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-rw-r--r--src/mesa/main/APIspec.xml52
-rw-r--r--src/mesa/main/compiler.h4
-rw-r--r--src/mesa/main/config.h34
-rw-r--r--src/mesa/main/context.c10
-rw-r--r--src/mesa/main/extensions.c4
-rw-r--r--src/mesa/main/fbobject.c14
-rw-r--r--src/mesa/main/formats.c33
-rw-r--r--src/mesa/main/formats.h4
-rw-r--r--src/mesa/main/get.c46
-rw-r--r--src/mesa/main/image.c2
-rw-r--r--src/mesa/main/imports.c3
-rw-r--r--src/mesa/main/mtypes.h24
-rw-r--r--src/mesa/main/pack.c169
-rw-r--r--src/mesa/main/pack.h14
-rw-r--r--src/mesa/main/shaderapi.c6
-rw-r--r--src/mesa/main/shaderobj.c9
-rw-r--r--src/mesa/main/shaderobj.h4
-rw-r--r--src/mesa/main/syncobj.h6
-rw-r--r--src/mesa/main/texcompress.h5
-rw-r--r--src/mesa/main/texcompress_s3tc.h6
-rw-r--r--src/mesa/main/texenvprogram.h2
-rw-r--r--src/mesa/main/texformat.h2
-rw-r--r--src/mesa/main/texgetimage.c27
-rw-r--r--src/mesa/main/texgetimage.h6
-rw-r--r--src/mesa/main/teximage.c1953
-rw-r--r--src/mesa/main/texobj.c70
-rw-r--r--src/mesa/main/texobj.h6
-rw-r--r--src/mesa/main/texrender.h4
-rw-r--r--src/mesa/main/transformfeedback.h7
-rw-r--r--src/mesa/main/varray.c7
-rw-r--r--src/mesa/main/varray.h6
-rw-r--r--src/mesa/main/viewport.h3
32 files changed, 1198 insertions, 1344 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 4dc0b0d4851..16d0c9413d0 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -3536,7 +3536,7 @@
<api name="mesa" implementation="true">
<category name="MESA"/>
- <function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
<function name="CullFace" template="CullFace"/>
@@ -3554,8 +3554,8 @@
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
- <function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/>
+ <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
+ <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
<function name="PointSize" template="PointSize" gltype="GLfloat"/>
<function name="PointSizePointer" template="PointSizePointer"/>
@@ -3650,7 +3650,7 @@
<function name="EnableClientState" template="EnableClientState"/>
<function name="GetPointerv" template="GetPointer"/>
- <function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/>
+ <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
<function name="NormalPointer" template="NormalPointer"/>
<function name="TexCoordPointer" template="TexCoordPointer"/>
<function name="VertexPointer" template="VertexPointer"/>
@@ -3679,7 +3679,7 @@
<function name="ActiveTextureARB" template="ActiveTexture"/>
<function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
- <function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
@@ -3691,14 +3691,14 @@
<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
- <function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
+ <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
+ <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
+ <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
+ <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
<function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
<function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
@@ -3850,7 +3850,7 @@
<category name="OES_matrix_palette"/>
- <function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
<function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
@@ -3880,8 +3880,8 @@
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
<function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
- <function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" template="Material" gltype="GLfloat"/>
+ <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
+ <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
<function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
<function name="Materialxv" template="Material" gltype="GLfixed"/>
@@ -4012,7 +4012,7 @@
<function name="GetPointerv" template="GetPointer"/>
- <function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/>
+ <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
<function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
<function name="NormalPointer" template="NormalPointer"/>
<function name="TexCoordPointer" template="TexCoordPointer"/>
@@ -4039,7 +4039,7 @@
<function name="ActiveTexture" template="ActiveTexture"/>
<function name="ClientActiveTexture" template="ClientActiveTexture"/>
- <function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
<function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
@@ -4227,14 +4227,14 @@
<function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
- <function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
+ <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
+ <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
+ <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
+ <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
<function name="VertexAttribPointer" template="VertexAttribPointer"/>
diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h
index 800eb839005..5557a3b5cb5 100644
--- a/src/mesa/main/compiler.h
+++ b/src/mesa/main/compiler.h
@@ -358,6 +358,10 @@ static INLINE GLuint CPU_TO_LE32(GLuint x)
#define M_E (2.7182818284590452354)
#endif
+#ifndef M_LOG2E
+#define M_LOG2E (1.4426950408889634074)
+#endif
+
#ifndef ONE_DIV_LN2
#define ONE_DIV_LN2 (1.442695040888963456)
#endif
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 0f2d1a8f8da..fffb1a7d2ec 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -97,17 +97,20 @@
/** Max texture palette / color table size */
#define MAX_COLOR_TABLE_SIZE 256
+/** Max memory to allow for a single texture image (in megabytes) */
+#define MAX_TEXTURE_MBYTES 1024
+
/** Number of 1D/2D texture mipmap levels */
-#define MAX_TEXTURE_LEVELS 13
+#define MAX_TEXTURE_LEVELS 15
/** Number of 3D texture mipmap levels */
-#define MAX_3D_TEXTURE_LEVELS 9
+#define MAX_3D_TEXTURE_LEVELS 15
/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
-#define MAX_CUBE_TEXTURE_LEVELS 13
+#define MAX_CUBE_TEXTURE_LEVELS 15
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
-#define MAX_TEXTURE_RECT_SIZE 4096
+#define MAX_TEXTURE_RECT_SIZE 16384
/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
#define MAX_ARRAY_TEXTURE_LAYERS 64
@@ -140,11 +143,28 @@
*/
#ifndef MAX_WIDTH
-# define MAX_WIDTH 4096
+# define MAX_WIDTH 16384
#endif
/** Maximum viewport/image height */
#ifndef MAX_HEIGHT
-# define MAX_HEIGHT 4096
+# define MAX_HEIGHT 16384
+#endif
+
+/* XXX: hack to prevent stack overflow on windows until all temporary arrays
+ * [MAX_WIDTH] are allocated from the heap */
+#ifdef WIN32
+#undef MAX_TEXTURE_LEVELS
+#undef MAX_3D_TEXTURE_LEVELS
+#undef MAX_CUBE_TEXTURE_LEVELS
+#undef MAX_TEXTURE_RECT_SIZE
+#undef MAX_WIDTH
+#undef MAX_HEIGHT
+#define MAX_TEXTURE_LEVELS 13
+#define MAX_3D_TEXTURE_LEVELS 9
+#define MAX_CUBE_TEXTURE_LEVELS 13
+#define MAX_TEXTURE_RECT_SIZE 4096
+#define MAX_WIDTH 4096
+#define MAX_HEIGHT 4096
#endif
/** Maxmimum size for CVA. May be overridden by the drivers. */
@@ -168,7 +188,7 @@
#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
-#define MAX_TEXTURE_LOD_BIAS 12.0
+#define MAX_TEXTURE_LOD_BIAS 14.0
/** For any program target/extension */
/*@{*/
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b132030b9b1..f42a566c302 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -535,6 +535,7 @@ _mesa_init_constants(struct gl_context *ctx)
assert(ctx);
/* Constants, may be overriden (usually only reduced) by device drivers */
+ ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
@@ -1399,6 +1400,8 @@ _mesa_make_current( struct gl_context *newCtx,
struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer )
{
+ GET_CURRENT_CONTEXT(curCtx);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(newCtx, "_mesa_make_current()\n");
@@ -1419,6 +1422,11 @@ _mesa_make_current( struct gl_context *newCtx,
}
}
+ if (curCtx &&
+ (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */
+ curCtx != newCtx)
+ _mesa_flush(curCtx);
+
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);
@@ -1822,7 +1830,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
struct gl_shader_program *shProg[MESA_SHADER_TYPES];
- unsigned i;
+ gl_shader_type i;
shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 3d5830c01cc..b71afdd61f3 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -873,8 +873,12 @@ make_extension_string_es2(const struct gl_context *ctx, GLubyte *str)
if (ctx->Extensions.ARB_vertex_buffer_object)
len += append_extension(&str, "GL_OES_mapbuffer");
+#if 0
+ /* disabled because of missing GLSL support */
if (ctx->Extensions.EXT_texture3D)
len += append_extension(&str, "GL_OES_texture_3D");
+#endif
+
if (ctx->Extensions.ARB_texture_non_power_of_two)
len += append_extension(&str, "GL_OES_texture_npot");
if (ctx->Extensions.EXT_texture_filter_anisotropic)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 7c3357043fa..975063d0d78 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2014,7 +2014,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
