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-rw-r--r--src/mesa/main/dd.h7
-rw-r--r--src/mesa/main/framebuffer.c3
2 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 6873205375a..1cccace12cb 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -94,13 +94,6 @@ struct dd_function_table {
void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
/**
- * Resize the given framebuffer to the given size.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height);
-
- /**
* This is called whenever glFinish() is called.
*/
void (*Finish)( struct gl_context *ctx );
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 37e2c29c89c..5b6b3f64581 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -271,8 +271,7 @@ _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
* Resize the given framebuffer's renderbuffers to the new width and height.
* This should only be used for window-system framebuffers, not
* user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers() or directly
- * from a device driver.
+ * This will typically be called directly from a device driver.
*
* \note it's possible for ctx to be null since a window can be resized
* without a currently bound rendering context.