[13132]: DeleteLists (offset 4) */
+ /* _mesa_function_pool[13188]: DeleteLists (offset 4) */
"ii\0"
"glDeleteLists\0"
"\0"
- /* _mesa_function_pool[13150]: LogicOp (offset 242) */
+ /* _mesa_function_pool[13206]: LogicOp (offset 242) */
"i\0"
"glLogicOp\0"
"\0"
- /* _mesa_function_pool[13163]: MatrixIndexuivARB (dynamic) */
+ /* _mesa_function_pool[13219]: MatrixIndexuivARB (dynamic) */
"ip\0"
"glMatrixIndexuivARB\0"
"\0"
- /* _mesa_function_pool[13187]: Vertex2s (offset 132) */
+ /* _mesa_function_pool[13243]: Vertex2s (offset 132) */
"ii\0"
"glVertex2s\0"
"\0"
- /* _mesa_function_pool[13202]: RenderbufferStorageMultisample (will be remapped) */
+ /* _mesa_function_pool[13258]: RenderbufferStorageMultisample (will be remapped) */
"iiiii\0"
"glRenderbufferStorageMultisample\0"
"glRenderbufferStorageMultisampleEXT\0"
"\0"
- /* _mesa_function_pool[13278]: TexCoord4fv (offset 121) */
+ /* _mesa_function_pool[13334]: TexCoord4fv (offset 121) */
"p\0"
"glTexCoord4fv\0"
"\0"
- /* _mesa_function_pool[13295]: Tangent3sEXT (dynamic) */
+ /* _mesa_function_pool[13351]: Tangent3sEXT (dynamic) */
"iii\0"
"glTangent3sEXT\0"
"\0"
- /* _mesa_function_pool[13315]: GlobalAlphaFactorfSUN (dynamic) */
+ /* _mesa_function_pool[13371]: GlobalAlphaFactorfSUN (dynamic) */
"f\0"
"glGlobalAlphaFactorfSUN\0"
"\0"
- /* _mesa_function_pool[13342]: MultiTexCoord3iARB (offset 396) */
+ /* _mesa_function_pool[13398]: MultiTexCoord3iARB (offset 396) */
"iiii\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iARB\0"
"\0"
- /* _mesa_function_pool[13387]: IsProgram (will be remapped) */
+ /* _mesa_function_pool[13443]: IsProgram (will be remapped) */
"i\0"
"glIsProgram\0"
"\0"
- /* _mesa_function_pool[13402]: TexCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[13458]: TexCoordPointerListIBM (dynamic) */
"iiipi\0"
"glTexCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[13434]: VertexAttribI4svEXT (will be remapped) */
+ /* _mesa_function_pool[13490]: VertexAttribI4svEXT (will be remapped) */
"ip\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4sv\0"
"\0"
- /* _mesa_function_pool[13479]: GlobalAlphaFactorusSUN (dynamic) */
+ /* _mesa_function_pool[13535]: GlobalAlphaFactorusSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorusSUN\0"
"\0"
- /* _mesa_function_pool[13507]: VertexAttrib2dvNV (will be remapped) */
+ /* _mesa_function_pool[13563]: VertexAttrib2dvNV (will be remapped) */
"ip\0"
"glVertexAttrib2dvNV\0"
"\0"
- /* _mesa_function_pool[13531]: FramebufferRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[13587]: FramebufferRenderbufferEXT (will be remapped) */
"iiii\0"
"glFramebufferRenderbuffer\0"
"glFramebufferRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[13592]: ClearBufferuiv (will be remapped) */
+ /* _mesa_function_pool[13648]: ClearBufferuiv (will be remapped) */
"iip\0"
"glClearBufferuiv\0"
"\0"
- /* _mesa_function_pool[13614]: VertexAttrib1dvNV (will be remapped) */
+ /* _mesa_function_pool[13670]: VertexAttrib1dvNV (will be remapped) */
"ip\0"
"glVertexAttrib1dvNV\0"
"\0"
- /* _mesa_function_pool[13638]: GenTextures (offset 328) */
+ /* _mesa_function_pool[13694]: GenTextures (offset 328) */
"ip\0"
"glGenTextures\0"
"glGenTexturesEXT\0"
"\0"
- /* _mesa_function_pool[13673]: FramebufferTextureARB (will be remapped) */
+ /* _mesa_function_pool[13729]: FramebufferTextureARB (will be remapped) */
"iiii\0"
"glFramebufferTextureARB\0"
"\0"
- /* _mesa_function_pool[13703]: SetFenceNV (will be remapped) */
+ /* _mesa_function_pool[13759]: SetFenceNV (will be remapped) */
"ii\0"
"glSetFenceNV\0"
"\0"
- /* _mesa_function_pool[13720]: FramebufferTexture1DEXT (will be remapped) */
+ /* _mesa_function_pool[13776]: FramebufferTexture1DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture1DEXT\0"
"\0"
- /* _mesa_function_pool[13776]: GetCombinerOutputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[13832]: GetCombinerOutputParameterivNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterivNV\0"
"\0"
- /* _mesa_function_pool[13815]: PixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[13871]: MultiModeDrawArraysIBM (will be remapped) */
+ "pppii\0"
+ "glMultiModeDrawArraysIBM\0"
+ "\0"
+ /* _mesa_function_pool[13903]: PixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[13848]: TextureNormalEXT (dynamic) */
+ /* _mesa_function_pool[13936]: TextureNormalEXT (dynamic) */
"i\0"
"glTextureNormalEXT\0"
"\0"
- /* _mesa_function_pool[13870]: IndexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[13958]: IndexPointerListIBM (dynamic) */
"iipi\0"
"glIndexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[13898]: WeightfvARB (dynamic) */
+ /* _mesa_function_pool[13986]: WeightfvARB (dynamic) */
"ip\0"
"glWeightfvARB\0"
"\0"
- /* _mesa_function_pool[13916]: RasterPos2sv (offset 69) */
+ /* _mesa_function_pool[14004]: GetCombinerOutputParameterfvNV (will be remapped) */
+ "iiip\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[14043]: RasterPos2sv (offset 69) */
"p\0"
"glRasterPos2sv\0"
"\0"
- /* _mesa_function_pool[13934]: Color4ubv (offset 36) */
+ /* _mesa_function_pool[14061]: Color4ubv (offset 36) */
"p\0"
"glColor4ubv\0"
"\0"
- /* _mesa_function_pool[13949]: DrawBuffer (offset 202) */
+ /* _mesa_function_pool[14076]: DrawBuffer (offset 202) */
"i\0"
"glDrawBuffer\0"
"\0"
- /* _mesa_function_pool[13965]: TexCoord2fv (offset 105) */
+ /* _mesa_function_pool[14092]: TexCoord2fv (offset 105) */
"p\0"
"glTexCoord2fv\0"
"\0"
- /* _mesa_function_pool[13982]: WindowPos4fMESA (will be remapped) */
+ /* _mesa_function_pool[14109]: WindowPos4fMESA (will be remapped) */
"ffff\0"
"glWindowPos4fMESA\0"
"\0"
- /* _mesa_function_pool[14006]: TexCoord1sv (offset 101) */
+ /* _mesa_function_pool[14133]: TexCoord1sv (offset 101) */
"p\0"
"glTexCoord1sv\0"
"\0"
- /* _mesa_function_pool[14023]: WindowPos3dvMESA (will be remapped) */
+ /* _mesa_function_pool[14150]: WindowPos3dvMESA (will be remapped) */
"p\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3dvMESA\0"
"\0"
- /* _mesa_function_pool[14078]: DepthFunc (offset 245) */
+ /* _mesa_function_pool[14205]: DepthFunc (offset 245) */
"i\0"
"glDepthFunc\0"
"\0"
- /* _mesa_function_pool[14093]: PixelMapusv (offset 253) */
+ /* _mesa_function_pool[14220]: PixelMapusv (offset 253) */
"iip\0"
"glPixelMapusv\0"
"\0"
- /* _mesa_function_pool[14112]: GetQueryObjecti64vEXT (will be remapped) */
+ /* _mesa_function_pool[14239]: GetQueryObjecti64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjecti64vEXT\0"
"\0"
- /* _mesa_function_pool[14141]: MultiTexCoord1dARB (offset 376) */
+ /* _mesa_function_pool[14268]: MultiTexCoord1dARB (offset 376) */
"id\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dARB\0"
"\0"
- /* _mesa_function_pool[14184]: PointParameterivNV (will be remapped) */
+ /* _mesa_function_pool[14311]: PointParameterivNV (will be remapped) */
"ip\0"
"glPointParameteriv\0"
"glPointParameterivNV\0"
"\0"
- /* _mesa_function_pool[14228]: BlendFunc (offset 241) */
+ /* _mesa_function_pool[14355]: IsSampler (will be remapped) */
+ "i\0"
+ "glIsSampler\0"
+ "\0"
+ /* _mesa_function_pool[14370]: BlendFunc (offset 241) */
"ii\0"
"glBlendFunc\0"
"\0"
- /* _mesa_function_pool[14244]: EndTransformFeedbackEXT (will be remapped) */
+ /* _mesa_function_pool[14386]: EndTransformFeedbackEXT (will be remapped) */
"\0"
"glEndTransformFeedbackEXT\0"
"glEndTransformFeedback\0"
"\0"
- /* _mesa_function_pool[14295]: Uniform2fvARB (will be remapped) */
+ /* _mesa_function_pool[14437]: Uniform2fvARB (will be remapped) */
"iip\0"
"glUniform2fv\0"
"glUniform2fvARB\0"
"\0"
- /* _mesa_function_pool[14329]: BufferParameteriAPPLE (will be remapped) */
+ /* _mesa_function_pool[14471]: BufferParameteriAPPLE (will be remapped) */
"iii\0"
"glBufferParameteriAPPLE\0"
"\0"
- /* _mesa_function_pool[14358]: MultiTexCoord3dvARB (offset 393) */
+ /* _mesa_function_pool[14500]: MultiTexCoord3dvARB (offset 393) */
"ip\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3dvARB\0"
"\0"
- /* _mesa_function_pool[14403]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[14545]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[14459]: DeleteObjectARB (will be remapped) */
+ /* _mesa_function_pool[14601]: DeleteObjectARB (will be remapped) */
"i\0"
"glDeleteObjectARB\0"
"\0"
- /* _mesa_function_pool[14480]: GetShaderPrecisionFormat (will be remapped) */
+ /* _mesa_function_pool[14622]: GetShaderPrecisionFormat (will be remapped) */
"iipp\0"
"glGetShaderPrecisionFormat\0"
"\0"
- /* _mesa_function_pool[14513]: MatrixIndexPointerARB (dynamic) */
+ /* _mesa_function_pool[14655]: MatrixIndexPointerARB (dynamic) */
"iiip\0"
"glMatrixIndexPointerARB\0"
"\0"
- /* _mesa_function_pool[14543]: ProgramNamedParameter4dvNV (will be remapped) */
+ /* _mesa_function_pool[14685]: ProgramNamedParameter4dvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[14578]: Tangent3fvEXT (dynamic) */
+ /* _mesa_function_pool[14720]: Tangent3fvEXT (dynamic) */
"p\0"
"glTangent3fvEXT\0"
"\0"
- /* _mesa_function_pool[14597]: Flush (offset 217) */
+ /* _mesa_function_pool[14739]: Flush (offset 217) */
"\0"
"glFlush\0"
"\0"
- /* _mesa_function_pool[14607]: Color4uiv (offset 38) */
+ /* _mesa_function_pool[14749]: Color4uiv (offset 38) */
"p\0"
"glColor4uiv\0"
"\0"
- /* _mesa_function_pool[14622]: VertexAttribI4iEXT (will be remapped) */
+ /* _mesa_function_pool[14764]: VertexAttribI4iEXT (will be remapped) */
"iiiii\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4i\0"
"\0"
- /* _mesa_function_pool[14668]: GenVertexArrays (will be remapped) */
+ /* _mesa_function_pool[14810]: GenVertexArrays (will be remapped) */
"ip\0"
"glGenVertexArrays\0"
"\0"
- /* _mesa_function_pool[14690]: Uniform3uivEXT (will be remapped) */
+ /* _mesa_function_pool[14832]: Uniform3uivEXT (will be remapped) */
"iip\0"
"glUniform3uivEXT\0"
"glUniform3uiv\0"
"\0"
- /* _mesa_function_pool[14726]: RasterPos3sv (offset 77) */
+ /* _mesa_function_pool[14868]: RasterPos3sv (offset 77) */
"p\0"
"glRasterPos3sv\0"
"\0"
- /* _mesa_function_pool[14744]: BindFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[14886]: BindFramebufferEXT (will be remapped) */
"ii\0"
"glBindFramebuffer\0"
"glBindFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[14787]: ReferencePlaneSGIX (dynamic) */
+ /* _mesa_function_pool[14929]: ReferencePlaneSGIX (dynamic) */
"p\0"
"glReferencePlaneSGIX\0"
"\0"
- /* _mesa_function_pool[14811]: PushAttrib (offset 219) */
+ /* _mesa_function_pool[14953]: PushAttrib (offset 219) */
"i\0"
"glPushAttrib\0"
"\0"
- /* _mesa_function_pool[14827]: RasterPos2i (offset 66) */
+ /* _mesa_function_pool[14969]: RasterPos2i (offset 66) */
"ii\0"
"glRasterPos2i\0"
"\0"
- /* _mesa_function_pool[14845]: ValidateProgramARB (will be remapped) */
+ /* _mesa_function_pool[14987]: ValidateProgramARB (will be remapped) */
"i\0"
"glValidateProgram\0"
"glValidateProgramARB\0"
"\0"
- /* _mesa_function_pool[14887]: TexParameteriv (offset 181) */
+ /* _mesa_function_pool[15029]: TexParameteriv (offset 181) */
"iip\0"
"glTexParameteriv\0"
"\0"
- /* _mesa_function_pool[14909]: UnlockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[15051]: UnlockArraysEXT (will be remapped) */
"\0"
"glUnlockArraysEXT\0"
"\0"
- /* _mesa_function_pool[14929]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[15071]: TexCoord2fColor3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[14970]: WindowPos3fvMESA (will be remapped) */
+ /* _mesa_function_pool[15112]: WindowPos3fvMESA (will be remapped) */
"p\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3fvMESA\0"
"\0"
- /* _mesa_function_pool[15025]: RasterPos2f (offset 64) */
+ /* _mesa_function_pool[15167]: RasterPos2f (offset 64) */
"ff\0"
"glRasterPos2f\0"
"\0"
- /* _mesa_function_pool[15043]: VertexAttrib1svNV (will be remapped) */
+ /* _mesa_function_pool[15185]: VertexAttrib1svNV (will be remapped) */
"ip\0"
"glVertexAttrib1svNV\0"
"\0"
- /* _mesa_function_pool[15067]: RasterPos2d (offset 62) */
+ /* _mesa_function_pool[15209]: RasterPos2d (offset 62) */
"dd\0"
"glRasterPos2d\0"
"\0"
- /* _mesa_function_pool[15085]: RasterPos3fv (offset 73) */
+ /* _mesa_function_pool[15227]: RasterPos3fv (offset 73) */
"p\0"
"glRasterPos3fv\0"
"\0"
- /* _mesa_function_pool[15103]: CopyTexSubImage3D (offset 373) */
+ /* _mesa_function_pool[15245]: CopyTexSubImage3D (offset 373) */
"iiiiiiiii\0"
"glCopyTexSubImage3D\0"
"glCopyTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[15157]: VertexAttrib2dARB (will be remapped) */
+ /* _mesa_function_pool[15299]: VertexAttrib2dARB (will be remapped) */
"idd\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dARB\0"
"\0"
- /* _mesa_function_pool[15199]: Color4ub (offset 35) */
+ /* _mesa_function_pool[15341]: Color4ub (offset 35) */
"iiii\0"
"glColor4ub\0"
"\0"
- /* _mesa_function_pool[15216]: GetInteger64v (will be remapped) */
+ /* _mesa_function_pool[15358]: GetInteger64v (will be remapped) */
"ip\0"
"glGetInteger64v\0"
"\0"
- /* _mesa_function_pool[15236]: TextureColorMaskSGIS (dynamic) */
+ /* _mesa_function_pool[15378]: TextureColorMaskSGIS (dynamic) */
"iiii\0"
"glTextureColorMaskSGIS\0"
"\0"
- /* _mesa_function_pool[15265]: RasterPos2s (offset 68) */
+ /* _mesa_function_pool[15407]: RasterPos2s (offset 68) */
"ii\0"
"glRasterPos2s\0"
"\0"
- /* _mesa_function_pool[15283]: GetColorTable (offset 343) */
+ /* _mesa_function_pool[15425]: GetColorTable (offset 343) */
"iiip\0"
"glGetColorTable\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"\0"
- /* _mesa_function_pool[15343]: SelectBuffer (offset 195) */
+ /* _mesa_function_pool[15485]: SelectBuffer (offset 195) */
"ip\0"
"glSelectBuffer\0"
"\0"
- /* _mesa_function_pool[15362]: Indexiv (offset 49) */
+ /* _mesa_function_pool[15504]: Indexiv (offset 49) */
"p\0"
"glIndexiv\0"
"\0"
- /* _mesa_function_pool[15375]: TexCoord3i (offset 114) */
+ /* _mesa_function_pool[15517]: TexCoord3i (offset 114) */
"iii\0"
"glTexCoord3i\0"
"\0"
- /* _mesa_function_pool[15393]: CopyColorTable (offset 342) */
+ /* _mesa_function_pool[15535]: CopyColorTable (offset 342) */
"iiiii\0"
"glCopyColorTable\0"
"glCopyColorTableSGI\0"
"\0"
- /* _mesa_function_pool[15437]: GetHistogramParameterfv (offset 362) */
+ /* _mesa_function_pool[15579]: GetHistogramParameterfv (offset 362) */
"iip\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[15497]: Frustum (offset 289) */
+ /* _mesa_function_pool[15639]: Frustum (offset 289) */
"dddddd\0"
"glFrustum\0"
"\0"
- /* _mesa_function_pool[15515]: GetString (offset 275) */
+ /* _mesa_function_pool[15657]: GetString (offset 275) */
"i\0"
"glGetString\0"
"\0"
- /* _mesa_function_pool[15530]: ColorPointervINTEL (dynamic) */
+ /* _mesa_function_pool[15672]: ColorPointervINTEL (dynamic) */
"iip\0"
"glColorPointervINTEL\0"
"\0"
- /* _mesa_function_pool[15556]: TexEnvf (offset 184) */
+ /* _mesa_function_pool[15698]: TexEnvf (offset 184) */
"iif\0"
"glTexEnvf\0"
"\0"
- /* _mesa_function_pool[15571]: TexCoord3d (offset 110) */
+ /* _mesa_function_pool[15713]: TexCoord3d (offset 110) */
"ddd\0"
"glTexCoord3d\0"
"\0"
- /* _mesa_function_pool[15589]: AlphaFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[15731]: AlphaFragmentOp1ATI (will be remapped) */
"iiiiii\0"
"glAlphaFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[15619]: TexCoord3f (offset 112) */
+ /* _mesa_function_pool[15761]: TexCoord3f (offset 112) */
"fff\0"
"glTexCoord3f\0"
"\0"
- /* _mesa_function_pool[15637]: MultiTexCoord3ivARB (offset 397) */
+ /* _mesa_function_pool[15779]: MultiTexCoord3ivARB (offset 397) */
"ip\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3ivARB\0"
"\0"
- /* _mesa_function_pool[15682]: MultiTexCoord2sARB (offset 390) */
+ /* _mesa_function_pool[15824]: MultiTexCoord2sARB (offset 390) */
"iii\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sARB\0"
"\0"
- /* _mesa_function_pool[15726]: VertexAttrib1dvARB (will be remapped) */
+ /* _mesa_function_pool[15868]: VertexAttrib1dvARB (will be remapped) */
"ip\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1dvARB\0"
"\0"
- /* _mesa_function_pool[15769]: DeleteTextures (offset 327) */
+ /* _mesa_function_pool[15911]: DeleteTextures (offset 327) */
"ip\0"
"glDeleteTextures\0"
"glDeleteTexturesEXT\0"
"\0"
- /* _mesa_function_pool[15810]: TexCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[15952]: TexCoordPointerEXT (will be remapped) */
"iiiip\0"
"glTexCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[15838]: TexSubImage4DSGIS (dynamic) */
+ /* _mesa_function_pool[15980]: TexSubImage4DSGIS (dynamic) */
"iiiiiiiiiiiip\0"
"glTexSubImage4DSGIS\0"
"\0"
- /* _mesa_function_pool[15873]: TexCoord3s (offset 116) */
+ /* _mesa_function_pool[16015]: TexCoord3s (offset 116) */
"iii\0"
"glTexCoord3s\0"
"\0"
- /* _mesa_function_pool[15891]: GetTexLevelParameteriv (offset 285) */
+ /* _mesa_function_pool[16033]: GetTexLevelParameteriv (offset 285) */
"iiip\0"
"glGetTexLevelParameteriv\0"
"\0"
- /* _mesa_function_pool[15922]: CombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[16064]: CombinerStageParameterfvNV (dynamic) */
"iip\0"
"glCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[15956]: StopInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[16098]: StopInstrumentsSGIX (dynamic) */
"i\0"
"glStopInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[15981]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[16123]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
"fffffffffffffff\0"
"glTexCoord4fColor4fNormal3fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[16037]: ClearAccum (offset 204) */
+ /* _mesa_function_pool[16179]: ClearAccum (offset 204) */
"ffff\0"
"glClearAccum\0"
"\0"
- /* _mesa_function_pool[16056]: DeformSGIX (dynamic) */
+ /* _mesa_function_pool[16198]: DeformSGIX (dynamic) */
"i\0"
"glDeformSGIX\0"
"\0"
- /* _mesa_function_pool[16072]: GetVertexAttribfvARB (will be remapped) */
+ /* _mesa_function_pool[16214]: GetVertexAttribfvARB (will be remapped) */
"iip\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribfvARB\0"
"\0"
- /* _mesa_function_pool[16120]: SecondaryColor3ivEXT (will be remapped) */
+ /* _mesa_function_pool[16262]: SecondaryColor3ivEXT (will be remapped) */
"p\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3ivEXT\0"
"\0"
- /* _mesa_function_pool[16166]: TexCoord4iv (offset 123) */
+ /* _mesa_function_pool[16308]: TexCoord4iv (offset 123) */
"p\0"
"glTexCoord4iv\0"
"\0"
- /* _mesa_function_pool[16183]: VertexAttribI4uiEXT (will be remapped) */
+ /* _mesa_function_pool[16325]: VertexAttribI4uiEXT (will be remapped) */
"iiiii\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4ui\0"
"\0"
- /* _mesa_function_pool[16231]: GetFragmentMaterialfvSGIX (dynamic) */
+ /* _mesa_function_pool[16373]: GetFragmentMaterialfvSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialfvSGIX\0"
"\0"
- /* _mesa_function_pool[16264]: UniformMatrix4x2fv (will be remapped) */
+ /* _mesa_function_pool[16406]: UniformMatrix4x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x2fv\0"
"\0"
- /* _mesa_function_pool[16291]: GetDetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16433]: GetDetailTexFuncSGIS (dynamic) */
"ip\0"
"glGetDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16318]: GetCombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[16460]: GetCombinerStageParameterfvNV (dynamic) */
"iip\0"
"glGetCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[16355]: PolygonOffset (offset 319) */
+ /* _mesa_function_pool[16497]: SamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[16524]: PolygonOffset (offset 319) */
"ff\0"
"glPolygonOffset\0"
"\0"
- /* _mesa_function_pool[16375]: BindVertexArray (will be remapped) */
+ /* _mesa_function_pool[16544]: BindVertexArray (will be remapped) */
"i\0"
"glBindVertexArray\0"
"\0"
- /* _mesa_function_pool[16396]: Color4ubVertex2fvSUN (dynamic) */
+ /* _mesa_function_pool[16565]: Color4ubVertex2fvSUN (dynamic) */
"pp\0"
"glColor4ubVertex2fvSUN\0"
"\0"
- /* _mesa_function_pool[16423]: Rectd (offset 86) */
+ /* _mesa_function_pool[16592]: Rectd (offset 86) */
"dddd\0"
"glRectd\0"
"\0"
- /* _mesa_function_pool[16437]: TexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16606]: TexFilterFuncSGIS (dynamic) */
"iiip\0"
"glTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16463]: TextureBarrierNV (will be remapped) */
+ /* _mesa_function_pool[16632]: TextureBarrierNV (will be remapped) */
"\0"
"glTextureBarrierNV\0"
"\0"
- /* _mesa_function_pool[16484]: VertexAttribI4ubvEXT (will be remapped) */
+ /* _mesa_function_pool[16653]: SamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[16679]: VertexAttribI4ubvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4ubv\0"
"\0"
- /* _mesa_function_pool[16531]: GetAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[16726]: GetAttribLocationARB (will be remapped) */
"ip\0"
"glGetAttribLocation\0"
"glGetAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[16578]: RasterPos3i (offset 74) */
+ /* _mesa_function_pool[16773]: RasterPos3i (offset 74) */
"iii\0"
"glRasterPos3i\0"
"\0"
- /* _mesa_function_pool[16597]: VertexAttrib4ubvARB (will be remapped) */
+ /* _mesa_function_pool[16792]: BlendEquationSeparateiARB (will be remapped) */
+ "iii\0"
+ "glBlendEquationSeparateiARB\0"
+ "\0"
+ /* _mesa_function_pool[16825]: VertexAttrib4ubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4ubvARB\0"
"\0"
- /* _mesa_function_pool[16642]: DetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16870]: DetailTexFuncSGIS (dynamic) */
"iip\0"
"glDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16667]: Normal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[16895]: Normal3fVertex3fSUN (dynamic) */
"ffffff\0"
"glNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[16697]: CopyTexImage2D (offset 324) */
+ /* _mesa_function_pool[16925]: CopyTexImage2D (offset 324) */
"iiiiiiii\0"
"glCopyTexImage2D\0"
"glCopyTexImage2DEXT\0"
"\0"
- /* _mesa_function_pool[16744]: GetBufferPointervARB (will be remapped) */
+ /* _mesa_function_pool[16972]: GetBufferPointervARB (will be remapped) */
"iip\0"
"glGetBufferPointerv\0"
"glGetBufferPointervARB\0"
"\0"
- /* _mesa_function_pool[16792]: ProgramEnvParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[17020]: ProgramEnvParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramEnvParameter4fARB\0"
"glProgramParameter4fNV\0"
"\0"
- /* _mesa_function_pool[16850]: Uniform3ivARB (will be remapped) */
+ /* _mesa_function_pool[17078]: Uniform3ivARB (will be remapped) */
"iip\0"
"glUniform3iv\0"
"glUniform3ivARB\0"
"\0"
- /* _mesa_function_pool[16884]: Lightfv (offset 160) */
+ /* _mesa_function_pool[17112]: Lightfv (offset 160) */
"iip\0"
"glLightfv\0"
"\0"
- /* _mesa_function_pool[16899]: PrimitiveRestartIndexNV (will be remapped) */
+ /* _mesa_function_pool[17127]: PrimitiveRestartIndexNV (will be remapped) */
"i\0"
"glPrimitiveRestartIndexNV\0"
"glPrimitiveRestartIndex\0"
"\0"
- /* _mesa_function_pool[16952]: ClearDepth (offset 208) */
+ /* _mesa_function_pool[17180]: ClearDepth (offset 208) */
"d\0"
"glClearDepth\0"
"\0"
- /* _mesa_function_pool[16968]: GetFenceivNV (will be remapped) */
+ /* _mesa_function_pool[17196]: GetFenceivNV (will be remapped) */
"iip\0"
"glGetFenceivNV\0"
"\0"
- /* _mesa_function_pool[16988]: WindowPos4dvMESA (will be remapped) */
+ /* _mesa_function_pool[17216]: WindowPos4dvMESA (will be remapped) */
"p\0"
"glWindowPos4dvMESA\0"
"\0"
- /* _mesa_function_pool[17010]: ColorSubTable (offset 346) */
+ /* _mesa_function_pool[17238]: ColorSubTable (offset 346) */
"iiiiip\0"
"glColorSubTable\0"
"glColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[17053]: Color4fv (offset 30) */
+ /* _mesa_function_pool[17281]: Color4fv (offset 30) */
"p\0"
"glColor4fv\0"
"\0"
- /* _mesa_function_pool[17067]: MultiTexCoord4ivARB (offset 405) */
+ /* _mesa_function_pool[17295]: MultiTexCoord4ivARB (offset 405) */
"ip\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4ivARB\0"
"\0"
- /* _mesa_function_pool[17112]: ProgramLocalParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[17340]: ProgramLocalParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramLocalParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[17149]: ColorPointer (offset 308) */
+ /* _mesa_function_pool[17377]: ColorPointer (offset 308) */
"iiip\0"
"glColorPointer\0"
"\0"
- /* _mesa_function_pool[17170]: Rects (offset 92) */
+ /* _mesa_function_pool[17398]: Rects (offset 92) */
"iiii\0"
"glRects\0"
"\0"
- /* _mesa_function_pool[17184]: GetMapAttribParameterfvNV (dynamic) */
+ /* _mesa_function_pool[17412]: GetMapAttribParameterfvNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterfvNV\0"
"\0"
- /* _mesa_function_pool[17218]: CreateShaderProgramEXT (will be remapped) */
+ /* _mesa_function_pool[17446]: CreateShaderProgramEXT (will be remapped) */
"ip\0"
"glCreateShaderProgramEXT\0"
"\0"
- /* _mesa_function_pool[17247]: ActiveProgramEXT (will be remapped) */
+ /* _mesa_function_pool[17475]: ActiveProgramEXT (will be remapped) */
"i\0"
"glActiveProgramEXT\0"
"\0"
- /* _mesa_function_pool[17269]: Lightiv (offset 162) */
+ /* _mesa_function_pool[17497]: Lightiv (offset 162) */
"iip\0"
"glLightiv\0"
"\0"
- /* _mesa_function_pool[17284]: VertexAttrib4sARB (will be remapped) */
+ /* _mesa_function_pool[17512]: VertexAttrib4sARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sARB\0"
"\0"
- /* _mesa_function_pool[17328]: GetQueryObjectuivARB (will be remapped) */
+ /* _mesa_function_pool[17556]: GetQueryObjectuivARB (will be remapped) */
"iip\0"
"glGetQueryObjectuiv\0"
"glGetQueryObjectuivARB\0"
"\0"
- /* _mesa_function_pool[17376]: GetTexParameteriv (offset 283) */
+ /* _mesa_function_pool[17604]: GetTexParameteriv (offset 283) */
"iip\0"
"glGetTexParameteriv\0"
"\0"
- /* _mesa_function_pool[17401]: MapParameterivNV (dynamic) */
+ /* _mesa_function_pool[17629]: MapParameterivNV (dynamic) */
"iip\0"
"glMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[17425]: GenRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[17653]: GenRenderbuffersEXT (will be remapped) */
"ip\0"
"glGenRenderbuffers\0"
"glGenRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[17470]: ClearBufferfv (will be remapped) */
+ /* _mesa_function_pool[17698]: ClearBufferfv (will be remapped) */
"iip\0"
"glClearBufferfv\0"
"\0"
- /* _mesa_function_pool[17491]: VertexAttrib2dvARB (will be remapped) */
+ /* _mesa_function_pool[17719]: VertexAttrib2dvARB (will be remapped) */
"ip\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2dvARB\0"
"\0"
- /* _mesa_function_pool[17534]: EdgeFlagPointerEXT (will be remapped) */
+ /* _mesa_function_pool[17762]: EdgeFlagPointerEXT (will be remapped) */
"iip\0"
"glEdgeFlagPointerEXT\0"
"\0"
- /* _mesa_function_pool[17560]: VertexAttribs2svNV (will be remapped) */
+ /* _mesa_function_pool[17788]: VertexAttribs2svNV (will be remapped) */
"iip\0"
"glVertexAttribs2svNV\0"
"\0"
- /* _mesa_function_pool[17586]: WeightbvARB (dynamic) */
+ /* _mesa_function_pool[17814]: WeightbvARB (dynamic) */
"ip\0"
"glWeightbvARB\0"
"\0"
- /* _mesa_function_pool[17604]: VertexAttrib2fvARB (will be remapped) */
+ /* _mesa_function_pool[17832]: VertexAttrib2fvARB (will be remapped) */
"ip\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2fvARB\0"
"\0"
- /* _mesa_function_pool[17647]: GetBufferParameterivARB (will be remapped) */
+ /* _mesa_function_pool[17875]: GetBufferParameterivARB (will be remapped) */
"iip\0"
"glGetBufferParameteriv\0"
"glGetBufferParameterivARB\0"
"\0"
- /* _mesa_function_pool[17701]: Rectdv (offset 87) */
+ /* _mesa_function_pool[17929]: Rectdv (offset 87) */
"pp\0"
"glRectdv\0"
"\0"
- /* _mesa_function_pool[17714]: ListParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[17942]: ListParameteriSGIX (dynamic) */
"iii\0"
"glListParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[17740]: BlendEquationiARB (will be remapped) */
+ /* _mesa_function_pool[17968]: BlendEquationiARB (will be remapped) */
"ii\0"
"glBlendEquationiARB\0"
"\0"
- /* _mesa_function_pool[17764]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[17992]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffff\0"
"glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[17823]: InstrumentsBufferSGIX (dynamic) */
+ /* _mesa_function_pool[18051]: InstrumentsBufferSGIX (dynamic) */
"ip\0"
"glInstrumentsBufferSGIX\0"
"\0"
- /* _mesa_function_pool[17851]: VertexAttrib4NivARB (will be remapped) */
+ /* _mesa_function_pool[18079]: VertexAttrib4NivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4NivARB\0"
"\0"
- /* _mesa_function_pool[17896]: DrawArraysInstancedARB (will be remapped) */
+ /* _mesa_function_pool[18124]: DrawArraysInstancedARB (will be remapped) */
"iiii\0"
"glDrawArraysInstancedARB\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"\0"
- /* _mesa_function_pool[17974]: GetAttachedShaders (will be remapped) */
+ /* _mesa_function_pool[18202]: GetAttachedShaders (will be remapped) */
"iipp\0"
"glGetAttachedShaders\0"
"\0"
- /* _mesa_function_pool[18001]: GenVertexArraysAPPLE (will be remapped) */
+ /* _mesa_function_pool[18229]: GenVertexArraysAPPLE (will be remapped) */
"ip\0"
"glGenVertexArraysAPPLE\0"
"\0"
- /* _mesa_function_pool[18028]: ClearBufferfi (will be remapped) */
+ /* _mesa_function_pool[18256]: ClearBufferfi (will be remapped) */
"iifi\0"
"glClearBufferfi\0"
"\0"
- /* _mesa_function_pool[18050]: Materialiv (offset 172) */
+ /* _mesa_function_pool[18278]: Materialiv (offset 172) */
"iip\0"
"glMaterialiv\0"
"\0"
- /* _mesa_function_pool[18068]: PushClientAttrib (offset 335) */
+ /* _mesa_function_pool[18296]: PushClientAttrib (offset 335) */
"i\0"
"glPushClientAttrib\0"
"\0"
- /* _mesa_function_pool[18090]: ProgramEnvParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramEnvParameters4fvEXT\0"
+ /* _mesa_function_pool[18318]: SamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glSamplerParameteriv\0"
"\0"
- /* _mesa_function_pool[18125]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[18344]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[18171]: WindowPos2iMESA (will be remapped) */
+ /* _mesa_function_pool[18390]: WindowPos2iMESA (will be remapped) */
"ii\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iMESA\0"
"\0"
- /* _mesa_function_pool[18224]: SampleMaskSGIS (will be remapped) */
+ /* _mesa_function_pool[18443]: SampleMaskSGIS (will be remapped) */
"fi\0"
"glSampleMaskSGIS\0"
"glSampleMaskEXT\0"
"\0"
- /* _mesa_function_pool[18261]: SecondaryColor3fvEXT (will be remapped) */
+ /* _mesa_function_pool[18480]: SecondaryColor3fvEXT (will be remapped) */
"p\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3fvEXT\0"
"\0"
- /* _mesa_function_pool[18307]: PolygonMode (offset 174) */
+ /* _mesa_function_pool[18526]: PolygonMode (offset 174) */
"ii\0"
"glPolygonMode\0"
"\0"
- /* _mesa_function_pool[18325]: CompressedTexSubImage1DARB (will be remapped) */
+ /* _mesa_function_pool[18544]: CompressedTexSubImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage1DARB\0"
"\0"
- /* _mesa_function_pool[18389]: VertexAttribI1iEXT (will be remapped) */
+ /* _mesa_function_pool[18608]: VertexAttribI1iEXT (will be remapped) */
"ii\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1i\0"
"\0"
- /* _mesa_function_pool[18432]: GetVertexAttribivNV (will be remapped) */
+ /* _mesa_function_pool[18651]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[18693]: GetVertexAttribivNV (will be remapped) */
"iip\0"
"glGetVertexAttribivNV\0"
"\0"
- /* _mesa_function_pool[18459]: GetProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[18720]: GetProgramStringARB (will be remapped) */
"iip\0"
"glGetProgramStringARB\0"
"\0"
- /* _mesa_function_pool[18486]: VertexAttribIPointerEXT (will be remapped) */
+ /* _mesa_function_pool[18747]: VertexAttribIPointerEXT (will be remapped) */
"iiiip\0"
"glVertexAttribIPointerEXT\0"
"glVertexAttribIPointer\0"
"\0"
- /* _mesa_function_pool[18542]: TexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[18803]: TexBumpParameterfvATI (will be remapped) */
"ip\0"
"glTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[18570]: CompileShaderARB (will be remapped) */
+ /* _mesa_function_pool[18831]: Tangent3ivEXT (dynamic) */
+ "p\0"
+ "glTangent3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[18850]: CompileShaderARB (will be remapped) */
"i\0"
"glCompileShader\0"
"glCompileShaderARB\0"
"\0"
- /* _mesa_function_pool[18608]: DeleteShader (will be remapped) */
+ /* _mesa_function_pool[18888]: DeleteShader (will be remapped) */
"i\0"
"glDeleteShader\0"
"\0"
- /* _mesa_function_pool[18626]: DisableClientState (offset 309) */
+ /* _mesa_function_pool[18906]: DisableClientState (offset 309) */
"i\0"
"glDisableClientState\0"
"\0"
- /* _mesa_function_pool[18650]: TexGeni (offset 192) */
+ /* _mesa_function_pool[18930]: TexGeni (offset 192) */
"iii\0"
"glTexGeni\0"
"\0"
- /* _mesa_function_pool[18665]: TexGenf (offset 190) */
+ /* _mesa_function_pool[18945]: TexGenf (offset 190) */
"iif\0"
"glTexGenf\0"
"\0"
- /* _mesa_function_pool[18680]: Uniform3fARB (will be remapped) */
+ /* _mesa_function_pool[18960]: Uniform3fARB (will be remapped) */
"ifff\0"
"glUniform3f\0"
"glUniform3fARB\0"
"\0"
- /* _mesa_function_pool[18713]: TexGend (offset 188) */
+ /* _mesa_function_pool[18993]: TexGend (offset 188) */
"iid\0"
"glTexGend\0"
"\0"
- /* _mesa_function_pool[18728]: ListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[19008]: ListParameterfvSGIX (dynamic) */
"iip\0"
"glListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[18755]: GetPolygonStipple (offset 274) */
+ /* _mesa_function_pool[19035]: GetPolygonStipple (offset 274) */
