diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index b429e2627e3..f88da845853 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -175,31 +175,31 @@ static int FogCoordFuncs[NUM_TYPES]; /* GL_BYTE attributes */ -static void +static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), @@ -207,13 +207,13 @@ VertexAttrib3NbvNV(GLuint index, const GLbyte *v) BYTE_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), @@ -222,7 +222,7 @@ VertexAttrib4NbvNV(GLuint index, const GLbyte *v) BYTE_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); @@ -230,46 +230,46 @@ VertexAttrib4bvNV(GLuint index, const GLbyte *v) /* GL_UNSIGNED_BYTE attributes */ -static void +static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), @@ -278,7 +278,7 @@ VertexAttrib4NubvNV(GLuint index, const GLubyte *v) UBYTE_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], @@ -288,32 +288,32 @@ VertexAttrib4ubvNV(GLuint index, const GLubyte *v) /* GL_SHORT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), @@ -321,14 +321,14 @@ VertexAttrib3NsvNV(GLuint index, const GLshort *v) SHORT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), @@ -337,7 +337,7 @@ VertexAttrib4NsvNV(GLuint index, const GLshort *v) SHORT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -346,33 +346,33 @@ VertexAttrib4svNV(GLuint index, const GLshort *v) /* GL_UNSIGNED_SHORT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), @@ -380,14 +380,14 @@ VertexAttrib3NusvNV(GLuint index, const GLushort *v) USHORT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), @@ -396,7 +396,7 @@ VertexAttrib4NusvNV(GLuint index, const GLushort *v) USHORT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -405,32 +405,32 @@ VertexAttrib4usvNV(GLuint index, const GLushort *v) /* GL_INT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), @@ -438,14 +438,14 @@ VertexAttrib3NivNV(GLuint index, const GLint *v) INT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), @@ -454,7 +454,7 @@ VertexAttrib4NivNV(GLuint index, const GLint *v) INT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -463,33 +463,33 @@ VertexAttrib4ivNV(GLuint index, const GLint *v) /* GL_UNSIGNED_INT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), @@ -497,14 +497,14 @@ VertexAttrib3NuivNV(GLuint index, const GLuint *v) UINT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), @@ -513,7 +513,7 @@ VertexAttrib4NuivNV(GLuint index, const GLuint *v) UINT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -522,25 +522,25 @@ VertexAttrib4uivNV(GLuint index, const GLuint *v) /* GL_FLOAT attributes */ -static void +static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); @@ -548,25 +548,25 @@ VertexAttrib4fvNV(GLuint index, const GLfloat *v) /* GL_DOUBLE attributes */ -static void +static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); @@ -680,31 +680,31 @@ static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { /* GL_BYTE attributes */ -static void +static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), @@ -712,13 +712,13 @@ VertexAttrib3NbvARB(GLuint index, const GLbyte *v) BYTE_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), @@ -727,7 +727,7 @@ VertexAttrib4NbvARB(GLuint index, const GLbyte *v) BYTE_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); @@ -735,19 +735,19 @@ VertexAttrib4bvARB(GLuint index, const GLbyte *v) /* GL_UNSIGNED_BYTE attributes */ -static void +static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, @@ -755,14 +755,14 @@ VertexAttrib2NubvARB(GLuint index, const GLubyte *v) UBYTE_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, @@ -770,7 +770,7 @@ VertexAttrib3NubvARB(GLuint index, const GLubyte *v) UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, @@ -779,7 +779,7 @@ VertexAttrib3ubvARB(GLuint index, const GLubyte *v) (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), @@ -790,7 +790,7 @@ VertexAttrib4NubvARB(GLuint index, const GLubyte *v) UBYTE_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), @@ -801,19 +801,19 @@ VertexAttrib4ubvARB(GLuint index, const GLubyte *v) /* GL_SHORT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), @@ -821,14 +821,14 @@ VertexAttrib2NsvARB(GLuint index, const GLshort *v) SHORT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), @@ -838,7 +838,7 @@ VertexAttrib3NsvARB(GLuint index, const GLshort *v) SHORT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), @@ -846,7 +846,7 @@ VertexAttrib3svARB(GLuint index, const GLshort *v) (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), @@ -857,7 +857,7 @@ VertexAttrib4NsvARB(GLuint index, const GLshort *v) SHORT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -866,33 +866,33 @@ VertexAttrib4svARB(GLuint index, const GLshort *v) /* GL_UNSIGNED_SHORT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), @@ -900,14 +900,14 @@ VertexAttrib3NusvARB(GLuint index, const GLushort *v) USHORT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), @@ -916,7 +916,7 @@ VertexAttrib4NusvARB(GLuint index, const GLushort *v) USHORT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); @@ -924,33 +924,33 @@ VertexAttrib4usvARB(GLuint index, const GLushort *v) /* GL_INT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), @@ -958,14 +958,14 @@ VertexAttrib3NivARB(GLuint index, const GLint *v) INT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), @@ -974,7 +974,7 @@ VertexAttrib4NivARB(GLuint index, const GLint *v) INT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -983,33 +983,33 @@ VertexAttrib4ivARB(GLuint index, const GLint *v) /* GL_UNSIGNED_INT attributes */ -static void +static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); } -static void +static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } -static void +static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]))); } -static void +static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } -static void +static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), @@ -1017,14 +1017,14 @@ VertexAttrib3NuivARB(GLuint index, const GLuint *v) UINT_TO_FLOAT(v[2]))); } -static void +static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } -static void +static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), @@ -1033,7 +1033,7 @@ VertexAttrib4NuivARB(GLuint index, const GLuint *v) UINT_TO_FLOAT(v[3]))); } -static void +static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], @@ -1042,25 +1042,25 @@ VertexAttrib4uivARB(GLuint index, const GLuint *v) /* GL_FLOAT attributes */ -static void +static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); @@ -1068,25 +1068,25 @@ VertexAttrib4fvARB(GLuint index, const GLfloat *v) /* GL_DOUBLE attributes */ -static void +static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); @@ -1096,50 +1096,50 @@ VertexAttrib4dvARB(GLuint index, const GLdouble *v) /** * Integer-valued attributes */ -static void +static void GLAPIENTRY VertexAttribI1bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); } -static void +static void GLAPIENTRY VertexAttribI2bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); } -static void +static void GLAPIENTRY VertexAttribI3bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } -static void +static void GLAPIENTRY VertexAttribI4bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttribI1ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); } -static void +static void GLAPIENTRY VertexAttribI2ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); } -static void +static void GLAPIENTRY VertexAttribI3ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } -static void +static void GLAPIENTRY VertexAttribI4ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); @@ -1147,50 +1147,50 @@ VertexAttribI4ubv(GLuint index, const GLubyte *v) -static void +static void GLAPIENTRY VertexAttribI1sv(GLuint index, const GLshort *v) { CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); } -static void +static void GLAPIENTRY VertexAttribI2sv(GLuint index, const GLshort *v) { CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); } -static void +static void GLAPIENTRY VertexAttribI3sv(GLuint index, const GLshort *v) { CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } -static void +static void GLAPIENTRY VertexAttribI4sv(GLuint index, const GLshort *v) { CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttribI1usv(GLuint index, const GLushort *v) { CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); } -static void +static void GLAPIENTRY VertexAttribI2usv(GLuint index, const GLushort *v) { CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); } -static void +static void GLAPIENTRY VertexAttribI3usv(GLuint index, const GLushort *v) { CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } -static void +static void GLAPIENTRY VertexAttribI4usv(GLuint index, const GLushort *v) { CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); @@ -1198,50 +1198,50 @@ VertexAttribI4usv(GLuint index, const GLushort *v) -static void +static void GLAPIENTRY VertexAttribI1iv(GLuint index, const GLint *v) { CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); } -static void +static void GLAPIENTRY VertexAttribI2iv(GLuint index, const GLint *v) { CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); } -static void +static void GLAPIENTRY VertexAttribI3iv(GLuint index, const GLint *v) { CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } -static void +static void GLAPIENTRY VertexAttribI4iv(GLuint index, const GLint *v) { CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); } -static void +static void GLAPIENTRY VertexAttribI1uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); } -static void +static void GLAPIENTRY VertexAttribI2uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); } -static void +static void GLAPIENTRY VertexAttribI3uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } -static void +static void GLAPIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); |