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-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/shared.c8
-rw-r--r--src/mesa/main/texobj.c126
-rw-r--r--src/mesa/main/texobj.h4
-rw-r--r--src/mesa/main/texstate.c10
5 files changed, 113 insertions, 37 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5ef97c86c15..9200f3fc4c1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2483,7 +2483,7 @@ struct gl_shared_state
struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
/** Fallback texture used when a bound texture is incomplete */
- struct gl_texture_object *FallbackTex;
+ struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS];
/**
* \name Thread safety and statechange notification for texture
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index c07ce823846..226947638ca 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -307,9 +307,11 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
{
GLuint i;
- /* Free the dummy/fallback texture object */
- if (shared->FallbackTex)
- ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
+ /* Free the dummy/fallback texture objects */
+ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
+ if (shared->FallbackTex[i])
+ ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
+ }
/*
* Free display lists
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1b61d3a63f4..59059482626 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -759,59 +759,127 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
/**
- * Return pointer to a default/fallback texture.
- * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
- * That's the value a sampler should get when sampling from an
+ * Return pointer to a default/fallback texture of the given type/target.
+ * The texture is an RGBA texture with all texels = (0,0,0,1).
+ * That's the value a GLSL sampler should get when sampling from an
* incomplete texture.
*/
struct gl_texture_object *
-_mesa_get_fallback_texture(struct gl_context *ctx)
+_mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
{
- if (!ctx->Shared->FallbackTex) {
+ if (!ctx->Shared->FallbackTex[tex]) {
/* create fallback texture now */
- static GLubyte texels[8 * 8][4];
+ const GLsizei width = 1, height = 1, depth = 1;
+ GLubyte texel[4];
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
gl_format texFormat;
- GLuint i;
-
- for (i = 0; i < 8 * 8; i++) {
- texels[i][0] =
- texels[i][1] =
- texels[i][2] = 0x0;
- texels[i][3] = 0xff;
+ GLuint dims, face, numFaces = 1;
+ GLenum target;
+
+ texel[0] =
+ texel[1] =
+ texel[2] = 0x0;
+ texel[3] = 0xff;
+
+ switch (tex) {
+ case TEXTURE_2D_ARRAY_INDEX:
+ dims = 3;
+ target = GL_TEXTURE_2D_ARRAY;
+ break;
+ case TEXTURE_1D_ARRAY_INDEX:
+ dims = 2;
+ target = GL_TEXTURE_1D_ARRAY;
+ break;
+ case TEXTURE_CUBE_INDEX:
+ dims = 2;
+ target = GL_TEXTURE_CUBE_MAP;
+ numFaces = 6;
+ break;
+ case TEXTURE_3D_INDEX:
+ dims = 3;
+ target = GL_TEXTURE_3D;
+ break;
+ case TEXTURE_RECT_INDEX:
+ dims = 2;
+ target = GL_TEXTURE_RECTANGLE;
+ break;
+ case TEXTURE_2D_INDEX:
+ dims = 2;
+ target = GL_TEXTURE_2D;
+ break;
+ case TEXTURE_1D_INDEX:
+ dims = 1;
+ target = GL_TEXTURE_1D;
+ break;
+ case TEXTURE_BUFFER_INDEX:
+ case TEXTURE_EXTERNAL_INDEX:
+ default:
+ /* no-op */
+ return NULL;
}
/* create texture object */
- texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
+ texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
+ if (!texObj)
+ return NULL;
+
assert(texObj->RefCount == 1);
texObj->Sampler.MinFilter = GL_NEAREST;
texObj->Sampler.MagFilter = GL_NEAREST;
- /* create level[0] texture image */
- texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
-
texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA,
GL_UNSIGNED_BYTE);
- /* init the image fields */
- _mesa_init_teximage_fields(ctx, texImage,
- 8, 8, 1, 0, GL_RGBA, texFormat);
+ /* need a loop here just for cube maps */
+ for (face = 0; face < numFaces; face++) {
+ GLenum faceTarget;
- ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
-
- /* set image data */
- ctx->Driver.TexImage2D(ctx, texImage, GL_RGBA,
- 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texels,
- &ctx->DefaultPacking);
+ if (target == GL_TEXTURE_CUBE_MAP)
+ faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ else
+ faceTarget = target;
+
+ /* initialize level[0] texture image */
+ texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
+
+ _mesa_init_teximage_fields(ctx, texImage,
+ width,
+ (dims > 1) ? height : 1,
+ (dims > 2) ? depth : 1,
+ 0, /* border */
+ GL_RGBA, texFormat);
+
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexImage1D(ctx, texImage, GL_RGBA,
+ width, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texel,
+ &ctx->DefaultPacking);
+ break;
+ case 2:
+ ctx->Driver.TexImage2D(ctx, texImage, GL_RGBA,
+ width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texel,
+ &ctx->DefaultPacking);
+ break;
+ case 3:
+ ctx->Driver.TexImage3D(ctx, texImage, GL_RGBA,
+ width, height, depth, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texel,
+ &ctx->DefaultPacking);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in _mesa_get_fallback_texture()");
+ }
+ }
_mesa_test_texobj_completeness(ctx, texObj);
assert(texObj->_Complete);
- ctx->Shared->FallbackTex = texObj;
+ ctx->Shared->FallbackTex[tex] = texObj;
}
- return ctx->Shared->FallbackTex;
+ return ctx->Shared->FallbackTex[tex];
}
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 9ca7a4c9e11..03dfbe3045d 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -34,8 +34,8 @@
#include "compiler.h"
#include "glheader.h"
+#include "mtypes.h"
-struct gl_context;
/**
* \name Internal functions
@@ -89,7 +89,7 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
GLboolean invalidate_state);
extern struct gl_texture_object *
-_mesa_get_fallback_texture(struct gl_context *ctx);
+_mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
extern void
_mesa_unlock_context_textures( struct gl_context *ctx );
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index cc49916a92c..187ec9c366f 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -586,9 +586,15 @@ update_texture_state( struct gl_context *ctx )
* object, but there isn't one (or it's incomplete). Use the
* fallback texture.
*/
- struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
- texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ struct gl_texture_object *texObj;
+ gl_texture_index texTarget;
+
+ assert(_mesa_bitcount(enabledTargets) == 1);
+
+ texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
+ texObj = _mesa_get_fallback_texture(ctx, texTarget);
_mesa_reference_texobj(&texUnit->_Current, texObj);
+ texUnit->_ReallyEnabled = 1 << texTarget;
}
else {
/* fixed-function: texture unit is really disabled */