"p\0"
"glGetPolygonStipple\0"
"\0"
- /* _mesa_function_pool[18778]: Tangent3dvEXT (dynamic) */
+ /* _mesa_function_pool[19058]: Tangent3dvEXT (dynamic) */
"p\0"
"glTangent3dvEXT\0"
"\0"
- /* _mesa_function_pool[18797]: BindBufferOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[19077]: BindBufferOffsetEXT (will be remapped) */
"iiii\0"
"glBindBufferOffsetEXT\0"
"\0"
- /* _mesa_function_pool[18825]: WindowPos3sMESA (will be remapped) */
+ /* _mesa_function_pool[19105]: WindowPos3sMESA (will be remapped) */
"iii\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sMESA\0"
"\0"
- /* _mesa_function_pool[18879]: VertexAttrib2svNV (will be remapped) */
+ /* _mesa_function_pool[19159]: VertexAttrib2svNV (will be remapped) */
"ip\0"
"glVertexAttrib2svNV\0"
"\0"
- /* _mesa_function_pool[18903]: DisableIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[19183]: DisableIndexedEXT (will be remapped) */
"ii\0"
"glDisableIndexedEXT\0"
"glDisablei\0"
"\0"
- /* _mesa_function_pool[18938]: BindBufferBaseEXT (will be remapped) */
+ /* _mesa_function_pool[19218]: BindBufferBaseEXT (will be remapped) */
"iii\0"
"glBindBufferBaseEXT\0"
"glBindBufferBase\0"
"\0"
- /* _mesa_function_pool[18980]: TexCoord2fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[19260]: TexCoord2fVertex3fvSUN (dynamic) */
"pp\0"
"glTexCoord2fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[19009]: WindowPos4sMESA (will be remapped) */
+ /* _mesa_function_pool[19289]: WindowPos4sMESA (will be remapped) */
"iiii\0"
"glWindowPos4sMESA\0"
"\0"
- /* _mesa_function_pool[19033]: VertexAttrib4NuivARB (will be remapped) */
+ /* _mesa_function_pool[19313]: VertexAttrib4NuivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4NuivARB\0"
"\0"
- /* _mesa_function_pool[19080]: ClientActiveTextureARB (offset 375) */
+ /* _mesa_function_pool[19360]: ClientActiveTextureARB (offset 375) */
"i\0"
"glClientActiveTexture\0"
"glClientActiveTextureARB\0"
"\0"
- /* _mesa_function_pool[19130]: PixelTexGenSGIX (will be remapped) */
- "i\0"
- "glPixelTexGenSGIX\0"
+ /* _mesa_function_pool[19410]: GetSamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIuiv\0"
"\0"
- /* _mesa_function_pool[19151]: ReplacementCodeusvSUN (dynamic) */
+ /* _mesa_function_pool[19441]: ReplacementCodeusvSUN (dynamic) */
"p\0"
"glReplacementCodeusvSUN\0"
"\0"
- /* _mesa_function_pool[19178]: Uniform4fARB (will be remapped) */
+ /* _mesa_function_pool[19468]: Uniform4fARB (will be remapped) */
"iffff\0"
"glUniform4f\0"
"glUniform4fARB\0"
"\0"
- /* _mesa_function_pool[19212]: Color4sv (offset 34) */
+ /* _mesa_function_pool[19502]: Color4sv (offset 34) */
"p\0"
"glColor4sv\0"
"\0"
- /* _mesa_function_pool[19226]: FlushMappedBufferRange (will be remapped) */
+ /* _mesa_function_pool[19516]: FlushMappedBufferRange (will be remapped) */
"iii\0"
"glFlushMappedBufferRange\0"
"\0"
- /* _mesa_function_pool[19256]: IsProgramNV (will be remapped) */
+ /* _mesa_function_pool[19546]: IsProgramNV (will be remapped) */
"i\0"
"glIsProgramARB\0"
"glIsProgramNV\0"
"\0"
- /* _mesa_function_pool[19288]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[19578]: FlushMappedBufferRangeAPPLE (will be remapped) */
"iii\0"
"glFlushMappedBufferRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[19323]: PixelZoom (offset 246) */
+ /* _mesa_function_pool[19613]: PixelZoom (offset 246) */
"ff\0"
"glPixelZoom\0"
"\0"
- /* _mesa_function_pool[19339]: ReplacementCodePointerSUN (dynamic) */
+ /* _mesa_function_pool[19629]: ReplacementCodePointerSUN (dynamic) */
"iip\0"
"glReplacementCodePointerSUN\0"
"\0"
- /* _mesa_function_pool[19372]: ProgramEnvParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[19662]: ProgramEnvParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramEnvParameter4dARB\0"
"glProgramParameter4dNV\0"
"\0"
- /* _mesa_function_pool[19430]: ColorTableParameterfv (offset 340) */
+ /* _mesa_function_pool[19720]: ColorTableParameterfv (offset 340) */
"iip\0"
"glColorTableParameterfv\0"
"glColorTableParameterfvSGI\0"
"\0"
- /* _mesa_function_pool[19486]: FragmentLightModelfSGIX (dynamic) */
+ /* _mesa_function_pool[19776]: FragmentLightModelfSGIX (dynamic) */
"if\0"
"glFragmentLightModelfSGIX\0"
"\0"
- /* _mesa_function_pool[19516]: Binormal3bvEXT (dynamic) */
+ /* _mesa_function_pool[19806]: Binormal3bvEXT (dynamic) */
"p\0"
"glBinormal3bvEXT\0"
"\0"
- /* _mesa_function_pool[19536]: PixelMapuiv (offset 252) */
+ /* _mesa_function_pool[19826]: PixelMapuiv (offset 252) */
"iip\0"
"glPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[19555]: Color3dv (offset 12) */
+ /* _mesa_function_pool[19845]: Color3dv (offset 12) */
"p\0"
"glColor3dv\0"
"\0"
- /* _mesa_function_pool[19569]: IsTexture (offset 330) */
+ /* _mesa_function_pool[19859]: IsTexture (offset 330) */
"i\0"
"glIsTexture\0"
"glIsTextureEXT\0"
"\0"
- /* _mesa_function_pool[19599]: VertexWeightfvEXT (dynamic) */
+ /* _mesa_function_pool[19889]: GenSamplers (will be remapped) */
+ "ip\0"
+ "glGenSamplers\0"
+ "\0"
+ /* _mesa_function_pool[19907]: VertexWeightfvEXT (dynamic) */
"p\0"
"glVertexWeightfvEXT\0"
"\0"
- /* _mesa_function_pool[19622]: VertexAttrib1dARB (will be remapped) */
+ /* _mesa_function_pool[19930]: VertexAttrib1dARB (will be remapped) */
"id\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dARB\0"
"\0"
- /* _mesa_function_pool[19663]: ImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[19971]: ImageTransformParameterivHP (dynamic) */
"iip\0"
"glImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[19698]: TexCoord4i (offset 122) */
+ /* _mesa_function_pool[20006]: TexCoord4i (offset 122) */
"iiii\0"
"glTexCoord4i\0"
"\0"
- /* _mesa_function_pool[19717]: DeleteQueriesARB (will be remapped) */
+ /* _mesa_function_pool[20025]: DeleteQueriesARB (will be remapped) */
"ip\0"
"glDeleteQueries\0"
"glDeleteQueriesARB\0"
"\0"
- /* _mesa_function_pool[19756]: Color4ubVertex2fSUN (dynamic) */
+ /* _mesa_function_pool[20064]: Color4ubVertex2fSUN (dynamic) */
"iiiiff\0"
"glColor4ubVertex2fSUN\0"
"\0"
- /* _mesa_function_pool[19786]: FragmentColorMaterialSGIX (dynamic) */
+ /* _mesa_function_pool[20094]: FragmentColorMaterialSGIX (dynamic) */
"ii\0"
"glFragmentColorMaterialSGIX\0"
"\0"
- /* _mesa_function_pool[19818]: CurrentPaletteMatrixARB (dynamic) */
+ /* _mesa_function_pool[20126]: CurrentPaletteMatrixARB (dynamic) */
"i\0"
"glCurrentPaletteMatrixARB\0"
"\0"
- /* _mesa_function_pool[19847]: GetMapdv (offset 266) */
+ /* _mesa_function_pool[20155]: GetMapdv (offset 266) */
"iip\0"
"glGetMapdv\0"
"\0"
- /* _mesa_function_pool[19863]: ObjectPurgeableAPPLE (will be remapped) */
+ /* _mesa_function_pool[20171]: ObjectPurgeableAPPLE (will be remapped) */
"iii\0"
"glObjectPurgeableAPPLE\0"
"\0"
- /* _mesa_function_pool[19891]: GetStringi (will be remapped) */
+ /* _mesa_function_pool[20199]: GetStringi (will be remapped) */
"ii\0"
"glGetStringi\0"
"\0"
- /* _mesa_function_pool[19908]: SamplePatternSGIS (will be remapped) */
+ /* _mesa_function_pool[20216]: SamplePatternSGIS (will be remapped) */
"i\0"
"glSamplePatternSGIS\0"
"glSamplePatternEXT\0"
"\0"
- /* _mesa_function_pool[19950]: PixelStoref (offset 249) */
+ /* _mesa_function_pool[20258]: PixelStoref (offset 249) */
"if\0"
"glPixelStoref\0"
"\0"
- /* _mesa_function_pool[19968]: IsQueryARB (will be remapped) */
+ /* _mesa_function_pool[20276]: IsQueryARB (will be remapped) */
"i\0"
"glIsQuery\0"
"glIsQueryARB\0"
"\0"
- /* _mesa_function_pool[19994]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[20302]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
"iiiiifff\0"
"glReplacementCodeuiColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[20043]: PixelStorei (offset 250) */
+ /* _mesa_function_pool[20351]: PixelStorei (offset 250) */
"ii\0"
"glPixelStorei\0"
"\0"
- /* _mesa_function_pool[20061]: VertexAttrib4usvARB (will be remapped) */
+ /* _mesa_function_pool[20369]: VertexAttrib4usvARB (will be remapped) */
"ip\0"
"glVertexAttrib4usv\0"
"glVertexAttrib4usvARB\0"
"\0"
- /* _mesa_function_pool[20106]: LinkProgramARB (will be remapped) */
+ /* _mesa_function_pool[20414]: LinkProgramARB (will be remapped) */
"i\0"
"glLinkProgram\0"
"glLinkProgramARB\0"
"\0"
- /* _mesa_function_pool[20140]: VertexAttrib2fNV (will be remapped) */
+ /* _mesa_function_pool[20448]: VertexAttrib2fNV (will be remapped) */
"iff\0"
"glVertexAttrib2fNV\0"
"\0"
- /* _mesa_function_pool[20164]: ShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[20472]: ShaderSourceARB (will be remapped) */
"iipp\0"
"glShaderSource\0"
"glShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[20203]: FragmentMaterialiSGIX (dynamic) */
+ /* _mesa_function_pool[20511]: FragmentMaterialiSGIX (dynamic) */
"iii\0"
"glFragmentMaterialiSGIX\0"
"\0"
- /* _mesa_function_pool[20232]: EvalCoord2dv (offset 233) */
+ /* _mesa_function_pool[20540]: EvalCoord2dv (offset 233) */
"p\0"
"glEvalCoord2dv\0"
"\0"
- /* _mesa_function_pool[20250]: VertexAttrib3svARB (will be remapped) */
+ /* _mesa_function_pool[20558]: VertexAttrib3svARB (will be remapped) */
"ip\0"
"glVertexAttrib3sv\0"
"glVertexAttrib3svARB\0"
"\0"
- /* _mesa_function_pool[20293]: ColorMaterial (offset 151) */
+ /* _mesa_function_pool[20601]: ColorMaterial (offset 151) */
"ii\0"
"glColorMaterial\0"
"\0"
- /* _mesa_function_pool[20313]: CompressedTexSubImage3DARB (will be remapped) */
+ /* _mesa_function_pool[20621]: CompressedTexSubImage3DARB (will be remapped) */
"iiiiiiiiiip\0"
"glCompressedTexSubImage3D\0"
"glCompressedTexSubImage3DARB\0"
"\0"
- /* _mesa_function_pool[20381]: WindowPos2ivMESA (will be remapped) */
+ /* _mesa_function_pool[20689]: WindowPos2ivMESA (will be remapped) */
"p\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2ivMESA\0"
"\0"
- /* _mesa_function_pool[20436]: IsFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[20744]: IsFramebufferEXT (will be remapped) */
"i\0"
"glIsFramebuffer\0"
"glIsFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[20474]: Uniform4ivARB (will be remapped) */
+ /* _mesa_function_pool[20782]: Uniform4ivARB (will be remapped) */
"iip\0"
"glUniform4iv\0"
"glUniform4ivARB\0"
"\0"
- /* _mesa_function_pool[20508]: GetVertexAttribdvARB (will be remapped) */
+ /* _mesa_function_pool[20816]: GetVertexAttribdvARB (will be remapped) */
"iip\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribdvARB\0"
"\0"
- /* _mesa_function_pool[20556]: TexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[20864]: TexBumpParameterivATI (will be remapped) */
"ip\0"
"glTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[20584]: GetSeparableFilter (offset 359) */
+ /* _mesa_function_pool[20892]: GetSeparableFilter (offset 359) */
"iiippp\0"
"glGetSeparableFilter\0"
"glGetSeparableFilterEXT\0"
"\0"
- /* _mesa_function_pool[20637]: Binormal3dEXT (dynamic) */
+ /* _mesa_function_pool[20945]: Binormal3dEXT (dynamic) */
"ddd\0"
"glBinormal3dEXT\0"
"\0"
- /* _mesa_function_pool[20658]: SpriteParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[20966]: SpriteParameteriSGIX (dynamic) */
"ii\0"
"glSpriteParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[20685]: RequestResidentProgramsNV (will be remapped) */
+ /* _mesa_function_pool[20993]: RequestResidentProgramsNV (will be remapped) */
"ip\0"
"glRequestResidentProgramsNV\0"
"\0"
- /* _mesa_function_pool[20717]: TagSampleBufferSGIX (dynamic) */
+ /* _mesa_function_pool[21025]: TagSampleBufferSGIX (dynamic) */
"\0"
"glTagSampleBufferSGIX\0"
"\0"
- /* _mesa_function_pool[20741]: TransformFeedbackVaryingsEXT (will be remapped) */
+ /* _mesa_function_pool[21049]: TransformFeedbackVaryingsEXT (will be remapped) */
"iipi\0"
"glTransformFeedbackVaryingsEXT\0"
"glTransformFeedbackVaryings\0"
"\0"
- /* _mesa_function_pool[20806]: FeedbackBuffer (offset 194) */
+ /* _mesa_function_pool[21114]: FeedbackBuffer (offset 194) */
"iip\0"
"glFeedbackBuffer\0"
"\0"
- /* _mesa_function_pool[20828]: RasterPos2iv (offset 67) */
+ /* _mesa_function_pool[21136]: RasterPos2iv (offset 67) */
"p\0"
"glRasterPos2iv\0"
"\0"
- /* _mesa_function_pool[20846]: TexImage1D (offset 182) */
+ /* _mesa_function_pool[21154]: TexImage1D (offset 182) */
"iiiiiiip\0"
"glTexImage1D\0"
"\0"
- /* _mesa_function_pool[20869]: ListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[21177]: ListParameterivSGIX (dynamic) */
"iip\0"
"glListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[20896]: MultiDrawElementsEXT (will be remapped) */
+ /* _mesa_function_pool[21204]: MultiDrawElementsEXT (will be remapped) */
"ipipi\0"
"glMultiDrawElements\0"
"glMultiDrawElementsEXT\0"
"\0"
- /* _mesa_function_pool[20946]: Color3s (offset 17) */
+ /* _mesa_function_pool[21254]: Color3s (offset 17) */
"iii\0"
"glColor3s\0"
"\0"
- /* _mesa_function_pool[20961]: Uniform1ivARB (will be remapped) */
+ /* _mesa_function_pool[21269]: Uniform1ivARB (will be remapped) */
"iip\0"
"glUniform1iv\0"
"glUniform1ivARB\0"
"\0"
- /* _mesa_function_pool[20995]: WindowPos2sMESA (will be remapped) */
+ /* _mesa_function_pool[21303]: WindowPos2sMESA (will be remapped) */
"ii\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sMESA\0"
"\0"
- /* _mesa_function_pool[21048]: WeightusvARB (dynamic) */
+ /* _mesa_function_pool[21356]: WeightusvARB (dynamic) */
"ip\0"
"glWeightusvARB\0"
"\0"
- /* _mesa_function_pool[21067]: TexCoordPointer (offset 320) */
+ /* _mesa_function_pool[21375]: TexCoordPointer (offset 320) */
"iiip\0"
"glTexCoordPointer\0"
"\0"
- /* _mesa_function_pool[21091]: FogCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[21399]: FogCoordPointerEXT (will be remapped) */
"iip\0"
"glFogCoordPointer\0"
"glFogCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[21135]: IndexMaterialEXT (dynamic) */
+ /* _mesa_function_pool[21443]: IndexMaterialEXT (dynamic) */
"ii\0"
"glIndexMaterialEXT\0"
"\0"
- /* _mesa_function_pool[21158]: Color3i (offset 15) */
+ /* _mesa_function_pool[21466]: Color3i (offset 15) */
"iii\0"
"glColor3i\0"
"\0"
- /* _mesa_function_pool[21173]: FrontFace (offset 157) */
+ /* _mesa_function_pool[21481]: FrontFace (offset 157) */
"i\0"
"glFrontFace\0"
"\0"
- /* _mesa_function_pool[21188]: EvalCoord2d (offset 232) */
+ /* _mesa_function_pool[21496]: EvalCoord2d (offset 232) */
"dd\0"
"glEvalCoord2d\0"
"\0"
- /* _mesa_function_pool[21206]: SecondaryColor3ubvEXT (will be remapped) */
+ /* _mesa_function_pool[21514]: SecondaryColor3ubvEXT (will be remapped) */
"p\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ubvEXT\0"
"\0"
- /* _mesa_function_pool[21254]: EvalCoord2f (offset 234) */
+ /* _mesa_function_pool[21562]: EvalCoord2f (offset 234) */
"ff\0"
"glEvalCoord2f\0"
"\0"
- /* _mesa_function_pool[21272]: VertexAttrib4dvARB (will be remapped) */
+ /* _mesa_function_pool[21580]: VertexAttrib4dvARB (will be remapped) */
"ip\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4dvARB\0"
"\0"
- /* _mesa_function_pool[21315]: BindAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[21623]: BindAttribLocationARB (will be remapped) */
"iip\0"
"glBindAttribLocation\0"
"glBindAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[21365]: Color3b (offset 9) */
+ /* _mesa_function_pool[21673]: Color3b (offset 9) */
"iii\0"
"glColor3b\0"
"\0"
- /* _mesa_function_pool[21380]: MultiTexCoord2dARB (offset 384) */
+ /* _mesa_function_pool[21688]: MultiTexCoord2dARB (offset 384) */
"idd\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dARB\0"
"\0"
- /* _mesa_function_pool[21424]: ExecuteProgramNV (will be remapped) */
+ /* _mesa_function_pool[21732]: ExecuteProgramNV (will be remapped) */
"iip\0"
"glExecuteProgramNV\0"
"\0"
- /* _mesa_function_pool[21448]: Color3f (offset 13) */
+ /* _mesa_function_pool[21756]: Color3f (offset 13) */
"fff\0"
"glColor3f\0"
"\0"
- /* _mesa_function_pool[21463]: LightEnviSGIX (dynamic) */
+ /* _mesa_function_pool[21771]: LightEnviSGIX (dynamic) */
"ii\0"
"glLightEnviSGIX\0"
"\0"
- /* _mesa_function_pool[21483]: Color3d (offset 11) */
+ /* _mesa_function_pool[21791]: Color3d (offset 11) */
"ddd\0"
"glColor3d\0"
"\0"
- /* _mesa_function_pool[21498]: Normal3dv (offset 55) */
+ /* _mesa_function_pool[21806]: Normal3dv (offset 55) */
"p\0"
"glNormal3dv\0"
"\0"
- /* _mesa_function_pool[21513]: Lightf (offset 159) */
+ /* _mesa_function_pool[21821]: Lightf (offset 159) */
"iif\0"
"glLightf\0"
"\0"
- /* _mesa_function_pool[21527]: ReplacementCodeuiSUN (dynamic) */
+ /* _mesa_function_pool[21835]: ReplacementCodeuiSUN (dynamic) */
"i\0"
"glReplacementCodeuiSUN\0"
"\0"
- /* _mesa_function_pool[21553]: MatrixMode (offset 293) */
+ /* _mesa_function_pool[21861]: MatrixMode (offset 293) */
"i\0"
"glMatrixMode\0"
"\0"
- /* _mesa_function_pool[21569]: GetPixelMapusv (offset 273) */
+ /* _mesa_function_pool[21877]: GetPixelMapusv (offset 273) */
"ip\0"
"glGetPixelMapusv\0"
"\0"
- /* _mesa_function_pool[21590]: Lighti (offset 161) */
+ /* _mesa_function_pool[21898]: Lighti (offset 161) */
"iii\0"
"glLighti\0"
"\0"
- /* _mesa_function_pool[21604]: VertexAttribPointerNV (will be remapped) */
+ /* _mesa_function_pool[21912]: VertexAttribPointerNV (will be remapped) */
"iiiip\0"
"glVertexAttribPointerNV\0"
"\0"
- /* _mesa_function_pool[21635]: ClearDepthf (will be remapped) */
+ /* _mesa_function_pool[21943]: ClearDepthf (will be remapped) */
"f\0"
"glClearDepthf\0"
"\0"
- /* _mesa_function_pool[21652]: GetBooleanIndexedvEXT (will be remapped) */
+ /* _mesa_function_pool[21960]: GetBooleanIndexedvEXT (will be remapped) */
"iip\0"
"glGetBooleanIndexedvEXT\0"
"glGetBooleani_v\0"
"\0"
- /* _mesa_function_pool[21697]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[22005]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
"iiip\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"\0"
- /* _mesa_function_pool[21782]: PixelTransformParameterfEXT (dynamic) */
+ /* _mesa_function_pool[22090]: PixelTransformParameterfEXT (dynamic) */
"iif\0"
"glPixelTransformParameterfEXT\0"
"\0"
- /* _mesa_function_pool[21817]: MultiTexCoord4dvARB (offset 401) */
+ /* _mesa_function_pool[22125]: MultiTexCoord4dvARB (offset 401) */
"ip\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4dvARB\0"
"\0"
- /* _mesa_function_pool[21862]: PixelTransformParameteriEXT (dynamic) */
+ /* _mesa_function_pool[22170]: PixelTransformParameteriEXT (dynamic) */
"iii\0"
"glPixelTransformParameteriEXT\0"
"\0"
- /* _mesa_function_pool[21897]: GetDoublev (offset 260) */
+ /* _mesa_function_pool[22205]: GetDoublev (offset 260) */
"ip\0"
"glGetDoublev\0"
"\0"
- /* _mesa_function_pool[21914]: MultMatrixd (offset 295) */
+ /* _mesa_function_pool[22222]: MultMatrixd (offset 295) */
"p\0"
"glMultMatrixd\0"
"\0"
- /* _mesa_function_pool[21931]: MultMatrixf (offset 294) */
+ /* _mesa_function_pool[22239]: MultMatrixf (offset 294) */
"p\0"
"glMultMatrixf\0"
"\0"
- /* _mesa_function_pool[21948]: VertexAttribI4bvEXT (will be remapped) */
+ /* _mesa_function_pool[22256]: VertexAttribI4bvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4bv\0"
"\0"
- /* _mesa_function_pool[21993]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[22301]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
"ffiiiifff\0"
"glTexCoord2fColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[22036]: Uniform1iARB (will be remapped) */
+ /* _mesa_function_pool[22344]: Uniform1iARB (will be remapped) */
"ii\0"
"glUniform1i\0"
"glUniform1iARB\0"
"\0"
- /* _mesa_function_pool[22067]: VertexAttribPointerARB (will be remapped) */
+ /* _mesa_function_pool[22375]: VertexAttribPointerARB (will be remapped) */
"iiiiip\0"
"glVertexAttribPointer\0"
"glVertexAttribPointerARB\0"
"\0"
- /* _mesa_function_pool[22122]: VertexAttrib3sNV (will be remapped) */
+ /* _mesa_function_pool[22430]: VertexAttrib3sNV (will be remapped) */
"iiii\0"
"glVertexAttrib3sNV\0"
"\0"
- /* _mesa_function_pool[22147]: SharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[22455]: SharpenTexFuncSGIS (dynamic) */
"iip\0"
"glSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[22173]: MultiTexCoord4fvARB (offset 403) */
+ /* _mesa_function_pool[22481]: MultiTexCoord4fvARB (offset 403) */
"ip\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4fvARB\0"
"\0"
- /* _mesa_function_pool[22218]: Uniform2uiEXT (will be remapped) */
+ /* _mesa_function_pool[22526]: Uniform2uiEXT (will be remapped) */
"iii\0"
"glUniform2uiEXT\0"
"glUniform2ui\0"
"\0"
- /* _mesa_function_pool[22252]: UniformMatrix2x3fv (will be remapped) */
+ /* _mesa_function_pool[22560]: UniformMatrix2x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix2x3fv\0"
"\0"
- /* _mesa_function_pool[22279]: TrackMatrixNV (will be remapped) */
- "iiii\0"
- "glTrackMatrixNV\0"
+ /* _mesa_function_pool[22587]: SamplerParameteri (will be remapped) */
+ "iii\0"
+ "glSamplerParameteri\0"
"\0"
- /* _mesa_function_pool[22301]: CombinerParameteriNV (will be remapped) */
+ /* _mesa_function_pool[22612]: SamplerParameterf (will be remapped) */
+ "iif\0"
+ "glSamplerParameterf\0"
+ "\0"
+ /* _mesa_function_pool[22637]: CombinerParameteriNV (will be remapped) */
"ii\0"
"glCombinerParameteriNV\0"
"\0"
- /* _mesa_function_pool[22328]: DeleteAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[22664]: DeleteAsyncMarkersSGIX (dynamic) */
"ii\0"
"glDeleteAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[22357]: ReplacementCodeusSUN (dynamic) */
+ /* _mesa_function_pool[22693]: ReplacementCodeusSUN (dynamic) */
"i\0"
"glReplacementCodeusSUN\0"
"\0"
- /* _mesa_function_pool[22383]: IsAsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[22719]: IsAsyncMarkerSGIX (dynamic) */
"i\0"
"glIsAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[22406]: FrameZoomSGIX (dynamic) */
+ /* _mesa_function_pool[22742]: FrameZoomSGIX (dynamic) */
"i\0"
"glFrameZoomSGIX\0"
"\0"
- /* _mesa_function_pool[22425]: Normal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[22761]: Normal3fVertex3fvSUN (dynamic) */
"pp\0"
"glNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[22452]: RasterPos4sv (offset 85) */
+ /* _mesa_function_pool[22788]: RasterPos4sv (offset 85) */
"p\0"
"glRasterPos4sv\0"
"\0"
- /* _mesa_function_pool[22470]: VertexAttrib4NsvARB (will be remapped) */
+ /* _mesa_function_pool[22806]: VertexAttrib4NsvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4NsvARB\0"
"\0"
- /* _mesa_function_pool[22515]: VertexAttrib3fvARB (will be remapped) */
+ /* _mesa_function_pool[22851]: VertexAttrib3fvARB (will be remapped) */
"ip\0"
"glVertexAttrib3fv\0"
"glVertexAttrib3fvARB\0"
"\0"
- /* _mesa_function_pool[22558]: ClearColor (offset 206) */
+ /* _mesa_function_pool[22894]: ClearColor (offset 206) */
"ffff\0"
"glClearColor\0"
"\0"
- /* _mesa_function_pool[22577]: GetSynciv (will be remapped) */
+ /* _mesa_function_pool[22913]: GetSynciv (will be remapped) */
"iiipp\0"
"glGetSynciv\0"
"\0"
- /* _mesa_function_pool[22596]: ClearColorIiEXT (will be remapped) */
+ /* _mesa_function_pool[22932]: ClearColorIiEXT (will be remapped) */
"iiii\0"
"glClearColorIiEXT\0"
"\0"
- /* _mesa_function_pool[22620]: DeleteFramebuffersEXT (will be remapped) */
+ /* _mesa_function_pool[22956]: DeleteFramebuffersEXT (will be remapped) */
"ip\0"
"glDeleteFramebuffers\0"
"glDeleteFramebuffersEXT\0"
"\0"
- /* _mesa_function_pool[22669]: GlobalAlphaFactorsSUN (dynamic) */
+ /* _mesa_function_pool[23005]: GlobalAlphaFactorsSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorsSUN\0"
"\0"
- /* _mesa_function_pool[22696]: IsEnabledIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[23032]: IsEnabledIndexedEXT (will be remapped) */
"ii\0"
"glIsEnabledIndexedEXT\0"
"glIsEnabledi\0"
"\0"
- /* _mesa_function_pool[22735]: TexEnviv (offset 187) */
+ /* _mesa_function_pool[23071]: TexEnviv (offset 187) */
"iip\0"
"glTexEnviv\0"
"\0"
- /* _mesa_function_pool[22751]: TexSubImage3D (offset 372) */
+ /* _mesa_function_pool[23087]: TexSubImage3D (offset 372) */
"iiiiiiiiiip\0"
"glTexSubImage3D\0"
"glTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[22799]: Tangent3fEXT (dynamic) */
+ /* _mesa_function_pool[23135]: Tangent3fEXT (dynamic) */
"fff\0"
"glTangent3fEXT\0"
"\0"
- /* _mesa_function_pool[22819]: SecondaryColor3uivEXT (will be remapped) */
+ /* _mesa_function_pool[23155]: SecondaryColor3uivEXT (will be remapped) */
"p\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3uivEXT\0"
"\0"
- /* _mesa_function_pool[22867]: MatrixIndexubvARB (dynamic) */
+ /* _mesa_function_pool[23203]: MatrixIndexubvARB (dynamic) */
"ip\0"
"glMatrixIndexubvARB\0"
"\0"
- /* _mesa_function_pool[22891]: Color4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[23227]: Color4fNormal3fVertex3fSUN (dynamic) */
"ffffffffff\0"
"glColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[22932]: PixelTexGenParameterfSGIS (will be remapped) */
+ /* _mesa_function_pool[23268]: PixelTexGenParameterfSGIS (will be remapped) */
"if\0"
"glPixelTexGenParameterfSGIS\0"
"\0"
- /* _mesa_function_pool[22964]: CreateShader (will be remapped) */
+ /* _mesa_function_pool[23300]: CreateShader (will be remapped) */
"i\0"
"glCreateShader\0"
"\0"
- /* _mesa_function_pool[22982]: GetColorTableParameterfv (offset 344) */
+ /* _mesa_function_pool[23318]: GetColorTableParameterfv (offset 344) */
"iip\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[23074]: FragmentLightModelfvSGIX (dynamic) */
+ /* _mesa_function_pool[23410]: FragmentLightModelfvSGIX (dynamic) */
"ip\0"
"glFragmentLightModelfvSGIX\0"
"\0"
- /* _mesa_function_pool[23105]: Bitmap (offset 8) */
+ /* _mesa_function_pool[23441]: Bitmap (offset 8) */
"iiffffp\0"
"glBitmap\0"
"\0"
- /* _mesa_function_pool[23123]: MultiTexCoord3fARB (offset 394) */
+ /* _mesa_function_pool[23459]: MultiTexCoord3fARB (offset 394) */
"ifff\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fARB\0"
"\0"
- /* _mesa_function_pool[23168]: GetTexLevelParameterfv (offset 284) */
+ /* _mesa_function_pool[23504]: GetTexLevelParameterfv (offset 284) */
"iiip\0"
"glGetTexLevelParameterfv\0"
"\0"
- /* _mesa_function_pool[23199]: GetPixelTexGenParameterfvSGIS (will be remapped) */
+ /* _mesa_function_pool[23535]: GetPixelTexGenParameterfvSGIS (will be remapped) */
"ip\0"
"glGetPixelTexGenParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[23235]: GenFramebuffersEXT (will be remapped) */
+ /* _mesa_function_pool[23571]: GenFramebuffersEXT (will be remapped) */
"ip\0"
"glGenFramebuffers\0"
"glGenFramebuffersEXT\0"
"\0"
- /* _mesa_function_pool[23278]: VertexAttribDivisor (will be remapped) */
+ /* _mesa_function_pool[23614]: VertexAttribDivisor (will be remapped) */
"ii\0"
"glVertexAttribDivisor\0"
"\0"
- /* _mesa_function_pool[23304]: GetProgramParameterdvNV (will be remapped) */
+ /* _mesa_function_pool[23640]: GetProgramParameterdvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterdvNV\0"
"\0"
- /* _mesa_function_pool[23336]: Vertex2sv (offset 133) */
+ /* _mesa_function_pool[23672]: Vertex2sv (offset 133) */
"p\0"
"glVertex2sv\0"
"\0"
- /* _mesa_function_pool[23351]: GetIntegerv (offset 263) */
+ /* _mesa_function_pool[23687]: GetIntegerv (offset 263) */
"ip\0"
"glGetIntegerv\0"
"\0"
- /* _mesa_function_pool[23369]: IsVertexArrayAPPLE (will be remapped) */
+ /* _mesa_function_pool[23705]: IsVertexArrayAPPLE (will be remapped) */
"i\0"
"glIsVertexArray\0"
"glIsVertexArrayAPPLE\0"
"\0"
- /* _mesa_function_pool[23409]: FragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[23745]: FragmentLightfvSGIX (dynamic) */
"iip\0"
"glFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[23436]: VertexAttribDivisorARB (will be remapped) */
+ /* _mesa_function_pool[23772]: VertexAttribDivisorARB (will be remapped) */
"ii\0"
"glVertexAttribDivisorARB\0"
"\0"
- /* _mesa_function_pool[23465]: DetachShader (will be remapped) */
+ /* _mesa_function_pool[23801]: DetachShader (will be remapped) */
"ii\0"
"glDetachShader\0"
"\0"
- /* _mesa_function_pool[23484]: VertexAttrib4NubARB (will be remapped) */
+ /* _mesa_function_pool[23820]: VertexAttrib4NubARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4NubARB\0"
"\0"
- /* _mesa_function_pool[23532]: GetProgramEnvParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[23868]: GetProgramEnvParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterfvARB\0"
"\0"
- /* _mesa_function_pool[23567]: GetTrackMatrixivNV (will be remapped) */
+ /* _mesa_function_pool[23903]: GetTrackMatrixivNV (will be remapped) */
"iiip\0"
"glGetTrackMatrixivNV\0"
"\0"
- /* _mesa_function_pool[23594]: VertexAttrib3svNV (will be remapped) */
+ /* _mesa_function_pool[23930]: VertexAttrib3svNV (will be remapped) */
"ip\0"
"glVertexAttrib3svNV\0"
"\0"
- /* _mesa_function_pool[23618]: Uniform4fvARB (will be remapped) */
+ /* _mesa_function_pool[23954]: Uniform4fvARB (will be remapped) */
"iip\0"
"glUniform4fv\0"
"glUniform4fvARB\0"
"\0"
- /* _mesa_function_pool[23652]: MultTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[23988]: MultTransposeMatrixfARB (will be remapped) */
"p\0"
"glMultTransposeMatrixf\0"
"glMultTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[23704]: GetTexEnviv (offset 277) */
+ /* _mesa_function_pool[24040]: GetTexEnviv (offset 277) */
"iip\0"
"glGetTexEnviv\0"
"\0"
- /* _mesa_function_pool[23723]: ColorFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[24059]: ColorFragmentOp1ATI (will be remapped) */
"iiiiiii\0"
"glColorFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[23754]: GetUniformfvARB (will be remapped) */
+ /* _mesa_function_pool[24090]: GetUniformfvARB (will be remapped) */
"iip\0"
"glGetUniformfv\0"
"glGetUniformfvARB\0"
"\0"
- /* _mesa_function_pool[23792]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ /* _mesa_function_pool[24128]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
"ip\0"
"glEGLImageTargetRenderbufferStorageOES\0"
"\0"
- /* _mesa_function_pool[23835]: VertexAttribI2ivEXT (will be remapped) */
+ /* _mesa_function_pool[24171]: VertexAttribI2ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI2ivEXT\0"
"glVertexAttribI2iv\0"
"\0"
- /* _mesa_function_pool[23880]: PopClientAttrib (offset 334) */
+ /* _mesa_function_pool[24216]: PopClientAttrib (offset 334) */
"\0"
"glPopClientAttrib\0"
"\0"
- /* _mesa_function_pool[23900]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[24236]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffffff\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[23971]: DetachObjectARB (will be remapped) */
+ /* _mesa_function_pool[24307]: DetachObjectARB (will be remapped) */
"ii\0"
"glDetachObjectARB\0"
"\0"
- /* _mesa_function_pool[23993]: VertexBlendARB (dynamic) */
+ /* _mesa_function_pool[24329]: VertexBlendARB (dynamic) */
"i\0"
"glVertexBlendARB\0"
"\0"
- /* _mesa_function_pool[24013]: WindowPos3iMESA (will be remapped) */
+ /* _mesa_function_pool[24349]: WindowPos3iMESA (will be remapped) */
"iii\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iMESA\0"
"\0"
- /* _mesa_function_pool[24067]: SeparableFilter2D (offset 360) */
+ /* _mesa_function_pool[24403]: SeparableFilter2D (offset 360) */
"iiiiiipp\0"
"glSeparableFilter2D\0"
"glSeparableFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[24120]: ProgramParameteriARB (will be remapped) */
+ /* _mesa_function_pool[24456]: ProgramParameteriARB (will be remapped) */
"iii\0"
"glProgramParameteriARB\0"
"\0"
- /* _mesa_function_pool[24148]: Map1d (offset 220) */
+ /* _mesa_function_pool[24484]: Map1d (offset 220) */
"iddiip\0"
"glMap1d\0"
"\0"
- /* _mesa_function_pool[24164]: Map1f (offset 221) */
+ /* _mesa_function_pool[24500]: Map1f (offset 221) */
"iffiip\0"
"glMap1f\0"
"\0"
- /* _mesa_function_pool[24180]: CompressedTexImage2DARB (will be remapped) */
+ /* _mesa_function_pool[24516]: CompressedTexImage2DARB (will be remapped) */
"iiiiiiip\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage2DARB\0"
"\0"
- /* _mesa_function_pool[24239]: ArrayElement (offset 306) */
+ /* _mesa_function_pool[24575]: ArrayElement (offset 306) */
"i\0"
"glArrayElement\0"
"glArrayElementEXT\0"
"\0"
- /* _mesa_function_pool[24275]: TexImage2D (offset 183) */
+ /* _mesa_function_pool[24611]: TexImage2D (offset 183) */
"iiiiiiiip\0"
"glTexImage2D\0"
"\0"
- /* _mesa_function_pool[24299]: DepthBoundsEXT (will be remapped) */
+ /* _mesa_function_pool[24635]: DepthBoundsEXT (will be remapped) */
"dd\0"
"glDepthBoundsEXT\0"
"\0"
- /* _mesa_function_pool[24320]: ProgramParameters4fvNV (will be remapped) */
+ /* _mesa_function_pool[24656]: ProgramParameters4fvNV (will be remapped) */
"iiip\0"
"glProgramParameters4fvNV\0"
"\0"
- /* _mesa_function_pool[24351]: DeformationMap3fSGIX (dynamic) */
+ /* _mesa_function_pool[24687]: DeformationMap3fSGIX (dynamic) */
"iffiiffiiffiip\0"
"glDeformationMap3fSGIX\0"
"\0"
- /* _mesa_function_pool[24390]: GetProgramivNV (will be remapped) */
+ /* _mesa_function_pool[24726]: GetProgramivNV (will be remapped) */
"iip\0"
"glGetProgramivNV\0"
"\0"
- /* _mesa_function_pool[24412]: GetFragDataLocationEXT (will be remapped) */
+ /* _mesa_function_pool[24748]: GetFragDataLocationEXT (will be remapped) */
"ip\0"
"glGetFragDataLocationEXT\0"
"glGetFragDataLocation\0"
"\0"
- /* _mesa_function_pool[24463]: GetMinmaxParameteriv (offset 366) */
+ /* _mesa_function_pool[24799]: GetMinmaxParameteriv (offset 366) */
"iip\0"
"glGetMinmaxParameteriv\0"
"glGetMinmaxParameterivEXT\0"
"\0"
- /* _mesa_function_pool[24517]: PixelTransferf (offset 247) */
+ /* _mesa_function_pool[24853]: PixelTransferf (offset 247) */
"if\0"
"glPixelTransferf\0"
"\0"
- /* _mesa_function_pool[24538]: CopyTexImage1D (offset 323) */
+ /* _mesa_function_pool[24874]: CopyTexImage1D (offset 323) */
"iiiiiii\0"
"glCopyTexImage1D\0"
"glCopyTexImage1DEXT\0"
"\0"
- /* _mesa_function_pool[24584]: PushMatrix (offset 298) */
+ /* _mesa_function_pool[24920]: PushMatrix (offset 298) */
