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-rw-r--r--src/mesa/main/api_loopback.c50
-rw-r--r--src/mesa/main/dd.h18
-rw-r--r--src/mesa/main/dispatch.c23
-rw-r--r--src/mesa/main/dlist.c84
-rw-r--r--src/mesa/main/glprocs.h195
-rw-r--r--src/mesa/main/state.c34
-rw-r--r--src/mesa/main/vtxfmt.c31
-rw-r--r--src/mesa/main/vtxfmt_tmp.h214
8 files changed, 328 insertions, 321 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index ca7c9b77ac6..3ec4f30f362 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.10 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: api_loopback.c,v 1.11 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1522,30 +1522,30 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest,
dest->Vertex4dv = loopback_Vertex4dv;
dest->Vertex4iv = loopback_Vertex4iv;
dest->Vertex4sv = loopback_Vertex4sv;
- dest->MultiTexCoord1d = loopback_MultiTexCoord1dARB;
- dest->MultiTexCoord1dv = loopback_MultiTexCoord1dvARB;
- dest->MultiTexCoord1i = loopback_MultiTexCoord1iARB;
- dest->MultiTexCoord1iv = loopback_MultiTexCoord1ivARB;
- dest->MultiTexCoord1s = loopback_MultiTexCoord1sARB;
- dest->MultiTexCoord1sv = loopback_MultiTexCoord1svARB;
- dest->MultiTexCoord2d = loopback_MultiTexCoord2dARB;
- dest->MultiTexCoord2dv = loopback_MultiTexCoord2dvARB;
- dest->MultiTexCoord2i = loopback_MultiTexCoord2iARB;
- dest->MultiTexCoord2iv = loopback_MultiTexCoord2ivARB;
- dest->MultiTexCoord2s = loopback_MultiTexCoord2sARB;
- dest->MultiTexCoord2sv = loopback_MultiTexCoord2svARB;
- dest->MultiTexCoord3d = loopback_MultiTexCoord3dARB;
- dest->MultiTexCoord3dv = loopback_MultiTexCoord3dvARB;
- dest->MultiTexCoord3i = loopback_MultiTexCoord3iARB;
- dest->MultiTexCoord3iv = loopback_MultiTexCoord3ivARB;
- dest->MultiTexCoord3s = loopback_MultiTexCoord3sARB;
- dest->MultiTexCoord3sv = loopback_MultiTexCoord3svARB;
- dest->MultiTexCoord4d = loopback_MultiTexCoord4dARB;
- dest->MultiTexCoord4dv = loopback_MultiTexCoord4dvARB;
- dest->MultiTexCoord4i = loopback_MultiTexCoord4iARB;
- dest->MultiTexCoord4iv = loopback_MultiTexCoord4ivARB;
- dest->MultiTexCoord4s = loopback_MultiTexCoord4sARB;
- dest->MultiTexCoord4sv = loopback_MultiTexCoord4svARB;
+ dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB;
+ dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB;
+ dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB;
+ dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB;
+ dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB;
+ dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB;
+ dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB;
+ dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB;
+ dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB;
+ dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB;
+ dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB;
+ dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB;
+ dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB;
+ dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB;
+ dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB;
+ dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB;
+ dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB;
+ dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB;
+ dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB;
+ dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB;
+ dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB;
+ dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB;
+ dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB;
+ dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB;
dest->EvalCoord2dv = loopback_EvalCoord2dv;
dest->EvalCoord2fv = loopback_EvalCoord2fv;
dest->EvalCoord2d = loopback_EvalCoord2d;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index fff457b4667..52707e14f43 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.63 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: dd.h,v 1.64 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -665,14 +665,14 @@ typedef struct {
void (*Indexi)( GLint );
void (*Indexiv)( const GLint * );
void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
- void (*MultiTexCoord1f)( GLenum, GLfloat );
- void (*MultiTexCoord1fv)( GLenum, const GLfloat * );
- void (*MultiTexCoord2f)( GLenum, GLfloat, GLfloat );
- void (*MultiTexCoord2fv)( GLenum, const GLfloat * );
- void (*MultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat );
- void (*MultiTexCoord3fv)( GLenum, const GLfloat * );
- void (*MultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (*MultiTexCoord4fv)( GLenum, const GLfloat * );
+ void (*MultiTexCoord1fARB)( GLenum, GLfloat );
+ void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * );
+ void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
+ void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * );
+ void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
+ void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * );
+ void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
+ void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * );
void (*Normal3f)( GLfloat, GLfloat, GLfloat );
void (*Normal3fv)( const GLfloat * );
void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c
index 647ee481f7c..5e0f03537b3 100644
--- a/src/mesa/main/dispatch.c
+++ b/src/mesa/main/dispatch.c
@@ -1,4 +1,4 @@
-/* $Id: dispatch.c,v 1.24 2001/09/14 22:19:19 brianp Exp $ */
+/* $Id: dispatch.c,v 1.25 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -28,10 +28,7 @@
/*
* This file generates all the gl* function entyrpoints.
