summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/attrib.c8
-rw-r--r--src/mesa/main/blend.c3
-rw-r--r--src/mesa/main/clear.c82
-rw-r--r--src/mesa/main/dd.h3
-rw-r--r--src/mesa/main/get.c11
-rw-r--r--src/mesa/main/mtypes.h15
6 files changed, 54 insertions, 68 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 57310040235..9767740a3a6 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -884,10 +884,10 @@ _mesa_PopAttrib(void)
color = (const struct gl_colorbuffer_attrib *) attr->data;
_mesa_ClearIndex((GLfloat) color->ClearIndex);
- _mesa_ClearColor(color->ClearColorUnclamped[0],
- color->ClearColorUnclamped[1],
- color->ClearColorUnclamped[2],
- color->ClearColorUnclamped[3]);
+ _mesa_ClearColor(color->ClearColor.f[0],
+ color->ClearColor.f[1],
+ color->ClearColor.f[2],
+ color->ClearColor.f[3]);
_mesa_IndexMask(color->IndexMask);
if (!ctx->Extensions.EXT_draw_buffers2) {
_mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 1856f00d53b..4214a661bb8 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -795,8 +795,7 @@ void _mesa_init_color( struct gl_context * ctx )
ctx->Color.IndexMask = ~0u;
memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
- ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
+ ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index fa95e4522f2..301fe694cda 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -83,16 +83,11 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
tmp[2] = blue;
tmp[3] = alpha;
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
-
- ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
- ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
- ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
- ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
+ COPY_4V(ctx->Color.ClearColor.f, tmp);
if (ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
@@ -110,25 +105,22 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void GLAPIENTRY
_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
{
- GLfloat tmp[4];
+ GLint tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- tmp[0] = (GLfloat) r;
- tmp[1] = (GLfloat) g;
- tmp[2] = (GLfloat) b;
- tmp[3] = (GLfloat) a;
+ tmp[0] = r;
+ tmp[1] = g;
+ tmp[2] = b;
+ tmp[3] = a;
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4V(ctx->Color.ClearColor.i, tmp);
- /* XXX we should eventually have a float/int/uint union for
- * the ctx->Color.ClearColor state.
- */
- COPY_4V(ctx->Color.ClearColor, tmp);
-
+ /* these should be NOP calls for drivers supporting EXT_texture_integer */
if (ctx->Driver.ClearColor) {
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
}
@@ -141,25 +133,22 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
void GLAPIENTRY
_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
{
- GLfloat tmp[4];
+ GLuint tmp[4];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- tmp[0] = (GLfloat) r;
- tmp[1] = (GLfloat) g;
- tmp[2] = (GLfloat) b;
- tmp[3] = (GLfloat) a;
+ tmp[0] = r;
+ tmp[1] = g;
+ tmp[2] = b;
+ tmp[3] = a;
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4V(ctx->Color.ClearColor.ui, tmp);
- /* XXX we should eventually have a float/int/uint union for
- * the ctx->Color.ClearColor state.
- */
- COPY_4V(ctx->Color.ClearColor, tmp);
-
+ /* these should be NOP calls for drivers supporting EXT_texture_integer */
if (ctx->Driver.ClearColor) {
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
}
@@ -364,21 +353,18 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
return;
}
else if (mask) {
- /* XXX note: we're putting the integer clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
+ union gl_color_union clearSave;
+
/* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
+ clearSave = ctx->Color.ClearColor;
/* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ COPY_4V(ctx->Color.ClearColor.i, value);
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
+ ctx->Color.ClearColor = clearSave;
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, clearSave);
}
@@ -418,21 +404,18 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
return;
}
else if (mask) {
- /* XXX note: we're putting the uint clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
+ union gl_color_union clearSave;
+
/* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
+ clearSave = ctx->Color.ClearColor;
/* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ COPY_4V(ctx->Color.ClearColor.ui, value);
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
+ ctx->Color.ClearColor = clearSave;
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, clearSave);
}
@@ -495,17 +478,18 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
return;
}
else if (mask) {
- GLclampf clearSave[4];
+ union gl_color_union clearSave;
+
/* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
+ clearSave = ctx->Color.ClearColor;
/* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf);
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
+ ctx->Color.ClearColor = clearSave;
if (ctx->Driver.ClearColor)
ctx->Driver.ClearColor(ctx, clearSave);
}
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index b77e4f092f6..d6cc0196d8d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -589,7 +589,8 @@ struct dd_function_table {
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
/** Specify clear values for the color buffers */
- void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
+ void (*ClearColor)(struct gl_context *ctx,
+ const union gl_color_union color);
/** Specify the clear value for the depth buffer */
void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
/** Specify the clear value for the stencil buffer */
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 069254b18f5..a777bd8c403 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1673,10 +1673,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
break;
case GL_COLOR_CLEAR_VALUE:
- if(ctx->Color._ClampFragmentColor)
- COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
- else
- COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
+ if(ctx->Color._ClampFragmentColor) {
+ v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
+ v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
+ v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
+ v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
+ } else
+ COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
break;
case GL_BLEND_COLOR_EXT:
if(ctx->Color._ClampFragmentColor)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ae500b4c226..a439f129d72 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -719,6 +719,11 @@ struct gl_accum_attrib
GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
};
+union gl_color_union {
+ GLfloat f[4];
+ GLint i[4];
+ GLuint ui[4];
+};
/**
* Color buffer attribute group (GL_COLOR_BUFFER_BIT).
@@ -726,9 +731,7 @@ struct gl_accum_attrib
struct gl_colorbuffer_attrib
{
GLuint ClearIndex; /**< Index to use for glClear */
- GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/
- GLclampf ClearColor[4]; /**< Color to use for glClear */
-
+ union gl_color_union ClearColor; /**< Color to use for glClear - this vale is unclamped */
GLuint IndexMask; /**< Color index write mask */
GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
@@ -1356,11 +1359,7 @@ struct gl_sampler_object
GLenum WrapR; /**< R-axis texture image wrap mode */
GLenum MinFilter; /**< minification filter */
GLenum MagFilter; /**< magnification filter */
- union {
- GLfloat f[4];
- GLuint ui[4];
- GLint i[4];
- } BorderColor; /**< Interpreted according to texture format */
+ union gl_color_union BorderColor; /**< Interpreted according to texture format */
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
GLfloat LodBias; /**< OpenGL 1.4 */