"\0"
"glPushMatrix\0"
"\0"
- /* _mesa_function_pool[24599]: Fogiv (offset 156) */
+ /* _mesa_function_pool[24935]: Fogiv (offset 156) */
"ip\0"
"glFogiv\0"
"\0"
- /* _mesa_function_pool[24611]: TexCoord1dv (offset 95) */
+ /* _mesa_function_pool[24947]: TexCoord1dv (offset 95) */
"p\0"
"glTexCoord1dv\0"
"\0"
- /* _mesa_function_pool[24628]: AlphaFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[24964]: AlphaFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiii\0"
"glAlphaFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[24664]: PixelTransferi (offset 248) */
+ /* _mesa_function_pool[25000]: PixelTransferi (offset 248) */
"ii\0"
"glPixelTransferi\0"
"\0"
- /* _mesa_function_pool[24685]: GetVertexAttribdvNV (will be remapped) */
+ /* _mesa_function_pool[25021]: GetVertexAttribdvNV (will be remapped) */
"iip\0"
"glGetVertexAttribdvNV\0"
"\0"
- /* _mesa_function_pool[24712]: VertexAttrib3fvNV (will be remapped) */
+ /* _mesa_function_pool[25048]: VertexAttrib3fvNV (will be remapped) */
"ip\0"
"glVertexAttrib3fvNV\0"
"\0"
- /* _mesa_function_pool[24736]: Rotatef (offset 300) */
+ /* _mesa_function_pool[25072]: Rotatef (offset 300) */
"ffff\0"
"glRotatef\0"
"\0"
- /* _mesa_function_pool[24752]: GetFinalCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[25088]: GetFinalCombinerInputParameterivNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[24794]: Vertex3i (offset 138) */
+ /* _mesa_function_pool[25130]: Vertex3i (offset 138) */
"iii\0"
"glVertex3i\0"
"\0"
- /* _mesa_function_pool[24810]: Vertex3f (offset 136) */
+ /* _mesa_function_pool[25146]: Vertex3f (offset 136) */
"fff\0"
"glVertex3f\0"
"\0"
- /* _mesa_function_pool[24826]: Clear (offset 203) */
+ /* _mesa_function_pool[25162]: Clear (offset 203) */
"i\0"
"glClear\0"
"\0"
- /* _mesa_function_pool[24837]: Vertex3d (offset 134) */
+ /* _mesa_function_pool[25173]: Vertex3d (offset 134) */
"ddd\0"
"glVertex3d\0"
"\0"
- /* _mesa_function_pool[24853]: GetMapParameterivNV (dynamic) */
+ /* _mesa_function_pool[25189]: GetMapParameterivNV (dynamic) */
"iip\0"
"glGetMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[24880]: Uniform4iARB (will be remapped) */
+ /* _mesa_function_pool[25216]: Uniform4iARB (will be remapped) */
"iiiii\0"
"glUniform4i\0"
"glUniform4iARB\0"
"\0"
- /* _mesa_function_pool[24914]: ReadBuffer (offset 254) */
+ /* _mesa_function_pool[25250]: ReadBuffer (offset 254) */
"i\0"
"glReadBuffer\0"
"\0"
- /* _mesa_function_pool[24930]: ConvolutionParameteri (offset 352) */
+ /* _mesa_function_pool[25266]: ConvolutionParameteri (offset 352) */
"iii\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriEXT\0"
"\0"
- /* _mesa_function_pool[24986]: Ortho (offset 296) */
+ /* _mesa_function_pool[25322]: Ortho (offset 296) */
"dddddd\0"
"glOrtho\0"
"\0"
- /* _mesa_function_pool[25002]: Binormal3sEXT (dynamic) */
+ /* _mesa_function_pool[25338]: Binormal3sEXT (dynamic) */
"iii\0"
"glBinormal3sEXT\0"
"\0"
- /* _mesa_function_pool[25023]: ListBase (offset 6) */
+ /* _mesa_function_pool[25359]: ListBase (offset 6) */
"i\0"
"glListBase\0"
"\0"
- /* _mesa_function_pool[25037]: Vertex3s (offset 140) */
+ /* _mesa_function_pool[25373]: VertexAttribI3ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3iv\0"
+ "\0"
+ /* _mesa_function_pool[25418]: Vertex3s (offset 140) */
"iii\0"
"glVertex3s\0"
"\0"
- /* _mesa_function_pool[25053]: ConvolutionParameterf (offset 350) */
+ /* _mesa_function_pool[25434]: ConvolutionParameterf (offset 350) */
"iif\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfEXT\0"
"\0"
- /* _mesa_function_pool[25109]: GetColorTableParameteriv (offset 345) */
+ /* _mesa_function_pool[25490]: GetColorTableParameteriv (offset 345) */
"iip\0"
"glGetColorTableParameteriv\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
"\0"
- /* _mesa_function_pool[25201]: ProgramEnvParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[25582]: ProgramEnvParameter4dvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4dvARB\0"
"glProgramParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[25258]: ShadeModel (offset 177) */
+ /* _mesa_function_pool[25639]: ShadeModel (offset 177) */
"i\0"
"glShadeModel\0"
"\0"
- /* _mesa_function_pool[25274]: VertexAttribs2fvNV (will be remapped) */
+ /* _mesa_function_pool[25655]: VertexAttribs2fvNV (will be remapped) */
"iip\0"
"glVertexAttribs2fvNV\0"
"\0"
- /* _mesa_function_pool[25300]: Rectiv (offset 91) */
+ /* _mesa_function_pool[25681]: Rectiv (offset 91) */
"pp\0"
"glRectiv\0"
"\0"
- /* _mesa_function_pool[25313]: UseProgramObjectARB (will be remapped) */
+ /* _mesa_function_pool[25694]: UseProgramObjectARB (will be remapped) */
"i\0"
"glUseProgram\0"
"glUseProgramObjectARB\0"
"\0"
- /* _mesa_function_pool[25351]: GetMapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[25732]: GetMapParameterfvNV (dynamic) */
"iip\0"
"glGetMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[25378]: EndConditionalRenderNV (will be remapped) */
+ /* _mesa_function_pool[25759]: EndConditionalRenderNV (will be remapped) */
"\0"
"glEndConditionalRenderNV\0"
"glEndConditionalRender\0"
"\0"
- /* _mesa_function_pool[25428]: PassTexCoordATI (will be remapped) */
+ /* _mesa_function_pool[25809]: PassTexCoordATI (will be remapped) */
"iii\0"
"glPassTexCoordATI\0"
"\0"
- /* _mesa_function_pool[25451]: DeleteProgram (will be remapped) */
+ /* _mesa_function_pool[25832]: DeleteProgram (will be remapped) */
"i\0"
"glDeleteProgram\0"
"\0"
- /* _mesa_function_pool[25470]: Tangent3ivEXT (dynamic) */
- "p\0"
- "glTangent3ivEXT\0"
+ /* _mesa_function_pool[25851]: GetSamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameteriv\0"
"\0"
- /* _mesa_function_pool[25489]: Tangent3dEXT (dynamic) */
+ /* _mesa_function_pool[25880]: Tangent3dEXT (dynamic) */
"ddd\0"
"glTangent3dEXT\0"
"\0"
- /* _mesa_function_pool[25509]: SecondaryColor3dvEXT (will be remapped) */
+ /* _mesa_function_pool[25900]: SecondaryColor3dvEXT (will be remapped) */
"p\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3dvEXT\0"
"\0"
- /* _mesa_function_pool[25555]: AlphaFragmentOp2ATI (will be remapped) */
+ /* _mesa_function_pool[25946]: AlphaFragmentOp2ATI (will be remapped) */
"iiiiiiiii\0"
"glAlphaFragmentOp2ATI\0"
"\0"
- /* _mesa_function_pool[25588]: Vertex2fv (offset 129) */
+ /* _mesa_function_pool[25979]: Vertex2fv (offset 129) */
"p\0"
"glVertex2fv\0"
"\0"
- /* _mesa_function_pool[25603]: MultiDrawArraysEXT (will be remapped) */
+ /* _mesa_function_pool[25994]: MultiDrawArraysEXT (will be remapped) */
"ippi\0"
"glMultiDrawArrays\0"
"glMultiDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[25648]: BindRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[26039]: BindRenderbufferEXT (will be remapped) */
"ii\0"
"glBindRenderbuffer\0"
"glBindRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[25693]: MultiTexCoord4dARB (offset 400) */
+ /* _mesa_function_pool[26084]: MultiTexCoord4dARB (offset 400) */
"idddd\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dARB\0"
"\0"
- /* _mesa_function_pool[25739]: FramebufferTextureFaceARB (will be remapped) */
+ /* _mesa_function_pool[26130]: FramebufferTextureFaceARB (will be remapped) */
"iiiii\0"
"glFramebufferTextureFaceARB\0"
"\0"
- /* _mesa_function_pool[25774]: Vertex3sv (offset 141) */
+ /* _mesa_function_pool[26165]: Vertex3sv (offset 141) */
"p\0"
"glVertex3sv\0"
"\0"
- /* _mesa_function_pool[25789]: SecondaryColor3usEXT (will be remapped) */
+ /* _mesa_function_pool[26180]: SecondaryColor3usEXT (will be remapped) */
"iii\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usEXT\0"
"\0"
- /* _mesa_function_pool[25837]: ProgramLocalParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[26228]: ProgramLocalParameter4fvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4fvARB\0"
"\0"
- /* _mesa_function_pool[25872]: DeleteProgramsNV (will be remapped) */
+ /* _mesa_function_pool[26263]: DeleteProgramsNV (will be remapped) */
"ip\0"
"glDeleteProgramsARB\0"
"glDeleteProgramsNV\0"
"\0"
- /* _mesa_function_pool[25915]: EvalMesh1 (offset 236) */
+ /* _mesa_function_pool[26306]: EvalMesh1 (offset 236) */
"iii\0"
"glEvalMesh1\0"
"\0"
- /* _mesa_function_pool[25932]: PauseTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[26323]: PauseTransformFeedback (will be remapped) */
"\0"
"glPauseTransformFeedback\0"
"\0"
- /* _mesa_function_pool[25959]: MultiTexCoord1sARB (offset 382) */
+ /* _mesa_function_pool[26350]: MultiTexCoord1sARB (offset 382) */
"ii\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sARB\0"
"\0"
- /* _mesa_function_pool[26002]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[26393]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
"iffffff\0"
"glReplacementCodeuiColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[26049]: GetVertexAttribPointervNV (will be remapped) */
+ /* _mesa_function_pool[26440]: GetVertexAttribPointervNV (will be remapped) */
"iip\0"
"glGetVertexAttribPointerv\0"
"glGetVertexAttribPointervARB\0"
"glGetVertexAttribPointervNV\0"
"\0"
- /* _mesa_function_pool[26137]: VertexAttribs1fvNV (will be remapped) */
+ /* _mesa_function_pool[26528]: VertexAttribs1fvNV (will be remapped) */
"iip\0"
"glVertexAttribs1fvNV\0"
"\0"
- /* _mesa_function_pool[26163]: MultiTexCoord1dvARB (offset 377) */
+ /* _mesa_function_pool[26554]: MultiTexCoord1dvARB (offset 377) */
"ip\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1dvARB\0"
"\0"
- /* _mesa_function_pool[26208]: Uniform2iARB (will be remapped) */
+ /* _mesa_function_pool[26599]: Uniform2iARB (will be remapped) */
"iii\0"
"glUniform2i\0"
"glUniform2iARB\0"
"\0"
- /* _mesa_function_pool[26240]: Vertex2iv (offset 131) */
+ /* _mesa_function_pool[26631]: Vertex2iv (offset 131) */
"p\0"
"glVertex2iv\0"
"\0"
- /* _mesa_function_pool[26255]: GetProgramStringNV (will be remapped) */
+ /* _mesa_function_pool[26646]: GetProgramStringNV (will be remapped) */
"iip\0"
"glGetProgramStringNV\0"
"\0"
- /* _mesa_function_pool[26281]: ColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[26672]: ColorPointerEXT (will be remapped) */
"iiiip\0"
"glColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[26306]: LineWidth (offset 168) */
+ /* _mesa_function_pool[26697]: LineWidth (offset 168) */
"f\0"
"glLineWidth\0"
"\0"
- /* _mesa_function_pool[26321]: MapBufferARB (will be remapped) */
+ /* _mesa_function_pool[26712]: MapBufferARB (will be remapped) */
"ii\0"
"glMapBuffer\0"
"glMapBufferARB\0"
"\0"
- /* _mesa_function_pool[26352]: MultiDrawElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[26743]: MultiDrawElementsBaseVertex (will be remapped) */
"ipipip\0"
"glMultiDrawElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[26390]: TexParameterIuivEXT (will be remapped) */
+ /* _mesa_function_pool[26781]: TexParameterIuivEXT (will be remapped) */
"iip\0"
"glTexParameterIuivEXT\0"
"glTexParameterIuiv\0"
"\0"
- /* _mesa_function_pool[26436]: Binormal3svEXT (dynamic) */
+ /* _mesa_function_pool[26827]: Binormal3svEXT (dynamic) */
"p\0"
"glBinormal3svEXT\0"
"\0"
- /* _mesa_function_pool[26456]: ApplyTextureEXT (dynamic) */
+ /* _mesa_function_pool[26847]: ApplyTextureEXT (dynamic) */
"i\0"
"glApplyTextureEXT\0"
"\0"
- /* _mesa_function_pool[26477]: GetBufferParameteri64v (will be remapped) */
+ /* _mesa_function_pool[26868]: GetBufferParameteri64v (will be remapped) */
"iip\0"
"glGetBufferParameteri64v\0"
"\0"
- /* _mesa_function_pool[26507]: TexGendv (offset 189) */
+ /* _mesa_function_pool[26898]: TexGendv (offset 189) */
"iip\0"
"glTexGendv\0"
"\0"
- /* _mesa_function_pool[26523]: VertexAttribI3iEXT (will be remapped) */
+ /* _mesa_function_pool[26914]: VertexAttribI3iEXT (will be remapped) */
"iiii\0"
"glVertexAttribI3iEXT\0"
"glVertexAttribI3i\0"
"\0"
- /* _mesa_function_pool[26568]: EnableIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[26959]: EnableIndexedEXT (will be remapped) */
"ii\0"
"glEnableIndexedEXT\0"
"glEnablei\0"
"\0"
- /* _mesa_function_pool[26601]: TextureMaterialEXT (dynamic) */
+ /* _mesa_function_pool[26992]: TextureMaterialEXT (dynamic) */
"ii\0"
"glTextureMaterialEXT\0"
"\0"
- /* _mesa_function_pool[26626]: TextureLightEXT (dynamic) */
+ /* _mesa_function_pool[27017]: TextureLightEXT (dynamic) */
"i\0"
"glTextureLightEXT\0"
"\0"
- /* _mesa_function_pool[26647]: ResetMinmax (offset 370) */
+ /* _mesa_function_pool[27038]: ResetMinmax (offset 370) */
"i\0"
"glResetMinmax\0"
"glResetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[26681]: SpriteParameterfSGIX (dynamic) */
+ /* _mesa_function_pool[27072]: SpriteParameterfSGIX (dynamic) */
"if\0"
"glSpriteParameterfSGIX\0"
"\0"
- /* _mesa_function_pool[26708]: EnableClientState (offset 313) */
+ /* _mesa_function_pool[27099]: EnableClientState (offset 313) */
"i\0"
"glEnableClientState\0"
"\0"
- /* _mesa_function_pool[26731]: VertexAttrib4sNV (will be remapped) */
+ /* _mesa_function_pool[27122]: VertexAttrib4sNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4sNV\0"
"\0"
- /* _mesa_function_pool[26757]: GetConvolutionParameterfv (offset 357) */
+ /* _mesa_function_pool[27148]: GetConvolutionParameterfv (offset 357) */
"iip\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[26821]: VertexAttribs4dvNV (will be remapped) */
+ /* _mesa_function_pool[27212]: VertexAttribs4dvNV (will be remapped) */
"iip\0"
"glVertexAttribs4dvNV\0"
"\0"
- /* _mesa_function_pool[26847]: MultiModeDrawArraysIBM (will be remapped) */
- "pppii\0"
- "glMultiModeDrawArraysIBM\0"
- "\0"
- /* _mesa_function_pool[26879]: VertexAttrib4dARB (will be remapped) */
+ /* _mesa_function_pool[27238]: VertexAttrib4dARB (will be remapped) */
"idddd\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dARB\0"
"\0"
- /* _mesa_function_pool[26923]: GetTexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[27282]: GetTexBumpParameterfvATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[26954]: ProgramNamedParameter4dNV (will be remapped) */
+ /* _mesa_function_pool[27313]: ProgramNamedParameter4dNV (will be remapped) */
"iipdddd\0"
"glProgramNamedParameter4dNV\0"
"\0"
- /* _mesa_function_pool[26991]: GetMaterialfv (offset 269) */
+ /* _mesa_function_pool[27350]: GetMaterialfv (offset 269) */
"iip\0"
"glGetMaterialfv\0"
"\0"
- /* _mesa_function_pool[27012]: VertexWeightfEXT (dynamic) */
+ /* _mesa_function_pool[27371]: VertexWeightfEXT (dynamic) */
"f\0"
"glVertexWeightfEXT\0"
"\0"
- /* _mesa_function_pool[27034]: SetFragmentShaderConstantATI (will be remapped) */
+ /* _mesa_function_pool[27393]: SetFragmentShaderConstantATI (will be remapped) */
"ip\0"
"glSetFragmentShaderConstantATI\0"
"\0"
- /* _mesa_function_pool[27069]: Binormal3fEXT (dynamic) */
+ /* _mesa_function_pool[27428]: Binormal3fEXT (dynamic) */
"fff\0"
"glBinormal3fEXT\0"
"\0"
- /* _mesa_function_pool[27090]: CallList (offset 2) */
+ /* _mesa_function_pool[27449]: CallList (offset 2) */
"i\0"
"glCallList\0"
"\0"
- /* _mesa_function_pool[27104]: Materialfv (offset 170) */
+ /* _mesa_function_pool[27463]: Materialfv (offset 170) */
"iip\0"
"glMaterialfv\0"
"\0"
- /* _mesa_function_pool[27122]: TexCoord3fv (offset 113) */
+ /* _mesa_function_pool[27481]: TexCoord3fv (offset 113) */
"p\0"
"glTexCoord3fv\0"
"\0"
- /* _mesa_function_pool[27139]: FogCoordfvEXT (will be remapped) */
+ /* _mesa_function_pool[27498]: FogCoordfvEXT (will be remapped) */
"p\0"
"glFogCoordfv\0"
"glFogCoordfvEXT\0"
"\0"
- /* _mesa_function_pool[27171]: MultiTexCoord1ivARB (offset 381) */
+ /* _mesa_function_pool[27530]: MultiTexCoord1ivARB (offset 381) */
"ip\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1ivARB\0"
"\0"
- /* _mesa_function_pool[27216]: SecondaryColor3ubEXT (will be remapped) */
+ /* _mesa_function_pool[27575]: SecondaryColor3ubEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubEXT\0"
"\0"
- /* _mesa_function_pool[27264]: MultiTexCoord2ivARB (offset 389) */
+ /* _mesa_function_pool[27623]: MultiTexCoord2ivARB (offset 389) */
"ip\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2ivARB\0"
"\0"
- /* _mesa_function_pool[27309]: FogFuncSGIS (dynamic) */
+ /* _mesa_function_pool[27668]: FogFuncSGIS (dynamic) */
"ip\0"
"glFogFuncSGIS\0"
"\0"
- /* _mesa_function_pool[27327]: CopyTexSubImage2D (offset 326) */
+ /* _mesa_function_pool[27686]: CopyTexSubImage2D (offset 326) */
"iiiiiiii\0"
"glCopyTexSubImage2D\0"
"glCopyTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[27380]: GetObjectParameterivARB (will be remapped) */
+ /* _mesa_function_pool[27739]: GetObjectParameterivARB (will be remapped) */
"iip\0"
"glGetObjectParameterivARB\0"
"\0"
- /* _mesa_function_pool[27411]: Color3iv (offset 16) */
+ /* _mesa_function_pool[27770]: Color3iv (offset 16) */
"p\0"
"glColor3iv\0"
"\0"
- /* _mesa_function_pool[27425]: TexCoord4fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[27784]: TexCoord4fVertex4fSUN (dynamic) */
"ffffffff\0"
"glTexCoord4fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[27459]: DrawElements (offset 311) */
+ /* _mesa_function_pool[27818]: DrawElements (offset 311) */
"iiip\0"
"glDrawElements\0"
"\0"
- /* _mesa_function_pool[27480]: BindVertexArrayAPPLE (will be remapped) */
+ /* _mesa_function_pool[27839]: BindVertexArrayAPPLE (will be remapped) */
"i\0"
"glBindVertexArrayAPPLE\0"
"\0"
- /* _mesa_function_pool[27506]: GetProgramLocalParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[27865]: GetProgramLocalParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterdvARB\0"
"\0"
- /* _mesa_function_pool[27543]: GetHistogramParameteriv (offset 363) */
+ /* _mesa_function_pool[27902]: GetHistogramParameteriv (offset 363) */
"iip\0"
"glGetHistogramParameteriv\0"
"glGetHistogramParameterivEXT\0"
"\0"
- /* _mesa_function_pool[27603]: MultiTexCoord1iARB (offset 380) */
+ /* _mesa_function_pool[27962]: MultiTexCoord1iARB (offset 380) */
"ii\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iARB\0"
"\0"
- /* _mesa_function_pool[27646]: GetConvolutionFilter (offset 356) */
+ /* _mesa_function_pool[28005]: GetConvolutionFilter (offset 356) */
"iiip\0"
"glGetConvolutionFilter\0"
"glGetConvolutionFilterEXT\0"
"\0"
- /* _mesa_function_pool[27701]: GetProgramivARB (will be remapped) */
+ /* _mesa_function_pool[28060]: GetProgramivARB (will be remapped) */
"iip\0"
"glGetProgramivARB\0"
"\0"
- /* _mesa_function_pool[27724]: BlendFuncSeparateEXT (will be remapped) */
+ /* _mesa_function_pool[28083]: TexBufferARB (will be remapped) */
+ "iii\0"
+ "glTexBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[28103]: BlendFuncSeparateEXT (will be remapped) */
"iiii\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateEXT\0"
"glBlendFuncSeparateINGR\0"
"\0"
- /* _mesa_function_pool[27797]: MapBufferRange (will be remapped) */
+ /* _mesa_function_pool[28176]: MapBufferRange (will be remapped) */
"iiii\0"
"glMapBufferRange\0"
"\0"
- /* _mesa_function_pool[27820]: ProgramParameters4dvNV (will be remapped) */
+ /* _mesa_function_pool[28199]: ProgramParameters4dvNV (will be remapped) */
"iiip\0"
"glProgramParameters4dvNV\0"
"\0"
- /* _mesa_function_pool[27851]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[28230]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[27888]: EvalPoint2 (offset 239) */
+ /* _mesa_function_pool[28267]: EvalPoint2 (offset 239) */
"ii\0"
"glEvalPoint2\0"
"\0"
- /* _mesa_function_pool[27905]: Uniform1uivEXT (will be remapped) */
+ /* _mesa_function_pool[28284]: Uniform1uivEXT (will be remapped) */
"iip\0"
"glUniform1uivEXT\0"
"glUniform1uiv\0"
"\0"
- /* _mesa_function_pool[27941]: EvalPoint1 (offset 237) */
+ /* _mesa_function_pool[28320]: EvalPoint1 (offset 237) */
"i\0"
"glEvalPoint1\0"
"\0"
- /* _mesa_function_pool[27957]: Binormal3dvEXT (dynamic) */
+ /* _mesa_function_pool[28336]: Binormal3dvEXT (dynamic) */
"p\0"
"glBinormal3dvEXT\0"
"\0"
- /* _mesa_function_pool[27977]: PopMatrix (offset 297) */
+ /* _mesa_function_pool[28356]: PopMatrix (offset 297) */
"\0"
"glPopMatrix\0"
"\0"
- /* _mesa_function_pool[27991]: GetVertexAttribIuivEXT (will be remapped) */
- "iip\0"
- "glGetVertexAttribIuivEXT\0"
- "glGetVertexAttribIuiv\0"
- "\0"
- /* _mesa_function_pool[28043]: FinishFenceNV (will be remapped) */
+ /* _mesa_function_pool[28370]: FinishFenceNV (will be remapped) */
"i\0"
"glFinishFenceNV\0"
"\0"
- /* _mesa_function_pool[28062]: GetFogFuncSGIS (dynamic) */
+ /* _mesa_function_pool[28389]: GetFogFuncSGIS (dynamic) */
"p\0"
"glGetFogFuncSGIS\0"
"\0"
- /* _mesa_function_pool[28082]: GetUniformLocationARB (will be remapped) */
+ /* _mesa_function_pool[28409]: GetUniformLocationARB (will be remapped) */
"ip\0"
"glGetUniformLocation\0"
"glGetUniformLocationARB\0"
"\0"
- /* _mesa_function_pool[28131]: SecondaryColor3fEXT (will be remapped) */
+ /* _mesa_function_pool[28458]: SecondaryColor3fEXT (will be remapped) */
"fff\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fEXT\0"
"\0"
- /* _mesa_function_pool[28177]: GetTexGeniv (offset 280) */
+ /* _mesa_function_pool[28504]: GetTexGeniv (offset 280) */
"iip\0"
"glGetTexGeniv\0"
"\0"
- /* _mesa_function_pool[28196]: CombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[28523]: CombinerInputNV (will be remapped) */
"iiiiii\0"
"glCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[28222]: VertexAttrib3sARB (will be remapped) */
+ /* _mesa_function_pool[28549]: VertexAttrib3sARB (will be remapped) */
"iiii\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sARB\0"
"\0"
- /* _mesa_function_pool[28265]: IsTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[28592]: IsTransformFeedback (will be remapped) */
"i\0"
"glIsTransformFeedback\0"
"\0"
- /* _mesa_function_pool[28290]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[28617]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[28335]: Map2d (offset 222) */
+ /* _mesa_function_pool[28662]: Map2d (offset 222) */
"iddiiddiip\0"
"glMap2d\0"
"\0"
- /* _mesa_function_pool[28355]: Map2f (offset 223) */
+ /* _mesa_function_pool[28682]: Map2f (offset 223) */
"iffiiffiip\0"
"glMap2f\0"
"\0"
- /* _mesa_function_pool[28375]: ProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[28702]: ProgramStringARB (will be remapped) */
"iiip\0"
"glProgramStringARB\0"
"\0"
- /* _mesa_function_pool[28400]: Vertex4s (offset 148) */
+ /* _mesa_function_pool[28727]: Vertex4s (offset 148) */
"iiii\0"
"glVertex4s\0"
"\0"
- /* _mesa_function_pool[28417]: TexCoord4fVertex4fvSUN (dynamic) */
+ /* _mesa_function_pool[28744]: TexCoord4fVertex4fvSUN (dynamic) */
"pp\0"
"glTexCoord4fVertex4fvSUN\0"
"\0"
- /* _mesa_function_pool[28446]: FragmentLightModelivSGIX (dynamic) */
+ /* _mesa_function_pool[28773]: FragmentLightModelivSGIX (dynamic) */
"ip\0"
"glFragmentLightModelivSGIX\0"
"\0"
- /* _mesa_function_pool[28477]: VertexAttrib1fNV (will be remapped) */
+ /* _mesa_function_pool[28804]: VertexAttrib1fNV (will be remapped) */
"if\0"
"glVertexAttrib1fNV\0"
"\0"
- /* _mesa_function_pool[28500]: Vertex4f (offset 144) */
+ /* _mesa_function_pool[28827]: Vertex4f (offset 144) */
"ffff\0"
"glVertex4f\0"
"\0"
- /* _mesa_function_pool[28517]: EvalCoord1d (offset 228) */
+ /* _mesa_function_pool[28844]: EvalCoord1d (offset 228) */
"d\0"
"glEvalCoord1d\0"
"\0"
- /* _mesa_function_pool[28534]: Vertex4d (offset 142) */
+ /* _mesa_function_pool[28861]: Vertex4d (offset 142) */
"dddd\0"
"glVertex4d\0"
"\0"
- /* _mesa_function_pool[28551]: RasterPos4dv (offset 79) */
+ /* _mesa_function_pool[28878]: RasterPos4dv (offset 79) */
"p\0"
"glRasterPos4dv\0"
"\0"
- /* _mesa_function_pool[28569]: UseShaderProgramEXT (will be remapped) */
+ /* _mesa_function_pool[28896]: UseShaderProgramEXT (will be remapped) */
"ii\0"
"glUseShaderProgramEXT\0"
"\0"
- /* _mesa_function_pool[28595]: FragmentLightfSGIX (dynamic) */
+ /* _mesa_function_pool[28922]: FragmentLightfSGIX (dynamic) */
"iif\0"
"glFragmentLightfSGIX\0"
"\0"
- /* _mesa_function_pool[28621]: GetCompressedTexImageARB (will be remapped) */
+ /* _mesa_function_pool[28948]: GetCompressedTexImageARB (will be remapped) */
"iip\0"
"glGetCompressedTexImage\0"
"glGetCompressedTexImageARB\0"
"\0"
- /* _mesa_function_pool[28677]: GetTexGenfv (offset 279) */
+ /* _mesa_function_pool[29004]: GetTexGenfv (offset 279) */
"iip\0"
"glGetTexGenfv\0"
"\0"
- /* _mesa_function_pool[28696]: Vertex4i (offset 146) */
+ /* _mesa_function_pool[29023]: Vertex4i (offset 146) */
"iiii\0"
"glVertex4i\0"
"\0"
- /* _mesa_function_pool[28713]: VertexWeightPointerEXT (dynamic) */
+ /* _mesa_function_pool[29040]: VertexWeightPointerEXT (dynamic) */
"iiip\0"
"glVertexWeightPointerEXT\0"
"\0"
- /* _mesa_function_pool[28744]: GetHistogram (offset 361) */
+ /* _mesa_function_pool[29071]: GetHistogram (offset 361) */
"iiiip\0"
"glGetHistogram\0"
"glGetHistogramEXT\0"
"\0"
- /* _mesa_function_pool[28784]: ActiveStencilFaceEXT (will be remapped) */
+ /* _mesa_function_pool[29111]: ActiveStencilFaceEXT (will be remapped) */
"i\0"
"glActiveStencilFaceEXT\0"
"\0"
- /* _mesa_function_pool[28810]: StencilFuncSeparateATI (will be remapped) */
+ /* _mesa_function_pool[29137]: StencilFuncSeparateATI (will be remapped) */
"iiii\0"
"glStencilFuncSeparateATI\0"
"\0"
- /* _mesa_function_pool[28841]: Materialf (offset 169) */
+ /* _mesa_function_pool[29168]: Materialf (offset 169) */
"iif\0"
"glMaterialf\0"
"\0"
- /* _mesa_function_pool[28858]: GetShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[29185]: GetShaderSourceARB (will be remapped) */
"iipp\0"
"glGetShaderSource\0"
"glGetShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[28903]: IglooInterfaceSGIX (dynamic) */
+ /* _mesa_function_pool[29230]: IglooInterfaceSGIX (dynamic) */
"ip\0"
"glIglooInterfaceSGIX\0"
"\0"
- /* _mesa_function_pool[28928]: Materiali (offset 171) */
+ /* _mesa_function_pool[29255]: Materiali (offset 171) */
"iii\0"
"glMateriali\0"
"\0"
- /* _mesa_function_pool[28945]: VertexAttrib4dNV (will be remapped) */
+ /* _mesa_function_pool[29272]: VertexAttrib4dNV (will be remapped) */
"idddd\0"
"glVertexAttrib4dNV\0"
"\0"
- /* _mesa_function_pool[28971]: MultiModeDrawElementsIBM (will be remapped) */
+ /* _mesa_function_pool[29298]: MultiModeDrawElementsIBM (will be remapped) */
"ppipii\0"
"glMultiModeDrawElementsIBM\0"
"\0"
- /* _mesa_function_pool[29006]: Indexsv (offset 51) */
+ /* _mesa_function_pool[29333]: Indexsv (offset 51) */
"p\0"
"glIndexsv\0"
"\0"
- /* _mesa_function_pool[29019]: MultiTexCoord4svARB (offset 407) */
+ /* _mesa_function_pool[29346]: MultiTexCoord4svARB (offset 407) */
"ip\0"
"glMultiTexCoord4sv\0"
"glMultiTexCoord4svARB\0"
"\0"
- /* _mesa_function_pool[29064]: LightModelfv (offset 164) */
+ /* _mesa_function_pool[29391]: LightModelfv (offset 164) */
"ip\0"
"glLightModelfv\0"
"\0"
- /* _mesa_function_pool[29083]: TexCoord2dv (offset 103) */
+ /* _mesa_function_pool[29410]: TexCoord2dv (offset 103) */
"p\0"
"glTexCoord2dv\0"
"\0"
- /* _mesa_function_pool[29100]: GenQueriesARB (will be remapped) */
+ /* _mesa_function_pool[29427]: GenQueriesARB (will be remapped) */
"ip\0"
"glGenQueries\0"
"glGenQueriesARB\0"
"\0"
- /* _mesa_function_pool[29133]: EvalCoord1dv (offset 229) */
+ /* _mesa_function_pool[29460]: EvalCoord1dv (offset 229) */
"p\0"
"glEvalCoord1dv\0"
"\0"
- /* _mesa_function_pool[29151]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[29478]: ReplacementCodeuiVertex3fSUN (dynamic) */
"ifff\0"
"glReplacementCodeuiVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[29188]: Translated (offset 303) */
+ /* _mesa_function_pool[29515]: Translated (offset 303) */
"ddd\0"
"glTranslated\0"
"\0"
- /* _mesa_function_pool[29206]: Translatef (offset 304) */
+ /* _mesa_function_pool[29533]: Translatef (offset 304) */
"fff\0"
"glTranslatef\0"
"\0"
- /* _mesa_function_pool[29224]: Uniform3uiEXT (will be remapped) */
+ /* _mesa_function_pool[29551]: Uniform3uiEXT (will be remapped) */
"iiii\0"
"glUniform3uiEXT\0"
"glUniform3ui\0"
"\0"
- /* _mesa_function_pool[29259]: StencilMask (offset 209) */
+ /* _mesa_function_pool[29586]: StencilMask (offset 209) */
"i\0"
"glStencilMask\0"
"\0"
- /* _mesa_function_pool[29276]: Tangent3iEXT (dynamic) */
+ /* _mesa_function_pool[29603]: Tangent3iEXT (dynamic) */
"iii\0"
"glTangent3iEXT\0"
"\0"
- /* _mesa_function_pool[29296]: GetLightiv (offset 265) */
+ /* _mesa_function_pool[29623]: ClampColorARB (will be remapped) */
+ "ii\0"
+ "glClampColorARB\0"
+ "\0"
+ /* _mesa_function_pool[29643]: GetLightiv (offset 265) */
"iip\0"
"glGetLightiv\0"
"\0"
- /* _mesa_function_pool[29314]: DrawMeshArraysSUN (dynamic) */
+ /* _mesa_function_pool[29661]: GetSamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[29691]: DrawMeshArraysSUN (dynamic) */
"iiii\0"
"glDrawMeshArraysSUN\0"
"\0"
- /* _mesa_function_pool[29340]: IsList (offset 287) */
+ /* _mesa_function_pool[29717]: IsList (offset 287) */
"i\0"
"glIsList\0"
"\0"
- /* _mesa_function_pool[29352]: IsSync (will be remapped) */
+ /* _mesa_function_pool[29729]: IsSync (will be remapped) */
"i\0"
"glIsSync\0"
"\0"
- /* _mesa_function_pool[29364]: RenderMode (offset 196) */
+ /* _mesa_function_pool[29741]: RenderMode (offset 196) */
"i\0"
"glRenderMode\0"
"\0"
- /* _mesa_function_pool[29380]: GetMapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[29757]: GetMapControlPointsNV (dynamic) */
"iiiiiip\0"
"glGetMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[29413]: DrawBuffersARB (will be remapped) */
+ /* _mesa_function_pool[29790]: DrawBuffersARB (will be remapped) */
"ip\0"
"glDrawBuffers\0"
"glDrawBuffersARB\0"
"glDrawBuffersATI\0"
"\0"
- /* _mesa_function_pool[29465]: ClearBufferiv (will be remapped) */
+ /* _mesa_function_pool[29842]: ClearBufferiv (will be remapped) */
"iip\0"
"glClearBufferiv\0"
"\0"
- /* _mesa_function_pool[29486]: ProgramLocalParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[29863]: ProgramLocalParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramLocalParameter4fARB\0"
"\0"
- /* _mesa_function_pool[29523]: SpriteParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[29900]: SpriteParameterivSGIX (dynamic) */
"ip\0"
"glSpriteParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[29551]: ProvokingVertexEXT (will be remapped) */
+ /* _mesa_function_pool[29928]: ProvokingVertexEXT (will be remapped) */
"i\0"
"glProvokingVertexEXT\0"
"glProvokingVertex\0"
"\0"
- /* _mesa_function_pool[29593]: MultiTexCoord1fARB (offset 378) */
+ /* _mesa_function_pool[29970]: MultiTexCoord1fARB (offset 378) */
"if\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fARB\0"
"\0"
- /* _mesa_function_pool[29636]: LoadName (offset 198) */
+ /* _mesa_function_pool[30013]: LoadName (offset 198) */
"i\0"
"glLoadName\0"
"\0"
- /* _mesa_function_pool[29650]: VertexAttribs4ubvNV (will be remapped) */
+ /* _mesa_function_pool[30027]: VertexAttribs4ubvNV (will be remapped) */
"iip\0"
"glVertexAttribs4ubvNV\0"
"\0"
- /* _mesa_function_pool[29677]: WeightsvARB (dynamic) */
+ /* _mesa_function_pool[30054]: WeightsvARB (dynamic) */
"ip\0"
"glWeightsvARB\0"
"\0"
- /* _mesa_function_pool[29695]: Uniform1fvARB (will be remapped) */
+ /* _mesa_function_pool[30072]: Uniform1fvARB (will be remapped) */
"iip\0"
"glUniform1fv\0"
"glUniform1fvARB\0"
"\0"
- /* _mesa_function_pool[29729]: CopyTexSubImage1D (offset 325) */
+ /* _mesa_function_pool[30106]: CopyTexSubImage1D (offset 325) */
"iiiiii\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[29780]: CullFace (offset 152) */
+ /* _mesa_function_pool[30157]: CullFace (offset 152) */
"i\0"
"glCullFace\0"
"\0"
- /* _mesa_function_pool[29794]: BindTexture (offset 307) */
+ /* _mesa_function_pool[30171]: BindTexture (offset 307) */
"ii\0"
"glBindTexture\0"
"glBindTextureEXT\0"
"\0"
- /* _mesa_function_pool[29829]: BeginFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[30206]: BeginFragmentShaderATI (will be remapped) */
"\0"
"glBeginFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[29856]: MultiTexCoord4fARB (offset 402) */
+ /* _mesa_function_pool[30233]: MultiTexCoord4fARB (offset 402) */
"iffff\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fARB\0"
"\0"
- /* _mesa_function_pool[29902]: VertexAttribs3svNV (will be remapped) */
+ /* _mesa_function_pool[30279]: VertexAttribs3svNV (will be remapped) */
"iip\0"
"glVertexAttribs3svNV\0"
"\0"
- /* _mesa_function_pool[29928]: StencilFunc (offset 243) */
+ /* _mesa_function_pool[30305]: StencilFunc (offset 243) */
"iii\0"
"glStencilFunc\0"
"\0"
- /* _mesa_function_pool[29947]: CopyPixels (offset 255) */
+ /* _mesa_function_pool[30324]: CopyPixels (offset 255) */
"iiiii\0"
"glCopyPixels\0"
"\0"
- /* _mesa_function_pool[29967]: Rectsv (offset 93) */
+ /* _mesa_function_pool[30344]: Rectsv (offset 93) */
"pp\0"
"glRectsv\0"
"\0"
- /* _mesa_function_pool[29980]: ReplacementCodeuivSUN (dynamic) */
+ /* _mesa_function_pool[30357]: ReplacementCodeuivSUN (dynamic) */
"p\0"
"glReplacementCodeuivSUN\0"
"\0"
- /* _mesa_function_pool[30007]: EnableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[30384]: EnableVertexAttribArrayARB (will be remapped) */
"i\0"
"glEnableVertexAttribArray\0"
"glEnableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[30065]: NormalPointervINTEL (dynamic) */
+ /* _mesa_function_pool[30442]: NormalPointervINTEL (dynamic) */
"ip\0"
"glNormalPointervINTEL\0"
"\0"
- /* _mesa_function_pool[30091]: CopyConvolutionFilter2D (offset 355) */
+ /* _mesa_function_pool[30468]: CopyConvolutionFilter2D (offset 355) */
"iiiiii\0"
"glCopyConvolutionFilter2D\0"
"glCopyConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[30154]: WindowPos3ivMESA (will be remapped) */
+ /* _mesa_function_pool[30531]: WindowPos3ivMESA (will be remapped) */
"p\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3ivMESA\0"
"\0"
