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-rw-r--r--src/mesa/main/dd.h6
-rw-r--r--src/mesa/main/texobj.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9715241355d..633ea2c3a2e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -314,10 +314,10 @@ struct dd_function_table {
/*@{*/
/**
- * Called by glBindTexture().
+ * Called by glBindTexture() and glBindTextures().
*/
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
+ void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture object. Drivers will usually
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 221746ffd0e..7c8b789ca39 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1390,7 +1390,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture)
- ctx->Driver.BindTexture(ctx, target, newTexObj);
+ ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj);
}