* But if we're using X86-optimized dispatch (X86/glapi_x86.S) then
- * we don't use this file's code.
- *
- * Eventually this file may be replaced by automatically generated
- * code from an API spec file.
+ * we don't use this code.
*
* NOTE: This file should _not_ be used when compiling Mesa for a DRI-
* based device driver.
@@ -64,8 +61,22 @@
#define NAME(func) gl##func
#endif
+
+#if 0 /* Use this to log GL calls to stdout */
+
+#define F stdout
#define DISPATCH(FUNC, ARGS, MESSAGE) \
- (_glapi_Dispatch->FUNC) ARGS
+ (_glapi_Dispatch->FUNC) ARGS; \
+ fprintf MESSAGE; \
+ fprintf(F, "\n");
+
+#else
+
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ (_glapi_Dispatch->FUNC) ARGS;
+
+#endif /* logging */
+
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
return (_glapi_Dispatch->FUNC) ARGS
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ea6d6d76639..768d3ac707d 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.78 2001/11/18 23:52:37 brianp Exp $ */
+/* $Id: dlist.c,v 1.79 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -2490,7 +2490,7 @@ save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PointParameterfvARB)( pname, params );
+ (*ctx->Exec->PointParameterfvEXT)( pname, params );
}
}
@@ -3658,7 +3658,7 @@ static void save_ActiveTextureARB( GLenum target )
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ActiveTexture)( target );
+ (*ctx->Exec->ActiveTextureARB)( target );
}
}
@@ -3725,8 +3725,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage1D)(target, level, internalFormat,
- width, border, imageSize, data);
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
}
else {
Node *n;
@@ -3753,8 +3753,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage1D)(target, level, internalFormat,
- width, border, imageSize, data);
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
}
}
}
@@ -3769,7 +3769,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage2D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
width, height, border, imageSize, data);
}
else {
@@ -3798,7 +3798,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage2D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
width, height, border, imageSize, data);
}
}
@@ -3814,7 +3814,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage3D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
width, height, depth, border, imageSize, data);
}
else {
@@ -3844,7 +3844,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage3D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
width, height, depth, border, imageSize, data);
}
}
@@ -3883,7 +3883,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage1D)(target, level, xoffset,
+ (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset,
width, format, imageSize, data);
}
}
@@ -3924,7 +3924,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage2D)(target, level, xoffset, yoffset,
+ (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset,
width, height, format, imageSize, data);
}
}
@@ -3967,7 +3967,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage3D)(target, level, xoffset, yoffset,
+ (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
}
@@ -3986,7 +3986,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert)
n[2].b = invert;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->SampleCoverage)( value, invert );
+ (*ctx->Exec->SampleCoverageARB)( value, invert );
}
}
@@ -4487,7 +4487,7 @@ execute_list( GLcontext *ctx, GLuint list )
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- (*ctx->Exec->PointParameterfvARB)( n[1].e, params );
+ (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
@@ -4676,7 +4676,7 @@ execute_list( GLcontext *ctx, GLuint list )
(*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- (*ctx->Exec->ActiveTexture)( n[1].e );
+ (*ctx->Exec->ActiveTextureARB)( n[1].e );
break;
case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
(*ctx->Exec->PixelTexGenSGIX)( n[1].e );
@@ -4685,32 +4685,32 @@ execute_list( GLcontext *ctx, GLuint list )
(*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i );
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage1D)(n[1].e, n[2].i, n[3].e,
+ (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].data);
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage2D)(n[1].e, n[2].i, n[3].e,
+ (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].data);
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage3D)(n[1].e, n[2].i, n[3].e,
+ (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage1D)(n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e, n[6].i, n[7].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage2D)(n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage3D)(n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
n[9].e, n[10].i, n[11].data);
break;
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- (*ctx->Exec->SampleCoverage)(n[1].f, n[2].b);
+ (*ctx->Exec->SampleCoverageARB)(n[1].f, n[2].b);
break;
case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
(*ctx->Exec->WindowPos3fARB)( n[1].f, n[2].f, n[3].f );
