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-rw-r--r--src/mesa/main/dlist.c2
-rw-r--r--src/mesa/main/formatquery.c2
-rw-r--r--src/mesa/main/imports.h2
-rw-r--r--src/mesa/main/texobj.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 4e4b1385c0b..3845d2e1214 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -6026,7 +6026,7 @@ save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
/**
- * Record a GL_INVALID_VALUE error when a invalid vertex attribute
+ * Record a GL_INVALID_VALUE error when an invalid vertex attribute
* index is found.
*/
static void
diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index f524619d98e..ad3ae56f11b 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -559,7 +559,7 @@ _is_internalformat_supported(struct gl_context *ctx, GLenum target,
*/
GLint buffer[1];
- /* At this point a internalformat is valid if it is valid as a texture or
+ /* At this point an internalformat is valid if it is valid as a texture or
* as a renderbuffer format. The checks are different because those methods
* return different values when passing non supported internalformats */
if (_mesa_base_tex_format(ctx, internalformat) < 0 &&
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 4ff5941487f..05cc5cad593 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -73,7 +73,7 @@ extern "C" {
/**
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
- * as a int (thereby using integer registers instead of FP registers) is
+ * as an int (thereby using integer registers instead of FP registers) is
* a performance win. Typically, this can be done with ordinary casts.
* But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
* these casts generate warnings.
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index ed630bd0dd1..722549d5da9 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1196,7 +1196,7 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
* glCreateTextures should throw errors if target = 0. This is not exposed to
* the rest of Mesa to encourage Mesa internals to use nameless textures,
* which do not require expensive hash lookups.
- * \param target either 0 or a a valid / error-checked texture target enum
+ * \param target either 0 or a valid / error-checked texture target enum
*/
static void
create_textures(struct gl_context *ctx, GLenum target,