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-rw-r--r--src/mesa/main/varray.c68
-rw-r--r--src/mesa/main/varray.h8
2 files changed, 57 insertions, 19 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 5e0534a5f9d..e9f78e9bfe0 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -248,6 +248,52 @@ get_legal_types_mask(const struct gl_context *ctx)
/**
+ * \param attrib The index of the attribute array
+ * \param size Components per element (1, 2, 3 or 4)
+ * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param format Either GL_RGBA or GL_BGRA.
+ * \param normalized Whether integer types are converted to floats in [-1, 1]
+ * \param integer Integer-valued values (will not be normalized to [-1, 1])
+ * \param doubles Double values not reduced to floats
+ * \param relativeOffset Offset of the first element relative to the binding
+ * offset.
+ * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
+ * state?
+ */
+void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset, bool flush_vertices)
+{
+ struct gl_vertex_attrib_array *const array = &vao->VertexAttrib[attrib];
+ GLint elementSize;
+
+ assert(size <= 4);
+
+ if (flush_vertices) {
+ FLUSH_VERTICES(ctx, 0);
+ }
+
+ elementSize = _mesa_bytes_per_vertex_attrib(size, type);
+ assert(elementSize != -1);
+
+ array->Size = size;
+ array->Type = type;
+ array->Format = format;
+ array->Normalized = normalized;
+ array->Integer = integer;
+ array->Doubles = doubles;
+ array->RelativeOffset = relativeOffset;
+ array->_ElementSize = elementSize;
+
+ vao->NewArrays |= VERT_BIT(attrib);
+ ctx->NewState |= _NEW_ARRAY;
+}
+
+/**
* Does error checking and updates the format in an attrib array.
*
* Called by update_array() and VertexAttrib*Format().
@@ -274,9 +320,7 @@ update_array_format(struct gl_context *ctx,
GLboolean normalized, GLboolean integer, GLboolean doubles,
GLuint relativeOffset)
{
- struct gl_vertex_attrib_array *array;
GLbitfield typeBit;
- GLint elementSize;
GLenum format = GL_RGBA;
if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
@@ -377,23 +421,9 @@ update_array_format(struct gl_context *ctx,
return false;
}
- assert(size <= 4);
-
- elementSize = _mesa_bytes_per_vertex_attrib(size, type);
- assert(elementSize != -1);
-
- array = &vao->VertexAttrib[attrib];
- array->Size = size;
- array->Type = type;
- array->Format = format;
- array->Normalized = normalized;
- array->Integer = integer;
- array->Doubles = doubles;
- array->RelativeOffset = relativeOffset;
- array->_ElementSize = elementSize;
-
- vao->NewArrays |= VERT_BIT(attrib);
- ctx->NewState |= _NEW_ARRAY;
+ _mesa_update_array_format(ctx, vao, attrib, size, type, format,
+ normalized, integer, doubles, relativeOffset,
+ false);
return true;
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 1579b7688c0..744b3365127 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -91,6 +91,14 @@ _mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
}
extern void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset, bool flush_vertices);
+
+extern void
_mesa_bind_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint index,