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-rw-r--r--src/mesa/main/fbobject.c39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 825a23090b5..991577a7126 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -46,6 +46,10 @@
#include "texstore.h"
+/** Set this to 1 to help debug FBO incompleteness problems */
+#define DEBUG_FBO 0
+
+
/**
* Notes:
*
@@ -308,8 +312,8 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
static void
att_incomplete(const char *msg)
{
-#if 0
- _mesa_printf("attachment incomplete: %s\n", msg);
+#if DEBUG_FBO
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
#else
(void) msg;
#endif
@@ -317,6 +321,23 @@ att_incomplete(const char *msg)
/**
+ * For debug only.
+ */
+static void
+fbo_incomplete(const char *msg, int index)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+#else
+ (void) msg;
+ (void) index;
+#endif
+}
+
+
+
+
+/**
* Test if an attachment point is complete and update its Complete field.
* \param format if GL_COLOR, this is a color attachment point,
* if GL_DEPTH, this is a depth component attachment point,
@@ -468,20 +489,6 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
/**
- * Helpful for debugging
- */
-static void
-fbo_incomplete(const char *msg, int index)
-{
- (void) msg;
- (void) index;
- /*
- _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
- */
-}
-
-
-/**
* Test if the given framebuffer object is complete and update its
* Status field with the results.
* Calls the ctx->Driver.ValidateFramebuffer() function to allow the