- *params = att->Type;
+ *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {
@@ -2024,8 +2024,8 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
*params = att->Texture->Name;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
+ assert(att->Type == GL_NONE);
+ *params = 0;
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
@@ -2146,6 +2146,7 @@ _mesa_GenerateMipmapEXT(GLenum target)
/* OK, legal value */
break;
default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
return;
}
@@ -2157,6 +2158,13 @@ _mesa_GenerateMipmapEXT(GLenum target)
return;
}
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
_mesa_lock_texture(ctx, texObj);
if (target == GL_TEXTURE_CUBE_MAP) {
GLuint face;
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 88a04e888e4..cd9eb81852f 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -1057,11 +1057,12 @@ _mesa_format_image_size(gl_format format, GLsizei width,
const struct gl_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format */
+ /* compressed format (2D only for now) */
const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
return sz;
}
else {
@@ -1072,6 +1073,36 @@ _mesa_format_image_size(gl_format format, GLsizei width,
}
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
GLint
_mesa_format_row_stride(gl_format format, GLsizei width)
diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
index eeb460dabe7..997229bf9f4 100644
--- a/src/mesa/main/formats.h
+++ b/src/mesa/main/formats.h
@@ -209,6 +209,10 @@ extern GLuint
_mesa_format_image_size(gl_format format, GLsizei width,
GLsizei height, GLsizei depth);
+extern uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
extern GLint
_mesa_format_row_stride(gl_format format, GLsizei width);
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index b54af6ee86b..5ae35b868e3 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -314,6 +314,7 @@ EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
EXTRA_EXT(ARB_vertex_buffer_object);
EXTRA_EXT(ARB_geometry_shader4);
+EXTRA_EXT(ARB_copy_buffer);
static const int
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
@@ -469,6 +470,10 @@ static const struct value_desc values[] = {
{ GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_vertex_buffer_object },
+ /* GL_ARB_copy_buffer */
+ { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
+ { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
+
/* GL_OES_read_format */
{ GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
extra_new_buffers_OES_read_format },
@@ -700,12 +705,9 @@ static const struct value_desc values[] = {
#if FEATURE_ES2
/* Enums unique to OpenGL ES 2.0 */
{ 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
- { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.MaxVarying), NO_EXTRA },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
+ { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
+ { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
{ GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
/* OES_get_program_binary */
{ GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
@@ -1112,6 +1114,14 @@ static const struct value_desc values[] = {
extra_valid_draw_buffer },
{ GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
+ extra_valid_draw_buffer },
/* GL_ATI_fragment_shader */
{ GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
@@ -1564,6 +1574,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int = ctx->Array.ElementArrayBufferObj->Name;
break;
+ /* ARB_copy_buffer */
+ case GL_COPY_READ_BUFFER:
+ v->value_int = ctx->CopyReadBuffer->Name;
+ break;
+ case GL_COPY_WRITE_BUFFER:
+ v->value_int = ctx->CopyWriteBuffer->Name;
+ break;
+
case GL_FRAGMENT_PROGRAM_BINDING_NV:
v->value_int =
ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
@@ -1604,6 +1622,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
break;
+
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ break;
+
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ break;
}
}
@@ -1733,16 +1759,18 @@ find_value(const char *func, GLenum pname, void **p, union value *v)
hash = (pname * prime_factor);
while (1) {
d = &values[table[hash & mask]];
- if (likely(d->pname == pname))
- break;
/* If the enum isn't valid, the hash walk ends with index 0,
* which is the API mask entry at the beginning of values[]. */
- if (d->type == TYPE_API_MASK) {
+ if (unlikely(d->type == TYPE_API_MASK)) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
_mesa_lookup_enum_by_nr(pname));
return &error_value;
}
+
+ if (likely(d->pname == pname))
+ break;
+
hash += prime_step;
}
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index df1527b47f1..f9f2ed73077 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -154,6 +154,8 @@ _mesa_sizeof_type( GLenum type )
return sizeof(GLdouble);
case GL_HALF_FLOAT_ARB:
return sizeof(GLhalfARB);
+ case GL_FIXED:
+ return sizeof(GLfixed);
default:
return -1;
}
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index bcca4edc1aa..cefbf4d8c98 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -88,7 +88,8 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
#if defined(HAVE_POSIX_MEMALIGN)
void *mem;
int err = posix_memalign(& mem, alignment, bytes);
- (void) err;
+ if (err)
+ return NULL;
return mem;
#elif defined(_WIN32) && defined(_MSC_VER)
return _aligned_malloc(bytes, alignment);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 87b96489dbf..1c549a8e247 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -41,14 +41,6 @@
#include "math/m_matrix.h" /* GLmatrix */
#include "main/simple_list.h" /* struct simple_node */
-/* Shader stages. Note that these will become 5 with tessellation.
- * These MUST have the same values as PIPE_SHADER_*
- */
-#define MESA_SHADER_VERTEX 0
-#define MESA_SHADER_FRAGMENT 1
-#define MESA_SHADER_GEOMETRY 2
-#define MESA_SHADER_TYPES 3
-
/**
* Color channel data type.
@@ -130,6 +122,20 @@ struct st_context;
/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ * These MUST have the same values as gallium's PIPE_SHADER_*
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_FRAGMENT = 1,
+ MESA_SHADER_GEOMETRY = 2,
+ MESA_SHADER_TYPES = 3
+} gl_shader_type;
+
+
+
+/**
* Indexes for vertex program attributes.
* GL_NV_vertex_program aliases generic attributes over the conventional
* attributes. In GL_ARB_vertex_program shader the aliasing is optional.
@@ -2191,6 +2197,7 @@ struct gl_shader_compiler_options
GLboolean EmitNoCont; /**< Emit CONT opcode? */
GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
+ GLboolean EmitNoPow; /**< Emit POW opcodes? */
/**
* \name Forms of indirect addressing the driver cannot do.
@@ -2560,6 +2567,7 @@ struct gl_program_constants
*/
struct gl_constants
{
+ GLint MaxTextureMbytes; /**< Max memory per image, in MB */
GLint MaxTextureLevels; /**< Max mipmap levels. */
GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
index fdb647c7ea8..6d524e64908 100644
--- a/src/mesa/main/pack.c
+++ b/src/mesa/main/pack.c
@@ -484,11 +484,25 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
const struct gl_pixelstore_attrib *dstPacking,
GLbitfield transferOps)
{
- GLfloat luminance[MAX_WIDTH];
+ GLfloat *luminance;
const GLint comps = _mesa_components_in_format(dstFormat);
const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat);
GLuint i;
+ if (dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_LUMINANCE_INTEGER_EXT ||
+ dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
+ luminance = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!luminance) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+ }
+ else {
+ luminance = NULL;
+ }
+
/* XXX
* This test should probably go away. Have the caller set/clear the
* IMAGE_CLAMP_BIT as needed.
@@ -1907,6 +1921,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
}
}
}
+
+ free(luminance);
}
@@ -3462,7 +3478,12 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
{
GLint dstComponents;
GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat rgba[MAX_WIDTH][4];
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
dstComponents = _mesa_components_in_format( dstFormat );
/* source & dest image formats should have been error checked by now */
@@ -3471,9 +3492,14 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
/*
* Extract image data and convert to RGBA floats
*/
- assert(n <= MAX_WIDTH);
if (srcFormat == GL_COLOR_INDEX) {
- GLuint indexes[MAX_WIDTH];
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
extract_uint_indexes(n, indexes, srcFormat, srcType, source,
srcPacking);
@@ -3484,6 +3510,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
for (i = 0; i < n; i++) {
dest[i] = (GLchan) (indexes[i] & 0xff);
}
+ free(indexes);
+ free(rgba);
return;
}
else {
@@ -3498,6 +3526,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
* with color indexes.