@@ -5375,7 +5375,7 @@ static void exec_GetCompressedTexImageARB(GLenum target, GLint level,
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetCompressedTexImage( target, level, img);
+ ctx->Exec->GetCompressedTexImageARB( target, level, img);
}
static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
@@ -5607,7 +5607,7 @@ static void exec_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->ClientActiveTexture(target);
+ ctx->Exec->ClientActiveTextureARB(target);
}
static void exec_SecondaryColorPointerEXT(GLint size, GLenum type,
@@ -5927,8 +5927,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
#endif
/* 54. GL_EXT_point_parameters */
- table->PointParameterfARB = save_PointParameterfEXT;
- table->PointParameterfvARB = save_PointParameterfvEXT;
+ table->PointParameterfEXT = save_PointParameterfEXT;
+ table->PointParameterfvEXT = save_PointParameterfvEXT;
/* 78. GL_EXT_paletted_texture */
#if 0
@@ -5944,8 +5944,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->UnlockArraysEXT = exec_UnlockArraysEXT;
/* GL_ARB_multitexture */
- table->ActiveTexture = save_ActiveTextureARB;
- table->ClientActiveTexture = exec_ClientActiveTextureARB;
+ table->ActiveTextureARB = save_ActiveTextureARB;
+ table->ClientActiveTextureARB = exec_ClientActiveTextureARB;
/* GL_EXT_blend_func_separate */
table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
@@ -5980,22 +5980,22 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->ResizeBuffersMESA = exec_ResizeBuffersMESA;
/* GL_ARB_transpose_matrix */
- table->LoadTransposeMatrixd = save_LoadTransposeMatrixdARB;
- table->LoadTransposeMatrixf = save_LoadTransposeMatrixfARB;
- table->MultTransposeMatrixd = save_MultTransposeMatrixdARB;
- table->MultTransposeMatrixf = save_MultTransposeMatrixfARB;
+ table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
+ table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
+ table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
+ table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
/* GL_ARB_multisample */
- table->SampleCoverage = save_SampleCoverageARB;
+ table->SampleCoverageARB = save_SampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression */
- table->CompressedTexImage3D = save_CompressedTexImage3DARB;
- table->CompressedTexImage2D = save_CompressedTexImage2DARB;
- table->CompressedTexImage1D = save_CompressedTexImage1DARB;
- table->CompressedTexSubImage3D = save_CompressedTexSubImage3DARB;
- table->CompressedTexSubImage2D = save_CompressedTexSubImage2DARB;
- table->CompressedTexSubImage1D = save_CompressedTexSubImage1DARB;
- table->GetCompressedTexImage = exec_GetCompressedTexImageARB;
+ table->CompressedTexImage3DARB = save_CompressedTexImage3DARB;
+ table->CompressedTexImage2DARB = save_CompressedTexImage2DARB;
+ table->CompressedTexImage1DARB = save_CompressedTexImage1DARB;
+ table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
+ table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
+ table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
+ table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB;
/* GL_EXT_secondary_color */
table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT;
diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h
index f79083c9ba0..c91be5a030e 100644
--- a/src/mesa/main/glprocs.h
+++ b/src/mesa/main/glprocs.h
@@ -379,98 +379,97 @@ static struct name_address_offset static_functions[] = {
{ "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
{ "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
{ "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
- { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTexture },
- { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTexture },
- { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1d },
- { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dv },
- { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1f },
- { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fv },
- { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1i },
- { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1iv },
- { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1s },
- { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1sv },
- { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2d },
- { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dv },
- { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2f },
- { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fv },
- { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2i },
- { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2iv },
- { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2s },
- { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2sv },
- { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3d },
- { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dv },
- { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3f },
- { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fv },
- { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3i },
- { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3iv },
- { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3s },
- { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3sv },
- { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4d },
- { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dv },
- { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4f },
- { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fv },
- { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4i },
- { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4iv },
- { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4s },
- { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4sv },
- { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixf },
- { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixd },
- { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixf },
- { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixd },
- { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverage },
- { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3D },
- { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2D },
- { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1D },
- { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3D },
- { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2D },
- { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1D },
- { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImage },
- { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTexture },
- { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTexture },
- { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1d },
- { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dv },
- { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1f },
- { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fv },
- { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1i },
- { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1iv },
- { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1s },
- { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1sv },
- { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2d },
- { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dv },
- { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2f },
- { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fv },
- { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2i },
- { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2iv },
- { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2s },
- { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2sv },
- { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3d },
- { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dv },
- { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3f },
- { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fv },
- { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3i },
- { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3iv },
- { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3s },
- { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3sv },
- { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4d },
- { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dv },
- { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4f },
- { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fv },
- { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4i },
- { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4iv },
- { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4s },
- { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4sv },
- { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixf },
- { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixd },
- { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixf },
- { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixd },
- { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverage },
- { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3D },
- { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2D },
- { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1D },
- { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3D },
- { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2D },
- { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1D },
- { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImage },
+ { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB },
+ { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB },
+ { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB },
+ { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB },
+ { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB },
+ { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB },
+ { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB },
+ { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB },
+ { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB },
+ { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB },
+ { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB },
+ { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB },
+ { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB },
+ { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB },
+ { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB },
+ { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB },
+ { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB },
+ { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB },
+ { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB },
+ { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB },
+ { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB },
+ { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB },
+ { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB },
+ { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB },
+ { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB },
+ { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB },
+ { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB },
+ { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB },
+ { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB },
+ { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB },
+ { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB },
+ { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB },
+ { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB },
+ { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB },
+ { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB },
+ { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB },
+ { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB },
+ { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB },
+ { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB },
+ { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB },
+ { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB },
+ { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB },
+ { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB },
+ { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB },
+ { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB },
+ { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB },
+ { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB },
+ { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB },
+ { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB },
+ { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB },
+ { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB },
+ { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB },
+ { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB },
+ { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB },
+ { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB },
+ { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB },
+ { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB },
+ { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB },
+ { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB },
+ { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB },
+ { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB },
+ { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB },
+ { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB },
{ "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
{ "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
{ "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
@@ -549,12 +548,12 @@ static struct name_address_offset static_functions[] = {
{ "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
{ "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
{ "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
- { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfARB },
- { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvARB },
- { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfARB },
- { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvARB },
- { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfARB },
- { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvARB },
+ { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT },
+ { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT },
+ { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT },
{ "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
{ "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
{ "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 66d862286eb..4beaa07d5cc 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.71 2001/11/18 23:52:38 brianp Exp $ */
+/* $Id: state.c,v 1.72 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -408,8 +408,8 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
#endif
/* 54. GL_EXT_point_parameters */
- exec->PointParameterfARB = _mesa_PointParameterfEXT;
- exec->PointParameterfvARB = _mesa_PointParameterfvEXT;
+ exec->PointParameterfEXT = _mesa_PointParameterfEXT;
+ exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
/* 78. GL_EXT_paletted_texture */
#if 0
@@ -457,26 +457,26 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
/* ARB 1. GL_ARB_multitexture */
- exec->ActiveTexture = _mesa_ActiveTextureARB;
- exec->ClientActiveTexture = _mesa_ClientActiveTextureARB;
