summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/config.h22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 19bc6b2457e..6f514650009 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -173,19 +173,17 @@
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
#define MAX_SHADER_STORAGE_BUFFERS 16
-/* 5 is for vertex, hull, domain, geometry, and fragment shader. Don't
- * include compute.
- */
-#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 5)
-#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 5)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
#define MAX_ATOMIC_COUNTERS 4096
-/* 5 is for vertex, hull, domain, geometry, and fragment shader. */
-#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 5)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
#define MAX_IMAGE_UNIFORMS 32
-/* 5 is for vertex, hull, domain, geometry, and fragment shader. */
-#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 5)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/
/**
@@ -224,10 +222,8 @@
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
-/* 5 is the number of shader stages that can be used at the same time.
- * compute can't be used at the same time as other shaders.
- */
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 5)
+/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
/*@}*/