- /* _mesa_function_pool[30209]: CopyBufferSubData (will be remapped) */
+ /* _mesa_function_pool[30586]: CopyBufferSubData (will be remapped) */
"iiiii\0"
"glCopyBufferSubData\0"
"\0"
- /* _mesa_function_pool[30236]: NormalPointer (offset 318) */
+ /* _mesa_function_pool[30613]: NormalPointer (offset 318) */
"iip\0"
"glNormalPointer\0"
"\0"
- /* _mesa_function_pool[30257]: TexParameterfv (offset 179) */
+ /* _mesa_function_pool[30634]: TexParameterfv (offset 179) */
"iip\0"
"glTexParameterfv\0"
"\0"
- /* _mesa_function_pool[30279]: IsBufferARB (will be remapped) */
+ /* _mesa_function_pool[30656]: IsBufferARB (will be remapped) */
"i\0"
"glIsBuffer\0"
"glIsBufferARB\0"
"\0"
- /* _mesa_function_pool[30307]: WindowPos4iMESA (will be remapped) */
+ /* _mesa_function_pool[30684]: WindowPos4iMESA (will be remapped) */
"iiii\0"
"glWindowPos4iMESA\0"
"\0"
- /* _mesa_function_pool[30331]: VertexAttrib4uivARB (will be remapped) */
+ /* _mesa_function_pool[30708]: VertexAttrib4uivARB (will be remapped) */
"ip\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4uivARB\0"
"\0"
- /* _mesa_function_pool[30376]: Tangent3bvEXT (dynamic) */
+ /* _mesa_function_pool[30753]: Tangent3bvEXT (dynamic) */
"p\0"
"glTangent3bvEXT\0"
"\0"
- /* _mesa_function_pool[30395]: VertexAttribI3uivEXT (will be remapped) */
+ /* _mesa_function_pool[30772]: VertexAttribI3uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI3uiv\0"
"\0"
- /* _mesa_function_pool[30442]: UniformMatrix3x4fv (will be remapped) */
+ /* _mesa_function_pool[30819]: UniformMatrix3x4fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x4fv\0"
"\0"
- /* _mesa_function_pool[30469]: ClipPlane (offset 150) */
+ /* _mesa_function_pool[30846]: ClipPlane (offset 150) */
"ip\0"
"glClipPlane\0"
"\0"
- /* _mesa_function_pool[30485]: Recti (offset 90) */
+ /* _mesa_function_pool[30862]: Recti (offset 90) */
"iiii\0"
"glRecti\0"
"\0"
- /* _mesa_function_pool[30499]: VertexAttribI3ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3iv\0"
+ /* _mesa_function_pool[30876]: TrackMatrixNV (will be remapped) */
+ "iiii\0"
+ "glTrackMatrixNV\0"
"\0"
- /* _mesa_function_pool[30544]: DrawRangeElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[30898]: DrawRangeElementsBaseVertex (will be remapped) */
"iiiiipi\0"
"glDrawRangeElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[30583]: TexCoordPointervINTEL (dynamic) */
+ /* _mesa_function_pool[30937]: SamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[30965]: TexCoordPointervINTEL (dynamic) */
"iip\0"
"glTexCoordPointervINTEL\0"
"\0"
- /* _mesa_function_pool[30612]: DeleteBuffersARB (will be remapped) */
+ /* _mesa_function_pool[30994]: DeleteBuffersARB (will be remapped) */
"ip\0"
"glDeleteBuffers\0"
"glDeleteBuffersARB\0"
"\0"
- /* _mesa_function_pool[30651]: PixelTransformParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[31033]: PixelTransformParameterfvEXT (dynamic) */
"iip\0"
"glPixelTransformParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[30687]: PrimitiveRestartNV (will be remapped) */
+ /* _mesa_function_pool[31069]: PrimitiveRestartNV (will be remapped) */
"\0"
"glPrimitiveRestartNV\0"
"\0"
- /* _mesa_function_pool[30710]: WindowPos4fvMESA (will be remapped) */
+ /* _mesa_function_pool[31092]: WindowPos4fvMESA (will be remapped) */
"p\0"
"glWindowPos4fvMESA\0"
"\0"
- /* _mesa_function_pool[30732]: GetPixelMapuiv (offset 272) */
+ /* _mesa_function_pool[31114]: GetPixelMapuiv (offset 272) */
"ip\0"
"glGetPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[30753]: Rectf (offset 88) */
+ /* _mesa_function_pool[31135]: Rectf (offset 88) */
"ffff\0"
"glRectf\0"
"\0"
- /* _mesa_function_pool[30767]: VertexAttrib1sNV (will be remapped) */
+ /* _mesa_function_pool[31149]: VertexAttrib1sNV (will be remapped) */
"ii\0"
"glVertexAttrib1sNV\0"
"\0"
- /* _mesa_function_pool[30790]: Indexfv (offset 47) */
+ /* _mesa_function_pool[31172]: Indexfv (offset 47) */
"p\0"
"glIndexfv\0"
"\0"
- /* _mesa_function_pool[30803]: SecondaryColor3svEXT (will be remapped) */
+ /* _mesa_function_pool[31185]: SecondaryColor3svEXT (will be remapped) */
"p\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3svEXT\0"
"\0"
- /* _mesa_function_pool[30849]: LoadTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[31231]: LoadTransposeMatrixfARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixf\0"
"glLoadTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[30901]: GetPointerv (offset 329) */
+ /* _mesa_function_pool[31283]: GetPointerv (offset 329) */
"ip\0"
"glGetPointerv\0"
"glGetPointervEXT\0"
"\0"
- /* _mesa_function_pool[30936]: Tangent3bEXT (dynamic) */
+ /* _mesa_function_pool[31318]: Tangent3bEXT (dynamic) */
"iii\0"
"glTangent3bEXT\0"
"\0"
- /* _mesa_function_pool[30956]: CombinerParameterfNV (will be remapped) */
+ /* _mesa_function_pool[31338]: CombinerParameterfNV (will be remapped) */
"if\0"
"glCombinerParameterfNV\0"
"\0"
- /* _mesa_function_pool[30983]: IndexMask (offset 212) */
+ /* _mesa_function_pool[31365]: IndexMask (offset 212) */
"i\0"
"glIndexMask\0"
"\0"
- /* _mesa_function_pool[30998]: BindProgramNV (will be remapped) */
+ /* _mesa_function_pool[31380]: BindProgramNV (will be remapped) */
"ii\0"
"glBindProgramARB\0"
"glBindProgramNV\0"
"\0"
- /* _mesa_function_pool[31035]: VertexAttrib4svARB (will be remapped) */
+ /* _mesa_function_pool[31417]: VertexAttrib4svARB (will be remapped) */
"ip\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4svARB\0"
"\0"
- /* _mesa_function_pool[31078]: GetFloatv (offset 262) */
+ /* _mesa_function_pool[31460]: GetFloatv (offset 262) */
"ip\0"
"glGetFloatv\0"
"\0"
- /* _mesa_function_pool[31094]: CreateDebugObjectMESA (dynamic) */
+ /* _mesa_function_pool[31476]: CreateDebugObjectMESA (dynamic) */
"\0"
"glCreateDebugObjectMESA\0"
"\0"
- /* _mesa_function_pool[31120]: GetShaderiv (will be remapped) */
+ /* _mesa_function_pool[31502]: GetShaderiv (will be remapped) */
"iip\0"
"glGetShaderiv\0"
"\0"
- /* _mesa_function_pool[31139]: ClientWaitSync (will be remapped) */
+ /* _mesa_function_pool[31521]: ClientWaitSync (will be remapped) */
"iii\0"
"glClientWaitSync\0"
"\0"
- /* _mesa_function_pool[31161]: TexCoord4s (offset 124) */
+ /* _mesa_function_pool[31543]: TexCoord4s (offset 124) */
"iiii\0"
"glTexCoord4s\0"
"\0"
- /* _mesa_function_pool[31180]: TexCoord3sv (offset 117) */
+ /* _mesa_function_pool[31562]: TexCoord3sv (offset 117) */
"p\0"
"glTexCoord3sv\0"
"\0"
- /* _mesa_function_pool[31197]: BindFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[31579]: BindFragmentShaderATI (will be remapped) */
"i\0"
"glBindFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[31224]: PopAttrib (offset 218) */
+ /* _mesa_function_pool[31606]: PopAttrib (offset 218) */
"\0"
"glPopAttrib\0"
"\0"
- /* _mesa_function_pool[31238]: Fogfv (offset 154) */
+ /* _mesa_function_pool[31620]: Fogfv (offset 154) */
"ip\0"
"glFogfv\0"
"\0"
- /* _mesa_function_pool[31250]: UnmapBufferARB (will be remapped) */
+ /* _mesa_function_pool[31632]: UnmapBufferARB (will be remapped) */
"i\0"
"glUnmapBuffer\0"
"glUnmapBufferARB\0"
"\0"
- /* _mesa_function_pool[31284]: InitNames (offset 197) */
+ /* _mesa_function_pool[31666]: InitNames (offset 197) */
"\0"
"glInitNames\0"
"\0"
- /* _mesa_function_pool[31298]: Normal3sv (offset 61) */
+ /* _mesa_function_pool[31680]: Normal3sv (offset 61) */
"p\0"
"glNormal3sv\0"
"\0"
- /* _mesa_function_pool[31313]: Minmax (offset 368) */
+ /* _mesa_function_pool[31695]: Minmax (offset 368) */
"iii\0"
"glMinmax\0"
"glMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[31339]: TexCoord4d (offset 118) */
+ /* _mesa_function_pool[31721]: TexCoord4d (offset 118) */
"dddd\0"
"glTexCoord4d\0"
"\0"
- /* _mesa_function_pool[31358]: TexCoord4f (offset 120) */
+ /* _mesa_function_pool[31740]: DeformationMap3dSGIX (dynamic) */
+ "iddiiddiiddiip\0"
+ "glDeformationMap3dSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31779]: TexCoord4f (offset 120) */
"ffff\0"
"glTexCoord4f\0"
"\0"
- /* _mesa_function_pool[31377]: FogCoorddvEXT (will be remapped) */
+ /* _mesa_function_pool[31798]: FogCoorddvEXT (will be remapped) */
"p\0"
"glFogCoorddv\0"
"glFogCoorddvEXT\0"
"\0"
- /* _mesa_function_pool[31409]: FinishTextureSUNX (dynamic) */
+ /* _mesa_function_pool[31830]: FinishTextureSUNX (dynamic) */
"\0"
"glFinishTextureSUNX\0"
"\0"
- /* _mesa_function_pool[31431]: GetFragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[31852]: GetFragmentLightfvSGIX (dynamic) */
"iip\0"
"glGetFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[31461]: Binormal3fvEXT (dynamic) */
+ /* _mesa_function_pool[31882]: Binormal3fvEXT (dynamic) */
"p\0"
"glBinormal3fvEXT\0"
"\0"
- /* _mesa_function_pool[31481]: GetBooleanv (offset 258) */
+ /* _mesa_function_pool[31902]: GetBooleanv (offset 258) */
"ip\0"
"glGetBooleanv\0"
"\0"
- /* _mesa_function_pool[31499]: ColorFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[31920]: ColorFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiiii\0"
"glColorFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[31536]: Hint (offset 158) */
+ /* _mesa_function_pool[31957]: Hint (offset 158) */
"ii\0"
"glHint\0"
"\0"
- /* _mesa_function_pool[31547]: Color4dv (offset 28) */
+ /* _mesa_function_pool[31968]: Color4dv (offset 28) */
"p\0"
"glColor4dv\0"
"\0"
- /* _mesa_function_pool[31561]: VertexAttrib2svARB (will be remapped) */
+ /* _mesa_function_pool[31982]: VertexAttrib2svARB (will be remapped) */
"ip\0"
"glVertexAttrib2sv\0"
"glVertexAttrib2svARB\0"
"\0"
- /* _mesa_function_pool[31604]: AreProgramsResidentNV (will be remapped) */
+ /* _mesa_function_pool[32025]: AreProgramsResidentNV (will be remapped) */
"ipp\0"
"glAreProgramsResidentNV\0"
"\0"
- /* _mesa_function_pool[31633]: WindowPos3svMESA (will be remapped) */
+ /* _mesa_function_pool[32054]: WindowPos3svMESA (will be remapped) */
"p\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glWindowPos3svMESA\0"
"\0"
- /* _mesa_function_pool[31688]: CopyColorSubTable (offset 347) */
+ /* _mesa_function_pool[32109]: CopyColorSubTable (offset 347) */
"iiiii\0"
"glCopyColorSubTable\0"
"glCopyColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[31738]: WeightdvARB (dynamic) */
+ /* _mesa_function_pool[32159]: WeightdvARB (dynamic) */
"ip\0"
"glWeightdvARB\0"
"\0"
- /* _mesa_function_pool[31756]: DeleteRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[32177]: DeleteRenderbuffersEXT (will be remapped) */
"ip\0"
"glDeleteRenderbuffers\0"
"glDeleteRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[31807]: VertexAttrib4NubvARB (will be remapped) */
+ /* _mesa_function_pool[32228]: VertexAttrib4NubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4NubvARB\0"
"\0"
- /* _mesa_function_pool[31854]: VertexAttrib3dvNV (will be remapped) */
+ /* _mesa_function_pool[32275]: VertexAttrib3dvNV (will be remapped) */
"ip\0"
"glVertexAttrib3dvNV\0"
"\0"
- /* _mesa_function_pool[31878]: GetObjectParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[32299]: GetObjectParameterfvARB (will be remapped) */
"iip\0"
"glGetObjectParameterfvARB\0"
"\0"
- /* _mesa_function_pool[31909]: Vertex4iv (offset 147) */
+ /* _mesa_function_pool[32330]: Vertex4iv (offset 147) */
"p\0"
"glVertex4iv\0"
"\0"
- /* _mesa_function_pool[31924]: GetProgramEnvParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[32345]: GetProgramEnvParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterdvARB\0"
"\0"
- /* _mesa_function_pool[31959]: TexCoord4dv (offset 119) */
+ /* _mesa_function_pool[32380]: TexCoord4dv (offset 119) */
"p\0"
"glTexCoord4dv\0"
"\0"
- /* _mesa_function_pool[31976]: LockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[32397]: LockArraysEXT (will be remapped) */
"ii\0"
"glLockArraysEXT\0"
"\0"
- /* _mesa_function_pool[31996]: Begin (offset 7) */
+ /* _mesa_function_pool[32417]: Begin (offset 7) */
"i\0"
"glBegin\0"
"\0"
- /* _mesa_function_pool[32007]: LightModeli (offset 165) */
+ /* _mesa_function_pool[32428]: LightModeli (offset 165) */
"ii\0"
"glLightModeli\0"
"\0"
- /* _mesa_function_pool[32025]: VertexAttribI4ivEXT (will be remapped) */
+ /* _mesa_function_pool[32446]: VertexAttribI4ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4iv\0"
"\0"
- /* _mesa_function_pool[32070]: Rectfv (offset 89) */
+ /* _mesa_function_pool[32491]: Rectfv (offset 89) */
"pp\0"
"glRectfv\0"
"\0"
- /* _mesa_function_pool[32083]: BlendEquationSeparateiARB (will be remapped) */
- "iii\0"
- "glBlendEquationSeparateiARB\0"
- "\0"
- /* _mesa_function_pool[32116]: LightModelf (offset 163) */
+ /* _mesa_function_pool[32504]: LightModelf (offset 163) */
"if\0"
"glLightModelf\0"
"\0"
- /* _mesa_function_pool[32134]: GetTexParameterfv (offset 282) */
+ /* _mesa_function_pool[32522]: GetTexParameterfv (offset 282) */
"iip\0"
"glGetTexParameterfv\0"
"\0"
- /* _mesa_function_pool[32159]: GetLightfv (offset 264) */
+ /* _mesa_function_pool[32547]: GetLightfv (offset 264) */
"iip\0"
"glGetLightfv\0"
"\0"
- /* _mesa_function_pool[32177]: PixelTransformParameterivEXT (dynamic) */
+ /* _mesa_function_pool[32565]: PixelTransformParameterivEXT (dynamic) */
"iip\0"
"glPixelTransformParameterivEXT\0"
"\0"
- /* _mesa_function_pool[32213]: BinormalPointerEXT (dynamic) */
+ /* _mesa_function_pool[32601]: BinormalPointerEXT (dynamic) */
"iip\0"
"glBinormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[32239]: VertexAttrib1dNV (will be remapped) */
+ /* _mesa_function_pool[32627]: VertexAttrib1dNV (will be remapped) */
"id\0"
"glVertexAttrib1dNV\0"
"\0"
- /* _mesa_function_pool[32262]: GetCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[32650]: GetCombinerInputParameterivNV (will be remapped) */
"iiiip\0"
"glGetCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[32301]: Disable (offset 214) */
+ /* _mesa_function_pool[32689]: Disable (offset 214) */
"i\0"
"glDisable\0"
"\0"
- /* _mesa_function_pool[32314]: MultiTexCoord2fvARB (offset 387) */
+ /* _mesa_function_pool[32702]: MultiTexCoord2fvARB (offset 387) */
"ip\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2fvARB\0"
"\0"
- /* _mesa_function_pool[32359]: GetRenderbufferParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[32747]: GetRenderbufferParameterivEXT (will be remapped) */
"iip\0"
"glGetRenderbufferParameteriv\0"
"glGetRenderbufferParameterivEXT\0"
"\0"
- /* _mesa_function_pool[32425]: CombinerParameterivNV (will be remapped) */
+ /* _mesa_function_pool[32813]: CombinerParameterivNV (will be remapped) */
"ip\0"
"glCombinerParameterivNV\0"
"\0"
- /* _mesa_function_pool[32453]: GenFragmentShadersATI (will be remapped) */
+ /* _mesa_function_pool[32841]: GenFragmentShadersATI (will be remapped) */
"i\0"
"glGenFragmentShadersATI\0"
"\0"
- /* _mesa_function_pool[32480]: DrawArrays (offset 310) */
+ /* _mesa_function_pool[32868]: DrawArrays (offset 310) */
"iii\0"
"glDrawArrays\0"
"glDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[32514]: WeightuivARB (dynamic) */
+ /* _mesa_function_pool[32902]: WeightuivARB (dynamic) */
"ip\0"
"glWeightuivARB\0"
"\0"
- /* _mesa_function_pool[32533]: VertexAttrib2sARB (will be remapped) */
+ /* _mesa_function_pool[32921]: VertexAttrib2sARB (will be remapped) */
"iii\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sARB\0"
"\0"
- /* _mesa_function_pool[32575]: ColorMask (offset 210) */
+ /* _mesa_function_pool[32963]: ColorMask (offset 210) */
"iiii\0"
"glColorMask\0"
"\0"
- /* _mesa_function_pool[32593]: GenAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[32981]: GenAsyncMarkersSGIX (dynamic) */
"i\0"
"glGenAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[32618]: Tangent3svEXT (dynamic) */
+ /* _mesa_function_pool[33006]: Tangent3svEXT (dynamic) */
"p\0"
"glTangent3svEXT\0"
"\0"
- /* _mesa_function_pool[32637]: GetListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[33025]: GetListParameterivSGIX (dynamic) */
"iip\0"
"glGetListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[32667]: BindBufferARB (will be remapped) */
+ /* _mesa_function_pool[33055]: BindBufferARB (will be remapped) */
"ii\0"
"glBindBuffer\0"
"glBindBufferARB\0"
"\0"
- /* _mesa_function_pool[32700]: GetInfoLogARB (will be remapped) */
+ /* _mesa_function_pool[33088]: GetInfoLogARB (will be remapped) */
"iipp\0"
"glGetInfoLogARB\0"
"\0"
- /* _mesa_function_pool[32722]: RasterPos4iv (offset 83) */
+ /* _mesa_function_pool[33110]: RasterPos4iv (offset 83) */
"p\0"
"glRasterPos4iv\0"
"\0"
- /* _mesa_function_pool[32740]: Enable (offset 215) */
+ /* _mesa_function_pool[33128]: Enable (offset 215) */
"i\0"
"glEnable\0"
"\0"
- /* _mesa_function_pool[32752]: LineStipple (offset 167) */
+ /* _mesa_function_pool[33140]: LineStipple (offset 167) */
"ii\0"
"glLineStipple\0"
"\0"
- /* _mesa_function_pool[32770]: VertexAttribs4svNV (will be remapped) */
+ /* _mesa_function_pool[33158]: VertexAttribs4svNV (will be remapped) */
"iip\0"
"glVertexAttribs4svNV\0"
"\0"
- /* _mesa_function_pool[32796]: EdgeFlagPointerListIBM (dynamic) */
+ /* _mesa_function_pool[33184]: EdgeFlagPointerListIBM (dynamic) */
"ipi\0"
"glEdgeFlagPointerListIBM\0"
"\0"
- /* _mesa_function_pool[32826]: UniformMatrix3x2fv (will be remapped) */
+ /* _mesa_function_pool[33214]: UniformMatrix3x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x2fv\0"
"\0"
- /* _mesa_function_pool[32853]: GetMinmaxParameterfv (offset 365) */
+ /* _mesa_function_pool[33241]: GetMinmaxParameterfv (offset 365) */
"iip\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[32907]: VertexAttrib1fvARB (will be remapped) */
+ /* _mesa_function_pool[33295]: VertexAttrib1fvARB (will be remapped) */
"ip\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1fvARB\0"
"\0"
- /* _mesa_function_pool[32950]: GenBuffersARB (will be remapped) */
+ /* _mesa_function_pool[33338]: GenBuffersARB (will be remapped) */
"ip\0"
"glGenBuffers\0"
"glGenBuffersARB\0"
"\0"
- /* _mesa_function_pool[32983]: VertexAttribs1svNV (will be remapped) */
+ /* _mesa_function_pool[33371]: VertexAttribs1svNV (will be remapped) */
"iip\0"
"glVertexAttribs1svNV\0"
"\0"
- /* _mesa_function_pool[33009]: Vertex3fv (offset 137) */
+ /* _mesa_function_pool[33397]: Vertex3fv (offset 137) */
"p\0"
"glVertex3fv\0"
"\0"
- /* _mesa_function_pool[33024]: GetTexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[33412]: GetTexBumpParameterivATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[33055]: Binormal3bEXT (dynamic) */
+ /* _mesa_function_pool[33443]: Binormal3bEXT (dynamic) */
"iii\0"
"glBinormal3bEXT\0"
"\0"
- /* _mesa_function_pool[33076]: FragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[33464]: FragmentMaterialivSGIX (dynamic) */
"iip\0"
"glFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[33106]: IsRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[33494]: IsRenderbufferEXT (will be remapped) */
"i\0"
"glIsRenderbuffer\0"
"glIsRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[33146]: GenProgramsNV (will be remapped) */
+ /* _mesa_function_pool[33534]: GenProgramsNV (will be remapped) */
"ip\0"
"glGenProgramsARB\0"
"glGenProgramsNV\0"
"\0"
- /* _mesa_function_pool[33183]: VertexAttrib4dvNV (will be remapped) */
+ /* _mesa_function_pool[33571]: VertexAttrib4dvNV (will be remapped) */
"ip\0"
"glVertexAttrib4dvNV\0"
"\0"
- /* _mesa_function_pool[33207]: EndFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[33595]: EndFragmentShaderATI (will be remapped) */
"\0"
"glEndFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[33232]: Binormal3iEXT (dynamic) */
+ /* _mesa_function_pool[33620]: Binormal3iEXT (dynamic) */
"iii\0"
"glBinormal3iEXT\0"
"\0"
- /* _mesa_function_pool[33253]: WindowPos2fMESA (will be remapped) */
+ /* _mesa_function_pool[33641]: WindowPos2fMESA (will be remapped) */
"ff\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
@@ -4783,600 +4847,616 @@ static const char _mesa_function_pool[] =
/* these functions need to be remapped */
static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
- { 1616, AttachShader_remap_index },
- { 9893, CreateProgram_remap_index },
- { 22964, CreateShader_remap_index },
- { 25451, DeleteProgram_remap_index },
- { 18608, DeleteShader_remap_index },
- { 23465, DetachShader_remap_index },
- { 17974, GetAttachedShaders_remap_index },
- { 4856, GetProgramInfoLog_remap_index },
- { 444, GetProgramiv_remap_index },
- { 6529, GetShaderInfoLog_remap_index },
- { 31120, GetShaderiv_remap_index },
- { 13387, IsProgram_remap_index },
- { 12308, IsShader_remap_index },
- { 10023, StencilFuncSeparate_remap_index },
- { 3960, StencilMaskSeparate_remap_index },
- { 7594, StencilOpSeparate_remap_index },
- { 22252, UniformMatrix2x3fv_remap_index },
- { 2886, UniformMatrix2x4fv_remap_index },
- { 32826, UniformMatrix3x2fv_remap_index },
- { 30442, UniformMatrix3x4fv_remap_index },
- { 16264, UniformMatrix4x2fv_remap_index },
- { 3302, UniformMatrix4x3fv_remap_index },
- { 5017, ClampColor_remap_index },
- { 18028, ClearBufferfi_remap_index },
- { 17470, ClearBufferfv_remap_index },
- { 29465, ClearBufferiv_remap_index },
- { 13592, ClearBufferuiv_remap_index },
- { 19891, GetStringi_remap_index },
- { 2827, TexBuffer_remap_index },
- { 977, FramebufferTexture_remap_index },
- { 26477, GetBufferParameteri64v_remap_index },
- { 10123, GetInteger64i_v_remap_index },
- { 23278, VertexAttribDivisor_remap_index },
- { 9911, LoadTransposeMatrixdARB_remap_index },
- { 30849, LoadTransposeMatrixfARB_remap_index },
- { 5637, MultTransposeMatrixdARB_remap_index },
- { 23652, MultTransposeMatrixfARB_remap_index },
- { 255, SampleCoverageARB_remap_index },
- { 5821, CompressedTexImage1DARB_remap_index },
- { 24180, CompressedTexImage2DARB_remap_index },
- { 4023, CompressedTexImage3DARB_remap_index },
- { 18325, CompressedTexSubImage1DARB_remap_index },
- { 2089, CompressedTexSubImage2DARB_remap_index },
- { 20313, CompressedTexSubImage3DARB_remap_index },
- { 28621, GetCompressedTexImageARB_remap_index },
- { 3868, DisableVertexAttribArrayARB_remap_index },
- { 30007, EnableVertexAttribArrayARB_remap_index },
- { 31924, GetProgramEnvParameterdvARB_remap_index },
- { 23532, GetProgramEnvParameterfvARB_remap_index },
- { 27506, GetProgramLocalParameterdvARB_remap_index },
- { 8036, GetProgramLocalParameterfvARB_remap_index },
- { 18459, GetProgramStringARB_remap_index },
- { 27701, GetProgramivARB_remap_index },
- { 20508, GetVertexAttribdvARB_remap_index },
- { 16072, GetVertexAttribfvARB_remap_index },
- { 9735, GetVertexAttribivARB_remap_index },
- { 19372, ProgramEnvParameter4dARB_remap_index },
- { 25201, ProgramEnvParameter4dvARB_remap_index },
- { 16792, ProgramEnvParameter4fARB_remap_index },
- { 8935, ProgramEnvParameter4fvARB_remap_index },
- { 3986, ProgramLocalParameter4dARB_remap_index },
- { 13097, ProgramLocalParameter4dvARB_remap_index },
- { 29486, ProgramLocalParameter4fARB_remap_index },
- { 25837, ProgramLocalParameter4fvARB_remap_index },
- { 28375, ProgramStringARB_remap_index },
- { 19622, VertexAttrib1dARB_remap_index },
- { 15726, VertexAttrib1dvARB_remap_index },
- { 4161, VertexAttrib1fARB_remap_index },
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+ { 4749, VertexAttribI2uivEXT_remap_index },
+ { 26914, VertexAttribI3iEXT_remap_index },
+ { 25373, VertexAttribI3ivEXT_remap_index },
+ { 3340, VertexAttribI3uiEXT_remap_index },
+ { 30772, VertexAttribI3uivEXT_remap_index },
+ { 22256, VertexAttribI4bvEXT_remap_index },
+ { 14764, VertexAttribI4iEXT_remap_index },
+ { 32446, VertexAttribI4ivEXT_remap_index },
+ { 13490, VertexAttribI4svEXT_remap_index },
+ { 16679, VertexAttribI4ubvEXT_remap_index },
+ { 16325, VertexAttribI4uiEXT_remap_index },
+ { 5469, VertexAttribI4uivEXT_remap_index },
+ { 11391, VertexAttribI4usvEXT_remap_index },
+ { 18747, VertexAttribIPointerEXT_remap_index },
+ { 3027, FramebufferTextureLayerEXT_remap_index },
+ { 5745, ColorMaskIndexedEXT_remap_index },
+ { 19183, DisableIndexedEXT_remap_index },
+ { 26959, EnableIndexedEXT_remap_index },
+ { 21960, GetBooleanIndexedvEXT_remap_index },
+ { 11002, GetIntegerIndexedvEXT_remap_index },
+ { 23032, IsEnabledIndexedEXT_remap_index },
+ { 22932, ClearColorIiEXT_remap_index },
+ { 3436, ClearColorIuiEXT_remap_index },
+ { 9917, GetTexParameterIivEXT_remap_index },
+ { 5993, GetTexParameterIuivEXT_remap_index },
+ { 2983, TexParameterIivEXT_remap_index },
+ { 26781, TexParameterIuivEXT_remap_index },
+ { 4617, BeginConditionalRenderNV_remap_index },
+ { 25759, EndConditionalRenderNV_remap_index },
+ { 9354, BeginTransformFeedbackEXT_remap_index },
+ { 19218, BindBufferBaseEXT_remap_index },
+ { 19077, BindBufferOffsetEXT_remap_index },
+ { 12303, BindBufferRangeEXT_remap_index },
+ { 14386, EndTransformFeedbackEXT_remap_index },
+ { 10865, GetTransformFeedbackVaryingEXT_remap_index },
+ { 21049, TransformFeedbackVaryingsEXT_remap_index },
+ { 29928, ProvokingVertexEXT_remap_index },
+ { 10813, GetTexParameterPointervAPPLE_remap_index },
+ { 5097, TextureRangeAPPLE_remap_index },
+ { 11680, GetObjectParameterivAPPLE_remap_index },
+ { 20171, ObjectPurgeableAPPLE_remap_index },
+ { 5787, ObjectUnpurgeableAPPLE_remap_index },
+ { 17475, ActiveProgramEXT_remap_index },
+ { 17446, CreateShaderProgramEXT_remap_index },
+ { 28896, UseShaderProgramEXT_remap_index },
+ { 16632, TextureBarrierNV_remap_index },
+ { 29137, StencilFuncSeparateATI_remap_index },
+ { 5658, ProgramEnvParameters4fvEXT_remap_index },
+ { 17340, ProgramLocalParameters4fvEXT_remap_index },
+ { 14239, GetQueryObjecti64vEXT_remap_index },
+ { 10415, GetQueryObjectui64vEXT_remap_index },
+ { 24128, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 12192, EGLImageTargetTexture2DOES_remap_index },
{ -1, -1 }
};
/* these functions are in the ABI, but have alternative names */
static const struct gl_function_remap MESA_alt_functions[] = {
/* from GL_EXT_blend_color */
- { 2694, _gloffset_BlendColor },
+ { 2655, _gloffset_BlendColor },
/* from GL_EXT_blend_minmax */
- { 11211, _gloffset_BlendEquation },
+ { 11285, _gloffset_BlendEquation },
/* from GL_EXT_color_subtable */
- { 17010, _gloffset_ColorSubTable },
- { 31688, _gloffset_CopyColorSubTable },
+ { 17238, _gloffset_ColorSubTable },
+ { 32109, _gloffset_CopyColorSubTable },
/* from GL_EXT_convolution */
- { 296, _gloffset_ConvolutionFilter1D },
- { 2493, _gloffset_CopyConvolutionFilter1D },
- { 4097, _gloffset_GetConvolutionParameteriv },
- { 8493, _gloffset_ConvolutionFilter2D },
- { 8695, _gloffset_ConvolutionParameteriv },
- { 9155, _gloffset_ConvolutionParameterfv },
- { 20584, _gloffset_GetSeparableFilter },
- { 24067, _gloffset_SeparableFilter2D },
- { 24930, _gloffset_ConvolutionParameteri },
- { 25053, _gloffset_ConvolutionParameterf },
- { 26757, _gloffset_GetConvolutionParameterfv },
- { 27646, _gloffset_GetConvolutionFilter },
- { 30091, _gloffset_CopyConvolutionFilter2D },
+ { 257, _gloffset_ConvolutionFilter1D },
+ { 2454, _gloffset_CopyConvolutionFilter1D },
+ { 4058, _gloffset_GetConvolutionParameteriv },
+ { 8567, _gloffset_ConvolutionFilter2D },
+ { 8769, _gloffset_ConvolutionParameteriv },
+ { 9229, _gloffset_ConvolutionParameterfv },
+ { 20892, _gloffset_GetSeparableFilter },
+ { 24403, _gloffset_SeparableFilter2D },
+ { 25266, _gloffset_ConvolutionParameteri },
+ { 25434, _gloffset_ConvolutionParameterf },
+ { 27148, _gloffset_GetConvolutionParameterfv },
+ { 28005, _gloffset_GetConvolutionFilter },
+ { 30468, _gloffset_CopyConvolutionFilter2D },
/* from GL_EXT_copy_texture */
- { 15103, _gloffset_CopyTexSubImage3D },
- { 16697, _gloffset_CopyTexImage2D },
- { 24538, _gloffset_CopyTexImage1D },
- { 27327, _gloffset_CopyTexSubImage2D },
- { 29729, _gloffset_CopyTexSubImage1D },
+ { 15245, _gloffset_CopyTexSubImage3D },
+ { 16925, _gloffset_CopyTexImage2D },
+ { 24874, _gloffset_CopyTexImage1D },
+ { 27686, _gloffset_CopyTexSubImage2D },
+ { 30106, _gloffset_CopyTexSubImage1D },
/* from GL_EXT_draw_range_elements */
- { 9492, _gloffset_DrawRangeElements },
+ { 9566, _gloffset_DrawRangeElements },
/* from GL_EXT_histogram */
- { 895, _gloffset_Histogram },
- { 3561, _gloffset_ResetHistogram },
- { 9989, _gloffset_GetMinmax },
- { 15437, _gloffset_GetHistogramParameterfv },
- { 24463, _gloffset_GetMinmaxParameteriv },
- { 26647, _gloffset_ResetMinmax },
- { 27543, _gloffset_GetHistogramParameteriv },
- { 28744, _gloffset_GetHistogram },
- { 31313, _gloffset_Minmax },
- { 32853, _gloffset_GetMinmaxParameterfv },
+ { 856, _gloffset_Histogram },
+ { 3522, _gloffset_ResetHistogram },
+ { 10063, _gloffset_GetMinmax },
+ { 15579, _gloffset_GetHistogramParameterfv },
+ { 24799, _gloffset_GetMinmaxParameteriv },
+ { 27038, _gloffset_ResetMinmax },
+ { 27902, _gloffset_GetHistogramParameteriv },
+ { 29071, _gloffset_GetHistogram },
+ { 31695, _gloffset_Minmax },
+ { 33241, _gloffset_GetMinmaxParameterfv },
/* from GL_EXT_paletted_texture */
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
+ { 8429, _gloffset_ColorTable },
+ { 15425, _gloffset_GetColorTable },
+ { 23318, _gloffset_GetColorTableParameterfv },
+ { 25490, _gloffset_GetColorTableParameteriv },
/* from GL_EXT_subtexture */
- { 7076, _gloffset_TexSubImage1D },
- { 10666, _gloffset_TexSubImage2D },
+ { 7174, _gloffset_TexSubImage1D },
+ { 10740, _gloffset_TexSubImage2D },
/* from GL_EXT_texture3D */
- { 1813, _gloffset_TexImage3D },
- { 22751, _gloffset_TexSubImage3D },
+ { 1774, _gloffset_TexImage3D },
+ { 23087, _gloffset_TexSubImage3D },
/* from GL_EXT_texture_object */
- { 3329, _gloffset_PrioritizeTextures },
- { 7525, _gloffset_AreTexturesResident },
- { 13638, _gloffset_GenTextures },
- { 15769, _gloffset_DeleteTextures },
- { 19569, _gloffset_IsTexture },
- { 29794, _gloffset_BindTexture },
+ { 3290, _gloffset_PrioritizeTextures },
+ { 7623, _gloffset_AreTexturesResident },
+ { 13694, _gloffset_GenTextures },
+ { 15911, _gloffset_DeleteTextures },
+ { 19859, _gloffset_IsTexture },
+ { 30171, _gloffset_BindTexture },
/* from GL_EXT_vertex_array */
- { 24239, _gloffset_ArrayElement },
- { 30901, _gloffset_GetPointerv },
- { 32480, _gloffset_DrawArrays },
+ { 24575, _gloffset_ArrayElement },
+ { 31283, _gloffset_GetPointerv },
+ { 32868, _gloffset_DrawArrays },
/* from GL_SGI_color_table */
- { 7643, _gloffset_ColorTableParameteriv },
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 15393, _gloffset_CopyColorTable },
- { 19430, _gloffset_ColorTableParameterfv },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
+ { 7741, _gloffset_ColorTableParameteriv },
+ { 8429, _gloffset_ColorTable },
+ { 15425, _gloffset_GetColorTable },
+ { 15535, _gloffset_CopyColorTable },
+ { 19720, _gloffset_ColorTableParameterfv },
+ { 23318, _gloffset_GetColorTableParameterfv },
+ { 25490, _gloffset_GetColorTableParameteriv },
/* from GL_VERSION_1_3 */
- { 464, _gloffset_MultiTexCoord3sARB },
- { 696, _gloffset_ActiveTextureARB },
- { 4234, _gloffset_MultiTexCoord1fvARB },
- { 6142, _gloffset_MultiTexCoord3dARB },
- { 6187, _gloffset_MultiTexCoord2iARB },
- { 6311, _gloffset_MultiTexCoord2svARB },
- { 8311, _gloffset_MultiTexCoord2fARB },
- { 10371, _gloffset_MultiTexCoord3fvARB },
- { 10973, _gloffset_MultiTexCoord4sARB },
- { 11654, _gloffset_MultiTexCoord2dvARB },
- { 12069, _gloffset_MultiTexCoord1svARB },
- { 12480, _gloffset_MultiTexCoord3svARB },
- { 12541, _gloffset_MultiTexCoord4iARB },
- { 13342, _gloffset_MultiTexCoord3iARB },
- { 14141, _gloffset_MultiTexCoord1dARB },
- { 14358, _gloffset_MultiTexCoord3dvARB },
- { 15637, _gloffset_MultiTexCoord3ivARB },
- { 15682, _gloffset_MultiTexCoord2sARB },
- { 17067, _gloffset_MultiTexCoord4ivARB },
- { 19080, _gloffset_ClientActiveTextureARB },
- { 21380, _gloffset_MultiTexCoord2dARB },
- { 21817, _gloffset_MultiTexCoord4dvARB },
- { 22173, _gloffset_MultiTexCoord4fvARB },
- { 23123, _gloffset_MultiTexCoord3fARB },
- { 25693, _gloffset_MultiTexCoord4dARB },
- { 25959, _gloffset_MultiTexCoord1sARB },
- { 26163, _gloffset_MultiTexCoord1dvARB },
- { 27171, _gloffset_MultiTexCoord1ivARB },
- { 27264, _gloffset_MultiTexCoord2ivARB },
- { 27603, _gloffset_MultiTexCoord1iARB },
- { 29019, _gloffset_MultiTexCoord4svARB },
- { 29593, _gloffset_MultiTexCoord1fARB },
- { 29856, _gloffset_MultiTexCoord4fARB },
- { 32314, _gloffset_MultiTexCoord2fvARB },
+ { 425, _gloffset_MultiTexCoord3sARB },
+ { 657, _gloffset_ActiveTextureARB },
+ { 4268, _gloffset_MultiTexCoord1fvARB },
+ { 6240, _gloffset_MultiTexCoord3dARB },
+ { 6285, _gloffset_MultiTexCoord2iARB },
+ { 6409, _gloffset_MultiTexCoord2svARB },
+ { 8385, _gloffset_MultiTexCoord2fARB },
+ { 10445, _gloffset_MultiTexCoord3fvARB },
+ { 11047, _gloffset_MultiTexCoord4sARB },
+ { 11728, _gloffset_MultiTexCoord2dvARB },
+ { 12135, _gloffset_MultiTexCoord1svARB },
+ { 12536, _gloffset_MultiTexCoord3svARB },
+ { 12597, _gloffset_MultiTexCoord4iARB },
+ { 13398, _gloffset_MultiTexCoord3iARB },
+ { 14268, _gloffset_MultiTexCoord1dARB },
+ { 14500, _gloffset_MultiTexCoord3dvARB },
+ { 15779, _gloffset_MultiTexCoord3ivARB },
+ { 15824, _gloffset_MultiTexCoord2sARB },
+ { 17295, _gloffset_MultiTexCoord4ivARB },
+ { 19360, _gloffset_ClientActiveTextureARB },
+ { 21688, _gloffset_MultiTexCoord2dARB },
+ { 22125, _gloffset_MultiTexCoord4dvARB },
+ { 22481, _gloffset_MultiTexCoord4fvARB },
+ { 23459, _gloffset_MultiTexCoord3fARB },
+ { 26084, _gloffset_MultiTexCoord4dARB },
+ { 26350, _gloffset_MultiTexCoord1sARB },
+ { 26554, _gloffset_MultiTexCoord1dvARB },
+ { 27530, _gloffset_MultiTexCoord1ivARB },
+ { 27623, _gloffset_MultiTexCoord2ivARB },
+ { 27962, _gloffset_MultiTexCoord1iARB },
+ { 29346, _gloffset_MultiTexCoord4svARB },
+ { 29970, _gloffset_MultiTexCoord1fARB },
+ { 30233, _gloffset_MultiTexCoord4fARB },
+ { 32702, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