*/
transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+
+ free(indexes);
}
else {
/* non-color index data */
@@ -3575,6 +3605,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
dst += dstComponents;
}
}
+
+ free(rgba);
}
}
@@ -3652,7 +3684,12 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
{
GLint dstComponents;
GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat rgba[MAX_WIDTH][4];
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
dstComponents = _mesa_components_in_format( dstFormat );
/* source & dest image formats should have been error checked by now */
@@ -3661,9 +3698,15 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
/*
* Extract image data and convert to RGBA floats
*/
- assert(n <= MAX_WIDTH);
if (srcFormat == GL_COLOR_INDEX) {
- GLuint indexes[MAX_WIDTH];
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ free(rgba);
+ return;
+ }
+
extract_uint_indexes(n, indexes, srcFormat, srcType, source,
srcPacking);
@@ -3674,6 +3717,8 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
for (i = 0; i < n; i++) {
dest[i] = (GLchan) (indexes[i] & 0xff);
}
+ free(indexes);
+ free(rgba);
return;
}
else {
@@ -3688,6 +3733,8 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
* with color indexes.
*/
transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+
+ free(indexes);
}
else {
/* non-color index data */
@@ -3760,6 +3807,8 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
dst += dstComponents;
}
}
+
+ free(rgba);
}
}
@@ -3776,9 +3825,12 @@ _mesa_unpack_color_span_uint(struct gl_context *ctx,
const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking)
{
- GLuint rgba[MAX_WIDTH][4];
+ GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat));
- ASSERT(n <= MAX_WIDTH);
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
ASSERT(dstFormat == GL_ALPHA ||
dstFormat == GL_LUMINANCE ||
@@ -3912,6 +3964,8 @@ _mesa_unpack_color_span_uint(struct gl_context *ctx,
}
}
}
+
+ free(rgba);
}
@@ -3943,9 +3997,14 @@ _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
/* general solution */
{
GLint dstComponents;
- GLfloat rgba[MAX_WIDTH][4];
GLbyte *dst = dest;
GLuint i;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
dstComponents = _mesa_components_in_format( dstFormat );
/* source & dest image formats should have been error checked by now */
@@ -3954,7 +4013,6 @@ _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
/*
* Extract image data and convert to RGBA floats
*/
- assert(n <= MAX_WIDTH);
extract_float_rgba(n, rgba, srcFormat, srcType, source,
srcPacking->SwapBytes);
@@ -3970,6 +4028,8 @@ _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
dst += dstComponents;
}
+
+ free(rgba);
}
}
@@ -3988,7 +4048,7 @@ _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
* transferOps - the pixel transfer operations to apply
*/
void
-_mesa_unpack_index_span( const struct gl_context *ctx, GLuint n,
+_mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
@@ -4026,8 +4086,12 @@ _mesa_unpack_index_span( const struct gl_context *ctx, GLuint n,
/*
* general solution
*/
- GLuint indexes[MAX_WIDTH];
- assert(n <= MAX_WIDTH);
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
srcPacking);
@@ -4061,19 +4125,24 @@ _mesa_unpack_index_span( const struct gl_context *ctx, GLuint n,
default:
_mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
}
+
+ free(indexes);
}
}
void
-_mesa_pack_index_span( const struct gl_context *ctx, GLuint n,
+_mesa_pack_index_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, const GLuint *source,
const struct gl_pixelstore_attrib *dstPacking,
GLbitfield transferOps )
{
- GLuint indexes[MAX_WIDTH];
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
- ASSERT(n <= MAX_WIDTH);
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
@@ -4178,6 +4247,8 @@ _mesa_pack_index_span( const struct gl_context *ctx, GLuint n,
default:
_mesa_problem(ctx, "bad type in _mesa_pack_index_span");
}
+
+ free(indexes);
}
@@ -4196,7 +4267,7 @@ _mesa_pack_index_span( const struct gl_context *ctx, GLuint n,
* transferOps - apply offset/bias/lookup ops?
*/
void
-_mesa_unpack_stencil_span( const struct gl_context *ctx, GLuint n,
+_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
@@ -4240,8 +4311,12 @@ _mesa_unpack_stencil_span( const struct gl_context *ctx, GLuint n,
/*
* general solution
*/
- GLuint indexes[MAX_WIDTH];
- assert(n <= MAX_WIDTH);
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
+ return;
+ }
extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
srcPacking);
@@ -4286,18 +4361,23 @@ _mesa_unpack_stencil_span( const struct gl_context *ctx, GLuint n,
default:
_mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
}
+
+ free(indexes);
}
}
void
-_mesa_pack_stencil_span( const struct gl_context *ctx, GLuint n,
+_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, const GLstencil *source,
const struct gl_pixelstore_attrib *dstPacking )
{
- GLstencil stencil[MAX_WIDTH];
+ GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil));
- ASSERT(n <= MAX_WIDTH);
+ if (!stencil) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
+ return;
+ }
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
ctx->Pixel.MapStencilFlag) {
@@ -4436,6 +4516,8 @@ _mesa_pack_stencil_span( const struct gl_context *ctx, GLuint n,
default:
_mesa_problem(ctx, "bad type in _mesa_pack_index_span");
}
+
+ free(stencil);
}
#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
@@ -4466,12 +4548,12 @@ _mesa_pack_stencil_span( const struct gl_context *ctx, GLuint n,
* (ignored for GLfloat).
*/
void
-_mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
+_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking )
{
- GLfloat depthTemp[MAX_WIDTH], *depthValues;
+ GLfloat *depthTemp, *depthValues;
GLboolean needClamp = GL_FALSE;
/* Look for special cases first.
@@ -4517,6 +4599,12 @@ _mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
/* general case path follows */
+ depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthTemp) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
if (dstType == GL_FLOAT) {
depthValues = (GLfloat *) dest;
}
@@ -4599,6 +4687,7 @@ _mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
break;
default:
_mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
+ free(depthTemp);
return;
}
@@ -4658,6 +4747,8 @@ _mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
ASSERT(dstType == GL_FLOAT);
/*ASSERT(depthMax == 1.0F);*/
}
+
+ free(depthTemp);
}
@@ -4665,13 +4756,15 @@ _mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
* Pack an array of depth values. The values are floats in [0,1].
