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-rw-r--r--src/mesa/main/config.h1
-rw-r--r--src/mesa/main/context.c40
-rw-r--r--src/mesa/main/dd.h6
-rw-r--r--src/mesa/main/dlist.c33
-rw-r--r--src/mesa/main/fbobject.c2
-rw-r--r--src/mesa/main/mipmap.c1
-rw-r--r--src/mesa/main/mipmap.h1
-rw-r--r--src/mesa/main/mtypes.h30
-rw-r--r--src/mesa/main/state.c28
-rw-r--r--src/mesa/main/texenvprogram.c59
-rw-r--r--src/mesa/main/texstore.c32
-rw-r--r--src/mesa/main/version.h2
12 files changed, 144 insertions, 91 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index ab0f035b45b..58a39d11d4d 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -188,6 +188,7 @@
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 128
#define MAX_VARYING 8
+#define MAX_SAMPLERS 8
/*@}*/
/** For GL_NV_vertex_program */
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 733aaad0309..2c387d8e2cb 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -149,8 +149,6 @@ int MESA_DEBUG_FLAGS = 0;
/* ubyte -> float conversion */
GLfloat _mesa_ubyte_to_float_color_tab[256];
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
/**
@@ -420,12 +418,14 @@ alloc_shared_state( GLcontext *ctx )
#endif
#if FEATURE_ARB_vertex_program
- ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ ss->DefaultVertexProgram = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
if (!ss->DefaultVertexProgram)
goto cleanup;
#endif
#if FEATURE_ARB_fragment_program
- ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ ss->DefaultFragmentProgram = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!ss->DefaultFragmentProgram)
goto cleanup;
#endif
@@ -502,12 +502,10 @@ cleanup:
_mesa_DeleteHashTable(ss->Programs);
#endif
#if FEATURE_ARB_vertex_program
- if (ss->DefaultVertexProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
+ _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
#endif
#if FEATURE_ARB_fragment_program
- if (ss->DefaultFragmentProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
+ _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
#endif
#if FEATURE_ATI_fragment_shader
if (ss->DefaultFragmentShader)
@@ -584,6 +582,8 @@ delete_program_cb(GLuint id, void *data, void *userData)
{
struct gl_program *prog = (struct gl_program *) data;
GLcontext *ctx = (GLcontext *) userData;
+ ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
+ prog->RefCount = 0; /* now going away */
ctx->Driver.DeleteProgram(ctx, prog);
}
@@ -709,15 +709,21 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(ss->DisplayList);
+#if FEATURE_ARB_shader_objects
+ _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
+ _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
+ _mesa_DeleteHashTable(ss->ShaderObjects);
+#endif
+
#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
_mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(ss->Programs);
#endif
#if FEATURE_ARB_vertex_program
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
+ _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
#endif
#if FEATURE_ARB_fragment_program
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
+ _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
#endif
#if FEATURE_ATI_fragment_shader
@@ -734,12 +740,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx);
_mesa_DeleteHashTable(ss->ArrayObjects);
-#if FEATURE_ARB_shader_objects
- _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
- _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
- _mesa_DeleteHashTable(ss->ShaderObjects);
-#endif
-
#if FEATURE_EXT_framebuffer_object
_mesa_HashDeleteAll(ss->FrameBuffers, delete_framebuffer_cb, ctx);
_mesa_DeleteHashTable(ss->FrameBuffers);
@@ -1251,6 +1251,14 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_unreference_framebuffer(&ctx->DrawBuffer);
_mesa_unreference_framebuffer(&ctx->ReadBuffer);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
+
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+
_mesa_free_attrib_data(ctx);
_mesa_free_lighting_data( ctx );
_mesa_free_eval_data( ctx );
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index ce33905af13..e3ded41acac 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -328,6 +328,12 @@ struct dd_function_table {
GLsizei width, GLsizei height );
/**
+ * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
+ */
+ void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+ /**
* Called by glTexImage[123]D when user specifies a proxy texture
* target.