+ exec->ActiveTextureARB = _mesa_ActiveTextureARB;
+ exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
/* ARB 3. GL_ARB_transpose_matrix */
- exec->LoadTransposeMatrixd = _mesa_LoadTransposeMatrixdARB;
- exec->LoadTransposeMatrixf = _mesa_LoadTransposeMatrixfARB;
- exec->MultTransposeMatrixd = _mesa_MultTransposeMatrixdARB;
- exec->MultTransposeMatrixf = _mesa_MultTransposeMatrixfARB;
+ exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
+ exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
+ exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
+ exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
/* ARB 5. GL_ARB_multisample */
- exec->SampleCoverage = _mesa_SampleCoverageARB;
+ exec->SampleCoverageARB = _mesa_SampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression */
- exec->CompressedTexImage3D = _mesa_CompressedTexImage3DARB;
- exec->CompressedTexImage2D = _mesa_CompressedTexImage2DARB;
- exec->CompressedTexImage1D = _mesa_CompressedTexImage1DARB;
- exec->CompressedTexSubImage3D = _mesa_CompressedTexSubImage3DARB;
- exec->CompressedTexSubImage2D = _mesa_CompressedTexSubImage2DARB;
- exec->CompressedTexSubImage1D = _mesa_CompressedTexSubImage1DARB;
- exec->GetCompressedTexImage = _mesa_GetCompressedTexImageARB;
+ exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
+ exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
+ exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
+ exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
+ exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
+ exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
+ exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
/* GL_ARB_window_pos */
exec->WindowPos2dARB = _mesa_WindowPos2dARB;
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index 9df1b52a897..73f54a0b409 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -1,8 +1,8 @@
-/* $Id: vtxfmt.c,v 1.7 2001/11/18 22:48:13 brianp Exp $ */
+/* $Id: vtxfmt.c,v 1.8 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -55,17 +55,15 @@
if ( new_state ) \
_mesa_update_state( ctx ); \
\
- /* Validate the current tnl module. \
- */ \
+ /* Validate the current tnl module. */ \
if ( new_state & ctx->Driver.NeedValidate ) \
ctx->Driver.ValidateTnlModule( ctx, new_state ); \
\
ASSERT( tnl->Current ); \
ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
\
- /* Save the swapped function's dispatch entry so it can be \
- * restored later. \
- */ \
+ /* Save the swapped function's dispatch entry so it can be */ \
+ /* restored later. */ \
tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
tnl->SwapCount++; \
@@ -73,8 +71,7 @@
if ( 0 ) \
fprintf( stderr, " swapping gl" #FUNC"...\n" ); \
\
- /* Install the tnl function pointer. \
- */ \
+ /* Install the tnl function pointer. */ \
ctx->Exec->FUNC = tnl->Current->FUNC; \
}
@@ -107,14 +104,14 @@ static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
tab->Indexi = vfmt->Indexi;
tab->Indexiv = vfmt->Indexiv;
tab->Materialfv = vfmt->Materialfv;
- tab->MultiTexCoord1f = vfmt->MultiTexCoord1f;
- tab->MultiTexCoord1fv = vfmt->MultiTexCoord1fv;
- tab->MultiTexCoord2f = vfmt->MultiTexCoord2f;
- tab->MultiTexCoord2fv = vfmt->MultiTexCoord2fv;
- tab->MultiTexCoord3f = vfmt->MultiTexCoord3f;
- tab->MultiTexCoord3fv = vfmt->MultiTexCoord3fv;
- tab->MultiTexCoord4f = vfmt->MultiTexCoord4f;
- tab->MultiTexCoord4fv = vfmt->MultiTexCoord4fv;
+ tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
+ tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
+ tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
+ tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
+ tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
+ tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
+ tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
+ tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
tab->Normal3f = vfmt->Normal3f;
tab->Normal3fv = vfmt->Normal3fv;
tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 010ebc46c76..59a8b441ac4 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: vtxfmt_tmp.h,v 1.6 2001/11/27 00:05:35 brianp Exp $ */
+/* $Id: vtxfmt_tmp.h,v 1.7 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -34,109 +34,109 @@
static void TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
- glArrayElement( i );
+ _glapi_Dispatch->ArrayElement( i );
}
-static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
- glColor3f( a, b, c );
+ _glapi_Dispatch->Color3f( r, g, b );
}
static void TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
- glColor3fv( v );
+ _glapi_Dispatch->Color3fv( v );
}
-static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c )
+static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( Color3ub );
- glColor3ub( a, b, c );
+ _glapi_Dispatch->Color3ub( r, g, b );
}
static void TAG(Color3ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color3ubv );
- glColor3ubv( v );
+ _glapi_Dispatch->Color3ubv( v );
}
-static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