@@ -5384,7 +5464,7 @@ static const struct gl_function_remap MESA_alt_functions[] = {
#if defined(need_GL_3DFX_tbuffer)
static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
- { 9213, -1 }, /* TbufferMask3DFX */
+ { 9287, -1 }, /* TbufferMask3DFX */
{ -1, -1 }
};
#endif
@@ -5424,6 +5504,13 @@ static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = {
};
#endif
+#if defined(need_GL_ARB_color_buffer_float)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_ARB_copy_buffer)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = {
@@ -5469,7 +5556,7 @@ static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = {
#if defined(need_GL_ARB_geometry_shader4)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = {
- { 12444, -1 }, /* FramebufferTextureLayer */
+ { 12500, -1 }, /* FramebufferTextureLayer */
{ -1, -1 }
};
#endif
@@ -5490,11 +5577,11 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
#if defined(need_GL_ARB_matrix_palette)
static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
- { 3812, -1 }, /* MatrixIndexusvARB */
- { 13163, -1 }, /* MatrixIndexuivARB */
- { 14513, -1 }, /* MatrixIndexPointerARB */
- { 19818, -1 }, /* CurrentPaletteMatrixARB */
- { 22867, -1 }, /* MatrixIndexubvARB */
+ { 3773, -1 }, /* MatrixIndexusvARB */
+ { 13219, -1 }, /* MatrixIndexuivARB */
+ { 14655, -1 }, /* MatrixIndexPointerARB */
+ { 20126, -1 }, /* CurrentPaletteMatrixARB */
+ { 23203, -1 }, /* MatrixIndexubvARB */
{ -1, -1 }
};
#endif
@@ -5527,6 +5614,13 @@ static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = {
};
#endif
+#if defined(need_GL_ARB_sampler_objects)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_sampler_objects_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_ARB_shader_objects)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_shader_objects_functions[] = {
@@ -5541,6 +5635,13 @@ static const struct gl_function_remap GL_ARB_sync_functions[] = {
};
#endif
+#if defined(need_GL_ARB_texture_buffer_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_ARB_texture_compression)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_texture_compression_functions[] = {
@@ -5571,16 +5672,16 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
#if defined(need_GL_ARB_vertex_blend)
static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
- { 2435, -1 }, /* WeightubvARB */
- { 6554, -1 }, /* WeightivARB */
- { 11076, -1 }, /* WeightPointerARB */
- { 13898, -1 }, /* WeightfvARB */
- { 17586, -1 }, /* WeightbvARB */
- { 21048, -1 }, /* WeightusvARB */
- { 23993, -1 }, /* VertexBlendARB */
- { 29677, -1 }, /* WeightsvARB */
- { 31738, -1 }, /* WeightdvARB */
- { 32514, -1 }, /* WeightuivARB */
+ { 2396, -1 }, /* WeightubvARB */
+ { 6652, -1 }, /* WeightivARB */
+ { 11150, -1 }, /* WeightPointerARB */
+ { 13986, -1 }, /* WeightfvARB */
+ { 17814, -1 }, /* WeightbvARB */
+ { 21356, -1 }, /* WeightusvARB */
+ { 24329, -1 }, /* VertexBlendARB */
+ { 30054, -1 }, /* WeightsvARB */
+ { 32159, -1 }, /* WeightdvARB */
+ { 32902, -1 }, /* WeightuivARB */
{ -1, -1 }
};
#endif
@@ -5650,7 +5751,7 @@ static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = {
#if defined(need_GL_EXT_blend_color)
static const struct gl_function_remap GL_EXT_blend_color_functions[] = {
- { 2694, _gloffset_BlendColor },
+ { 2655, _gloffset_BlendColor },
{ -1, -1 }
};
#endif
@@ -5671,15 +5772,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
#if defined(need_GL_EXT_blend_minmax)
static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
- { 11211, _gloffset_BlendEquation },
+ { 11285, _gloffset_BlendEquation },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_color_subtable)
static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
- { 17010, _gloffset_ColorSubTable },
- { 31688, _gloffset_CopyColorSubTable },
+ { 17238, _gloffset_ColorSubTable },
+ { 32109, _gloffset_CopyColorSubTable },
{ -1, -1 }
};
#endif
@@ -5693,66 +5794,66 @@ static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] =
#if defined(need_GL_EXT_convolution)
static const struct gl_function_remap GL_EXT_convolution_functions[] = {
- { 296, _gloffset_ConvolutionFilter1D },
- { 2493, _gloffset_CopyConvolutionFilter1D },
- { 4097, _gloffset_GetConvolutionParameteriv },
- { 8493, _gloffset_ConvolutionFilter2D },
- { 8695, _gloffset_ConvolutionParameteriv },
- { 9155, _gloffset_ConvolutionParameterfv },
- { 20584, _gloffset_GetSeparableFilter },
- { 24067, _gloffset_SeparableFilter2D },
- { 24930, _gloffset_ConvolutionParameteri },
- { 25053, _gloffset_ConvolutionParameterf },
- { 26757, _gloffset_GetConvolutionParameterfv },
- { 27646, _gloffset_GetConvolutionFilter },
- { 30091, _gloffset_CopyConvolutionFilter2D },
+ { 257, _gloffset_ConvolutionFilter1D },
+ { 2454, _gloffset_CopyConvolutionFilter1D },
+ { 4058, _gloffset_GetConvolutionParameteriv },
+ { 8567, _gloffset_ConvolutionFilter2D },
+ { 8769, _gloffset_ConvolutionParameteriv },
+ { 9229, _gloffset_ConvolutionParameterfv },
+ { 20892, _gloffset_GetSeparableFilter },
+ { 24403, _gloffset_SeparableFilter2D },
+ { 25266, _gloffset_ConvolutionParameteri },
+ { 25434, _gloffset_ConvolutionParameterf },
+ { 27148, _gloffset_GetConvolutionParameterfv },
+ { 28005, _gloffset_GetConvolutionFilter },
+ { 30468, _gloffset_CopyConvolutionFilter2D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_coordinate_frame)
static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
- { 10510, -1 }, /* TangentPointerEXT */
- { 12599, -1 }, /* Binormal3ivEXT */
- { 13295, -1 }, /* Tangent3sEXT */
- { 14578, -1 }, /* Tangent3fvEXT */
- { 18778, -1 }, /* Tangent3dvEXT */
- { 19516, -1 }, /* Binormal3bvEXT */
- { 20637, -1 }, /* Binormal3dEXT */
- { 22799, -1 }, /* Tangent3fEXT */
- { 25002, -1 }, /* Binormal3sEXT */
- { 25470, -1 }, /* Tangent3ivEXT */
- { 25489, -1 }, /* Tangent3dEXT */
- { 26436, -1 }, /* Binormal3svEXT */
- { 27069, -1 }, /* Binormal3fEXT */
- { 27957, -1 }, /* Binormal3dvEXT */
- { 29276, -1 }, /* Tangent3iEXT */
- { 30376, -1 }, /* Tangent3bvEXT */
- { 30936, -1 }, /* Tangent3bEXT */
- { 31461, -1 }, /* Binormal3fvEXT */
- { 32213, -1 }, /* BinormalPointerEXT */
- { 32618, -1 }, /* Tangent3svEXT */
- { 33055, -1 }, /* Binormal3bEXT */
- { 33232, -1 }, /* Binormal3iEXT */
+ { 10584, -1 }, /* TangentPointerEXT */
+ { 12655, -1 }, /* Binormal3ivEXT */
+ { 13351, -1 }, /* Tangent3sEXT */
+ { 14720, -1 }, /* Tangent3fvEXT */
+ { 18831, -1 }, /* Tangent3ivEXT */
+ { 19058, -1 }, /* Tangent3dvEXT */
+ { 19806, -1 }, /* Binormal3bvEXT */
+ { 20945, -1 }, /* Binormal3dEXT */
+ { 23135, -1 }, /* Tangent3fEXT */
+ { 25338, -1 }, /* Binormal3sEXT */
+ { 25880, -1 }, /* Tangent3dEXT */
+ { 26827, -1 }, /* Binormal3svEXT */
+ { 27428, -1 }, /* Binormal3fEXT */
+ { 28336, -1 }, /* Binormal3dvEXT */
+ { 29603, -1 }, /* Tangent3iEXT */
+ { 30753, -1 }, /* Tangent3bvEXT */
+ { 31318, -1 }, /* Tangent3bEXT */
+ { 31882, -1 }, /* Binormal3fvEXT */
+ { 32601, -1 }, /* BinormalPointerEXT */
+ { 33006, -1 }, /* Tangent3svEXT */
+ { 33443, -1 }, /* Binormal3bEXT */
+ { 33620, -1 }, /* Binormal3iEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_copy_texture)
static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
- { 15103, _gloffset_CopyTexSubImage3D },
- { 16697, _gloffset_CopyTexImage2D },
- { 24538, _gloffset_CopyTexImage1D },
- { 27327, _gloffset_CopyTexSubImage2D },
- { 29729, _gloffset_CopyTexSubImage1D },
+ { 15245, _gloffset_CopyTexSubImage3D },
+ { 16925, _gloffset_CopyTexImage2D },
+ { 24874, _gloffset_CopyTexImage1D },
+ { 27686, _gloffset_CopyTexSubImage2D },
+ { 30106, _gloffset_CopyTexSubImage1D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_cull_vertex)
static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = {
- { 8844, -1 }, /* CullParameterdvEXT */
- { 11699, -1 }, /* CullParameterfvEXT */
+ { 8918, -1 }, /* CullParameterdvEXT */
+ { 11773, -1 }, /* CullParameterfvEXT */
{ -1, -1 }
};
#endif
@@ -5780,7 +5881,7 @@ static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = {
#if defined(need_GL_EXT_draw_range_elements)
static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
- { 9492, _gloffset_DrawRangeElements },
+ { 9566, _gloffset_DrawRangeElements },
{ -1, -1 }
};
#endif
@@ -5829,39 +5930,39 @@ static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = {
#if defined(need_GL_EXT_histogram)
static const struct gl_function_remap GL_EXT_histogram_functions[] = {
- { 895, _gloffset_Histogram },
- { 3561, _gloffset_ResetHistogram },
- { 9989, _gloffset_GetMinmax },
- { 15437, _gloffset_GetHistogramParameterfv },
- { 24463, _gloffset_GetMinmaxParameteriv },
- { 26647, _gloffset_ResetMinmax },
- { 27543, _gloffset_GetHistogramParameteriv },
- { 28744, _gloffset_GetHistogram },
- { 31313, _gloffset_Minmax },
- { 32853, _gloffset_GetMinmaxParameterfv },
+ { 856, _gloffset_Histogram },
+ { 3522, _gloffset_ResetHistogram },
+ { 10063, _gloffset_GetMinmax },
+ { 15579, _gloffset_GetHistogramParameterfv },
+ { 24799, _gloffset_GetMinmaxParameteriv },
+ { 27038, _gloffset_ResetMinmax },
+ { 27902, _gloffset_GetHistogramParameteriv },
+ { 29071, _gloffset_GetHistogram },
+ { 31695, _gloffset_Minmax },
+ { 33241, _gloffset_GetMinmaxParameterfv },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_index_func)
static const struct gl_function_remap GL_EXT_index_func_functions[] = {
- { 11485, -1 }, /* IndexFuncEXT */
+ { 11559, -1 }, /* IndexFuncEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_index_material)
static const struct gl_function_remap GL_EXT_index_material_functions[] = {
- { 21135, -1 }, /* IndexMaterialEXT */
+ { 21443, -1 }, /* IndexMaterialEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_light_texture)
static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
- { 26456, -1 }, /* ApplyTextureEXT */
- { 26601, -1 }, /* TextureMaterialEXT */
- { 26626, -1 }, /* TextureLightEXT */
+ { 26847, -1 }, /* ApplyTextureEXT */
+ { 26992, -1 }, /* TextureMaterialEXT */
+ { 27017, -1 }, /* TextureLightEXT */
{ -1, -1 }
};
#endif
@@ -5882,20 +5983,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = {
#if defined(need_GL_EXT_paletted_texture)
static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
+ { 8429, _gloffset_ColorTable },
+ { 15425, _gloffset_GetColorTable },
+ { 23318, _gloffset_GetColorTableParameterfv },
+ { 25490, _gloffset_GetColorTableParameteriv },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_pixel_transform)
static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
- { 21782, -1 }, /* PixelTransformParameterfEXT */
- { 21862, -1 }, /* PixelTransformParameteriEXT */
- { 30651, -1 }, /* PixelTransformParameterfvEXT */
- { 32177, -1 }, /* PixelTransformParameterivEXT */
+ { 22090, -1 }, /* PixelTransformParameterfEXT */
+ { 22170, -1 }, /* PixelTransformParameteriEXT */
+ { 31033, -1 }, /* PixelTransformParameterfvEXT */
+ { 32565, -1 }, /* PixelTransformParameterivEXT */
{ -1, -1 }
};
#endif
@@ -5944,16 +6045,16 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
#if defined(need_GL_EXT_subtexture)
static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
- { 7076, _gloffset_TexSubImage1D },
- { 10666, _gloffset_TexSubImage2D },
+ { 7174, _gloffset_TexSubImage1D },
+ { 10740, _gloffset_TexSubImage2D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_texture3D)
static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
- { 1813, _gloffset_TexImage3D },
- { 22751, _gloffset_TexSubImage3D },
+ { 1774, _gloffset_TexImage3D },
+ { 23087, _gloffset_TexSubImage3D },
{ -1, -1 }
};
#endif
@@ -5974,19 +6075,19 @@ static const struct gl_function_remap GL_EXT_texture_integer_functions[] = {
#if defined(need_GL_EXT_texture_object)
static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
- { 3329, _gloffset_PrioritizeTextures },
- { 7525, _gloffset_AreTexturesResident },
- { 13638, _gloffset_GenTextures },
- { 15769, _gloffset_DeleteTextures },
- { 19569, _gloffset_IsTexture },
- { 29794, _gloffset_BindTexture },
+ { 3290, _gloffset_PrioritizeTextures },
+ { 7623, _gloffset_AreTexturesResident },
+ { 13694, _gloffset_GenTextures },
+ { 15911, _gloffset_DeleteTextures },
+ { 19859, _gloffset_IsTexture },
+ { 30171, _gloffset_BindTexture },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_texture_perturb_normal)
static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
- { 13848, -1 }, /* TextureNormalEXT */
+ { 13936, -1 }, /* TextureNormalEXT */
{ -1, -1 }
};
#endif
@@ -6008,30 +6109,30 @@ static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = {
#if defined(need_GL_EXT_vertex_array)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
- { 24239, _gloffset_ArrayElement },
- { 30901, _gloffset_GetPointerv },
- { 32480, _gloffset_DrawArrays },
+ { 24575, _gloffset_ArrayElement },
+ { 31283, _gloffset_GetPointerv },
+ { 32868, _gloffset_DrawArrays },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_vertex_weighting)
static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
- { 19599, -1 }, /* VertexWeightfvEXT */
- { 27012, -1 }, /* VertexWeightfEXT */
- { 28713, -1 }, /* VertexWeightPointerEXT */
+ { 19907, -1 }, /* VertexWeightfvEXT */
+ { 27371, -1 }, /* VertexWeightfEXT */
+ { 29040, -1 }, /* VertexWeightPointerEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_HP_image_transform)
static const struct gl_function_remap GL_HP_image_transform_functions[] = {
- { 2366, -1 }, /* GetImageTransformParameterfvHP */
- { 3778, -1 }, /* ImageTransformParameterfHP */
- { 10204, -1 }, /* ImageTransformParameterfvHP */
- { 11954, -1 }, /* ImageTransformParameteriHP */
- { 12334, -1 }, /* GetImageTransformParameterivHP */
- { 19663, -1 }, /* ImageTransformParameterivHP */
+ { 2327, -1 }, /* GetImageTransformParameterfvHP */
+ { 3739, -1 }, /* ImageTransformParameterfHP */
+ { 10278, -1 }, /* ImageTransformParameterfvHP */
+ { 12020, -1 }, /* ImageTransformParameteriHP */
+ { 12390, -1 }, /* GetImageTransformParameterivHP */
+ { 19971, -1 }, /* ImageTransformParameterivHP */
{ -1, -1 }
};
#endif
@@ -6045,14 +6146,14 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] =
#if defined(need_GL_IBM_vertex_array_lists)
static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
- { 4366, -1 }, /* SecondaryColorPointerListIBM */
- { 6008, -1 }, /* NormalPointerListIBM */
- { 7699, -1 }, /* FogCoordPointerListIBM */
- { 8006, -1 }, /* VertexPointerListIBM */
- { 11875, -1 }, /* ColorPointerListIBM */
- { 13402, -1 }, /* TexCoordPointerListIBM */
- { 13870, -1 }, /* IndexPointerListIBM */
- { 32796, -1 }, /* EdgeFlagPointerListIBM */
+ { 4400, -1 }, /* SecondaryColorPointerListIBM */
+ { 6106, -1 }, /* NormalPointerListIBM */
+ { 7797, -1 }, /* FogCoordPointerListIBM */
+ { 8104, -1 }, /* VertexPointerListIBM */
+ { 12274, -1 }, /* ColorPointerListIBM */
+ { 13458, -1 }, /* TexCoordPointerListIBM */
+ { 13958, -1 }, /* IndexPointerListIBM */
+ { 33184, -1 }, /* EdgeFlagPointerListIBM */
{ -1, -1 }
};
#endif
@@ -6066,10 +6167,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] =
#if defined(need_GL_INTEL_parallel_arrays)
static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
- { 12742, -1 }, /* VertexPointervINTEL */
- { 15530, -1 }, /* ColorPointervINTEL */
- { 30065, -1 }, /* NormalPointervINTEL */
- { 30583, -1 }, /* TexCoordPointervINTEL */
+ { 12798, -1 }, /* VertexPointervINTEL */
+ { 15672, -1 }, /* ColorPointervINTEL */
+ { 30442, -1 }, /* NormalPointervINTEL */
+ { 30965, -1 }, /* TexCoordPointervINTEL */
{ -1, -1 }
};
#endif
@@ -6083,10 +6184,10 @@ static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = {
#if defined(need_GL_MESA_shader_debug)
static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
- { 1677, -1 }, /* GetDebugLogLengthMESA */
- { 3500, -1 }, /* ClearDebugLogMESA */
- { 4527, -1 }, /* GetDebugLogMESA */
- { 31094, -1 }, /* CreateDebugObjectMESA */
+ { 1638, -1 }, /* GetDebugLogLengthMESA */
+ { 3461, -1 }, /* ClearDebugLogMESA */
+ { 4561, -1 }, /* GetDebugLogMESA */
+ { 31476, -1 }, /* CreateDebugObjectMESA */
{ -1, -1 }
};
#endif
@@ -6107,15 +6208,15 @@ static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
#if defined(need_GL_NV_evaluators)
static const struct gl_function_remap GL_NV_evaluators_functions[] = {
- { 6738, -1 }, /* GetMapAttribParameterivNV */
- { 8461, -1 }, /* MapControlPointsNV */
- { 8560, -1 }, /* MapParameterfvNV */
- { 10649, -1 }, /* EvalMapsNV */
- { 17184, -1 }, /* GetMapAttribParameterfvNV */
- { 17401, -1 }, /* MapParameterivNV */
- { 24853, -1 }, /* GetMapParameterivNV */
- { 25351, -1 }, /* GetMapParameterfvNV */
- { 29380, -1 }, /* GetMapControlPointsNV */
+ { 6836, -1 }, /* GetMapAttribParameterivNV */
+ { 8535, -1 }, /* MapControlPointsNV */
+ { 8634, -1 }, /* MapParameterfvNV */
+ { 10723, -1 }, /* EvalMapsNV */
+ { 17412, -1 }, /* GetMapAttribParameterfvNV */
+ { 17629, -1 }, /* MapParameterivNV */
+ { 25189, -1 }, /* GetMapParameterivNV */
+ { 25732, -1 }, /* GetMapParameterfvNV */
+ { 29757, -1 }, /* GetMapControlPointsNV */
{ -1, -1 }
};
#endif
@@ -6157,8 +6258,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
#if defined(need_GL_NV_register_combiners2)
static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
- { 15922, -1 }, /* CombinerStageParameterfvNV */
- { 16318, -1 }, /* GetCombinerStageParameterfvNV */
+ { 16064, -1 }, /* CombinerStageParameterfvNV */
+ { 16460, -1 }, /* GetCombinerStageParameterfvNV */
{ -1, -1 }
};
#endif
@@ -6193,23 +6294,23 @@ static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
#if defined(need_GL_PGI_misc_hints)
static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
- { 8681, -1 }, /* HintPGI */
+ { 8755, -1 }, /* HintPGI */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_detail_texture)
static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
- { 16291, -1 }, /* GetDetailTexFuncSGIS */
- { 16642, -1 }, /* DetailTexFuncSGIS */
+ { 16433, -1 }, /* GetDetailTexFuncSGIS */
+ { 16870, -1 }, /* DetailTexFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_fog_function)
static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
- { 27309, -1 }, /* FogFuncSGIS */
- { 28062, -1 }, /* GetFogFuncSGIS */
+ { 27668, -1 }, /* FogFuncSGIS */
+ { 28389, -1 }, /* GetFogFuncSGIS */
{ -1, -1 }
};
#endif
@@ -6237,112 +6338,112 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
#if defined(need_GL_SGIS_sharpen_texture)
static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
- { 6799, -1 }, /* GetSharpenTexFuncSGIS */
- { 22147, -1 }, /* SharpenTexFuncSGIS */
+ { 6897, -1 }, /* GetSharpenTexFuncSGIS */
+ { 22455, -1 }, /* SharpenTexFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture4D)
static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
- { 1049, -1 }, /* TexImage4DSGIS */
- { 15838, -1 }, /* TexSubImage4DSGIS */
+ { 1010, -1 }, /* TexImage4DSGIS */
+ { 15980, -1 }, /* TexSubImage4DSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture_color_mask)
static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
- { 15236, -1 }, /* TextureColorMaskSGIS */
+ { 15378, -1 }, /* TextureColorMaskSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture_filter4)
static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
- { 6976, -1 }, /* GetTexFilterFuncSGIS */
- { 16437, -1 }, /* TexFilterFuncSGIS */
+ { 7074, -1 }, /* GetTexFilterFuncSGIS */
+ { 16606, -1 }, /* TexFilterFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_async)
static const struct gl_function_remap GL_SGIX_async_functions[] = {
- { 3426, -1 }, /* AsyncMarkerSGIX */
- { 4506, -1 }, /* FinishAsyncSGIX */
- { 5495, -1 }, /* PollAsyncSGIX */
- { 22328, -1 }, /* DeleteAsyncMarkersSGIX */
- { 22383, -1 }, /* IsAsyncMarkerSGIX */
- { 32593, -1 }, /* GenAsyncMarkersSGIX */
+ { 3387, -1 }, /* AsyncMarkerSGIX */
+ { 4540, -1 }, /* FinishAsyncSGIX */
+ { 5516, -1 }, /* PollAsyncSGIX */
+ { 22664, -1 }, /* DeleteAsyncMarkersSGIX */
+ { 22719, -1 }, /* IsAsyncMarkerSGIX */
+ { 32981, -1 }, /* GenAsyncMarkersSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_flush_raster)
static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
- { 7353, -1 }, /* FlushRasterSGIX */
+ { 7451, -1 }, /* FlushRasterSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_fragment_lighting)
static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
- { 2664, -1 }, /* FragmentMaterialfvSGIX */
- { 5399, -1 }, /* FragmentLightiSGIX */
- { 8073, -1 }, /* FragmentMaterialfSGIX */
- { 8234, -1 }, /* GetFragmentLightivSGIX */
- { 9107, -1 }, /* FragmentLightModeliSGIX */
- { 10712, -1 }, /* FragmentLightivSGIX */
- { 11019, -1 }, /* GetFragmentMaterialivSGIX */
- { 16231, -1 }, /* GetFragmentMaterialfvSGIX */
- { 19486, -1 }, /* FragmentLightModelfSGIX */
- { 19786, -1 }, /* FragmentColorMaterialSGIX */
- { 20203, -1 }, /* FragmentMaterialiSGIX */
- { 21463, -1 }, /* LightEnviSGIX */
- { 23074, -1 }, /* FragmentLightModelfvSGIX */
- { 23409, -1 }, /* FragmentLightfvSGIX */
- { 28446, -1 }, /* FragmentLightModelivSGIX */
- { 28595, -1 }, /* FragmentLightfSGIX */
- { 31431, -1 }, /* GetFragmentLightfvSGIX */
- { 33076, -1 }, /* FragmentMaterialivSGIX */
+ { 2625, -1 }, /* FragmentMaterialfvSGIX */
+ { 5420, -1 }, /* FragmentLightiSGIX */
+ { 8171, -1 }, /* FragmentMaterialfSGIX */
+ { 8308, -1 }, /* GetFragmentLightivSGIX */
+ { 9181, -1 }, /* FragmentLightModeliSGIX */
+ { 10786, -1 }, /* FragmentLightivSGIX */
+ { 11093, -1 }, /* GetFragmentMaterialivSGIX */
+ { 16373, -1 }, /* GetFragmentMaterialfvSGIX */
+ { 19776, -1 }, /* FragmentLightModelfSGIX */
+ { 20094, -1 }, /* FragmentColorMaterialSGIX */
+ { 20511, -1 }, /* FragmentMaterialiSGIX */
+ { 21771, -1 }, /* LightEnviSGIX */
+ { 23410, -1 }, /* FragmentLightModelfvSGIX */
+ { 23745, -1 }, /* FragmentLightfvSGIX */
+ { 28773, -1 }, /* FragmentLightModelivSGIX */
+ { 28922, -1 }, /* FragmentLightfSGIX */
+ { 31852, -1 }, /* GetFragmentLightfvSGIX */
+ { 33464, -1 }, /* FragmentMaterialivSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_framezoom)
static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
- { 22406, -1 }, /* FrameZoomSGIX */
+ { 22742, -1 }, /* FrameZoomSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_igloo_interface)
static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
- { 28903, -1 }, /* IglooInterfaceSGIX */
+ { 29230, -1 }, /* IglooInterfaceSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_instruments)
static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
- { 2844, -1 }, /* ReadInstrumentsSGIX */
- { 6572, -1 }, /* PollInstrumentsSGIX */
- { 10570, -1 }, /* GetInstrumentsSGIX */
- { 13000, -1 }, /* StartInstrumentsSGIX */
- { 15956, -1 }, /* StopInstrumentsSGIX */
- { 17823, -1 }, /* InstrumentsBufferSGIX */
+ { 2805, -1 }, /* ReadInstrumentsSGIX */
+ { 6670, -1 }, /* PollInstrumentsSGIX */
+ { 10644, -1 }, /* GetInstrumentsSGIX */
+ { 13056, -1 }, /* StartInstrumentsSGIX */
+ { 16098, -1 }, /* StopInstrumentsSGIX */
+ { 18051, -1 }, /* InstrumentsBufferSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_list_priority)
static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
- { 1280, -1 }, /* ListParameterfSGIX */
- { 3128, -1 }, /* GetListParameterfvSGIX */
- { 17714, -1 }, /* ListParameteriSGIX */
- { 18728, -1 }, /* ListParameterfvSGIX */
- { 20869, -1 }, /* ListParameterivSGIX */
- { 32637, -1 }, /* GetListParameterivSGIX */
+ { 1241, -1 }, /* ListParameterfSGIX */
+ { 3089, -1 }, /* GetListParameterfvSGIX */
+ { 17942, -1 }, /* ListParameteriSGIX */
+ { 19008, -1 }, /* ListParameterfvSGIX */
+ { 21177, -1 }, /* ListParameterivSGIX */
+ { 33025, -1 }, /* GetListParameterivSGIX */
{ -1, -1 }
};
#endif
@@ -6356,134 +6457,134 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
#if defined(need_GL_SGIX_polynomial_ffd)
static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
- { 3724, -1 }, /* LoadIdentityDeformationMapSGIX */
- { 12208, -1 }, /* DeformationMap3dSGIX */
- { 16056, -1 }, /* DeformSGIX */
- { 24351, -1 }, /* DeformationMap3fSGIX */
+ { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */
+ { 16198, -1 }, /* DeformSGIX */
+ { 24687, -1 }, /* DeformationMap3fSGIX */
+ { 31740, -1 }, /* DeformationMap3dSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_reference_plane)
static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
- { 14787, -1 }, /* ReferencePlaneSGIX */
+ { 14929, -1 }, /* ReferencePlaneSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_sprite)
static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
- { 9605, -1 }, /* SpriteParameterfvSGIX */
- { 20658, -1 }, /* SpriteParameteriSGIX */
- { 26681, -1 }, /* SpriteParameterfSGIX */
- { 29523, -1 }, /* SpriteParameterivSGIX */
+ { 9679, -1 }, /* SpriteParameterfvSGIX */
+ { 20966, -1 }, /* SpriteParameteriSGIX */
+ { 27072, -1 }, /* SpriteParameterfSGIX */
+ { 29900, -1 }, /* SpriteParameterivSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_tag_sample_buffer)
static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
- { 20717, -1 }, /* TagSampleBufferSGIX */
+ { 21025, -1 }, /* TagSampleBufferSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGI_color_table)
static const struct gl_function_remap GL_SGI_color_table_functions[] = {
- { 7643, _gloffset_ColorTableParameteriv },
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 15393, _gloffset_CopyColorTable },
- { 19430, _gloffset_ColorTableParameterfv },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
+ { 7741, _gloffset_ColorTableParameteriv },
+ { 8429, _gloffset_ColorTable },
+ { 15425, _gloffset_GetColorTable },
+ { 15535, _gloffset_CopyColorTable },
+ { 19720, _gloffset_ColorTableParameterfv },
+ { 23318, _gloffset_GetColorTableParameterfv },
+ { 25490, _gloffset_GetColorTableParameteriv },
{ -1, -1 }
};
#endif
#if defined(need_GL_SUNX_constant_data)
static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 31409, -1 }, /* FinishTextureSUNX */
+ { 31830, -1 }, /* FinishTextureSUNX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_global_alpha)
static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
- { 3447, -1 }, /* GlobalAlphaFactorubSUN */
- { 4805, -1 }, /* GlobalAlphaFactoriSUN */
- { 6597, -1 }, /* GlobalAlphaFactordSUN */
- { 9689, -1 }, /* GlobalAlphaFactoruiSUN */
- { 10161, -1 }, /* GlobalAlphaFactorbSUN */
- { 13315, -1 }, /* GlobalAlphaFactorfSUN */
- { 13479, -1 }, /* GlobalAlphaFactorusSUN */
- { 22669, -1 }, /* GlobalAlphaFactorsSUN */
+ { 3408, -1 }, /* GlobalAlphaFactorubSUN */
+ { 4868, -1 }, /* GlobalAlphaFactoriSUN */
+ { 6695, -1 }, /* GlobalAlphaFactordSUN */
+ { 9763, -1 }, /* GlobalAlphaFactoruiSUN */
+ { 10235, -1 }, /* GlobalAlphaFactorbSUN */
+ { 13371, -1 }, /* GlobalAlphaFactorfSUN */
+ { 13535, -1 }, /* GlobalAlphaFactorusSUN */
+ { 23005, -1 }, /* GlobalAlphaFactorsSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_mesh_array)
static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 29314, -1 }, /* DrawMeshArraysSUN */
+ { 29691, -1 }, /* DrawMeshArraysSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_triangle_list)
static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
- { 4480, -1 }, /* ReplacementCodeubSUN */
- { 6356, -1 }, /* ReplacementCodeubvSUN */
- { 19151, -1 }, /* ReplacementCodeusvSUN */
- { 19339, -1 }, /* ReplacementCodePointerSUN */
- { 21527, -1 }, /* ReplacementCodeuiSUN */
- { 22357, -1 }, /* ReplacementCodeusSUN */
- { 29980, -1 }, /* ReplacementCodeuivSUN */
+ { 4514, -1 }, /* ReplacementCodeubSUN */
+ { 6454, -1 }, /* ReplacementCodeubvSUN */
+ { 19441, -1 }, /* ReplacementCodeusvSUN */
+ { 19629, -1 }, /* ReplacementCodePointerSUN */
+ { 21835, -1 }, /* ReplacementCodeuiSUN */
+ { 22693, -1 }, /* ReplacementCodeusSUN */
+ { 30357, -1 }, /* ReplacementCodeuivSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_vertex)
static const struct gl_function_remap GL_SUN_vertex_functions[] = {
- { 1154, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
- { 1352, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
- { 1578, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
- { 1908, -1 }, /* ReplacementCodeuiVertex3fvSUN */
- { 2042, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
- { 2600, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
- { 2913, -1 }, /* Color4ubVertex3fvSUN */
- { 4639, -1 }, /* Color4ubVertex3fSUN */
- { 4762, -1 }, /* TexCoord2fVertex3fSUN */
- { 5106, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
- { 5599, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
- { 6251, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
- { 7031, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
- { 7390, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
- { 8102, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
- { 8906, -1 }, /* Color3fVertex3fSUN */
- { 10097, -1 }, /* Color3fVertex3fvSUN */
- { 10535, -1 }, /* Color4fNormal3fVertex3fvSUN */
- { 11364, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
- { 12863, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
- { 14403, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
- { 14929, -1 }, /* TexCoord2fColor3fVertex3fSUN */
- { 15981, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
- { 16396, -1 }, /* Color4ubVertex2fvSUN */
- { 16667, -1 }, /* Normal3fVertex3fSUN */
- { 17764, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
- { 18125, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
- { 18980, -1 }, /* TexCoord2fVertex3fvSUN */
- { 19756, -1 }, /* Color4ubVertex2fSUN */
- { 19994, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
- { 21993, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
- { 22425, -1 }, /* Normal3fVertex3fvSUN */
- { 22891, -1 }, /* Color4fNormal3fVertex3fSUN */
- { 23900, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
- { 26002, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
- { 27425, -1 }, /* TexCoord4fVertex4fSUN */
- { 27851, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
- { 28290, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
- { 28417, -1 }, /* TexCoord4fVertex4fvSUN */
- { 29151, -1 }, /* ReplacementCodeuiVertex3fSUN */
+ { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
+ { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
+ { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
+ { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */
+ { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
+ { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
+ { 2874, -1 }, /* Color4ubVertex3fvSUN */
+ { 4673, -1 }, /* Color4ubVertex3fSUN */
+ { 4796, -1 }, /* TexCoord2fVertex3fSUN */
+ { 5169, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
+ { 5620, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
+ { 6349, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
+ { 7129, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
+ { 7488, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
+ { 8980, -1 }, /* Color3fVertex3fSUN */
+ { 10171, -1 }, /* Color3fVertex3fvSUN */
+ { 10609, -1 }, /* Color4fNormal3fVertex3fvSUN */
+ { 11438, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 12919, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
+ { 14545, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
+ { 15071, -1 }, /* TexCoord2fColor3fVertex3fSUN */
+ { 16123, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
+ { 16565, -1 }, /* Color4ubVertex2fvSUN */
+ { 16895, -1 }, /* Normal3fVertex3fSUN */
+ { 17992, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
+ { 18344, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 18651, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
+ { 19260, -1 }, /* TexCoord2fVertex3fvSUN */
+ { 20064, -1 }, /* Color4ubVertex2fSUN */
+ { 20302, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
+ { 22301, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
+ { 22761, -1 }, /* Normal3fVertex3fvSUN */
+ { 23227, -1 }, /* Color4fNormal3fVertex3fSUN */
+ { 24236, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
+ { 26393, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
+ { 27784, -1 }, /* TexCoord4fVertex4fSUN */
+ { 28230, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
+ { 28617, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
+ { 28744, -1 }, /* TexCoord4fVertex4fvSUN */
+ { 29478, -1 }, /* ReplacementCodeuiVertex3fSUN */
{ -1, -1 }
};
#endif
@@ -6491,40 +6592,40 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = {
#if defined(need_GL_VERSION_1_3)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
- { 464, _gloffset_MultiTexCoord3sARB },
- { 696, _gloffset_ActiveTextureARB },
- { 4234, _gloffset_MultiTexCoord1fvARB },
- { 6142, _gloffset_MultiTexCoord3dARB },
- { 6187, _gloffset_MultiTexCoord2iARB },
- { 6311, _gloffset_MultiTexCoord2svARB },
- { 8311, _gloffset_MultiTexCoord2fARB },
- { 10371, _gloffset_MultiTexCoord3fvARB },
- { 10973, _gloffset_MultiTexCoord4sARB },
- { 11654, _gloffset_MultiTexCoord2dvARB },
- { 12069, _gloffset_MultiTexCoord1svARB },
- { 12480, _gloffset_MultiTexCoord3svARB },
- { 12541, _gloffset_MultiTexCoord4iARB },
- { 13342, _gloffset_MultiTexCoord3iARB },
- { 14141, _gloffset_MultiTexCoord1dARB },
- { 14358, _gloffset_MultiTexCoord3dvARB },
- { 15637, _gloffset_MultiTexCoord3ivARB },
- { 15682, _gloffset_MultiTexCoord2sARB },
- { 17067, _gloffset_MultiTexCoord4ivARB },
- { 19080, _gloffset_ClientActiveTextureARB },
- { 21380, _gloffset_MultiTexCoord2dARB },
- { 21817, _gloffset_MultiTexCoord4dvARB },
- { 22173, _gloffset_MultiTexCoord4fvARB },
- { 23123, _gloffset_MultiTexCoord3fARB },
- { 25693, _gloffset_MultiTexCoord4dARB },
- { 25959, _gloffset_MultiTexCoord1sARB },
- { 26163, _gloffset_MultiTexCoord1dvARB },