*/
void
-_mesa_pack_depth_span( const struct gl_context *ctx, GLuint n, GLvoid *dest,
+_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
GLenum dstType, const GLfloat *depthSpan,
const struct gl_pixelstore_attrib *dstPacking )
{
- GLfloat depthCopy[MAX_WIDTH];
-
- ASSERT(n <= MAX_WIDTH);
+ GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
@@ -4773,6 +4866,8 @@ _mesa_pack_depth_span( const struct gl_context *ctx, GLuint n, GLvoid *dest,
default:
_mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
}
+
+ free(depthCopy);
}
@@ -4781,16 +4876,21 @@ _mesa_pack_depth_span( const struct gl_context *ctx, GLuint n, GLvoid *dest,
* Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
*/
void
-_mesa_pack_depth_stencil_span(const struct gl_context *ctx, GLuint n, GLuint *dest,
+_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
const GLfloat *depthVals,
const GLstencil *stencilVals,
const struct gl_pixelstore_attrib *dstPacking)
{
- GLfloat depthCopy[MAX_WIDTH];
- GLstencil stencilCopy[MAX_WIDTH];
+ GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
+ GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil));
GLuint i;
- ASSERT(n <= MAX_WIDTH);
+ if (!depthCopy || !stencilCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ free(depthCopy);
+ free(stencilCopy);
+ return;
+ }
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
@@ -4814,6 +4914,9 @@ _mesa_pack_depth_stencil_span(const struct gl_context *ctx, GLuint n, GLuint *de
if (dstPacking->SwapBytes) {
_mesa_swap4(dest, n);
}
+
+ free(depthCopy);
+ free(stencilCopy);
}
diff --git a/src/mesa/main/pack.h b/src/mesa/main/pack.h
index 65d3f7a0fb2..78238ea5839 100644
--- a/src/mesa/main/pack.h
+++ b/src/mesa/main/pack.h
@@ -90,7 +90,7 @@ _mesa_unpack_dudv_span_byte(struct gl_context *ctx,
GLbitfield transferOps);
extern void
-_mesa_unpack_index_span(const struct gl_context *ctx, GLuint n,
+_mesa_unpack_index_span(struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
@@ -98,39 +98,39 @@ _mesa_unpack_index_span(const struct gl_context *ctx, GLuint n,
extern void
-_mesa_pack_index_span(const struct gl_context *ctx, GLuint n,
+_mesa_pack_index_span(struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, const GLuint *source,
const struct gl_pixelstore_attrib *dstPacking,
GLbitfield transferOps);
extern void
-_mesa_unpack_stencil_span(const struct gl_context *ctx, GLuint n,
+_mesa_unpack_stencil_span(struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps);
extern void
-_mesa_pack_stencil_span(const struct gl_context *ctx, GLuint n,
+_mesa_pack_stencil_span(struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, const GLstencil *source,
const struct gl_pixelstore_attrib *dstPacking);
extern void
-_mesa_unpack_depth_span(const struct gl_context *ctx, GLuint n,
+_mesa_unpack_depth_span(struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking);
extern void
-_mesa_pack_depth_span(const struct gl_context *ctx, GLuint n, GLvoid *dest,
+_mesa_pack_depth_span(struct gl_context *ctx, GLuint n, GLvoid *dest,
GLenum dstType, const GLfloat *depthSpan,
const struct gl_pixelstore_attrib *dstPacking);
extern void
-_mesa_pack_depth_stencil_span(const struct gl_context *ctx,
+_mesa_pack_depth_stencil_span(struct gl_context *ctx,
GLuint n, GLuint *dest,
const GLfloat *depthVals,
const GLstencil *stencilVals,
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 030236e7350..96df58d35c2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
* are generated by the GLSL compiler.
*/
struct gl_shader_compiler_options options;
- GLuint i;
+ gl_shader_type sh;
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
@@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Default pragma settings */
options.DefaultPragmas.Optimize = GL_TRUE;
- for(i = 0; i < MESA_SHADER_TYPES; ++i)
- memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = get_shader_flags();
}
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index b6594cbe6f0..216bbce0032 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -291,6 +291,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
GLuint i;
+ gl_shader_type sh;
assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
@@ -326,10 +327,10 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
shProg->TransformFeedback.NumVarying = 0;
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
- if (shProg->_LinkedShaders[i] != NULL) {
- ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
- shProg->_LinkedShaders[i] = NULL;
+ for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ if (shProg->_LinkedShaders[sh] != NULL) {
+ ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
+ shProg->_LinkedShaders[sh] = NULL;
}
}
}
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 346a5b75175..de7c998cf0e 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -98,7 +98,7 @@ extern void
_mesa_free_shader_state(struct gl_context *ctx);
-static INLINE GLuint
+static INLINE gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
switch (v) {
@@ -110,7 +110,7 @@ _mesa_shader_type_to_index(GLenum v)
return MESA_SHADER_GEOMETRY;
default:
ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
- return ~0;
+ return MESA_SHADER_TYPES;
}
}
diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h
index f3c0046cf3d..51de9bf4809 100644
--- a/src/mesa/main/syncobj.h
+++ b/src/mesa/main/syncobj.h
@@ -31,9 +31,13 @@
#ifndef SYNCOBJ_H
#define SYNCOBJ_H
-#include "main/mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+struct _glapi_table;
struct dd_function_table;
+struct gl_context;
+struct gl_sync_object;
#if FEATURE_ARB_sync
diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h
index 83856429c54..19b08bbadf6 100644
--- a/src/mesa/main/texcompress.h
+++ b/src/mesa/main/texcompress.h
@@ -25,8 +25,11 @@
#ifndef TEXCOMPRESS_H
#define TEXCOMPRESS_H
-#include "mtypes.h"
#include "formats.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
#if _HAVE_FULL_GL
diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h
index d0a5b186b71..74a0343b9b9 100644
--- a/src/mesa/main/texcompress_s3tc.h
+++ b/src/mesa/main/texcompress_s3tc.h
@@ -25,9 +25,13 @@
#ifndef TEXCOMPRESS_S3TC_H
#define TEXCOMPRESS_S3TC_H
-#include "main/mtypes.h"
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
#include "texstore.h"
+struct gl_context;
+struct gl_texture_image;
#if FEATURE_texture_s3tc
diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h
index abfb916d21b..22e30a51943 100644
--- a/src/mesa/main/texenvprogram.h
+++ b/src/mesa/main/texenvprogram.h
@@ -27,7 +27,7 @@
#define TEXENVPROGRAM_H
-#include "mtypes.h"
+struct gl_context;
extern struct gl_fragment_program *
_mesa_get_fixed_func_fragment_program(struct gl_context *ctx);
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index 8bd15076753..3cf09213ac4 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -27,9 +27,9 @@
#define TEXFORMAT_H
-#include "mtypes.h"
#include "formats.h"
+struct gl_context;
extern gl_format
_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 879ac529a01..c94f88e16e6 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -120,10 +120,15 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row, col;
+ GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
+
+ if (!depthRow) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
- GLfloat depthRow[MAX_WIDTH];
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
@@ -135,6 +140,8 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
}
+
+ free(depthRow);
}
@@ -244,6 +251,12 @@ get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
const GLint depth = texImage->Depth;
const GLbitfield transferOps = 0x0;
GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
@@ -251,7 +264,6 @@ get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
width, height, format, type,
img, row, 0);
- GLfloat rgba[MAX_WIDTH][4];
GLint col;
/* convert row to RGBA format */
@@ -279,6 +291,8 @@ get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
&ctx->Pack, transferOps);
}
}
+
+ free(rgba);
}
@@ -314,13 +328,18 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
*/
GLbitfield transferOps = 0x0;
GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- GLfloat rgba[MAX_WIDTH][4];
GLint col;
GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
@@ -364,6 +383,8 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
&ctx->Pack, transferOps);
}
}
+
+ free(rgba);
}
diff --git a/src/mesa/main/texgetimage.h b/src/mesa/main/texgetimage.h
index 81a3bbbd9a7..ef420ddabf5 100644
--- a/src/mesa/main/texgetimage.h
+++ b/src/mesa/main/texgetimage.h
@@ -27,7 +27,11 @@
#ifndef TEXGETIMAGE_H
#define TEXGETIMAGE_H
-#include "mtypes.h"
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_image;
+struct gl_texture_object;
extern void
_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 060f34b7f97..c5ae63052a7 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -636,6 +636,47 @@ _mesa_is_proxy_texture(GLenum target)
/**
+ * Return the proxy target which corresponds to the given texture target
+ */
+static GLenum
+get_proxy_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_PROXY_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_PROXY_TEXTURE_2D;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_PROXY_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return GL_PROXY_TEXTURE_RECTANGLE_NV;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
+ default:
+ _mesa_problem(NULL, "unexpected target in get_proxy_target()");
+ return 0;
+ }
+}
+
+
+/**
* Get the texture object that corresponds to the target of the given
* texture unit.