*
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 23ede7bb68f..63a00e04f51 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -3248,6 +3248,36 @@ save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
static void GLAPIENTRY
+save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* GL_FRONT */
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_FRONT;
+ n[2].e = frontfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ /* GL_BACK */
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_BACK;
+ n[2].e = backfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
save_StencilMaskSeparate(GLenum face, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);
@@ -7838,6 +7868,9 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
SET_StencilOpSeparate(table, save_StencilOpSeparate);
+ /* ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
+
/* GL_ARB_imaging */
/* Not all are supported */
SET_BlendColor(table, save_BlendColor);
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 9b60c732940..8e9948cb45d 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1544,7 +1544,7 @@ _mesa_GenerateMipmapEXT(GLenum target)
/* XXX this might not handle cube maps correctly */
_mesa_lock_texture(ctx, texObj);
- _mesa_generate_mipmap(ctx, target, texUnit, texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
_mesa_unlock_texture(ctx, texObj);
}
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 44357fbd6a3..8ca912b3a9d 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -934,7 +934,6 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
*/
void
_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
- const struct gl_texture_unit *texUnit,
struct gl_texture_object *texObj)
{
const struct gl_texture_image *srcImage;
diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h
index df786032838..46e16902c86 100644
--- a/src/mesa/main/mipmap.h
+++ b/src/mesa/main/mipmap.h
@@ -30,7 +30,6 @@
extern void
_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
- const struct gl_texture_unit *texUnit,
struct gl_texture_object *texObj);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c8718a7f636..04da767ec91 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1544,19 +1544,17 @@ struct gl_texture_unit
/*@}*/
};
-struct texenvprog_cache_item {
- GLuint hash;
- void *key;
- struct gl_fragment_program *data;
- struct texenvprog_cache_item *next;
-};
-struct texenvprog_cache {
+struct texenvprog_cache_item;
+
+struct texenvprog_cache
+{
struct texenvprog_cache_item **items;
GLuint size, n_items;
GLcontext *ctx;
};
+
/**
* Texture attribute group (GL_TEXTURE_BIT).
*/
@@ -1865,6 +1863,7 @@ enum register_file
/** Vertex and fragment instructions */
struct prog_instruction;
struct gl_program_parameter_list;
+struct gl_uniform_list;
/**
@@ -1884,6 +1883,7 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
/** Named parameters, constants, etc. from program text */
@@ -1896,6 +1896,11 @@ struct gl_program
/** Vertex program user-defined attributes */
struct gl_program_parameter_list *Attributes;
+ /** Map from sampler unit to texture unit (set by glUniform1i()) */
+ GLubyte SamplerUnits[MAX_SAMPLERS];
+ /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
+ GLubyte SamplerTargets[MAX_SAMPLERS];
+
/** Logical counts */
/*@{*/
GLuint NumInstructions;
@@ -2088,7 +2093,7 @@ struct gl_query_state
/**
- * A GLSL shader object.
+ * A GLSL vertex or fragment shader object.
*/
struct gl_shader
{
@@ -2106,7 +2111,8 @@ struct gl_shader
/**
- * A GLSL program object. Basically a linked collection of "shaders".
+ * A GLSL program object.
+ * Basically a linked collection of vertex and fragment shaders.
*/
struct gl_shader_program
{
@@ -2121,7 +2127,7 @@ struct gl_shader_program
/* post-link info: */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
- struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
+ struct gl_uniform_list *Uniforms;
struct gl_program_parameter_list *Varying;
struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
GLboolean LinkStatus; /**< GL_LINK_STATUS */
@@ -2185,10 +2191,10 @@ struct gl_shared_state
/*@{*/
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
#if FEATURE_ARB_vertex_program
- struct gl_program *DefaultVertexProgram;
+ struct gl_vertex_program *DefaultVertexProgram;
#endif
#if FEATURE_ARB_fragment_program
- struct gl_program *DefaultFragmentProgram;
+ struct gl_fragment_program *DefaultFragmentProgram;
#endif
/*@}*/
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5ff67b654e8..1c73c5c462b 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -978,50 +978,60 @@ update_program(GLcontext *ctx)
* 3. Programs derived from fixed-function state.
*/
- ctx->FragmentProgram._Current = NULL;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
if (shProg && shProg->LinkStatus) {
/* Use shader programs */
/* XXX this isn't quite right, since we may have either a vertex
* _or_ fragment shader (not always both).
*/
- ctx->VertexProgram._Current = shProg->VertexProgram;
- ctx->FragmentProgram._Current = shProg->FragmentProgram;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ shProg->VertexProgram);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ shProg->FragmentProgram);
}
else {
if (ctx->VertexProgram._Enabled) {
/* use user-defined vertex program */
- ctx->VertexProgram._Current = ctx->VertexProgram.Current;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
}
else if (ctx->VertexProgram._MaintainTnlProgram) {
/* Use vertex program generated from fixed-function state.
* The _Current pointer will get set in
* _tnl_UpdateFixedFunctionProgram() later if appropriate.
*/
- ctx->VertexProgram._Current = NULL;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
else {
/* no vertex program */
- ctx->VertexProgram._Current = NULL;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
if (ctx->FragmentProgram._Enabled) {
/* use user-defined vertex program */
- ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ ctx->FragmentProgram.Current);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state.
* The _Current pointer will get set in _mesa_UpdateTexEnvProgram()
* later if appropriate.
