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-rw-r--r--src/mesa/main/extensions.c22
-rw-r--r--src/mesa/main/mtypes.h3
2 files changed, 24 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 11c7ae55384..9259b97ef6e 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -47,6 +47,7 @@ static const struct {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
+ { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
@@ -54,6 +55,7 @@ static const struct {
{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
+ { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
@@ -70,6 +72,7 @@ static const struct {
{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
{ OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
+ { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
{ ON, "GL_ARB_window_pos", F(ARB_window_pos) },
{ ON, "GL_EXT_abgr", F(EXT_abgr) },
{ ON, "GL_EXT_bgra", F(EXT_bgra) },
@@ -194,6 +197,15 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#if FEATURE_ARB_vertex_buffer_object
ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
#endif
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#endif
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
@@ -344,7 +356,15 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
ctx->Extensions.ARB_point_sprite = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- /* Also, shading language */
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#endif
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 37b940dea9d..5626fe6fcf3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1934,12 +1934,14 @@ struct gl_extensions
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
+ GLboolean ARB_fragment_shader;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
GLboolean ARB_point_sprite;
+ GLboolean ARB_shader_objects;
GLboolean ARB_shadow;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;
@@ -1953,6 +1955,7 @@ struct gl_extensions
GLboolean ARB_transpose_matrix;
GLboolean ARB_vertex_buffer_object;
GLboolean ARB_vertex_program;
+ GLboolean ARB_vertex_shader;
GLboolean ARB_window_pos;
GLboolean EXT_abgr;
GLboolean EXT_bgra;