diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/attrib.c | 17 | ||||
-rw-r--r-- | src/mesa/main/context.c | 6 | ||||
-rw-r--r-- | src/mesa/main/enable.c | 23 | ||||
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 3 | ||||
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 3 | ||||
-rw-r--r-- | src/mesa/main/get.c | 7 | ||||
-rw-r--r-- | src/mesa/main/get_hash_params.py | 10 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 40 | ||||
-rw-r--r-- | src/mesa/main/rastpos.c | 5 | ||||
-rw-r--r-- | src/mesa/main/texenv.c | 40 | ||||
-rw-r--r-- | src/mesa/main/texgen.c | 18 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 83 | ||||
-rw-r--r-- | src/mesa/main/texstate.h | 15 |
13 files changed, 164 insertions, 106 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 8ac5db062fc..398ff653b73 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -374,8 +374,8 @@ _mesa_PushAttrib(GLbitfield mask) attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; attr->SampleCoverage = ctx->Multisample.SampleCoverage; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; + attr->Texture[i] = ctx->Texture.FixedFuncUnit[i].Enabled; + attr->TexGen[i] = ctx->Texture.FixedFuncUnit[i].TexGenEnabled; } /* GL_ARB_vertex_program */ attr->VertexProgram = ctx->VertexProgram.Enabled; @@ -718,7 +718,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) const GLbitfield enabled = enable->Texture[i]; const GLbitfield genEnabled = enable->TexGen[i]; - if (ctx->Texture.Unit[i].Enabled != enabled) { + if (ctx->Texture.FixedFuncUnit[i].Enabled != enabled) { _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_1D, !!(enabled & TEXTURE_1D_BIT)); @@ -734,7 +734,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) } } - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + if (ctx->Texture.FixedFuncUnit[i].TexGenEnabled != genEnabled) { _mesa_ActiveTexture(GL_TEXTURE0 + i); _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, !!(genEnabled & S_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, !!(genEnabled & T_BIT)); @@ -758,7 +758,8 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_lock_context_textures(ctx); for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + const struct gl_fixedfunc_texture_unit *unit = + &texstate->Texture.FixedFuncUnit[u]; GLuint tgt; _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); @@ -785,7 +786,9 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); /* Eye plane done differently to avoid re-transformation */ { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + struct gl_fixedfunc_texture_unit *destUnit = + &ctx->Texture.FixedFuncUnit[u]; + COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); @@ -802,7 +805,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT)); _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT)); _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, - unit->LodBias); + texstate->Texture.Unit[u].LodBias); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, unit->Combine.ModeRGB); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 7dbf67871dd..79d3e39e922 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1264,8 +1264,10 @@ _mesa_initialize_context(struct gl_context *ctx, * GL_OES_texture_cube_map says * "Initially all texture generation modes are set to REFLECTION_MAP_OES" */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) { + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; + texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 967d23080c7..4c5f9dce5e4 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -186,7 +186,7 @@ _mesa_DisableClientState( GLenum cap ) * Note that we'll set GL_INVALID_OPERATION and return NULL if the active * texture unit is higher than the number of supported coordinate units. */ -static struct gl_texture_unit * +static struct gl_fixedfunc_texture_unit * get_texcoord_unit(struct gl_context *ctx) { if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { @@ -194,7 +194,7 @@ get_texcoord_unit(struct gl_context *ctx) return NULL; } else { - return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return &ctx->Texture.FixedFuncUnit[ctx->Texture.CurrentUnit]; } } @@ -207,7 +207,9 @@ get_texcoord_unit(struct gl_context *ctx) static GLboolean enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit) { - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + const GLbitfield newenabled = state ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); @@ -748,7 +750,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_Q: { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + struct gl_fixedfunc_texture_unit *texUnit = get_texcoord_unit(ctx); if (ctx->API != API_OPENGL_COMPAT) goto invalid_enum_error; @@ -769,7 +771,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_GEN_STR_OES: /* disable S, T, and R at the same time */ { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + struct gl_fixedfunc_texture_unit *texUnit = get_texcoord_unit(ctx); if (ctx->API != API_OPENGLES) goto invalid_enum_error; @@ -1288,8 +1290,9 @@ _mesa_IsEnabledi( GLenum cap, GLuint index ) static GLboolean is_texture_enabled(struct gl_context *ctx, GLbitfield bit) { - const struct gl_texture_unit *const texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_fixedfunc_texture_unit *const texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; } @@ -1506,7 +1509,8 @@ _mesa_IsEnabled( GLenum cap ) case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + const struct gl_fixedfunc_texture_unit *texUnit = + get_texcoord_unit(ctx); if (ctx->API != API_OPENGL_COMPAT) goto invalid_enum_error; @@ -1519,7 +1523,8 @@ _mesa_IsEnabled( GLenum cap ) return GL_FALSE; case GL_TEXTURE_GEN_STR_OES: { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + const struct gl_fixedfunc_texture_unit *texUnit = + get_texcoord_unit(ctx); if (ctx->API != API_OPENGLES) goto invalid_enum_error; diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 2be3ae37de3..a698931d99e 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -268,7 +268,8 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) i = u_bit_scan(&mask); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; const struct gl_texture_object *texObj = texUnit->_Current; - const struct gl_tex_env_combine_packed *comb = &texUnit->_CurrentCombinePacked; + const struct gl_tex_env_combine_packed *comb = + &ctx->Texture.FixedFuncUnit[i]._CurrentCombinePacked; if (!texObj) continue; diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 6a022b83bdc..976b6f46b9f 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -235,7 +235,8 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; while (mask) { const int i = u_bit_scan(&mask); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; if (ctx->Point.PointSprite) if (ctx->Point.CoordReplace & (1u << i)) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 516e8d174ce..218801791e2 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1390,7 +1390,6 @@ static const struct value_desc * find_value(const char *func, GLenum pname, void **p, union value *v) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *unit; int mask, hash; const struct value_desc *d; int api; @@ -1445,8 +1444,10 @@ find_value(const char *func, GLenum pname, void **p, union value *v) *p = ((char *) ctx->Array.VAO + d->offset); return d; case LOC_TEXUNIT: - unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - *p = ((char *) unit + d->offset); + if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) { + unsigned index = ctx->Texture.CurrentUnit; + *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset); + } return d; case LOC_CUSTOM: find_custom_value(ctx, d, v); diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index df082af2074..e127b6bdb23 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -234,7 +234,7 @@ descriptor=[ # GL_ARB_texture_cube_map [ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ], # S, T, and R are always set at the same time - [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], # GL_ARB_multisample [ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ], @@ -760,10 +760,10 @@ descriptor=[ [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ], [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ], - [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], - [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], - [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], - [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], + [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ], [ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ], [ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ], [ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ], diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 46137f5d4ae..562fb17c10f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1275,11 +1275,32 @@ struct gl_texgen /** - * Texture unit state. Contains enable flags, texture environment/function/ - * combiners, texgen state, and pointers to current texture objects. + * Sampler-related subset of a texture unit, like current texture objects. */ struct gl_texture_unit { + GLfloat LodBias; /**< for biasing mipmap levels */ + + /** Texture targets that have a non-default texture bound */ + GLbitfield _BoundTextures; + + /** Current sampler object (GL_ARB_sampler_objects) */ + struct gl_sampler_object *Sampler; + + /** Current texture object pointers */ + struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; + + /** Points to highest priority, complete and enabled texture object */ + struct gl_texture_object *_Current; +}; + + +/** + * Fixed-function-related subset of a texture unit, like enable flags, + * texture environment/function/combiners, and texgen state. + */ +struct gl_fixedfunc_texture_unit +{ GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ GLenum16 EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ @@ -1293,14 +1314,6 @@ struct gl_texture_unit GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ - GLfloat LodBias; /**< for biasing mipmap levels */ - - /** Texture targets that have a non-default texture bound */ - GLbitfield _BoundTextures; - - /** Current sampler object (GL_ARB_sampler_objects) */ - struct gl_sampler_object *Sampler; - /** * \name GL_EXT_texture_env_combine */ @@ -1318,12 +1331,6 @@ struct gl_texture_unit */ struct gl_tex_env_combine_state *_CurrentCombine; - /** Current texture object pointers */ - struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; - - /** Points to highest priority, complete and enabled texture object */ - struct gl_texture_object *_Current; - /** Current compressed TexEnv & Combine state */ struct gl_tex_env_combine_packed _CurrentCombinePacked; }; @@ -1363,6 +1370,7 @@ struct gl_texture_attrib GLint NumCurrentTexUsed; struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; }; diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 43f67596d1f..dd1042fc8c2 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -266,7 +266,8 @@ static void compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; /* always compute sphere map terms, just in case */ GLfloat u[3], two_nu, rx, ry, rz, m, mInv; @@ -464,7 +465,7 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { GLfloat tc[4]; COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); - if (ctx->Texture.Unit[u].TexGenEnabled) { + if (ctx->Texture.FixedFuncUnit[u].TexGenEnabled) { compute_texgen(ctx, vObj, eye, norm, u, tc); } TRANSFORM_POINT(ctx->Current.RasterTexCoords[u], diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 2fcaf7c07e4..9018ce9bc4c 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -48,7 +48,7 @@ /** Set texture env