- { 27171, _gloffset_MultiTexCoord1ivARB },
- { 27264, _gloffset_MultiTexCoord2ivARB },
- { 27603, _gloffset_MultiTexCoord1iARB },
- { 29019, _gloffset_MultiTexCoord4svARB },
- { 29593, _gloffset_MultiTexCoord1fARB },
- { 29856, _gloffset_MultiTexCoord4fARB },
- { 32314, _gloffset_MultiTexCoord2fvARB },
+ { 425, _gloffset_MultiTexCoord3sARB },
+ { 657, _gloffset_ActiveTextureARB },
+ { 4268, _gloffset_MultiTexCoord1fvARB },
+ { 6240, _gloffset_MultiTexCoord3dARB },
+ { 6285, _gloffset_MultiTexCoord2iARB },
+ { 6409, _gloffset_MultiTexCoord2svARB },
+ { 8385, _gloffset_MultiTexCoord2fARB },
+ { 10445, _gloffset_MultiTexCoord3fvARB },
+ { 11047, _gloffset_MultiTexCoord4sARB },
+ { 11728, _gloffset_MultiTexCoord2dvARB },
+ { 12135, _gloffset_MultiTexCoord1svARB },
+ { 12536, _gloffset_MultiTexCoord3svARB },
+ { 12597, _gloffset_MultiTexCoord4iARB },
+ { 13398, _gloffset_MultiTexCoord3iARB },
+ { 14268, _gloffset_MultiTexCoord1dARB },
+ { 14500, _gloffset_MultiTexCoord3dvARB },
+ { 15779, _gloffset_MultiTexCoord3ivARB },
+ { 15824, _gloffset_MultiTexCoord2sARB },
+ { 17295, _gloffset_MultiTexCoord4ivARB },
+ { 19360, _gloffset_ClientActiveTextureARB },
+ { 21688, _gloffset_MultiTexCoord2dARB },
+ { 22125, _gloffset_MultiTexCoord4dvARB },
+ { 22481, _gloffset_MultiTexCoord4fvARB },
+ { 23459, _gloffset_MultiTexCoord3fARB },
+ { 26084, _gloffset_MultiTexCoord4dARB },
+ { 26350, _gloffset_MultiTexCoord1sARB },
+ { 26554, _gloffset_MultiTexCoord1dvARB },
+ { 27530, _gloffset_MultiTexCoord1ivARB },
+ { 27623, _gloffset_MultiTexCoord2ivARB },
+ { 27962, _gloffset_MultiTexCoord1iARB },
+ { 29346, _gloffset_MultiTexCoord4svARB },
+ { 29970, _gloffset_MultiTexCoord1fARB },
+ { 30233, _gloffset_MultiTexCoord4fARB },
+ { 32702, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
#endif
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 67ee589d776..fa884c0de93 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -51,40 +51,187 @@
/*
* Routines for get/put values in common buffer formats follow.
- * Someday add support for arbitrary row stride to make them more
- * flexible.
*/
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
+/* Returns a bytes per pixel of the DataType in the get/put span
+ * functions for at least a subset of the available combinations a
+ * renderbuffer can have.
+ *
+ * It would be nice to see gl_renderbuffer start talking about a
+ * gl_format instead of a GLenum DataType.
*/
+static int
+get_datatype_bytes(struct gl_renderbuffer *rb)
+{
+ int component_size;
+ switch (rb->DataType) {
+ case GL_FLOAT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ component_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ component_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ component_size = 1;
+ break;
+ default:
+ component_size = 1;
+ assert(0);
+ }
+
+ switch (rb->_BaseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ return component_size;
+ default:
+ return 4 * component_size;
+ }
+}
+
+/* This is commonly used by most of the accessors. */
static void *
-get_pointer_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
+get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
{
if (!rb->Data)
return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- /* Can't assert rb->Format since these funcs may be used for serveral
- * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
- */
- return (GLubyte *) rb->Data + y * rb->Width + x;
+
+ return ((char *) rb->Data +
+ (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
}
+/* GetRow() implementation for formats where DataType matches the rb->Format.
+ */
+static void
+get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ void *src = rb->GetPointer(ctx, rb, x, y);
+ memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
+}
+/* Only used for float textures currently, but might also be used for
+ * RGBA8888, RGBA16, etc.
+ */
static void
-get_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
+get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
{
- const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- memcpy(values, src, count * sizeof(GLubyte));
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ char *dst = (char *) values + i * format_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+}
+
+/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
+ * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
+ * storing those initial components of the value per pixel into the
+ * destination.
+ */
+static void
+put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte *mask)
+{
+ void *row = rb->GetPointer(ctx, rb, x, y);
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ int datatype_bytes = get_datatype_bytes(rb);
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ const char *src = (const char *) values + i * datatype_bytes;
+
+ if (mask[i]) {
+ memcpy(dst, src, format_bytes);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ const char *src = (const char *) values + i * datatype_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+ }
+}
+
+static void
+put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte *mask)
+{
+ void *row = rb->GetPointer(ctx, rb, x, y);
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ if (mask[i]) {
+ memcpy(dst, value, format_bytes);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ memcpy(dst, value, format_bytes);
+ }
+ }
}
static void
+put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ int datatype_bytes = get_datatype_bytes(rb);
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ const char *src = (const char *) values + i * datatype_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+ }
+}
+
+
+static void
+put_mono_values_generic(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ memcpy(dst, value, format_bytes);
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLubyte values.
+ * Typically stencil.
+ */
+
+static void
get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
@@ -92,7 +239,7 @@ get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint coun
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
dst[i] = *src;
}
}
@@ -103,7 +250,7 @@ put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (mask) {
GLuint i;
@@ -124,7 +271,7 @@ put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLubyte val = *((const GLubyte *) value);
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (mask) {
GLuint i;
@@ -153,7 +300,7 @@ put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint coun
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = src[i];
}
}
@@ -170,7 +317,7 @@ put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -182,28 +329,6 @@ put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
* Typically depth/Z.
*/
-static void *
-get_pointer_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- ASSERT(rb->Width > 0);
- return (GLushort *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- memcpy(values, src, count * sizeof(GLushort));
-}
-
-
static void
get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -212,7 +337,7 @@ get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
dst[i] = *src;
}
}
@@ -223,7 +348,7 @@ put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
if (mask) {
GLuint i;
@@ -244,7 +369,7 @@ put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLushort val = *((const GLushort *) value);
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
if (mask) {
GLuint i;
@@ -273,7 +398,7 @@ put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = src[i];
}
}
@@ -291,7 +416,7 @@ put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint i;
for (i = 0; i < count; i++) {
if (mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -299,7 +424,7 @@ put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
else {
GLuint i;
for (i = 0; i < count; i++) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -311,29 +436,6 @@ put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Typically depth/Z or color index.
*/
-static void *
-get_pointer_uint(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- return (GLuint *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- memcpy(values, src, count * sizeof(GLuint));
-}
-
-
static void
get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -343,7 +445,7 @@ get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
dst[i] = *src;
}
}
@@ -354,7 +456,7 @@ put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (mask) {
@@ -376,7 +478,7 @@ put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (mask) {
@@ -407,7 +509,7 @@ put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = src[i];
}
}
@@ -425,7 +527,7 @@ put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -455,7 +557,8 @@ static void
get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, void *values)
{
- const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ const GLubyte *src = ((const GLubyte *) rb->Data) +
+ 3 * (y * rb->RowStride + x);
GLubyte *dst = (GLubyte *) values;
GLuint i;
ASSERT(rb->Format == MESA_FORMAT_RGB888);
@@ -479,7 +582,7 @@ get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
dst[i * 4 + 0] = src[0];
dst[i * 4 + 1] = src[1];
dst[i * 4 + 2] = src[2];
@@ -494,7 +597,7 @@ put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
{
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
GLuint i;
ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
@@ -514,7 +617,7 @@ put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
{
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
GLuint i;
ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
@@ -536,7 +639,7 @@ put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
const GLubyte val0 = ((const GLubyte *) value)[0];
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (!mask && val0 == val1 && val1 == val2) {
@@ -568,7 +671,7 @@ put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
dst[0] = src[i * 4 + 0];
dst[1] = src[i * 4 + 1];
dst[2] = src[i * 4 + 2];
@@ -591,7 +694,8 @@ put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ GLubyte *dst = ((GLubyte *) rb->Data) +
+ 3 * (y[i] * rb->RowStride + x[i]);
dst[0] = val0;
dst[1] = val1;
dst[2] = val2;
@@ -605,29 +709,6 @@ put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Typically color buffers.
*/
-static void *
-get_pointer_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- memcpy(values, src, 4 * count * sizeof(GLubyte));
-}
-
-
static void
get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -638,7 +719,7 @@ get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
dst[i] = *src;
}
}
@@ -650,7 +731,7 @@ put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
{
/* treat 4*GLubyte as 1*GLuint */
const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (mask) {
@@ -673,7 +754,7 @@ put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
{
/* Store RGB values in RGBA buffer */
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x);
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
@@ -694,7 +775,7 @@ put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
{
/* treat 4*GLubyte as 1*GLuint */
const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (!mask && val == 0) {
@@ -733,7 +814,7 @@ put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
*dst = src[i];
}
}
@@ -752,7 +833,7 @@ put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
*dst = val;
}
}
@@ -764,27 +845,6 @@ put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Typically accum buffer.
*/
-static void *
-get_pointer_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- memcpy(values, src, 4 * count * sizeof(GLshort));
-}
-
-
static void
get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -794,7 +854,7 @@ get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
for (i = 0; i < count; i++) {
const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
dst[i] = *src;
}
}
@@ -805,7 +865,7 @@ put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (mask) {
GLuint i;
@@ -830,7 +890,7 @@ put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
{
/* Put RGB values in RGBA buffer */
const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (mask) {
GLuint i;
@@ -857,7 +917,7 @@ put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
const GLushort val1 = ((const GLushort *) value)[1];
const GLushort val2 = ((const GLushort *) value)[2];
const GLushort val3 = ((const GLushort *) value)[3];
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
/* common case for clearing accum buffer */
@@ -887,7 +947,8 @@ put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ GLushort *dst =
+ ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
dst[0] = src[i * 4 + 0];
dst[1] = src[i * 4 + 1];
dst[2] = src[i * 4 + 2];
@@ -910,7 +971,8 @@ put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ GLushort *dst = ((GLushort *) rb->Data) +
+ 4 * (y[i] * rb->RowStride + x[i]);
dst[0] = val0;
dst[1] = val1;
dst[2] = val2;
@@ -919,39 +981,410 @@ put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
}
}
+/**********************************************************************
+ * Functions for MESA_FORMAT_R8.
+ */
+static void
+get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
+ GLuint *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i] = 0xff000000 | src[i];
+ }
+}
+
+static void
+get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i] = 0xff000000 | *src;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG88.
+ */
+static void
+get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLuint *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i] = 0xff000000 | src[i];
+ }
+}
+
+static void
+get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i] = 0xff000000 | *src;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R16.
+ */
+static void
+get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i];
+ dst[i * 4 + GCOMP] = 0;
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+static void
+get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = *src;
+ dst[i * 4 + GCOMP] = 0;
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG1616.
+ */
+static void
+get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i * 2];
+ dst[i * 4 + GCOMP] = src[i * 2 + 1];
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+static void
+get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = src[1];
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
+ */
+static void
+get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] =
+ dst[i * 4 + ACOMP] = src[i];
+ }
+}
+
+static void
+get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] =
+ dst[i * 4 + ACOMP] = src[0];
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
+ */
+static void
+get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] = src[i];
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] = src[0];
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_ALPHA_FLOAT32.
+ */
+static void
+get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = 0.0;
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = src[i];
+ }
+}
+
+static void
+get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = 0.0;
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = src[0];
+ }
+}
+
+static void
+put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte *mask)
+{
+ float *dst = rb->GetPointer(ctx, rb, x, y);
+ const float *src = values;
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i * 4 + ACOMP];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i * 4 + ACOMP];
+ }
+ }
+}
+
+static void
+put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte *mask)
+{
+ float *dst = rb->GetPointer(ctx, rb, x, y);
+ const float *src = value;
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[ACOMP];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[ACOMP];
+ }
+ }
+}
+
+static void
+put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const float *src = values;
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+
+ *dst = src[i * 4 + ACOMP];
+ }
+ }
+}
+
+static void
+put_mono_values_a_float32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const float *src = value;
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ *dst = src[ACOMP];
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R_FLOAT32.
+ */
+static void
+get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i];
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+static void
+get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG_FLOAT32.
+ */
+static void
+get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i * 2 + 0];
+ dst[i * 4 + GCOMP] = src[i * 2 + 1];
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = src[1];
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
+ * This is the default software fallback for gl_renderbuffer's span
+ * access functions.
*
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
+ * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
+ * are packed in the type of rb->Format, and that subsequent rows appear
+ * rb->RowStride pixels later.
*/
-GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
+void
+_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
{
- GLuint pixelSize;
+ rb->GetPointer = get_pointer_generic;
+ rb->GetRow = get_row_generic;
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- rb->Format = MESA_FORMAT_RGB888;
+ switch (rb->Format) {
+ case MESA_FORMAT_RGB888:
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte3;
rb->GetRow = get_row_ubyte3;
@@ -961,135 +1394,271 @@ _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *
rb->PutMonoRow = put_mono_row_ubyte3;
rb->PutValues = put_values_ubyte3;
rb->PutMonoValues = put_mono_values_ubyte3;
- pixelSize = 3 * sizeof(GLubyte);
break;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
-#if 1
- case GL_RGB10_A2:
- case GL_RGBA12:
-#endif
- rb->Format = MESA_FORMAT_RGBA8888;
+
+ case MESA_FORMAT_RGBA8888:
rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte4;
- rb->GetRow = get_row_ubyte4;
rb->GetValues = get_values_ubyte4;
rb->PutRow = put_row_ubyte4;
rb->PutRowRGB = put_row_rgb_ubyte4;
rb->PutMonoRow = put_mono_row_ubyte4;
rb->PutValues = put_values_ubyte4;
rb->PutMonoValues = put_mono_values_ubyte4;
- pixelSize = 4 * sizeof(GLubyte);
break;
- case GL_RGBA16:
- case GL_RGBA16_SNORM:
- /* for accum buffer */
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+
+ case MESA_FORMAT_R8:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_r8;
+ rb->GetRow = get_row_r8;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_RG88:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_rg88;
+ rb->GetRow = get_row_rg88;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_R16:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_r16;
+ rb->GetRow = get_row_r16;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_RG1616:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_rg1616;
+ rb->GetRow = get_row_rg1616;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_SIGNED_RGBA_16:
rb->DataType = GL_SHORT;
- rb->GetPointer = get_pointer_ushort4;
- rb->GetRow = get_row_ushort4;
rb->GetValues = get_values_ushort4;
rb->PutRow = put_row_ushort4;
rb->PutRowRGB = put_row_rgb_ushort4;
rb->PutMonoRow = put_mono_row_ushort4;
rb->PutValues = put_values_ushort4;
rb->PutMonoValues = put_mono_values_ushort4;
- pixelSize = 4 * sizeof(GLushort);
break;
+
#if 0
- case GL_ALPHA8:
- rb->Format = MESA_FORMAT_A8;
+ case MESA_FORMAT_A8:
rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_alpha8;
- rb->GetRow = get_row_alpha8;
rb->GetValues = get_values_alpha8;
rb->PutRow = put_row_alpha8;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_alpha8;
rb->PutValues = put_values_alpha8;
rb->PutMonoValues = put_mono_values_alpha8;
- pixelSize = sizeof(GLubyte);
break;
#endif
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- rb->Format = MESA_FORMAT_S8;
+
+ case MESA_FORMAT_S8:
rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte;
- rb->GetRow = get_row_ubyte;
rb->GetValues = get_values_ubyte;
rb->PutRow = put_row_ubyte;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- pixelSize = sizeof(GLubyte);
break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
+
+ case MESA_FORMAT_Z16:
rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
rb->GetValues = get_values_ushort;
rb->PutRow = put_row_ushort;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- pixelSize = sizeof(GLushort);
break;
- case GL_DEPTH_COMPONENT24:
+
+ case MESA_FORMAT_Z32:
+ case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_Z24_X8:
rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
rb->GetValues = get_values_uint;
rb->PutRow = put_row_uint;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- rb->Format = MESA_FORMAT_X8_Z24;
- pixelSize = sizeof(GLuint);
break;
- case GL_DEPTH_COMPONENT32:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
+
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->GetValues = get_values_uint;
rb->PutRow = put_row_uint;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
+ break;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ rb->GetRow = get_row_generic;
+ rb->GetValues = get_values_generic;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ rb->GetRow = get_row_i_float32;
+ rb->GetValues = get_values_i_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ rb->GetRow = get_row_l_float32;
+ rb->GetValues = get_values_l_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ rb->GetRow = get_row_a_float32;
+ rb->GetValues = get_values_a_float32;
+ rb->PutRow = put_row_a_float32;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_a_float32;
+ rb->PutValues = put_values_a_float32;
+ rb->PutMonoValues = put_mono_values_a_float32;
+ break;
+
+ case MESA_FORMAT_RG_FLOAT32:
+ rb->GetRow = get_row_rg_float32;
+ rb->GetValues = get_values_rg_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_R_FLOAT32:
+ rb->GetRow = get_row_r_float32;
+ rb->GetValues = get_values_r_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * This is a software fallback for the gl_renderbuffer->AllocStorage
+ * function.
+ * Device drivers will typically override this function for the buffers
+ * which it manages (typically color buffers, Z and stencil).
+ * Other buffers (like software accumulation and aux buffers) which the driver
+ * doesn't manage can be handled with this function.
+ *
+ * This one multi-purpose function can allocate stencil, depth, accum, color
+ * or color-index buffers!
+ *
+ * This function also plugs in the appropriate GetPointer, Get/PutRow and
+ * Get/PutValues functions.
+ */
+GLboolean
+_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ rb->Format = MESA_FORMAT_RGB888;
+ break;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ rb->Format = MESA_FORMAT_RGBA8888;
+ break;
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ break;
+#if 0
+ case GL_ALPHA8:
+ rb->Format = MESA_FORMAT_A8;
+ break;
+#endif
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ rb->Format = MESA_FORMAT_Z16;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rb->Format = MESA_FORMAT_X8_Z24;
+ break;
+ case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_Z32;
- pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_Z24_S8;
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- pixelSize = sizeof(GLuint);
break;
default:
/* unsupported format */
return GL_FALSE;
}
+ _mesa_set_renderbuffer_accessors(rb);
+
ASSERT(rb->DataType);
ASSERT(rb->GetPointer);
ASSERT(rb->GetRow);
@@ -1105,16 +1674,19 @@ _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *
rb->Data = NULL;
}
+ rb->RowStride = width;
+
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- rb->Data = malloc(width * height * pixelSize);
+ rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
if (rb->Data == NULL) {
rb->Width = 0;
rb->Height = 0;
+ rb->RowStride = 0;
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"software renderbuffer allocation (%d x %d x %d)",
- width, height, pixelSize);
+ width, height, _mesa_get_format_bytes(rb->Format));
return GL_FALSE;
}
}
@@ -1122,7 +1694,20 @@ _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *
rb->Width = width;
rb->Height = height;
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
- ASSERT(rb->_BaseFormat);
+
+ if (rb->Name == 0 &&
+ internalFormat == GL_RGBA16_SNORM &&
+ rb->_BaseFormat == 0) {
+ /* NOTE: This is a special case just for accumulation buffers.
+ * This is a very limited use case- there's no snorm texturing or
+ * rendering going on.
+ */
+ rb->_BaseFormat = GL_RGBA;
+ }
+ else {
+ /* the internalFormat should have been error checked long ago */
+ ASSERT(rb->_BaseFormat);
+ }
return GL_TRUE;
}
@@ -1172,6 +1757,7 @@ alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
arb->Width = width;
arb->Height = height;
+ arb->RowStride = width;
return GL_TRUE;
}
@@ -1207,7 +1793,7 @@ get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count
GLint x, GLint y, void *values)
{
/* NOTE: 'values' is RGBA format! */
- const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
+ const GLubyte *src = (const GLubyte *) arb->Data + y * arb->RowStride + x;
GLubyte *dst = (GLubyte *) values;
GLuint i;
ASSERT(arb != arb->Wrapped);
@@ -1233,7 +1819,7 @@ get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint co
arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
/* second, fill in alpha values from this buffer! */
for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i];
dst[i * 4 + 3] = *src;
}
}
@@ -1244,7 +1830,7 @@ put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x;
GLuint i;
ASSERT(arb != arb->Wrapped);
ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
@@ -1264,7 +1850,7 @@ put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint c
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x;
GLuint i;
ASSERT(arb != arb->Wrapped);
ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
@@ -1284,7 +1870,7 @@ put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLubyte val = ((const GLubyte *) value)[3];
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x;
ASSERT(arb != arb->Wrapped);
ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
/* first, pass the call to the wrapped RGB buffer */
@@ -1318,7 +1904,7 @@ put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint co
/* second, store alpha in our buffer */
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i];
*dst = src[i * 4 + 3];
}
}
@@ -1339,7 +1925,7 @@ put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
/* second, store alpha in our buffer */
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i];
*dst = val;
}
}
@@ -1353,8 +1939,9 @@ copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
ASSERT(src->Format == MESA_FORMAT_A8);
ASSERT(dst->Width == src->Width);
ASSERT(dst->Height == src->Height);
+ ASSERT(dst->RowStride == src->RowStride);
- memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
+ memcpy(dst->Data, src->Data, dst->RowStride * dst->Height * sizeof(GLubyte));
}
@@ -1382,7 +1969,6 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
{
_glthread_INIT_MUTEX(rb->Mutex);
- rb->Magic = RB_MAGIC;
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 0;
@@ -1957,9 +2543,7 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_renderbuffer *oldRb = *ptr;
- assert(oldRb->Magic == RB_MAGIC);
_glthread_LOCK_MUTEX(oldRb->Mutex);
- assert(oldRb->Magic == RB_MAGIC);
ASSERT(oldRb->RefCount > 0);
oldRb->RefCount--;
/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
@@ -1967,7 +2551,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
_glthread_UNLOCK_MUTEX(oldRb->Mutex);
if (deleteFlag) {
- oldRb->Magic = 0; /* now invalid memory! */
oldRb->Delete(oldRb);
}
@@ -1976,7 +2559,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
assert(!*ptr);
if (rb) {
- assert(rb->Magic == RB_MAGIC);
/* reference new renderbuffer */
_glthread_LOCK_MUTEX(rb->Mutex);
rb->RefCount++;
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index 4702a8e952a..39d9b3035e6 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -46,6 +46,8 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
+extern void
+_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
extern GLboolean
_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
new file mode 100644
index 00000000000..4a28c917cd7
--- /dev/null
+++ b/src/mesa/main/samplerobj.c
@@ -0,0 +1,1355 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file samplerobj.c
+ * \brief Functions for the GL_ARB_sampler_objects extension.
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/enums.h"
+#include "main/hash.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/samplerobj.h"
+
+
+static struct gl_sampler_object *
+_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
+{
+ if (name == 0)
+ return NULL;
+ else
+ return (struct gl_sampler_object *)
+ _mesa_HashLookup(ctx->Shared->SamplerObjects, name);
+}
+
+
+/**
+ * Handle reference counting.
+ */
+void
+_mesa_reference_sampler_object(struct gl_context *ctx,
+ struct gl_sampler_object **ptr,
+ struct gl_sampler_object *samp)
+{
+ if (*ptr == samp)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old sampler */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_sampler_object *oldSamp = *ptr;
+
+ /*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/
+ ASSERT(oldSamp->RefCount > 0);
+ oldSamp->RefCount--;
+#if 0
+ printf("SamplerObj %p %d DECR to %d\n",
+ (void *) oldSamp, oldSamp->Name, oldSamp->RefCount);
+#endif
+ deleteFlag = (oldSamp->RefCount == 0);
+ /*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/
+
+ if (deleteFlag) {
+ ASSERT(ctx->Driver.DeleteSamplerObject);
+ ctx->Driver.DeleteSamplerObject(ctx, oldSamp);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (samp) {
+ /* reference new sampler */
+ /*_glthread_LOCK_MUTEX(samp->Mutex);*/
+ if (samp->RefCount == 0) {
+ /* this sampler's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted sampler object");
+ *ptr = NULL;
+ }
+ else {
+ samp->RefCount++;
+#if 0
+ printf("SamplerObj %p %d INCR to %d\n",
+ (void *) samp, samp->Name, samp->RefCount);
+#endif
+ *ptr = samp;
+ }
+ /*_glthread_UNLOCK_MUTEX(samp->Mutex);*/
+ }
+}
+
+
+/**
+ * Initialize the fields of the given sampler object.
+ */
+void
+_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name)
+{
+ sampObj->Name = name;
+ sampObj->RefCount = 1;
+ sampObj->WrapS = GL_REPEAT;
+ sampObj->WrapT = GL_REPEAT;
+ sampObj->WrapR = GL_REPEAT;
+ sampObj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ sampObj->MagFilter = GL_LINEAR;
+ sampObj->BorderColor.f[0] = 0.0;
+ sampObj->BorderColor.f[1] = 0.0;
+ sampObj->BorderColor.f[2] = 0.0;
+ sampObj->BorderColor.f[3] = 0.0;
+ sampObj->MinLod = -1000.0F;
+ sampObj->MaxLod = 1000.0F;
+ sampObj->LodBias = 0.0F;
+ sampObj->MaxAnisotropy = 1.0F;
+ sampObj->CompareMode = GL_NONE;
+ sampObj->CompareFunc = GL_LEQUAL;
+ sampObj->CompareFailValue = 0.0;
+ sampObj->sRGBDecode = GL_FALSE;
+ sampObj->DepthMode = 0;
+}
+
+
+/**
+ * Fallback for ctx->Driver.NewSamplerObject();
+ */
+struct gl_sampler_object *
+_mesa_new_sampler_object(struct gl_context *ctx, GLuint name)
+{
+ struct gl_sampler_object *sampObj = CALLOC_STRUCT(gl_sampler_object);
+ if (sampObj) {
+ _mesa_init_sampler_object(sampObj, name);
+ }
+ return sampObj;
+}
+
+
+/**
+ * Fallback for ctx->Driver.DeleteSamplerObject();
+ */
+void
+_mesa_delete_sampler_object(struct gl_context *ctx,
+ struct gl_sampler_object *sampObj)
+{
+ FREE(sampObj);
+}
+
+
+static void GLAPIENTRY
+_mesa_GenSamplers(GLsizei count, GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenSamplers(%d)\n", count);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenSamplers");
+ return;
+ }
+
+ if (!samplers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count);
+
+ /* Insert the ID and pointer to new sampler object into hash table */
+ for (i = 0; i < count; i++) {
+ struct gl_sampler_object *sampObj =
+ ctx->Driver.NewSamplerObject(ctx, first + i);
+ _mesa_HashInsert(ctx->Shared->SamplerObjects, first + i, sampObj);
+ samplers[i] = first + i;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, 0);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)");
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ for (i = 0; i < count; i++) {
+ if (samplers[i]) {
+ struct gl_sampler_object *sampObj =
+ _mesa_lookup_samplerobj(ctx, samplers[i]);
+ if (sampObj) {
+ /* The ID is immediately freed for re-use */
+ _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
+ /* But the object exists until its reference count goes to zero */
+ _mesa_reference_sampler_object(ctx, &sampObj, NULL);
+ }
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+static GLboolean GLAPIENTRY
+_mesa_IsSampler(GLuint sampler)
+{
+ struct gl_sampler_object *sampObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (sampler == 0)
+ return GL_FALSE;
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+
+ return sampObj != NULL;
+}
+
+
+static void GLAPIENTRY
+_mesa_BindSampler(GLuint unit, GLuint sampler)
+{
+ struct gl_sampler_object *sampObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (unit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit);
+ return;
+ }
+
+ if (sampler == 0) {
+ /* Use the default sampler object, the one contained in the texture
+ * object.
+ */
+ sampObj = NULL;
+ }
+ else {
+ /* user-defined sampler object */
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)");
+ return;
+ }
+ }
+
+ if (ctx->Texture.Unit[unit].Sampler != sampObj) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ }
+
+ /* bind new sampler */
+ _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler,
+ sampObj);
+}
+
+
+/**
+ * Check if a coordinate wrap mode is legal.