*
@@ -1178,94 +1219,110 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
switch (target) {
case GL_PROXY_TEXTURE_1D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width >0 && !_mesa_is_pow_two(width - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or level */
+ if (width < 2 * border || width > 2 + maxSize)
return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
}
return GL_TRUE;
+
case GL_PROXY_TEXTURE_2D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or height or level */
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
}
return GL_TRUE;
+
case GL_PROXY_TEXTURE_3D:
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- depth < 2 * border || depth > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) ||
- level >= ctx->Const.Max3DTextureLevels) {
- /* bad width or height or depth or level */
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 2 * border || depth > 2 + maxSize)
return GL_FALSE;
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
+ return GL_FALSE;
}
return GL_TRUE;
+
case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
- height < 0 || height > ctx->Const.MaxTextureRectSize ||
- level != 0) {
- /* bad width or height or level */
+ maxSize = ctx->Const.MaxTextureRectSize;
+ if (width < 0 || width > maxSize)
+ return GL_FALSE;
+ if (height < 0 || height > maxSize)
+ return GL_FALSE;
+ if (level != 0)
return GL_FALSE;
- }
return GL_TRUE;
+
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- level >= ctx->Const.MaxCubeTextureLevels) {
- /* bad width or height */
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
return GL_FALSE;
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
}
return GL_TRUE;
+
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or level */
+ if (width < 2 * border || width > 2 + maxSize)
return GL_FALSE;
- }
-
- if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
}
return GL_TRUE;
+
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or height or level */
+ if (width < 2 * border || width > 2 + maxSize)
return GL_FALSE;
- }
- if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
}
return GL_TRUE;
+
default:
_mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
return GL_FALSE;
@@ -1274,15 +1331,37 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
/**
- * Helper function to determine whether a target supports compressed textures
+ * Check if the memory used by the texture would exceed the driver's limit.
+ * This lets us support a max 3D texture size of 8K (for example) but
+ * prevents allocating a full 8K x 8K x 8K texture.
+ * XXX this could be rolled into the proxy texture size test (above) but
+ * we don't have the actual texture internal format at that point.
+ */
+static GLboolean
+legal_texture_size(struct gl_context *ctx, gl_format format,
+ GLint width, GLint height, GLint depth)
+{
+ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
+ uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
+ return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
+}
+
+
+
+/**
+ * Helper function to determine whether a target and specific compression
+ * format are supported.
*/
static GLboolean
-target_can_be_compressed(struct gl_context *ctx, GLenum target)
+target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
{
+ (void) intFormat; /* not used yet */
+
switch (target) {
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- return GL_TRUE;
+ return GL_TRUE; /* true for any compressed format so far */
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
@@ -1301,6 +1380,109 @@ target_can_be_compressed(struct gl_context *ctx, GLenum target)
/**
+ * Check if the given texture target value is legal for a
+ * glTexImage1/2/3D call.
+ */
+static GLboolean
+legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
+ * The difference compared to legal_teximage_target() above is that
+ * proxy targets are not supported.
+ */
+static GLboolean
+legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ return target == GL_TEXTURE_1D;
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
+ dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Test the glTexImage[123]D() parameters for errors.
*
* \param ctx GL context.
@@ -1329,10 +1511,10 @@ texture_error_check( struct gl_context *ctx,
GLint width, GLint height,
GLint depth, GLint border )
{
- const GLboolean isProxy = _mesa_is_proxy_texture(target);
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLboolean isProxy = target == proxyTarget;
GLboolean sizeOK = GL_TRUE;
GLboolean colorFormat, indexFormat;
- GLenum proxy_target;
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
@@ -1362,71 +1544,16 @@ texture_error_check( struct gl_context *ctx,
return GL_TRUE;
}
- /* Check target and call ctx->Driver.TestProxyTexImage() to check the
- * level, width, height and depth.
- */
- if (dimensions == 1) {
- if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
- proxy_target = GL_PROXY_TEXTURE_1D;
- height = 1;
- depth = 1;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- depth = 1;
- if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
- proxy_target = GL_PROXY_TEXTURE_2D;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
- sizeOK = (width == height);
- }
- else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
- }
- else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
- target == GL_TEXTURE_1D_ARRAY_EXT) {
- proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
- proxy_target = GL_PROXY_TEXTURE_3D;
- }
- else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
- target == GL_TEXTURE_2D_ARRAY_EXT) {
- proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem( ctx, "bad dims in texture_error_check" );
- return GL_TRUE;
+ /* Do this simple check before calling the TestProxyTexImage() function */
+ if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ sizeOK = (width == height);
}
- sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
+ /*
+ * Use the proxy texture driver hook to see if the size/level/etc are
+ * legal.
+ */
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
internalFormat, format,
type, width, height,
depth, border);
@@ -1531,9 +1658,10 @@ texture_error_check( struct gl_context *ctx,
/* additional checks for compressed textures */
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target) && !isProxy) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%dD(target)", dimensions);
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%dD(target)", dimensions);
return GL_TRUE;
}
if (border != 0) {
@@ -1591,61 +1719,13 @@ subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type )
{
- /* Check target */
- if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_2D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target == GL_TEXTURE_2D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_3D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem( ctx, "invalid dims in texture_error_check" );
- return GL_TRUE;
- }
-
/* Basic level check */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
return GL_TRUE;
}
+ /* Check for negative sizes */
if (width < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(width=%d)", dimensions, width);
@@ -1732,13 +1812,6 @@ subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
if (_mesa_is_format_compressed(destTex->TexFormat)) {
GLuint bw, bh;
- if (!target_can_be_compressed(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%dD(target=%s)", dimensions,
- _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
/* do tests which depend on compression block size */
_mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
@@ -1789,10 +1862,18 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
- GLenum type;
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLenum type = GL_FLOAT;
GLboolean sizeOK;
GLint format;
+ /* check target */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_VALUE,
@@ -1830,75 +1911,14 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
- /* NOTE: the format and type aren't really significant for
- * TestProxyTexImage(). Only the internalformat really matters.
- */
- type = GL_FLOAT;
+ /* Do size, level checking */
+ sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
+ ? (width == height) : 1;
- /* Check target and call ctx->Driver.TestProxyTexImage() to check the
- * level, width, height and depth.
- */
- if (dimensions == 1) {
- if (target == GL_TEXTURE_1D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
- level, internalFormat,
- format, type,
- width, 1, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target == GL_TEXTURE_2D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- sizeOK = (width == height) &&
- ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
- level, internalFormat, format, type,
- width, height, 1, border);
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_RECTANGLE_NV,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
- return GL_TRUE;
- }
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_1D_ARRAY_EXT,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
- return GL_TRUE;
- }
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ 1, border);
if (!sizeOK) {
if (dimensions == 1) {
@@ -1914,7 +1934,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%dD(target)", dimensions);
return GL_TRUE;
@@ -1973,45 +1993,11 @@ copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
}
}
- /* Check target */
- if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_2D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
- (!ctx->Extensions.MESA_texture_array))
- && (target != GL_TEXTURE_3D)) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
- }
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
}
/* Check level */
@@ -2100,11 +2086,6 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_format_compressed(teximage->TexFormat)) {
- if (!target_can_be_compressed(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexSubImage%dD(target)", dimensions);
- return GL_TRUE;
- }
/* offset must be multiple of 4 */
if ((xoffset & 3) || (yoffset & 3)) {
_mesa_error(ctx, GL_INVALID_VALUE,
@@ -2337,89 +2318,48 @@ _mesa_choose_texture_format(struct gl_context *ctx,
}
-
-/*
- * Called from the API. Note that width includes the border.
+/**
+ * Common code to implement all the glTexImage1D/2D/3D functions.
