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-rw-r--r--src/mesa/main/arbprogram.c8
-rw-r--r--src/mesa/main/context.c4
-rw-r--r--src/mesa/main/ffvertex_prog.c12
-rw-r--r--src/mesa/main/get.c2
-rw-r--r--src/mesa/main/nvprogram.c12
-rw-r--r--src/mesa/main/shaderapi.c6
-rw-r--r--src/mesa/main/shaderobj.c6
-rw-r--r--src/mesa/main/shared.c2
-rw-r--r--src/mesa/main/state.c4
-rw-r--r--src/mesa/main/texenvprogram.c14
-rw-r--r--src/mesa/main/texobj.c2
-rw-r--r--src/mesa/main/texparam.c2
-rw-r--r--src/mesa/main/texstate.c2
-rw-r--r--src/mesa/main/transformfeedback.c4
-rw-r--r--src/mesa/main/uniforms.c6
15 files changed, 43 insertions, 43 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index b6577b81fb0..26d781954ed 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -36,10 +36,10 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/arbprogram.h"
-#include "shader/arbprogparse.h"
-#include "shader/nvfragparse.h"
-#include "shader/nvvertparse.h"
-#include "shader/program.h"
+#include "program/arbprogparse.h"
+#include "program/nvfragparse.h"
+#include "program/nvvertparse.h"
+#include "program/program.h"
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5b79e687690..0afd77d3759 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -130,8 +130,8 @@
#include "version.h"
#include "viewport.h"
#include "vtxfmt.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#if _HAVE_FULL_GL
#include "math/m_matrix.h"
#endif
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 70ac47f36d7..92fec09bad0 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -38,12 +38,12 @@
#include "main/macros.h"
#include "main/enums.h"
#include "main/ffvertex_prog.h"
-#include "shader/program.h"
-#include "shader/prog_cache.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/program.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
/** Max of number of lights and texture coord units */
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 03f2707f4f0..c121957aead 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -667,7 +667,7 @@ static const struct value_desc values[] = {
{ GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
- /* GL_ARB_fragment_shader/OES_standard_derivatives */
+ /* GL_ARB_fragment_program/OES_standard_derivatives */
{ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
#endif /* FEATURE_GL || FEATURE_ES2 */
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index 7781648f4b4..100ff2c4ab8 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -43,12 +43,12 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/nvprogram.h"
-#include "shader/arbprogparse.h"
-#include "shader/nvfragparse.h"
-#include "shader/nvvertparse.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
+#include "program/arbprogparse.h"
+#include "program/nvfragparse.h"
+#include "program/nvvertparse.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 81c3964f931..0bd44154f26 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -42,9 +42,9 @@
#include "main/hash.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_uniform.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
#include "slang/slang_compile.h"
#include "slang/slang_link.h"
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 01ed3c5c467..d4d2349d4b6 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -34,9 +34,9 @@
#include "main/dispatch.h"
#include "main/hash.h"
#include "main/shaderobj.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_uniform.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
/**********************************************************************/
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index a44d2d51c49..f9d10f3bbea 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -38,7 +38,7 @@
#endif
#include "bufferobj.h"
#include "shared.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "dlist.h"
#include "shaderobj.h"
#if FEATURE_ARB_sync
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index b971cc976ee..2239ea4a85b 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -41,8 +41,8 @@
#include "light.h"
#include "matrix.h"
#include "pixel.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
#include "state.h"
#include "stencil.h"
#include "texenvprogram.h"
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 964ba13c700..30963bdf7d0 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -28,13 +28,13 @@
#include "glheader.h"
#include "imports.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_cache.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
-#include "shader/programopt.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
+#include "program/programopt.h"
#include "texenvprogram.h"
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index de37e340393..1df165cf6a8 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -40,7 +40,7 @@
#include "teximage.h"
#include "texobj.h"
#include "mtypes.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index ca03404f12f..745a0aeec9d 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -39,7 +39,7 @@
#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
/**
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index fce17c2b660..dae173d1bde 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -528,7 +528,7 @@ update_texture_state( GLcontext *ctx )
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
* which texture targets are enabled (fixed function) or referenced
- * by a fragment shader/program. When multiple flags are set, we'll
+ * by a fragment program/program. When multiple flags are set, we'll
* settle on the one with highest priority (see below).
*/
if (vprog) {
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 68a14d47c8e..6126f1286d8 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -39,8 +39,8 @@
#include "shaderobj.h"
#include "main/dispatch.h"
-#include "shader/prog_parameter.h"
-//#include "shader/shader_api.h"
+#include "program/prog_parameter.h"
+//#include "program/shader_api.h"
#if FEATURE_EXT_transform_feedback
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 6452980e9cc..aac4177f408 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -41,9 +41,9 @@
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
-#include "shader/prog_uniform.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/prog_uniform.h"