- glColor4f( a, b, c, d );
+ _glapi_Dispatch->Color4f( r, g, b, a );
}
static void TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
- glColor4fv( v );
+ _glapi_Dispatch->Color4fv( v );
}
-static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
+static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
PRE_LOOPBACK( Color4ub );
- glColor4ub( a, b, c, d );
+ _glapi_Dispatch->Color4ub( r, g, b, a );
}
static void TAG(Color4ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color4ubv );
- glColor4ubv( v );
+ _glapi_Dispatch->Color4ubv( v );
}
-static void TAG(EdgeFlag)( GLboolean a )
+static void TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
- glEdgeFlag( a );
+ _glapi_Dispatch->EdgeFlag( e );
}
static void TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
- glEdgeFlagv( v );
+ _glapi_Dispatch->EdgeFlagv( v );
}
-static void TAG(EvalCoord1f)( GLfloat a )
+static void TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
- glEvalCoord1f( a );
+ _glapi_Dispatch->EvalCoord1f( s );
}
static void TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
- glEvalCoord1fv( v );
+ _glapi_Dispatch->EvalCoord1fv( v );
}
-static void TAG(EvalCoord2f)( GLfloat a, GLfloat b )
+static void TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
- glEvalCoord2f( a, b );
+ _glapi_Dispatch->EvalCoord2f( s, t );
}
static void TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
- glEvalCoord2fv( v );
+ _glapi_Dispatch->EvalCoord2fv( v );
}
-static void TAG(EvalPoint1)( GLint a )
+static void TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
- glEvalPoint1( a );
+ _glapi_Dispatch->EvalPoint1( i );
}
-static void TAG(EvalPoint2)( GLint a, GLint b )
+static void TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
- glEvalPoint2( a, b );
+ _glapi_Dispatch->EvalPoint2( i, j );
}
-static void TAG(FogCoordfEXT)( GLfloat a )
+static void TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
- _glapi_Dispatch->FogCoordfEXT( a );
+ _glapi_Dispatch->FogCoordfEXT( f );
}
static void TAG(FogCoordfvEXT)( const GLfloat *v )
@@ -145,90 +145,90 @@ static void TAG(FogCoordfvEXT)( const GLfloat *v )
_glapi_Dispatch->FogCoordfvEXT( v );
}
-static void TAG(Indexi)( GLint a )
+static void TAG(Indexi)( GLint i )
{
PRE_LOOPBACK( Indexi );
- glIndexi( a );
+ _glapi_Dispatch->Indexi( i );
}
static void TAG(Indexiv)( const GLint *v )
{
PRE_LOOPBACK( Indexiv );
- glIndexiv( v );
+ _glapi_Dispatch->Indexiv( v );
}
static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
- glMaterialfv( face, pname, v );
+ _glapi_Dispatch->Materialfv( face, pname, v );
}
-static void TAG(MultiTexCoord1f)( GLenum target, GLfloat a )
+static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
- PRE_LOOPBACK( MultiTexCoord1f );
- glMultiTexCoord1f( target, a );
+ PRE_LOOPBACK( MultiTexCoord1fARB );
+ _glapi_Dispatch->MultiTexCoord1fARB( target, a );
}
-static void TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord1fv );
- glMultiTexCoord1fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord1fvARB );
+ _glapi_Dispatch->MultiTexCoord1fvARB( target, tc );
}
-static void TAG(MultiTexCoord2f)( GLenum target, GLfloat a, GLfloat b )
+static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
- PRE_LOOPBACK( MultiTexCoord2f );
- glMultiTexCoord2f( target, a, b );
+ PRE_LOOPBACK( MultiTexCoord2fARB );
+ _glapi_Dispatch->MultiTexCoord2fARB( target, s, t );
}
-static void TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord2fv );
- glMultiTexCoord2fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord2fvARB );
+ _glapi_Dispatch->MultiTexCoord2fvARB( target, tc );
}
-static void TAG(MultiTexCoord3f)( GLenum target, GLfloat a,
- GLfloat b, GLfloat c )
+static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
+ GLfloat t, GLfloat r )
{
- PRE_LOOPBACK( MultiTexCoord3f );
- glMultiTexCoord3f( target, a, b, c );
+ PRE_LOOPBACK( MultiTexCoord3fARB );
+ _glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r );
}
-static void TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord3fv );
- glMultiTexCoord3fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord3fvARB );
+ _glapi_Dispatch->MultiTexCoord3fvARB( target, tc );
}
-static void TAG(MultiTexCoord4f)( GLenum target, GLfloat a,
- GLfloat b, GLfloat c, GLfloat d )
+static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
+ GLfloat t, GLfloat r, GLfloat q )
{
- PRE_LOOPBACK( MultiTexCoord4f );
- glMultiTexCoord4f( target, a, b, c, d );
+ PRE_LOOPBACK( MultiTexCoord4fARB );
+ _glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q );
}
-static void TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord4fv );
- glMultiTexCoord4fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord4fvARB );
+ _glapi_Dispatch->MultiTexCoord4fvARB( target, tc );
}
-static void TAG(Normal3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
- glNormal3f( a, b, c );
+ _glapi_Dispatch->Normal3f( x, y, z );
}
static void TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
- glNormal3fv( v );
+ _glapi_Dispatch->Normal3fv( v );
}
