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-rw-r--r--src/mesa/main/config.h2
-rw-r--r--src/mesa/main/mtypes.h3
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 3b340c476c2..e29964a1e86 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -191,6 +191,8 @@
#define MAX_UNIFORMS 128 /**< number of float components */
#define MAX_VARYING 8 /**< number of float[4] vectors */
#define MAX_SAMPLERS 8
+#define MAX_PROGRAM_INPUTS 32
+#define MAX_PROGRAM_OUTPUTS 32
/*@}*/
/** For GL_NV_vertex_program */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5e920f7aeb1..556b4ed0164 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1874,10 +1874,13 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
+ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
+ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
+
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
/** Numbered local parameters */