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-rw-r--r--src/mesa/main/mtypes.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3784e3b4a77..61840282cdb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -389,25 +389,6 @@ typedef enum
BUFFER_BIT_COLOR6 | \
BUFFER_BIT_COLOR7)
-
-/**
- * Shader stages. Note that these will become 5 with tessellation.
- *
- * The order must match how shaders are ordered in the pipeline.
- * The GLSL linker assumes that if i<j, then the j-th shader is
- * executed later than the i-th shader.
- */
-typedef enum
-{
- MESA_SHADER_VERTEX = 0,
- MESA_SHADER_GEOMETRY = 1,
- MESA_SHADER_FRAGMENT = 2,
- MESA_SHADER_COMPUTE = 3,
-} gl_shader_stage;
-
-#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
-
-
/**
* Framebuffer configuration (aka visual / pixelformat)
* Note: some of these fields should be boolean, but it appears that