*/
- ctx->FragmentProgram._Current = NULL;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
else {
/* no fragment program */
- ctx->FragmentProgram._Current = NULL;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
}
+ if (ctx->VertexProgram._Current)
+ assert(ctx->VertexProgram._Current->Base.Parameters);
+ if (ctx->FragmentProgram._Current)
+ assert(ctx->FragmentProgram._Current->Base.Parameters);
+
+
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
if (ctx->FragmentProgram._MaintainTexEnvProgram &&
!ctx->FragmentProgram._Enabled) {
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index fb68bf0720e..68a4db91974 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -28,12 +28,23 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
+#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_instruction.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "texenvprogram.h"
+
+struct texenvprog_cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_fragment_program *data;
+ struct texenvprog_cache_item *next;
+};
+
+
/**
* This MAX is probably a bit generous, but that's OK. There can be
* up to four instructions per texture unit (TEX + 3 for combine),
@@ -1133,7 +1144,7 @@ search_cache(const struct texenvprog_cache *cache,
for (c = cache->items[hash % cache->size]; c; c = c->next) {
if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return (struct gl_fragment_program *) c->data;
+ return c->data;
}
return NULL;
@@ -1161,7 +1172,7 @@ static void rehash( struct texenvprog_cache *cache )
cache->size = size;
}
-static void clear_cache( struct texenvprog_cache *cache )
+static void clear_cache(GLcontext *ctx, struct texenvprog_cache *cache)
{
struct texenvprog_cache_item *c, *next;
GLuint i;
@@ -1170,8 +1181,7 @@ static void clear_cache( struct texenvprog_cache *cache )
for (c = cache->items[i]; c; c = next) {
next = c->next;
_mesa_free(c->key);
- cache->ctx->Driver.DeleteProgram(cache->ctx,
- (struct gl_program *) c->data);
+ _mesa_reference_fragprog(ctx, &c->data, NULL);
_mesa_free(c);
}
cache->items[i] = NULL;
@@ -1182,25 +1192,25 @@ static void clear_cache( struct texenvprog_cache *cache )
}
-static void cache_item( struct texenvprog_cache *cache,
+static void cache_item( GLcontext *ctx,
+ struct texenvprog_cache *cache,
GLuint hash,
const struct state_key *key,
- void *data )
+ struct gl_fragment_program *prog)
{
- struct texenvprog_cache_item *c
- = (struct texenvprog_cache_item *) MALLOC(sizeof(*c));
+ struct texenvprog_cache_item *c = CALLOC_STRUCT(texenvprog_cache_item);
c->hash = hash;
c->key = _mesa_malloc(sizeof(*key));
memcpy(c->key, key, sizeof(*key));
- c->data = (struct gl_fragment_program *) data;
+ _mesa_reference_fragprog(ctx, &c->data, prog);
if (cache->n_items > cache->size * 1.5) {
if (cache->size < 1000)
rehash(cache);
else
- clear_cache(cache);
+ clear_cache(ctx, cache);
}
cache->n_items++;
@@ -1243,32 +1253,29 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx )
/* If a conventional fragment program/shader isn't in effect... */
if (!ctx->FragmentProgram._Enabled &&
(!ctx->Shader.CurrentProgram || !ctx->Shader.CurrentProgram->FragmentProgram)) {
+ struct gl_fragment_program *newProg;
+
make_state_key(ctx, &key);
hash = hash_key(&key);
- ctx->FragmentProgram._Current =
- ctx->FragmentProgram._TexEnvProgram =
- search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
+ newProg = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
+
+ if (!newProg) {
+ /* create new tex env program */
- if (!ctx->FragmentProgram._TexEnvProgram) {
if (0)
_mesa_printf("Building new texenv proggy for key %x\n", hash);
- /* create new tex env program */
- ctx->FragmentProgram._Current =
- ctx->FragmentProgram._TexEnvProgram =
- (struct gl_fragment_program *)
+ newProg = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- create_new_program(ctx, &key, ctx->FragmentProgram._TexEnvProgram);
+ create_new_program(ctx, &key, newProg);
- cache_item(&ctx->Texture.env_fp_cache, hash, &key,
- ctx->FragmentProgram._TexEnvProgram);
- }
- else {
- if (0)
- _mesa_printf("Found existing texenv program for key %x\n", hash);
+ cache_item(ctx, &ctx->Texture.env_fp_cache, hash, &key, newProg);
}
+
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg);
}
else {
/* _Current pointer has been updated in update_program */
@@ -1298,6 +1305,6 @@ void _mesa_TexEnvProgramCacheInit( GLcontext *ctx )
void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
{
- clear_cache(&ctx->Texture.env_fp_cache);
+ clear_cache(ctx, &ctx->Texture.env_fp_cache);
_mesa_free(ctx->Texture.env_fp_cache.items);
}
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 90edca86e83..5363e9e0801 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2918,9 +2918,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -3004,9 +3002,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -3080,9 +3076,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -3128,9 +3122,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -3183,9 +3175,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -3238,9 +3228,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -3314,9 +3302,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
@@ -3426,9 +3412,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index 9229077f42c..2f459e517a5 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -31,7 +31,7 @@
#define MESA_MAJOR 7
#define MESA_MINOR 1
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.1"
+#define MESA_VERSION_STRING "7.1 rc1"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))