*/
-void GLAPIENTRY
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels )
+static void
+teximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
{
- GET_CURRENT_CONTEXT(ctx);
+ GLboolean error;
+
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage1D %s %d %s %d %d %s %s %p\n",
+ _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
+ dims,
_mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat), width, border,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border,
_mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type), pixels);
- internalFormat = override_internal_format(internalFormat, width, 1);
-
- if (target == GL_TEXTURE_1D) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
-
- if (texture_error_check(ctx, 1, target, level, internalFormat,
- format, type, width, 1, 1, border)) {
- return; /* error was recorded */
- }
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, format,
- type);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, 1, 1,
- border, internalFormat,
- texFormat);
+ internalFormat = override_internal_format(internalFormat, width, height);
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage1D);
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
+ /* target error checking */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
- check_gen_mipmap(ctx, target, texObj, level);
+ /* general error checking */
+ error = texture_error_check(ctx, dims, target, level, internalFormat,
+ format, type, width, height, depth, border);
- update_fbo_texture(ctx, texObj, face, level);
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just clear or set state depending on error checking */
+ struct gl_texture_image *texImage =
+ _mesa_get_proxy_tex_image(ctx, target, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_1D) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, 1, target, level, internalFormat,
- format, type, width, 1, 1, border)) {
+ if (error) {
/* when error, clear all proxy texture image parameters */
if (texImage)
clear_teximage_fields(texImage);
@@ -2428,54 +2368,28 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
/* no error, set the tex image parameters */
struct gl_texture_object *texObj =
_mesa_get_current_tex_object(ctx, target);
- gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, target,
- level,
+ gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
+ target, level,
internalFormat,
format, type);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat, texFormat);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ texFormat);
+ }
+ else if (texImage) {
+ clear_teximage_fields(texImage);
+ }
}
}
else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage2D %s %d %s %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat), width, height,
- border, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- internalFormat = override_internal_format(internalFormat, width, height);
-
- if (target == GL_TEXTURE_2D ||
- (ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
- (ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV) ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* non-proxy target */
+ const GLuint face = _mesa_tex_target_to_face(target);
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
- if (texture_error_check(ctx, 2, target, level, internalFormat,
- format, type, width, height, 1, border)) {
+ if (error) {
return; /* error was recorded */
}
@@ -2483,11 +2397,13 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
_mesa_update_state(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
+
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
}
else {
gl_format texFormat;
@@ -2497,63 +2413,81 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
ASSERT(texImage->Data == NULL);
-
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, format,
type);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat, texFormat);
-
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage2D);
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ /* Give the texture to the driver. <pixels> may be null. */
+ ASSERT(ctx->Driver.TexImage3D);
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 2:
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 3:
+ ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
+ }
- check_gen_mipmap(ctx, target, texObj, level);
+ check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
+ update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
}
}
_mesa_unlock_texture(ctx, texObj);
}
- else if (target == GL_PROXY_TEXTURE_2D ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
- ctx->Extensions.ARB_texture_cube_map) ||
- (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
- ctx->Extensions.NV_texture_rectangle) ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, 2, target, level, internalFormat,
- format, type, width, height, 1, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
- target, level,
- internalFormat,
- format, type);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat, texFormat);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
- return;
- }
+}
+
+
+/*
+ * Called from the API. Note that width includes the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 2, target, level, internalFormat, width, height, 1,
+ border, format, type, pixels);
}
@@ -2568,100 +2502,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage3D %s %d %s %d %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat), width, height,
- depth, border, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- internalFormat = override_internal_format(internalFormat, width, height);
-
- if (target == GL_TEXTURE_3D ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_TEXTURE_2D_ARRAY_EXT)) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
-
- if (texture_error_check(ctx, 3, target, level, (GLint) internalFormat,
- format, type, width, height, depth, border)) {
- return; /* error was recorded */
- }
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, format,
- type);
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat, texFormat);
-
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage3D);
- ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
- width, height, depth, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_3D ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, 3, target, level, internalFormat,
- format, type, width, height, depth, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
- target, level,
- internalFormat,
- format, type);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat, texFormat);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
- return;
- }
+ teximage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels);
}
@@ -2724,51 +2566,92 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
#endif
-void GLAPIENTRY
-_mesa_TexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+
+/**
+ * Implement all the glTexSubImage1/2/3D() functions.
+ */
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels )
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
+
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage1D %s %d %d %d %s %s %p\n",
+ _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
+ dims,
_mesa_lookup_enum_by_nr(target), level,
- xoffset, width, _mesa_lookup_enum_by_nr(format),
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type), pixels);
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
- width, 1, 1, format, type)) {
+ if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type)) {
return; /* error was detected */
}
-
texObj = _mesa_get_current_tex_object(ctx, target);
- assert(texObj);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
- width, 1, 1, format, type, texImage)) {
+ if (subtexture_error_check2(ctx, dims, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, texImage)) {
/* error was recorded */
}
- else if (width > 0) {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
+ else if (width > 0 && height > 0 && height > 0) {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
- ASSERT(ctx->Driver.TexSubImage1D);
- ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
- format, type, pixels, &ctx->Unpack,
- texObj, texImage);
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 2:
+ ctx->Driver.TexSubImage2D(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 3:
+ ctx->Driver.TexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected dims in subteximage()");
+ }
check_gen_mipmap(ctx, target, texObj, level);
@@ -2780,58 +2663,31 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
void GLAPIENTRY
+_mesa_TexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage2D %s %d %d %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, yoffset, width, height,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, type)) {
- return; /* error was detected */
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, type, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height >= 0) {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage2D);
- ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
}
@@ -2843,84 +2699,41 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
GLenum format, GLenum type,
const GLvoid *pixels )
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage3D %s %d %d %d %d %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, yoffset, zoffset, width, height, depth,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type)) {
- return; /* error was detected */
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (subtexture_error_check2(ctx, 3, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height > 0 && height > 0) {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage3D);
- ctx->Driver.TexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
}
-void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
+/**
+ * Implement the glCopyTexImage1/2D() functions.
+ */
+static void
+copyteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = _mesa_tex_target_to_face(target);
- GET_CURRENT_CONTEXT(ctx);
+
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexImage1D %s %d %s %d %d %d %d\n",
+ _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
+ dims,
_mesa_lookup_enum_by_nr(target), level,
_mesa_lookup_enum_by_nr(internalFormat),
- x, y, width, border);
+ x, y, width, height, border);
if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
- if (copytexture_error_check(ctx, 1, target, level, internalFormat,
- width, 1, border))
+ if (copytexture_error_check(ctx, dims, target, level, internalFormat,
+ width, height, border))
return;
texObj = _mesa_get_current_tex_object(ctx, target);
@@ -2928,8 +2741,9 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
}
else {
gl_format texFormat;
@@ -2944,20 +2758,29 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
internalFormat, GL_NONE,
GL_NONE);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat, texFormat);
+ if (legal_texture_size(ctx, texFormat, width, height, 1)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat, texFormat);
- ASSERT(ctx->Driver.CopyTexImage1D);
- ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
- x, y, width, border);
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ if (dims == 1)
+ ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
+ x, y, width, border);
+ else
+ ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
+ x, y, width, height, border);
- check_gen_mipmap(ctx, target, texObj, level);
+ check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
+ update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
}
}
_mesa_unlock_texture(ctx, texObj);
@@ -2966,92 +2789,52 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
void GLAPIENTRY
-_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border )
+_mesa_CopyTexImage1D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexImage2D %s %d %s %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- x, y, width, height, border);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexture_error_check(ctx, 2, target, level, internalFormat,
- width, height, border))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
-
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat, texFormat);
+ copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
+}
- ASSERT(ctx->Driver.CopyTexImage2D);
- ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
- x, y, width, height, border);
- check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
+void GLAPIENTRY
+_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
}
-void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
+
+/**
+ * Implementation for glCopyTexSubImage1/2/3D() functions.