+ * \return GL_TRUE if legal, GL_FALSE otherwise
+ */
+static GLboolean
+validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap)
+{
+ const struct gl_extensions * const e = &ctx->Extensions;
+
+ switch (wrap) {
+ case GL_CLAMP:
+ case GL_CLAMP_TO_EDGE:
+ case GL_REPEAT:
+ return GL_TRUE;
+ case GL_CLAMP_TO_BORDER:
+ return e->ARB_texture_border_clamp;
+ case GL_MIRRORED_REPEAT:
+ return e->ARB_texture_mirrored_repeat;
+ case GL_MIRROR_CLAMP_EXT:
+ return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ return e->EXT_texture_mirror_clamp;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * This is called just prior to changing any sampler object state.
+ */
+static INLINE void
+flush(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+}
+
+
+#define INVALID_PARAM 0x100
+#define INVALID_PNAME 0x101
+#define INVALID_VALUE 0x102
+
+static GLuint
+set_sampler_wrap_s(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLint param)
+{
+ if (samp->WrapS == param)
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, param)) {
+ flush(ctx);
+ samp->WrapS = param;
+ return GL_TRUE;
+ }
+ return INVALID_PARAM;
+}
+
+
+static GLuint
+set_sampler_wrap_t(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLint param)
+{
+ if (samp->WrapT == param)
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, param)) {
+ flush(ctx);
+ samp->WrapT = param;
+ return GL_TRUE;
+ }
+ return INVALID_PARAM;
+}
+
+
+static GLuint
+set_sampler_wrap_r(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLint param)
+{
+ if (samp->WrapR == param)
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, param)) {
+ flush(ctx);
+ samp->WrapR = param;
+ return GL_TRUE;
+ }
+ return INVALID_PARAM;
+}
+
+
+static GLuint
+set_sampler_min_filter(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLint param)
+{
+ if (samp->MinFilter == param)
+ return GL_FALSE;
+
+ switch (param) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ flush(ctx);
+ samp->MinFilter = param;
+ return GL_TRUE;
+ default:
+ return INVALID_PARAM;
+ }
+}
+
+
+static GLuint
+set_sampler_mag_filter(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLint param)
+{
+ if (samp->MagFilter == param)
+ return GL_FALSE;
+
+ switch (param) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx);
+ samp->MagFilter = param;
+ return GL_TRUE;
+ default:
+ return INVALID_PARAM;
+ }
+}
+
+
+static GLuint
+set_sampler_lod_bias(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLfloat param)
+{
+ if (samp->LodBias == param)
+ return GL_FALSE;
+
+ flush(ctx);
+ samp->LodBias = param;
+ return GL_TRUE;
+}
+
+
+static GLuint
+set_sampler_border_colorf(struct gl_context *ctx,
+ struct gl_sampler_object *samp,
+ const GLfloat params[4])
+{
+ flush(ctx);
+ samp->BorderColor.f[RCOMP] = params[0];
+ samp->BorderColor.f[GCOMP] = params[1];
+ samp->BorderColor.f[BCOMP] = params[2];
+ samp->BorderColor.f[ACOMP] = params[3];
+ return GL_TRUE;
+}
+
+
+static GLuint
+set_sampler_border_colori(struct gl_context *ctx,
+ struct gl_sampler_object *samp,
+ const GLint params[4])
+{
+ flush(ctx);
+ samp->BorderColor.i[RCOMP] = params[0];
+ samp->BorderColor.i[GCOMP] = params[1];
+ samp->BorderColor.i[BCOMP] = params[2];
+ samp->BorderColor.i[ACOMP] = params[3];
+ return GL_TRUE;
+}
+
+
+static GLuint
+set_sampler_border_colorui(struct gl_context *ctx,
+ struct gl_sampler_object *samp,
+ const GLuint params[4])
+{
+ flush(ctx);
+ samp->BorderColor.ui[RCOMP] = params[0];
+ samp->BorderColor.ui[GCOMP] = params[1];
+ samp->BorderColor.ui[BCOMP] = params[2];
+ samp->BorderColor.ui[ACOMP] = params[3];
+ return GL_TRUE;
+}
+
+
+static GLuint
+set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLfloat param)
+{
+ if (samp->MinLod == param)
+ return GL_FALSE;
+
+ flush(ctx);
+ samp->MinLod = param;
+ return GL_TRUE;
+}
+
+
+static GLuint
+set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
+ GLfloat param)
+{
+ if (samp->MaxLod == param)
+ return GL_FALSE;
+
+ flush(ctx);
+ samp->MaxLod = param;
+ return GL_TRUE;
+}
+
+
+static GLuint
+set_sampler_compare_mode(struct gl_context *ctx,
+ struct gl_sampler_object *samp, GLint param)
+{
+ if (!ctx->Extensions.ARB_shadow)
+ return INVALID_PNAME;
+
+ if (samp->CompareMode == param)
+ return GL_FALSE;
+
+ if (param == GL_NONE ||
+ param == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ flush(ctx);
+ samp->CompareMode = param;
+ return GL_TRUE;
+ }
+
+ return INVALID_PARAM;
+}
+
+
+static GLuint
+set_sampler_compare_func(struct gl_context *ctx,
+ struct gl_sampler_object *samp, GLint param)
+{
+ if (!ctx->Extensions.ARB_shadow)
+ return INVALID_PNAME;
+
+ if (samp->CompareFunc == param)
+ return GL_FALSE;
+
+ switch (param) {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ flush(ctx);
+ samp->CompareFunc = param;
+ return GL_TRUE;
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ if (ctx->Extensions.EXT_shadow_funcs) {
+ flush(ctx);
+ samp->CompareFunc = param;
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ return INVALID_PARAM;
+ }
+}
+
+
+static GLuint
+set_sampler_max_anisotropy(struct gl_context *ctx,
+ struct gl_sampler_object *samp, GLfloat param)
+{
+ if (!ctx->Extensions.EXT_texture_filter_anisotropic)
+ return INVALID_PNAME;
+
+ if (samp->MaxAnisotropy == param)
+ return GL_FALSE;
+
+ if (param < 1.0)
+ return INVALID_VALUE;
+
+ flush(ctx);
+ /* clamp to max, that's what NVIDIA does */
+ samp->MaxAnisotropy = MIN2(param, ctx->Const.MaxTextureMaxAnisotropy);
+ return GL_TRUE;
+}
+
+
+static void GLAPIENTRY
+_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ struct gl_sampler_object *sampObj;
+ GLuint res;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ res = set_sampler_wrap_s(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ res = set_sampler_wrap_t(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ res = set_sampler_wrap_r(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ res = set_sampler_min_filter(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ res = set_sampler_mag_filter(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ res = set_sampler_min_lod(ctx, sampObj, (GLfloat) param);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ res = set_sampler_max_lod(ctx, sampObj, (GLfloat) param);
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) param);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ res = set_sampler_compare_mode(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ res = set_sampler_compare_func(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ /* fall-through */
+ default:
+ res = INVALID_PNAME;
+ }
+
+ switch (res) {
+ case GL_FALSE:
+ /* no change */
+ break;
+ case GL_TRUE:
+ /* state change - we do nothing special at this time */
+ break;
+ case INVALID_PNAME:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(pname=%s)\n",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ case INVALID_PARAM:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(param=%d)\n",
+ param);
+ break;
+ case INVALID_VALUE:
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(param=%d)\n",
+ param);
+ break;
+ default:
+ ;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ struct gl_sampler_object *sampObj;
+ GLuint res;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ res = set_sampler_wrap_s(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ res = set_sampler_wrap_t(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ res = set_sampler_wrap_r(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ res = set_sampler_min_filter(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ res = set_sampler_mag_filter(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ res = set_sampler_min_lod(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ res = set_sampler_max_lod(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ res = set_sampler_lod_bias(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ res = set_sampler_compare_mode(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ res = set_sampler_compare_func(ctx, sampObj, (GLint) param);
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ res = set_sampler_max_anisotropy(ctx, sampObj, param);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ /* fall-through */
+ default:
+ res = INVALID_PNAME;
+ }
+
+ switch (res) {
+ case GL_FALSE:
+ /* no change */
+ break;
+ case GL_TRUE:
+ /* state change - we do nothing special at this time */
+ break;
+ case INVALID_PNAME:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(pname=%s)\n",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ case INVALID_PARAM:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(param=%f)\n",
+ param);
+ break;
+ case INVALID_VALUE:
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(param=%f)\n",
+ param);
+ break;
+ default:
+ ;
+ }
+}
+
+static void GLAPIENTRY
+_mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
+{
+ struct gl_sampler_object *sampObj;
+ GLuint res;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ res = set_sampler_wrap_s(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ res = set_sampler_wrap_t(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ res = set_sampler_wrap_r(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ res = set_sampler_min_filter(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ res = set_sampler_mag_filter(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ res = set_sampler_compare_mode(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ res = set_sampler_compare_func(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ GLfloat c[4];
+ c[0] = INT_TO_FLOAT(params[0]);
+ c[1] = INT_TO_FLOAT(params[1]);
+ c[2] = INT_TO_FLOAT(params[2]);
+ c[3] = INT_TO_FLOAT(params[3]);
+ res = set_sampler_border_colorf(ctx, sampObj, c);
+ }
+ break;
+ default:
+ res = INVALID_PNAME;
+ }
+
+ switch (res) {
+ case GL_FALSE:
+ /* no change */
+ break;
+ case GL_TRUE:
+ /* state change - we do nothing special at this time */
+ break;
+ case INVALID_PNAME:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(pname=%s)\n",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ case INVALID_PARAM:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(param=%d)\n",
+ params[0]);
+ break;
+ case INVALID_VALUE:
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(param=%d)\n",
+ params[0]);
+ break;
+ default:
+ ;
+ }
+}
+
+static void GLAPIENTRY
+_mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
+{
+ struct gl_sampler_object *sampObj;
+ GLuint res;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ res = set_sampler_wrap_s(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ res = set_sampler_wrap_t(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ res = set_sampler_wrap_r(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ res = set_sampler_min_filter(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ res = set_sampler_mag_filter(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ res = set_sampler_min_lod(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ res = set_sampler_max_lod(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ res = set_sampler_lod_bias(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ res = set_sampler_compare_mode(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ res = set_sampler_compare_func(ctx, sampObj, (GLint) params[0]);
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ res = set_sampler_max_anisotropy(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ res = set_sampler_border_colorf(ctx, sampObj, params);
+ break;
+ default:
+ res = INVALID_PNAME;
+ }
+
+ switch (res) {
+ case GL_FALSE:
+ /* no change */
+ break;
+ case GL_TRUE:
+ /* state change - we do nothing special at this time */
+ break;
+ case INVALID_PNAME:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(pname=%s)\n",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ case INVALID_PARAM:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(param=%f)\n",
+ params[0]);
+ break;
+ case INVALID_VALUE:
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(param=%f)\n",
+ params[0]);
+ break;
+ default:
+ ;
+ }
+}
+
+static void GLAPIENTRY
+_mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
+{
+ struct gl_sampler_object *sampObj;
+ GLuint res;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ res = set_sampler_wrap_s(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ res = set_sampler_wrap_t(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ res = set_sampler_wrap_r(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ res = set_sampler_min_filter(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ res = set_sampler_mag_filter(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ res = set_sampler_compare_mode(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ res = set_sampler_compare_func(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ res = set_sampler_border_colori(ctx, sampObj, params);
+ break;
+ default:
+ res = INVALID_PNAME;
+ }
+
+ switch (res) {
+ case GL_FALSE:
+ /* no change */
+ break;
+ case GL_TRUE:
+ /* state change - we do nothing special at this time */
+ break;
+ case INVALID_PNAME:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(pname=%s)\n",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ case INVALID_PARAM:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(param=%d)\n",
+ params[0]);
+ break;
+ case INVALID_VALUE:
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(param=%d)\n",
+ params[0]);
+ break;
+ default:
+ ;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
+{
+ struct gl_sampler_object *sampObj;
+ GLuint res;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ res = set_sampler_wrap_s(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ res = set_sampler_wrap_t(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ res = set_sampler_wrap_r(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ res = set_sampler_min_filter(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ res = set_sampler_mag_filter(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ res = set_sampler_compare_mode(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ res = set_sampler_compare_func(ctx, sampObj, params[0]);
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ res = set_sampler_border_colorui(ctx, sampObj, params);
+ break;
+ default:
+ res = INVALID_PNAME;
+ }
+
+ switch (res) {
+ case GL_FALSE:
+ /* no change */
+ break;
+ case GL_TRUE:
+ /* state change - we do nothing special at this time */
+ break;
+ case INVALID_PNAME:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(pname=%s)\n",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ case INVALID_PARAM:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(param=%u)\n",
+ params[0]);
+ break;
+ case INVALID_VALUE:
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(param=%u)\n",
+ params[0]);
+ break;
+ default:
+ ;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ struct gl_sampler_object *sampObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameteriv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ *params = sampObj->WrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = sampObj->WrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = sampObj->WrapR;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = sampObj->MinFilter;
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = sampObj->MagFilter;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLint) sampObj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLint) sampObj->MaxLod;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ *params = (GLint) sampObj->LodBias;
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = sampObj->CompareMode;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = sampObj->CompareFunc;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = (GLint) sampObj->MaxAnisotropy;
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]);
+ params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]);
+ params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]);
+ params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]);
+ break;
+ default:
+ goto invalid_pname;
+ }
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameteriv(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+static void GLAPIENTRY
+_mesa_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ struct gl_sampler_object *sampObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameterfv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLfloat) sampObj->WrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLfloat) sampObj->WrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = (GLfloat) sampObj->WrapR;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLfloat) sampObj->MinFilter;
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLfloat) sampObj->MagFilter;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = sampObj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = sampObj->MaxLod;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ *params = sampObj->LodBias;
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = (GLfloat) sampObj->CompareMode;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = (GLfloat) sampObj->CompareFunc;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = sampObj->MaxAnisotropy;
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ params[0] = sampObj->BorderColor.f[0];
+ params[1] = sampObj->BorderColor.f[1];
+ params[2] = sampObj->BorderColor.f[2];
+ params[3] = sampObj->BorderColor.f[3];
+ break;
+ default:
+ goto invalid_pname;
+ }
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterfv(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+static void GLAPIENTRY
+_mesa_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ struct gl_sampler_object *sampObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetSamplerParameterIiv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ *params = sampObj->WrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = sampObj->WrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = sampObj->WrapR;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = sampObj->MinFilter;
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = sampObj->MagFilter;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLint) sampObj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLint) sampObj->MaxLod;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ *params = (GLint) sampObj->LodBias;
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = sampObj->CompareMode;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = sampObj->CompareFunc;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = (GLint) sampObj->MaxAnisotropy;
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ params[0] = sampObj->BorderColor.i[0];
+ params[1] = sampObj->BorderColor.i[1];
+ params[2] = sampObj->BorderColor.i[2];
+ params[3] = sampObj->BorderColor.i[3];
+ break;
+ default:
+ goto invalid_pname;
+ }
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIiv(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+static void GLAPIENTRY
+_mesa_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ struct gl_sampler_object *sampObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetSamplerParameterIuiv(sampler %u)",
+ sampler);
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ *params = sampObj->WrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = sampObj->WrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = sampObj->WrapR;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = sampObj->MinFilter;
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = sampObj->MagFilter;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLuint) sampObj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLuint) sampObj->MaxLod;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ *params = (GLuint) sampObj->LodBias;
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = sampObj->CompareMode;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ctx->Extensions.ARB_shadow)
+ goto invalid_pname;
+ *params = sampObj->CompareFunc;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = (GLuint) sampObj->MaxAnisotropy;
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ params[0] = sampObj->BorderColor.ui[0];
+ params[1] = sampObj->BorderColor.ui[1];
+ params[2] = sampObj->BorderColor.ui[2];
+ params[3] = sampObj->BorderColor.ui[3];
+ break;
+ default:
+ goto invalid_pname;
+ }
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIuiv(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+void
+_mesa_init_sampler_object_functions(struct dd_function_table *driver)
+{
+ driver->NewSamplerObject = _mesa_new_sampler_object;
+ driver->DeleteSamplerObject = _mesa_delete_sampler_object;
+}
+
+
+void
+_mesa_init_sampler_object_dispatch(struct _glapi_table *disp)
+{
+ SET_GenSamplers(disp, _mesa_GenSamplers);
+ SET_DeleteSamplers(disp, _mesa_DeleteSamplers);
+ SET_IsSampler(disp, _mesa_IsSampler);
+ SET_BindSampler(disp, _mesa_BindSampler);
+ SET_SamplerParameteri(disp, _mesa_SamplerParameteri);
+ SET_SamplerParameterf(disp, _mesa_SamplerParameterf);
+ SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv);
+ SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv);
+ SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv);
+ SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv);
+ SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv);
+ SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv);
+ SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv);
+ SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv);
+}
diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h
new file mode 100644
index 00000000000..ed495c3760b
--- /dev/null
+++ b/src/mesa/main/samplerobj.h
@@ -0,0 +1,54 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef SAMPLEROBJ_H
+#define SAMPLEROBJ_H
+
+struct dd_function_table;
+
+
+extern void
+_mesa_reference_sampler_object(struct gl_context *ctx,
+ struct gl_sampler_object **ptr,
+ struct gl_sampler_object *samp);
+
+extern void
+_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name);
+
+extern struct gl_sampler_object *
+_mesa_new_sampler_object(struct gl_context *ctx, GLuint name);
+
+extern void
+_mesa_delete_sampler_object(struct gl_context *ctx,
+ struct gl_sampler_object *sampObj);
+
+extern void
+_mesa_init_sampler_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_sampler_object_dispatch(struct _glapi_table *disp);
+
+
+#endif /* SAMPLEROBJ_H */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2c5f2a147ce..451735faf76 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1029,6 +1029,7 @@ static GLboolean
validate_samplers(const struct gl_program *prog, char *errMsg)
{
static const char *targetName[] = {
+ "TEXTURE_BUFFER",
"TEXTURE_2D_ARRAY",
"TEXTURE_1D_ARRAY",
"TEXTURE_CUBE",
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index ce9fc4de327..d84f59690c5 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -27,8 +27,6 @@
* Shared-context state
*/
-
-
#include "imports.h"
#include "mfeatures.h"
#include "mtypes.h"
@@ -40,9 +38,13 @@
#include "shared.h"
#include "program/program.h"
#include "dlist.h"
+#if FEATURE_ARB_sampler_objects
+#include "samplerobj.h"
+#endif
#include "shaderobj.h"
#include "syncobj.h"
+
/**
* Allocate and initialize a shared context state structure.
* Initializes the display list, texture objects and vertex programs hash
@@ -91,6 +93,11 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->BufferObjects = _mesa_NewHashTable();
#endif
+#if FEATURE_ARB_sampler_objects
+ /* GL_ARB_sampler_objects */
+ shared->SamplerObjects = _mesa_NewHashTable();
+#endif
+
/* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
@@ -98,6 +105,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
static const GLenum targets[NUM_TEXTURE_TARGETS] = {
+ GL_TEXTURE_BUFFER,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,
GL_TEXTURE_CUBE_MAP,
@@ -106,6 +114,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
GL_TEXTURE_2D,
GL_TEXTURE_1D
};
+ assert(Elements(targets) == NUM_TEXTURE_TARGETS);
shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
}
@@ -268,6 +277,20 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
}
+#if FEATURE_ARB_sampler_objects
+/**
+ * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
+ */
+static void
+delete_sampler_object_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_context *ctx = (struct gl_context *) userData;
+ struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
+ _mesa_reference_sampler_object(ctx, &sampObj, NULL);
+}
+#endif
+
+
/**
* Deallocate a shared state object and all children structures.
*
@@ -343,6 +366,11 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
}
}
+#if FEATURE_ARB_sampler_objects
+ _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
+ _mesa_DeleteHashTable(shared->SamplerObjects);
+#endif
+
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
@@ -374,7 +402,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
* \sa free_shared_state().
*/
void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
+_mesa_release_shared_state(struct gl_context *ctx,
+ struct gl_shared_state *shared)
{
GLint RefCount;
diff --git a/src/mesa/main/shared.h b/src/mesa/main/shared.h
index 768d69f6942..55516a8c37c 100644
--- a/src/mesa/main/shared.h
+++ b/src/mesa/main/shared.h
@@ -32,7 +32,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx);
void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
+_mesa_release_shared_state(struct gl_context *ctx,
+ struct gl_shared_state *shared);
#endif
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 19c9bbabda2..4696dbb526f 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -48,6 +48,7 @@
#include "texenvprogram.h"
#include "texobj.h"
#include "texstate.h"
+#include "varray.h"
static void
@@ -61,43 +62,13 @@ update_separate_specular(struct gl_context *ctx)
/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- assert(array->Enabled);
- if (array->BufferObj->Name) {
- GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
- GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
-
- if (offset < obj_size) {
- array->_MaxElement = (obj_size - offset +
- array->StrideB -
- array->_ElementSize) / array->StrideB;
- } else {
- array->_MaxElement = 0;
- }
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
-/**
* Helper for update_arrays().
* \return min(current min, array->_MaxElement).
*/
static GLuint
update_min(GLuint min, struct gl_client_array *array)
{
- compute_max_element(array);
+ _mesa_update_array_max_element(array);
return MIN2(min, array->_MaxElement);
}
@@ -445,6 +416,35 @@ update_color(struct gl_context *ctx)
ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
}
+static void
+update_clamp_fragment_color(struct gl_context *ctx)
+{
+ if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ else
+ ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
+}
+
+static void
+update_clamp_vertex_color(struct gl_context *ctx)
+{
+ if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
+ ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ else
+ ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
+}
+
+static void
+update_clamp_read_color(struct gl_context *ctx)
+{
+ if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
+ else
+ ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
+}
+
+
+
/*
* Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
@@ -565,7 +565,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM);
+ _NEW_PROGRAM | _NEW_FRAG_CLAMP);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
@@ -599,10 +599,13 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
+ if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
+ update_clamp_vertex_color(ctx);
+
if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
_mesa_update_stencil( ctx );
- if (new_state & _MESA_NEW_TRANSFER_STATE)
+ if (new_state & _NEW_PIXEL)
_mesa_update_pixel( ctx, new_state );
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
@@ -617,6 +620,12 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & _NEW_COLOR)
update_color( ctx );
+ if (new_state & (_NEW_COLOR | _NEW_BUFFERS))
+ update_clamp_read_color(ctx);
+
+ if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS))
+ update_clamp_fragment_color(ctx);
+
#if 0
if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
diff --git a/src/mesa/main/texcompress_rgtc.c b/src/mesa/main/texcompress_rgtc.c
index c50df19c5d8..d9de9bec3d1 100644
--- a/src/mesa/main/texcompress_rgtc.c
+++ b/src/mesa/main/texcompress_rgtc.c
@@ -121,7 +121,7 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
texWidth, (GLubyte *) dstAddr);
blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ dstRowDiff = dstRowStride >= (srcWidth * 2) ? dstRowStride - (((srcWidth + 3) & ~3) * 2) : 0;
for (j = 0; j < srcHeight; j+=4) {
if (srcHeight > j + 3) numypixels = 4;
else numypixels = srcHeight - j;
@@ -176,7 +176,7 @@ _mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
texWidth, (GLubyte *) dstAddr);
blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ dstRowDiff = dstRowStride >= (srcWidth * 2) ? dstRowStride - (((srcWidth + 3) & ~3) * 2) : 0;
for (j = 0; j < srcHeight; j+=4) {
if (srcHeight > j + 3) numypixels = 4;
else numypixels = srcHeight - j;
@@ -232,7 +232,7 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
texWidth, (GLubyte *) dstAddr);
blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
for (j = 0; j < srcHeight; j+=4) {
if (srcHeight > j + 3) numypixels = 4;
else numypixels = srcHeight - j;
@@ -294,7 +294,7 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
texWidth, (GLubyte *) dstAddr);
blkaddr = dst;
- dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
for (j = 0; j < srcHeight; j += 4) {
if (srcHeight > j + 3) numypixels = 4;
else numypixels = srcHeight - j;
diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c
index 45a2e195e98..9228e354a4d 100644
--- a/src/mesa/main/texenv.c
+++ b/src/mesa/main/texenv.c
@@ -35,6 +35,7 @@
#include "main/enums.h"
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "main/texenv.h"
#include "main/texstate.h"
@@ -94,15 +95,14 @@ set_env_color(struct gl_context *ctx,
struct gl_texture_unit *texUnit,
const GLfloat *color)
{
- GLfloat tmp[4];
- tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
- tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
- tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
- tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
- if (TEST_EQ_4V(tmp, texUnit->EnvColor))
+ if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColor, tmp);
+ COPY_4FV(texUnit->EnvColorUnclamped, color);
+ texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
+ texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
+ texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F);
+ texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F);
}
@@ -758,7 +758,12 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
- COPY_4FV( params, texUnit->EnvColor );
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV( params, texUnit->EnvColor );
+ else
+ COPY_4FV( params, texUnit->EnvColorUnclamped );
}
else {
GLint val = get_texenvi(ctx, texUnit, pname);
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
index 988a7e05468..d091789ff16 100644
--- a/src/mesa/main/texfetch.c
+++ b/src/mesa/main/texfetch.c
@@ -631,6 +631,34 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
fetch_texel_3d_f_intensity_f16,
store_texel_intensity_f16
},
+ {
+ MESA_FORMAT_R_FLOAT32,
+ fetch_texel_1d_f_r_f32,
+ fetch_texel_2d_f_r_f32,
+ fetch_texel_3d_f_r_f32,
+ store_texel_r_f32
+ },
+ {
+ MESA_FORMAT_R_FLOAT16,
+ fetch_texel_1d_f_r_f16,
+ fetch_texel_2d_f_r_f16,
+ fetch_texel_3d_f_r_f16,
+ store_texel_r_f16
+ },
+ {
+ MESA_FORMAT_RG_FLOAT32,
+ fetch_texel_1d_f_rg_f32,
+ fetch_texel_2d_f_rg_f32,
+ fetch_texel_3d_f_rg_f32,
+ store_texel_rg_f32
+ },
+ {
+ MESA_FORMAT_RG_FLOAT16,
+ fetch_texel_1d_f_rg_f16,
+ fetch_texel_2d_f_rg_f16,
+ fetch_texel_3d_f_rg_f16,
+ store_texel_rg_f16
+ },
/* non-normalized, signed int */
{
@@ -696,11 +724,11 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
store_texel_signed_r8
},
{
- MESA_FORMAT_SIGNED_RG88,
- fetch_texel_1d_signed_rg88,
- fetch_texel_2d_signed_rg88,
- fetch_texel_3d_signed_rg88,
- store_texel_signed_rg88
+ MESA_FORMAT_SIGNED_RG88_REV,
+ fetch_texel_1d_signed_rg88_rev,
+ fetch_texel_2d_signed_rg88_rev,
+ fetch_texel_3d_signed_rg88_rev,
+ store_texel_signed_rg88_rev
},
{
MESA_FORMAT_SIGNED_RGBX8888,
@@ -724,18 +752,18 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
store_texel_signed_rgba8888_rev
},
{
- MESA_FORMAT_SIGNED_R_16,
- fetch_texel_1d_signed_r_16,
- fetch_texel_2d_signed_r_16,
- fetch_texel_3d_signed_r_16,
- store_texel_signed_r_16
+ MESA_FORMAT_SIGNED_R16,
+ fetch_texel_1d_signed_r16,
+ fetch_texel_2d_signed_r16,
+ fetch_texel_3d_signed_r16,
+ store_texel_signed_r16
},
{
- MESA_FORMAT_SIGNED_RG_16,
- fetch_texel_1d_signed_rg_16,
- fetch_texel_2d_signed_rg_16,
- fetch_texel_3d_signed_rg_16,
- store_texel_signed_rg_16
+ MESA_FORMAT_SIGNED_GR1616,
+ fetch_texel_1d_signed_rg1616,
+ fetch_texel_2d_signed_rg1616,
+ fetch_texel_3d_signed_rg1616,
+ store_texel_signed_rg1616
},
{
MESA_FORMAT_SIGNED_RGB_16,
@@ -814,6 +842,62 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
NULL,
NULL
},
+ {
+ MESA_FORMAT_SIGNED_A8,
+ fetch_texel_1d_signed_a8,
+ fetch_texel_2d_signed_a8,
+ fetch_texel_3d_signed_a8,
+ store_texel_signed_a8
+ },
+ {
+ MESA_FORMAT_SIGNED_L8,
+ fetch_texel_1d_signed_l8,
+ fetch_texel_2d_signed_l8,
+ fetch_texel_3d_signed_l8,
+ store_texel_signed_l8
+ },
+ {
+ MESA_FORMAT_SIGNED_AL88,
+ fetch_texel_1d_signed_al88,
+ fetch_texel_2d_signed_al88,
+ fetch_texel_3d_signed_al88,
+ store_texel_signed_al88
+ },
+ {
+ MESA_FORMAT_SIGNED_I8,
+ fetch_texel_1d_signed_i8,
+ fetch_texel_2d_signed_i8,
+ fetch_texel_3d_signed_i8,
+ store_texel_signed_i8
+ },
+ {
+ MESA_FORMAT_SIGNED_A16,
+ fetch_texel_1d_signed_a16,
+ fetch_texel_2d_signed_a16,
+ fetch_texel_3d_signed_a16,
+ store_texel_signed_a16
+ },
+ {
+ MESA_FORMAT_SIGNED_L16,
+ fetch_texel_1d_signed_l16,
+ fetch_texel_2d_signed_l16,
+ fetch_texel_3d_signed_l16,
+ store_texel_signed_l16
+ },
+ {
+ MESA_FORMAT_SIGNED_AL1616,
+ fetch_texel_1d_signed_al1616,
+ fetch_texel_2d_signed_al1616,
+ fetch_texel_3d_signed_al1616,
+ store_texel_signed_al1616
+ },
+ {
+ MESA_FORMAT_SIGNED_I16,
+ fetch_texel_1d_signed_i16,
+ fetch_texel_2d_signed_i16,
+ fetch_texel_3d_signed_i16,
+ store_texel_signed_i16
+ },
};
@@ -919,7 +1003,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
ASSERT(dims == 1 || dims == 2 || dims == 3);
- if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT &&
_mesa_get_format_color_encoding(format) == GL_SRGB) {
format = _mesa_get_srgb_format_linear(format);
}
diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h
index 36dede57f00..0b9d5da07e8 100644
--- a/src/mesa/main/texfetch_tmp.h
+++ b/src/mesa/main/texfetch_tmp.h
@@ -438,6 +438,110 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
#endif
+/* MESA_FORMAT_R_FLOAT32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_r_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_R_FLOAT16 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] = _mesa_half_to_float(src[0]);
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_r_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG_FLOAT32 ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = src[1];
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rg_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RG_FLOAT16 ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+ texel[RCOMP] = _mesa_half_to_float(src[0]);
+ texel[GCOMP] = _mesa_half_to_float(src[1]);
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rg_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+ dst[1] = _mesa_float_to_half(rgba[GCOMP]);
+}
+#endif
/*
@@ -1673,25 +1777,117 @@ static void store_texel_signed_r8(struct gl_texture_image *texImage,
#endif
-/* MESA_FORMAT_SIGNED_RG88 ***********************************************/
+/* MESA_FORMAT_SIGNED_A8 ***********************************************/
-static void FETCH(signed_rg88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] = 0.0F;
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_a8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L8 ***********************************************/
+
+static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_l8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I8 ***********************************************/
+
+static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_i8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
+
+static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
texel[BCOMP] = 0.0F;
texel[ACOMP] = 1.0F;
}
#if DIM == 3
-static void store_texel_signed_rg88(struct gl_texture_image *texImage,
+static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rg = (const GLbyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
+
+static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+}
+
+#if DIM == 3
+static void store_texel_signed_al88(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rg = (const GLbyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2);
- *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]);
}
#endif
@@ -1763,11 +1959,11 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
-/* MESA_FORMAT_SIGNED_R_16 ***********************************************/
+/* MESA_FORMAT_SIGNED_R16 ***********************************************/
static void
-FETCH(signed_r_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(signed_r16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
@@ -1778,8 +1974,8 @@ FETCH(signed_r_16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_r_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
+store_texel_signed_r16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1788,10 +1984,85 @@ store_texel_signed_r_16(struct gl_texture_image *texImage,
#endif
-/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/
+/* MESA_FORMAT_SIGNED_A16 ***********************************************/
+
+static void
+FETCH(signed_a16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = 0.0F;
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_a16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L16 ***********************************************/
+
+static void
+FETCH(signed_l16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_l16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I16 ***********************************************/
static void
-FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
+FETCH(signed_i16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_i16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
+
+static void
+FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
@@ -1803,7 +2074,7 @@ FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
#if DIM == 3
static void
-store_texel_signed_rg_16(struct gl_texture_image *texImage,
+store_texel_signed_rg1616(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1814,7 +2085,33 @@ store_texel_signed_rg_16(struct gl_texture_image *texImage,
#endif
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
+/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
+
+static void
+FETCH(signed_al1616)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_al1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
static void
FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 5eabf2aa527..c85a7c05030 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -327,36 +327,52 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_ALPHA32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE_ALPHA32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_INTENSITY16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_INTENSITY32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGB16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGB32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGBA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGBA32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
@@ -389,19 +405,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
- if (ctx->Extensions.MESA_texture_signed_rgba) {
- switch (internalFormat) {
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
+ if (ctx->Extensions.EXT_texture_snorm) {
switch (internalFormat) {
case GL_RED_SNORM:
case GL_R8_SNORM:
@@ -409,28 +413,77 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
break;
case GL_RG_SNORM:
case GL_RG8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
break;
case GL_RGB_SNORM:
case GL_RGB8_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
- break;
+ /* FALLTHROUGH */
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
break;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
case GL_R16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
break;
case GL_RG16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
break;
case GL_RGB16_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
- break;
+ /* FALLTHROUGH */
case GL_RGBA16_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
break;
+ case GL_ALPHA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_LUMINANCE16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
+ /* FALLTHROUGH */
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
+ case GL_INTENSITY16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
+ break;
default:
; /* fall-through */
}
@@ -591,6 +644,32 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
+ if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_R16F:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+ case GL_R32F:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+ case GL_RG16F:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+ case GL_RG32F:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
if (ctx->Extensions.EXT_texture_format_BGRA8888) {
switch (internalFormat) {
case GL_BGRA:
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 21d9140c550..7070a29fb9d 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -74,6 +74,7 @@ get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
const GLuint indexBits =
_mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
const GLbitfield transferOps = 0x0;
@@ -89,14 +90,14 @@ get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
if (indexBits == 8) {
const GLubyte *src = (const GLubyte *) texImage->Data;
- src += width * (img * texImage->Height + row);
+ src += rowstride * (img * height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
}
else if (indexBits == 16) {
const GLushort *src = (const GLushort *) texImage->Data;
- src += width * (img * texImage->Height + row);
+ src += rowstride * (img * height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
@@ -159,6 +160,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
const GLuint *src = (const GLuint *) texImage->Data;
GLint img, row;
@@ -172,7 +174,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
_mesa_swap4((GLuint *) dest, width);
}
- src += width * row + width * height * img;
+ src += rowstride;
}
}
}
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 2a3037f6189..8fb54c693e0 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -55,9 +55,7 @@
* In particular, we care about pixel transfer state and buffer state
* (such as glReadBuffer to make sure we read from the right renderbuffer).
*/
-#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
- _NEW_BUFFERS | \
- _NEW_PIXEL)
+#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
@@ -313,11 +311,40 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
}
}
- if (ctx->Extensions.MESA_texture_signed_rgba) {
+ if (ctx->Extensions.EXT_texture_snorm) {
switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ return GL_RED;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ return GL_RG;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ return GL_RGB;
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
return GL_RGBA;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ return GL_ALPHA;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return GL_INTENSITY;
default:
; /* fallthrough */
}
@@ -654,8 +681,10 @@ _mesa_delete_texture_image(struct gl_context *ctx,
GLboolean
_mesa_is_proxy_texture(GLenum target)
{
- /* NUM_TEXTURE_TARGETS should match number of terms below */
- assert(NUM_TEXTURE_TARGETS == 7);
+ /* NUM_TEXTURE_TARGETS should match number of terms below,
+ * except there's no proxy for GL_TEXTURE_BUFFER.
+ */
+ assert(NUM_TEXTURE_TARGETS == 8);
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
@@ -767,6 +796,9 @@ _mesa_select_tex_object(struct gl_context *ctx,
return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ case GL_TEXTURE_BUFFER:
+ return ctx->Extensions.ARB_texture_buffer_object
+ ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
@@ -954,6 +986,8 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
return (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array)
? ctx->Const.MaxTextureLevels : 0;
+ case GL_TEXTURE_BUFFER:
+ /* fall-through */
default:
return 0; /* bad target */
}
@@ -990,6 +1024,8 @@ _mesa_get_texture_dimensions(GLenum target)
case GL_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
return 3;
+ case GL_TEXTURE_BUFFER:
+ /* fall-through */
default:
_mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
target);
@@ -2224,7 +2260,7 @@ check_rtt_cb(GLuint key, void *data, void *userData)
att->Texture == texObj &&
att->TextureLevel == level &&
att->CubeMapFace == face) {
- ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
+ ASSERT(_mesa_get_attachment_teximage(att));
/* Tell driver about the new renderbuffer texture */
ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
/* Mark fb status as indeterminate to force re-validation */
@@ -2434,7 +2470,7 @@ teximage(struct gl_context *ctx, GLuint dims,
return; /* error was recorded */
}
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
@@ -2580,7 +2616,7 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
return;
}
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
@@ -2637,7 +2673,7 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
return;
}
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
@@ -2997,6 +3033,7 @@ get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
/**
* Error checking for glCompressedTexImage[123]D().
+ * \param reason returns reason for error, if any
* \return error code or GL_NO_ERROR.
*/
static GLenum
@@ -3004,36 +3041,49 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize)
+ GLsizei imageSize, char **reason)
{
const GLenum proxyTarget = get_proxy_target(target);
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
GLint expectedSize;
+ *reason = ""; /* no error */
+
/* check level */
- if (level < 0 || level >= maxLevels)
+ if (level < 0 || level >= maxLevels) {
+ *reason = "level";
return GL_INVALID_VALUE;
+ }
if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ *reason = "target";
return GL_INVALID_ENUM;
}
/* This will detect any invalid internalFormat value */
- if (!_mesa_is_compressed_format(ctx, internalFormat))
+ if (!_mesa_is_compressed_format(ctx, internalFormat)) {
+ *reason = "internalFormat";
return GL_INVALID_ENUM;
+ }
/* This should really never fail */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0)
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ *reason = "internalFormat";
return GL_INVALID_ENUM;
+ }
/* No compressed formats support borders at this time */
- if (border != 0)
+ if (border != 0) {
+ *reason = "border != 0";
return GL_INVALID_VALUE;
+ }
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) {
+ *reason = "width != height";
return GL_INVALID_VALUE;
+ }
/* check image size against compression block size */
{
@@ -3050,6 +3100,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
* generated [...] if any parameter combinations are not
* supported by the specific compressed internal format.
