diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/texstate.c | 18 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 17 |
2 files changed, 33 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 59b96481663..b3411a87ef9 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -704,6 +704,7 @@ update_program_texture_state(struct gl_context *ctx, struct gl_program **prog, for (i = 0; i < MESA_SHADER_STAGES; i++) { GLbitfield mask; + GLuint s; if (!prog[i]) continue; @@ -711,12 +712,27 @@ update_program_texture_state(struct gl_context *ctx, struct gl_program **prog, mask = prog[i]->SamplersUsed; while (mask) { - const int s = u_bit_scan(&mask); + s = u_bit_scan(&mask); update_single_program_texture_state(ctx, prog[i], prog[i]->SamplerUnits[s], enabled_texture_units); } + + if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) { + /* Loop over bindless samplers bound to texture units. + */ + for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) { + struct gl_bindless_sampler *sampler = + &prog[i]->sh.BindlessSamplers[s]; + + if (!sampler->bound) + continue; + + update_single_program_texture_state(ctx, prog[i], sampler->unit, + enabled_texture_units); + } + } } if (prog[MESA_SHADER_FRAGMENT]) { diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 6706f794d7e..91c3bf66f8d 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -105,18 +105,33 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, gl_shader_stage prog_stage = _mesa_program_enum_to_shader_stage(prog->Target); struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage]; + GLuint s; assert(shader); memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); while (mask) { - const int s = u_bit_scan(&mask); + s = u_bit_scan(&mask); update_single_shader_texture_used(shProg, prog, prog->SamplerUnits[s], prog->sh.SamplerTargets[s]); } + + if (unlikely(prog->sh.HasBoundBindlessSampler)) { + /* Loop over bindless samplers bound to texture units. + */ + for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { + struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; + + if (!sampler->bound) + continue; + + update_single_shader_texture_used(shProg, prog, sampler->unit, + sampler->target); + } + } } /** |