+ */
+static void
+copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLint yoffset = 0;
- GLsizei height = 1;
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage1D %s %d %d %d %d %d\n",
+ _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
+ dims,
_mesa_lookup_enum_by_nr(target),
- level, xoffset, x, y, width);
+ level, xoffset, yoffset, zoffset, x, y, width, height);
if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
- if (copytexsubimage_error_check1(ctx, 1, target, level))
+ if (copytexsubimage_error_check1(ctx, dims, target, level))
return;
texObj = _mesa_get_current_tex_object(ctx, target);
@@ -3060,19 +2843,43 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (copytexsubimage_error_check2(ctx, 1, target, level,
- xoffset, 0, 0, width, 1, texImage)) {
- /* error was recorded */
+ if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
+ zoffset, width, height, texImage)) {
+ /* error was recored */
}
else {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
&width, &height)) {
- ASSERT(ctx->Driver.CopyTexSubImage1D);
- ctx->Driver.CopyTexSubImage1D(ctx, target, level,
- xoffset, x, y, width);
+ switch (dims) {
+ case 1:
+ ctx->Driver.CopyTexSubImage1D(ctx, target, level,
+ xoffset, x, y, width);
+ break;
+ case 2:
+ ctx->Driver.CopyTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ x, y, width, height);
+ break;
+ case 3:
+ ctx->Driver.CopyTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in copytexsubimage()");
+ }
check_gen_mipmap(ctx, target, texObj, level);
@@ -3084,57 +2891,24 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
}
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
+}
+
+
void GLAPIENTRY
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage2D %s %d %d %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, x, y, width, height);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexsubimage_error_check1(ctx, 2, target, level))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (copytexsubimage_error_check2(ctx, 2, target, level,
- xoffset, yoffset, 0,
- width, height, texImage)) {
- /* error was recorded */
- }
- else {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
-
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- ASSERT(ctx->Driver.CopyTexSubImage2D);
- ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset,
- x, y, width, height);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
+ copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
+ width, height);
}
@@ -3144,52 +2918,9 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage3D %s %d %d %d %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, zoffset, x, y, width, height);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexsubimage_error_check1(ctx, 3, target, level))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
- zoffset, width, height, texImage)) {
- /* error was recored */
- }
- else {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- ASSERT(ctx->Driver.CopyTexSubImage3D);
- ctx->Driver.CopyTexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
+ copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
}
@@ -3234,45 +2965,18 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize)
{
- GLint expectedSize, maxLevels = 0, maxTextureSize;
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLint expectedSize;
- if (dimensions == 1) {
- /* 1D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else {
- return GL_INVALID_ENUM; /*target*/
- }
- }
- else if (dimensions == 3) {
- /* 3D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else {
- assert(0);
+ /* check level */
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
return GL_INVALID_ENUM;
}
- maxTextureSize = 1 << (maxLevels - 1);
-
/* This will detect any invalid internalFormat value */
if (!_mesa_is_compressed_format(ctx, internalFormat))
return GL_INVALID_ENUM;
@@ -3281,47 +2985,51 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
if (_mesa_base_tex_format(ctx, internalFormat) < 0)
return GL_INVALID_ENUM;
+ /* No compressed formats support borders at this time */
if (border != 0)
return GL_INVALID_VALUE;
- /*
- * XXX We should probably use the proxy texture error check function here.
- */
- if (width < 1 || width > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width)))
- return GL_INVALID_VALUE;
-
- if ((height < 1 || height > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height)))
- && dimensions > 1)
- return GL_INVALID_VALUE;
-
- if ((depth < 1 || depth > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth)))
- && dimensions > 2)
- return GL_INVALID_VALUE;
-
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
return GL_INVALID_VALUE;
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
+ /* check image size against compression block size */
+ {
+ gl_format texFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ GLuint bw, bh;
- expectedSize = compressed_tex_size(width, height, depth, internalFormat);
- if (expectedSize != imageSize)
- return GL_INVALID_VALUE;
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+ if ((width > bw && width % bw > 0) ||
+ (height > bh && height % bh > 0)) {
+ /*
+ * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
+ * generated [...] if any parameter combinations are not
+ * supported by the specific compressed internal format.
+ */
+ return GL_INVALID_OPERATION;
+ }
+ }
-#if FEATURE_EXT_texture_sRGB
- if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
- internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
- internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
- internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
- && border != 0) {
+ /* check image sizes */
+ if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, GL_NONE, GL_NONE,
+ width, height, depth, border)) {
+ /* See error comment above */
return GL_INVALID_OPERATION;
}
-#endif
+
+ /* check image size in bytes */
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
+ if (expectedSize != imageSize) {
+ /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
+ * if <imageSize> is not consistent with the format, dimensions, and
+ * contents of the specified image.
+ */
+ return GL_INVALID_VALUE;
+ }
return GL_NO_ERROR;
}
@@ -3463,159 +3171,101 @@ compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
}
-
-void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data)
+/**
+ * Implementation of the glCompressedTexImage1/2/3D() functions.
+ */
+static void
+compressedteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
+ GLenum error;
+
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCompressedTexImage1DARB %s %d %s %d %d %d %p\n",
+ _mesa_debug(ctx,
+ "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
+ dims,
_mesa_lookup_enum_by_nr(target), level,
_mesa_lookup_enum_by_nr(internalFormat),
- width, border, imageSize, data);
-
- if (target == GL_TEXTURE_1D) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 1, target, level,
- internalFormat, width, 1, 1, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage1D");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
+ width, height, depth, border, imageSize, data);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat, texFormat);
+ /* check target */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
- ASSERT(ctx->Driver.CompressedTexImage1D);
- ctx->Driver.CompressedTexImage1D(ctx, target, level,
- internalFormat, width, border,
- imageSize, data,
- texObj, texImage);
+ error = compressed_texture_error_check(ctx, dims, target, level,
+ internalFormat, width, height, depth,
+ border, imageSize);
- check_gen_mipmap(ctx, target, texObj, level);
+#if FEATURE_ES
+ /* XXX this is kind of a hack */
+ if (error) {
+ _mesa_error(ctx, error, "glTexImage2D");
+ return;
+ }
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
+ if (dims == 2) {
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
+ width, height, imageSize, data);
+ return;
}
- _mesa_unlock_texture(ctx, texObj);
}
- else if (target == GL_PROXY_TEXTURE_1D) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 1, target, level,
- internalFormat, width, 1, 1, border, imageSize);
+#endif
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just check for errors and update proxy state */
+ struct gl_texture_image *texImage;
+
if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, 1, 1, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat =
+ _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE, GL_NONE);
+ if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
+ error = GL_OUT_OF_MEMORY;
+ }
}
- else {
- /* store the teximage parameters */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- gl_format texFormat;
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat, texFormat);
- }
- _mesa_unlock_texture(ctx, texObj);
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage) {
+ if (error) {
+ /* if error, clear all proxy texture image parameters */
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error: store the teximage parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ MESA_FORMAT_NONE);
+ }
}
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
- return;
- }
-}
-
-void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCompressedTexImage2DARB %s %d %s %d %d %d %d %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, border, imageSize, data);
-
-#if FEATURE_ES
- switch (internalFormat) {
- case GL_PALETTE4_RGB8_OES:
- case GL_PALETTE4_RGBA8_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
- width, height, imageSize, data);
- return;
- }
-#endif
-
- if (target == GL_TEXTURE_2D ||
- (ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
/* non-proxy target */
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 2, target, level,
- internalFormat, width, height, 1, border, imageSize);
if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage2D");
+ _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
return;
}
@@ -3625,7 +3275,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
}
else {
gl_format texFormat;
@@ -3639,67 +3290,78 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
internalFormat, GL_NONE,
GL_NONE);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat, texFormat);
-
- ASSERT(ctx->Driver.CompressedTexImage2D);
- ctx->Driver.CompressedTexImage2D(ctx, target, level,
- internalFormat, width, height,
- border, imageSize, data,
- texObj, texImage);
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ switch (dims) {
+ case 1:
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ ctx->Driver.CompressedTexImage1D(ctx, target, level,
+ internalFormat,
+ width,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 2:
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ ctx->Driver.CompressedTexImage2D(ctx, target, level,
+ internalFormat,
+ width, height,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 3:
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ ctx->Driver.CompressedTexImage3D(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in compressedteximage");
+ }
- check_gen_mipmap(ctx, target, texObj, level);
+ check_gen_mipmap(ctx, target, texObj, level);
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
}
}
_mesa_unlock_texture(ctx, texObj);
}
- else if (target == GL_PROXY_TEXTURE_2D ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
- ctx->Extensions.ARB_texture_cube_map)) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 2, target, level,
- internalFormat, width, height, 1, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, 1, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- gl_format texFormat;
+}
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat, texFormat);
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
- return;
- }
+void GLAPIENTRY
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 1, target, level, internalFormat,
+ width, 1, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 2, target, level, internalFormat,
+ width, height, 1, border, imageSize, data);
}
@@ -3710,107 +3372,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCompressedTexImage3DARB %s %d %s %d %d %d %d %d %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, depth, border, imageSize, data);
-
- if (target == GL_TEXTURE_3D) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 3, target, level,
- internalFormat, width, height, depth, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage3D");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat, texFormat);
-
- ASSERT(ctx->Driver.CompressedTexImage3D);
- ctx->Driver.CompressedTexImage3D(ctx, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize, data,
- texObj, texImage);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_3D) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 3, target, level,
- internalFormat, width, height, depth, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, depth, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- gl_format texFormat;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat,
- texFormat);
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
- return;
- }
+ compressedteximage(ctx, 3, target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
}
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 72dbf10cc4b..5bc5639dbf7 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -372,15 +372,12 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
/**
- * Report why a texture object is incomplete.