mode */ static void set_env_mode(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum mode) { GLboolean legal; @@ -88,7 +88,7 @@ set_env_mode(struct gl_context *ctx, static void set_env_color(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, const GLfloat *color) { if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped)) @@ -105,7 +105,7 @@ set_env_color(struct gl_context *ctx, /** Set an RGB or A combiner mode/function */ static void set_combiner_mode(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLenum mode) { GLboolean legal; @@ -171,7 +171,7 @@ set_combiner_mode(struct gl_context *ctx, /** Set an RGB or A combiner source term */ static void set_combiner_source(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLenum param) { GLuint term; @@ -261,7 +261,7 @@ set_combiner_source(struct gl_context *ctx, /** Set an RGB or A combiner operand term */ static void set_combiner_operand(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLenum param) { GLuint term; @@ -342,7 +342,7 @@ set_combiner_operand(struct gl_context *ctx, static void set_combiner_scale(struct gl_context *ctx, - struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *texUnit, GLenum pname, GLfloat scale) { GLuint shift; @@ -386,7 +386,6 @@ void GLAPIENTRY _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) { const GLint iparam0 = (GLint) param[0]; - struct gl_texture_unit *texUnit; GLuint maxUnit; GET_CURRENT_CONTEXT(ctx); @@ -397,9 +396,10 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - if (target == GL_TEXTURE_ENV) { + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + switch (pname) { case GL_TEXTURE_ENV_MODE: set_env_mode(ctx, texUnit, (GLenum) iparam0); @@ -441,6 +441,9 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) } } else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + struct gl_texture_unit *texUnit = + _mesa_get_current_tex_unit(ctx); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { if (texUnit->LodBias == param[0]) return; @@ -547,7 +550,8 @@ _mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) * \return value of queried pname or -1 if error. */ static GLint -get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, +get_texenvi(struct gl_context *ctx, + const struct gl_fixedfunc_texture_unit *texUnit, GLenum pname) { switch (pname) { @@ -632,7 +636,6 @@ void GLAPIENTRY _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) { GLuint maxUnit; - const struct gl_texture_unit *texUnit; GET_CURRENT_CONTEXT(ctx); maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) @@ -642,9 +645,10 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - if (target == GL_TEXTURE_ENV) { + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + if (pname == GL_TEXTURE_ENV_COLOR) { if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state(ctx); @@ -661,6 +665,8 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) } } else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + const struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { *params = texUnit->LodBias; } @@ -698,7 +704,6 @@ void GLAPIENTRY _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) { GLuint maxUnit; - const struct gl_texture_unit *texUnit; GET_CURRENT_CONTEXT(ctx); maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) @@ -708,9 +713,10 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - if (target == GL_TEXTURE_ENV) { + struct gl_fixedfunc_texture_unit *texUnit = + _mesa_get_current_fixedfunc_tex_unit(ctx); + if (pname == GL_TEXTURE_ENV_COLOR) { params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); @@ -725,6 +731,8 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) } } else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + const struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { *params = (GLint) texUnit->LodBias; } diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c index 1b8d187cd3b..45f86fd911f 100644 --- a/src/mesa/main/texgen.c +++ b/src/mesa/main/texgen.c @@ -44,7 +44,7 @@ * Return texgen state for given coordinate */ static struct gl_texgen * -get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, +get_texgen(struct gl_context *ctx, struct gl_fixedfunc_texture_unit *texUnit, GLenum coord) { if (ctx->API == API_OPENGLES) { @@ -70,7 +70,7 @@ get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, void GLAPIENTRY _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -86,7 +86,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { @@ -289,7 +289,7 @@ _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) void GLAPIENTRY _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -298,7 +298,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { @@ -326,7 +326,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) void GLAPIENTRY _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -335,7 +335,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { @@ -371,7 +371,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) void GLAPIENTRY _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { - struct gl_texture_unit *texUnit; + struct gl_fixedfunc_texture_unit *texUnit; struct gl_texgen *texgen; GET_CURRENT_CONTEXT(ctx); @@ -380,7 +380,7 @@ _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) return; } - texUnit = _mesa_get_current_tex_unit(ctx); + texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx); texgen = get_texgen(ctx, texUnit, coord); if (!texgen) { diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index e24b3c494cc..2b05630e619 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -78,19 +78,8 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) /* per-unit state */ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - /* * XXX strictly speaking, we should compare texture names/ids and * bind textures in the dest context according to id. For now, only @@ -113,6 +102,20 