-static void TAG(SecondaryColor3fEXT)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
- _glapi_Dispatch->SecondaryColor3fEXT( a, b, c );
+ _glapi_Dispatch->SecondaryColor3fEXT( r, g, b );
}
static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
@@ -237,10 +237,10 @@ static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
_glapi_Dispatch->SecondaryColor3fvEXT( v );
}
-static void TAG(SecondaryColor3ubEXT)( GLubyte a, GLubyte b, GLubyte c )
+static void TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( SecondaryColor3ubEXT );
- _glapi_Dispatch->SecondaryColor3ubEXT( a, b, c );
+ _glapi_Dispatch->SecondaryColor3ubEXT( r, g, b );
}
static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
@@ -249,125 +249,125 @@ static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
_glapi_Dispatch->SecondaryColor3ubvEXT( v );
}
-static void TAG(TexCoord1f)( GLfloat a )
+static void TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
- glTexCoord1f( a );
+ _glapi_Dispatch->TexCoord1f( s );
}
static void TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
- glTexCoord1fv( tc );
+ _glapi_Dispatch->TexCoord1fv( tc );
}
-static void TAG(TexCoord2f)( GLfloat a, GLfloat b )
+static void TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
- glTexCoord2f( a, b );
+ _glapi_Dispatch->TexCoord2f( s, t );
}
static void TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
- glTexCoord2fv( tc );
+ _glapi_Dispatch->TexCoord2fv( tc );
}
-static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
- glTexCoord3f( a, b, c );
+ _glapi_Dispatch->TexCoord3f( s, t, r );
}
static void TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
- glTexCoord3fv( tc );
+ _glapi_Dispatch->TexCoord3fv( tc );
}
-static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
- glTexCoord4f( a, b, c, d );
+ _glapi_Dispatch->TexCoord4f( s, t, r, q );
}
static void TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
- glTexCoord4fv( tc );
+ _glapi_Dispatch->TexCoord4fv( tc );
}
-static void TAG(Vertex2f)( GLfloat a, GLfloat b )
+static void TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
- glVertex2f( a, b );
+ _glapi_Dispatch->Vertex2f( x, y );
}
-static void TAG(Vertex2fv)( const GLfloat *obj )
+static void TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
- glVertex2fv( obj );
+ _glapi_Dispatch->Vertex2fv( v );
}
-static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
- glVertex3f( a, b, c );
+ _glapi_Dispatch->Vertex3f( x, y, z );
}
-static void TAG(Vertex3fv)( const GLfloat *obj )
+static void TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
- glVertex3fv( obj );
+ _glapi_Dispatch->Vertex3fv( v );
}
-static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
- glVertex4f( a, b, c, d );
+ _glapi_Dispatch->Vertex4f( x, y, z, w );
}
-static void TAG(Vertex4fv)( const GLfloat *obj )
+static void TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
- glVertex4fv( obj );
+ _glapi_Dispatch->Vertex4fv( v );
}
static void TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
- glCallList( i );
+ _glapi_Dispatch->CallList( i );
}
static void TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
- glBegin( mode );
+ _glapi_Dispatch->Begin( mode );
}
static void TAG(End)( void )
{
PRE_LOOPBACK( End );
- glEnd();
+ _glapi_Dispatch->End();
}
static void TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
- glRectf( x1, y1, x2, y2 );
+ _glapi_Dispatch->Rectf( x1, y1, x2, y2 );
}
static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
- glDrawArrays( mode, start, count );
+ _glapi_Dispatch->DrawArrays( mode, start, count );
}
static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const void *indices )
{
PRE_LOOPBACK( DrawElements );
- glDrawElements( mode, count, type, indices );
+ _glapi_Dispatch->DrawElements( mode, count, type, indices );
}
static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
@@ -375,20 +375,20 @@ static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLenum type, const void *indices )
{
PRE_LOOPBACK( DrawRangeElements );
- glDrawRangeElements( mode, start, end, count, type, indices );
+ _glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices );
}
static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
- glEvalMesh1( mode, i1, i2 );
+ _glapi_Dispatch->EvalMesh1( mode, i1, i2 );
}
static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
- glEvalMesh2( mode, i1, i2, j1, j2 );
+ _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 );
}
@@ -415,14 +415,14 @@ static GLvertexformat TAG(vtxfmt) = {
TAG(Indexi),
TAG(Indexiv),
TAG(Materialfv),
- TAG(MultiTexCoord1f),
- TAG(MultiTexCoord1fv),
- TAG(MultiTexCoord2f),
- TAG(MultiTexCoord2fv),
- TAG(MultiTexCoord3f),
- TAG(MultiTexCoord3fv),
- TAG(MultiTexCoord4f),
- TAG(MultiTexCoord4fv),
+ TAG(MultiTexCoord1fARB),
+ TAG(MultiTexCoord1fvARB),
+ TAG(MultiTexCoord2fARB),
+ TAG(MultiTexCoord2fvARB),
+ TAG(MultiTexCoord3fARB),
+ TAG(MultiTexCoord3fvARB),
+ TAG(MultiTexCoord4fARB),
+ TAG(MultiTexCoord4fvARB),
TAG(Normal3f),
TAG(Normal3fv),
TAG(SecondaryColor3fEXT),