- *
- * \param t texture object.
- * \param why string describing why it's incomplete.
- *
- * \note For debug purposes only.
+ * Mark a texture object as incomplete.
+ * \param t texture object
+ * \param fmt... string describing why it's incomplete (for debugging).
*/
static void
-incomplete(const struct gl_texture_object *t, const char *fmt, ...)
+incomplete(struct gl_texture_object *t, const char *fmt, ...)
{
#if 0
va_list args;
@@ -392,6 +389,7 @@ incomplete(const struct gl_texture_object *t, const char *fmt, ...)
printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
#endif
+ t->_Complete = GL_FALSE;
}
@@ -421,14 +419,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
*/
if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
incomplete(t, "base level = %d is invalid", baseLevel);
- t->_Complete = GL_FALSE;
return;
}
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
- t->_Complete = GL_FALSE;
return;
}
@@ -437,7 +433,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
t->Image[0][baseLevel]->Height == 0 ||
t->Image[0][baseLevel]->Depth == 0) {
incomplete(t, "texture width = 0");
- t->_Complete = GL_FALSE;
return;
}
@@ -491,7 +486,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (t->Image[face][baseLevel] == NULL ||
t->Image[face][baseLevel]->Width2 != w ||
t->Image[face][baseLevel]->Height2 != h) {
- t->_Complete = GL_FALSE;
incomplete(t, "Cube face missing or mismatched size");
return;
}
@@ -508,7 +502,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
GLint maxLevel = t->_MaxLevel;
if (minLevel > maxLevel) {
- t->_Complete = GL_FALSE;
incomplete(t, "minLevel > maxLevel");
return;
}
@@ -517,12 +510,10 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[0][i]) {
if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
- t->_Complete = GL_FALSE;
incomplete(t, "Format[i] != Format[baseLevel]");
return;
}
if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
- t->_Complete = GL_FALSE;
incomplete(t, "Border[i] != Border[baseLevel]");
return;
}
@@ -540,12 +531,10 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[0][i]) {
- t->_Complete = GL_FALSE;
incomplete(t, "1D Image[0][i] == NULL");
return;
}
if (t->Image[0][i]->Width2 != width ) {
- t->_Complete = GL_FALSE;
incomplete(t, "1D Image[0][i] bad width");
return;
}
@@ -569,17 +558,14 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[0][i]) {
- t->_Complete = GL_FALSE;
incomplete(t, "2D Image[0][i] == NULL");
return;
}
if (t->Image[0][i]->Width2 != width) {
- t->_Complete = GL_FALSE;
incomplete(t, "2D Image[0][i] bad width");
return;
}
if (t->Image[0][i]->Height2 != height) {
- t->_Complete = GL_FALSE;
incomplete(t, "2D Image[0][i] bad height");
return;
}
@@ -607,26 +593,21 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[0][i]) {
incomplete(t, "3D Image[0][i] == NULL");
- t->_Complete = GL_FALSE;
return;
}
if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- t->_Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
if (t->Image[0][i]->Width2 != width) {
- t->_Complete = GL_FALSE;
incomplete(t, "3D Image[0][i] bad width");
return;
}
if (t->Image[0][i]->Height2 != height) {
- t->_Complete = GL_FALSE;
incomplete(t, "3D Image[0][i] bad height");
return;
}
if (t->Image[0][i]->Depth2 != depth) {
- t->_Complete = GL_FALSE;
incomplete(t, "3D Image[0][i] bad depth");
return;
}
@@ -652,20 +633,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
for (face = 0; face < 6; face++) {
/* check that we have images defined */
if (!t->Image[face][i]) {
- t->_Complete = GL_FALSE;
incomplete(t, "CubeMap Image[n][i] == NULL");
return;
}
/* Don't support GL_DEPTH_COMPONENT for cube maps */
if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- t->_Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
/* check that all six images have same size */
if (t->Image[face][i]->Width2 != width ||
t->Image[face][i]->Height2 != height) {
- t->_Complete = GL_FALSE;
incomplete(t, "CubeMap Image[n][i] bad size");
return;
}
@@ -688,6 +666,44 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/**
+ * Check if the given cube map texture is "cube complete" as defined in
+ * the OpenGL specification.
+ */
+GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj)
+{
+ const GLint baseLevel = texObj->BaseLevel;
+ const struct gl_texture_image *img0, *img;
+ GLuint face;
+
+ if (texObj->Target != GL_TEXTURE_CUBE_MAP)
+ return GL_FALSE;
+
+ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
+ return GL_FALSE;
+
+ /* check first face */
+ img0 = texObj->Image[0][baseLevel];
+ if (!img0 ||
+ img0->Width < 1 ||
+ img0->Width != img0->Height)
+ return GL_FALSE;
+
+ /* check remaining faces vs. first face */
+ for (face = 1; face < 6; face++) {
+ img = texObj->Image[face][baseLevel];
+ if (!img ||
+ img->Width != img0->Width ||
+ img->Height != img0->Height ||
+ img->TexFormat != img0->TexFormat)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
* Mark a texture object dirty. It forces the object to be incomplete
* and optionally forces the context to re-validate its state.
*
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 821b35caa36..2461b063efd 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -32,8 +32,9 @@
#define TEXTOBJ_H
-#include "mtypes.h"
+#include "glheader.h"
+struct gl_context;
/**
* \name Internal functions
@@ -68,6 +69,9 @@ extern void
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );
+extern GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj);
+
extern void
_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
GLboolean invalidate_state);
diff --git a/src/mesa/main/texrender.h b/src/mesa/main/texrender.h
index 5e68fb03b57..cacd091160e 100644
--- a/src/mesa/main/texrender.h
+++ b/src/mesa/main/texrender.h
@@ -1,7 +1,9 @@
#ifndef TEXRENDER_H
#define TEXRENDER_H
-#include "mtypes.h"
+struct gl_context;
+struct gl_framebuffer;
+struct gl_renderbuffer_attachment;
extern void
_mesa_render_texture(struct gl_context *ctx,
diff --git a/src/mesa/main/transformfeedback.h b/src/mesa/main/transformfeedback.h
index 752cd4e201f..b0d5b70f2b7 100644
--- a/src/mesa/main/transformfeedback.h
+++ b/src/mesa/main/transformfeedback.h
@@ -25,8 +25,13 @@
#ifndef TRANSFORM_FEEDBACK_H
#define TRANSFORM_FEEDBACK_H
-#include "main/mtypes.h"
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+struct _glapi_table;
+struct dd_function_table;
+struct gl_context;
extern void
_mesa_init_transform_feedback(struct gl_context *ctx);
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 340c3fe1d39..32bf95e3ed1 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -127,8 +127,8 @@ update_array(struct gl_context *ctx,
GLsizei elementSize;
GLenum format = GL_RGBA;
- if (ctx->API != API_OPENGLES) {
- /* fixed point arrays / data is only allowed with OpenGL ES 1.x */
+ if (ctx->API != API_OPENGLES && ctx->API != API_OPENGLES2) {
+ /* fixed point arrays / data is only allowed with OpenGL ES 1.x/2.0 */
legalTypesMask &= ~FIXED_BIT;
}
@@ -297,7 +297,8 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_BIT);
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Array.ActiveTexture;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index fb96478cfc3..af9324134ec 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -28,7 +28,11 @@
#define VARRAY_H
-#include "mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_client_array;
+struct gl_context;
#if _HAVE_FULL_GL
diff --git a/src/mesa/main/viewport.h b/src/mesa/main/viewport.h
index ccfa37588b8..909ff92eee5 100644
--- a/src/mesa/main/viewport.h
+++ b/src/mesa/main/viewport.h
@@ -28,7 +28,8 @@
#define VIEWPORT_H
#include "glheader.h"
-#include "mtypes.h"
+
+struct gl_context;
extern void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);