*/
+ *reason = "invalid width or height for compression format";
return GL_INVALID_OPERATION;
}
}
@@ -3059,6 +3110,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
internalFormat, GL_NONE, GL_NONE,
width, height, depth, border)) {
/* See error comment above */
+ *reason = "invalid width, height or format";
return GL_INVALID_OPERATION;
}
@@ -3069,6 +3121,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
* if <imageSize> is not consistent with the format, dimensions, and
* contents of the specified image.
*/
+ *reason = "imageSize inconsistant with width/height/format";
return GL_INVALID_VALUE;
}
@@ -3223,6 +3276,7 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
GLsizei imageSize, const GLvoid *data)
{
GLenum error;
+ char *reason = "";
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -3243,15 +3297,15 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
error = compressed_texture_error_check(ctx, dims, target, level,
internalFormat, width, height, depth,
- border, imageSize);
+ border, imageSize, &reason);
-#if FEATURE_ES
- /* XXX this is kind of a hack */
if (error) {
- _mesa_error(ctx, error, "glTexImage2D");
+ _mesa_error(ctx, error, "glTexImage2D(%s)", reason);
return;
}
+#if FEATURE_ES
+ /* XXX this is kind of a hack */
if (dims == 2) {
switch (internalFormat) {
case GL_PALETTE4_RGB8_OES:
@@ -3524,3 +3578,272 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, data);
}
+
+
+/**
+ * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
+ * return the basic data type and number of components for the format.
+ * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
+ */
+static GLboolean
+get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
+ GLenum *datatype, GLuint *components)
+{
+ switch (internalFormat) {
+ case GL_ALPHA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_ALPHA16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_ALPHA16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 1;
+ break;
+ case GL_ALPHA32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 1;
+ break;
+ case GL_ALPHA8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 1;
+ break;
+ case GL_ALPHA16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 1;
+ break;
+ case GL_ALPHA32I_EXT:
+ *datatype = GL_INT;
+ *components = 1;
+ break;
+ case GL_ALPHA8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_ALPHA16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_ALPHA32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE32I_EXT:
+ *datatype = GL_INT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8_ALPHA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 2;
+ break;
+ case GL_LUMINANCE16_ALPHA16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ *datatype = GL_INT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 2;
+ break;
+ case GL_INTENSITY8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_INTENSITY16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_INTENSITY16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 1;
+ break;
+ case GL_INTENSITY32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 1;
+ break;
+ case GL_INTENSITY8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 1;
+ break;
+ case GL_INTENSITY16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 1;
+ break;
+ case GL_INTENSITY32I_EXT:
+ *datatype = GL_INT;
+ *components = 1;
+ break;
+ case GL_INTENSITY8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_INTENSITY16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_INTENSITY32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 1;
+ break;
+ case GL_RGBA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 4;
+ break;
+ case GL_RGBA16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 4;
+ break;
+ case GL_RGBA16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 4;
+ break;
+ case GL_RGBA32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 4;
+ break;
+ case GL_RGBA8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 4;
+ break;
+ case GL_RGBA16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 4;
+ break;
+ case GL_RGBA32I_EXT:
+ *datatype = GL_INT;
+ *components = 4;
+ break;
+ case GL_RGBA8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 4;
+ break;
+ case GL_RGBA16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 4;
+ break;
+ case GL_RGBA32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
+ return GL_FALSE;
+
+ if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/** GL_ARB_texture_buffer_object */
+void GLAPIENTRY
+_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+ GLenum dataType;
+ GLuint comps;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->Extensions.ARB_texture_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
+ return;
+ }
+
+ if (target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
+ return;
+ }
+
+ if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
+ internalFormat);
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (buffer && !bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
+ texObj->BufferObjectFormat = internalFormat;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index bb5509e5be6..19abc649898 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -59,7 +59,8 @@ _mesa_new_texture_image( struct gl_context *ctx );
extern void
-_mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage );
+_mesa_delete_texture_image( struct gl_context *ctx,
+ struct gl_texture_image *teximage );
extern void
_mesa_free_texture_image_data( struct gl_context *ctx,
@@ -82,7 +83,8 @@ _mesa_choose_texture_format(struct gl_context *ctx,
extern void
-_mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage);
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage);
extern void
@@ -92,7 +94,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
extern struct gl_texture_object *
-_mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
+_mesa_select_tex_object(struct gl_context *ctx,
+ const struct gl_texture_unit *texUnit,
GLenum target);
extern struct gl_texture_object *
@@ -100,7 +103,8 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
extern struct gl_texture_image *
-_mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj,
+_mesa_select_tex_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
GLenum target, GLint level);
@@ -271,6 +275,11 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);
+
+
/*@}*/
#endif
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c1e3e4dec79..43d6e52dfe9 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -29,6 +29,7 @@
#include "mfeatures.h"
+#include "bufferobj.h"
#include "colortab.h"
#include "context.h"
#include "enums.h"
@@ -105,7 +106,8 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
target == GL_TEXTURE_CUBE_MAP_ARB ||
target == GL_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_1D_ARRAY_EXT ||
- target == GL_TEXTURE_2D_ARRAY_EXT);
+ target == GL_TEXTURE_2D_ARRAY_EXT ||
+ target == GL_TEXTURE_BUFFER);
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
@@ -114,35 +116,37 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->Name = name;
obj->Target = target;
obj->Priority = 1.0F;
+ obj->BaseLevel = 0;
+ obj->MaxLevel = 1000;
+
+ /* sampler state */
if (target == GL_TEXTURE_RECTANGLE_NV) {
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
+ obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
+ obj->Sampler.MinFilter = GL_LINEAR;
}
else {
- obj->WrapS = GL_REPEAT;
- obj->WrapT = GL_REPEAT;
- obj->WrapR = GL_REPEAT;
- obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ obj->Sampler.WrapS = GL_REPEAT;
+ obj->Sampler.WrapT = GL_REPEAT;
+ obj->Sampler.WrapR = GL_REPEAT;
+ obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
}
- obj->MagFilter = GL_LINEAR;
- obj->MinLod = -1000.0;
- obj->MaxLod = 1000.0;
- obj->LodBias = 0.0;
- obj->BaseLevel = 0;
- obj->MaxLevel = 1000;
- obj->MaxAnisotropy = 1.0;
- obj->CompareMode = GL_NONE; /* ARB_shadow */
- obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
- obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
- obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
+ obj->Sampler.MagFilter = GL_LINEAR;
+ obj->Sampler.MinLod = -1000.0;
+ obj->Sampler.MaxLod = 1000.0;
+ obj->Sampler.LodBias = 0.0;
+ obj->Sampler.MaxAnisotropy = 1.0;
+ obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
+ obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
+ obj->Sampler.CompareFailValue = 0.0F; /* ARB_shadow_ambient */
+ obj->Sampler.DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->Swizzle[0] = GL_RED;
obj->Swizzle[1] = GL_GREEN;
obj->Swizzle[2] = GL_BLUE;
obj->Swizzle[3] = GL_ALPHA;
obj->_Swizzle = SWIZZLE_NOOP;
- obj->sRGBDecode = GL_DECODE_EXT;
+ obj->Sampler.sRGBDecode = GL_DECODE_EXT;
}
@@ -158,10 +162,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
if (target == GL_TEXTURE_RECTANGLE_NV) {
/* have to init wrap and filter state here - kind of klunky */
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
+ obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
+ obj->Sampler.MinFilter = GL_LINEAR;
if (ctx->Driver.TexParameter) {
static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
@@ -204,6 +208,8 @@ _mesa_delete_texture_object(struct gl_context *ctx,
}
}
+ _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
+
/* destroy the mutex -- it may have allocated memory (eg on bsd) */
_glthread_DESTROY_MUTEX(texObj->Mutex);
@@ -227,25 +233,25 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->Target = src->Target;
dest->Name = src->Name;
dest->Priority = src->Priority;
- dest->BorderColor.f[0] = src->BorderColor.f[0];
- dest->BorderColor.f[1] = src->BorderColor.f[1];
- dest->BorderColor.f[2] = src->BorderColor.f[2];
- dest->BorderColor.f[3] = src->BorderColor.f[3];
- dest->WrapS = src->WrapS;
- dest->WrapT = src->WrapT;
- dest->WrapR = src->WrapR;
- dest->MinFilter = src->MinFilter;
- dest->MagFilter = src->MagFilter;
- dest->MinLod = src->MinLod;
- dest->MaxLod = src->MaxLod;
- dest->LodBias = src->LodBias;
+ dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
+ dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1];
+ dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2];
+ dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3];
+ dest->Sampler.WrapS = src->Sampler.WrapS;
+ dest->Sampler.WrapT = src->Sampler.WrapT;
+ dest->Sampler.WrapR = src->Sampler.WrapR;
+ dest->Sampler.MinFilter = src->Sampler.MinFilter;
+ dest->Sampler.MagFilter = src->Sampler.MagFilter;
+ dest->Sampler.MinLod = src->Sampler.MinLod;
+ dest->Sampler.MaxLod = src->Sampler.MaxLod;
+ dest->Sampler.LodBias = src->Sampler.LodBias;
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
- dest->MaxAnisotropy = src->MaxAnisotropy;
- dest->CompareMode = src->CompareMode;
- dest->CompareFunc = src->CompareFunc;
- dest->CompareFailValue = src->CompareFailValue;
- dest->DepthMode = src->DepthMode;
+ dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
+ dest->Sampler.CompareMode = src->Sampler.CompareMode;
+ dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
+ dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue;
+ dest->Sampler.DepthMode = src->Sampler.DepthMode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;
@@ -299,6 +305,7 @@ valid_texture_object(const struct gl_texture_object *tex)
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_BUFFER:
return GL_TRUE;
case 0x99:
_mesa_problem(NULL, "invalid reference to a deleted texture object");
@@ -501,7 +508,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
/* extra checking for mipmaps */
- if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
+ if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) {
/*
* Mipmapping: determine if we have a complete set of mipmaps
*/
@@ -756,8 +763,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx)
/* create texture object */
texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
assert(texObj->RefCount == 1);
- texObj->MinFilter = GL_NEAREST;
- texObj->MagFilter = GL_NEAREST;
+ texObj->Sampler.MinFilter = GL_NEAREST;
+ texObj->Sampler.MagFilter = GL_NEAREST;
/* create level[0] texture image */
texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
@@ -989,6 +996,8 @@ target_enum_to_index(GLenum target)
return TEXTURE_1D_ARRAY_INDEX;
case GL_TEXTURE_2D_ARRAY_EXT:
return TEXTURE_2D_ARRAY_INDEX;
+ case GL_TEXTURE_BUFFER_ARB:
+ return TEXTURE_BUFFER_INDEX;
default:
return -1;
}
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 2461b063efd..476a17537a3 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -52,14 +52,16 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
GLuint name, GLenum target );
extern void
-_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *obj );
+_mesa_delete_texture_object( struct gl_context *ctx,
+ struct gl_texture_object *obj );
extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
extern void
-_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *obj);
+_mesa_clear_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *obj);
extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 6e14face4dd..3d56dac3f91 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -38,6 +38,7 @@
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "main/texcompress.h"
#include "main/texparam.h"
#include "main/teximage.h"
@@ -215,13 +216,13 @@ set_tex_parameteri(struct gl_context *ctx,
{
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
- if (texObj->MinFilter == params[0])
+ if (texObj->Sampler.MinFilter == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
incomplete(ctx, texObj);
- texObj->MinFilter = params[0];
+ texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
@@ -229,7 +230,7 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_LINEAR_MIPMAP_LINEAR:
if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
incomplete(ctx, texObj);
- texObj->MinFilter = params[0];
+ texObj->Sampler.MinFilter = params[0];
return GL_TRUE;
}
/* fall-through */
@@ -239,13 +240,13 @@ set_tex_parameteri(struct gl_context *ctx,
return GL_FALSE;
case GL_TEXTURE_MAG_FILTER:
- if (texObj->MagFilter == params[0])
+ if (texObj->Sampler.MagFilter == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
flush(ctx); /* does not effect completeness */
- texObj->MagFilter = params[0];
+ texObj->Sampler.MagFilter = params[0];
return GL_TRUE;
default:
goto invalid_param;
@@ -253,31 +254,31 @@ set_tex_parameteri(struct gl_context *ctx,
return GL_FALSE;
case GL_TEXTURE_WRAP_S:
- if (texObj->WrapS == params[0])
+ if (texObj->Sampler.WrapS == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
flush(ctx);
- texObj->WrapS = params[0];
+ texObj->Sampler.WrapS = params[0];
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_T:
- if (texObj->WrapT == params[0])
+ if (texObj->Sampler.WrapT == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
flush(ctx);
- texObj->WrapT = params[0];
+ texObj->Sampler.WrapT = params[0];
return GL_TRUE;
}
return GL_FALSE;
case GL_TEXTURE_WRAP_R:
- if (texObj->WrapR == params[0])
+ if (texObj->Sampler.WrapR == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
flush(ctx);
- texObj->WrapR = params[0];
+ texObj->Sampler.WrapR = params[0];
return GL_TRUE;
}
return GL_FALSE;
@@ -317,12 +318,12 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareMode == params[0])
+ if (texObj->Sampler.CompareMode == params[0])
return GL_FALSE;
if (params[0] == GL_NONE ||
params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) {
flush(ctx);
- texObj->CompareMode = params[0];
+ texObj->Sampler.CompareMode = params[0];
return GL_TRUE;
}
goto invalid_param;
@@ -331,13 +332,13 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareFunc == params[0])
+ if (texObj->Sampler.CompareFunc == params[0])
return GL_FALSE;
switch (params[0]) {
case GL_LEQUAL:
case GL_GEQUAL:
flush(ctx);
- texObj->CompareFunc = params[0];
+ texObj->Sampler.CompareFunc = params[0];
return GL_TRUE;
case GL_EQUAL:
case GL_NOTEQUAL:
@@ -347,7 +348,7 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_NEVER:
if (ctx->Extensions.EXT_shadow_funcs) {
flush(ctx);
- texObj->CompareFunc = params[0];
+ texObj->Sampler.CompareFunc = params[0];
return GL_TRUE;
}
/* fall-through */
@@ -359,14 +360,14 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
- if (texObj->DepthMode == params[0])
+ if (texObj->Sampler.DepthMode == params[0])
return GL_FALSE;
if (params[0] == GL_LUMINANCE ||
params[0] == GL_INTENSITY ||
params[0] == GL_ALPHA ||
(ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) {
flush(ctx);
- texObj->DepthMode = params[0];
+ texObj->Sampler.DepthMode = params[0];
return GL_TRUE;
}
goto invalid_param;
@@ -428,9 +429,9 @@ set_tex_parameteri(struct gl_context *ctx,
if (ctx->Extensions.EXT_texture_sRGB_decode) {
GLenum decode = params[0];
if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
- if (texObj->sRGBDecode != decode) {
+ if (texObj->Sampler.sRGBDecode != decode) {
flush(ctx);
- texObj->sRGBDecode = decode;
+ texObj->Sampler.sRGBDecode = decode;
_mesa_update_fetch_functions(texObj);
}
return GL_TRUE;
@@ -465,17 +466,17 @@ set_tex_parameterf(struct gl_context *ctx,
{
switch (pname) {
case GL_TEXTURE_MIN_LOD:
- if (texObj->MinLod == params[0])
+ if (texObj->Sampler.MinLod == params[0])
return GL_FALSE;
flush(ctx);
- texObj->MinLod = params[0];
+ texObj->Sampler.MinLod = params[0];
return GL_TRUE;
case GL_TEXTURE_MAX_LOD:
- if (texObj->MaxLod == params[0])
+ if (texObj->Sampler.MaxLod == params[0])
return GL_FALSE;
flush(ctx);
- texObj->MaxLod = params[0];
+ texObj->Sampler.MaxLod = params[0];
return GL_TRUE;
case GL_TEXTURE_PRIORITY:
@@ -485,7 +486,7 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- if (texObj->MaxAnisotropy == params[0])
+ if (texObj->Sampler.MaxAnisotropy == params[0])
return GL_FALSE;
if (params[0] < 1.0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
@@ -493,7 +494,7 @@ set_tex_parameterf(struct gl_context *ctx,
}
flush(ctx);
/* clamp to max, that's what NVIDIA does */
- texObj->MaxAnisotropy = MIN2(params[0],
+ texObj->Sampler.MaxAnisotropy = MIN2(params[0],
ctx->Const.MaxTextureMaxAnisotropy);
return GL_TRUE;
}
@@ -507,9 +508,9 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- if (texObj->CompareFailValue != params[0]) {
+ if (texObj->Sampler.CompareFailValue != params[0]) {
flush(ctx);
- texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
return GL_TRUE;
}
}
@@ -522,9 +523,9 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->LodBias != params[0]) {
+ if (texObj->Sampler.LodBias != params[0]) {
flush(ctx);
- texObj->LodBias = params[0];
+ texObj->Sampler.LodBias = params[0];
return GL_TRUE;
}
return GL_FALSE;
@@ -533,10 +534,18 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_BORDER_COLOR:
flush(ctx);
- texObj->BorderColor.f[RCOMP] = params[0];
- texObj->BorderColor.f[GCOMP] = params[1];
- texObj->BorderColor.f[BCOMP] = params[2];
- texObj->BorderColor.f[ACOMP] = params[3];
+ /* ARB_texture_float disables clamping */
+ if (ctx->Extensions.ARB_texture_float) {
+ texObj->Sampler.BorderColor.f[RCOMP] = params[0];
+ texObj->Sampler.BorderColor.f[GCOMP] = params[1];
+ texObj->Sampler.BorderColor.f[BCOMP] = params[2];
+ texObj->Sampler.BorderColor.f[ACOMP] = params[3];
+ } else {
+ texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F);
+ texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F);
+ }
return GL_TRUE;
default:
@@ -775,7 +784,7 @@ _mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
case GL_TEXTURE_BORDER_COLOR:
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* set the integer-valued border color */
- COPY_4V(texObj->BorderColor.i, params);
+ COPY_4V(texObj->Sampler.BorderColor.i, params);
break;
default:
_mesa_TexParameteriv(target, pname, params);
@@ -805,7 +814,7 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
case GL_TEXTURE_BORDER_COLOR:
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
/* set the unsigned integer-valued border color */
- COPY_4V(texObj->BorderColor.ui, params);
+ COPY_4V(texObj->Sampler.BorderColor.ui, params);
break;
default:
_mesa_TexParameteriv(target, pname, (const GLint *) params);
@@ -1092,25 +1101,37 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
- *params = ENUM_TO_FLOAT(obj->MagFilter);
+ *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
break;
case GL_TEXTURE_MIN_FILTER:
- *params = ENUM_TO_FLOAT(obj->MinFilter);
+ *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
break;
case GL_TEXTURE_WRAP_S:
- *params = ENUM_TO_FLOAT(obj->WrapS);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
break;
case GL_TEXTURE_WRAP_T:
- *params = ENUM_TO_FLOAT(obj->WrapT);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
break;
case GL_TEXTURE_WRAP_R:
- *params = ENUM_TO_FLOAT(obj->WrapR);
+ *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
break;
case GL_TEXTURE_BORDER_COLOR:
- params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state_locked(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ {
+ params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
+ }
+ else
+ {
+ params[0] = obj->Sampler.BorderColor.f[0];
+ params[1] = obj->Sampler.BorderColor.f[1];
+ params[2] = obj->Sampler.BorderColor.f[2];
+ params[3] = obj->Sampler.BorderColor.f[3];
+ }
break;
case GL_TEXTURE_RESIDENT:
{
@@ -1126,10 +1147,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
*params = obj->Priority;
break;
case GL_TEXTURE_MIN_LOD:
- *params = obj->MinLod;
+ *params = obj->Sampler.MinLod;
break;
case GL_TEXTURE_MAX_LOD:
- *params = obj->MaxLod;
+ *params = obj->Sampler.MaxLod;
break;
case GL_TEXTURE_BASE_LEVEL:
*params = (GLfloat) obj->BaseLevel;
@@ -1139,14 +1160,14 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = obj->MaxAnisotropy;
+ *params = obj->Sampler.MaxAnisotropy;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- *params = obj->CompareFailValue;
+ *params = obj->Sampler.CompareFailValue;
}
else
error = GL_TRUE;
@@ -1156,28 +1177,28 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareMode;
+ *params = (GLfloat) obj->Sampler.CompareMode;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareFunc;
+ *params = (GLfloat) obj->Sampler.CompareFunc;
}
else
error = GL_TRUE;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLfloat) obj->DepthMode;
+ *params = (GLfloat) obj->Sampler.DepthMode;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = obj->LodBias;
+ *params = obj->Sampler.LodBias;
}
else
error = GL_TRUE;
@@ -1244,27 +1265,27 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
_mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
- *params = (GLint) obj->MagFilter;
+ *params = (GLint) obj->Sampler.MagFilter;
break;;
case GL_TEXTURE_MIN_FILTER:
- *params = (GLint) obj->MinFilter;
+ *params = (GLint) obj->Sampler.MinFilter;
break;;
case GL_TEXTURE_WRAP_S:
- *params = (GLint) obj->WrapS;
+ *params = (GLint) obj->Sampler.WrapS;
break;;
case GL_TEXTURE_WRAP_T:
- *params = (GLint) obj->WrapT;
+ *params = (GLint) obj->Sampler.WrapT;
break;;
case GL_TEXTURE_WRAP_R:
- *params = (GLint) obj->WrapR;
+ *params = (GLint) obj->Sampler.WrapR;
break;;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
params[0] = FLOAT_TO_INT(b[0]);
params[1] = FLOAT_TO_INT(b[1]);
params[2] = FLOAT_TO_INT(b[2]);
@@ -1285,10 +1306,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
*params = FLOAT_TO_INT(obj->Priority);
break;;
case GL_TEXTURE_MIN_LOD:
- *params = (GLint) obj->MinLod;
+ *params = (GLint) obj->Sampler.MinLod;
break;;
case GL_TEXTURE_MAX_LOD:
- *params = (GLint) obj->MaxLod;
+ *params = (GLint) obj->Sampler.MaxLod;
break;;
case GL_TEXTURE_BASE_LEVEL:
*params = obj->BaseLevel;
@@ -1298,7 +1319,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
break;;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = (GLint) obj->MaxAnisotropy;
+ *params = (GLint) obj->Sampler.MaxAnisotropy;
}
else {
error = GL_TRUE;
@@ -1306,7 +1327,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
break;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
- *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
+ *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue);
}
else {
error = GL_TRUE;
@@ -1317,7 +1338,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareMode;
+ *params = (GLint) obj->Sampler.CompareMode;
}
else {
error = GL_TRUE;
@@ -1325,7 +1346,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareFunc;
+ *params = (GLint) obj->Sampler.CompareFunc;
}
else {
error = GL_TRUE;
@@ -1333,7 +1354,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLint) obj->DepthMode;
+ *params = (GLint) obj->Sampler.DepthMode;
}
else {
error = GL_TRUE;
@@ -1341,7 +1362,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = (GLint) obj->LodBias;
+ *params = (GLint) obj->Sampler.LodBias;
}
else {
error = GL_TRUE;
@@ -1401,7 +1422,7 @@ _mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
+ COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
_mesa_GetTexParameteriv(target, pname, params);
@@ -1421,7 +1442,7 @@ _mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
+ COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
{
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 8cec24c3e24..a7641a5f9a4 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -1,6 +1,7 @@
#include "context.h"
#include "colormac.h"
+#include "fbobject.h"
#include "macros.h"
#include "texfetch.h"
#include "teximage.h"
@@ -525,7 +526,7 @@ wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
* update the internal format info, etc.
*/
static void
-update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment *att)
+update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
{
struct texture_renderbuffer *trb
= (struct texture_renderbuffer *) att->Renderbuffer;
@@ -533,7 +534,7 @@ update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment *
(void) ctx;
ASSERT(trb);
- trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ trb->TexImage = _mesa_get_attachment_teximage(att);
ASSERT(trb->TexImage);
trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat);
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 41d531f5976..1810b88b2bf 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -30,6 +30,7 @@
#include "glheader.h"
#include "mfeatures.h"
+#include "bufferobj.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
@@ -406,7 +407,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
}
else if (format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL_EXT) {
- format = texObj->DepthMode;
+ format = texObj->Sampler.DepthMode;
}
calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
texUnit->_CurrentCombine = & texUnit->_EnvMode;
@@ -692,7 +693,8 @@ alloc_proxy_textures( struct gl_context *ctx )
GL_TEXTURE_CUBE_MAP_ARB,
GL_TEXTURE_RECTANGLE_NV,
GL_TEXTURE_1D_ARRAY_EXT,
- GL_TEXTURE_2D_ARRAY_EXT
+ GL_TEXTURE_2D_ARRAY_EXT,
+ GL_TEXTURE_BUFFER
};
GLint tgt;
@@ -793,6 +795,10 @@ _mesa_init_texture(struct gl_context *ctx)
if (!alloc_proxy_textures( ctx ))
return GL_FALSE;
+ /* GL_ARB_texture_buffer_object */
+ _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
+ ctx->Shared->NullBufferObj);
+
return GL_TRUE;
}
@@ -818,6 +824,15 @@ _mesa_free_texture_data(struct gl_context *ctx)
/* Free proxy texture objects */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+
+ /* GL_ARB_texture_buffer_object */
+ _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
+
+#if FEATURE_sampler_objects
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
+ }
+#endif
}
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 591759149ad..9a690529a83 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2186,8 +2186,11 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS)
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
- baseInternalFormat == srcFormat &&
+ ((dstFormat == MESA_FORMAT_AL88 &&
+ baseInternalFormat == GL_LUMINANCE_ALPHA &&
+ srcFormat == GL_LUMINANCE_ALPHA) ||
+ (dstFormat == MESA_FORMAT_RG88 &&
+ baseInternalFormat == srcFormat)) &&
srcType == GL_UNSIGNED_BYTE &&
littleEndian) {
/* simple memcpy path */
@@ -2305,8 +2308,11 @@ _mesa_texstore_unorm1616(TEXSTORE_PARAMS)
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
- baseInternalFormat == srcFormat &&
+ ((dstFormat == MESA_FORMAT_AL1616 &&
+ baseInternalFormat == GL_LUMINANCE_ALPHA &&
+ srcFormat == GL_LUMINANCE_ALPHA) ||
+ (dstFormat == MESA_FORMAT_RG1616 &&
+ baseInternalFormat == srcFormat)) &&
srcType == GL_UNSIGNED_SHORT &&
littleEndian) {
/* simple memcpy path */
@@ -2500,9 +2506,7 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
if (!ctx->_ImageTransferState &&
@@ -2545,16 +2549,29 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLshort *dstRowS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) {
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
+ dstRowS[col * comps + c] = p;
+ }
+ }
+ dstRow += dstRowStride;
+ src += 4 * srcWidth;
+ } else {
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
+ dstRowS[col * comps + c] = p;
+ }
}
+ dstRow += dstRowStride;
+ src += 3 * srcWidth;
}
- dstRow += dstRowStride;
- src += 4 * srcWidth;
}
}
free((void *) tempImage);
@@ -2889,19 +2906,33 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS)
/**
- * Store a texture in MESA_FORMAT_SIGNED_R8 format.
+ * Store a texture in a signed normalized 8-bit format.
*/
static GLboolean
-_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
+_mesa_texstore_snorm8(TEXSTORE_PARAMS)
{
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 ||
+ dstFormat == MESA_FORMAT_SIGNED_L8 ||
+ dstFormat == MESA_FORMAT_SIGNED_I8 ||
+ dstFormat == MESA_FORMAT_SIGNED_R8);
ASSERT(texelBytes == 1);
- /* XXX look at adding optimized paths */
- {
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
/* general path */
const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
@@ -2910,21 +2941,21 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS)
srcFormat, srcType, srcAddr,
srcPacking,
ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
+ const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLubyte *dstB = (GLubyte *) dstRow;
for (col = 0; col < srcWidth; col++) {
- dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
}
dstRow += dstRowStride;
+ src += srcWidth;
}
}
free((void *) tempImage);
@@ -2934,19 +2965,33 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS)
/**
- * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
+ * Store a texture in a signed normalized two-channel 16-bit format.
*/
static GLboolean
-_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
+_mesa_texstore_snorm88(TEXSTORE_PARAMS)
{
+ const GLboolean littleEndian = _mesa_little_endian();
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
- ASSERT(texelBytes == 1);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 ||
+ dstFormat == MESA_FORMAT_SIGNED_RG88_REV);
+ ASSERT(texelBytes == 2);
- /* XXX look at adding optimized paths */
- {
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
/* general path */
const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
@@ -2955,20 +3000,22 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
srcFormat, srcType, srcAddr,
srcPacking,
ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
+ const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
+ GLbyte *dst = dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
+ dst[0] = FLOAT_TO_BYTE_TEX(src[0]);
+ dst[1] = FLOAT_TO_BYTE_TEX(src[1]);
+ src += 2;
+ dst += 2;
}
dstRow += dstRowStride;
}
@@ -2978,6 +3025,132 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
return GL_TRUE;
}
+/* Texstore for signed R16, A16, L16, I16. */
+static GLboolean
+_mesa_texstore_snorm16(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 ||
+ dstFormat == MESA_FORMAT_SIGNED_A16 ||
+ dstFormat == MESA_FORMAT_SIGNED_L16 ||
+ dstFormat == MESA_FORMAT_SIGNED_I16);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstUS = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
+
+ UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+/**
+ * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
+ */
+static GLboolean
+_mesa_texstore_snorm1616(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 ||
+ dstFormat == MESA_FORMAT_SIGNED_GR1616);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dst = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
+ dst[0] = l;
+ dst[1] = a;
+ src += 2;
+ dst += 2;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
/**
* Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
@@ -3005,18 +3178,19 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
+ GLbyte *dst = dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- 0xff );
- srcRow += 4;
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[0] = 127;
+ srcRow += 3;
+ dst += 4;
}
dstRow += dstRowStride;
}
@@ -3071,39 +3245,6 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_BYTE) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
else {
/* general path */
const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
@@ -3118,28 +3259,30 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
+ GLbyte *dst = dstRow;
if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
srcRow += 4;
+ dst += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
srcRow += 4;
+ dst += 4;
}
}
dstRow += dstRowStride;
@@ -3392,13 +3535,17 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT32 ||
+ dstFormat == MESA_FORMAT_R_FLOAT32 ||
+ dstFormat == MESA_FORMAT_RG_FLOAT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
+ baseInternalFormat == GL_INTENSITY ||
+ baseInternalFormat == GL_RED ||
+ baseInternalFormat == GL_RG);
ASSERT(texelBytes == components * sizeof(GLfloat));
if (!ctx->_ImageTransferState &&
@@ -3462,13 +3609,17 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT16 ||
+ dstFormat == MESA_FORMAT_R_FLOAT16 ||
+ dstFormat == MESA_FORMAT_RG_FLOAT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
+ baseInternalFormat == GL_INTENSITY ||
+ baseInternalFormat == GL_RED ||
+ baseInternalFormat == GL_RG);
ASSERT(texelBytes == components * sizeof(GLhalfARB));
if (!ctx->_ImageTransferState &&
@@ -4109,6 +4260,10 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
{ MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_R_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_R_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_RG_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RG_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
{ MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
@@ -4119,15 +4274,15 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
- { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
+ { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 },
+ { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 },
{ MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
{ MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
{ MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 },
+ { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 },
{ MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
{ MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
{ MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 },
@@ -4142,7 +4297,17 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 },
{ MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 },
{ MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 },
- { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }
+ { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 },
+
+ { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 },
+ { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 },
+ { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 },
+ { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 },
+
+ { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 },
+ { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 },
+ { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 },
+ { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 },
};
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 1d74efafdf7..f984ce3bc56 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -82,254 +82,6 @@ base_uniform_type(GLenum type)
}
}
-static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
- {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
- {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
- {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
- {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
-};
-
-static struct gl_builtin_uniform_element gl_Point_elements[] = {
- {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
- {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
- {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
- {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
- {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
- {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
- {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
- {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
- {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
- {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
- MAKE_SWIZZLE4(SWIZZLE_X,
- SWIZZLE_Y,
- SWIZZLE_Z,
- SWIZZLE_Z)},
- {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
- {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
- {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
- {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
- {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
- {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
- {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
- {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_Fog_elements[] = {
- {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
- {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
- {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
- {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
- {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
-};
-
-static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
- {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
-};
-
-#define MATRIX(name, statevar, modifier) \
- static struct gl_builtin_uniform_element name ## _elements[] = { \
- { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
- }
-
-MATRIX(gl_ModelViewMatrix,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewMatrixInverse,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewMatrixTranspose,
- STATE_MODELVIEW_MATRIX, 0);
-MATRIX(gl_ModelViewMatrixInverseTranspose,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ProjectionMatrix,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ProjectionMatrixInverse,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ProjectionMatrixTranspose,
- STATE_PROJECTION_MATRIX, 0);
-MATRIX(gl_ProjectionMatrixInverseTranspose,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ModelViewProjectionMatrix,
- STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewProjectionMatrixInverse,
- STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewProjectionMatrixTranspose,
- STATE_MVP_MATRIX, 0);
-MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
- STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_TextureMatrix,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_TextureMatrixInverse,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_TextureMatrixTranspose,
- STATE_TEXTURE_MATRIX, 0);
-MATRIX(gl_TextureMatrixInverseTranspose,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
-
-static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
-};
-
-#undef MATRIX
-
-#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
- STATEVAR(gl_DepthRange),
- STATEVAR(gl_ClipPlane),
- STATEVAR(gl_Point),
- STATEVAR(gl_FrontMaterial),
- STATEVAR(gl_BackMaterial),
- STATEVAR(gl_LightSource),
- STATEVAR(gl_LightModel),
- STATEVAR(gl_FrontLightModelProduct),
- STATEVAR(gl_BackLightModelProduct),
- STATEVAR(gl_FrontLightProduct),
- STATEVAR(gl_BackLightProduct),
- STATEVAR(gl_TextureEnvColor),
- STATEVAR(gl_EyePlaneS),
- STATEVAR(gl_EyePlaneT),
- STATEVAR(gl_EyePlaneR),
- STATEVAR(gl_EyePlaneQ),
- STATEVAR(gl_ObjectPlaneS),
- STATEVAR(gl_ObjectPlaneT),
- STATEVAR(gl_ObjectPlaneR),
- STATEVAR(gl_ObjectPlaneQ),
- STATEVAR(gl_Fog),
-
- STATEVAR(gl_ModelViewMatrix),
- STATEVAR(gl_ModelViewMatrixInverse),
- STATEVAR(gl_ModelViewMatrixTranspose),
- STATEVAR(gl_ModelViewMatrixInverseTranspose),
-
- STATEVAR(gl_ProjectionMatrix),
- STATEVAR(gl_ProjectionMatrixInverse),
- STATEVAR(gl_ProjectionMatrixTranspose),
- STATEVAR(gl_ProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_ModelViewProjectionMatrix),
- STATEVAR(gl_ModelViewProjectionMatrixInverse),
- STATEVAR(gl_ModelViewProjectionMatrixTranspose),
- STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_TextureMatrix),
- STATEVAR(gl_TextureMatrixInverse),
- STATEVAR(gl_TextureMatrixTranspose),
- STATEVAR(gl_TextureMatrixInverseTranspose),
-
- STATEVAR(gl_NormalMatrix),
- STATEVAR(gl_NormalScale),
-
- STATEVAR(gl_MESABumpRotMatrix0),
- STATEVAR(gl_MESABumpRotMatrix1),
- STATEVAR(gl_MESAFogParamsOptimized),
-
- {NULL, NULL, 0}
-};
static GLboolean
is_boolean_type(GLenum type)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index cfed4b506a5..d20e2c7193e 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -484,7 +484,7 @@ _mesa_DisableVertexAttribArrayARB(GLuint index)
if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glEnableVertexAttribArrayARB(index)");
+ "glDisableVertexAttribArrayARB(index)");
return;
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 53e68c89667..1c423200ffd 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -34,6 +34,37 @@
struct gl_client_array;
struct gl_context;
+
+/**
+ * Compute the index of the last array element that can be safely accessed in
+ * a vertex array. We can really only do this when the array lives in a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static INLINE void
+_mesa_update_array_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < bufSize) {
+ array->_MaxElement = (bufSize - offset + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ }
+ else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
#if _HAVE_FULL_GL
extern void GLAPIENTRY
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index a10b86e761e..80fa0c244eb 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -25,6 +25,7 @@
#include "imports.h"
#include "mtypes.h"
#include "version.h"
+#include "git_sha1.h"
@@ -89,6 +90,8 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.EXT_pixel_buffer_object &&
ctx->Extensions.EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
+ ctx->Extensions.ARB_color_buffer_float &&
+ ctx->Extensions.ARB_depth_buffer_float &&
ctx->Extensions.ARB_half_float_pixel &&
ctx->Extensions.ARB_map_buffer_range &&
ctx->Extensions.ARB_texture_float &&
@@ -112,6 +115,7 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.ARB_draw_instanced &&
ctx->Extensions.ARB_texture_buffer_object &&
ctx->Extensions.ARB_uniform_buffer_object &&
+ ctx->Extensions.EXT_texture_snorm &&
ctx->Extensions.NV_primitive_restart &&
ctx->Extensions.NV_texture_rectangle &&
ctx->Const.MaxVertexTextureImageUnits >= 16);
@@ -182,7 +186,11 @@ compute_version(struct gl_context *ctx)
ctx->VersionString = (char *) malloc(max);
if (ctx->VersionString) {
_mesa_snprintf(ctx->VersionString, max,
- "%u.%u Mesa " MESA_VERSION_STRING,
+ "%u.%u Mesa " MESA_VERSION_STRING
+#ifdef MESA_GIT_SHA1
+ " (" MESA_GIT_SHA1 ")"
+#endif
+ ,
ctx->VersionMajor, ctx->VersionMinor);
}
}