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) _mesa_unlock_context_textures(dst); } } + + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled; + dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode; + COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor); + dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled; + dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS; + dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT; + dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR; + dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ; + + /* GL_EXT_texture_env_combine */ + dst->Texture.FixedFuncUnit[u].Combine = src->Texture.FixedFuncUnit[u].Combine; + } } @@ -122,7 +125,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) void _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) { - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; + const struct gl_fixedfunc_texture_unit *texUnit = ctx->Texture.FixedFuncUnit + unit; printf("Texture Unit %d\n", unit); printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode)); printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB)); @@ -461,7 +464,7 @@ tex_combine_translate_operand(GLenum operand) static void -pack_tex_combine(struct gl_texture_unit *texUnit) +pack_tex_combine(struct gl_fixedfunc_texture_unit *texUnit) { struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine; struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked; @@ -493,7 +496,9 @@ pack_tex_combine(struct gl_texture_unit *texUnit) * Examine texture unit's combine/env state to update derived state. */ static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) +update_tex_combine(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *fftexUnit) { struct gl_tex_env_combine_state *combine; @@ -505,9 +510,9 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) * state, or the combiner state which is derived from traditional texenv * mode. */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; + if (fftexUnit->EnvMode == GL_COMBINE || + fftexUnit->EnvMode == GL_COMBINE4_NV) { + fftexUnit->_CurrentCombine = & fftexUnit->Combine; } else { const struct gl_texture_object *texObj = texUnit->_Current; @@ -516,11 +521,11 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { format = texObj->DepthMode; } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; + calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format); + fftexUnit->_CurrentCombine = & fftexUnit->_EnvMode; } - combine = texUnit->_CurrentCombine; + combine = fftexUnit->_CurrentCombine; /* Determine number of source RGB terms in the combiner function */ switch (combine->ModeRGB) { @@ -529,7 +534,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; case GL_ADD: case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) + if (fftexUnit->EnvMode == GL_COMBINE4_NV) combine->_NumArgsRGB = 4; else combine->_NumArgsRGB = 2; @@ -561,7 +566,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; case GL_ADD: case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) + if (fftexUnit->EnvMode == GL_COMBINE4_NV) combine->_NumArgsA = 4; else combine->_NumArgsA = 2; @@ -582,7 +587,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; } - pack_tex_combine(texUnit); + pack_tex_combine(fftexUnit); } static void @@ -592,7 +597,8 @@ update_texgen(struct gl_context *ctx) /* Setup texgen for those texture coordinate sets that are in use */ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; texUnit->_GenFlags = 0x0; @@ -748,10 +754,12 @@ update_ff_texture_state(struct gl_context *ctx, for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *fftexUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLbitfield mask; bool complete; - if (texUnit->Enabled == 0x0) + if (fftexUnit->Enabled == 0x0) continue; /* If a shader already dictated what texture target was used for this @@ -788,7 +796,7 @@ update_ff_texture_state(struct gl_context *ctx, * undefined." */ complete = false; - mask = texUnit->Enabled; + mask = fftexUnit->Enabled; while (mask) { const int texIndex = u_bit_scan(&mask); struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; @@ -815,7 +823,7 @@ update_ff_texture_state(struct gl_context *ctx, ctx->Texture._EnabledCoordUnits |= 1 << unit; - update_tex_combine(ctx, texUnit); + update_tex_combine(ctx, texUnit, fftexUnit); } } @@ -998,6 +1006,19 @@ _mesa_init_texture(struct gl_context *ctx) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; GLuint tex; + /* initialize current texture object ptrs to the shared default objects */ + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } + + texUnit->_BoundTextures = 0; + } + + for (u = 0; u < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); u++) { + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[u]; + texUnit->EnvMode = GL_MODULATE; ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); @@ -1024,14 +1045,6 @@ _mesa_init_texture(struct gl_context *ctx) ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - - texUnit->_BoundTextures = 0; } /* After we're done initializing the context's texture state the default diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 4f515e425a8..cf3f7e5a216 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -54,6 +54,21 @@ _mesa_get_current_tex_unit(struct gl_context *ctx) return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit); } + +/** + * Return pointer to current fixed-func texture unit. + * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). + * \return NULL if the current unit is not a fixed-func texture unit + */ +static inline struct gl_fixedfunc_texture_unit * +_mesa_get_current_fixedfunc_tex_unit(struct gl_context *ctx) +{ + unsigned unit = ctx->Texture.CurrentUnit; + + return &ctx->Texture.FixedFuncUnit[unit]; +} + + static inline GLuint _mesa_max_tex_unit(struct gl_context *ctx) { |